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  • MySQL Makes The Cover of Oracle Magazine!

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Times"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } In case you haven't seen it yet, MySQL made the cover of the January/February Edition of Oracle Magazine!   Published 6 times per year and distributed to over half a million of IT managers, DBAs and developers, Oracle Magazine contains technology-strategy articles, sample code, tips, Oracle & partner news, and more.   @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } If you're thinking that this is yet another indicator that Oracle is very serious about MySQL, you're absolutely right!   I encourage you to read David Kelly's "Open For Business" article posted online here.   "First released in 1995 and purchased by Sun in 2008, MySQL has quickly graduated from the realm of hobbyists to the world of business, becoming the leading open source database for many Web applications and an integral part of the LAMP (Linux, Apache, MySQL, PHP) Web application stack. Almost a year after Oracle's acquisition of Sun, MySQL plays an even bigger role in enterprises of all sizes worldwide." ......   Enjoy the article!

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  • Our Favorite Highlights from OpenWorld 2012

    - by Kathy.Miedema
    By Kathy Miedema and Misha Vaughan, Oracle Applications User Experience The Oracle Applications User Experience (UX) team’s activities around OpenWorld expand every year, but this year we certainly raised the bar.   Members of our team helped deliver three, separate, all-day training events in the week prior to OpenWorld. Our Fusion User Experience Advocates (FXA) and Applications UX Sales Ambassadors (SAMBA) have all-new material around the Oracle user experience to deliver at conferences in the coming year - Fusion Applications design patterns, mobile design patterns, and the new face of Fusion. We also delivered a hands-on workshop sharing user experience tools for our customers that is designed to answer this question: "If I have no UX staff, what do I do?" We also spent the weeks just before OpenWorld preparing to talk about the new face of Fusion Applications, a greatly simplified entry experience into Fusion Applications for self-service users, CRM users, and IT managers who want to change the look and feel quickly. Special thanks to Oracle ACE Director Floyd Teter for the first mention of our project.Jeremy Ashley, VP, Oracle Applications User Experience Customers may have seen one of the many OpenWorld session demos of the new face of Fusion, which will be available with Fusion Applications soon. It was shown in sessions by Oracle's Chris Leone, Anthony Lye, and our own Vice President, Jeremy Ashley, among others.   Leone reinforced the importance of user experience as one of three main design principles for Fusion Applications, emphasizing that Fusion was designed from the beginning to be intelligent, social, and mobile. User experience highlights of the new face of Fusion, he said, included the need for "zero training," and he called the experience "easy to use." He added that deploying it for HCM self-service would be effortless.  Customers take part in a usability lab tour during OpenWorld 2012. Customers also may have seen the new face of Fusion on the demogrounds or during one of our teams' chartered lab tours at the end of the week. We tested other new designs at our on-site lab in the Intercontinental Hotel, next to Moscone West. Applications User Experience team members show eye-tracking and mobile demos at OOW. We were also excited to kick off new branches of the Oracle Usability Advisory Board, which now has groups in Latin America and the Middle East, in addition to North America and EMEA.   And we were pleasantly surprised by the interest in one of our latest research projects, Oracle Voice, which is designed to enable faster data input for on-the-go users. We offer a big thank-you to the Nuance demopod for sharing the demo with OpenWorld attendees.  For more information on our program and products like the new face of Fusion, please comment below. 

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  • Which is prefered internet security + Antivirus solution for Windows, with good detection rate? [clo

    - by metal gear solid
    Possible Duplicate: Free antivirus solutions for Windows Which is the best internet security + Antivirus solution for Windows? free/opensource or commercial it doesn't matter I need best solution. Is Kaspersky best ? or any other? http://www.kaspersky.com/kaspersky_internet_security Award-winning technologies in Kaspersky Internet Security 2010 protect you from cybercrime and a wide range of IT threats: * Viruses, Trojans, worms and other malware, spyware and adware * Rootkits, bootkits and other complex threats * Identity theft by keyloggers, screen capture malware or phishing scams * Botnets and various illegal methods of taking control of your PC or Netbook * Zero-day attacks, new fast emerging and unknown threats * Drive-by download infections, network attacks and intrusions * Unwanted, offensive web content and spam

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  • Ubuntu 12.10, Unity, AMD 12.11 beta drivers, AMD APP SDK 2.7 and OpenCL detection of multiple gpus

    - by junkie
    I'm using Ubuntu 12.10, AMD 12.11 beta drivers, AMD APP SDK 2.7 and OpenCL. I have three amd radeon 7990s plugged in each of which are a dual 7970 so I have six gpus altogether. I plan to go up to eight in a few days. Windows couldn't use even 4 but linux works fine with 6 so far. The strange thing is that the six gpus are only detected by OpenCL in unity (the ubuntu default window manager). If I switch to e17, blackbox or fluxbox or anything else for that matter OpenCL only detects one. I'm using a simple OpenCL program to list all devices to check. I've also checked the output of aticonfig --list-adapters, fglxinfo and clinfo. The first two always show six in all window managers wheras clinfo shows 6 in unity but 1 gpu in all other WMs. I'm also using an X config generated by aticonfig --initial -f --adapter=all. I'm also only using one monitor. I've also checked using lsmod that the fglrx module is loaded in all WMs. So I have two questions. Why does OpenCL see six gpus only in unity? How can I enable six gpus on other lightweight WMs? Basically I'm getting at what determines how many gpus the OpenCL runtime sees? Thanks.

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  • JCP.Next Progress Updates

    - by heathervc
    JSR 355, JCP Executive Committee Merge, is currently nearing the end of the Public Review period.  Review the current draft here and provide feedback here.  The review closes on 12 June 2012.  The JCP Executive Committee met face to face in Sao Paulo, Brazil earlier in May, and has published a revision (version 2.1) of the EC Standing Rules.  The EC Standing Rules were introduced in October 2011 with the launch of JCP version 2.8 (JSR 348).  Version 2.1 of the EC Standing Rules will modify rules for attendance at EC face-to-face meetings. Remote observers will be permitted in "read-only" mode but unless a member attends in person they will be counted as absent.  The review period for these changes will close on June 30 2012.  Please comment on the proposed changes by logging an issue in the JCP EC issue tracker.

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  • HP ouvre WebOS aux autres constructeurs de terminaux mobiles, Samsung serait le premier intéressé par une licence

    HP ouvre WebOS aux constructeurs de terminaux mobiles Samsung serait le premier intéressé par une licence Face aux progressions de iOS et d'Android, face aux mises à jour de Windows Phone 7 et aux rumeurs sur Windows 8, face aux questions sur l'avenir de MeeGo et les annonces de déclin de RIM, un acteur du secteur est jusqu'ici resté discret. Pourtant HP et son WebOS font, pour beaucoup d'observateurs, figure ...

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  • How can I turn off display resolution auto-detection in Windows Vista?

    - by 6502
    At work I've 4 different computers connected using a keyboard/video/mouse switch. Quite often when I switch to windows vista the resolution is totally wrong and I need to get the screen properties dialog, change to another wrong resolution (because the fun part is that the apparently current resolution listed in the dialog is the correct one) then re-switch to the correct resolution. I would really like to just shut that broken resolution autodetection code off. Is there a way to disable screen resolution autodetection in Windows Vista?

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  • How can I disable the network detection on Windows 7?

    - by Mad Scientist
    I have a computer running Windows 7 that shares some files on the network. This works fine for a while until for some unknown reason the computer decides that it is connected to a new, unknown public network and disables the file sharing capabilites. Nothing physically changes with the computer, it is still connected to the same network via ethernet cable. But it does misidentify the network every other day, just plugging out the ethernet cable and putting it back in leads Windows to correctly identify the work network and enabling the share again. Is there some way to stop Windows from trying to identify the network automatically, and just tell it that the network on that computer will never change?

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  • how to connect facebook sdk with cocos2d

    - by iPhone Fun
    hi all, As we all know face book is providing SDK to add face book in our applications. In simple applications it's easy to add such sdk as all things are known, but how to add face book sdk in cocos2d applications. I am new to this thing, so if any one can help me out , how to add face book adk with cocos2d?? I've done the same in simple applications, but I am not able to work with cocos2d. Thanks in advance.

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  • How to get ROI of an image in Android

    - by uday
    Hi All, I have an image file (.jpg) which contains image like Face. From my application i want to capture that particular Face part and copy that part into a new bitmap file. I have a rectangular co-ordinates of that Face part, so how do i capture only Face part from the image file and copy that into a bitmap file?? Could any body help me to get rid of this problem.... Thanks & Regards Uday Kiran

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • TreeMap not properly returning values

    - by smessing
    I have the following TreeMap: TreeMap<String, Integer> distances = new TreeMap<String, Integer>(); and it contains both strings, "Face" and "Foo", with appropriate values, such that: System.out.println(distances); Yields: {Face=12, Foo=2} However, distances.get(Face) returns null, even though distances.get(Foo) properly returns 2. Previously, distances.get(Face) worked, but for some reason, it stopped working. Note I print out the map right before calling get() for both keys, so I haven't accidentally changed Face's value to null. Has anyone else every encountered this problem? Is there anything I can do? I'm having a terrible time simply trying to figure out how to debug this problem.

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  • How do I subvert computer idle detection on Windows?

    - by sharptooth
    In order to detect user absence GetLastInputInfo() can be used. I want to make GetLastInputInfo() return that I've just used keyboard/mouse all the time - as I've been actively using the computer so that whoever relies on GetLastInputInfo() thinks I'm actively using the computer. Can I use any Windows API functions to achieve that?

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  • TreeMap randomly stops properly returning values

    - by smessing
    I have the following TreeMap: TreeMap<String, Integer> distances = new TreeMap<String, Integer>(); and it contains both strings, "Face" and "Foo", with appropriate values, such that: System.out.println(distances); Yields: {Face=12, Foo=2} However, distances.get(Face) returns null, even though distances.get(Foo) properly returns 2. Previously, distances.get(Face) worked, but for some reason, it stopped working. Note I print out the map right before calling get() for both keys, so I haven't accidentally changed Face's value to null. Has anyone else ever encountered this problem? Is there anything I can do? I'm having a terrible time simply trying to figure out how to debug this problem.

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  • How customers view and interact with a company

    The Harvard Business Review article written by Rayport and Jaworski is aptly titled “Best Face Forward” because it sheds light on how customers view and interact with a company. In the past most business interaction between customers was performed in a face to face meeting where one party would present an item for sale and then the other would decide whether to purchase the item. In addition, if there was a problem with a purchased item then they would bring the item back to the person who sold the item for resolution. One of my earliest examples of witnessing this was when I was around 6 or 7 years old and I was allowed to spend the summer in Tennessee with my Grandparents. My Grandfather had just written a book about the local history of his town and was selling them to his friends and local bookstores. I still remember he offered to pay me a small commission for every book I helped him sell because I was carrying the books around for him. Every sale he made was face to face with his customers which allowed him to share his excitement for the book with everyone. In today’s modern world there is less and less human interaction as the use of computers and other technologies allow us to communicate within seconds even though both parties may be across the globe or just next door. That being said, customers view a company through multiple access points called faces that represent the ability to interact without actually seeing a human face. As a software engineer this is a good and a bad thing because direct human interaction and technology based interaction have both good and bad attributes based on the customer. How organizations coordinate business and IT functions, to provide quality service varies based on each individual business and the goals and directives put in place by its management. According to Rayport and Jaworski, the type of interaction used through a particular access point may lend itself to be people-dominate, machine-dominate, or a combination of both. The method by which a company communicates information through an access point is a strategic choice that relates costs and customer outcomes. To simplify this, the choice is based on what can give the customer the best experience interacting with the company when the cost of the interaction is also a factor. I personally see examples of this every day at work. The company website is machine-dominate with people updating and maintaining information, our groups department is people dominate because most of the customer interaction is done at the customers location and is backed up by machine based data sources, and our sales/member service department is a hybrid because employees work in tandem with machines in order for them to assist customers with signing up or any other issue they may have. The positive and negative aspects of human and machine interfaces are a key aspect in deciding which interface to use when allowing customers to access a company or a combination of the two. Rayport and Jaworski also used MIT professor Erik Brynjolfsson preliminary catalog of human and machine strengths. He stated that humans outperform machines in judgment, pattern recognition, exception processing, insight, and creativity. I have found this to be true based on the example of how sales and member service reps at my company handle a multitude of questions and various situations with a lot of unknown variables. A machine interface could never effectively be able to handle these scenarios because there are too many variables to consider and would not have the built-in logic to process each customer’s claims and needs. In addition, he also stated that machines outperform humans in collecting, storing, transmitting and routine processing. An example of this would be my employer’s website. Customers can simply go online and purchase a product without even talking to a sales or member services representative. The information is then stored in a database so that the customer can always go back and review there order, and access their selected services. A human, no matter how smart they are would never be able to keep track of hundreds of thousands of customers let alone know what they purchased or how much they paid. In today’s technology driven economy every company must offer their customers multiple methods of accessibly in order to survive. The more of an opportunity a company has to create a positive experience for their customers, in my opinion, they more likely the customer will return to that company again. I have noticed this with my personal shopping habits and experiences. References Rayport, J., & Jaworski, B. (2004). Best Face Forward. Harvard Business Review, 82(12), 47-58. Retrieved from Business Source Complete database.

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  • Can I use feature detection to know if css hover works for this client?

    - by user366061
    I've got a website that provides labels when the user hovers over an image. You can see the example at: http://www.185vfx.com/ For touchscreens, I'd like to have those hints on by default (since hover isn't usually available). I'd prefer not to browser-sniff and try to maintain that list as new devices/versions arrive. Any reliable way to detect if a browser can respond to hover or otherwise know about a touchscreen user via javascript or css?

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

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  • Snooker Android Application [closed]

    - by Rzarect
    I am working currently on my final year project / dissertation for the university and I have a "crazy" idea for it. I was thinking of designing an android app for Snooker players, different bars or tournaments, an app that will use the mobile camera to detect every movement and change on the table and in the same time will keep the score for the players without any human input. I want to know if it is an impossible thing. If it is plausible I really need some ideas, advices from where to start. I got to say that I have some experience in Android development and I already started to read a lot of articles, projects about the shape detection, color detection and edge detection.

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  • OpenGL-ES Texture Atlas. t axis is inverted.

    - by Feet
    I'm mapping a texture from my texture atlas to a square on a cube. For some reason, the t axis is inverted with 0 being at the top and 1 being at the bottom. Also, I have to specify the texture coordinates in clockwise order rather than counter-clockwise. I am using counter-clockwise windings. The vertices, indices and texture coordinates I'm using are below. float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front // Back 0,1,2, 0,2,3, 4,5,6, 4,6,7, // Left // Right 8,9,10, 8,10,11, 12,13,14, 12,14,15, // Top // Bottom 16,17,18, 16,18,19, 20,21,22, 20,22,23, }; float textures[] = { // Front 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, // Back 0.25f, 0.0f, 0.50f, 0.0f, 0.50f, 0.25f, 0.25f, 0.25f, // Left 0.50f, 0.0f, 0.75f, 0.0f, 0.75f, 0.25f, 0.50f, 0.25f, // Right 0.75f, 0.0f, 1f, 0.0f, 1f, 0.25f, 0.75f, 0.25f, // Top 0.0f, 0.25f, 0.25f, 0.25f, 0.25f, 0.50f, 0.0f, 0.50f, // Bottom 0.25f, 0.25f, 0.50f, 0.25f, 0.50f, 0.50f, 0.25f, 0.50f, };

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a string with very unclean HTML. Before I parse it, I want to convert this: <TABLE><TR><TD width="33%" nowrap=1><font size="1" face="Arial"> NE </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> DEK </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> 143 </font> </TD> </TR></TABLE> in NE DEK 143 so it is a bit easier to parse. I've got this regular expression (RegexKitLite): NSString *str = [dataString stringByReplacingOccurrencesOfRegex:@"<TABLE><TR><TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<\\/TR><\\/TABLE>" withString:@"$1 $3 $5"]; I'm no an expert in Regex. Can someone help me out here? Regards, dodo

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  • dealing cards in Clojure

    - by Ralph
    I am trying to write a Spider Solitaire player as an exercise in learning Clojure. I am trying to figure out how to deal the cards. I have created (with the help of stackoverflow), a shuffled sequence of 104 cards from two standard decks. Each card is represented as a (defstruct card :rank :suit :face-up) The tableau for Spider will be represented as follows: (defstruct tableau :stacks :complete) where :stacks is a vector of card vectors, 4 of which contain 5 cards face down and 1 card face up, and 6 of which contain 4 cards face down and 1 card face up, for a total of 54 cards, and :complete is an (initially) empty vector of completed sets of ace-king (represented as, for example, king-hearts, for printing purposes). The remainder of the undealt deck should be saved in a ref (def deck (ref seq)) During the game, a tableau may contain, for example: (struct-map tableau :stacks [[AH 2C KS ...] [6D QH JS ...] ... ] :complete [KC KS]) where "AH" is a card containing {:rank :ace :suit :hearts :face-up false}, etc. How can I write a function to deal the stacks and then save the remainder in the ref?

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  • MySQL - Powering Online Media & Entertainment

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Times"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }p { margin: 0cm 0cm 0.0001pt; font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } If you're reading news, watching videos, or playing games online, you're probably relying on MySQL to do so.   Facebook, YouTube, BBC News, Zynga, thePlatform and many other leading Media & Entertainment organizations chose MySQL to power their online news, gaming, social networking, advertising or other applications.   During the past decade, the Media & Entertainment industry experienced a spectacular transformation.  The mobile Internet is becoming the dominant media platform, and the boundaries between the different types of media (i.e. Print, TV, Radio, Internet) have increasingly blurred as we've gradually come to perform more and more of our daily activities online.   To better understand how MySQL can help you win in the fast paced world of Media & Entertainment, check out our whitepaper "MySQL - Powering The Online Media & Entertainment Industry" in which we cover:   ·       The key trends shaping the evolution of the media & entertainment industry.   ·       Their implications, and the requirements they place on the infrastructure of information & entertainment services providers.   ·       How you can leverage Oracle's MySQL technologies to quickly and cost-effectively deliver new highly scalable and highly available online media & entertainment applications.   You're welcome to download it here.

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