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  • issues horizontal scrolling using jQuery.ScrollTo / jQuery.SerialScroll

    - by kapil.israni
    Hi, I am trying to develop auto horizontal scrolling for our website using - jQuery.ScrollTo / jQuery.SerialScroll. I am not sure if this is the best jquery library to do that, but if there's something better, please let me know. Here's the behavior that I want, check out foursquare's "Recent Activity" list. The data that will refresh will come from a ajax request that I make every few seconds using window.setInterval. I am not really a CSS/java script guy so I havent been able to figure out jQuery.SerialScroll. Here's the website - look at the "Live job Feeds" list. Currently the list does refresh the data coming from the ajax call, but I dont see the effect, the animation, in fact I dont even think serialScroll is being used. Right now I am doing a - $('#feed-ticker').prepend(content) to pre-append the newly arrived data. You can do a view source to look at the current code. Any help would be really appreciated. Thanks.

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  • disjointed rollover issues in explorer and safari

    - by Allan
    I have got a disjointed rollover script from Dax Assist: www . daxassist . com/js/disjointedrollovers.cfm check out the page I'm working on: http://www.gherkin.co.nz/tester/ The rollovers works pretty well on firefox, but in Explorer the larger images show up under the central div, and in Safari, they don't seem to work at all. Any ideas?

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  • Issues using a Fedex Webservice via WDSL/SOAP

    - by Parris
    Hi Everyone, I downloaded the sample code to request a rate from fedex's website... i placed the WSDL file in the proper location, I have my acct number, password, meter number, and key. When I run the script I get this error: Error in processing transaction. ERROR prof 1000 Authentication Failed The script they give is as follows, and yes i do actually replace the XXX and YYY everywhere it says.: <?php // Copyright 2009, FedEx Corporation. All rights reserved. // Version 7.0.0 require_once('fedex-common.php5'); $newline = "<br />"; //The WSDL is not included with the sample code. //Please include and reference in $path_to_wsdl variable. $path_to_wsdl = "RateService_v7.wsdl"; ini_set("soap.wsdl_cache_enabled", "0"); $client = new SoapClient($path_to_wsdl, array('trace' => 1)); // Refer to http://us3.php.net/manual/en/ref.soap.php for more information $request['WebAuthenticationDetail'] = array('UserCredential' => array('Key' => 'XXX', 'Password' => 'YYY')); // Replace 'XXX' and 'YYY' with FedEx provided credentials $request['ClientDetail'] = array('AccountNumber' => 'XXX', 'MeterNumber' => 'YYY');// Replace 'XXX' with your account and meter number $request['TransactionDetail'] = array('CustomerTransactionId' => ' *** Rate Request v7 using PHP ***'); $request['Version'] = array('ServiceId' => 'crs', 'Major' => '7', 'Intermediate' => '0', 'Minor' => '0'); $request['ReturnTransitAndCommit'] = true; $request['RequestedShipment']['DropoffType'] = 'REGULAR_PICKUP'; // valid values REGULAR_PICKUP, REQUEST_COURIER, ... $request['RequestedShipment']['ShipTimestamp'] = date('c'); $request['RequestedShipment']['ServiceType'] = 'FEDEX_GROUND'; // valid values STANDARD_OVERNIGHT, PRIORITY_OVERNIGHT, FEDEX_GROUND, ... $request['RequestedShipment']['PackagingType'] = 'YOUR_PACKAGING'; // valid values FEDEX_BOX, FEDEX_PAK, FEDEX_TUBE, YOUR_PACKAGING, ... $request['RequestedShipment']['Shipper'] = array('Address' => array( 'StreetLines' => array('10 Fed Ex Pkwy'), // Origin details 'City' => 'Memphis', 'StateOrProvinceCode' => 'TN', 'PostalCode' => '38115', 'CountryCode' => 'US')); $request['RequestedShipment']['Recipient'] = array('Address' => array ( 'StreetLines' => array('13450 Farmcrest Ct'), // Destination details 'City' => 'Herndon', 'StateOrProvinceCode' => 'VA', 'PostalCode' => '20171', 'CountryCode' => 'US')); $request['RequestedShipment']['ShippingChargesPayment'] = array('PaymentType' => 'SENDER', 'Payor' => array('AccountNumber' => 'XXX', // Replace 'XXX' with payor's account number 'CountryCode' => 'US')); $request['RequestedShipment']['RateRequestTypes'] = 'ACCOUNT'; $request['RequestedShipment']['RateRequestTypes'] = 'LIST'; $request['RequestedShipment']['PackageCount'] = '2'; $request['RequestedShipment']['PackageDetailSpecified'] = true; $request['RequestedShipment']['PackageDetail'] = 'INDIVIDUAL_PACKAGES'; // Or PACKAGE_SUMMARY $request['RequestedShipment']['RequestedPackageLineItems'] = array('0' => array('Weight' => array('Value' => 2.0, 'Units' => 'LB'), 'Dimensions' => array('Length' => 10, 'Width' => 10, 'Height' => 3, 'Units' => 'IN')), '1' => array('Weight' => array('Value' => 5.0, 'Units' => 'LB'), 'Dimensions' => array('Length' => 20, 'Width' => 20, 'Height' => 10, 'Units' => 'IN'))); try { $response = $client ->getRates($request); if ($response -> HighestSeverity != 'FAILURE' && $response -> HighestSeverity != 'ERROR') { printRequestResponse($client); } else { echo 'Error in processing transaction.'. $newline. $newline; foreach ($response -> Notifications as $notification) { if(is_array($response -> Notifications)) { echo $notification -> Severity; echo ': '; echo $notification -> Message . $newline; } else { echo $notification . $newline; } } } writeToLog($client); // Write to log file } catch (SoapFault $exception) { printFault($exception, $client); } ?> I am not quite sure why it isn't working, i've read about using a proxy, but I am not quite sure how i would use it in this case? Isn't the point of using SOAP and WSDL to avoid using CURL, Direct Connect type stuff?

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  • Seekbar: two instances of OnSeekBarChangeListener issues

    - by fordays
    Hi, I'm using two SeekBar widgets and I am encountering some trouble having them coexist at the same time. Can anyone suggest how to modify my code to work on the same Activity? SeekBar ageSeek = (SeekBar)findViewById(R.id.ageSeek); ageSeek.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { if(fromUser) { age = progress; EditAge.setText(Integer.toString(age)); } } @Override public void onStartTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } @Override public void onStopTrackingTouch(SeekBar seekBar) { } }); SeekBar serumSeek = (SeekBar)findViewById(R.id.serumSeek); serumSeek.setOnSeekBarChangeListener(new OnSeekBarChangeListener(){ @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { if(fromUser) { serum = progress; EditSerum.setText(Double.toString(serum)); } } @Override public void onStartTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } @Override public void onStopTrackingTouch(SeekBar seekBar) { } }); }

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  • SQL Server "User-Schema Separation" and Entity Framework issues

    - by Ryan
    I have been fooling around with EF with a database that has implemented user-schema separation with a twist, there are multiple tables with the same name but are separated via the schema. So like: admin.tasks staff.tasks contractor.tasks When I created my EF model I noticed that there were 3 tasks tables: tasks tasks1 tasks2 Is this by design? Also is there a way to tell EF to add the schema to the name of the entity or am I SOL and doing it myself?

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • A couple of pattern matching issues with pattern matching in Lua

    - by Josh
    I'm fairly new to lua programming, but I'm also a quick study. I've been working on a weather forecaster for a program that I use, and it's working well, for the most part. Here is what I have so far. (Pay no attention to the zs.stuff. That is program specific and has no bearing on the lua coding.) if not http then http = require("socket.http") end local locale = string.gsub(zs.params(1),"%s+","%%20") local page = http.request("http://www.wunderground.com/cgi-bin/findweather/getForecast?query=" .. locale .. "&wuSelect=WEATHER") local location = string.match(page,'title="([%w%s,]+) RSS"') --print("Gathering weather information for " .. location .. ".") --local windspeed = string.match(page,'<span class="nobr"><span class="b">([%d.]+)</span>&nbsp;mph</span>') --print(windspeed) local condition = string.match(page, '<td class="vaM taC"><img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') --local image = string.match(page, '<img src="http://icons-ecast.wxug.com/i/c/a/(.+).gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') local temperature = string.match(page,'pwsvariable="tempf" english="&deg;F" metric="&deg;C" value="([%d.]+)">') local humidity = string.match(page,'pwsvariable="humidity" english="" metric="" value="(%d+)"') zs.say(location) --zs.say("image ./Images/" .. image .. ".gif") zs.say("<color limegreen>Condition:</color> <color white>" .. condition .. "</color>") zs.say("<color limegreen>Temperature: </color><color white>" .. temperature .. "F</color>") zs.say("<color limegreen>Humidity: </color><color white>" .. humidity .. "%</color>") My main issue is this: I changed the 'condition' and added the 'image' variables to what they are now. Even though the line it's supposed to be matching comes directly from the webpage, it fails to match at all. So I'm wondering what it is I'm missing that's preventing this code from working. If I take out the <td class="vaM taC">< img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" it'll match condition flawlessly. (For whatever reason, I can't get the above line to display correctly, but there is no space between the `< and img) Can anyone point out what is wrong with it? Aside from the pattern matching, I assure you the line is verbatim from the webpage. Another question I had is the ability to match across line breaks. Is there any possible way to do this? The reason why I ask is because on that same page, a few of the things I need to match are broken up on separate lines, and since the actual pattern I'm wanting to match shows up in other places on the page, I need to be able to match across line breaks to get the exact pattern. I appreciate any help in this matter!

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  • Linq to List and IEnumerable issues

    - by Otaku
    I am querying an HTML file with Linq. It looks something like this: <html> <body> <div class="Players"> <div class="role">Goalies</div> <div class="name">John Smith</div> <div class="name">Shawn Xie</div> <div class="role">Right Wings</div> <div class="name">Jack Davis</div> <div class="name">Carl Yuns</div> <div class="name">Wayne Gortonia</div> <div class="role">Centers</div> <div class="name">Lutz Gaspy</div> <div class="name">John Jacobs</div> </div </html> </body> What I'm trying to do is create a list of these folks like in a list of a structure called Players: Structure Players Public Name As String Public Position As String End Structure But I've quickly found out I don't really know what I'm doing when it comes to Linq. I've got this far my my queries: Dim goalieList = From d In player.Elements _ Where d.Value = "Goalies" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Goalie", _ .Name = g.Value} Dim centersList = From d In player.Elements _ Where d.Value = "Centers" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Centers", _ .Name = g.Value} Which gets me down to the the players by position, but then I can't do much with this afterwards the result type is System.Collections.Generic.IEnumerable(Of System.Collections.Generic.IEnumerable(Of Player)) What I want to do is add these two results to a new list, like: Dim playersList As List(Of Players) = Nothing playersList.AddRange(centersList) playersList.AddRange(goalieList) So that I can then query the list and use it. But it kicks the error: Unable to cast object of type 'WhereSelectEnumerableIterator2[System.Xml.Linq.XElement,System.Collections.Generic.IEnumerable1[Players]]' to type 'System.Collections.Generic.IEnumerable`1[Players]' As you can see, I may really have no idea how to work with all these objects/classes. Does anyone have any insight on what I may be doing wrong and how I can resolve it? RESOLVED: The Linq query needs to return a single iEnumerable, like this: Dim goalieList = From l In _ (From d In players.Elements _ Where d.Value = "Goalies" _ Select d.ElementsAfterSelf.TakeWhile(Function(f) f.@class <> "role")) _ Select New Players With {.Position = "Goalie", .Name = l.Value} and then use goalieList.ToList

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  • Issues with ACTION_HEADSET_PLUG broadcast in Android

    - by Denis M
    I've tried these phones: Moto Backflip 1.5, Nexus One 2.1 Basically I register BroadcastReceiver to get ACTION_HEADSET_PLUG broadcast and look on 3 extras that come in intent: state name microphone Here is the description from API: * state - 0 for unplugged, 1 for plugged. * name - Headset type, human readable string * microphone - 1 if headset has a microphone, 0 otherwise Issue #1: Broadcast comes when activity is started (not expected), when screen rotation happens (not expected) and when headset/headphones plugged/unplugged (expected). Issue #2: Backflip phone sends null for state + microphone, 'No Device' as name when headset/headphones unplugged, and sends null for state + microphone, 'Stereo HeadSet'/'Stereo HeadPhones' as name when headset/headphones plugged. Nexus even worse, it always sends null for state + microphone, 'Headset' as name when headset/headphones plugged or unplugged. Question: How it can be explained that API is broken so much on both 1.5 and 2.1 versions and different devices, manufactures?

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  • iPhone GameKit Picker Fundamental Connection Issues

    - by Kyle
    Hello.. This is one of the more interesting things I've seen in iPhone development. The following question has nothing to do with code because I'm using an SDK Example from Apple (Tanks example). I have a 3GS iPhone, and a 3G iPhone both showing the GameKit picker screen. Both will eventually show the other phone in range just fine (It does take about 25 seconds, though). If I pick the 3G iPhone with my 3GS, the 3G will get a connection request and a connection can be made. However, it will ABSOLUTELY not work in the vice versa. Both phones have bluetooth switched on, and both phones are running the latest OS version. The simple fact is I'm using the SDK example, and it's just not working for the 3G trying to issue the connection. Is there any way to explain this extremely odd behavior? Thanks alot for reading!

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  • Capturing network traffic in ruby - pcap related issues

    - by Acidburn2k
    What I need is to write very simple application, which would listen to network traffic, filter out some packets based on various layer 4/5 information and then dump those information into database. I am quite confused on which pcap gem/plugin should I use. The basic pcap implemention seem to be a bit outdated (no changes since 2001) and doesn't work properly. I also tried pcaprub, but I am not quite sure how to get around with this library. It seem to capture raw packets without te ability to actualy get any data out of the pcap dump. Do you have any advices on how can I realize this simple task? Thanks in advance. :-)

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  • issues with horizontal scrolling using jQuery.ScrollTo / jQuery.SerialScroll

    - by kapil.israni
    Hi, I am trying to develop auto horizontal scrolling for our website using - jQuery.ScrollTo / jQuery.SerialScroll. I am not sure if this is the best jquery library to do that, but if there's something better, please let me know. Here's the behavior that I want, check out foursquare's "Recent Activity" list. The data that will refresh will come from a ajax request that I make every few seconds using window.setInterval. I am not really a CSS/java script guy so I havent been able to figure out jQuery.SerialScroll. Here's the website - look at the "Live job Feeds" list. Currently the list does refresh the data coming from the ajax call, but I dont see the effect, the animation, in fact I dont even think serialScroll is being used. Right now I am doing a - $('#feed-ticker').prepend(content) to pre-append the newly arrived data. You can do a view source to look at the current code. Any help would be really appreciated. Thanks.

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  • C# Application Calling Powershell Script Issues

    - by Ben
    Hi, I have a C# Winforms application which is calling a simple powershell script using the following method: Process process = new Process(); process.StartInfo.FileName = @"powershell.exe"; process.StartInfo.Arguments = String.Format("-noexit \"C:\Develop\{1}\"", scriptName); process.Start(); The powershell script simply reads a registry key and outputs the subkeys. $items = get-childitem -literalPath hklm:\software foreach($item in $items) { Write-Host $item } The problem I have is that when I run the script from the C# application I get one set of results, but when I run the script standalone (from the powershell command line) I get a different set of results entirely. The results from running from the c# app are: HKEY_LOCAL_MACHINE\software\Adobe HKEY_LOCAL_MACHINE\software\Business Objects HKEY_LOCAL_MACHINE\software\Helios HKEY_LOCAL_MACHINE\software\InstallShield HKEY_LOCAL_MACHINE\software\Macrovision HKEY_LOCAL_MACHINE\software\Microsoft HKEY_LOCAL_MACHINE\software\MozillaPlugins HKEY_LOCAL_MACHINE\software\ODBC HKEY_LOCAL_MACHINE\software\Classes HKEY_LOCAL_MACHINE\software\Clients HKEY_LOCAL_MACHINE\software\Policies HKEY_LOCAL_MACHINE\software\RegisteredApplications PS C:\Develop\RnD\SiriusPatcher\Sirius.Patcher.UI\bin\Debug When run from the powershell command line I get: PS M: C:\Develop\RegistryAccess.ps1 HKEY_LOCAL_MACHINE\software\ATI Technologies HKEY_LOCAL_MACHINE\software\Classes HKEY_LOCAL_MACHINE\software\Clients HKEY_LOCAL_MACHINE\software\Equiniti HKEY_LOCAL_MACHINE\software\Microsoft HKEY_LOCAL_MACHINE\software\ODBC HKEY_LOCAL_MACHINE\software\Policies HKEY_LOCAL_MACHINE\software\RegisteredApplications HKEY_LOCAL_MACHINE\software\Wow6432Node PS M: The second set of results match what I have in the registry, but the first set of results (which came from the c# app) don't. Any help or pointers would be greatly apreciated :) Ben

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  • jQuery Cycle plugin IE6/7 issues

    - by Aaron Moodie
    I've implemented a slideshow using the Cycle plugin, which is working in all browsers except IE6&7, where the images just show up in a list, and the #page_copy div is not hiding. I've been going through the code all day without any luck, and not exactly sure how or what I should be looking for. What would be the best way to go about debugging this issue? I know that the #page_copy div is hiding when I remove the rest of the code, and I've tried the reverse (which had no result) <script type="text/javascript" charset="utf-8"> jQuery.fn.fadeToggle = function(speed, easing, callback) { return this.animate({opacity: 'toggle'}, speed, easing, callback); }; $(document).ready(function() { $('#page_copy').hide(); $('a#info_close_button').click(function() { $('#page_copy').fadeOut(200); return false; }); $('a#info_button').click(function() { $('#page_copy').fadeToggle(200); return false; }); }); $(window).load(function() { // vertically center single image var $image_cnt = $("#images > img").size(); if($image_cnt < 2) { var $single_img = $("#images").children(':first-child'); var h = $single_img.height(); $single_img.css({ marginTop: (620 - h) / 2, }); $(".next").css("display","none"); $(".prev").css("display","none"); } }); // wait until images have loaded before starting cycle $(window).load(function() { // front image rotator $('#images').cycle({ fx: 'fade', speed: 300, next: '.next', prev: '.prev', containerResize: 0, timeout: 0, delay: -2000, before: onBefore }); }); // hide all but the first image when page loads $(document).ready(function() { $('#images img:gt(0)').hide(); }); // callback fired when each slide transition begins function onBefore(curr,next,opts) { var $slide = $(next); var w = $slide.width(); var h = $slide.height(); $slide.css({ marginTop: (620 - h) / 2, marginLeft: (650 - w) / 2 }); }; </script>

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  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

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  • ejb testing issues with netbeans and openejb

    - by SibzTer
    I have created a netbeans 6.7 EnterpriseApplication project with ejb and war modules with a test stateless session ejb with a simple sayHello() method. I also added the openEjb library in order to unit test the ejb. Everything runs fine except that I keep getting the following error: Testsuite: com.myapp.test.NewEmptyJUnitTest Apache OpenEJB 3.1.1 build: 20090530-06:18 http://openejb.apache.org/ INFO - openejb.home = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - openejb.base = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - Configuring Service(id=Default Security Service, type=SecurityService, provider-id=Default Security Service) INFO - Configuring Service(id=Default Transaction Manager, type=TransactionManager, provider-id=Default Transaction Manager) INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Found EjbModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Beginning load: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Configuring enterprise application: classpath.ear WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant-launcher.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: xml-resolver-1.2.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: webservices-tools.jar java.lang.Exception: Could not load 1/0/com/sun/codemodel/CodeWriter.class at org.apache.xbean.finder.ClassFinder.readClassDef(ClassFinder.java:730) .... Turns out that I am getting the glassfish library webservices-tools.jar from somewhere somehow and I cant find out how to get rid of it so that I dont get the bunch of Exceptions whenever I try to run any junit tests. Has anyone faced this issue before? Can you help me resolve it please? Thanks.

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  • Twitter integration and iOS5: semantic and parsing issues

    - by Tyler
    I was using some of Apple's example code to write the Twitter integration for my app. However, I get a whopping amount of errors (mostly being Semantic and parse errors). How can this be solved? -(IBAction)TWButton:(id)sender { ACAccountStore *accountstore = [[ACAccountStore alloc] init]; //Make sure to retrive twitter accounts ACAccountType *accountType = [accountstore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierTwitter]; [accountstore requestAccessToAccountsWithType:accountType withCompletionHandler:^(BOOL granted, NSError *error) { if (granted) [{ NSArray *accountsArray = [accountstore accountsWithAccountType:accountType]; if ([accountsArray count] > 0) { ACAccount *twitterAccount = [accountsArray objectAtIndex:0]; TWRequest *postRequest = [[TWRequest alloc] initWithURL:[NSURL URLWithString:@"http://api.twitter.com/1/statuses/update.json"] parameters:[NSDictionary dictionaryWithObject:[@"Tweeted from iBrowser" forKey:@"status"] requestMethod:TWRequestMethodPOST]; [postRequest setAccount:twitterAccount]; [postRequest preformRequestWithHandeler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) { NSString *output = [NSString stringWithFormat:@"HTTP response status: %i", [urlResponse statusCode]]; [self preformSelectorOnMainThread:@selector(displaytext:) withObject:output waitUntilDone:NO]; }]; } }]; } //Now lets see if we can actually tweet -(void)canTweetStatus { if ([TWTweetComposeViewController canSendTweet]) { self.TWButton.enabled = YES self.TWButton.alpha = 1.0f; }else{ self.TWButton.enabled = NO self.TWButton.alpha = 0.5f; } }

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  • WCF Duplex net.tcp issues on win7

    - by Tom
    We have a WCF service with multiple clients to schedule operations amongst clients. It worked great on XP. Moving to win7, I can only connect a client to the server on the same machine. At this point, I'm thinking it's something to do with IPv6, but I'm stumped as to how to proceed. Client trying to connect to a remote server gives the following exception: System.ServiceModel.EndpointNotFoundException: Could not connect to net.tcp://10.7.11.14:18297/zetec/Service/SchedulerService/Scheduler. The connection attempt lasted for a time span of 00:00:21.0042014. TCP error code 10060: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 10.7.11.14:18297. --- System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 10.7.11.14:18297 The service is configured like so: <system.serviceModel> <services> <service name="SchedulerService" behaviorConfiguration="SchedulerServiceBehavior"> <host> <baseAddresses> <add baseAddress="net.tcp://localhost/zetec/Service/SchedulerService"/> </baseAddresses> </host> <endpoint address="net.tcp://localhost:18297/zetec/Service/SchedulerService/Scheduler" binding="netTcpBinding" bindingConfiguration = "ConfigBindingNetTcp" contract="IScheduler" /> <endpoint address="net.tcp://localhost:18297/zetec/Service/SchedulerService/Scheduler" binding="netTcpBinding" bindingConfiguration = "ConfigBindingNetTcp" contract="IProcessingNodeControl" /> </service> </services> <bindings> <netTcpBinding> <binding name = "ConfigBindingNetTcp" portSharingEnabled="True"> <security mode="None"/> </binding> </netTcpBinding > </bindings> <behaviors> <serviceBehaviors> <behavior name="SchedulerServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> <serviceThrottling maxConcurrentSessions="100"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> I've checked my firewall about a dozen times, but I guess there could be something I'm missing. Tried disabling windows firewall. I tried changing localhost to my ipv4 address to try to keep away from ipv6, I've tried removing any anti-ipv6 code.

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  • JVM CMS Garbage Collecting Issues

    - by jlintz
    I'm seeing the following symptoms on an application's GC log file with the Concurrent Mark-Sweep collector: 4031.248: [CMS-concurrent-preclean-start] 4031.250: [CMS-concurrent-preclean: 0.002/0.002 secs] [Times: user=0.00 sys=0.00, real=0.00 secs] 4031.250: [CMS-concurrent-abortable-preclean-start] CMS: abort preclean due to time 4036.346: [CMS-concurrent-abortable-preclean: 0.159/5.096 secs] [Times: user=0.00 sys=0.01, real=5.09 secs] 4036.346: [GC[YG occupancy: 55964 K (118016 K)]4036.347: [Rescan (parallel) , 0.0641200 secs]4036.411: [weak refs processing, 0.0001300 secs]4036.411: [class unloading, 0.0041590 secs]4036.415: [scrub symbol & string tables, 0.0053220 secs] [1 CMS-remark: 16015K(393216K)] 71979K(511232K), 0.0746640 secs] [Times: user=0.08 sys=0.00, real=0.08 secs] The preclean process keeps aborting continously. I've tried adjusting CMSMaxAbortablePrecleanTime to 15 seconds, from the default of 5, but that has not helped. The current JVM options are as follows... Djava.awt.headless=true -Xms512m -Xmx512m -Xmn128m -XX:MaxPermSize=128m -XX:+HeapDumpOnOutOfMemoryError -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:BiasedLockingStartupDelay=0 -XX:+DoEscapeAnalysis -XX:+UseBiasedLocking -XX:+EliminateLocks -XX:+CMSParallelRemarkEnabled -verbose:gc -XX:+PrintGCTimeStamps -XX:+PrintGCDetails -XX:+PrintHeapAtGC -Xloggc:gc.log -XX:+CMSClassUnloadingEnabled -XX:+CMSPermGenPrecleaningEnabled -XX:CMSInitiatingOccupancyFraction=50 -XX:ReservedCodeCacheSize=64m -Dnetworkaddress.cache.ttl=30 -Xss128k It appears the concurrent-abortable-preclean never gets a chance to run. I read through http://blogs.sun.com/jonthecollector/entry/did_you_know which had a suggestion of enabling CMSScavengeBeforeRemark, but the side effects of pausing did not seem ideal. Could anyone offer up any suggestions? Also I was wondering if anyone had a good reference for grokking the CMS GC logs, in particular this line: [1 CMS-remark: 16015K(393216K)] 71979K(511232K), 0.0746640 secs] Not clear on what memory regions those numbers are referring to.

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  • Custom HTTPHandler causing caching or session issues?

    - by Jan de Jager
    So i have a custom CMS running under .Net 3.5 written entirely in c#. The engine is optimized to render for mobile devices, but also server to normal web browsers. It also supports cookieless sessions. Great... I've chosen not to cache anything (including browser data) in order to control the rendering completely from data. This has been all good until lately. The engine implements a basic login function that simply logs the user state within a session object. The behavior is rather strange. User will click through the site no problem. Then login. The login will either go through successfully or just redisplay the login screen, suggesting a cached page being returned or redisplayed... If the login is successful the concurrent page hits will switch arbitrarily between logged in and logged out state... Also suggesting either the session state is not accessible or a cached page being returned. I have debugged the hell out of the thing.... including using fiddler and the like. When debugging the behavior disappears. Huh? One of the sites running on the engine is http://www.wiseguy.mobi (sorry customized for South Africa, so you'll probably not be able to get the password Text Message)!

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  • linux nooB: Installing ffmpeg + dependencies on aws linux ami (repo issues)

    - by HdN8
    Im installing ffmpeg to run on an amazon linux ami, and have added the rpmforge repo and the dag repo. Here are some guidelines I'm using for reference: TWoZaO and Razuna The rpmforge repo has ffmpeg, but if you try to install it then it will complain that is missing dependencies (for me libSDL-1.2.so.0()(64bit)). Regardless I will install ffmpeg from svn so I can be sure to enable the options I want (namely libx264). It seems strange to me though that SDL is not in rpmforge or dag, and in according to both of my references above, it should be there. I tried to grab it manually from here, but it needs these dependencies, so no-go: error: Failed dependencies: SDL = 1.2.10-8.el5 is needed by SDL-devel-1.2.10-8.el5.x86_64 alsa-lib-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libGL-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libGLU-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libSDL-1.2.so.0()(64bit) is needed by SDL-devel-1.2.10-8.el5.x86_64 libX11-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libXext-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libXrandr-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libXrender-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 libXt-devel is needed by SDL-devel-1.2.10-8.el5.x86_64 Any advice for a linux nooB lost in a mess of repos and dependency errors?

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  • Character set issues with Oracle Gateways, SQL Server, and Application Express

    - by Brian Deterling
    I am migrating data from a Oracle on VMS that accesses data on SQL Server using heterogeneous services (over ODBC) to Oracle on AIX accessing the SQL Server via Oracle Gateways (dg4msql). The Oracle VMS database used the WE8ISO8859P1 character set. The AIX database uses WE8MSWIN1252. The SQL Server database uses "Latin1-General, case-insensitive, accent-sensitive, kanatype-insensitive, width-insensitive for Unicode Data, SQL Server Sort Order 52 on Code Page 1252 for non-Unicode Data" according to sp_helpsort. The SQL Server databases uses nchar/nvarchar or all string columns. In Application Express, extra characters are appearing in some cases, for example 123 shows up as %001%002%003. In sqlplus, things look ok but if I use Oracle functions like initcap, I see what appear as spaces between each letter of a string when I query the sql server database (using a database link). This did not occur under the old configuration. I'm assuming the issue is that an nchar has extra bytes in it and the character set in Oracle can't convert it. It appears that the ODBC solution didn't support nchars so must have just cast them back to char and they showed up ok. I only need to view the sql server data so I'm open to any solution such as casting, but I haven't found anything that works. Any ideas on how to deal with this? Should I be using a different character set in Oracle and if so, does that apply to all schemas since I only care about one of them.

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  • Jquery galleryView loading issues: loader image not displaying, taking awhile

    - by Dustin
    I've got an online portfolio that I'm putting up: Image Gallery I've got a php script that selects at most 15 images from a database that contains the urls for the images. e.g. foreach ($database-result as $img) { echo '<a href="path/to/image/' . $img . '">'; ? When the page first loads, the scroll bar expands as if it is loading invisible images (indeed I think that's what it is doing). Then the javascript kicks in and the gallery loads. I have two questions: first, the image loader is not displaying at all. I don't mind if it takes a bit, as long as the user knows the images are loading. Any ideas why it's not showing up? Second, is there a way to speed up the process? Thanks in advance for the help!

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  • Need some help for the issues that caused because of secret key in rails application

    - by sam
    I have a weird problem. I have a rails application. When I am trying to run the ruby script/about command, it is displaying the details when the secret key in config/initializers/session_store.rb was removed or commented. When I place the secret key in the file and if i runs the ruby script/about command it is throwing error as c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependenc es.rb:443:in `load_missing_constant': uninitialized constant ActionController ( ameError) from c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_supp rt/dependencies.rb:80:in `const_missing' from c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_supp rt/dependencies.rb:92:in `const_missing' from D:/chat/config/initializers/session_store.rb:13 from c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `g m_original_require' from c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `r quire' from c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_supp rt/dependencies.rb:156:in `require' from c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_supp rt/dependencies.rb:521:in `new_constants_in' from c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_supp rt/dependencies.rb:156:in `require' ... 7 levels... from c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/commands/about.rb:1 from c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `g m_original_require' from c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `r quire' from script/about:3 In config/initializers/session_store.rb file the error is shown for the below code. ActionController::Base.session = { :key => '_chat_session', :secret => '0fb230c7ae72f9a0cb2417b0ad75db3b48cabf327eeedb0557ae07ecf894f34f55e2dfb9ce6c49f05959ceac9812a7193de04690a931fcf757973195a84cd2d2' } Could anyone please help me. Thanks in-advance, sam

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  • Cross-domain policy issues after redirect in Flash

    - by ggambett
    I'm having trouble with a cross-domain policy. I'm using the AS3 Loader to fetch an image; I'm making it load the policy file, like this : var pLoader : Loader = new Loader(); var pContext : LoaderContext = new LoaderContext(); pContext.checkPolicyFile = true; pLoader.load(new URLRequest(sURL), pContext); This works fine as long as the image is directly accessible; however, when the server sends a redirect, the loader follows it but loses the checkPolicyFile flag, resulting in a SecurityException - that is, it doesn't check the cross-domain policy of the redirected URL. I've found a solution here ( http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects ) but looks fragile (that is, looks like it will fail if there's more than one redirect). What would be the correct way of doing this?

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