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  • trigger execution against condition satisfaction

    - by maheshasoni
    I have created this trigger which should give a error, whenever the value of new rctmemenrolno of table-receipts1 is matched with the memenrolno of table- memmast, but it is giving error in both condition(it is matched or not matched). kindly help me. CREATE OR REPLACE TRIGGER HDD_CABLE.trg_rctenrolno before insert ON HDD_CABLE.RECEIPTS1 for each row declare v_enrolno varchar2(9); cursor c1 is select memenrolno from memmast; begin open c1; fetch c1 into v_enrolno; LOOP If :new.rctmemenrolno<>v_enrolno then raise_application_error(-20186,'PLEASE ENTER CORRECT ENROLLMENT NO'); close c1; end if; END LOOP; end;

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  • trigger execution against condition satisfaction

    - by maheshasoni
    I have created this trigger which should give a error, whenever the value of new rctmemenrolno of table-receipts1 is matched with the memenrolno of table- memmast, but it is giving error in both condition(it is matched or not matched). kindly help me. CREATE OR REPLACE TRIGGER HDD_CABLE.trg_rctenrolno before insert ON HDD_CABLE.RECEIPTS1 for each row declare v_enrolno varchar2(9); cursor c1 is select memenrolno from memmast; begin open c1; fetch c1 into v_enrolno; LOOP If :new.rctmemenrolno<>v_enrolno then raise_application_error(-20186,'PLEASE ENTER CORRECT ENROLLMENT NO'); close c1; end if; END LOOP; end;

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  • PHP site scheduling Java execution?

    - by obfuscation
    I'm trying to get started on combining my (slightly limited) PHP experience with my (better) Java experience, in a project where I need to allow uploads of Java source files to the server, which the server then executes Javac on to compile it. Then, at a set time (e.g. specified on upload) I need to run that once on the server, which will generate some database info for the PHP site to display. To describe my current programming abilities- I have made many desktop Java programs, and am confident in 'pure' Java, but so far have only undertaken a couple of PHP projects (including using the CodeIgniter framework). My motivation for using PHP as the frontend is because I know it is very fast, lightweight and I will be able to display the results I need very easily with it (simple DB readout). Ideally, the technology used should be able to be developed on a localhost (e.g. WAMP, Tomcat etc..) Is there any advice which you could give on what technology I should consider to use to bridge this gap, and what resources could help in using that technology? I have looked at a few, but have struggled to find documentation helping in achieving what I need.

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  • How to exit a process run with C++ if it takes more than 5 seconds?

    - by Alex
    I'm implementing a checking system in C++. It runs executables with different tests. If the solution is not correct, it can take forever for it to finish with certain hard tests. That's why I want to limit the execution time to 5 seconds. I'm using system() function to run executables: system("./solution"); .NET has a great WaitForExit() method, what about native C++?. I'm also using Qt, so Qt-based solutions are welcome. So is there a way to limit external process' execution time to 5 seconds? Thanks

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  • PHP Redirect after execution of code

    - by UmYeah
    I have a php page that takes in a bunch of url parameters and sends out an email. I am trying to have this page call another web page using the same url parameters, after the mail is sent. If I do the following, will my email be sent reliably? Is a redirect what I really want to do? Random code to send email... header('Location: http://www.othersite.com/' + $_SERVER["REQUEST_URI"]);

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  • Slow query execution time

    - by rotor
    select p.id,p.title,p.slug,p.content, (select url from gallery where postid=p.id limit 1) as url, t.name from posts as p inner join termrel as tr on (tr.object = p.id) inner join termtax as tx on (tx.id = tr.termtax_id) inner join terms as t on (t.id = tx.term_id) where tx.taxonomy_id=3 and p.post_status is null order by t.name asc This query took about 0.2407s to execute. How to make it fast?

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  • Efficient implementation of exclusive execution

    - by n0weak
    I have an ObjectManager class that is used to process payments. It is wrapped over the Order entities, so new instance has to be created when processing is required. I need to prevent the situation when several ObjectManager instances are dealing with the same order simultaneously (it happend once because of some errors on the remote payment processing center, somehow they called our callback urls twice). I'd love to get an advice how to implement it more efficiently. For now, I am thinking about something like that: public class OrderManager{ private static final CopyOnWriteArrayList<Integer> LOCKER = new CopyOnWriteArrayList<Integer>(); private static synchronized boolean tryLock(Integer key) { return LOCKER.addIfAbsent(key); } private static void releaseLock(Integer key) { LOCKER.remove(key); } public void processPayment(Integer orderId) throws Exception{ if (!tryLock(orderId)) { return; } try { //operate } finally { releaseLock(orderId); } } //remainder omitted }

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  • emule algorithm and how to get fast download speed.

    - by Benjamin
    Actually, I use amule in ubuntu. Because emule users are much more, I wrote emule in this title. But whatever emule or amule, it's okay. Both of them are very similar. I want to get fast-download speed as much as I can. But I don't understand emule(or amule)'s detail functions and algorithms. These are always very qurious to me. If I provide higher upload-speed or more valuable files to other people, can I get benefit?(My download speed) Is serverlist important? Does it cause my download-speed? I captured a image for my amule. Please explain these columns and let me know your tips for getting fast speed. What does 8/9+23 mean in the Source column? What does 294/300(1) mean in the Source column? What does QR:608(0) mean in the Priority? What do I do for getting fast download speed as much as I can get? You can also explain other columns.

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  • Do PHP Framworks Speed Up the Development Process?

    - by Jacob
    I recently started working for a web firm as a freelancer taking my hobby of coding in PHP to a career level, and since then I have been overwhelmed by the amount of work that needs to be done within short time frames. The problem isn't being able to do what is asked, but being able to do it all as quickly as is needed of me. I never used any PHP frameworks, but if I started using one, would that speed up the entire development process? If so, how drastically? Also which framework would be best for my purpose? If it matters, what I do is mostly build back end cms's and tie that with front end functionality for small business client sites.

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  • PHP, ImageMagick, Google's Page Speed, & JPG File Size Optimization

    - by Sonny
    I have photo gallery code that does image re-sizing and thumbnail creation. I use ImageMagick to do this. I ran a gallery page through Google's Page Speed tool and it revealed that the re-sized images and thumbnails both have about an extra 10KB of data (JPEG files specifically). What can I add to my scripts to optimize the file size? ADDITIONAL INFORMATION I am using the imagick::FILTER_LANCZOS filter with a blur setting of 0.9 when calling the resizeImage() function. JPEGs have a quality setting of 80.

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  • JPG File Size Optimization - PHP, ImageMagick, & Google's Page Speed

    - by Sonny
    I have photo gallery code that does image re-sizing and thumbnail creation. I use ImageMagick to do this. I ran a gallery page through Google's Page Speed tool and it revealed that the re-sized images and thumbnails both have about an extra 10KB of data (JPEG files specifically). What can I add to my scripts to optimize the file size? ADDITIONAL INFORMATION I am using the imagick::FILTER_LANCZOS filter with a blur setting of 0.9 when calling the resizeImage() function. JPEGs have a quality setting of 80.

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  • Speed improvements for Perl's chameneos-redux in the Computer Language Benchmarks Game

    - by Robert P
    Ever looked at the Computer Language Benchmarks Game (formerly known as the Great Language Shootout)? Perl has some pretty healthy competition there at the moment. It also occurs to me that there's probably some places that Perl's scores could be improved. The biggest one is in the chameneos-redux script right now—the Perl version runs the worst out of any language: 1,626 times slower than the C baseline solution! There are some restrictions on how the programs can be made and optimized, and there is Perl's interpreted runtime penalty, but 1,626 times? There's got to be something that can get the runtime of this program way down. Taking a look at the source code and the challenge, how can the speed be improved?

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  • Let system time determine animation speed, not program FPS

    - by Anders
    I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip. When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace. I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way? If not, what is the easiest way to program this behavior myself?

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  • Speed improvements for Perl's chameneos-redux script in the Computer Language Benchmarks Game

    - by Robert P
    Ever looked at the Computer Language Benchmarks Game, (formerly known as the Great Language Shootout)? Perl has some pretty healthy competition there at the moment. It also occurs to me that there's probably some places that Perl's scores could be improved. The biggest one is in the chameneos-redux script right now - the Perl version runs the worst out of any language : 1,626 times slower than the C baseline solution! There are some restrictions on how the programs can be made and optimized, and there is Perl's interpreted runtime penalty, but 1,626 times? There's got to be something that can get the runtime of this program way down. Taking a look at the source code and the challenge, what do you think could be done to reduce this runtime speed?

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  • Is Code Completion speed improved in Delphi 2010?

    - by Holgerwa
    I am working with Delphi 2009 Pro and just tried to find out why code completion is so slow in my setup. Whenever code completion is invoked, the IDE locks up for up to 30s, which really interrupts any workflow. When working with BDS 2006, code completion was incredibly fast compared to Delphi 2009. After reading this post it seems to be normal for Delphi 2009, but just turning off the automatic code completion is not anything I want to do. My question is: If I switch to Delphi 2010, will I have the same slow speed for code completion or was it improved to a point to be usable?

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  • speed up a sql query to mysql?

    - by fayer
    in my mysql database i've got the geonames database, containing all countries, states and cities. i am using this to create a cascading menu so the user could select where he is from: country - state - county - city. but the main problem is that the query will search through all the 7 millions rows in that table each time i want to get the list of children rows, and that is taking a while 10-15 seconds. i wonder how i could speed this up: caching? table views? reorganizing table structure somehow? and most important, how do i do these things? are there good tutorials you could link to me? i appreciate all help and feedback discussing smart ways of handling this issue!

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  • Play a beep that loop and change the frequency/speed

    - by Bono
    Hi all, I am creating an iphone application that use audio. I want to play a beep sound that loop indefinitely. I found an easy way to do that using the upper layer AVAudioPlayer and the numberOfLoops set to "-1". It works fine. But now I want to play this audio and be able to change the rate / speed. It may works like the sound played by a car when approaching an obstacle. At the beginning the beep has a low frequency and this frequency accelerate till reaching a continuous sound biiiiiiiiiiiip ... It seems this is not feasible using the high layer AVAudioPlayer, but even looking at AudioToolBox I found no solution. Does anybody have informations about how to do that? Thanks a lot for helping me!

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  • Java paint speed relative to color model

    - by Jon
    I have a BufferedImage with an IndexColorModel. I need to paint that image onto the screen, but I've noticed that this is slow when using an IndexColorModel. However, if I run the BufferedImage through an identity affine transform it creates an image with a DirectColorModel and the painting is significantly faster. Here's the code I'm using AffineTransformOp identityOp = new AffineTransformOp(new AffineTransform(), AffineTransformOp.TYPE_BILINEAR); displayImage = identityOp.filter(displayImage, null); I have three questions 1. Why is painting the slower on an IndexColorModel? 2. Is there any way to speed up the painting of an IndexColorModel? 3. If the answer to 2. is no, is this the most efficient way to convert from an IndexColorModel to a DirectColorModel? I've noticed that this conversion is dependent on the size of the image, and I'd like to remove that dependency. Thanks for the help

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  • making use of c++ to speed up php

    - by Ygam
    I saw this post on Sitepoint quoting a statement by Rasmus Lerdorf which goes (according to Sitepoint) as follows: "How can you make PHP fast? Well, you can’t" was his quick answer. PHP is simply not fast enough to scale to Yahoo levels. PHP was never meant for those sorts of tasks. "Any script based language is simply not fast enough". To get the speed that is necessary for truly massive web systems you have to use compiled C++ extensions to get true, scaleable architecture. That is what Yahoo does and so do many other PHP heavyweights. Intrigued by the statement (not to mention the fact that up to now, all I was doing in PHP was small database-based apps), I was wondering how I could "use compiled C++ extensions" with PHP. Any ideas or resources?

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  • Can rails test speed be increased?

    - by Sam
    Hi all, I'm a recent convert to TDD but as my codebase grows in size and complexity, I find myself waiting longer and longer periods for the framework to load every time I want to run a test. I am aware of rspec's spec_server but I'm using Test::Unit with shoulda. I tried Snailgun (http://github.com/candlerb/snailgun) but noticed very little increased in speed. I have also tried spork-testunit (http://github.com/timcharper/spork-testunit) but it's not fully compatible with my existing tests. The delay in running tests is a definite pain point and is putting me of TDD (at least with rails). Is anyone aware of any other options? thanks Sam

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  • Trying to reduce the speed overhead of an almost-but-not-quite-int number class

    - by Fumiyo Eda
    I have implemented a C++ class which behaves very similarly to the standard int type. The difference is that it has an additional concept of "epsilon" which represents some tiny value that is much less than 1, but greater than 0. One way to think of it is as a very wide fixed point number with 32 MSBs (the integer parts), 32 LSBs (the epsilon parts) and a huge sea of zeros in between. The following class works, but introduces a ~2x speed penalty in the overall program. (The program includes code that has nothing to do with this class, so the actual speed penalty of this class is probably much greater than 2x.) I can't paste the code that is using this class, but I can say the following: +, -, +=, <, > and >= are the only heavily used operators. Use of setEpsilon() and getInt() is extremely rare. * is also rare, and does not even need to consider the epsilon values at all. Here is the class: #include <limits> struct int32Uepsilon { typedef int32Uepsilon Self; int32Uepsilon () { _value = 0; _eps = 0; } int32Uepsilon (const int &i) { _value = i; _eps = 0; } void setEpsilon() { _eps = 1; } Self operator+(const Self &rhs) const { Self result = *this; result._value += rhs._value; result._eps += rhs._eps; return result; } Self operator-(const Self &rhs) const { Self result = *this; result._value -= rhs._value; result._eps -= rhs._eps; return result; } Self operator-( ) const { Self result = *this; result._value = -result._value; result._eps = -result._eps; return result; } Self operator*(const Self &rhs) const { return this->getInt() * rhs.getInt(); } // XXX: discards epsilon bool operator<(const Self &rhs) const { return (_value < rhs._value) || (_value == rhs._value && _eps < rhs._eps); } bool operator>(const Self &rhs) const { return (_value > rhs._value) || (_value == rhs._value && _eps > rhs._eps); } bool operator>=(const Self &rhs) const { return (_value >= rhs._value) || (_value == rhs._value && _eps >= rhs._eps); } Self &operator+=(const Self &rhs) { this->_value += rhs._value; this->_eps += rhs._eps; return *this; } Self &operator-=(const Self &rhs) { this->_value -= rhs._value; this->_eps -= rhs._eps; return *this; } int getInt() const { return(_value); } private: int _value; int _eps; }; namespace std { template<> struct numeric_limits<int32Uepsilon> { static const bool is_signed = true; static int max() { return 2147483647; } } }; The code above works, but it is quite slow. Does anyone have any ideas on how to improve performance? There are a few hints/details I can give that might be helpful: 32 bits are definitely insufficient to hold both _value and _eps. In practice, up to 24 ~ 28 bits of _value are used and up to 20 bits of _eps are used. I could not measure a significant performance difference between using int32_t and int64_t, so memory overhead itself is probably not the problem here. Saturating addition/subtraction on _eps would be cool, but isn't really necessary. Note that the signs of _value and _eps are not necessarily the same! This broke my first attempt at speeding this class up. Inline assembly is no problem, so long as it works with GCC on a Core i7 system running Linux!

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  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

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