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  • how do I initialize a float to its max/min value?

    - by Faken
    How do I hard code an absolute maximum or minimum value for a float or double? I want to search out the max/min of an array by simply iterating through and catching the largest. There are also positive and negative infinity for floats, should I use those instead? If so, how do I denote that in my code?

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  • Undetermined type conversion in VB.NET 2008

    - by user337501
    I figured this would be a quick google, but extensive searching hasnt yielded any results. Everything about type conversion seems to dance around this concept. I want to get the type of variable "a", and make a new variable named "b" of that type. Otherwise I could have "a" as a type already declared and "b" simply as an Object, then try to cast "b" to the type of "a". Dim a As Integer Dim b As Whatever a Is OR TryCast(b, Whatever a Is) I would also like to make the conversion using a variable representation of the type, but cant find info on how to do that either. Sorta like: Dim a As Integer Dim b As Object Dim t As Type t = a.GetType() TryCast(b, t) Realizing I'm completely misusing TryCast here, I'm mostly trying to get my goal across. I figured it would be an easy quick thing to do but I cant really find any specific info on it. Any ideas?

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  • Perfect hash in Scala.

    - by Lukasz Lew
    I have some class C: class C (...) { ... } I want to use it to index an efficient map. The most efficient map is an Array. So I add a "global" "static" counter in companion object to give each object unique id: object C { var id_counter = 0 } In primary constructor of C, with each creation of C I want to remember global counter value and increase it. Question 1: How to do it? Now I can use id in C objects as perfect hash to index array. But array does not preserve type information like map would, that a given array is indexed by C's id. Question 2: Is it possible to have it with type safety?

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  • Data Structures for Junior Java Developer

    - by user1639637
    Ok,still learning Arrays. I wrote this code which fills the array named "rand" with random numbers between 0 and 1( exclusive). I want to start learning Complexity. the For loop executes n times (100 times) ,every time it takes O(1) time,so the worse case scenario is O(n),am I right? Also,I used ArrayList to store the 100 elements and I imported "Collections" and used Collections.sort() method to sort the elements. import java.util.Arrays; public class random { public static void main(String args[]) { double[] rand=new double[10]; for(int i=0;i<rand.length;i++) { rand[i]=(double) Math.random(); System.out.println(rand[i]); } Arrays.sort(rand); System.out.println(Arrays.toString(rand)); } } ArrayList: import java.util.ArrayList; import java.util.Collections; public class random { public static void main(String args[]) { ArrayList<Double> MyArrayList=new ArrayList<Double>(); for(int i=0;i<100;i++) { MyArrayList.add(Math.random()); } Collections.sort(MyArrayList); for(int j=0;j<MyArrayList.size();j++) { System.out.println(MyArrayList.get(j)); } } }

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  • LINQ Group By to project into a non-anonymous type?

    - by vikp
    Hi, I have the following LINQ example: var colorDistribution = from product in ctx.Products group product by product.Color into productColors select new { Color = productColors.Key, Count = productColors.Count() }; All this works and makes perfect sense. What I'm trying to achieve is to group by into a strong type instead of anonymous type. For example I have a ProductColour class and I would like to Group into a List<ProductColour> Is this possible? Thank you

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  • Newbie C# Question about float/int/text type formatting

    - by user563501
    Hey everybody, I'm a total C# newb with a light (first year CS) background in Python. I wrote a console program in Python for doing marathon pace running calculations and I'm trying to figure out the syntax for this in C# using Visual Studio 2010. Here's a chunk of what I've got so far: string total_seconds = ((float.Parse(textBox_Hours.Text) * 60 * 60) + (float.Parse(textBox_Minutes.Text) * 60) + float.Parse(textBox_Seconds.Text)).ToString(); float secs_per_unit = ((float)(total_seconds) / (float)(textBox_Distance.Text)); float mins_per_unit = (secs_per_unit / 60); string pace_mins = (int)mins_per_unit.ToString(); string pace_secs = (float.Parse(mins_per_unit) - int.Parse(mins_per_unit) * 60).ToString(); textBox_Final_Mins.Text = pace_mins; textBox_Final_Secs.Text = pace_mins; Imagine you have a running pace of 8 minutes and 30 seconds per mile. secs_per_unit would be 510, mins_per_unit would be 8.5. pace_mins would simply be 8 and pace_secs would be 30. In Python I'd just convert variables from a float to a string to get 8 instead of 8.5, for example; hopefully the rest of the code gives you an idea of what I've been doing. Any input would be appreciated.

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  • Best way to determine variable type and treat each one differently in F#

    - by James Black
    I have a function that will create a select where clause, but right now everything has to be a string. I would like to look at the variable passed in and determine what type it is and then treat it properly. For example, numeric values don't have single quotes around them, option type will either be null or have some value and boolean will actually be zero or one. member self.BuildSelectWhereQuery (oldUser:'a) = let properties = List.zip oldUser.ToSqlValuesList sqlColumnList let init = false, new StringBuilder() let anyChange, (formatted:StringBuilder) = properties |> Seq.fold (fun (anyChange, sb) (oldVal, name) -> match(anyChange) with | true -> true, sb.AppendFormat(" AND {0} = '{1}'", name, oldVal) | _ -> true, sb.AppendFormat("{0} = '{1}'", name, oldVal) ) init formatted.ToString() Here is one entity: type CityType() = inherit BaseType() let mutable name = "" let mutable stateId = 0 member this.Name with get() = name and set restnameval=name <- restnameval member this.StateId with get() = stateId and set stateidval=stateId <- stateidval override this.ToSqlValuesList = [this.Name; this.StateId.ToString()] So, if name was some other value besides a string, or stateId can be optional, then I have two changes to make: How do I modify ToSqlValuesList to have the variable so I can tell the variable type? How do I change my select function to handle this? I am thinking that I need a new function does the processing, but what is the best FP way to do this, rather than using something like typeof?

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  • Access to an inner type

    - by sohum
    A colleague of mine posted a question on an internal forum which got me thinking about whether this was possible through C#. Basically, he's got an interface as follows: public interface IProvider<T> { T GetT(); } Is it possible to use something that implements that interface as a type parameter to another generic class and have access to the type T without re-specifying it? For example: public class Foo<P> where P : IProvider<T> { P p; T GetInnerT() { return p.GetT(); } } This does not compile, because the type T is not defined and hence can't be used as a parameter for IProvider. Is something like this even possible? Just curious!

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  • base64-Encoding breaks smime-encrypted emaildata

    - by Streuner
    I'm using Mime::Lite to create and send E-Mails. Now I need to add support for S/Mime-encryption and finally could encrypt my E-Mail (the only Perllib I could install seems broken, so I'm using a systemcall and openssl smime), but when I try to create a mime-object with it, the E-Mail will be broken as soon as I set the Content-Transfer-Encoding to base64. To make it even more curious, it happens only if I set it via $myMessage->attr. If I'm using the constructor -new everything is fine, besides a little warning which I suppress by using MIME::Lite->quiet(1); Is it a bug or my fault? Here are the two ways how I create the mime-object. Setting the Content-Transfer-Encoding via construtor and suppress the warning: MIME::Lite->quiet(1); my $msgEncr = MIME::Lite->new(From =>'[email protected]', To => '[email protected]', Subject => 'SMIME Test', Data => $myEncryptedMessage, 'Content-Transfer-Encoding' => 'base64'); $msgEncr->attr('Content-Disposition' => 'attachment'); $msgEncr->attr('Content-Disposition.filename' => 'smime.p7m'); $msgEncr->attr('Content-Type' => 'application/x-pkcs7-mime'); $msgEncr->attr('Content-Type.smime-type' => 'enveloped-data'); $msgEncr->attr('Content-Type.name' => 'smime.p7m'); $msgEncr->send; MIME::Lite->quiet(0); Setting the Content-Transfer-Encoding via $myMessage->attr which breaks the encrypted Data, but won't cause a warning: my $msgEncr = MIME::Lite->new(From => '[email protected]', To => '[email protected]', Subject => 'SMIME Test', Data => $myEncryptedMessage); $msgEncr->attr('Content-Disposition' => 'attachment'); $msgEncr->attr('Content-Disposition.filename' => 'smime.p7m'); $msgEncr->attr('Content-Type' => 'application/x-pkcs7-mime'); $msgEncr->attr('Content-Type.smime-type' => 'enveloped-data'); $msgEncr->attr('Content-Type.name' => 'smime.p7m'); $msgEncr->attr('Content-Transfer-Encoding' => 'base64'); $msgEncr->send; I just don't get why my message is broken when I'm using the attribute-setter. Thanks in advance for your help! Besides that i'm unable to attach any file to this E-Mail without breaking the encrypted message again.

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  • Bound a treeview control to user-defined complex type using EF 4

    - by GIbboK
    Hi, I use Asp.net, SQL 2008 and EF 4. I need display hierarchy data in a treeview control, Data is stored in a DB that use HierarchyId. Unfortunately, EF4 doesn't support HierarchyId. So in this case, I thought to have a stored procedure that deals with my hierarchy and return a result set back to EF that EF4 can turn into a collection of user-defined complex type that can then be bound directly to the treeview control. I imported a SPROC in EF 4 using Import Function and now I have a Complex DataType called: CategoryHierarchy_Result An image of my Model: Here some data from the Complex Type (in a GridView for example GridView1.DataSource = context.CategoryHierarchy(1);): My questions is: How to display my data from my Complex Type in a TreeView Control, showing a Tree structure that respect CategoryNodeString? I am a beginner an I never use TreeView before, any help or resource would be appreciated! Thanks!. Here some useful resource: http://www.robbagby.com/entity-framework/entity-framework-modeling-action-stored-procedures/

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  • c# Reflection - Find the Generic Type of a Collection

    - by Andy Clarke
    Hi, I'm reflecting a property 'Blah' its Type is ICollection public ICollection<string> Blah { get; set; } private void button1_Click(object sender, RoutedEventArgs e) { var pi = GetType().GetProperty("Blah"); MessageBox.Show(pi.PropertyType.ToString()); } This gives me (as you'd expect!) ICollection<string> ... But really I want to get the collection type i.e. ICollection (rather than ICollection<string>) - does anyone know how i'd do this please?

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  • .NET Conditional Callback on a type.

    - by Mahesh
    I have a stock price which changes by nature all the time. And, there will be many users who wants to buy that stock. Let's say that the stock price is started at 10 and let's say, 30 people bid for 10.98, 20 people bid for 7.45, 100 people bid for 8.99. During the day, the stock price can touch any of these values, and if that happens, I want to execute all the orders for users who quoted that price. Technically, I am storing in a List. Whenever the price changes, I am checking against all the values in the list and executing those that satisfy the quoted price. Class Bids { string stockname; double quote; } Is there any better alternative way to callback the satisfied items in the list rather than checking all the items whenever there is a change?? If storing in a list is not right way of doing it, let me know the best way.

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  • Why do some people prefer "T const&" over "const T&"?

    - by Michael Aaron Safyan
    So, I realize that const T& and T const& are identical and both mean a reference to a const T. In both cases, the reference is also constant (references cannot be reassigned, unlike pointers). I've observed, in my somewhat limited experience, that most C++ programmers use const T&, but I have come across a few people who use T const&. Is this just a personal preference? Why is one chosen over the other?

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  • Why do C++ streams use char instead of unsigned char?

    - by Johannes Schaub - litb
    I've always wondered why the C++ Standard library has instantiated basic_[io]stream and all its variants using the char type instead of the unsigned char type. char means (depending on whether it is signed or not) you can have overflow and underflow for operations like get(), which will lead to implementation-defined value of the variables involved. Another example is when you want to output a byte, unformatted, to an ostream using its put function. Any ideas? Note: I'm still not really convinced. So if you know the definitive answer, you can still post it indeed.

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  • How to change a variable type in C#?

    - by Mosho Mulan
    I wanted to use something like this: if(x==5) { var mydb= ........ ; } else { var mydb = ........ ; } but it didn't work because I can't declare a variable inside if statement. So I tried to do this: var mydb; if (x==5) { mydb= ............. ; } else { mydb=.............; } but id didn't work either because I had to initialize the variable (mydb). So the question is: I don't necessarily know the type of the variable, can I declare it anyway and then change the type inside the if statement?

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  • Can't get KnownType to work with WCF

    - by Kelly Cline
    I have an interface and a class defined in separate assemblies, like this: namespace DataInterfaces { public interface IPerson { string Name { get; set; } } } namespace DataObjects { [DataContract] [KnownType( typeof( IPerson ) ) ] public class Person : IPerson { [DataMember] public string Name { get; set; } } } This is my Service Interface: public interface ICalculator { [OperationContract] IPerson GetPerson ( ); } When I update my Service Reference for my Client, I get this in the Reference.cs: public object GetPerson() { return base.Channel.GetPerson(); I was hoping that KnownType would give me IPerson instead of "object" here. I have also tried [KnownType( typeof( Person ) ) ] with the same result. I have control of both client and server, so I have my DataObjects (where Person is defined) and DataInterfaces (where IPerson is defined) assemblies in both places. Is there something obvious I am missing? I thought KnownType was the answer to being able to use interfaces with WCF. ----- FURTHER INFORMATION ----- I removed the KnownType from the Person class and added [ServiceKnownType( typeof( Person ) ) ] to my service interface, as suggested by Richard. The client-side proxy still looks the same, public object GetPerson() { return base.Channel.GetPerson(); , but now it doesn't blow up. The client just has an "object", though, so it has to cast it to IPerson before it is useful. var person = client.GetPerson ( ); Console.WriteLine ( ( ( IPerson ) person ).Name );

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  • Converting between unsigned and signed int safely

    - by polemic
    I have an interface between a client and a server where a client sends (1) an unsigned value, and (2) a flag which indicates if value is signed/unsigned. Server would then static cast unsigned value to appropriate type. I later found out that this is implementation defined behavior and I've been reading about it but I couldn't seem to find an appropriate solution that's completely safe? I've read about type punning, pointer conversions, and memcpy. Would simply using a union type work? A UnionType containing signed and unsigned int, along with the signed/unsigned flag. For signed values, client sets the signed part of the union, and server reads the signed part. Same for the unsigned part. Or am I completely misunderstanding something? Side question: how do I know the specific behavior in this case for a specific scenario, e.g. windriver diab on PPC? I'm a bit lost on how to find such documentation.

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  • C# 4.0 dynamics

    - by mehanik
    Hi. Code bellow is working well until I have class ClassSameAssembly in same assembly as class Program. But when I move class ClassSameAssembly to separate assembly I have runtime error. Is it posible to resolve it? using System; namespace ConsoleApplication2 { public static class ClassSameAssembly { public static dynamic GetValues() { return new { Name = "Michael", Age = 20 }; } } internal class Program { private static void Main(string[] args) { var d = ClassSameAssembly.GetValues(); Console.WriteLine("{0} is {1} years old", d.Name, d.Age); } } }

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  • Is there a term for this concept, and does it exist in a static-typed language?

    - by Strilanc
    Recently I started noticing a repetition in some of my code. Of course, once you notice a repetition, it becomes grating. Which is why I'm asking this question. The idea is this: sometimes you write different versions of the same class: a raw version, a locked version, a read-only facade version, etc. These are common things to do to a class, but the translations are highly mechanical. Surround all the methods with lock acquires/releases, etc. In a dynamic language, you could write a function which did this to an instance of a class (eg. iterate over all the functions, replacing them with a version which acquires/releases a lock.). I think a good term for what I mean is 'reflected class'. You create a transformation which takes a class, and returns a modified-in-a-desired-way class. Synchronization is the easiest case, but there are others: make a class immutable [wrap methods so they clone, mutate the clone, and include it in the result], make a class readonly [assuming you can identify mutating methods], make a class appear to work with type A instead of type B, etc. The important part is that, in theory, these transformations make sense at compile-time. Even though an ActorModel<T> has methods which change depending on T, they depend on T in a specific way knowable at compile-time (ActorModel<T> methods would return a future of the original result type). I'm just wondering if this has been implemented in a language, and what it's called.

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