DX9 Deferred Rendering, GBuffer displays as clear color only
- by Fire31
I'm trying to implement Catalin Zima's Deferred Renderer in a very lightweight c++ DirectX 9 app (only renders a skydome and a model), at this moment I'm trying to render the gbuffer, but I'm having a problem, the screen shows only the clear color, no matter how much I move the camera around.
However, removing all the render target operations lets…