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  • Google maps : How to open an InfoWindow for a Polygon by clicking on it?

    - by JB
    Hello ! I have a simple question, but i can't find the answer in the Google Maps API documentation... I have a map with 13 polygons drawed by the API. Here is an exemple of one of these polygons : var zone_up_montblanc = new GPolygon([ new GLatLng(46.21270329318585, 6.134903900311617), new GLatLng(46.20538443787925, 6.136844716370282), new GLatLng(46.20525043957647, 6.141375978638086), new GLatLng(46.20698751554006, 6.148050266912262), new GLatLng(46.21110286985207, 6.153203229026629), new GLatLng(46.21730757985668, 6.151718301267355), new GLatLng(46.22092122197341, 6.153676364285801), new GLatLng(46.22615123408969, 6.149844858907489), new GLatLng(46.22851200024137, 6.149876939987202), new GLatLng(46.22945159836955, 6.142758190170017), new GLatLng(46.21735908463437, 6.141457132705133), new GLatLng(46.21753573755057, 6.138058122426195), new GLatLng(46.21270329318585, 6.134903900311617) ], "#6b1f43", 2, 0.9, "#92c87f", 0.5); then : map.addOverlay(zone_up_montblanc); Polygons appears on my map, no problem. But the thing I have to do now is to open an "InfoWindow" by clicking on each polygons (with a different content for each polygons). Did someone have an idea or an example? Thanks a lot for your help !

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  • [Django] Change state of obiects

    - by gameboy
    hi I have following problem. I have model: class Towar(models.Model): nrSeryjny=models.CharField(max_length=100) opis=models.CharField(max_length=255) naStanie=models.NullBooleanField(null=True) def __unicode__(self): return "%s" % self.opis def lowerName(self): return self.__class__.__name__.lower() def checkState(self): return self.naStanie def changeState(self,state): self.naStanie=state class Meta: ordering=['nrSeryjny'] app_label = 'baza' permissions=(("view_towar","mozna miec podglad dla towar"),) and model : class Wypozyczenie(models.Model): dataPobrania=models.DateField() pracownik=models.ForeignKey(User,null=True) kontrahent=models.ForeignKey(Kontrahenci,null=True) towar=models.ForeignKey(Towar,null=True) objects=WypozyczenieManager() default_objects=models.Manager() ZwrotyObjects=WypozyczenieZwrotyManager() def lowerName(self): return self.__class__.__name__.lower() def __unicode__(self): if self.towar == None: return "Dla:%s -- Kto:%s -- Kiedy:%s -- Co:%s" % (self.kontrahent,self.pracownik,self.dataPobrania,"Brak") else: return "Dla:%s -- Kto:%s -- Kiedy:%s -- Co:%s" % (self.kontrahent,self.pracownik,self.dataPobrania,self.towar) class Meta: ordering=['dataPobrania'] app_label = 'baza' permissions=(("view_wypozyczenie","mozna miec podglad dla wypozyczenie"),) and view to adding models: def modelAdd(request,model,modelForm): mod=model() if request.user.has_perm('baza.add_%s' % mod.lowerName()): if request.method=='POST': form=modelForm(request.POST) if form.is_valid(): form.save() return HttpResponseRedirect('/'+ mod.lowerName() + '/') else: form=modelForm() v=RequestContext(request,{'form':form}) return render_to_response('add_form.html',v) and i whant do that, when i add Wypozyczenie and save it then the Towar that is stored by Wypozyczenie change his na stanie from True to False Greets

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  • Cannot set focus on input field in infoWindow

    - by thomas
    Hi Why is focus not set to noteTitle? I am using google maps API V3. The getNoteForm() returns a input field "noteTitle". The $("#noteTitle").focus() works fine when executed in firebug. I call this function when clicking on the map: function setNewNoteInfowindow(latlng) { if (geocoder) { geocoder.geocode({'latLng': latlng}, function(results, status) { var address = ""; if (status == google.maps.GeocoderStatus.OK) { if (results[1]) { address = results[1].formatted_address; } } newNoteInfowindow = new google.maps.InfoWindow({ content: getNoteForm(latlng, address), size: new google.maps.Size(40,50) }); newNoteInfowindow.open(map, newNoteMarker); google.maps.event.addListener(newNoteInfowindow, 'domready', function() { $("#noteTitle").focus(); }); google.maps.event.addListener(newNoteInfowindow, 'closeclick', function() { newNoteMarker.setVisible(false); }); }); } }

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  • Whats the best solution for a database used in conjunction with Maps in Android?

    - by Andrew
    Could someone please point me in the right direction. My project involves a database where users enter their address and other info from my website. This database is then referenced in my android application to show the locations of these addresses in my database. I have yet to start and just came up with this idea. My question is, what would be the best method to create a database easily modified through my website (mySQL, php, etc), and also easily referenced easily through Android and the Google Maps API? I need some ideas on the languages I will need to use to create this database and website so I can go buy the necessary books to start reading up. Thanks so much

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  • How can I find the nearest intersection via the Google Maps API?

    - by dusoft
    How can I find the closest intersection of the street I have coordinates of? For instance, say I have street A running from south to north that is crossed by street X on the north and by street Y on the south. Does the Google Maps API allow for finding coordinates of the nearest crossroad (either X or Y) of street A? I couldn't find it mentioned anywhere. PS: The only solution I am aware of is to guess the lowest number and the highest number of building on the street A and to draw polyline between them. I am not sure about this though.

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  • Is it reasonable to start using Google Maps for Flash rather than Javascript version?

    - by Vafello
    I am planning to build a web application highly based on Google Maps API. I am considering either using the Javascript version, or the Flash version. I would like to create an interface which will be quite rich. Should I go for JS version of the API or Flash one? Also I do not plan to purchase the Flash, so ideally I would like to use some free Flex SDK that supports ActionScript. What would you recommend? Is it more reasonable to use JS or maybe better use the Flash Version. What are the limitations, pros and cons?

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  • How to display and change an icon inside a python Tk Frame

    - by codingJoe
    I have a python Tkinter Frame that displays several fields. I want to also add an red/yellow/green icon that will display the status of an external device. The icon is loaded from a file called ICON_LED_RED.ico. How do I display the icon in my frame? How do I change the icon at runtime? for example replace BitmapImage('RED.ico') with BitmapImage('GREEN.ico') class Application(Frame): def init(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() def createWidgets(self): # ...other frame code.. works just fine. self.OKBTN = Button(self) self.OKBTN["text"] = "OK" self.OKBTN["fg"] = "red" self.OKBTN["command"] = self.ok_btn_func self.OKBTN.pack({"side": "left"}) # when I add the following the frame window is not visible # The process is locked up such that I have to do a kill -9 self.statusFrame = Frame(self, bd=2, relief=RIDGE) Label(self.statusFrame, text='Status:').pack(side=LEFT, padx=5) self.statIcon = BitmapImage('data/ICON_LED_RED.ico') Label (self.statusFrame, image=self.statIcon ).grid() self.statusFrame.pack(expand=1, fill=X, pady=10, padx=5)

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  • Google Maps : How to open an InfoWindow by hovering a link?

    - by JB
    Hi there, i have a very simple question about Google Maps API. In this case, i have on my page a map on the left, with about 40 points, and the list of these 40 points on the right. So you know, when you click on a point of the map, the "info window" is displayed so you can see some informations about it. I can't find how can i do to simply open the "info window" on the map, by making a "hover" on the corresponding link. (and by the way, close all the others info windows) Did someone have an idea about this? Thanks a lot, have a nice day! :)

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  • How can I search based on distance with the Google Maps API?

    - by Shamoon
    So here's the issue... I have a field where users can type in their address (which will be GeoCoded via Google Maps API). I have several addresses of widgets in my database (saved as address.. again can easily be geocoded). What I need is for the user to type in their address and for a list of my widgets to come up based on distance from their address. I have THOUSANDS of addresses for my widgets and users have an infinite number of addresses obviously. Any ideas? Thanks.

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  • Google Map lng + lat to hidden field not working

    - by user547794
    Hello, I am trying to get Marker data into hidden fields on my form. I'm not sure why this isn't working, it must be something in my js syntax: var initialLocation; var siberia = new google.maps.LatLng(60, 105); var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687); var browserSupportFlag = new Boolean(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.HYBRID }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); myListener = google.maps.event.addListener(map, 'click', function(event) { placeMarker(event.latLng), google.maps.event.removeListener(myListener); }); // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); // Try Google Gears Geolocation } else if (google.gears) { browserSupportFlag = true; var geo = google.gears.factory.create('beta.geolocation'); geo.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.latitude,position.longitude); map.setCenter(initialLocation); }, function() { handleNoGeoLocation(browserSupportFlag); }); // Browser doesn't support Geolocation } else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { alert("Geolocation service failed."); initialLocation = newyork; } else { alert("Your browser doesn't support geolocation. We've placed you in Siberia."); initialLocation = siberia; } } function placeMarker(location) { var marker = new google.maps.Marker({ position: location, map: map, draggable: true }); map.setCenter(location); } } var lat = latlng.lat(); var lng = latlng.lng(); document.getElementById("t1").value=lat; document.getElementById("t2").value=lng; <input type="hidden" name="lat" id="t1"> <input type="hidden" name="long" id="t2">

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  • Android: Maps - Best way to provide 'search for location' feature?

    - by r3mo
    Hello all, I've got an android app that uses a map activity and serves up content based on map location. I'm looking for a way to allow the user to search for a location by name (anything from 'New York' to 'Eiffel Tower') - e.g. have a text input field into which they could type 'Rome' - after pressing a button, the user would be brought to the coordinates of Rome on the map. What would be the best way to go about this? I've looked into the google geocoding api (http://code.google.com/apis/maps/documentation/geocoding/), but it has limitations of 2,500 geolocation requests per day - I'm presuming this is per API key? Or is it per user/source IP? 2,500 requests for one android app woudln't last long. Ideally, I would be able to search for English and foreign names of countries. Thanks in advance! r3mo

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  • Can I use Google Maps API (Places API) in my iPhone app to find locations near me?

    - by Mark
    I have a couple of questions regarding using Google maps API, especially the Places API in my iPhone application. Can I use Places API in my iPhone app and still release the app as a paid app? Could I release my app as free if I am unable to use these APIs in a paid app? Is there an example for figuring out store locations around user's current location using Places API? For example if the user types "Groceries" in the app, I would like to show all the Store that sell groceries near the user's location. Thanks!

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  • Is there a way to create my own "push pins" for a image without using Google Maps API?

    - by Charlie
    I am interested in working with friends via the internet on a fantasy world map. One of the things I want to do is host an image of the map online and allow us to insert push pins into the image that would then be associated with infoboxes. I don't want to resort to using the Google Map APIs mainly because this is something I want to just share among friends and not publicly. Terms of usage for the APIs state we would need to make the implementation available for everyone. This seems simple enough yet I've no idea how to do this. I looked into image maps, but that requires constant updates to the html markup itself. I just want to insert/delete/edit pushpins and infoboxes on the image and through our site itself. Can someone help me get started?

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  • With google maps, can you use google's own popup windows?

    - by SLC
    I've implemented a google map with points and stuff that uses an address that the user inputs. When you click a point, the popup bubble appears with the name and address in. Often this name and address is a prominent location, as it's used for meetings and things, such as a university. If you google the address yourself on maps.google.co.uk then you get google's own popup bubble, which often has a photo, information, opening hours, links to directions, reviews, etc. etc. I am wondering if there's a way to use that popup dialog instead of my own, where it is available. I can't see anything in the API to do this. I'm using V2 as we support IE6 in a lot of our users, but I've been told recently I can upgrade to V3 should I need functionality from it. Any ideas?

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  • Execute function without sending 'self' to it

    - by Sergey
    Is that possible to define a function without referencing to self this way? def myfunc(var_a,var_b) But so that it could also get sender data, like if I defined it like this: def myfunc(self, var_a,var_b) That self is always the same so it looks a little redundant here always to run a function this way: myfunc(self,'data_a','data_b'). Then I would like to get its data in the function like this sender.fields. UPDATE: Here is some code to understand better what I mean. The class below is used to show a page based on Jinja2 templates engine for users to sign up. class SignupHandler(webapp.RequestHandler): def get(self, *args, **kwargs): utils.render_template(self, 'signup.html') And this code below is a render_template that I created as wrapper to Jinja2 functions to use it more conveniently in my project: def render_template(response, template_name, vars=dict(), is_string=False): template_dirs = [os.path.join(root(), 'templates')] logging.info(template_dirs[0]) env = Environment(loader=FileSystemLoader(template_dirs)) try: template = env.get_template(template_name) except TemplateNotFound: raise TemplateNotFound(template_name) content = template.render(vars) if is_string: return content else: response.response.out.write(content) As I use this function render_template very often in my project and usually the same way, just with different template files, I wondered if there was a way to get rid of having to call it like I do it now, with self as the first argument but still having access to that object.

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  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

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  • Productive Writing Software

    - by Nick Retallack
    What do you guys use to write a personal journal, notes, and reference information that you want to group and search through later? I'm not one of those crazy people who likes to share their journal with the world. Some things I like to keep to myself. It's quite nice to have a reference. Preferences for cross-platform stuff (windows, mac, linux) Some Background For Windows, there's a program called Yeah Write, which really changed my expectations about how easy it should be to start writing something. You don't open or close files -- just click an empty slot and start writing, or click a filled slot to work on another file. And you can organize things into categories by creating tabs. Now that I carry a Macbook, I've just been using TextEdit. I like it because I can't lose my work when my computer crashes: it auto-saves everything and restores it when I launch TextEdit again. But I make a mess, leave thirty open files, and save everything to one directory with no tags for easy grouping. Saving files and selecting the directory they should be in is too clunky to do in the middle of a meeting. And organizing files into folders in the Finder is a pain, since there's no tree view like on Windows. Sure, I'm lazy, but I miss Yeah Write. I'm not going to get a windows laptop just to use it though. Since the laptop I take my notes on is a mac, I'm gonna be biased toward mac solutions.

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • Why does my Google maps api v3 and side panel not fill my page upon resizing?

    - by Gavin
    I'm developing a web page and I have a side panel on the left with a search bar and a Google maps api v3 filling the rest of the page to the right. When I make the browser very small vertically, there is a white space between the side panel and the map, and the bottom of the browser. However, the text continues to the bottom of the browser. It looks like: Here's my css code: <style type="text/css"> body {margin:0;} #panel {height:100%; width:300px; position:absolute; padding:0;background-color:#8C95A0;} #header {padding:2px; text-align:center} #address_instruction {position:relative; top:7%; padding:2px; text-align:center} #geocoder {position:relative; top:8%; padding:2px; text-align:center} #toggle_instruction {position:relative; top:22%; padding:2px; text-align:center} #layers {position:relative; top:25%; padding:2px; text-align:center} #layer0 {padding:2px; text-align:center} #layer1 {padding:2px; text-align:center} #layer2 {padding:2px; text-align:center} #link {top:50%; position:relative; padding:2px; text-align:center} #map_canvas {height:100%; left:300px; right:0px; position:absolute; padding:0;} </style> The IDs within #panel refer to the items on the left hand side in the panel. Why don't the side panel background color and map extend to the bottom of the browser?

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  • Force an indent in Python code for organizational purposes

    - by Vine
    Is there a way to force an indent in Python? I kind of want it for the sake of making the code look organized. As an example: # How it looks now class Bro: def __init__(self): self.head = 1 self.head.eye = 2 self.head.nose = 1 self.head.mouth = 1 self.neck = 1 self.torso = 1 # How it'd look ideally (indenting sub-variables of 'head') class Bro: def __init__(self): self.head = 1 self.head.eye = 2 self.head.nose = 1 self.head.mouth = 1 self.neck = 1 self.torso = 1 I imagine this is possible with some sort of workaround, yeah?

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