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  • OpenWorld: Our (Road) Maps are Looking Good!

    - by Tony Berk
    Wow, only one (or two) days down at Oracle OpenWorld! Are you on overload yet? I'm still trying to figure out how to be in 3 sessions at the same time... I guess everyone needs to prioritize! There was a lot to see in Monday's sessions, especially some great forward-looking roadmap sessions. In case you aren't here or you decided to go to other sessions, this is my quick summary of what I could capture from a couple of the roadmaps: In the Fusion CRM Strategy and Roadmap session, Anthony Lye provided an overview of the Fusion CRM strategy including the key design principles of 3 E's: Easy, Effective and Efficient. After an overview of how Oracle has deployed Fusion CRM internally to 25,000 users worldwide, Anthony discussed the features coming in the next release, the releases in the next 12 months and beyond. I can't detail too much since you haven't read Oracle's Safe Harbor statement, but check out Fusion Tap and look for new features and added functionality for sales prediction, marketing, social and integration with a number of the key Customer Experience products.  In the Oracle RightNow CX Cloud Service Vision and Roadmap session, Chris Hamilton presented the focus areas for the RightNow product. As a result of the large increase in development resources after the acquisition, the RightNow CX team is planning a lot of enhancements to the functionality, infrastructure and integrations. As a key piece of the Oracle Customer Experience (CX) strategy, RightNow will be integrated with Oracle Social Network, Oracle Commerce (ATG and Endeca), Oracle Knowledge, Oracle Policy Automation and, of course, further integration with Fusion Sales and Marketing. Look forward to seeing more on the Virtual Assistant, Smart Interaction Hub and Mobility. In addition to the roadmaps, I was looking forward to hearing from Oracle CRM customers. So, I sat in on two great Siebel customer panels: The Maximizing User Adoption Rates for Siebel Sales and Siebel Partner Relationship Management panel consisted of speakers from CSL Behring, McKesson and Intuit. It was great to get an overview of implementations for both B2B and B2C companies. It was great hearing that all of these companies have more than 1,000 sales users (Intuit has 4,000) and how the 360 degree view of the customer in Siebel is helping these customers improve their customers' experience (CX). They are all great examples of centralized implementations which have standardized processes across the globe and across business units.  Waste Management, Farmers Insurance and the US Citizenship & Immigration Services presented in the Driving Great Customer Experiences with Siebel Service Applications session. Talk about serving large customer bases! Is it possible that Farmers with only 10 million households is the smallest of these 3? All of them provided great examples of how they are improving the customer experience (CX) including 60-70% improvements in efficiency or reducing the number of applications the customer service reps (CSRs) need to use from 10 to 1 (Waste Management) and context aware call transfers to avoid the caller explaining their issue 3 times (USCIS). So that's my wrap up of only 4 sessions from Monday. In between sessions, I stopped by the Oracle DEMOgrounds and CRM Pavilion to visit with a group of great partners and see the products and partner integrations in action. Don't miss a recap of Mark Hurd's Keynote. I can't believe there were another 40+ sessions covering CRM, Fusion, Cloud, etc. that I missed today! Anyone else see any great sessions?

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Excel 2013 Data Explorer and GeoFlow make 3-D maps quick and easy

    - by John Paul Cook
    Excel add-ins Data Explorer and GeoFlow work well together, mainly because they just work. Simple, fast, and powerful. I started Excel 2013, used Data Explorer to search for, examine, and then download latitude-longitude data and finally used GeoFlow to plot an interactive 3-D visualization. I didn’t use any fancy Excel commands and the entire process took less than 3 minutes. You can download the GeoFlow preview from here . It can also be used with Office 365. Start by clicking the DATA EXPLORER...(read more)

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Advice Required Regarding Creating a Self Learning, Self Organizing Programming Team....

    - by tGilani
    Hello I'm a senior student at my university and chairperson of IEEE Student Branch there. Recently I was thinking of some idea to acquaint students with the professional environment, how software is produced in the industry and get a practical experience.. Obviously trips to software houses are not enough and we cannot provide this many internships. So the idea of simulating a software house within the university popped in. Resources at my disposal are students with their own laptops, university UPS and lan network with internet access, and a reasonably sized room with a whiteboard and three hours free time daily.. :) However, I have absolutely no idea where to begin with. Milestones or whatever it may be called, are Requirements Document generation, sharing of resources, delegation of tasks, version controlling etc... I'd really appreciate some advice, programming tools (for JAVA), communication tools etc and other things used in a decent software house... Technologies to be targeted shall be random possibly starting with J2EE Spring Hibernate and Later Visual Programming in .NET C# and ASP.NET MVC as well as Android or iPhone development....

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  • Self-censorship of our search results

    - by user5261
    We run a small search engine and have recently been notified of a number of hate related links in our results that would upset a significant proportion of our users. Our first instinct is to summarily remove these results, but I'm concerned that this makes us little better than the oppressive regimes that censor the web. Where does one draw the line and how might one justify removing results that we deem offensive?

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  • Influence Maps for Pathfinding?

    - by james
    I'm taking the plunge and am getting into game dev, it's been going well but I've got stuck on a problem. I have a maze that is 100x100 with 0,1 to indicate if its a path or a wall. Within the maze I have 300 or so enemies and a player. The outcome I'm looking for is all the enemies work their way towards the player position. Originally I did this using an A* path finding algorithm but with 300 enemies it was taking forever to path find each one individually. After some research I found that an influence map / collaborative diffusion would be the best way to go. But I'm having a real hard time working out how this is actually done. Firstly.. How do you create a influence map? From what I understand each of my walls with have a scent of 0 so that makes them impassable.. then basically a radial effect from my player position to each other cell (So my player starts at 100 and then going outwards from that each other cell will be reduced value) Is that correct? If so,.. How would you do that (Math magic?) My next problem is if that is correct how would my "enemies" stop from getting stuck if they have gone down the wrong way? As say if my player was standing on the otherside of a wall if the enemy is just looking for larger numbers wont it keep getting stuck? I'm doing this in JavaScript so performance is key. Thanks for any help! EDIT: Or if anyones got a better solution? I've been reading about navmeshs, steering pathing, pre calculating all paths on load etc etc

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  • How to Conduct a Website Self Evaluation

    Site owners looking to improve recognition and performance may wish to take some time to evaluate its present level of operation. Site owners recently completing improvements may look to see how these changes have affected site performance. The question remains: Where Do I Start?

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • SMTP mailbox unavailable - intermittent and self-inflicted

    - by user134451
    I have an app that runs daily, sending confirmation emails to dozens of customers. Emails are sent using SMTP with authentication. The app also has some error handling, and occasionally anonymous SMTP is used to notify the webmaster that an e-mail issue has been encountered (a malformed email address, usually). Whenever these warning notifications are sent, the customer notifications that follow throw an error: "Mailbox unavailable. The server response was: 5.7.1 Unable to relay". The customer notification emails are sent, but my app drops into the exception handler. And all subsequent customer notification emails have this problem. Everything is fine next time the programs run, until a webmaster warning email is sent. Anyone have an ideas what would cause this? My first thought was that the client didn't like being switched back and forth between anonymous to authenticated modes. I created a separate client for each mode, but that didn't help.

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  • Google Streetview under V3 Code having hiccups and delays

    - by jeffkee
    http://new.brocksmeaton.com/showlisting.php/196/-7210-Arbutus-Place-Whytecliff-West-Vancouver-west-vancouver-real-estate The really odd thing is I had this working yesterday and today it's not working. I'm using jQuery UI to switch the tabs on the location map/street view module. I've recently upgraded the Google Maps code as well as the Google Streetview code to version 3. So when I open it in Firefox, with Firebug on, as soon as I switch to the Streetview tab, the navigation and zoom in out controls show, but nothing shows.. and then when I try to drag the map around, it does not move around, but instead, causes errors in Firebug: "too much recursion". So it causes the whole browser to become buggy, slows down, and the errors happen, and nothing shows on the streetview pane. Most of the map loading code is located in inline Javascript on the page itself. Some of the code is under showlisting.js <script type="text/javascript" src="/js/showlisting.js"></script> <script type="text/javascript"> // Call this function when the page has been loaded function loadmap() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); var myOptions = { zoom: 14, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('listingmap'), myOptions); var listingicon = '/images/activehouse.png'; var infowindow = new google.maps.InfoWindow(); homemarker = new google.maps.Marker({position: latlng, map: map, icon: listingicon}); google.maps.event.addListener(homemarker, 'click', function() { infowindow.setContent('<div style="height:80px; width:250px; color:#333;"><p>7210 Arbutus Place<br />Whytecliff, West Vancouver</div>') infowindow.open(map,homemarker); }); } function loadpano() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); $('#listingpanorama').slideDown(500, function() { var panoramaOptions = { addressControl:false, position: latlng, pov: { heading: 34, pitch: 30, zoom: 1 } }; var panorama = new google.maps.StreetViewPanorama(document.getElementById('listingpanorama'), panoramaOptions); }); return false; } </script> My old one under GOogle API Version 2 is here FYI if you want to take a look at it: http://demo.brixwork.com/master/showlisting.php/63/1701-388-Drake-Street-False-Creek-North-Vancouver-

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  • QTreeWidget insertTopLevelItem - index given not accurately displayed in Tree?

    - by mleep
    I am unable to properly insert a QTreeWidgetItem at a specific index, in this case I am removing all QTreeWidgetItems from the tree, doing a custom sort on their Date Objects and then inserting them back into the QTreeWidget. However, upon inserting (even one at a time) the QTreeWidgetItem is not inserted into the correct place. The code below prints out: index 0: 0 index 0: 1 index 1: 0 index 0: 2 index 1: 1 index 2: 0 index 0: 3 index 1: 2 index 2: 0 index 3: 1 index 0: 4 index 1: 2 index 2: 0 index 3: 1 index 4: 3 print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]) self.insertTopLevelItem(0, childrenList[1]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]) self.insertTopLevelItem(0, childrenList[2]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]), ' index 2: ', \ self.indexOfTopLevelItem(childrenList[2]) self.insertTopLevelItem(0, childrenList[3]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]), ' index 2: ',\ self.indexOfTopLevelItem(childrenList[2]), 'index 3: ',\ self.indexOfTopLevelItem(childrenList[3]) self.insertTopLevelItem(0, childrenList[4]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]),\ ' index 1: ', self.indexOfTopLevelItem(childrenList[1]),\ ' index 2: ', self.indexOfTopLevelItem(childrenList[2]),\ 'index 3: ', self.indexOfTopLevelItem(childrenList[3]),\ 'index 4: ', self.indexOfTopLevelItem(childrenList[4])

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  • Using PyQt signals correctly

    - by Skilldrick
    A while ago I did some work in Qt for C++; now I'm working with PyQt. I have a subclass of QStackedWidget, and inside that a subclass of QWidget. In the QWidget I want to click a button that goes to the next page of the QStackedWidget. My (simplified) approach is as follows: class Stacked(QtGui.QStackedWidget): def __init__(self, parent=None): QtGui.QStackedWidget.__init__(self, parent) self.widget1 = EventsPage() self.widget1.nextPage.connect(self.nextPage) self.widget2 = MyWidget() self.addWidget(self.widget1) self.addWidget(self.widget2) def nextPage(self): self.setCurrentIndex(self.currentIndex() + 1) class EventsPage(QtGui.QWidget): nextPage = QtCore.pyqtSignal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.continueButton = QtGui.QPushButton('Continue') self.continueButton.clicked.connect(self.nextPage) So, basically, I'm connecting the continueButton clicked signal to the EventsPage nextPage signal, which I'm then connecting in Stacked to the nextPage method. I could just delve into the internals of EventsPage in Stacked and connect self.widget1.continueButton.clicked, but that seemed to completely defeat the purpose of signals and slots. So does this approach make sense, or is there a better way?

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