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  • Ruby: having callbacks on 'attr' objects

    - by JP
    Essentially I'm wondering how to place callbacks on objects in ruby, so that when an object is changed in anyway I can automatically trigger other changes: class MyClass attr_reader :proxy def proxy=(string_proxy = "") begin @proxy = URI.parse("http://"+((string_proxy.empty?) ? ENV['HTTP_PROXY'] : string_proxy)) @http = Net::HTTP::Proxy.new(@proxy.host,@proxy.port) rescue @http = Net::HTTP end end end m = MyClass.new m.proxy = "myproxy.com:8080" p m.proxy # => <URI: @host="myproxy.com" @port=8080> # However changing m.proxy will not change the @http variable, as proxy= is not being called. # Desired functionality: m.proxy = nil # Now @http.class is Net::HTTP, not Net::HTTP::Proxy

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  • I'd want a method to be called only by objects of a specific class

    - by mp
    Suppose you have this class: public class A { private int number; public setNumber(int n){ number = n; } } I'd like the method setNumber could be called only by objects of a specific class. Does it make sense? I know it is not possible, is it? Which are the design alternatives? Some well known design pattern? Sorry for the silly question, but I'm a bit rusty in OO design.

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  • Sending JSON content type in from JavaScript objects ( jQuery ajax )

    - by smartnut007
    I am having trouble sending JavaScript objects as a http request that only accepts json content-type. i.e "application/json" or "text/json" But, I am not sure why data2 ( stringified json ) works fine But, data1 ( json object ) does throws 400 ( Bad Request ). i.e I am not sure jQuery does not serialize the json object to a valid json string for the server to process. var data1 = ({ rating : 3 }); //does not work var data2 = '{ "rating" : 3}'; //works fine $.ajax({ url : "/rate", data : data1, type : "POST", contentType: "application/json", success: function(json){ console.log("Ajax Return :"+json); } });

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • odd behavior with java collections of parameterized Class objects

    - by Paul
    Ran into some questionable behavior using lists of parameterized Class objects: ArrayList<Class<String>> classList = new ArrayList<Class<String>>(); classList.add(Integer.class); //compile error Class intClass = Integer.class; classList.add(intClass); //legal apparently, as long as intClass is not parameterized Found the same behavior for LinkedList, haven't tried other collections. Is it like this for a reason? Or have I stumbled on something?

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Save objects to a database?

    - by Eric
    So far in my .Net coding adventures I've only had a need to save information to files. So I've used XmlSerializer and DataContractSerializer to serialize attributed classes to XML files. My next project, however, requires that I save and retrieve information from a SQL server database. I'm wondering what my options are for doing this. The current version of the app, which was not created by me, uses a lot of hard coded SQL commands. But now I'm trying to avoid doing anything where I have to read or write individual fields to or from the database or objects. I especially want to avoid a lot of hard coded SQL in my code. I like how the serializer classes just figure out how to read and write XML files based on the attributes and or public properties of the class. Is there something similar for a database rather then XML?

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • Find objects between two dates MongoDB

    - by Tom
    I've been playing around storing tweets inside mongodb, each object looks like this: { "_id" : ObjectId("4c02c58de500fe1be1000005"), "contributors" : null, "text" : "Hello world", "user" : { "following" : null, "followers_count" : 5, "utc_offset" : null, "location" : "", "profile_text_color" : "000000", "friends_count" : 11, "profile_link_color" : "0000ff", "verified" : false, "protected" : false, "url" : null, "contributors_enabled" : false, "created_at" : "Sun May 30 18:47:06 +0000 2010", "geo_enabled" : false, "profile_sidebar_border_color" : "87bc44", "statuses_count" : 13, "favourites_count" : 0, "description" : "", "notifications" : null, "profile_background_tile" : false, "lang" : "en", "id" : 149978111, "time_zone" : null, "profile_sidebar_fill_color" : "e0ff92" }, "geo" : null, "coordinates" : null, "in_reply_to_user_id" : 149183152, "place" : null, "created_at" : "Sun May 30 20:07:35 +0000 2010", "source" : "web", "in_reply_to_status_id" : { "floatApprox" : 15061797850 }, "truncated" : false, "favorited" : false, "id" : { "floatApprox" : 15061838001 } How would I write a query which checks the *created_at* and finds all objects between 18:47 and 19:00? Do I need to update my documents so the dates are stored in a specific format? Thanks

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  • C# Multi threading- Move objects between threads

    - by Grant
    Hi, i am working with a winforms control that is both a GUI element and also does some internal processing that has not been exposed to the developer. When this component is instantiated it may take between 5 and 15 seconds to become ready so what i want to do is put it on another thread and when its done bring it back to the gui thread and place it on my form. The problem is that this will (and has) cause a cross thread exception. Normally when i work with worker threads its just with simple data objects i can push back when processing is complete and then use with controls already on the main thread but ive never needed to move an entire control in this fashion. Does anyone know if this is possible and if so how? If not how does one deal with a problem like this where there is the potential to lock the main gui?

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  • Optimal way to initialize varying objects

    - by John Smith
    I have to initialize a lot of different types of objects based on an integer parameter. They all have the same overall initialization methods. At the moment I have the following code #def APPLE 1 #def PEAR 2 switch (t) { case APPLE: newobj = [[FApple alloc] init]; break; case PEAR: newobj = [[FPear] alloc] init]; break; default: retobj = nil; } I believe there must be a better way to do this. When I add FOrange I have to go and add another line here. What would be a better way?

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  • sort a list of objects based on runtime property

    - by jijo
    I have an arraylist of VOs. These objects have many properties and corresponding get/set methods. I want to sort this array list based on a property which I'll be getting in runtime. Let me explain in detail. My VO is like this public class Employee { String name; String id; private String getName() { return name; } private String getId() { return id; } } I will be getting a string ‘sort’ in runtime, which can be either ‘id’ of ‘name’. I want to sort the list based on the value of the string. I have tried to use comparator and reflection together, but no luck. I don’t want to use an if loop and create new comparator classes. Any other thoughts?

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  • Best practice for creating objects used in for/foreach loops

    - by StupidDeveloper
    Hi! What's the best practice for dealing with objects in for or foreach loops? Should we create one object outside the loops and recreate it all over again (using new... ) or create new one for every loop iteration? Example: foreach(var a in collection) { SomeClass sc = new SomeClass(); sc.id = a; sc.Insert(); } or SomeClass sc = null; foreach(var a in collection) { sc = new SomeClass(); sc.id = a; sc.Insert(); } Which is better?

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  • Accessing primitive properties from objects stored in a NSDictionary

    - by ChrisS
    Apologies if this is a basic question, I am just starting with Objective-C and trying to wrap things around in my head! I have a simple class of the form: @interface Whatever : NSObject { int somePrimitive; SomeObject* someObject; } @property (nonatomic) int somePrimitive; @property (nonatomic, retain) SomeObject* someObject; The class is more involved that this, but this illustrates the purpose. When I store instances of this class in a NSMutableDictionary: Whatever *whatever = [[Whatever alloc] init]; whatever.somePrimitive = 1; whatever.someObject = ...; [myDictionary setObject:whatever forKey:@"someKey"]; and then try to retrieve the object later: Whatever *result = [myDictionary valueForKey:@"someKey"]; then, result.someObject is ok to reference but, result.somePrimitive crashes. Does the NSDictionary not copy over the primitives of the object? Is the rule that the object stored in a dictionary should only contain objects?

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  • MS Access Crashed an now all Form objects and code modules are missing

    - by owlie
    I was adding a form to our Access 07 db. I copied an existing form to use as a template, renamed it, and saved it. I opened a different form to check something and Access crashed. When I reopened the database it says: "Access has detected that this database is in an inconsistent state, and will attempt to recover the database." etc. When it reopened - all forms and reports were missing. Saved queries remain. The error message states that object recovery failures will be noted in a Recovery Errors table - but this table wasn't created. The links to the be database remained intact. The database is split - I was experimenting with a form on a front-end copy which might have something to do with it. Any ideas what would cause this (I can see loosing recent work - but nixing all form objects?!) And is there any chance of recovery?

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  • In Blackberry, how are shared objects in runtimestore recognized by other applications

    - by Carbonizer
    In Blackberry Runtime Store, when sharing objects between applications. How can we call methods of the shared object in another application, if the object itself is not recognized in the other application ? i am getting a runtime error when object gets typecasted, as that object is not defined in the calling applicatoin . If i typecast it to super interface and have the interface in another application. When i call getClass() on the object returned from the runtimestore. It shows as concrete class instance stored in the RunTimeStore. How can a share a object in runtimestore and use it across different applications ?

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  • Group Objects by Common Key

    - by Marshmellow1328
    I have a list of Customers. Each customer has an address and some customers may actually have the same address. My ultimate goal is to group customers based on their address. I figure I could either put the customers in some sort of list-based structure and sort on the addresses, or I could drop the objects into some sort of map that allows multiple values per key. I will now make a pretty picture: List: A1 - C1, A1 - C2, A2 - C3, A3 - C4, A3 - C5 Map: A1 A2 A3 C1 C3 C4 C2 C5 Which option (or any others) do you see as the best solution? Are there any existing classes that will make development easier?

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  • Struct like objects in Java

    - by cdv
    Is it completely against the Java way to create struct like objects? class SomeData1 { public int x; public int y; } I can see a class with accessors and mutators being more Java like. class SomeData2 { int getX(); void setX(int x); int getY(); void setY(int y); private int x; private int y; } The class from the first example is notationally convenient. // a function in a class public int f(SomeData1 d) { return (3 * d.x) / d.y; } This is not as convenient. // a function in a class public int f(SomeData2 d) { return (3 * d.getX()) / d.getY(); }

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  • Making interactive touch objects on Android

    - by Greenhouse_Gases
    I've never built a game before, and I've not programmed for Android before but am looking to do so over the summer by building a game. What type of object do I use for a shape that I want the user to be able to drag around the screen for instance using touch gestures? How do I tie together the MotionEvent, View and Graphics2D to make objects drawn on screen that can be interacted with? I imagine this will use ActionListeners / Handlers but I'm a bit confused at this stage... A simple breakdown of steps would be much appreciated. Thanks

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  • iPhone - At user event create objects in the view

    - by insaneshow
    Hello, I am new to iPhone programming, so I think part of the problem is that I don't know what I really want to google to find my answer. I am looking for a method that allows a user to draw a line on the screen. There is no guarantee that it will be straight, it can be curved or whatever. I was thinking that I could create some small square image, and then as they draw, place them into a NSset. But I am not really sure how to communicate each new object up to the view. Up to this point, I've just been messing around with objects I put on the view and then assign movement to those, this is my first jump into on-the-fly object creation. It might be that I just need to jump into a class/object type or even a tutorial, any guidance would be great. Thanks!

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  • Persisting Serializable Objects in Hibernate

    - by VeeArr
    I am attempting to persist objects that contain some large Serializable types. I want Hibernate to automatically generate my DDL (using Hibernate annotations). For the most part, this works, but the default database column type used by Hibernate when persisting these types is tinyblob. Unfortunately, this causes crashes when attempting to persist my class, because these types will not fit within the length of tinyblob. However, if I manually set the type (using @Column(columnDefinition="longblob")), it works fine. Is there any way to make the default binary type longblob instead of tinyblob, so that I don't need to manually specify the @Column annotation on each field?

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  • add objects with different name through for loop

    - by Gandalf StormCrow
    What is the best way to do the following: List<MyObject> list = new LinkedList<MyObject>(); for(int i=0; i<30;i++) { MyObject o1 = new MyObject(); list.add(o1); } But the things is I don't wanna create objects with same name, I wanna create them with different name like o1,o2,o3,o4,o5,o6,o7,o8,o9,o10 and I wanna add each to the list. What is the best way to do this ?

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  • Calculate sum of objects for each unique object property in Ruby

    - by macek
    I was helping with an answer in this question and it sparked a question of my own. Pie is an object that has a pieces array made of of PiePiece objects. Each PiePiece has a flavor attribute How do I create a hash that looks like this: # flavor => number of pieces { :cherry => 3 :apple => 1 :strawberry => 2 } This works, but I think it could be improved def inventory hash = {} pieces.each do |p| hash[p.flavor] ||= 0 hash[p.flavor] += 1 end hash end Any ideas?

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  • Methods for deep cloning objects in C#

    - by Anry
    I have a class: public class Order : BaseEPharmObject { public Order() { } public virtual Guid Id { get; set; } public virtual DateTime Created { get; set; } public virtual DateTime? Closed { get; set; } public virtual OrderResult OrderResult { get; set; } public virtual decimal Balance { get; set; } public virtual Customer Customer { get; set; } public virtual Shift Shift { get; set; } public virtual Order LinkedOrder { get; set; } public virtual User CreatedBy { get; set; } public virtual decimal TotalPayable { get; set; } public virtual IList<Transaction> Transactions { get; set; } public virtual IList<Payment> Payments { get; set; } } I need to clone objects of class Order. How to implement a deep copy right in the base class?

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  • Reattaching an object graph to an EntityContext: "cannot track multiple objects with the same key"

    - by dkr88
    Can EF really be this bad? Maybe... Let's say I have a fully loaded, disconnected object graph that looks like this: myReport = {Report} {ReportEdit {User: "JohnDoe"}} {ReportEdit {User: "JohnDoe"}} Basically a report with 2 edits that were done by the same user. And then I do this: EntityContext.Attach(myReport); InvalidOperationException: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. Why? Because the EF is trying to attach the {User: "JohnDoe"} entity TWICE. This will work: myReport = {Report} {ReportEdit {User: "JohnDoe"}} EntityContext.Attach(myReport); No problems here because the {User: "JohnDoe"} entity only appears in the object graph once. What's more, since you can't control how the EF attaches an entity, there is no way to stop it from attaching the entire object graph. So really if you want to reattach a complex entity that contains more than one reference to the same entity... well, good luck. At least that's how it looks to me. Any comments? UPDATE: Added sample code: // Load the report Report theReport; using (var context1 = new TestEntities()) { context1.Reports.MergeOption = MergeOption.NoTracking; theReport = (from r in context1.Reports.Include("ReportEdits.User") where r.Id == reportId select r).First(); } // theReport looks like this: // {Report[Id=1]} // {ReportEdit[Id=1] {User[Id=1,Name="John Doe"]} // {ReportEdit[Id=2] {User[Id=1,Name="John Doe"]} // Try to re-attach the report object graph using (var context2 = new TestEntities()) { context2.Attach(theReport); // InvalidOperationException }

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