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  • Low graphics mode on Ubuntu 12.04 with Intel Graphics

    - by NightShadeQueen
    When I boot, my computer just tells me it can't detect graphic card (or something else) settings and it has to use the low graphics mode. Then it gives me four choices, but doesn't let me choose any of them. I can get my computer to boot by going to some sort of terminal mode and then typing sudo gdm. The other graphics manager I have is lightdm. I originally had the nVidia propriety driver, and I've tried bumblebee. Mobile Intel Graphics Media Accelerator 4500M is my graphics card. Is there any way to fix this so I can use lightdm again?

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  • Free or Low Cost Web Hosting for Small Website [duplicate]

    - by etangins
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers I have a small website (between 2000 and 10000) page-views a day. I'm looking for a free or low cost web host. I tried 50webs.com but their server breaks down. So as not to cause debate, I am also just looking for links to good information sources for web hosting if just finding a good web host is too general. I currently only use HTML, CSS, and JavaScript though I'm considering learning PhP and other more advanced languages to step up my game.

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  • Low "time on site" and high bounce-rate in Japan

    - by Noam
    I'm seeing a substantially low "time on site" and high bounce rate from visitors coming from Japan. Comparing to other states, even in languages I don't speak, the stats are still dramatically worse. So I assume there's something specific to that nation, that I should understand in order to make their experience better. The content they are seeing is in Japanese, and I've also translated the head-lines, which to my surprise didn't make stats look better. The site doesn't have a mobile version, so I assume that might be part of the problem. Wanted to hear from your experience what other reasons might there be that are specific for Japan. UPDATE: The content itself was in Japanese all the time, that's the reason it attracts users from Japan. The head-lines were in English, so I only changed them.

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  • Dealing with blackhat SEO companies and low quality link building competitors [closed]

    - by Mikko Ohtamaa
    I have often faced a case where the competitors of my client use SEO blackhat tactics where they contact a SEO company to do link building for their websites and products. Here is an example of a typical case of a fake blog created only for link building purposes A very low content article http://marshallfab.com/fundus-camera-explained.html in obvious fake blog: no author information, partially machine generated text, all blog posts are solely about link building Following the link you get to the promoted company page http://www.patternless.com/ ... which, unsurprisingly, links the SEO company homepage in the footer text http://www.affordableseofl.com/ ... who are not shy to advertise their Extremely aggressive SEO plan Does Google have any feedback channel where one could submit cases like this, so that Google would punish the link builders? Are there any means to bring these blackhat companies to pushame to damage their reputation?

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  • Switching to Kubuntu results in low graphics mode

    - by HackToHell
    I looked at some screen shots of Kubuntu and I liked it so I went to Synaptic and installed the kubuntu-desktop package and set my desktop window manager to kde and rebooted. After reboot, I saw Kubuntu splash screen then this message; running in Low Graphical Mode. Then I was not able to dismiss the message because my mouse did not work Seemingly How to Geek had the same problem http://www.howtogeek.com/howto/ubuntu/install-kde-kubuntu-on-ubuntu/ . You will probably see that your xorg.conf file was backed up to xorg.conf.1 during the ?KDE / Kubuntu installation. Just copy the xorg.conf.1 back to xorg.conf, reboot, and everything should be fine. I also tried to do that by booting into recovery mode and then droping onto the shell. But it would not let me rename, came up with some error.

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  • Low graphics mode on ubuntu 12.10 with intel 4000

    - by Amey Jah
    I recently upgraded to 12.10 (fresh install). Now I am facing wierd problem, randomly for when I boot I get a message of low graphics. For now, I switch to console using alt+f1 and then rebboot. On reboot, I select recovery mode, allow system to boot and then again reboot. Now I select normal mode and my graphics loads smoothly. Could you please tell me what could e the issue? I have Dell inspiron 5230 with Intel 4000 onboard graphics. --Amey

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  • How to control / disable low level battery on bluetooth mouse

    - by Alberto
    I have a little problem with my Kesington Bluetooth Mouse on Ubuntu 12.10. Ubuntu 12.10 considers my bluetooth mouse battery as a system battery as if it was the main laptop battery (so I have two on the battery indicator, the main and the bluetooth one). When it runs low level, near to die, battery, my laptop acts as if it was the main battery and I must quickly stop bluetooth and continue on the touchpad if I want to work. Can anyone help me? Maybe I prefer to disable the battery control over the mouse, I don't care about it, I know it is fully charged, but Ubuntu always starts on 33% or less, I just want to work with it and when it will be battery-off I will recharge the batteries. Many thanks in advance. Alberto.

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  • "The system is running in low graphics mode", unable to connect to the Internet

    - by Blah
    When I try to log onto Ubuntu, I get a notice that reads: The system is running in low graphics mode. I searched for a solution and there are a slew of answers. However, many of them seem to suggest reinstalling different things. After pressing Ctrl+Alt+F1 and getting to a terminal, I attempt commands like sudo apt-get install example. Upon doing so I get notices that say things such as could not resolve host which I am assuming means I'm not connected to the Internet. Since I can not connect to the Internet, none of these responses are helpful to me. What can I do?

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  • Ubuntu 13.04/13.10 - low graphics mode/black screen after login

    - by Richard Stokes
    Since last week, my Ubuntu 13.04 installation started booting up in low graphics mode out of nowhere. I tried a number of solutions found on this site but to no avail. The other night, I decided to upgrade to 13.10 to see if the issue would be fixed in the process. Since then, the system starts fine, but when I login to my account, I'm just presented with a black screen. I switched to the terminal and did any necessary updates, but to no avail. I don't even know where to start debugging this issue, so I'd appreciate if someone could point me towards the first place to start looking?

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  • Broadcom 4313 Signal strength very low on an HP Pavilion dv4

    - by thegreyspot
    I have a HP pavilion dv4 4141US laptop running fresh ubuntu 11.10. This laptop has a broadcom 4313gn chipset for the network card. The network card is using the brcmsmac driver. Which, I heard else where on askUbuntu that its the best driver to be using for this card. I can connect to my network, however I have extremely low network signal. Right now I am right in front of the router, and I only get 72%. If i go to the room directly behind the router's wall, i get no signal, where as with windows 7 I get a nice 70% percent. UPDATE: I use WEP at home and an open wireless connection at work. Both have same result. Both are completely different routers. Also you G What can i do?

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  • Unstable Wifi and Spontaneous Low-graphic Error with Pavilion DV4

    - by Constant Dean
    I've been having numerous problems with connectivity through WiFi. It had been working for a few days and now it doesn't. On top of that around 40% of every time I turn on the laptop it shows "System running in low-graphics" error and I'm unable to view the desktop (sometimes not even able to access terminal), therefore having to manually power-down until it finally works. I use Ubuntu 12.10. nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: r8169 State: connected Default: yes HW Address: 84:34:97:6B:2E:D7 Capabilities: Carrier Detect: yes Speed: 10 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.10 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 DNS: 68.237.161.12 - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: rt2800pci State: unavailable Default: no HW Address: 68:94:23:50:A5:D9 Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points

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  • After low level formatting can microsoft track previously pirated windows installed on pc

    - by Neelabh
    am getting call from Microsoft and they are forcing me to purchase so many licensed software but my budget is not that much.. So they are asking for On-Site Audit (SAM Review)... So I did low level formatting of my All PC's and Installed Ubuntu. So can they track I installed pirated windows xp earlier on these system or I need to change hardware.. After formatting on what parameter Microsoft Track earlier piracy: 1) By any Harddisk ID 2) By any Motherboard ID 3) By any IP Address Please help me otherwise I have to borrow so much money for licensing fee. Thanks in Advance..

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  • HD 6770M low graphics mode after update (AGAIN)

    - by Pihkal
    I have Ubuntu 12.04 LTS (re)installed on this laptop: I've also installed the fglrx-drivers for my ATI card (using apt-get),it appeared to work fine,that is until i updated my distro. Once again i got the "low graphics mode" error when i booted into the new kernel,booting in the old kernel works fine however. When i look into the logs i see "no screen found". This is the second time i install Ubuntu and the second time i run into problems with my graphics. Reinstalling isn't a solution since the problem keeps comming back. My question now is: does anyone know a REAL solution for this issue ar at least knows what's causing it? Any help would be greatly appreciated.

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  • The system is running in low graphics mode error before ubuntu gets installed

    - by hellodear
    I am using Bootable USB for installing Ubuntu with Windows 8.1. I have put pendrive and then booting my USB. When it shows me to try Ubuntu or install Ubuntu. Then I press Try ubuntu and then it says" "The system is running in low graphics mode". Then I press Ok. Then it shows 4 options. Then again I click Ok. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. I am using Windows 8.1 with dedicated graphic card (Video card - AMD Radeon HD 8670M). Installing 12.04 LTS with pre-installe Windows 8.1 in a Dell Laptop 3537 inspiron.

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  • lightdm.conf content erased, now stuck in low graphics mode

    - by user79318
    This evening I was attempting to disable the guest account and something went awry. Currently on boot Ubuntu enters low graphics mode. No specific error report. What did I do? Before this error occurred I added a line of code in lightdm.conf to disable the guest account. I think I may have accidentally erased the contents of lightdm.conf. Not entirely sure. I troubleshooted for the past hour using various suggestions from other Questions to no avail.

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Memory mapped files and "soft" page faults. Unavoidable?

    - by Robert Oschler
    I have two applications (processes) running under Windows XP that share data via a memory mapped file. Despite all my efforts to eliminate per iteration memory allocations, I still get about 10 soft page faults per data transfer. I've tried every flag there is in CreateFileMapping() and CreateFileView() and it still happens. I'm beginning to wonder if it's just the way memory mapped files work. If anyone there knows the O/S implementation details behind memory mapped files I would appreciate comments on the following theory: If two processes share a memory mapped file and one process writes to it while another reads it, then the O/S marks the pages written to as invalid. When the other process goes to read the memory areas that now belong to invalidated pages, this causes a soft page fault (by design) and the O/S knows to reload the invalidated page. Also, the number of soft page faults is therefore directly proportional to the size of the data write. My experiments seem to bear out the above theory. When I share data I write one contiguous block of data. In other words, the entire shared memory area is overwritten each time. If I make the block bigger the number of soft page faults goes up correspondingly. So, if my theory is true, there is nothing I can do to eliminate the soft page faults short of not using memory mapped files because that is how they work (using soft page faults to maintain page consistency). What is ironic is that I chose to use a memory mapped file instead of a TCP socket connection because I thought it would be more efficient. Note, if the soft page faults are harmless please note that. I've heard that at some point if the number is excessive, the system's performance can be marred. If soft page faults intrinsically are not significantly harmful then if anyone has any guidelines as to what number per second is "excessive" I'd like to hear that. Thanks.

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  • Delphi 6 OleServer.pas Invoke memory leak

    - by Mike Davis
    There's a bug in delphi 6 which you can find some reference online for when you import a tlb the order of the parameters in an event invocation is reversed. It is reversed once in the imported header and once in TServerEventDIspatch.Invoke. you can find more information about it here: http://cc.embarcadero.com/Item/16496 somewhat related to this issue there appears to be a memory leak in TServerEventDispatch.Invoke with a parameter of a Variant of type Var_Array (maybe others, but this is the more obvious one i could see). The invoke code copies the args into a VarArray to be passed to the event handler and then copies the VarArray back to the args after the call, relevant code pasted below: // Set our array to appropriate length SetLength(VarArray, ParamCount); // Copy over data for I := Low(VarArray) to High(VarArray) do VarArray[I] := OleVariant(TDispParams(Params).rgvarg^[I]); // Invoke Server proxy class if FServer <> nil then FServer.InvokeEvent(DispID, VarArray); // Copy data back for I := Low(VarArray) to High(VarArray) do OleVariant(TDispParams(Params).rgvarg^[I]) := VarArray[I]; // Clean array SetLength(VarArray, 0); There are some obvious work-arounds in my case: if i skip the copying back in case of a VarArray parameter it fixes the leak. to not change the functionality i thought i should copy the data in the array instead of the variant back to the params but that can get complicated since it can hold other variants and seems to me that would need to be done recursively. Since a change in OleServer will have a ripple effect i want to make sure my change here is strictly correct. can anyone shed some light on exactly why memory is being leaked here? I can't seem to look up the callstack any lower than TServerEventDIspatch.Invoke (why is that?) I imagine that in the process of copying the Variant holding the VarArray back to the param list it added a reference to the array thus not allowing it to be release as normal but that's just a rough guess and i can't track down the code to back it up. Maybe someone with a better understanding of all this could shed some light?

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  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

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  • Why does IHttpAsyncHandler leak memory under load?

    - by Anton
    I have noticed that the .NET IHttpAsyncHandler (and the IHttpHandler, to a lesser degree) leak memory when subjected to concurrent web requests. In my tests, the development web server (Cassini) jumps from 6MB memory to over 100MB, and once the test is finished, none of it is reclaimed. The problem can be reproduced easily. Create a new solution (LeakyHandler) with two projects: An ASP.NET web application (LeakyHandler.WebApp) A Console application (LeakyHandler.ConsoleApp) In LeakyHandler.WebApp: Create a class called TestHandler that implements IHttpAsyncHandler. In the request processing, do a brief Sleep and end the response. Add the HTTP handler to Web.config as test.ashx. In LeakyHandler.ConsoleApp: Generate a large number of HttpWebRequests to test.ashx and execute them asynchronously. As the number of HttpWebRequests (sampleSize) is increased, the memory leak is made more and more apparent. LeakyHandler.WebApp TestHandler.cs namespace LeakyHandler.WebApp { public class TestHandler : IHttpAsyncHandler { #region IHttpAsyncHandler Members private ProcessRequestDelegate Delegate { get; set; } public delegate void ProcessRequestDelegate(HttpContext context); public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object extraData) { Delegate = ProcessRequest; return Delegate.BeginInvoke(context, cb, extraData); } public void EndProcessRequest(IAsyncResult result) { Delegate.EndInvoke(result); } #endregion #region IHttpHandler Members public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { Thread.Sleep(10); context.Response.End(); } #endregion } } LeakyHandler.WebApp Web.config <?xml version="1.0"?> <configuration> <system.web> <compilation debug="false" /> <httpHandlers> <add verb="POST" path="test.ashx" type="LeakyHandler.WebApp.TestHandler" /> </httpHandlers> </system.web> </configuration> LeakyHandler.ConsoleApp Program.cs namespace LeakyHandler.ConsoleApp { class Program { private static int sampleSize = 10000; private static int startedCount = 0; private static int completedCount = 0; static void Main(string[] args) { Console.WriteLine("Press any key to start."); Console.ReadKey(); string url = "http://localhost:3000/test.ashx"; for (int i = 0; i < sampleSize; i++) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.BeginGetResponse(GetResponseCallback, request); Console.WriteLine("S: " + Interlocked.Increment(ref startedCount)); } Console.ReadKey(); } static void GetResponseCallback(IAsyncResult result) { HttpWebRequest request = (HttpWebRequest)result.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result); try { using (Stream stream = response.GetResponseStream()) { using (StreamReader streamReader = new StreamReader(stream)) { streamReader.ReadToEnd(); System.Console.WriteLine("C: " + Interlocked.Increment(ref completedCount)); } } response.Close(); } catch (Exception ex) { System.Console.WriteLine("Error processing response: " + ex.Message); } } } }

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  • MODI leaking memory

    - by Khragg
    I have an app where I'm using MODI 2007 to OCR several multi-page tiff files. I have found that when I kick it off on a directory that contains several good tiffs but also some tiffs that cannot be opened in Windows Picture and Fax Viewer, then MODI also fails to OCR those "bad" tiffs. When this happens, the app is unable to reclaim any of the memory that was used by MODI to OCR those tiffs. After the tool tries to OCR too many of these "bad" tiffs, the machine runs out of memory and the app crashes. I have tried several code fixes from the web that supposedly fix any MODI memory leaks, but so far none have worked for me. I am pasting in the part of the code below that does the OCRing: StringBuilder strRecText = new StringBuilder(10000); MODI.Document doc1 = new MODI.Document(); doc1.Create(name); try { doc1.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); // this will ocr all pages of a multi-page tiff file } catch (Exception e) { doc1.Close(false); // clean up if (doc1 != null) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } } MODI.Images images = doc1.Images; for (int imageCounter = 0; imageCounter < images.Count; imageCounter++) { if (imageCounter > 0) { if (!noPageBreakFlag) { strRecText.Append((char)pageBreakChar); } } MODI.Image image = (MODI.Image)images[imageCounter]; MODI.Layout layout = image.Layout; strRecText.Append(layout.Text); GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (layout != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(layout); layout = null; } if (image != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(image); image = null; } } File.AppendAllText(ocrFile, strRecText.ToString()); // write the OCR file out to disk GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); if (images != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(images); images = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers(); doc1.Close(false); // clean up if (doc1 != null) { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(doc1); doc1 = null; } GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); GC.WaitForPendingFinalizers();

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  • SQL SERVER – Disk Space Monitoring – Detecting Low Disk Space on Server

    - by Pinal Dave
    A very common question I often receive is how to detect if the disk space is running low on SQL Server. There are two different ways to do the same. I personally prefer method 2 as that is very easy to use and I can use it creatively along with database name. Method 1: EXEC MASTER..xp_fixeddrives GO Above query will return us two columns, drive name and MB free. If we want to use this data in our query, we will have to create a temporary table and insert the data from this stored procedure into the temporary table and use it. Method 2: SELECT DISTINCT dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO The above query will give us three columns: drive logical name, drive letter and free space in MB. We can further modify above query to also include database name in the query as well. SELECT DISTINCT DB_NAME(dovs.database_id) DBName, dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO This will give us additional data about which database is placed on which drive. If you see a database name multiple times, it is because your database has multiple files and they are on different drives. You can modify above query one more time to even include the details of actual file location. SELECT DISTINCT DB_NAME(dovs.database_id) DBName, mf.physical_name PhysicalFileLocation, dovs.logical_volume_name AS LogicalName, dovs.volume_mount_point AS Drive, CONVERT(INT,dovs.available_bytes/1048576.0) AS FreeSpaceInMB FROM sys.master_files mf CROSS APPLY sys.dm_os_volume_stats(mf.database_id, mf.FILE_ID) dovs ORDER BY FreeSpaceInMB ASC GO The above query will now additionally include the physical file location as well. As I mentioned earlier, I prefer method 2 as I can creatively use it as per the business need. Let me know which method are you using in your production server. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • RAM caching causes severe performance drops

    - by B T
    I have read plenty of threads on memory caching and the standard response of "large cache is good, it shouldn't effect performance", "the kernel knows best". I have recently upgraded from 12.04 to 12.10 and changed from VirtualBox to VMware Workstation and the performance differences are severe (I suspect it is because of the latter). When I am running my virtual machine the system load monitor graph shows less than 50% memory usage generally. System load indicator is showing me that the rest of my RAM is used in the cache all the time. Plain and simple this is the comparison: BEFORE Cache was very sparingly used, pretty much none of my memory usage was the cache Swappiness was 0 (caused my memory to be used first, then swap only if needed) Performance was quite good and logical RAM was used fully first, caching was minimal. I could run enough software to utilize my full 4GB of RAM without any performance degradation whatsoever Swap space was then used as needed which was obviously slower (I am on a HDD) but was still usable when the current program was loaded into memory AFTER Cache is used to fill the full 4GB as soon as my virtual machine is run Swappiness is 0 (same behaviour as before but cache uses full memory straight away) Performance is terrible and unusable while running Ubuntu software Basic things like changing windows takes 2 minutes + Changing screens happens frame by frame over sometimes up to 5 minutes Cannot run an IDE and VM like I could with ease before So basically, any suggestions on how to take my performance back to how it was before while keeping my current setup? My suspicion is VMWare is the problem, but how do I see what is tied to the use of the cache? Surely there is a way to control this behaviour in software as polished as VMware? Thanks EDIT: Could also be important to note that the behaviour differs depending on whether VMware is open or closed. If VMware is open, then the ram will lock at like 50% and 50% cache and go into the complete lock up mentioned above. Contrastingly, if VMware is closed (after being open), then the RAM will continue to rise as it needs / cache will stay as the complete remaining memory and there is no noticeable performance degradation.

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  • System in low-graphics mode

    - by Artem Moskalev
    I am totally new to Linux, and Ubuntu. I bought ASUS X53E Notebook, erased Windows and installed Ubuntu. First it worked ok. Then when I started working with it, i opened the terminal, entered sudo chmod 666 usr and then all the icons from the main panel disappeared + the whole system stopped responding. I decided to restart the system. When restarted, a message appears: the system is running in low graphics mode and below it: Your screen, graphics card and input device setting could not be detected correctly. You will need to configure it yourself. But the "OK" button is disabled and if I press any buttons nothing happens. If I enter Ctrl-Alt-F2 it opens the bash terminal. But there commands sudo or apt-get are not found and it says that permission denied if i try to enter any folder like cd /usr If I enter the su command it asks for the password I don't know. When encountering this problem first, I reinstalled the whole Ubuntu. but today it happened again just the same. What shall I do? maybe there is something wrong with the hardware? If I need to install another distribution of Linux could you recommend one? but I'd rather stick to Debian releases like Ubuntu. so how do I fix the problem? PS: Please give answers in simple terms because am a newbie so i don't know what goes where yet.

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