Search Results

Search found 2129 results on 86 pages for 'flag'.

Page 42/86 | < Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >

  • CodePlex Daily Summary for Monday, May 19, 2014

    CodePlex Daily Summary for Monday, May 19, 2014Popular ReleasesLINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4Mini SQL Query: Mini SQL Query (1.0.71.456): Minor fixes and template corrections.HMS_TEST: ??1: ?? ???????TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...CRM Web API Lead Capture Example: CRM Web API Lead Capture Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure (could be deployed anywhere) to capture simple HTML form data into Dynamics CRM without directly having to integrate a .NET component.MB Tools: MDT Monitor Tool v1.4: This tool is used to connect to an MDT 2013 Monitor Webservice. The purpose is to provide an alternative to the MDT Deployment Workbench. Update: New in v1.4: Fixed bug where Dart Remote Viewer didnt work Option to show client local time instead of UTC, edit config.xml to enable/disable New in v1.2: Fixed Dart Remote Viewer not connection to full ip Issue: 1222 New in v1.1: Added timers for autorefresh of webservice info Added some better errorchecking and cleaned up the code a bit ...Bob The Simple Text Game: Bob The Simple Text Game: Bob The Simple Text GameWinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.crashme: crashme source tarball 2.7: Updated for 64-bit Linux environments with a system call to change the default no-execute-data protection. This tarball is equivalent to committed source revision 108727LUA for Windows CE: LUA 5.2.3 for Windows CE 5.0 (ARMV4I): LUA for Windows CE This is a preliminary porting of the latest LUA release (5.2.3) to the Windows CE platform. Command-line compiler, interpreter, dynamic-link-library, and import-library (both static and dynamic stubs) are provided as a binary release. In this release, the Windows CE compatibility CRT static library has been added, in order to embed statically the LUA interpreter. Moreover, the include files are present in the distribution archive, too.Jquery Dirty Flag: Beta Version 1.0: Simple Way to Manage Dirty Flag @ Client SideProView: ProView-2: Added a new short-cut key: Ctrl+D copies the value from the above cell to the current cell. The key combination Shift+NumPadMinus makes an underscore character Fixed a bug during renaming that displayed the message "The file is in use by another process" The spread sheet can now be customized with a highlighting row color for the currently displayed image.TerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...New Projects.NET Development Library: .NET Development LibraryBizTalk Flow Visualizer: This tool has been designed to help BizTalk developers and administrators visualize the flow of messages through their implementation of BizTalk Server.BlackSwan: Provides tools for value investingCamel Case Parser: Simple method with unit tests for splitting an up or down camel cased word into the words that comprise it.eukota_sandbox: really just a repository for practicing with some students i mentor.Hyperlapse: Software repository for Hyperlapse, a Universal Store App for Windows 8.1 and Windows Phone 8.1, National Level entry in code.fun.do hackathon by Microsoft.Informiamoci Partecipando: Progetto presentato al #code4italyKipLink: MVC5 Web Api 2 EF DB First Oracle 11g Custom MembershipMatAcademyPlayground: MatAcademy 2014 playgroundOgCRM: Proyecto OgCRMPowerSYDI: This is an re-engineering of SYDI vbscript created by Patrick Ogenstad in PowerShell. SharpLightReporting: SharpLightReporting is a reporting system for .Net developers, based on open source SpreadsheetLight excel/spreadsheet automation system. T4 Template to pre-generate views for Entity Framework 5.0, .NET 4.5: T4 Template to pre-generate views for Entity Framework 6.0, .NET 4.5Task Board: Simple TaskboardWentex OS: Wentex das kostenfrei Betriebssystem für alleWinldTunnel - VIPBrowserProject: NoneWintcy: Wintcy's only function is to disable taskbar transparency that Microsoft for some reason has left in Windows 8.????????-????????【??】????????????: ????????????????????????,??????????,????,????,?????????、??????,??????。 ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ??????-【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ???????-???????【??】???????????: ?????????????????????,??????????,????????、????,??????????,??????????。 ???????-???????【??】???????????: ???????????????????、????,??100%????,??????,????????????,???????????! ???????-???????【??】???????????: ?????????,??????:?????,?????,??????,??????????,????????。????????! ??????-??????【??】??????????: ???????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????! ??????-??????【??】??????????: ??????????????????、????、??????、????????,????????????,???????????! ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ????????????????,???????、???????????,????????、????、????、??????、????????。 ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ?????????????:??????、????、????、????、????、??????、??????,???????! ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????,????,????,??????,????“????、????、????、????”????????,??????. ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ?????????????????????????????、????、????、???????????,????,????! ??????-??????【??】??????????: ????????????????6?,???????????????????????????,??????????????,?????????! ??????-??????【??】??????????: ????????????????8?,????????,????????,??????????,?????,????? ,????????! ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ??????-??????【??】??????????: ????????????????????,????????????????,????????????????,??????! ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ????????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ?????????、???、??、??????????????????????????????,????????????????! ??????-??????【??】??????????: ????????????????????,????????:??、??、???,?????????????????????! ??????-??????【??】??????????: ?????????????,?????,???????????,???????,????,????,????,?????。 ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????! ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????,??????????、??????,??????????、????、????、???????。 ??????-??????【??】??????????: ?????????????、??????????????????,????????,?????,??????,????,????,????! ??????-??????【??】??????????: ??????????????????????,????????,??????????,?????,????? ,????????! ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ??????????,??????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ?????????????????????,?????????/?,,???????????,??????????????! ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。

    Read the article

  • Cannot compile GDB7.8 with Python support

    - by j0h
    I am trying to install GDB7.8 with Python support. From the source folder, I am running ./configure --with-python When I did tab-complete from --with- I did not see Python in the list. But when I ran configure with that flag, it did not baulk. When I run make, it complains that Python is not found. checking for python2.7... no but Python is installed: $ which python python python2.7 python2.7-dbg-config python2 python2.7-dbg $ which python2.7 /usr/bin/python2.7 I compiled GDB without --with-python and things installed without error. I was under the impression that GDB7.8 had Python support without the need for special flags. But when I run: $gdb python (gdb) run test.py I get some sort of cannot import gdb Import error So then I tried calling "pi": (gdb) pi printf.py Python scripting is not supported in this copy of GDB. So... how do I get Python support in GDB7.8? is it actually not supported? Or should I not call "pi"?

    Read the article

  • SSDT gotcha – Moving a file erases code analysis suppressions

    - by jamiet
    I discovered a little wrinkle in SSDT today that is worth knowing about if you are managing your database schemas using SSDT. In short, if a file is moved to a different folder in the project then any code analysis suppressions that reference that file will disappear from the suppression file. This makes sense if you think about it because the paths stored in the suppression file are no longer valid, but you probably won’t be aware of it until it happens to you. If you don’t know what code analysis is or you don’t know what the suppression file is then you can probably stop reading now, otherwise read on for a simple short demo. Let’s create a new project and add a stored procedure to it called sp_dummy. Naming stored procedures with a sp_ prefix is generally frowned upon and hence SSDT static code analysis will look for occurrences of this and flag them. So, the next thing we need to do is turn on static code analysis in the project properties: A subsequent build causes a code analysis warning as we might expect: Let’s suppose we actually don’t mind stored procedures with sp_ prefixes, we can just right-click on the message to suppress and get rid of it: That causes a suppression file to get created in our project: Notice that the suppression file contains a relative path to the file that has had the suppression placed upon it. Now if we simply move the file within our project to a new folder notice that the suppression that we just created gets removed from the suppression file: As I alluded above this behaviour is intuitive because the path originally stored in the suppression file is no longer relevant but you’re probably not going to be aware of it until it happens to you and messages that you thought you had suppressed start appearing again. Definitely one to be aware of. @Jamiet   

    Read the article

  • CodePlex Daily Summary for Saturday, May 31, 2014

    CodePlex Daily Summary for Saturday, May 31, 2014Popular ReleasesTooltip Web Preview: ToolTip Web Preview: Version 1.0Image View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...FileTable Services for Lightswitch: FileTable Services for Lightswitch version 1.0.4: 30 MAY 2014 version 1.0.4SqlFileTableDataSource changes: Updated Delete command to run in batch mode (Insert and Update commands already ran that way) Changed Update command to silently fail if an attempt is made to change something unchangeable (e.g., attempt to change IsFolder) FileNode changes: Made ID property editable, but not (by default) visible in Lightswitch (this is to allow the creator of a FileNode to specify its ID) Made IsFolder editable (this is to allow callers to more eas...HERB.IQ: HERB.IQ.0.7.6 UPGRADE (Windows) BETA 2: HERB.IQ.0.7.6 UPGRADE (Windows) BETA 2SQL Scripts to Improve DNN Performance: Turbo Scripts 0.8.7 for DNN 7.1.2 - 7.2.2: fixed a missing dbo/oq and a misspelled view nameIndonesian Red-Letter Day Calendar: Indonesian Red-Letter Day Calendar: This is a composite has been made by Microsoft Visual Studio 2013.Visual F# Tools: Daily Builds Preview 05-29-2014: This preview is released for use under a proprietary license.ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.QuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesKartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...New Projectsbrute force ip blocker: Utility which will search registry for invalid login attempts and blocked IPs which are attempting BRUTE Force attacksChristofides heuristic: This class can solve salesman travel problem using the Christofides heuristic.CLR Toolbox (Reloaded): "CLR Toolbox (Reloaded)" is a refactored version of "CLR Toolbox" (https://clrtoolbox.codeplex.com) that is written in C# and that targets on .NET and Mono.CPU Frequency Tuner: Calculate approximate frequency of AMD CPU.DAS (Data Access Service) Constructor: A simple data access layer code generator. Actual implementation only connect to a SQL Server.Fancontroller: The Fancontroller is a little tray program for the Fujitsu-Siemens Xa 3530 notebook computer. It has Auto,Fast, Cruise, Low noise speed options.Fractal generator: This class can generate Mandelbrot and Julia set fractal images.igolder curve: We're students from Duta Wacana Chritstian University who built a component for VB.Net. This component draw the points using a formula that We made by ourselvesMDriven Getting started - WPF: This is the suggested starting point if you want to start a new WPF MDriven project. See more at capableobjects.comMegacpu: Megacpu it's a small system tray tool to start and switch between custom profiles created with Turion Power control.Mercator projection: This class can render geograpic coordinates with the mercator projection.modify the .dex: ??DEX?????My Common Portable Library: Notify Property ChangedNearest Neighbor and Voronoi cluster: Find nearest neighbor of a set of points and cluster the points using a voronoi diagram and a dendogram.Otaku Perfection: This is the source code for the game show called Otaku Perfection.Simplified Application Framework: Simplified Application FrameworkSQLSetupHelper: SQL Setup helper for .net application standup-timer-modified: ???????Android????standup-timer??????????,????????????????(???????????)。???????jni??.so?????????dex(odex)??????。Top Verses ( Ayat Emas ): Top Verses Component for VB.NET 2012 or aboveVi-AIO SearchBar: Vi – AIO Search Bar is a project from subject Component Oriented Programming in IT Faculty of Duta Wacana Christian University Yogyakarta.VK9 - .Net Vkontakte API Implementation: VK9 is library that allows you to easily work with official VK (Vkontakte) API in your Microsoft .NET application. ??????V1.0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Read the article

  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

    Read the article

  • FreeType2 Crash on FT_Init_FreeType

    - by JoeyDewd
    I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start the application (0xc000007b))" Commenting the FT_Init_FreeType removes the error and my game starts just fine. I'm wondering if it's my code or has something to do with loading the dll file. My code: #include "SpaceGame.h" #include <ft2build.h> #include FT_FREETYPE_H //Freetype test FT_Library library; Game::Game(int Width, int Height) { //Freetype FT_Error error = FT_Init_FreeType(&library); if(error) { cout << "Error occured during FT initialisation" << endl; } And my current use of the FreeType2 files. Inside my bin folder (where debug .exe is located) is: freetype6.dll, libfreetype.dll.a, libfreetype-6.dll. In Code::Blocks, I've linked to the lib and include folder of the FreeType 2.3.5.1 version. And included a compiler flag: -lfreetype My program starts perfectly fine if I comment out the FT_Init function which means the includes, and library files should be fine. I can't find a solution to my problem and google isn't helping me so any help would be greatly appreciated.

    Read the article

  • Best way to indicate more results available

    - by Alex Stangl
    We have a service to return messages. We want to limit the number returned, either allowing the caller to specify the max number to return, or else to use an internal hard limit. We also have thought it would be nice to include in the response whether more messages are available. The "best" way to go about this is not clear. Here are some ideas so far: Only set the "more messages" indicator if the user did not specify a max limit, and the internal max limit was hit. Same as #1 except that "more messages" indicator set regardless of whether the internal hard limit is hit, or the user-specified limit is hit. Same as #1 (or #2) except that we internally read limit + 1 records, but only return limit records, so we know "for sure" there is at least one additional message rather than "maybe" there are additional messages. Do away with the "more messages" flag, as it is confusing and unnecessary. Instead force the user to keep calling the API until it returns no messages. Change "more messages" indicator to something more akin to an EOF indicator, only set when the last message is known to have been retrieved and returned. What do you think is the best solution? (Doesn't have to be one of the above choices.) I searched and couldn't find a similar question already asked. Hopefully this is not "too subjective".

    Read the article

  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

    Read the article

  • SlimDX Texture2D from DataRectangle array

    - by Rebekah Bryant
    I'm totally new to DirectX. I'm using SlimDX to create a texture consisting of 13046 DataRectangles. Here's my code. It's breaking on the Texture2D constructor with "E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)." inParms is just a struct containing handle to a Panel. public Renderer(Parameters inParms, ref DataRectangle[] inShapes) { Texture2DDescription description = new Texture2DDescription() { Width = 500, Height = 500, MipLevels = 1, ArraySize = inShapes.Length, Format = Format.R32G32B32_Float, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; SwapChainDescription chainDescription = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, Usage = Usage.RenderTargetOutput, ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.None, OutputHandle = inParms.Handle, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, chainDescription, out mDevice, out mSwapChain); Texture2D texture = new Texture2D(Device, description, inShapes); } EDIT: Running with the Debug flag set, I got: D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x6, R32G32B32_FLOAT) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]

    Read the article

  • no way to use opendns on pppoe connection?

    - by magisterludi
    I have an old speedtouch usb modem (revision 0) and on my desktop with xubuntu 12.04 I've configured a pppoe connection. I can connect and my ISP assign an IP address and the DNS but the primary DNS address is not reachable by ping, the secondary yes but no address is resolved then I can't surf the web. Then I want to set the open DNS but there is bo way, if I change manually /etc/resolv.conf it is rewrited by some script (there is the flag usepeerdns on the configuration script, if I exclude it there is no way to assign any DNS server because resolv.conf is not read) also if I set not writable the file changing the default permission. I changed dhclient.conf with the code prepend domain-name-servers 208.67.222.222,208.67.220.220; and now if I connect by a wifi connection to my router I'm using openDNS server but ppp does not use this script as long as I can see and the DNS server is always setted by my ISP. How can I use set DNS manually to a PPP connection? Is there any way to change it after the connection? Why NetworkManager is not able to manage my dsl connection, it seems not able to manage the dsl usb cable modem. If I use pppoeconf NetworkManager doesn't start and I have to manually delete the lines added to /etc/network/interfaces because the system is not able to start with full configuration of network If I connect a modem-router to the same line I can surf with the DNS server assigned by my ISP, I can't figure why. Some suggestion? Thanks to all

    Read the article

  • Dual boot Win 7 Ubuntu - home and boot partitions have no mount point

    - by cwmff
    After installing Ubuntu 12.04.3 on a Windows 7 laptop, running Ubuntu Disk Utility showed the following partition information; /dev/sda1 NTFS, Bootable, Filesystem, Labled: System Reserved, 105MB, Not Mounted /dev/sda2 NTFS, no flag, Filesystem, no label, 84GB, Not Mounted /dev/sda3 Usage: Container for logical partitions. Partition Type: Extended (0x05). no flags. no label. Capacity: 416GB /dev/sda5 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 999MB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Not Mounted /dev/sda8 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 30GB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Mounted at / /dev/sda6 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 377GB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Not Mounted /dev/sda7 Usage: Swap Space. Partition Type: Linux (0x82). no partition label. no flags. Capacity: 8.4GB. sda2 contains Windows 7 but without a mount point sda6 should have been the Home partition and sda5 should have been the Boot partition but the mount points seem to have been lost and now everything but Swap has gone into the root partition sda8 (the Home folder also seems to be within sda8). How do I go about getting sda6 used as the Home partition and sda5 as Boot

    Read the article

  • Can inbound links through template-based layouts result in penalties?

    - by Liam Sorsby
    So obviously link building is encouraged as long as it is natural, organic and has meaningful links with content relevant to your site. Obviously with the constant release of new updates to algorithms, Google is flagging sites for unnatural links to their sites. My Question is: Can this be caused by templating systems? With WordPress for example, where you can add a link on the footer and it is repeated throughout the entire website generating thousands of links? If we don't add any links, Good Content will be re-posted and linked to, surely if your content is constantly linked to this will flag your site for "unnatural" content as it's difficult to see if someone has been paid to write an article on your content. Or does Google just simply want us to audit some of the links to show we are making an effort? As you can tell we have had a Manual action for: Unnatural links to your site—impacts links. However, this seems to impact our website as well. Edit: To clarify the question: Can you get penalised for paying for advertising on a site that uses a templated sidebar. So when they create a new blog/page ect your link is also added onto the page hence resulting in 1000's of links to one page on our site. I know that one effect maybe a 0 pagerank web page linking to your page dilutes the PR of our page. However the links are only inbound not reciprocal

    Read the article

  • Visual Studio 2010 editor painfully slow

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

    Read the article

  • PHP file_put_contents File Locking

    - by hozza
    The Senario: You have a file with a string (average sentence worth) on each line. For arguments sake lets say this file is 1Mb in size (thousands of lines). You have a script that reads the file, changes some of the strings within the document (not just appending but also removing and modifying some lines) and then overwrites all the data with the new data. The Questions: Does 'the server' PHP, OS or httpd etc. already have systems in place to stop issues like this (reading/writing half way through a write)? i. If it does, please explain how it works and give examples or links to relevant documentation. ii. If not, are there things I can enable or set-up, such as locking a file until a write is completed and making all other reads and/or writes fail until the previous script has finished writing? My Assumptions and Other Information: The server in question is running PHP and Apache or Lighttpd. If the script is called by one user and is halfway through writing to the file and another user reads the file at that exact moment. The user who reads it will not get the full document, as it hasn't been written yet. (If this assumption is wrong please correct me) I'm only concerned with PHP writing and reading to a text file, and in particular, the functions "fopen"/"fwrite" and mainly "file_put_contents". I have looked at the "file_put_contents" documentation but have not found the level of detail or a good explanation of what the "LOCK_EX" flag is or does. The senario is an EXAMPLE of a worst case senario where I would assume these issues are more likely to occur, due to the large size of the file and the way the data is edited. I want to learn more about these issues and don't want or need answers or comments such as "use mysql" or "why are you doing that" because I'm not doing that, I just want to learn about file read/writing with PHP and don't seem to be looking in the right places/documentation and yes I understand PHP is not the perfect language for working with files in this way...

    Read the article

  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

    Read the article

  • Scanline filling of polygons that share edges and vertices

    - by Belgin
    In this picture (a perspective projection of an icosahedron), the scanline (red) intersects that vertex at the top. In an icosahedron each edge belongs to two triangles. From edge a, only one triangle is visible, the other one is in the back. Same for edge d. Also, in order to determine what color the current pixel should be, each polygon has a flag which can either be 'in' or 'out', depending upon where on the scanline we currently are. Flags are flipped according to the intersection of the scanline with the edges. Now, as we go from a to d (because all edges are intersected with the scanline at that vertex), this happens: the triangle behind triangle 1 and triangle 1 itself are set 'in', then 2 is set in and 1 is 'out', then 3 is set 'in', 2 is 'out' and finally 3 is 'out' and the one behind it is set 'in', which is not the desired behavior because we only need the triangles which are facing us to be set 'in', the rest should be 'out'. How do process the edges in the Active Edge List (a list of edges that are currently intersected by the scanline) so the right polys are set 'in'? Also, I should mention that the edges are unique, which means there exists an array of edges in the data structure of the icosahedron which are pointed to by edge pointers in each of the triangles.

    Read the article

  • Visual Studio 2010 editor painfully slow [closed]

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

    Read the article

  • Cloned partition not seen correctly by disk utility & gparted

    - by enrico
    Some days ago I cloned my /dev/sda1 partition with clonezilla in partition-to-partition mode to /dev/sda3. It worked, but now that I've finished the setup of system in /dev/sda3, I wanna reinstall /dev/sda1 for other stuffs. This partition is NOT mounted, but ubuntu's DISK UTILITY thinks it is, while it doesn't see as mounted the currently active / partition /dev/sda3. This is the df- TH output : Filesystem Type Size Used Avail Use% Mounted on /dev/sda3 ext4 32G 6.2G 24G 21% / udev devtmpfs 2.2G 13k 2.2G 1% /dev tmpfs tmpfs 845M 906k 844M 1% /run none tmpfs 5.3M 0 5.3M 0% /run/lock none tmpfs 2.2G 115k 2.2G 1% /run/shm /dev/sdb1 fuseblk 321G 147G 174G 46% /Dati Gparted instead, sees /dev/sda1 as NOT mounted (checked with Information option), but it display the BOOT flag on this partition, while the real booted partition /dev/sda3, hasn't it. If I try to format the /dev/sda1 partition, it gives me this error : GParted 0.8.1 --enable-libparted-dmraid Libparted 2.3 Format /dev/sda1 as ext2 00:00:02 ( ERROR ) calibrate /dev/sda1 00:00:00 ( SUCCESS ) path: /dev/sda1 start: 2048 end: 62500863 size: 62498816 (29.80 GiB) set partition type on /dev/sda1 00:00:02 ( SUCCESS ) new partition type: ext2 create new ext2 file system 00:00:00 ( ERROR ) mkfs.ext2 -L "" /dev/sda1 mke2fs 1.41.14 (22-Dec-2010) /dev/sda1 is mounted; will not make a filesystem here! How is possible to correct this behaviour ? Is this due to some lacking option in clonezilla phase ? TIA Enrico

    Read the article

  • Controlling a GameObject from another GameObject's script component

    - by OhMrBigshot
    I'm creating a game where when starting the game, a Cube is duplicated GridSize * GridSize times when the game starts. Now, after the cubes are duplicated I want to attach a variable to them, say "Flag" which is a bool, from another script component (let's say I have a Prefab that generates the cloned cubes). In short, I have something like this: CreateTiles.cs : Attached to Prefab void Start() { createMyTiles(); // a function that clones the tiles flagRandomTiles(); // a function that (what I'm trying to do) "Flags" 10 random cubes } CubeBehavior.cs : Attached to each Cube public bool hasFlag; // other stuff Now, I want flagRandomTiles() to set a Cube's hasFlag property via code, assuming I have access to them via a GameObject[] array. Here's what I've tried: Cubes[x].hasFlag = true; - No access. Making a function such as Cubes[x].setHasFlag(true) - still no access. Initializing Cubes as a CubeBehavior object array, then doing the above - GameObjects can't be converted to CubeBehaviors - I get this error when I try to assign the Cubes into the array. How do I do this?

    Read the article

  • Managing Kindle Fire with on 12.04 via Micro-USB

    - by pirtle
    To begin, I have read both Is there a way to get a Kindle Fire to work with 12.04? and How can I transfer files to a Kindle Fire with a Micro-USB cable? My problem is that I am unable to mount my Kindle Fire in order to add books to it. I have installed calibre, but it is unable to manage any devices until the computer itself has recognized it. The latter post had an excellent answer (provided by @jeremiah) that was making some progress. Unfortunately, I think I don't know enough about the -t flag used with mount. This is what I've done... Ran dmesg to locate the device: [ 3.920886] sd 6:0:0:0: [sdb] Attached SCSI removable disk Confirmed it's location: $ sudo ls -l /dev/disk/by-id lrwxrwxrwx 1 root root 9 Aug 18 15:52 usb-Amazon_Kindle_3C6C002600000001-0:0 -> ../../sdb So we know that my Kindle is recognized on /dev/sdb. I then used the mount command suggested by @jeremiah: $ sudo mount -t ext3 /dev/sdb/ /mnt/kindle/ mount: no medium found on /dev/sdb The same error occurs for sudo mount /dev/sdb /mnt/kindle. Note: I have created the 'kindle' directory in 'mnt' Any suggestions?

    Read the article

  • Synchronous vs. asynchronous for publish subscribe communication between JavaScript objects

    - by natlee75
    I implemented the publish subscribe pattern in a JavaScript module to be used by entirely client-side oriented JavaScript objects. This module has nothing to do with client-server communications in any way, shape or form. My question is whether it's better for the publish method in such a module to be synchronous or asynchronous, and why. As a very simplified example let's say I'm building a custom UI for an HTML5 video player widget: One of my modules is the "video" module that contains the VIDEO element and handles the various features and events associated with that element. This would probably have a namespace something like "widgets.player.video." Another is the "controls" module that has the various buttons - play, pause, volume, scrub, fullscreen, etc. This might have a namespace along the lines of "widgets.player.controls." These two modules are children of a parent "player" module ("widgets.player" ??), and as such would have no inherent knowledge of each other when instantiated as children of the "player" object. The "controls" elements would obviously need to be able to effect some changes on the video (click "Play" and the video should play), and vice versa (video's "timeUpdate" event fires and the visual display of the current time in the controls should update). I could tightly couple these modules and pass references to each other, but I'd rather take a more loosely coupled approach by setting up a pubsub type module that both can subscribe to and publish from. SO (thanks for bearing with me) in this kind of a scenario is there an advantage one way or another for synchronous publication versus asynchronous publication? I've seen some solutions posted online that allow for either/or with a boolean flag whereas others automatically do it asynchronously. I haven't personally seen an implementation that just automatically goes with synchronous publication... is this because there's no advantage to it? I know that I can accomplish this with features provided by jQuery, but it seems that there may be too much overhead involved here. The publish subscribe pattern can be implemented with relatively lightweight code designed specifically for this particular purpose so I'd rather go with that then a more general purpose eventing system like jQuery's (which I'll use for more general eventing needs :-).

    Read the article

  • Enable/Disable SSL JSSE in Weblogic Server 11g/12c

    - by Vijaya Moderator -Oracle
    Here is the flag to enable or to disable JSSE.-Dweblogic.ssl.JSSEEnabled=true|false Oracle recommends that you keep this value set to true.  Starting WLS 12c, Even if the above option is set to false , it is ignored. The changes are neither persisted nor the Mbean value is also left unmodified.... Please also be aware of the below changes in SSL implementation in 12c version 1. Certicom has been removed from WebLogic Server 12.1.1 and is no longer supported. 2. JSSE is the only SSL implementation that is supported in WebLogic Server 12.1.1. The following configuration changes have been made to be consistent with this support: The default for JSSEEnabled has been changed to true. Oracle recommends that you keep this value set to true. If JSSEEnabled is set to false, it will be ignored. That is, the MBean value will not be changed either in memory or the persisted config.xml file. WebLogic Server will continue to use JSSE, but will issue a warning. Please refer to the below doc in OTN for more info... Oracle Fusion Middleware What's New in Oracle WebLogic Server - 12c Release 1 (12.1.1)

    Read the article

  • Variables in static library are never initialized. Why?

    - by Coyote
    I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { DECLARE_CLASS_RTTI(MyClass, BaseObject); ... }; MyClass.cpp REGISTER_CLASS(MyClass) Where REGISTER_CLASS is a macro defined as follow #define REGISTER_CLASS(className)\ class __registryItem##className : public __registryItemBase {\ virtual className* Alloc(){ return NEW className(); }\ virtual BaseObject::RTTI& GetRTTI(){ return className::RTTI; }\ }\ \ const __registryItem##className __registeredItem##className(#className); and __registryItemBase looks like this: class __registryItemBase { __registryItemBase(const _string name):mName(name){ ClassRegistry::Register(this); } const _string mName; virtual BaseObject* Alloc() = 0; virtual BaseObject::RTTI& GetRTTI() = 0; } Now the code is similar to what I currently have and what I have works flawlessly, all the registered classes are registered to a ClassManager before main(...) is called. I'm able to instantiate and configure components from scripts and auto-register them to the right system etc... The problem arrises when I create a static library (currently for the iPhone, but I fear it will happen with android as well). In that case the code in the .cpp files is never registered. Why is the resulting code not executed when it is in the library while the same code in the program's binary is always executed? Bonus questions: For this to work in the static library, what should I do? Is there something I am missing? Do I need to pass a flag when building the lib? Should I create another structure and init all the __registeredItem##className using that structure?

    Read the article

  • CodePlex Daily Summary for Friday, May 30, 2014

    CodePlex Daily Summary for Friday, May 30, 2014Popular ReleasesSEToolbox: 01.032.014 Release 2: Fixed flaw in startup if second Toolbox was started. Added thumbnail zooming in load dialog. Added mirror for new ConveyorTubeCurvedMedium. Added dedicated server support :- Repair will not add missing player to dedicated server. Distances measured to origin (0,0,0) when no player exists. Dedicated Service Server game denied write access unless SEToolbox is run as Admin. Additional information in Load dialog. Installation of this version will replace older version.Vi-AIO SearchBar: Vi – AIO Search Bar: Version 1.0Composite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.HigLabo: HigLabo_20140529: Fixed HttpClient ContentLength bug.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.StudioShell: StudioShell 1.6.6: placeholder release for WIX issue work artifactsMath.NET Numerics: Math.NET Numerics v3.0.0-beta02: Full History Linear Algebra: optimized sparse-sparse and sparse-diagonal matrix products. ~Christian Woltering transpose at storage level, optimized sparse transpose. ~Christian Woltering optimized inplace-map, indexed submatrix-map. optimized clearing a set of rows or columns. matrix FoldRows/FoldColumns. matrix column/row norms, normalization. prefer enums over boolean parameters (e.g. `Zeros.AllowSkip`). IsSymmetric is now a method, add IsConjugateSymmetric. breaking Eigen...QuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...New ProjectsBooki-Framework: A very super simple framework for develop application on .net (University assignment)C# Datalayer Using Stored Procedures for CRUD Operations: A C# .net data layer that uses stored procedures for crud operations working on any database, while still utilizing object orientated design practices.CoMaSy: Contact Management InfoComposite Iconote: Composite Iconote is a .NET composite. This is a Final Project of Component-Oriented Programming subject in Duta Wacana Christian University YogyakartaCredit Component: CreditComponent give you more attractive view to present who is the developer from any desktop software, many animation can introduce whom the developer isDaQiu: ?????????,??????????????????Database Helper: Rapid Development of CRUD Operationdi_academy_test: Test projectEasy Rent - Car rental software: Easy Rent software is an open source vehicle rental software.Excel Trader: Current project aims to provide an Excel(TM) interface through ExcelDNA for the IBRx, QFIXRx and SusicoTrader API.FXJ Learning Project: This is a learning project with TFS serviceImage View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. Try this out!Indonesian Red-Letter Day Calendar: This is an Indonesian version of Red Letter Day Calendar, a final project for Component Oriented Programming course in Duta Wacana Christian University.jquery learning: jquery learningMakePanoForGoogle: Converts Panorama created by Microsoft ICE to format compatible to Google ViewsPWA_AppWeb: This page and all its content were developed by José Brazeta, Luis Carta and João Martins as an assignment for Advanced Web Programing (AEP).SoccerEvaluator: Proyecto para realizar evaluaciones de marcadores de futbolTooltip Web Preview: WebPreview is a component which was made to preview a web page before the link is clicked.Traditional Calendar Component: Hello this is a component which will help you to convert BC calendar to Javanese Calendar and Chinese Calendar. Hope this can help you on developing aps :)Typed YetiBowl The Game: Typescript Version of Yetibowl, intended for comparing Yetibowl in Javascript vs Typescript

    Read the article

  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

    Read the article

< Previous Page | 38 39 40 41 42 43 44 45 46 47 48 49  | Next Page >