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  • Again ImageButton issues

    - by pedr0
    Thanks at all for all your help for now.I have another little issues This is a portion of my layout which give me some problems: <RelativeLayout android:id="@+id/card_address_layout" android:layout_width="wrap_content" android:layout_height="wrap_content" android:visibility="visible" > <TextView style="@style/card_field" android:id="@+id/card_indirizzo" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:layout_gravity="left|center_vertical" android:layout_marginTop="8dp" android:maxLength="35" android:ellipsize="marquee" /> <ImageButton android:id="@+id/card_address_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right|center_vertical" android:layout_toRightOf="@id/card_indirizzo" android:src="@drawable/map_selector" android:onClick="startMap" android:padding="0dp" /> </RelativeLayout> The image button src is a selector, in this case this one: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/map_b" /> <!-- pressed --> <item android:drawable="@drawable/map_a" /> <!-- default --> This is the result and I really don't understand why, why the image button has padding??!!! Help meeeee!

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  • .Net file writing and string splitting issues

    - by sagar
    I have a requirement where the file should be split using a given character. Default splitting options are CRLF and LF In both these cases I am splitting the line by \r\n and \r respectively. Also I have requirement where any size of file should be processed. (Processing is basically inserting the given string in a file at given position). For this I am reading the file in chunk of 1024 bytes. Then I am applying the string.Split() method. Split() method gives options for ignoring white spaces and none. I have to add back these line break characters to the line. for this I am using a binary writer and I am writing the byte array to the new file. Issue:- 1) When line break is CRLF, and the split option is NONE, while spaces are also added in the splitted array. Second option is given (to ignore white spaces) CRLF works properly. 2)Bit ignoring white space option creates other problems, as I am reading the file byte by byte I can't ignore a white space. 3)When line break characters are other than default(e.g. '|', a null value is prepended to the resulting line. Can anybody give solution to my issues?

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  • android: two issues using Tablerow+TextView in Tablelayout

    - by Yang
    I am using Tablerow+TextView to make a simple view for blog posts and their replies. In each TableRow I put a TextView in. Now I have two issues: The text which is longer than the screen won't automatically wrap up to be multi-line. Is it by design of TableRow? I've already set tr_content.setSingleLine(false); [update] This has been addressed, I think I should change Fill_parent to be Wrap_content in textView.tr_author_time.setLayoutParams(new LayoutParams( LayoutParams.**WRAP_CONTENT**, LayoutParams.WRAP_CONTENT)); The Table won't scroll like ListView. My rows are more than the screen size. I expect the table could be scrolled down for viewing just like ListView. Is that possible? Here is my code: TableLayout tl = (TableLayout) findViewById(R.id.article_content_table); TextView tr_title = new TextView(this); TextView tr_author_time = new TextView(this); TextView tr_content = new TextView(this); TableRow tr = new TableRow(this); for(int i = 0; i < BlogPost.size(); i++){ try{ // add the author, time tr = new TableRow(this); /////////////////add author+time row BlogPost article = mBlogPost.get(i); tr_author_time = new TextView(this); tr_author_time.setText(article.author+"("+ article.post_time+")"); tr_author_time.setTextColor(getResources().getColor(R.color.black)); tr_author_time.setGravity(0x03); tr_author_time.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); tr.addView(tr_author_time); tl.addView(tr,new TableLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); ////////////////////// then add content row tr = new TableRow(this); tr_content = new TextView(this); tr_content.setText(article.content); tr_content.setSingleLine(false); tr_content.setGravity(0x03); tr_content.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); tr.addView(tr_content); tr.setBackgroundResource(R.color.white); tl.addView(tr,new TableLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); }

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  • simple jquery dropdown - clearTimeout, setTimeout issues

    - by user210757
    HTML: <ul class="topnav"> <li><a href="#"><span>One</span></a></li> <li><a href="#"><span>Two</span></a></li> <li> <li><a href="#"><span>Three</span></a></li> <ul class="subnav"> <li><a href="#">A</a></li> <li><a href="#">B</a></li> <li><a href="#">C</a></li> </ul> </li> </ul> jquery: var timeout = null; $(document).ready(function() { $("ul.topnav li").mouseover(function() { if (timeout) clearTimeout(timeout); $(this).find("ul.subnav").slideDown('fast').show(); }).mouseout(function() { timeout = setTimeout(closemenu, 500); }); // sub menu mouseovers keep dropdown open $("ul.subnav li").mouseover(function() { if (timeout) clearTimeout(timeout); } ).mouseout(function() { timeout = setTimeout(closemenu, 500); // alert(timeout); }); // any click closes $(document).click(closemenu); }); // Closes all open menus function closemenu() { $('ul.subnav:visible').hide(); if (timeout) clearTimeout(timeout); } I'm having issues with timeout. In use, if i mouseover "Three", the dropdown stays out forever. if i mouseover "A", dropdown will stay out forever, but if I mouseover "B" or anything lower, the menu will close on me. if you uncomment "// alert(timeout);" it gets there for B, (and A) but timeout will have a value. why is this? i thought clearTimeout would null the timeout variable?

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  • Flex - Issues with linkbar dataprovider

    - by BS_C3
    Hello Community! I'm having some issues displaying a linkbar. The data I need to display is in a XML file. However, I couldn't get the linkbar to display a xmllist (I did indeed read that you cannot set a xmlllist as a linkbar dataprovider... ). So, I'm transforming the xmllist in a array of objects. Here is some code. XML file: <data> <languages> <language id="en"> <label>ENGLISH</label> <source></source> </language> <language id="fr"> <label>FRANCAIS</label> <source></source> </language> <language id="es"> <label>ESPAÑOL</label> <source></source> </language> <language id="jp"> <label>JAPANESE</label> <source></source> </language> </languages> </data> AS Code that transforms the xmllist in an array of objects: private function init():void { var list:XMLList = generalData.languages.language; var arr:ArrayCollection = new ArrayCollection; var obj:Object; for(var i:int = 0; i<list.length(); i++) { obj = new Object; obj.id = list[i].@id; obj.label = list[i].label; obj.source = list[i].source; arr.addItemAt(obj, arr.length); } GlobalData.instance.languages = arr.toArray(); } Linkbar code: <mx:HBox horizontalAlign="right" width="100%"> <mx:LinkBar id="language" dataProvider="{GlobalData.instance.languages}" separatorWidth="3" labelField="{label}"/> </mx:HBox> The separator is not displaying, and neither do the label. But the array is populated (I tested it). Thanks for any help you can provide =) Regards, BS_C3

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • WLI domain with 3 servers - issues on JPD process startup

    - by XpiritO
    Hi there. I'm currently working on a clustered WLI environment which comprehends 3 servers: 1 admin server ("AdminServer") and 2 managed servers ("mn1" and "mn2") grouped as a cluster, as follows: Architecture diagram: http://img72.imageshack.us/img72/4112/clusterdiagram.jpg I've developed a JPD process to execute some scheduled tasks, invoked using a Message Broker. I've deployed this project into a single-server WLI domain (with AdminServer only) and it works as expected: the JPD process is invoked (I've configured a Timer Event Generator instance to start it up). Message broker: http://img532.imageshack.us/img532/1443/wlimessagebroker.jpg Timer event generator: http://img408.imageshack.us/img408/7358/wlitimereventgenerator.jpg In order to achieve fail-over and load-balancing capabilities, I'm currently trying to deploy this JPD process into this clustered WLI environment. Although, I'm having some issues with this, as I cannot get it to work properly, even if it still works. Here is a screenshot of the "WLI Process Instance Monitor" (with AdminServer and mn1 instances up and running): http://img710.imageshack.us/img710/8477/wliprocessinstancemonit.jpg According to this screen the process seems to be running, as it shows in this instance monitor screen. However, I don't see any output coming out neither at AdminServer console or mn1 console. In single-server domain it was visible output from JPD process "timeout" callback method, wich implementation is shown below: @com.bea.wli.control.broker.MessageBroker.StaticSubscription(xquery = "", filterValueMatch = "", channelName = "/SamplePrefix/Samples/SampleStringChannel", messageBody = "{x0}") public void subscription(java.lang.String x0) { String toReturn=""; try { Context myCtx = new InitialContext(); MBeanHome mbeanHome = (MBeanHome)myCtx.lookup("weblogic.management.home.localhome"); toReturn=mbeanHome.getMBeanServer().getServerName(); System.out.println("**** executed at **** " + System.currentTimeMillis() + " by: " + toReturn); } catch (Exception e) { System.out.println("Exception!"); e.printStackTrace(); } } (...) @org.apache.beehive.controls.api.events.EventHandler(field = "myT", eventSet = com.bea.control.WliTimerControl.Callback.class, eventName = "onTimeout") public void myT_onTimeout(long time, java.io.Serializable data) { // #START: CODE GENERATED - PROTECTED SECTION - you can safely add code above this comment in this method. #// // input transform System.out.println("**** published at **** " + System.currentTimeMillis()); publishControl.publish("aaaa"); // parameter assignment // #END : CODE GENERATED - PROTECTED SECTION - you can safely add code below this comment in this method. #// } and here is the output visible at "AdminServer" console in single-server domain testing: **** published at **** 1273238090713 **** executed at **** 1273238132123 by: AdminServer **** published at **** 1273238152462 **** executed at **** 1273238152562 by: AdminServer (...) What may be wrong with my clustered configuration? Am I missing something to accomplish clustered deployment? Thanks in advance for your help.

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  • Windows Question: RunOnce/Second Boot Issues [closed]

    - by Greg
    Moved to Super User: Windows Question: RunOnce/Second Boot Issues I am attempting to create a Windows XP SP3 image that will run my application on Second Boot. Here is the intended workflow. 1) Run Image Prep Utility (I wrote) on windows to add my runonce entries and clean a few things up. 2) Reboot to ghost, make image file. 3) Package into my ISO and distribute. 4) System will be imaged by user. 5) On first boot, I have about 5 things that run, one of which includes a driver updater (I wrote) for my own specific devices. 6) One of the entries inside of HKCU/../runonce is a reg file, which adds another key to HKLM/../runonce. This is how second boot is acquired. 7) As a result of the driver updater, user is prompted to reboot. 8) My application is then launched from HKLM/../runonce on second boot. This workflow works perfectly, except for a select few legacy systems that contain devices that cause the add hardware wizard to pop up. When the add hardware wizard pops up is when I begin to see problems. It's important to note, that if I manually inspect the registry after the add hardware wizard pops up, it appears as I would expect, with all the first boot scripts having run, and it's sitting in a state I would correctly expect it to be in for a second boot scenario. The problem comes when I click next on the add hardware wizard, it seems to re-run the single entry I've added, and re-executes the runonce scripts. (only one script now as it's already executed and cleared out the initial entries). This causes my application to open as if it were a second boot, only when next is clicked on the add hardware wizard. If I click cancel, and reboot, then it also works as expected. I don't care as much about other solutions, because I could design a system that doesn't fully rely on Microsoft's registry. I simply can't find any information as to WHY this is happening. I believe this is some type of Microsoft issue that's presenting itself as a result of an overstretched image that's expected to support too many legacy platforms, but any help that can be provided would be appreciated. Thanks,

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  • Having issues with JQuery progress bar

    - by Roland
    I'm busy creating a poll but am experiencing issues creating a progress bar for a poll using jquery, thus I have a couple of options and then when the page loads the div tags should increase in width, but it's not doing anything only if I have on option in the poll code <?php foreach($votes as $v): ?> <div><?php echo $v['name'].':'; ?></div> <div> <?php echo 'Votes: '.$v['num'].' | '.$v['percent'].'%'; ?> </div> <script type="text/javascript"> load(<?=$v['name']?>,<?=$v['percent']?>); </script> <div style="width:100%; height:10px; background-color:#effdff;"><div id="<?=$v['name']?>" style=" height:10px; background-color:#ff0000;"></div></div> <br /> <?php endforeach; ?> <?php if(!empty($loginMsg)): ?> <?php echo $loginMsg; ?><br /> <?php endif; ?> Votes: <?php echo $totalVotes+$totalComments; ?> | Comments: <?php echo $totalComments ?> <script type="text/javascript"> var interval=''; var progress = 0; function load(id,val){ alert(id); if (interval=="") { interval=window.setInterval("display('"+id+"','"+val+"')",200); } } function display(id,val) { progress += 1; if(progress == val){ window.clearInterval(interval) interval = ''; progress = 0; } $("#"+id).css("width",progress+'%'); } </script>

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  • Nested Transaction issues within custom Windows Service

    - by pdwetz
    I have a custom Windows Service I recently upgraded to use TransactionScope for nested transactions. It worked fine locally on my old dev machine (XP sp3) and on a test server (Server 2003). However, it fails on my new Windows 7 machine as well as on 2008 Server. It was targeting 2.0 framework; I tried targeting 3.5 instead, but it still fails. The strange part is really in how it fails; no exception is thrown. The service itself merely times out. I added tracing code, and it fails when opening the connection for Database lookup #2 below. I also enabled tracing for System.Transactions; it literally cuts out partway while writing the block for the failed connection. We ran a SQL trace, but only the first lookup shows up. I put in code traces, and it gets to the trace the line before the second lookup, but nothing after. I've had the same experience hitting two different SQL servers (both are SQL 2005 running on Server 2003). The connection string is utilizing a SQL account (not Windows integration). All connections are against the same database in this case, but given the nature of the code it is being escalated to MSDTC. Here's the basic code structure: TransactionOptions options = new TransactionOptions(); options.IsolationLevel = System.Transactions.IsolationLevel.ReadCommitted; using (TransactionScope scope = new TransactionScope(TransactionScopeOption.RequiresNew, options)) { // Database lookup #1 TransactionOptions options = new TransactionOptions(); options.IsolationLevel = Transaction.Current != null ? Transaction.Current.IsolationLevel : System.Transactions.IsolationLevel.ReadCommitted; using (TransactionScope scope = new TransactionScope(TransactionScopeOption.Required, options)) { // Database lookup #2; fails on connection.Open() // Database save (never reached) scope.Complete();<br/> } scope.Complete();<br/> } My local firewall is disabled. The service normally runs using Network Service, but I also tried my user account (same results). The short of it is that I use the same general technique widely in my web applications and haven't had any issues. I pulled out the code and ran it fine within a local Windows Form application. If anyone has any additional debugging ideas (or, even better, solutions) I'd love to hear them.

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Help with doctype issues

    - by James
    Hi I am having issues making my footer stick to the bottom of the page in all browsers. I have the following document structure: <html> <head> </head> <body> <div id="wrapper"> <div id="header"> <ul> <li>home</li> </ul> </div> <div class="expander"></div> </div> <div id="footer" class="expander"> </div> </body> </html> Relevant CSS is: body { margin: 0; height: 100%; } #wrapper { min-height: 100%; height: auto !important; height: 100%; margin: 0 auto -116px; } .expander { height: 116px; } #footer { width: 100%; } #header ul { list-style: none outside none; clear: both; margin: 0; } #header li { margin: 0; margin-right: 20px; padding: 0; display: inline-block; height: 85px; padding-top: 20px; margin-bottom: -20px; } When used without any doc type, the page renders as I intend it to in Chrome and Firefox. In IE8, however, the list item tabs are on separate lines When I add an XHTML doctype, the page renders correctly in IE8 except the footer is not drawn at the bottom of the page in IE8, Chrome or Firefox, i.e. the footer sits directly below the menu bar. Example doctype: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> What am I doing wrong?

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  • XML Schema: Namespace issues when importing shared elements

    - by netzwerg
    When trying to import shared definitions from a XML Schema, I can properly reference shared types, but referencing shared elements causes validation errors. This is the schema that imports the shared definitions (example.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:shared="http://shared.com"> <xs:import namespace="http://shared.com" schemaLocation="shared.xsd"/> <xs:element name="example"> <xs:complexType> <xs:sequence> <xs:element ref="importedElement"/> <xs:element ref="importedType"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedElement"> <xs:complexType> <xs:sequence> <xs:element ref="shared:fooElement"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedType"> <xs:complexType> <xs:sequence> <xs:element name="bar" type="shared:barType"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> These are the shared definitions (shared.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://shared.com" targetNamespace="http://shared.com"> <xs:element name="fooElement"> <xs:simpleType> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:element> <xs:simpleType name="barType"> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:schema> Now consider this XML instance: <?xml version="1.0"?> <example xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="example.xsd"> <importedElement> <fooElement>42</fooElement> </importedElement> <importedType> <bar>42</bar> </importedType> </example> When validated, the "importedType" works perfectly fine, but the "importedElement" gives the following error: Invalid content was found starting with element 'fooElement'. One of '{"http://shared.com":fooElement}' is expected I would guess that my troubles are related to namespace issues (hence the somehow misleading "got fooElement but was expecting fooElement") -- any hints on what's wrong here?

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  • rubygem Twitter4R Issues

    - by Leonardo Dario Perna
    Hi everyone, I'm trying to get started with twitter4r but I'm having some issues: Why I can't load the gem in IRB? $ sudo gem install twitter4r Successfully installed twitter4r-0.3.2 1 gem installed Installing ri documentation for twitter4r-0.3.2... Installing RDoc documentation for twitter4r-0.3.2... $ irb require 'rubygems' = false require 'twitter4r' LoadError: no such file to load -- twitter4r from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from (irb):2 I've downloaded the http://files.rubyforge.vm.bytemark.co.uk/twitter4r/twitter4rails.post-0_2_4.zip app and it works only with twitter4r-0.2.4 and NOT with last version twitter4r-0.3.2: $ script/server ./script/../config/boot.rb:26:Warning: Gem::SourceIndex#search support for String patterns is deprecated, use #find_name = Booting Mongrel (use 'script/server webrick' to force WEBrick) = Rails application starting on http://0.0.0.0:3000 = Call with -d to detach = Ctrl-C to shutdown server ** Starting Mongrel listening at 0.0.0.0:3000 ** Starting Rails with development environment... Exiting /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- twitter/rails (MissingSourceFile) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:342:in `new_constants_in' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /Users/leonardodarioperna/Projects/Kaaaki/marrakaaaki/ twitter4rails.post-0_2_4/config/environment.rb:64 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' ... 23 levels... from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/rails-1.2.3/lib/commands/server.rb:39 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 Last thing, in the /config/environment.rb I need to specify: RAILS_GEM_VERSION = '1.2.3' unless defined? RAILS_GEM_VERSION if I use my last rails version: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION I get this error: $ script/server -p3002 = Booting Mongrel = Rails 2.3.4 application starting on http://0.0.0.0:3000 /Library/Ruby/Site/1.8/rubygems.rb:280:in `activate': can't activate activerecord (= 1.15.6, runtime) for [], already activated activerecord-2.3.4 for ["rails-2.3.4"] (Gem::LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:35:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/twitter4r-0.2.4/lib/twitter/rails.rb: 6 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' ... 8 levels... from /Library/Ruby/Gems/1.8/gems/rails-2.3.4/lib/commands/server.rb: 84 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 And that's all :-) Thank you!

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  • Ejb 2.0 deployment issues on Jboss 5.1

    - by Ravi
    I am deploying an ear application on Jboss 5.1.0. and i facing some issues. I had two ears one i had copied to deploy folder and the other in deploy-hasingleton. The ear which is in deploy-hasingleton is throwing some errors.when i serached in google i came to know that there is some issue with EJB 2.x on jboss 5.1.i was not able to find the solution. Below is the log. profileservice-secured.jar 11:16:17,162 INFO [JBossASKernel] installing bean: jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3 11:16:17,162 INFO [JBossASKernel] with dependencies: 11:16:17,162 INFO [JBossASKernel] and demands: 11:16:17,162 INFO [JBossASKernel] jboss.ejb:service=EJBTimerService 11:16:17,162 INFO [JBossASKernel] and supplies: 11:16:17,162 INFO [JBossASKernel] jndi:SecureManagementView/remote-org.jboss.deployers.spi.management.ManagementView 11:16:17,162 INFO [JBossASKernel] Class:org.jboss.deployers.spi.management.ManagementView 11:16:17,162 INFO [JBossASKernel] jndi:SecureManagementView/remote 11:16:17,162 INFO [JBossASKernel] Added bean(jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3) to KernelDeployment of: profileservice-secured.jar 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@17cabbb{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureProfileService,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@1fedd5c{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureDeploymentManager,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,162 INFO [EJB3EndpointDeployer] Deploy AbstractBeanMetaData@1ef4b31{name=jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3_endpoint bean=org.jboss.ejb3.endpoint.deployers.impl.EndpointImpl properties=[container] constructor=null autowireCandidate=true} 11:16:17,833 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureDeploymentManager,service=EJB3 11:16:17,833 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureDeploymentManager ejbName: SecureDeploymentManager 11:16:18,066 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureDeploymentManager/remote - EJB3.x Default Remote Business Interface SecureDeploymentManager/remote-org.jboss.deployers.spi.management.deploy.DeploymentManager - EJB3.x Remote Business Interface 11:16:18,129 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureManagementView,service=EJB3 11:16:18,129 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureManagementView ejbName: SecureManagementView 11:16:18,160 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureManagementView/remote - EJB3.x Default Remote Business Interface SecureManagementView/remote-org.jboss.deployers.spi.management.ManagementView - EJB3.x Remote Business Interface 11:16:18,206 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=profileservice-secured.jar,name=SecureProfileService,service=EJB3 11:16:18,206 INFO [EJBContainer] STARTED EJB: org.jboss.profileservice.ejb.SecureProfileServiceBean ejbName: SecureProfileService 11:16:18,238 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: SecureProfileService/remote - EJB3.x Default Remote Business Interface SecureProfileService/remote-org.jboss.profileservice.spi.ProfileService - EJB3.x Remote Business Interface 11:16:18,534 INFO [TomcatDeployment] deploy, ctxPath=/admin-console 11:16:18,612 INFO [config] Initializing Mojarra (1.2_12-b01-FCS) for context '/admin-console' 11:16:21,759 INFO [TomcatDeployment] deploy, ctxPath=/ 11:16:21,853 INFO [TomcatDeployment] deploy, ctxPath=/jmx-console 11:16:21,993 INFO [JBossASKernel] Created KernelDeployment for: hapi-0.5.jar 11:16:21,993 INFO [JBossASKernel] installing bean: jboss.j2ee:ear=jca-ear-1.3-SNAPSHOT.ear,jar=hapi-0.5.jar,name=hapi-0.5,service=EJB3 11:16:21,993 INFO [JBossASKernel] with dependencies: 11:16:21,993 INFO [JBossASKernel] and demands: 11:16:21,993 INFO [JBossASKernel] and supplies: 11:16:21,993 INFO [JBossASKernel] Added bean(jboss.j2ee:ear=jca-ear-1.3-SNAPSHOT.ear,jar=hapi-0.5.jar,name=hapi-0.5,service=EJB3) to KernelDeployment of: hapi-0.5.jar 11:16:23,302 INFO [ClientENCInjectionContainer] STARTED CLIENT ENC CONTAINER: hapi-0.5 11:16:23,473 INFO [SystemEventService] NODE_STARTED on node [HCA-5C1P1BS] 11:16:23,489 INFO [AbstractConnector] [aware] connector started 11:16:23,536 INFO [AbstractConnector] [datacaptor] connector started 11:16:23,536 INFO [AbstractConnector] [intellivue] connector started 11:16:23,972 ERROR [ProfileServiceBootstrap] Failed to load profile: Summary of incomplete deployments (SEE PREVIOUS ERRORS FOR DETAILS): DEPLOYMENTS MISSING DEPENDENCIES: Deployment "gehc.com:service=KernelServiceMBean" is missing the following dependencies: Dependency "jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule" (should be in state "Create", but is actually in state " NOT FOUND Depends on 'jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule' ") Deployment "jboss.j2ee:module="kernel-ejb-1.3-SNAPSHOT.jar",service=EjbModule" is missing the following dependencies: Dependency "gehc.com:service=KernelServiceMBean" (should be in state "Create", but is actually in state "Configured") DEPLOYMENTS IN ERROR: Deployment "jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule" is in error due to the following reason(s): ** NOT FOUND Depends on 'jboss.j2ee:module=kernel-ejb-1.3-SNAPSHOT.jar,service=EjbModule' ** 11:16:24,003 INFO [Http11Protocol] Starting Coyote HTTP/1.1 on http-127.0.0.1-8080 11:16:24,034 INFO [AjpProtocol] Starting Coyote AJP/1.3 on ajp-127.0.0.1-8009 11:16:24,050 INFO [ServerImpl] JBoss (Microcontainer) [5.1.0.GA (build: SVNTag=JBoss_5_1_0_GA date=200905221053)] Started in 1m:49s:575ms I had marked the error with bold, there is some circular dependency also. Thanks Ravi S

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  • nextSibling issues...

    - by SoLoGHoST
    Ok, this has been killing me all night, I mean I've been working on this code for atleast 8 hours now. What is the problem with this, argggg. I am trying to update all <span id="column_[some number]"> to increment it by one after the next id="row_" tr element, but for some god knows what reason, it gives me issues. It's updating the same <span> tag 2x, and this changes it from the desired value to 1 more than it should be... argggg. Here's my code someone please help me here... // Reorder all columns, if any, in the other rows after this 1. if (aRowId != 0 && lId.indexOf("tr_" + aRowId) == 0 && rowComplete != aRowId) { var tempTr = lTable.childNodes[i].childNodes[p]; while(tempTr.nodeType == 1 && tempTr.nextSibling != null) { var tempId = tempTr.getAttribute("id"); if (!tempId) continue; if (tempId.indexOf("row_") == 0) { // All done this row, set it to completed! rowComplete = aRowId; break; } if (tempTr.hasChildNodes) { var doneChilds = false; // grab the id where tdcolumn_{aRowId}.indexOf = 0. for (fcTd = 0; fcTd<tempTr.childNodes.length; fcTd++) { if (tempTr.childNodes[fcTd].nodeName == '#text') continue; var tempfcId = tempTr.childNodes[fcTd].getAttribute("id"); if (!tempfcId) continue; if (tempfcId.indexOf("tdcolumn_" + aRowId) != 0) continue; // looping through the children in the <td> element here. if (tempTr.childNodes[fcTd].hasChildNodes) { for (x = tempTr.childNodes[fcTd].childNodes.length-1; x>0; x--) { if (tempTr.childNodes[fcTd].childNodes[x].nodeName == '#text') continue; var tempSpanId = tempTr.childNodes[fcTd].childNodes[x].getAttribute("id"); if (!tempSpanId) continue; if (tempSpanId.indexOf("column_") != 0) continue; // alert(tempSpanId); alert(tempTr.childNodes[fcTd].childNodes[x].nodeName); var tSpanId = new Array(); tSpanId = tempSpanId.split("_"); if (currColumnId == 0) { currColumnId = parseInt(tSpanId[1]); var incCol = currColumnId; } incCol++; // alert("currColumnId = " + currColumnId + "\n\ntSpanId[1] = " + tSpanId[1] + "\n\nincCol = " + incCol); // Set the new Id's and Text, after which we can exit the for loop. tempTr.childNodes[fcTd].childNodes[x].setAttribute("id", "column_" + incCol); tempTr.childNodes[fcTd].childNodes[x].setAttribute("class", "dp_edit_column"); tempTr.childNodes[fcTd].childNodes[x].innerHTML = oColumnText + " " + incCol; // tempTr.childNodes[fcTd].setAttribute("id", "tdcolumn_" + aRowId + "_" + (parseInt(tSpanId[1])+1) + "_" + tSpanId[3]); doneChilds = true; break; } } else continue; if (doneChilds = true) continue; } } else continue; tempTr = tempTr.nextSibling; } } Please help me, thanks.

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  • Perl IO modules possibly causing issues in Net::DNS module

    - by Rich
    Hi! I’m porting some software that I wrote for a White Russian OpenWRT system to a new Kamikaze 8.09.1 OpenWRT system but I am having some serious issues that I’m hoping you can help me with. Old system Linux kernel 2.4.34 MIPSEL arch Perl 5.8.7 Net::DNS 0.48 IO 1.21 IO::Socket 1.28 IO::Socket::INET 1.28 New system Linux kernel 2.6.26.8 MIPS arch Perl 5.10.0 Net::DNS 0.66 IO 1.23_01 IO::Socket 1.30_01 IO::Socket::INET 1.31 First, let me provide some background information… I am trying to resolve my server (clearprobe.winbeam.com) from within my Perl program and see the following if I enable debugging in Net::DNS: resolve: Server 'clearprobe-ddns.winbeam.com' ;; query(clearprobe-ddns.winbeam.com) ;; setting up an AF_INET() family type UDP socket ;; send_udp(192.168.88.1:53) ;; send_udp(4.2.2.2:53) ;; send_udp(192.168.88.1:53) ;; send_udp(4.2.2.2:53) resolve: res->errorstring: query timed out Both of these servers resolve clearprobe.winbeam.com fine from the command line: root@cwb-2-11:~# echo “nameserver 192.168.88.1” > /etc/resolv.conf root@cwb-2-11:~# nslookup clearprobe-ddns.winbeam.com Server: 192.168.88.1 Address 1: 192.168.88.1 router Name: clearprobe-ddns.winbeam.com Address 1: 64.13.48.40 64-13-48-40.war.clearwire-dns.net root@cwb-2-11:~# echo “nameserver 4.2.2.2” > /etc/resolv.conf root@cwb-2-11:~# nslookup clearprobe-ddns.winbeam.com Server: 4.2.2.2 Address 1: 4.2.2.2 vnsc-bak.sys.gtei.net Name: clearprobe-ddns.winbeam.com Address 1: 64.13.48.40 64-13-48-40.war.clearwire-dns.net Using Perl’s call to the C gethostbyaddr() function works fine, but I need to do another lookup later in the software which requires that I specify the nameserver (clearprobe-ddns.winbeam.com is the authority for my internal DNS zone), hence my Net::DNS requirement. Now, here is the IO module-specific information: What I am seeing is that the reply is coming back from the nameserver (confirmed via tcpdump – I can send the captures if you’d like), but the UDP packets are sitting in the process’s UDP receive queue pending reception by Net::DNS (the approx 1752 bytes per response stay queued waiting for $sel-can_read()): root@cwb-2-11:~# netstat -una Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State udp 1752 0 0.0.0.0:52680 0.0.0.0:* root@cwb-2-11:~# netstat -una Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State udp 5256 0 0.0.0.0:52680 0.0.0.0:* If I force $sock[AF_INET]-recv($buf, $self-_packetsz) around line 803 of /usr/lib/perl5/5.10/Net/DNS/Resolver/Base.pm, instead of waiting for IO::Select’s can_read() function ( @ready = $sel-can_read($timeout)) to populate @ready, the response is received and processed. Any idea what could be causing this issue? In a possibly related matter, I noticed in another script that the following code fails in the same manner (network responses stay in the process’s TCP receive queue) with the new system: $sock = new IO::Socket::INET( PeerAddr => "$server", PeerPort => 37, Proto => 'tcp', Timeout => 5 ); Whereas the following code works: $sock = new IO::Socket::INET( PeerAddr => "$server", PeerPort => 37, Proto => 'tcp' ); I have looked through the NET::DNS code and don’t see a timeout passed for the UDP sockets, so I am not sure if that this is related or not. Please let me know if I can provide you with any further information in order to help diagnose this issue. Thanks! -Rich

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  • WPF Issues with Control Layout

    - by Brett Powell
    I am making an application that connects to our billing software using its API, and I am running into a few issues getting the layout working properly. I want to make it so that when one of the expanders is minimized, the other window fills the gap, and when it is expanded again the other expander goes back to where it was. Right now when the arrow is clicked on one, there is just an empty gap. I used a DockPanel as the parent which I assumed would automatically do this, but it isn't working. Second question, is there a way to make these areas resizable? I don't want to try and get too frisky with allowing the user to undock the menus (don't even know if that is possible with just straight WPF) but it would be nice if they could change the width/height of them. Also, just a newbie question to C#, but what is the equivalent of a C++ header file? It looks like you just use .cs files, but I am not sure. I want to extract all of my functions that pull the data from the billing software and put them into a different file to clean up the code. Here is my XAML... <Window x:Class="WpfApplication3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Billing Management" Height="550" Width="754" xmlns:shared="http://schemas.actiprosoftware.com/winfx/xaml/shared" WindowStartupLocation="CenterScreen" WindowStyle="ThreeDBorderWindow"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="22" /> <RowDefinition /> </Grid.RowDefinitions> <Menu Height="22" Name="menu1" Margin="0" HorizontalAlignment="Stretch" VerticalAlignment="Top" HorizontalContentAlignment="Left" IsEnabled="True" IsMainMenu="True"> <MenuItem Header="_File"> <MenuItem Header="_Open" /> <MenuItem Header="_Close" /> <Separator/> <MenuItem Header="_Exit" /> </MenuItem> </Menu> <TabControl Name="tabControl1" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" BorderThickness="1" Padding="0" TabStripPlacement="Bottom" UseLayoutRounding="False" FlowDirection="LeftToRight" Grid.Row="1"> <TabItem Header="Main" Name="tabItem1" Margin="0"> <DockPanel Name="dockPanel1" LastChildFill="True"> <ListBox Height="100" Name="listBox3" DockPanel.Dock="Top" /> <ListBox Name="listBox4" Width="200" DockPanel.Dock="Right" /> <DockPanel Height="Auto" Name="dockPanel2" Width="Auto" VerticalAlignment="Stretch" LastChildFill="True"> <shared:AnimatedExpander Header="Staff Online" Width="200" Name="expanderStaffOnline" IsExpanded="True" Height="194" BorderThickness="0" DockPanel.Dock="Top" VerticalContentAlignment="Stretch"> <ListBox Name="listboxStaffOnline" Width="Auto" Height="Auto" Margin="0" VerticalAlignment="Stretch" Loaded="listboxStaffOnline_Loaded" /> </shared:AnimatedExpander> <shared:AnimatedExpander Header="Test Menu 2" Height="Auto" Name="animatedExpander1" BorderThickness="1" Margin="0,0,0,0" IsExpanded="True" VerticalContentAlignment="Stretch"> <ListBox Height="Auto" HorizontalAlignment="Stretch" Name="listBox6" VerticalAlignment="Stretch" Margin="0" BorderThickness="1" /> </shared:AnimatedExpander> </DockPanel> <ListBox Height="100" Name="listboxAdminLogs" DockPanel.Dock="Bottom" Loaded="listboxAdminLogs_Loaded" /> <ListBox Name="listBox5" /> </DockPanel> </TabItem> <TabItem Header="Support" Name="tabItem2" Margin="0"> </TabItem> <TabItem Header="Clients" /> <TabItem Header="Billing" /> <TabItem Header="Orders" /> </TabControl> </Grid> </Window>

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  • Self-updating collection concurrency issues

    - by DEHAAS
    I am trying to build a self-updating collection. Each item in the collection has a position (x,y). When the position is changed, an event is fired, and the collection will relocate the item. Internally the collection is using a “jagged dictionary”. The outer dictionary uses the x-coordinate a key, while the nested dictionary uses the y-coordinate a key. The nested dictionary then has a list of items as value. The collection also maintains a dictionary to store the items position as stored in the nested dictionaries – item to stored location lookup. I am having some trouble making the collection thread safe, which I really need. Source code for the collection: public class PositionCollection<TItem, TCoordinate> : ICollection<TItem> where TItem : IPositionable<TCoordinate> where TCoordinate : struct, IConvertible { private readonly object itemsLock = new object(); private readonly Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>> items; private readonly Dictionary<TItem, Vector<TCoordinate>> storedPositionLookup; public PositionCollection() { this.items = new Dictionary<TCoordinate, Dictionary<TCoordinate, List<TItem>>>(); this.storedPositionLookup = new Dictionary<TItem, Vector<TCoordinate>>(); } public void Add(TItem item) { if (item.Position == null) { throw new ArgumentException("Item must have a valid position."); } lock (this.itemsLock) { if (!this.items.ContainsKey(item.Position.X)) { this.items.Add(item.Position.X, new Dictionary<TCoordinate, List<TItem>>()); } Dictionary<TCoordinate, List<TItem>> xRow = this.items[item.Position.X]; if (!xRow.ContainsKey(item.Position.Y)) { xRow.Add(item.Position.Y, new List<TItem>()); } xRow[item.Position.Y].Add(item); if (this.storedPositionLookup.ContainsKey(item)) { this.storedPositionLookup[item] = new Vector<TCoordinate>(item.Position); } else { this.storedPositionLookup.Add(item, new Vector<TCoordinate>(item.Position)); // Store a copy of the original position } item.Position.PropertyChanged += (object sender, PropertyChangedEventArgs eventArgs) => this.UpdatePosition(item, eventArgs.PropertyName); } } private void UpdatePosition(TItem item, string propertyName) { lock (this.itemsLock) { Vector<TCoordinate> storedPosition = this.storedPositionLookup[item]; this.RemoveAt(storedPosition, item); this.storedPositionLookup.Remove(item); } } } I have written a simple unit test to check for concurrency issues: [TestMethod] public void TestThreadedPositionChange() { PositionCollection<Crate, int> collection = new PositionCollection<Crate, int>(); Crate crate = new Crate(new Vector<int>(5, 5)); collection.Add(crate); Parallel.For(0, 100, new Action<int>((i) => crate.Position.X += 1)); Crate same = collection[105, 5].First(); Assert.AreEqual(crate, same); } The actual stored position varies every time I run the test. I appreciate any feedback you may have.

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  • ANT: ways to include libraries and license issues

    - by Eric Tobias
    I have been trying to use Ant to compile and ready a project for distribution. I have encountered several problems along the way that I have been finally able to solve but the solution leaves me very unsatisfied. First, let me explain the set-up of the project and its dependencies. I have a project, lets call it Primary which depends on a couple of libraries such as the fantastic Guava. It also depends on another project of mine, lets call it Secondary. The Secondary project also features some dependencies, for example, JDOM2. I have referenced the Jar I build with Ant in Primary. Let me give you the interesting bits of the build.xml so you can get a picture of what I am doing: <project name="Primary" default="all" basedir="."> <property name='build' location='dist' /> <property name='application.version' value='1.0'/> <property name='application.name' value='Primary'/> <property name='distribution' value='${application.name}-${application.version}'/> <path id='compile.classpath'> <fileset dir='libs'> <include name='*.jar'/> </fileset> </path> <target name='compile' description='Compile source files.'> <javac includeantruntime="false" srcdir="src" destdir="bin"> <classpath refid='compile.classpath'/> </javac> <target> <target name='jar' description='Create a jar file for distribution.' depends="compile"> <jar destfile='${build}/${distribution}.jar'> <fileset dir="bin"/> <zipgroupfileset dir="libs" includes="*.jar"/> </jar> </target> The Secodnary project's build.xml is nearly identical except that it features a manifest as it needs to run: <target name='jar' description='Create a jar file for distribution.' depends="compile"> <jar destfile='${dist}/${distribution}.jar' basedir="${build}" > <fileset dir="${build}"/> <zipgroupfileset dir="libs" includes="*.jar"/> <manifest> <attribute name="Main-Class" value="lu.tudor.ssi.kiss.climate.ClimateChange"/> </manifest> </jar> </target> After I got it working, trying for many hours to not include that dependencies as class files but as Jars, I don't have the time or insight to go back and try to figure out what I did wrong. Furthermore, I believe that including these libraries as class files is bad practice as it could give rise to licensing issues while not packaging them and merely including them in a directory along the build Jar would most probably not (And if it would you could choose not to distribute them yourself). I think my inability to correctly assemble the class path, I always received NoClassDefFoundError for classes or libraries in the Primary project when launching Second's Jar, is that I am not very experienced with Ant. Would I require to specify a class path for both projects? Specifying the class path as . should have allowed me to simply add all dependencies to the same folder as Secondary's Jar, should it not?

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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • What issues tend to arise when working with HL7 messages?

    - by Ethel Evans
    I'm testing a product for health care businesses, and we're working with HL7 messages. I saw people groaning on another question about the issues with HL7 but not mentioning specifics. Can someone give me some ideas of what issues or classes of problems we should specifically be looking for? We are using some well-used libraries for the parsing. If specifics about these or what we're doing would be helpful please let me know in the comments and I'll add to the question if I can.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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