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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • Why is my primitive xna square not drawn/shown?

    - by Mech0z
    I have made this class to draw a rectangle, but I cant get it to be drawn, I have no issues displaying a 3d model created in 3dmax, but shown these primitives seems much harder I use this to create it board = new Board(Vector3.Zero, 1000, 1000, Color.Yellow); And here is the implementation using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Shapes; using Quadro.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Quadro { public class Board : IGraphicObject { //Private Fields private Vector3 modelPosition; private BasicEffect effect; private VertexPositionColor[] vertices; private Matrix rotationMatrix; private GraphicsDevice graphicsDevice; private Matrix cameraProjection; //Constructor public Board(Vector3 position, float length, float width, Color color) { var _color = color; vertices = new VertexPositionColor[6]; vertices[0].Position = new Vector3(position.X, position.Y, position.Z); vertices[1].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[2].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[3].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[4].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[5].Position = new Vector3(position.X + length, position.Y + width, position.Z); for(int i = 0; i < vertices.Length; i++) { vertices[i].Color = color; } initFields(); } private void initFields() { graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; effect = new BasicEffect(graphicsDevice); modelPosition = Vector3.Zero; float screenWidth = (float)graphicsDevice.Viewport.Width; float screenHeight = (float)graphicsDevice.Viewport.Height; float aspectRatio = screenWidth / screenHeight; this.cameraProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); this.rotationMatrix = Matrix.Identity; } //Public Methods public void Update(GameTimerEventArgs e) { } public void Draw(Vector3 cameraPosition, GameTimerEventArgs e) { Matrix cameraView = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); effect.World = rotationMatrix * Matrix.CreateTranslation(modelPosition); effect.View = cameraView; effect.Projection = cameraProjection; graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 2, VertexPositionColor.VertexDeclaration); } } public void Rotate(Matrix rotationMatrix) { this.rotationMatrix = rotationMatrix; } public void Move(Vector3 moveVector) { this.modelPosition += moveVector; } } }

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • What is a useful pattern to maintaining an object state in a one to many relationship?

    - by ahenderson
    I am looking for a design for my application, here are the players(classes) involved. struct Transform { // Uses a matrix to transform the position. // Also acts acts as the state of a Dialog. Position transform(Position p); //other methods. }; struct Dialog { // There are multiple dialog for the user to transform the output. Transform& t; void ChangeTranformation(){t.rotate(360);} } struct Algorithm { //gives us a position based on an implementation. For example this can return points on a circle or line. Transform& t; Position m_p; Dialog& d; Position GetCurrentPosition(){ return t.transform(m_p);} //other methods. } Properties I need: Each algorithms has one dialog and each dialog can have many algorithms associated with it. When the user selects an algorithm a dialog associated with that algorithm is displayed. If the user selects a different algorithm then re-selects back the state is restored in the dialog. Basically I want a good design pattern to maintain the state of the dialog given that many algorithms use it and they can be switched back and forth. Does anyone have any suggestions? Here is a use case: Dialog1 has a single edit box to control the radius. Algorithm1 generates points on a unit circle. Algorithm2 is the same as Algorithm1. The user has selected Algorithm1 and entered 2 into the edit box. This will generate points on a circle of radius 2. The user then selects Algorithm2 and enters 10 into the edit box of Dialog1. This will generate points on a circle of radius 10. Finally Algorithm1 is selected again. The edit box of Dialog1 should show 2 and points on a circle of radius 2 should be generated.

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  • Configuring trace file size and number in WebCenter Content 11g

    - by Kyle Hatlestad
    Lately I've been doing a lot of debugging using the System Output tracing in WebCenter Content 11g.  This is built-in tracing in the content server which provides a great level of detail on what's happening under the hood.  You can access the settings as well as a view of the tracing by going to Administration -> System Audit Information.  From here, you can select the tracing sections to include.  Some of my personal favorites are searchquery,  systemdatabase, userstorage, and indexer.  Usually I'm trying to find out some information regarding a search, database query, or user information.  Besides debugging, it's also very helpful for performance tuning. One of the nice tricks with the tracing is it honors the wildcard (*) character.  So you can put in 'schema*' and gather all of the schema related tracing.  And you can notice if you select 'all' and update, it changes to just a *.   To view the tracing in real-time, you simply go to the 'View Server Output' page and the latest tracing information will be at the bottom. This works well if you're looking at something pretty discrete and the system isn't getting much activity.  But if you've got a lot of tracing going on, it would be better to go after the trace log file itself.  By default, the log files can be found in the <content server instance directory>/data/trace directory. You'll see it named 'idccs_<managed server name>_current.log.  You may also find previous trace logs that have rolled over.  In this case they will identified by a date/time stamp in the name.  By default, the server will rotate the logs after they reach 1MB in size.  And it will keep the most recent 10 logs before they roll off and get deleted.  If your server is in a cluster, then the trace file should be configured to be local to the node per the recommended configuration settings. If you're doing some extensive tracing and need to capture all of the information, there are a couple of configuration flags you can set to control the logs. #Change log size to 10MB and number of logs to 20FileSizeLimit=10485760FileCountLimit=20 This is set by going to Admin Server -> General Configuration and entering them in the Additional Configuration Variables: section.  Restart the server and it should take on the new logging settings. 

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Agile team with no dedicated Tester members. Insane or efficient?

    - by MetaFight
    I'm a software developer. I've been thinking a lot about the efficiency of the Software Testers I've worked with so far in my career. In fact, I've been thinking a lot about the Software Testers role in general and have reached a potentially contentious conclusion: Non-developer Software Testers staff are less efficient at software testing than developers. Now, before everyone gets upset, hear me out. This isn't mere opinion: Software Testing and Software Development both require a lot of skills in common: Problem solving Thinking about corner cases Analytical skills The ability to define clear and concise step-by-step scenarios What developers have in addition to this is the ability to automate their tests. Yes, I know non-dev testers can automate their tests too, but that often then becomes a test maintenance issue. Because automating UI tests is essentially programming, non-dev members encounter all the same difficulties software developers encounter: Copy-pasta, lack of code reusibility/maintainability, etc. So, I was wondering. Why not replace all non-dev roles with developer roles? Developers have the skills required to perform Software Testing tasks, and they have the skills to automate tests and keep them maintainable. Would the following work: Hire a bunch of developers and split them into 2 roles: Software developers Software developers doing testing (some manual, mostly automated by writing integration tests, unit tests, etc) Software developers doing application support. (I've removed this as it is probably a separate question altogether) And, in our case since we're doing Agile development, rotate the roles every sprint or two. Also, if at all possible, try to have people spend their Developer stints and Testing stints on different projects. Ideally you would want to reduce the turnover rate per rotation. So maybe you could have 2 groups and make sure the rotation cycles of the groups are elided. So, for example, if each rotation was two sprints long, the two groups would have their rotations 1 sprint apart. That way there's only a 50% turn-over rate per sprint. Am I crazy, or could this work? (Obviously a key component to this working is that all devs want to be in the 3 roles. Let's assume I'm starting a new company and I can hire these ideal people) Edit I've removed the phrase "QA", as apparently we are using it incorrectly where I work.

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  • way to do if(x > x2) x = x2 with rotation?

    - by CyanPrime
    Alright, so I got this walking code, and some collision detection, now the collision detection returns a Vector3f of the closest point on the triangle that the projected position is at (pos + move), so then I project my position again in the walking method/function and if the projected position's x is the nearest point'x the projected position's x becomes the nearist point's x. same with their z points, but if I'm moving in a different direction from 0 degrees XZ how would I rotate the equation/condition? Here is what I got so far, and it's not working, as I go through walls, and such. Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.cos(Math.toRadians(yaw)); move.z = (float)-Math.sin(Math.toRadians(yaw)); // System.out.println("slopeNormal.z: " + slopeNormal.z + "move.z: " + move.z); move.normalise(); move.scale(movementSpeed * delta); float horizontaldotproduct = move.x * slopeNormal.x + move.z * slopeNormal.z; move.y = -horizontaldotproduct * slopeNormal.y; Vector3f dest = colCheck(pos, move, model, drawDist, movementSpeed, delta); Vector3f projPos = new Vector3f(pos); Vector3f.add(projPos, move, projPos); if(projPos.x > 0 && dest.x > 0 && projPos.x < dest.x) projPos.x = dest.x; else if(projPos.x < 0 && dest.x < 0 && projPos.x > dest.x) projPos.x = dest.x; if(projPos.z > 0 && dest.z > 0 && projPos.z < dest.z) projPos.z = dest.z; else if(projPos.z < 0 && dest.z < 0 && projPos.z > dest.z) projPos.z = dest.z; pos = new Vector3f(projPos);

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  • Camera not working

    - by user17548
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. My code #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Avoiding DNS timeouts when a dns server fails

    - by user65124
    Hi there. We have a small datacenter with about a hundred hosts pointing to 3 internal dns servers (bind 9). Our problem comes when one of the internal dns servers becomes unavailable. At that point all the clients that point to that server start performing very slowly. The problem seems to be that the stock linux resolver doesn't really have the concept of "failing over" to a different dns server. You can adjust the timeout and number of retries it uses, (and set rotate so it will work through the list), but no matter what settings one uses our services perform much more slowly if a primary dns server becomes unavailable. At the moment this is one of the largest sources of service disruptions for us. My ideal answer would be something like "RTFM: tweak /etc/resolv.conf like this...", but if that's an option I haven't seen it. I was wondering how other folks handled this issue? I can see 3 possible types of solutions: Use linux-ha/Pacemaker and failover ips (so the dns IP VIPs are "always" available). Alas, we don't have a good fencing infrastructure, and without fencing pacemaker doesn't work very well (in my experience Pacemaker lowers availability without fencing). Run a local dns server on each node, and have resolv.conf point to localhost. This would work, but it would give us a lot more services to monitor and manage. Run a local cache on each node. Folks seem to consider nscd "broken", but dnrd seems to have the right feature set: it marks dns servers as up or down, and won't use 'down' dns servers. Any-casting seems to work only at the ip routing level, and depends on route updates for server failure. Multi-casting seemed like it would be a perfect answer, but bind does not support broadcasting or multi-casting, and the docs I could find seem to suggest that multicast dns is more aimed at service discovery and auto-configuration rather than regular dns resolving. Am I missing an obvious solution?

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  • Toshiba Portege M400 screen rotation not working under Windows 7 x64

    - by Christi
    I have installed Windows 7 on my Toshiba Portege M400. This in itself was relatively tricky.* However, the button utilities aren't quite working for me. One of the buttons tries to launch the Toshiba Assist program, which doesn't appear to be available under Windows 7 for the M400, but this I can live without. More important is that the screen won't rotate as it is supposed to when you hold the "cancel" (X in a circle) button on the bezel. The PC is set to run "C:\Program Files (x860\Toshiba\Toshiba Rotation Utility\phtrot.exe". There is a "trot.exe" file in the same directory (the former appears to be to cause slightly different behaviour when rotation is done by press and hold). Neither of these programs rotates the screen either by using the buttons or from the command line. The screen is rotating normally when switching from tablet to laptop mode, so there does not appear to be an inherent problem with rotation. I'd just like to be able to use the buttons on the side of the screen to change the screen orientation. Windows XP used to have a "setrot" utility to do this, but that seems to have gone in Windows 7 Thanks for your help. *Just in case anyone comes looking for how to do this, you need to extract driver files from http://cdgenp01.csd.toshiba.com/content/support/downloads/util_raid_os2007252a.exe, which does not seem to be listed among the available files for the m400. This executable contains the SATA interface drivers that will need to be loaded by the installer before it can see your hard disk drive. It needs to be unpacked and the files copied to a USB key which they can then be loaded from in the install process. The utilities etc. for installation post windows install are all available from the Toshiba USA support website.

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  • MySQL replication - rapidly growing relay bin logs

    - by Rob Forrest
    Morning all, I've got a really strange situation here this morning much like a reportedly fixed MySQL bug. http://bugs.mysql.com/bug.php?id=28421 My relay bin logs are rapidly filling with an infinite loop of junk made of this sort of thing. #121018 5:40:04 server id 101 end_log_pos 15598207 #Append_block: file_id: 2244 block_len: 8192 # at 15598352 #121018 5:40:04 server id 101 end_log_pos 15606422 #Append_block: file_id: 2244 block_len: 8192 # at 15606567 ... # at 7163731 #121018 5:38:39 server id 101 end_log_pos 7171801 #Append_block: file_id: 2243 block_len: 8192 WARNING: Ignoring Append_block as there is no Create_file event for file_id: 2243 # at 7171946 #121018 5:38:39 server id 101 end_log_pos 7180016 #Append_block: file_id: 2243 block_len: 8192 WARNING: Ignoring Append_block as there is no Create_file event for file_id: 2243 These log files grow to 1Gb within about a minute before rotating and starting again. These big files are interspersed with 1 or 2 smaller files with just this in /*!40019 SET @@session.max_insert_delayed_threads=0*/; /*!50003 SET @OLD_COMPLETION_TYPE=@@COMPLETION_TYPE,COMPLETION_TYPE=0*/; DELIMITER /*!*/; # at 4 #121023 9:43:05 server id 100 end_log_pos 106 Start: binlog v 4, server v 5.1.61-log created 121023 9:43:05 BINLOG ' mViGUA9kAAAAZgAAAGoAAAAAAAQANS4xLjYxLWxvZwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAEzgNAAgAEgAEBAQEEgAAUwAEGggAAAAICAgC '/*!*/; # at 106 #121023 9:43:05 server id 100 end_log_pos 156 Rotate to mysqld-relay-bin.000003 pos: 4 DELIMITER ; # End of log file ROLLBACK /* added by mysqlbinlog */; /*!50003 SET COMPLETION_TYPE=@OLD_COMPLETION_TYPE*/; We're running a master-master replication setup with the problematic server running mysql 5.1.61. The other server which is, for the moment, stable is running 5.1.58. Has anyone got any ideas what the solution is to this and moreover, what might have caused this?

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  • ghettoVCB issue

    - by romgo75
    Hi, I setup ghettoVCB script in order to backup 3 VM. I put it in a crontab but I have an issue. In my backup folder I have 3 different folder, one for each VM. For each Folder I have th following files : -rw-r--r-- 1 root root 1263 Mar 17 01:51 vm1-2010-03-16--2.gz -rw-r--r-- 1 root root 1263 Mar 17 00:41 vm1-2010-03-16--3.gz -rw-r--r-- 1 root root 1261 Mar 18 01:22 vm1-2010-03-17--1.gz drwxr-xr-x 1 root root 980 Mar 19 23:39 vm1-2010-03-19 The problem is the last folder. It seems that a backup didn't finished the process. When I read the logs concerned by this folder I get : 2010-03-19 23:00:01 -- info: CONFIG - VM_BACKUP_VOLUME = /vmfs/volumes/datastore1/backup/ 2010-03-19 23:00:01 -- info: CONFIG - VM_BACKUP_ROTATION_COUNT = 3 2010-03-19 23:00:01 -- info: CONFIG - DISK_BACKUP_FORMAT = zeroedthick 2010-03-19 23:00:01 -- info: CONFIG - ADAPTER_FORMAT = buslogic 2010-03-19 23:00:01 -- info: CONFIG - POWER_VM_DOWN_BEFORE_BACKUP = 0 2010-03-19 23:00:01 -- info: CONFIG - ENABLE_HARD_POWER_OFF = 0 2010-03-19 23:00:01 -- info: CONFIG - ITER_TO_WAIT_SHUTDOWN = 3 2010-03-19 23:00:01 -- info: CONFIG - POWER_DOWN_TIMEOUT = 5 2010-03-19 23:00:01 -- info: CONFIG - SNAPSHOT_TIMEOUT = 15 2010-03-19 23:00:01 -- info: CONFIG - LOG_LEVEL = info 2010-03-19 23:00:01 -- info: CONFIG - BACKUP_LOG_OUTPUT = stdout 2010-03-19 23:00:01 -- info: CONFIG - VM_SNAPSHOT_MEMORY = 0 2010-03-19 23:00:01 -- info: CONFIG - VM_SNAPSHOT_QUIESCE = 0 2010-03-19 23:00:01 -- info: CONFIG - VMDK_FILES_TO_BACKUP = all http://... 2010-03-19 23:39:35 -- info: Initiate backup for vm1 2010-03-19 23:39:35 -- info: Creating Snapshot "ghettoVCB-snapshot-2010-03-19" for vm1 Destination disk format: VMFS zeroedthick Cloning disk '/vmfs/volumes/datastore1/vm1/vm1_1.vmdk'... ^MClone: 0% done.^MClone: 1% done.^MClone: 2% done.^MClone: 3% done.^MClone: 4% done.^MClone: 5% done.^MClone: 6% done.^MClone: 7% done.^MClone: 8% done.^MClone: 9% done.^MClone Failed to clone disk : The file already exists (39). Destination disk format: VMFS zeroedthick Cloning disk '/vmfs/volumes/datastore1/vm1/vm1.vmdk'... 2010-03-20 00:46:20 -- info: Removing snapshot from vm1 ... one: 7% done.^MClone: 8% done.^MClone: 9% done.^MClone: 10% done.^MClone: 11% done.^MClone: 12% done.^MClone: 13% done.^MClone: 14% done.^MClone: 15% done.^MClone: 16% done.^MCl 2010-03-19 23:51:19 -- info: Removing snapshot from vm1 ... I can't run anymore ghetto VCB because the VM has a snapshot which has not been deleted. I know how to delete the snapshot, but I don't know why the VCB script is not able to handle vm abckup rotate ? Any idea ? Thanks !

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  • Avoiding DNS timeouts when a dns server fails

    - by Neil Katin
    We have a small datacenter with about a hundred hosts pointing to 3 internal dns servers (bind 9). Our problem comes when one of the internal dns servers becomes unavailable. At that point all the clients that point to that server start performing very slowly. The problem seems to be that the stock linux resolver doesn't really have the concept of "failing over" to a different dns server. You can adjust the timeout and number of retries it uses, (and set rotate so it will work through the list), but no matter what settings one uses our services perform much more slowly if a primary dns server becomes unavailable. At the moment this is one of the largest sources of service disruptions for us. My ideal answer would be something like "RTFM: tweak /etc/resolv.conf like this...", but if that's an option I haven't seen it. I was wondering how other folks handled this issue? I can see 3 possible types of solutions: Use linux-ha/Pacemaker and failover ips (so the dns IP VIPs are "always" available). Alas, we don't have a good fencing infrastructure, and without fencing pacemaker doesn't work very well (in my experience Pacemaker lowers availability without fencing). Run a local dns server on each node, and have resolv.conf point to localhost. This would work, but it would give us a lot more services to monitor and manage. Run a local cache on each node. Folks seem to consider nscd "broken", but dnrd seems to have the right feature set: it marks dns servers as up or down, and won't use 'down' dns servers. Any-casting seems to work only at the ip routing level, and depends on route updates for server failure. Multi-casting seemed like it would be a perfect answer, but bind does not support broadcasting or multi-casting, and the docs I could find seem to suggest that multicast dns is more aimed at service discovery and auto-configuration rather than regular dns resolving. Am I missing an obvious solution?

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  • Selective Pointer device remapping in linux

    - by user6368
    I just got an HP 2710p (hp tablet, with digitizer), and I've played around with linux for a while now, and thought I would go ahead and install it. Everything works fine, excepting normal tablet functions, which is to be expected. I'm working on the screen rotation, and there are on-screen keyboards, etc, but I'm having issues with the stylus. I can tap and left click with the stylus as normal, but the side button (which in windows functions as a right mouse button) appears as a 'button 2' to xev (a middle/scroll wheel button). I can switch 'button 2' and 'button 3' universally using xmodmap, but I'd like to do so exclusively for stylus so I don't screw up regular pointing devices. Altering xorg.conf (which is surprisingly bare) with the recommended sections (adding sections for each of the stylus buttons) does nothing. I'm running crunchbang, which is an ubuntu/debian varient with openbox as the windows manager. Thanks Also, as a seperate note, does anybody know how to detect when I rotate and/or latch the lid shut? I was thinking maybe I could run a script to switch the buttons when I close it, but I can't find any information.

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  • Chrome caching 302 redirects

    - by Thermionix
    I have a php script with is used to rotate banner images on a site. Under Firefox/IE page refreshes will make another request and a different image will be returned. Under Chrome, the request seems to be cached and only opening the page in a new tab will cause it to actually query the script. I believe this used to work in older versions of chrome, I've tried a few different types of redirect codes all with the same result. Any tips? <img class="banner" src="/inc/banner.php" alt=""> ~$ cat /var/www/inc/banner.php <?php header("HTTP/1.1 302 Redirect"); header("Cache-Control: max-age=0, no-cache, no-store, must-revalidate"); //header('HTTP/1.1 307 Temporary Redirect'); //header("expires: none"); //header("expires: max"); //header("Cache-Control: public"); $folder = '../img/banner/'; $exts = 'jpg jpeg png gif'; $files = array(); $i = -1; if ('' == $folder) $folder = './'; $handle = opendir($folder); $exts = explode(' ', $exts); while (false !== ($file = readdir($handle))) { foreach($exts as $ext) { // for each extension check the extension if (preg_match('/\.'.$ext.'$/i', $file, $test)) { // faster than ereg, case insensitive $files[] = $file; // it's good ++$i; } } } closedir($handle); // We're not using it anymore mt_srand((double)microtime()*1000000); // seed for PHP < 4.2 $rand = mt_rand(0, $i); // $i was incremented as we went along header('Location: '.$folder.$files[$rand]); flush(); ?> curl output; ~$ curl -I -k https://example.net/inc/banner.php HTTP/1.1 302 Redirect Server: nginx/1.1.14 Date: Fri, 24 Feb 2012 03:23:46 GMT Content-Type: text/html Connection: keep-alive X-Powered-By: PHP/5.3.10-1ubuntu1 Cache-Control: max-age=0, no-cache, no-store, must-revalidate Location: ../img/banner/2.jpg

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  • Robocopy silently missing files

    - by John Hunt
    I'm using Robocopy to sync data from our server's hard disk to an external disk as a backup. It's a pretty simple solution but pretty much the best/easiest one we could come up with - we use two external disks and rotate them offsite. Anyway, here's the script (with the comments taken out) that I'm using to do it. It works very well, it's quick and almost 100% complete - however it's acting pretty strange with a few files (note company name has been changed in paths to protect the innocent): @ECHO OFF set DATESTAMP=%DATE:~10,4%/%DATE:~4,2%/%DATE:~7,2% %TIME:~0,2%:%TIME:~3,2%:%TIME:~6,2% SET prefix="E:\backup_log-" SET source_dir="M:\Company Names Data\Working Folder\_ADMIN_BACKUP_FILES\COMPA AANY Business Folder_Backup_040407\COMPANY_sales order register\BACKUP CLIENT FOLDERS & CURRENT JOBS pre 270404\CLIENT SALES ORDER REGISTER" SET dest_dir="E:\dest" SET log_fname=%prefix%%date:~-4,4%%date:~-10,2%%date:~-7,2%.log SET what_to_copy=/COPY:DAT /MIR SET options=/R:0 /W:0 /LOG+:%log_fname% /NFL /NDL ROBOCOPY %source_dir% %dest_dir% %what_to_copy% %options% set DATESTAMP=%DATE:~10,4%/%DATE:~4,2%/%DATE:~7,2% %TIME:~0,2%:%TIME:~3,2%:%TIME:~6,2% cscript msg.vbs "Backup completed at %DATESTAMP% - Logs can be found on the E: drive." :END Normally the source would just be M:\Comapany name data\ but I altered the script a bit to test the problem. The following files in the source are not copied to the dest: Someclient\SONICP~1.DOC Someclient\SONICP~2.DOC Someclient\SONICP~3.DOC However, files in the same directory named: TIMESH~1.XLS TIMESH~2.XLS are copied. I'm able to open the files that aren't copied with no trouble at all, and they certainly weren't opened when I ran robocopy so it's not a locking issue. Robocopy is running as administrator so it's not a permissions issue. There's no trace these files were even attempted to be copied as there are no errors being output in the log or in my command prompt. Does anyone have any suggestions as to what this might be? Busted hard disk? Cheers, John.

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  • Handling the Outlook 2007 AutoArchive PST file

    - by Doug Luxem
    We encourage our users to enable AutoArchive in Outlook 2007 as a way to manage their mailbox sizes. However, we frequently end up running in to problems with the archive.pst file that is generated. The two main problems we have are: The archive.pst file is located in the user's local profile directory and is never backed up. A dead hard drive or stolen laptop could result in months or years of missing email. All other personal data is stored on network shares, but we can't do that for Outlook PST files. Without some sort of manual intervention, the archive will grow to enormous sizes. Although Outlook 2007 SP2 handles the large files better than before, it still results in slow response times from Outlook and an increase likelihood of a corrupt PST file. To mitigate these problems personally, I move the archives to a c:\Outlook folder and manually back that up to a shared drive every month or so. Additionally, I rotate archive files every year so that I have one file for each year (archive2008.pst, etc). Obviously, asking our users to do this same wouldn't help much. We need some sort of automated solution to take care of points 1 and 2. I have to imagine this is a common problem for Exchange organizations, so what is the best method to handle this?

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  • Logging won't stop on log file after renaming/moving it.... how do I stop it?

    - by Jakobud
    Just discovered that logrotate is not rotating our firewall log. So its up to 12g in size. I need to split up the file into smaller chunks and start manually rotating them so I can get things back on track. However before I start splitting the firewall up, I need to stop the firewall from logging to the current firewall log file and force it to start logging to a new empty file. This way I'm not trying to split up or rotate a log file that is still constantly growing. I tried to simply do this: mv firewall firewall.old touch firewall I expected to see the new empty firewall file to start growing in size, but no... the firewall.old is still be logged to. Then I tried to start/stop iptables. No change. firewall.old is still the log file. I tried to move it to another directory. That didn't help. I tried to stop iptables, then change the filename and create a new firewall file and then start iptables again, but no change. How do I stop the logging on this file and force it to start logging on a new file?

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  • How to go about rotating logs which are arbitrary named and placed in deeply nested directories?

    - by Roman Grazhdan
    I have a couple of hosts which are basically a playground for developers. On these hosts, each of them has a directory under /tmp where he is free to do all he wants - store files, write logs etc. Of course, the logs are to be rotated, or else the disc will be 100% full in a week. The files can be plenty, but I've dealt with it with paths like /tmp/[a-e]*/* and so on and lived happily for a while, but as they try new cool stuff on the machine logrotate rules grow ugly and unmanageable, and it's getting more difficult to understand which files hit the glob. Also, logrotate would segfault if asked to rotate a socket. I don't feel like trying to enforce some naming policies in that environment, I think it's going to take quite a lot of time and get people annoyed and still would fail at some point. And I still need to manage the logs, not just rm the dirs at night. So is it a good idea in circumstances like these to write a script which would handle these temporary files? I prefer sticking with standard utilities whenever possible, but here I think logrotate is getting less and less manageable. And probably someone heard of some logrotate alternatives which would work well in such an environment? I don't need emailing logs or some other advanced features, so theoretically some well commented find | xargs would do. P.S. I do have a log aggregator but this stuff is not going to touch my little cute logstash machine.

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  • Dual Monitor + Virtual Desktop software (plus for cube)

    - by xenithorb
    I've recently purchased another monitor, my first one being a TV and being much larger. I now sit at a desk and use my shiny new 24" LED more often, but I like to extend the desktop into the TV. The problem presented with this is to save power and the longevity of my 47" VIZIO, I try to keep it off when possible. What I'm seeking sounds very simple - If any of you have ever used Compiz or Deskspace (Yod'm) - You'll know what im referring to when I talk about a "cube." The most important functionality I'm looking for is the ability to scroll desktop contents between both displays and virtual desktops. Deskspace does and excellent job of presenting an attractive cube, but it creates a separate cube and virtual desktop space for the second extended monitor (now the TV) - Again, what I'm looking to do is scroll between virtual desktops, by passing through both monitors. The net effect of this functionality would allow me to scroll the contents of the extended monitor to the first monitor should a window get caught there without having to turn on the TV. So imagine the horizontal portion of a cube as being actual real monitors - is there anything that allows one to rotate desktops between displays?

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  • Logging won't stop on log file after renaming/moving it.... how do I stop it?

    - by Jakobud
    Just discovered that logrotate is not rotating our firewall log. So it's up to 12G in size. I need to split up the file into smaller chunks and start manually rotating them so I can get things back on track. However before I start splitting the firewall up, I need to stop the firewall from logging to the current firewall log file and force it to start logging to a new empty file. This way I'm not trying to split up or rotate a log file that is still constantly growing. I tried to simply do this: mv firewall firewall.old touch firewall I expected to see the new empty firewall file to start growing in size, but no... the firewall.old is still be logged to. Then I tried to start/stop iptables. No change. firewall.old is still the log file. I tried to move it to another directory. That didn't help. I tried to stop iptables, then change the filename and create a new firewall file and then start iptables again, but no change. How do I stop the logging on this file and force it to start logging on a new file?

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  • Help with Backup Scheme for B.E 12.5

    - by Jemartin
    I'm in process of implementing a new backup scheme. I would say that I'm kind of new to it. So here my question. I'm currently using Backup Exec 12.5 on Windows Server 2008 w/Hyper-V, and IBM Adic Scalar 24. I currently backup our mail server, SQL DB, Board Server Linux Red Hat, Ftp, etc. To a Near-line which is local on our SAN I have the daily's go there as well as full. I would like to start weekly full to tape on a Saturday it takes about 2-3 days to complete the entire full to tape due to backing up from our Co-Lo as well. I have read up on the Father/son rotation but here's my issue with that I dont use tapes everyday only on the weekly full to tape will I be using them. So if there is 4 weeks in a month would I rotate in this order ( Month June WK1 =7tapes , June WK2=7 tapes, June WK3=7tapes June Wk4=7tapes with WK4 being the last tape for the month of June I would use that as a Month tape. For the month of July Wk1= June's WK1 tapes, July WK2= June's WK2 tapes July WK4 = Junes Wk4 tape for a month or would I use a set of new tapes for the last week in July. All tapes are being taking off site as well.

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  • video and file caching with squid lusca?

    - by moon
    hello all i have configured squid lusca on ubuntu 11.04 version and also configured the video caching but the problem is the squid cannot configure the video more than 2 min long and the file of size upto 5.xx mbs only. here is my config please guide me how can i cache the long videos and files with squid: > # PORT and Transparent Option http_port 8080 transparent server_http11 on icp_port 0 > > # Cache Directory , modify it according to your system. > # but first create directory in root by mkdir /cache1 > # and then issue this command chown proxy:proxy /cache1 > # [for ubuntu user is proxy, in Fedora user is SQUID] > # I have set 500 MB for caching reserved just for caching , > # adjust it according to your need. > # My recommendation is to have one cache_dir per drive. zzz > > #store_dir_select_algorithm round-robin cache_dir aufs /cache1 500 16 256 cache_replacement_policy heap LFUDA memory_replacement_policy heap > LFUDA > > # If you want to enable DATE time n SQUID Logs,use following emulate_httpd_log on logformat squid %tl %6tr %>a %Ss/%03Hs %<st %rm > %ru %un %Sh/%<A %mt log_fqdn off > > # How much days to keep users access web logs > # You need to rotate your log files with a cron job. For example: > # 0 0 * * * /usr/local/squid/bin/squid -k rotate logfile_rotate 14 debug_options ALL,1 cache_access_log /var/log/squid/access.log > cache_log /var/log/squid/cache.log cache_store_log > /var/log/squid/store.log > > #I used DNSAMSQ service for fast dns resolving > #so install by using "apt-get install dnsmasq" first dns_nameservers 127.0.0.1 101.11.11.5 ftp_user anonymous@ ftp_list_width 32 ftp_passive on ftp_sanitycheck on > > #ACL Section acl all src 0.0.0.0/0.0.0.0 acl manager proto cache_object acl localhost src 127.0.0.1/255.255.255.255 acl > to_localhost dst 127.0.0.0/8 acl SSL_ports port 443 563 # https, snews > acl SSL_ports port 873 # rsync acl Safe_ports port 80 # http acl > Safe_ports port 21 # ftp acl Safe_ports port 443 563 # https, snews > acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl > Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port > 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port > 591 # filemaker acl Safe_ports port 777 # multiling http acl > Safe_ports port 631 # cups acl Safe_ports port 873 # rsync acl > Safe_ports port 901 # SWAT acl purge method PURGE acl CONNECT method > CONNECT http_access allow manager localhost http_access deny manager > http_access allow purge localhost http_access deny purge http_access > deny !Safe_ports http_access deny CONNECT !SSL_ports http_access allow > localhost http_access allow all http_reply_access allow all icp_access > allow all > > #========================== > # Administrative Parameters > #========================== > > # I used UBUNTU so user is proxy, in FEDORA you may use use squid cache_effective_user proxy cache_effective_group proxy cache_mgr > [email protected] visible_hostname proxy.aacable.net unique_hostname > [email protected] > > #============= > # ACCELERATOR > #============= half_closed_clients off quick_abort_min 0 KB quick_abort_max 0 KB vary_ignore_expire on reload_into_ims on log_fqdn > off memory_pools off > > # If you want to hide your proxy machine from being detected at various site use following via off > > #============================================ > # OPTIONS WHICH AFFECT THE CACHE SIZE / zaib > #============================================ > # If you have 4GB memory in Squid box, we will use formula of 1/3 > # You can adjust it according to your need. IF squid is taking too much of RAM > # Then decrease it to 128 MB or even less. > > cache_mem 256 MB minimum_object_size 512 bytes maximum_object_size 500 > MB maximum_object_size_in_memory 128 KB > > #============================================================$ > # SNMP , if you want to generate graphs for SQUID via MRTG > #============================================================$ > #acl snmppublic snmp_community gl > #snmp_port 3401 > #snmp_access allow snmppublic all > #snmp_access allow all > > #============================================================ > # ZPH , To enable cache content to be delivered at full lan speed, > # To bypass the queue at MT. > #============================================================ tcp_outgoing_tos 0x30 all zph_mode tos zph_local 0x30 zph_parent 0 > zph_option 136 > > # Caching Youtube acl videocache_allow_url url_regex -i \.youtube\.com\/get_video\? acl videocache_allow_url url_regex -i > \.youtube\.com\/videoplayback \.youtube\.com\/videoplay > \.youtube\.com\/get_video\? acl videocache_allow_url url_regex -i > \.youtube\.[a-z][a-z]\/videoplayback \.youtube\.[a-z][a-z]\/videoplay > \.youtube\.[a-z][a-z]\/get_video\? acl videocache_allow_url url_regex > -i \.googlevideo\.com\/videoplayback \.googlevideo\.com\/videoplay \.googlevideo\.com\/get_video\? acl videocache_allow_url url_regex -i > \.google\.com\/videoplayback \.google\.com\/videoplay > \.google\.com\/get_video\? acl videocache_allow_url url_regex -i > \.google\.[a-z][a-z]\/videoplayback \.google\.[a-z][a-z]\/videoplay > \.google\.[a-z][a-z]\/get_video\? acl videocache_allow_url url_regex > -i proxy[a-z0-9\-][a-z0-9][a-z0-9][a-z0-9]?\.dailymotion\.com\/ acl videocache_allow_url url_regex -i vid\.akm\.dailymotion\.com\/ acl > videocache_allow_url url_regex -i > [a-z0-9][0-9a-z][0-9a-z]?[0-9a-z]?[0-9a-z]?\.xtube\.com\/(.*)flv acl > videocache_allow_url url_regex -i \.vimeo\.com\/(.*)\.(flv|mp4) acl > videocache_allow_url url_regex -i > va\.wrzuta\.pl\/wa[0-9][0-9][0-9][0-9]? acl videocache_allow_url > url_regex -i \.youporn\.com\/(.*)\.flv acl videocache_allow_url > url_regex -i \.msn\.com\.edgesuite\.net\/(.*)\.flv acl > videocache_allow_url url_regex -i \.tube8\.com\/(.*)\.(flv|3gp) acl > videocache_allow_url url_regex -i \.mais\.uol\.com\.br\/(.*)\.flv acl > videocache_allow_url url_regex -i > \.blip\.tv\/(.*)\.(flv|avi|mov|mp3|m4v|mp4|wmv|rm|ram|m4v) acl > videocache_allow_url url_regex -i > \.apniisp\.com\/(.*)\.(flv|avi|mov|mp3|m4v|mp4|wmv|rm|ram|m4v) acl > videocache_allow_url url_regex -i \.break\.com\/(.*)\.(flv|mp4) acl > videocache_allow_url url_regex -i redtube\.com\/(.*)\.flv acl > videocache_allow_dom dstdomain .mccont.com .metacafe.com > .cdn.dailymotion.com acl videocache_deny_dom dstdomain > .download.youporn.com .static.blip.tv acl dontrewrite url_regex > redbot\.org \.php acl getmethod method GET > > storeurl_access deny dontrewrite storeurl_access deny !getmethod > storeurl_access deny videocache_deny_dom storeurl_access allow > videocache_allow_url storeurl_access allow videocache_allow_dom > storeurl_access deny all > > storeurl_rewrite_program /etc/squid/storeurl.pl > storeurl_rewrite_children 7 storeurl_rewrite_concurrency 10 > > acl store_rewrite_list urlpath_regex -i > \/(get_video\?|videodownload\?|videoplayback.*id) acl > store_rewrite_list urlpath_regex -i \.flv$ \.mp3$ \.mp4$ \.swf$ \ > storeurl_access allow store_rewrite_list storeurl_access deny all > > refresh_pattern -i \.flv$ 10080 80% 10080 override-expire > override-lastmod reload-into-ims ignore-reload ignore-no-cache > ignore-private ignore-auth refresh_pattern -i \.mp3$ 10080 80% 10080 > override-expire override-lastmod reload-into-ims ignore-reload > ignore-no-cache ignore-private ignore-auth refresh_pattern -i \.mp4$ > 10080 80% 10080 override-expire override-lastmod reload-into-ims > ignore-reload ignore-no-cache ignore-private ignore-auth > refresh_pattern -i \.swf$ 10080 80% 10080 override-expire > override-lastmod reload-into-ims ignore-reload ignore-no-cache > ignore-private ignore-auth refresh_pattern -i \.gif$ 10080 80% 10080 > override-expire override-lastmod reload-into-ims ignore-reload > ignore-no-cache ignore-private ignore-auth refresh_pattern -i \.jpg$ > 10080 80% 10080 override-expire override-lastmod reload-into-ims > ignore-reload ignore-no-cache ignore-private ignore-auth > refresh_pattern -i \.jpeg$ 10080 80% 10080 override-expire > override-lastmod reload-into-ims ignore-reload ignore-no-cache > ignore-private ignore-auth refresh_pattern -i \.exe$ 10080 80% 10080 > override-expire override-lastmod reload-into-ims ignore-reload > ignore-no-cache ignore-private ignore-auth > > # 1 year = 525600 mins, 1 month = 10080 mins, 1 day = 1440 refresh_pattern (get_video\?|videoplayback\?|videodownload\?|\.flv?) > 10080 80% 10080 ignore-no-cache ignore-private override-expire > override-lastmod reload-into-ims refresh_pattern > (get_video\?|videoplayback\?id|videoplayback.*id|videodownload\?|\.flv?) > 10080 80% 10080 ignore-no-cache ignore-private override-expire > override-lastmod reload-into-ims refresh_pattern \.(ico|video-stats) > 10080 80% 10080 override-expire ignore-reload ignore-no-cache > ignore-private ignore-auth override-lastmod negative-ttl=10080 > refresh_pattern \.etology\? 10080 > 80% 10080 override-expire ignore-reload ignore-no-cache > refresh_pattern galleries\.video(\?|sz) 10080 > 80% 10080 override-expire ignore-reload ignore-no-cache > refresh_pattern brazzers\? 10080 > 80% 10080 override-expire ignore-reload ignore-no-cache > refresh_pattern \.adtology\? 10080 > 80% 10080 override-expire ignore-reload ignore-no-cache > refresh_pattern > ^.*(utm\.gif|ads\?|rmxads\.com|ad\.z5x\.net|bh\.contextweb\.com|bstats\.adbrite\.com|a1\.interclick\.com|ad\.trafficmp\.com|ads\.cubics\.com|ad\.xtendmedia\.com|\.googlesyndication\.com|advertising\.com|yieldmanager|game-advertising\.com|pixel\.quantserve\.com|adperium\.com|doubleclick\.net|adserving\.cpxinteractive\.com|syndication\.com|media.fastclick.net).* > 10080 20% 10080 ignore-no-cache ignore-private override-expire > ignore-reload ignore-auth negative-ttl=40320 max-stale=10 > refresh_pattern ^.*safebrowsing.*google 10080 80% 10080 > override-expire ignore-reload ignore-no-cache ignore-private > ignore-auth negative-ttl=10080 refresh_pattern > ^http://((cbk|mt|khm|mlt)[0-9]?)\.google\.co(m|\.uk) 10080 80% > 10080 override-expire ignore-reload ignore-private negative-ttl=10080 > refresh_pattern ytimg\.com.*\.jpg > 10080 80% 10080 override-expire ignore-reload refresh_pattern > images\.friendster\.com.*\.(png|gif) 10080 80% > 10080 override-expire ignore-reload refresh_pattern garena\.com > 10080 80% 10080 override-expire reload-into-ims refresh_pattern > photobucket.*\.(jp(e?g|e|2)|tiff?|bmp|gif|png) 10080 80% > 10080 override-expire ignore-reload refresh_pattern > vid\.akm\.dailymotion\.com.*\.on2\? 10080 80% > 10080 ignore-no-cache override-expire override-lastmod refresh_pattern > mediafire.com\/images.*\.(jp(e?g|e|2)|tiff?|bmp|gif|png) 10080 80% > 10080 reload-into-ims override-expire ignore-private refresh_pattern > ^http:\/\/images|pics|thumbs[0-9]\. 10080 80% > 10080 reload-into-ims ignore-no-cache ignore-reload override-expire > refresh_pattern ^http:\/\/www.onemanga.com.*\/ > 10080 80% 10080 reload-into-ims ignore-no-cache ignore-reload > override-expire refresh_pattern > ^http://v\.okezone\.com/get_video\/([a-zA-Z0-9]) 10080 80% 10080 > override-expire ignore-reload ignore-no-cache ignore-private > ignore-auth override-lastmod negative-ttl=10080 > > #images facebook refresh_pattern -i \.facebook.com.*\.(jpg|png|gif) 10080 80% 10080 ignore-reload override-expire ignore-no-cache > refresh_pattern -i \.fbcdn.net.*\.(jpg|gif|png|swf|mp3) > 10080 80% 10080 ignore-reload override-expire ignore-no-cache > refresh_pattern static\.ak\.fbcdn\.net*\.(jpg|gif|png) > 10080 80% 10080 ignore-reload override-expire ignore-no-cache > refresh_pattern ^http:\/\/profile\.ak\.fbcdn.net*\.(jpg|gif|png) > 10080 80% 10080 ignore-reload override-expire ignore-no-cache > > #All File refresh_pattern -i \.(3gp|7z|ace|asx|bin|deb|divx|dvr-ms|ram|rpm|exe|inc|cab|qt) > 10080 80% 10080 ignore-no-cache override-expire override-lastmod > reload-into-ims refresh_pattern -i > \.(rar|jar|gz|tgz|bz2|iso|m1v|m2(v|p)|mo(d|v)|arj|lha|lzh|zip|tar) > 10080 80% 10080 ignore-no-cache override-expire override-lastmod > reload-into-ims refresh_pattern -i > \.(jp(e?g|e|2)|gif|pn[pg]|bm?|tiff?|ico|swf|dat|ad|txt|dll) > 10080 80% 10080 ignore-no-cache override-expire override-lastmod > reload-into-ims refresh_pattern -i > \.(avi|ac4|mp(e?g|a|e|1|2|3|4)|mk(a|v)|ms(i|u|p)|og(x|v|a|g)|rm|r(a|p)m|snd|vob) > 10080 80% 10080 ignore-no-cache override-expire override-lastmod > reload-into-ims refresh_pattern -i > \.(pp(t?x)|s|t)|pdf|rtf|wax|wm(a|v)|wmx|wpl|cb(r|z|t)|xl(s?x)|do(c?x)|flv|x-flv) > 10080 80% 10080 ignore-no-cache override-expire override-lastmod > reload-into-ims > > refresh_pattern -i (/cgi-bin/|\?) 0 0% 0 refresh_pattern ^gopher: > 1440 0% 1440 refresh_pattern ^ftp: 10080 95% 10080 > override-lastmod reload-into-ims refresh_pattern . 1440 > 95% 10080 override-lastmod reload-into-ims

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