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  • LINQ to Entities question about orderby and null collections.

    - by Chevex
    I am currently developing a forum. I am new to LINQ and EF. In my forum I have a display that shows a list of topics with the most recent topics first. The problem is that "most recent" is relative to the topic's replies. So I don't want to order the list by the topic's posted date, rather I want to order the list by the topic's last reply's posted date. So that topics with newer replies pop back to the top of the list. This is rather simple if I knew that every topic had at least one reply; I would just do this: var topicsQuery = from x in board.Topics orderby x.Replies.Last().PostedDate descending select x; However, in many cases the topic has no replies. In which case I would like to use the topic's posted date instead. Is there a way within my linq query to order by x.PostedDate in the event that the topic has no replies? I'm getting confused by this and any help would be appreciated. With the above query, it breaks on topics with no replies because of the x.Replies.Last() which assumes there are replies. LastOrDefault() doesn't work because I need to access the PostedDate property which also assumes a reply exists. Thanks in advance for any insight.

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  • How do you deserialize a collection with child collections?

    - by Stuart Helwig
    I have a collection of custom entity objects one property of which is an ArrayList of byte arrays. The custom entity is serializable and the collection property is marked with the following attributes: [XmlArray("Images"), XmlArrayItem("Image",typeof(byte[]))] So I serialize a collection of these custom entities and pass them to a web service, as a string. The web service receives the string and byte array in tact, The following code then attempts to deserialize the collection - back into custom entities for processing... XmlSerializer ser = new XmlSerializer(typeof(List<myCustomEntity>)); StringReader reader = new StringReader(xmlStringPassedToWS); List<myCustomEntity> entities = (List<myCustomEntity>)ser.Deserialize(reader); foreach (myCustomEntity e in entities) { // ...do some stuff... foreach (myChildCollection c in entities.ChildCollection { // .. do some more stuff.... } } I've checked the XML resulting from the initial serialization and it does contain byte array - the child collection, as does the StringReader built above. After the deserialization process, the resulting collection of custom entites is fine, except that each object in the collection does not contain any items in its child collection. (i.e. it doesn't get to "...do some more stuff..." above. Can someone please explain what I am doing wrong? Is it possible to serialize ArrayLists within a generic collection of custom entities?

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  • How to create view model without sorting collections in memory.

    - by Chevex
    I have a view model (below). public class TopicsViewModel { public Topic Topic { get; set; } public Reply LastReply { get; set; } } I want to populate an IQueryable<TopicsViewModel> with values from my IQueryable<Topic> collection and IQueryable<Reply> collection. I do not want to use the attached entity collection (i.e. Topic.Replies) because I only want the last reply for that topic and doing Topic.Replies.Last() loads the entire entity collection in memory and then grabs the last one in the list. I am trying to stay in IQueryable so that the query is executed in the database. I also don't want to foreach through topics and query replyRepository.Replies because looping through IQueryable<Topic> will start the lazy loading. I'd prefer to build one expression and have all the leg work done in the lower layers. I have the following: IQueryable<TopicsViewModel> topicsViewModel = from x in topicRepository.Topics from y in replyRepository.Replies where y.TopicID == x.TopicID orderby y.PostedDate ascending select new TopicsViewModel { Topic = x, LastReply = y }; But this isn't working. Any ideas how I can populate an IQueryable or IEnumerable of TopicsViewModel so that it queries the database and grabs topics and that topic's last reply? I am trying really hard to avoid grabbing all replies related to that topic. I only want to grab the last reply. Thank you for any insight you have to offer.

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  • What techniques are available for filtering collections of objects when using zodb?

    - by Omega
    As the title says: What techniques are available for filtering objects when using zodb? The equivalent in SQL terms would be something like filtering results by a date range. Or only returning rows with a particular value set in a column. If I had a series of blog posts and only wanted ones done in the past month, what would I have to do? Is there any way to optimize these kinds of "queries"? My gut tells me iterating over all the objects in a relationship simply to perform a test is less than optimal.

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  • Using Reflection.Emit to match existing constructor

    - by yodaj007
    First, here is the C# code and the disassembled IL: public class Program<T> { private List<T> _items; public Program(T x, [Microsoft.Scripting.ParamDictionary] Microsoft.Scripting.IAttributesCollection col) { _items = new List<T>(); _items.Add(x); } } Here is the IL of that constructor: .method public hidebysig specialname rtspecialname instance void .ctor(!T x, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection col) cil managed { .param [2] .custom instance void [Microsoft.Scripting]Microsoft.Scripting.ParamDictionaryAttribute::.ctor() = ( 01 00 00 00 ) // Code size 34 (0x22) .maxstack 8 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: nop IL_0007: nop IL_0008: ldarg.0 IL_0009: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000e: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0013: ldarg.0 IL_0014: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0019: ldarg.1 IL_001a: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_001f: nop IL_0020: nop IL_0021: ret } // end of method Program`1::.ctor I am trying to understand the IL code by emitting it myself. This is what I have managed to emit: .method public hidebysig specialname rtspecialname instance void .ctor(!T A_1, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection A_2) cil managed { // Code size 34 (0x22) .maxstack 4 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: ldarg.0 IL_0007: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000c: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0011: ldarg.0 IL_0012: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0017: ldarg.s A_1 IL_0019: nop IL_001a: nop IL_001b: nop IL_001c: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_0021: ret } // end of method MyType::.ctor There are a few differences that I just can't figure out. I'm really close... How do I take care of the parameter attribute (ParamDictionaryAttribute)? I can't find a 'custom' opcode. Is the .param [2] important? How do I emit that? Why is the C# code stack size 8, while my emitted version is 4? Is this important?

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  • Can one aliased Type not be accessed by another?

    - by jdk
    good stuff // ok to alias a List Type using AliasStringList = System.Collections.Generic.List<string>; // and ok to alias a List of Lists like this using AliasListOfStringList1 = System.Collections.Generic.List<System.Collections.Generic.List<string>>; bad stuff // However **error** to alias another alias using AliasListOfStringList2 = System.Collections.Generic.List<AliasStringList>; Produces the compile error The type or namespace name 'AliasStringList' could not be found (are you missing a using directive or an assembly reference?)

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  • What is good practice in .NET system architecture design concerning multiple models and aggregates

    - by BuzzBubba
    I'm designing a larger enterprise architecture and I'm in a doubt about how to separate the models and design those. There are several points I'd like suggestions for: - models to define - way to define models Currently my idea is to define: Core (domain) model Repositories to get data to that domain model from a database or other store Business logic model that would contain business logic, validation logic and more specific versions of forms of data retrieval methods View models prepared for specifically formated data output that would be parsed by views of different kind (web, silverlight, etc). For the first model I'm puzzled at what to use and how to define the mode. Should this model entities contain collections and in what form? IList, IEnumerable or IQueryable collections? - I'm thinking of immutable collections which IEnumerable is, but I'd like to avoid huge data collections and to offer my Business logic layer access with LINQ expressions so that query trees get executed at Data level and retrieve only really required data for situations like the one when I'm retrieving a very specific subset of elements amongst thousands or hundreds of thousands. What if I have an item with several thousands of bids? I can't just make an IEnumerable collection of those on the model and then retrieve an item list in some Repository method or even Business model method. Should it be IQueryable so that I actually pass my queries to Repository all the way from the Business logic model layer? Should I just avoid collections in my domain model? Should I void only some collections? Should I separate Domain model and BusinessLogic model or integrate those? Data would be dealt trough repositories which would use Domain model classes. Should repositories be used directly using only classes from domain model like data containers? This is an example of what I had in mind: So, my Domain objects would look like (e.g.) public class Item { public string ItemName { get; set; } public int Price { get; set; } public bool Available { get; set; } private IList<Bid> _bids; public IQueryable<Bid> Bids { get { return _bids.AsQueryable(); } private set { _bids = value; } } public AddNewBid(Bid newBid) { _bids.Add(new Bid {.... } } Where Bid would be defined as a normal class. Repositories would be defined as data retrieval factories and used to get data into another (Business logic) model which would again be used to get data to ViewModels which would then be rendered by different consumers. I would define IQueryable interfaces for all aggregating collections to get flexibility and minimize data retrieved from real data store. Or should I make Domain Model "anemic" with pure data store entities and all collections define for business logic model? One of the most important questions is, where to have IQueryable typed collections? - All the way from Repositories to Business model or not at all and expose only solid IList and IEnumerable from Repositories and deal with more specific queries inside Business model, but have more finer grained methods for data retrieval within Repositories. So, what do you think? Have any suggestions?

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  • When Clearing an ObservableCollection, There are No Items in e.OldItems

    - by cplotts
    I have something here that is really catching me off guard. I have an ObservableCollection of T that is filled with items. I also have an event handler attached to the CollectionChanged event. When you Clear the collection it causes an CollectionChanged event with e.Action set to NotifyCollectionChangedAction.Reset. Ok, that's normal. But what is weird is that neither e.OldItems or e.NewItems has anything in it. I would expect e.OldItems to be filled with all items that were removed from the collection. Has anyone else seen this? And if so, how have they gotten around it? Some background: I am using the CollectionChanged event to attach and detach from another event and thus if I don't get any items in e.OldItems ... I won't be able to detach from that event. CLARIFICATION: I do know that the documentation doesn't outright state that it has to behave this way. But for every other action, it is notifying me of what it has done. So, my assumption is that it would tell me ... in the case of Clear/Reset as well. Below is the sample code if you wish to reproduce it yourself. First off the xaml: <Window x:Class="ObservableCollection.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" > <StackPanel> <Button x:Name="addButton" Content="Add" Width="100" Height="25" Margin="10" Click="addButton_Click"/> <Button x:Name="moveButton" Content="Move" Width="100" Height="25" Margin="10" Click="moveButton_Click"/> <Button x:Name="removeButton" Content="Remove" Width="100" Height="25" Margin="10" Click="removeButton_Click"/> <Button x:Name="replaceButton" Content="Replace" Width="100" Height="25" Margin="10" Click="replaceButton_Click"/> <Button x:Name="resetButton" Content="Reset" Width="100" Height="25" Margin="10" Click="resetButton_Click"/> </StackPanel> </Window> Next, the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace ObservableCollection { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); _integerObservableCollection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(_integerObservableCollection_CollectionChanged); } private void _integerObservableCollection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { switch (e.Action) { case System.Collections.Specialized.NotifyCollectionChangedAction.Add: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Move: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Remove: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Replace: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Reset: break; default: break; } } private void addButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Add(25); } private void moveButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Move(0, 19); } private void removeButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.RemoveAt(0); } private void replaceButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection[0] = 50; } private void resetButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Clear(); } private ObservableCollection<int> _integerObservableCollection = new ObservableCollection<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; } }

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  • Left Join in Subsonic 3

    - by user303187
    I'm trying to do a left join in subsonic 3 using linq but it doesn't seem to work, I get a big error. var post = from p in Post.All() join q in Quote.All() on p.ID equals q.PostID into pq where p.ID == id.Value from qt in pq.DefaultIfEmpty() select new {p, qt}; I'm using subsonic 3, latest GIT version from Rob, but I'm getting an error, see below, when I try a left join. I have searched but I didn't found any solution. Can anyone explain to me why the error and how to fix it? Thanks Expression of type 'System.Collections.Generic.IEnumerable1[GetAQuote.Post]' cannot be used for parameter of type 'System.Linq.IQueryable1[GetAQuote.Post]' of method 'System.Linq.IQueryable1[<>f__AnonymousType221[GetAQuote.Post], System.Collections.Generic.IEnumerable1%5BGetAQuote.Quote%5D, System.Linq.Expressions.Expression1[System.Func2%5BGetAQuote.Post,System.Int32%5D%5D, System.Linq.Expressions.Expression1[System.Func2%5BGetAQuote.Quote,System.Int32%5D%5D, System.Linq.Expressions.Expression1[System.Func3%5BGetAQuote.Post,System.Collections.Generic.IEnumerable1[GetAQuote.Quote],<>f__AnonymousType22%5BGetAQuote.Post,System.Collections.Generic.IEnumerable1%5BGetAQuote.Quote%5D%5D%5D%5D"GetAQuote.Post,System.Collections.Generic.IEnumerable1[GetAQuote.Quote]]] GroupJoin[Post,Quote,Int32,<f__AnonymousType22'`

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  • Why enumerator structs are a really bad idea

    - by Simon Cooper
    If you've ever poked around the .NET class libraries in Reflector, I'm sure you would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects... As is generally known in the .NET world, mutable structs are a Very Bad Idea; and there are several other blogs around explaining this (Eric Lippert's blog post explains the problem quite well). In the BCL, the generic collection enumerators are all mutable structs, as they need to keep track of where they are in the collection. This bit me quite hard when I was coding a wrapper around a LinkedList<int>.Enumerator. It boils down to this code: sealed class EnumeratorWrapper : IEnumerator<int> { private readonly LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } The key line here is the MoveNext method. When I initially coded this, I thought that the call to m_Enumerator.MoveNext() would alter the enumerator state in the m_Enumerator class variable and so the enumeration would proceed in an orderly fashion through the collection. However, when I ran this code it went into an infinite loop - the m_Enumerator.MoveNext() call wasn't actually changing the state in the m_Enumerator variable at all, and my code was looping forever on the first collection element. It was only after disassembling that method that I found out what was going on The MoveNext method above results in the following IL: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000, [1] valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator CS$0$0001) L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: stloc.1 L_0008: ldloca.s CS$0$0001 L_000a: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000f: stloc.0 L_0010: br.s L_0012 L_0012: ldloc.0 L_0013: ret } Here, the important line is 0002 - m_Enumerator is accessed using the ldfld operator, which does the following: Finds the value of a field in the object whose reference is currently on the evaluation stack. So, what the MoveNext method is doing is the following: public bool MoveNext() { LinkedList<int>.Enumerator CS$0$0001 = this.m_Enumerator; bool CS$1$0000 = CS$0$0001.MoveNext(); return CS$1$0000; } The enumerator instance being modified by the call to MoveNext is the one stored in the CS$0$0001 variable on the stack, and not the one in the EnumeratorWrapper class instance. Hence why the state of m_Enumerator wasn't getting updated. Hmm, ok. Well, why is it doing this? If you have a read of Eric Lippert's blog post about this issue, you'll notice he quotes a few sections of the C# spec. In particular, 7.5.4: ...if the field is readonly and the reference occurs outside an instance constructor of the class in which the field is declared, then the result is a value, namely the value of the field I in the object referenced by E. And my m_Enumerator field is readonly! Indeed, if I remove the readonly from the class variable then the problem goes away, and the code works as expected. The IL confirms this: .method public hidebysig newslot virtual final instance bool MoveNext() cil managed { .maxstack 1 .locals init ( [0] bool CS$1$0000) L_0000: nop L_0001: ldarg.0 L_0002: ldflda valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator EnumeratorWrapper::m_Enumerator L_0007: call instance bool [System]System.Collections.Generic.LinkedList`1/Enumerator::MoveNext() L_000c: stloc.0 L_000d: br.s L_000f L_000f: ldloc.0 L_0010: ret } Notice on line 0002, instead of the ldfld we had before, we've got a ldflda, which does this: Finds the address of a field in the object whose reference is currently on the evaluation stack. Instead of loading the value, we're loading the address of the m_Enumerator field. So now the call to MoveNext modifies the enumerator stored in the class rather than on the stack, and everything works as expected. Previously, I had thought enumerator structs were an odd but interesting feature of the BCL that I had used in the past to do linked list slices. However, effects like this only underline how dangerous mutable structs are, and I'm at a loss to explain why the enumerators were implemented as structs in the first place. (interestingly, the SortedList<TKey, TValue> enumerator is a struct but is private, which makes it even more odd - the only way it can be accessed is as a boxed IEnumerator!). I would love to hear people's theories as to why the enumerators are implemented in such a fashion. And bonus points if you can explain why LinkedList<int>.Enumerator.Reset is an explicit implementation but Dispose is implicit... Note to self: never ever ever code a mutable struct.

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  • Timeout reading verity collection - CF8

    - by Gary
    For a long time now I've been having a problem with using the verity search service bundled with ColdFusion 8. The issue is with timeout errors occurring when perfoming any operation on a collection. It's intermittent, and usually occurs after a few operations have been successfully performed. For instance: If I'm adding records to a collection the first, say 15 records, will go through with no problems, but all subsequent records will timeout until the service is rebooted. I'm on a shared server, Windows 2008, 64bit as far as I know. The error I receive is: "An error occurred while performing an operation in the Search Engine library. Error reading collection information.: com.verity.api.administration.ConfigurationException: java.io.IOException: Read timed out" Having spoken to my hosting company, and after doing some research, it's been suggested that the number of collections on a server may cause this issue. I've reduced the amount of collections I use, and there are currently 39 collections on the server. As I'm on a shared server, I have no control over how many collections other customers use, however I've read that the limit is 128 collections, so I don't see why 39 should cause it to become unusable. The collections aren't big, there's maybe around 5,000 records between all of them. Any ideas?

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  • Getting the type of an array of T, without specifying T - Type.GetType("T[]")

    - by Merlyn Morgan-Graham
    I am trying to create a type that refers to an array of a generic type, without specifying the generic type. That is, I would like to do the equivalent of Type.GetType("T[]"). I already know how to do this with a non-array type. E.g. Type.GetType("System.Collections.Generic.IEnumerable`1") // or typeof(IEnumerable<>) Here's some sample code that reproduces the problem. using System; using System.Collections.Generic; public class Program { public static void SomeFunc<T>(IEnumerable<T> collection) { } public static void SomeArrayFunc<T>(T[] collection) { } static void Main(string[] args) { Action<Type> printType = t => Console.WriteLine(t != null ? t.ToString() : "(null)"); Action<string> printFirstParameterType = methodName => printType( typeof(Program).GetMethod(methodName).GetParameters()[0].ParameterType ); printFirstParameterType("SomeFunc"); printFirstParameterType("SomeArrayFunc"); var iEnumerableT = Type.GetType("System.Collections.Generic.IEnumerable`1"); printType(iEnumerableT); var iEnumerableTFromTypeof = typeof(IEnumerable<>); printType(iEnumerableTFromTypeof); var arrayOfT = Type.GetType("T[]"); printType(arrayOfT); // Prints "(null)" // ... not even sure where to start for typeof(T[]) } } The output is: System.Collections.Generic.IEnumerable`1[T] T[] System.Collections.Generic.IEnumerable`1[T] System.Collections.Generic.IEnumerable`1[T] (null) I'd like to correct that last "(null)". This will be used to get an overload of a function via reflections by specifying the method signature: var someMethod = someType.GetMethod("MethodName", new[] { typeOfArrayOfT }); // ... call someMethod.MakeGenericMethod some time later I've already gotten my code mostly working by filtering the result of GetMethods(), so this is more of an exercise in knowledge and understanding.

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • Why enumerator structs are a really bad idea (redux)

    - by Simon Cooper
    My previous blog post went into some detail as to why calling MoveNext on a BCL generic collection enumerator didn't quite do what you thought it would. This post covers the Reset method. To recap, here's the simple wrapper around a linked list enumerator struct from my previous post (minus the readonly on the enumerator variable): sealed class EnumeratorWrapper : IEnumerator<int> { private LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } If you have a look at the Reset method, you'll notice I'm having to cast to IEnumerator to be able to call Reset on m_Enumerator. This is because the implementation of LinkedList<int>.Enumerator.Reset, and indeed of all the other Reset methods on the BCL generic collection enumerators, is an explicit interface implementation. However, IEnumerator is a reference type. LinkedList<int>.Enumerator is a value type. That means, in order to call the reset method at all, the enumerator has to be boxed. And the IL confirms this: .method public hidebysig newslot virtual final instance void Reset() cil managed { .maxstack 8 L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> EnumeratorWrapper::m_Enumerator L_0007: box [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> L_000c: callvirt instance void [mscorlib]System.Collections.IEnumerator::Reset() L_0011: nop L_0012: ret } On line 0007, we're doing a box operation, which copies the enumerator to a reference object on the heap, then on line 000c calling Reset on this boxed object. So m_Enumerator in the wrapper class is not modified by the call the Reset. And this is the only way to call the Reset method on this variable (without using reflection). Therefore, the only way that the collection enumerator struct can be used safely is to store them as a boxed IEnumerator<T>, and not use them as value types at all.

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  • Nervous about the "real" world

    - by Randy
    I am currently majoring in Computer Science and minoring in mathematics (the minor is embedded in the major). The program has a strong C++ curriculum. We have done some UNIX and assembly language (not fun) and there is C and Java on the way in future classes that I must take. The program I am in did not use the STL, but rather a STL-ish design that was created from the ground up for the program. From what I have read on, the STL and what I have taken are very similar but what I used seemed more user friendly. Some of the programs that I had to write in C++ for assignments include: a password server that utilized hashing of the passwords for security purposes, a router simulator that used a hash table and maps, a maze solver that used depth first search, a tree traveler program that traversed a tree using levelorder, postorder, inorder, selection sort, insertion sort, bit sort, radix sort, merge sort, heap sort, quick sort, topological sort, stacks, queues, priority queues, and my least favorite, red-black trees. All of this was done in three semesters which was just enough time to code them up and turn them in. That being said, if I was told to use a stack to convert an equation to infix notation or something, I would be lost for a few hours. My main concern in writing this is when I graduate and land an interview, what are some of the questions posed to assess my skills? What are some of the most important areas of computer science that are prevalent in the field? I am currently trying to get some ideas of programs I can write in C++ that interest and challenge me to keep learning the language. A sodoku solver came to mind but am lost as to where to start. I apologize for the rant, but I'm just a wee bit nervous about the future. Any tips are appreciated.

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  • C++ Iterator lifetime and detecting invalidation

    - by DK.
    Based on what's considered idiomatic in C++11: should an iterator into a custom container survive the container itself being destroyed? should it be possible to detect when an iterator becomes invalidated? are the above conditional on "debug builds" in practice? Details: I've recently been brushing up on my C++ and learning my way around C++11. As part of that, I've been writing an idiomatic wrapper around the uriparser library. Part of this is wrapping the linked list representation of parsed path components. I'm looking for advice on what's idiomatic for containers. One thing that worries me, coming most recently from garbage-collected languages, is ensuring that random objects don't just go disappearing on users if they make a mistake regarding lifetimes. To account for this, both the PathList container and its iterators keep a shared_ptr to the actual internal state object. This ensures that as long as anything pointing into that data exists, so does the data. However, looking at the STL (and lots of searching), it doesn't look like C++ containers guarantee this. I have this horrible suspicion that the expectation is to just let containers be destroyed, invalidating any iterators along with it. std::vector certainly seems to let iterators get invalidated and still (incorrectly) function. What I want to know is: what is expected from "good"/idiomatic C++11 code? Given the shiny new smart pointers, it seems kind of strange that STL allows you to easily blow your legs off by accidentally leaking an iterator. Is using shared_ptr to the backing data an unnecessary inefficiency, a good idea for debugging or something expected that STL just doesn't do? (I'm hoping that grounding this to "idiomatic C++11" avoids charges of subjectivity...)

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  • TFS 2010 Basic Concepts

    - by jehan
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Here, I’m going to discuss some key Architectural changes and concepts that have taken place in TFS 2010 when compared to TFS 2008. In TFS 2010 Installation, First you need to do the Installation and then you have to configure the Installation Feature from the available features. This is bit similar to SharePoint Installation, where you will first do the Installation and then configure the SharePoint Farms. 1) Installation Features available in TFS2010: a) Basic: It is the most compact TFS installation possible. It will install and configure Source Control, Work Item tracking and Build Services only. (SharePoint and Reporting Integration will not be possible). b) Standard Single Server: This is suitable for Single Server deployment of TFS. It will install and configure Windows SharePoint Services for you and will use the default instance of SQL Server. c) Advanced: It is suitable, if you want use Remote Servers for SQL Server Databases, SharePoint Products and Technologies and SQL Server Reporting Services. d) Application Tier Only: If you want to configure high availability for Team Foundation Server in a Load Balanced Environment (NLB) or you want to move Team Foundation Server from one server to other or you want to restore TFS. e) Upgrade: If you want to upgrade from a prior version of TFS. Note: One more important thing to know here about  TFS 2010 Basic is that,  it can be installed on Client Operations Systems(Windows 7 and Windows Vista SP3), Where as  earlier you cannot Install previous version of TFS (2008 and 2005) on client OS. 2) Team Project Collections: Connect to TFS dialog box in TFS 2008:  In TFS 2008, the TFS Server contains a set of Team Projects and each project may or may not be independent of other projects and every checkin gets a ever increasing  changeset ID  irrespective of the team project in which it is checked in and the same applies to work items  also, who also gets unique Work Item Ids.The main problem with this approach was that there are certain things which were impossible to do; those were required as per the Application Development Process. a)      If something has gone wrong in one team project and now you want to restore it back to earlier state where it was working properly then it requires you to restore the Database of Team Foundation Server from the backup you have taken as per your Maintenance plans and because of this the other team projects may lose out on the work which is not backed up. b)       Your company had a merge with some other company and now you have two TFS servers. One TFS Server which you are working on and other TFS server which other company was working and now after the merge you want to integrate the team projects from two TFS servers into one, which is almost impossible to achieve in TFS 2008. Though you can create the Team Projects in one server manually (In Source Control) which you want to integrate from the other TFS Server, but will lose out on History of Change Sets and Work items and others which are very important. There were few more issues of this sort, which were difficult to resolve in TFS 2008. To resolve issues related to above kind of scenarios which were mainly related TFS Maintenance, Integration, migration and Security,  Microsoft has come up with Team Project Collections concept in TFS 2010.This concept is similar to SharePoint Site Collections and if you are familiar with SharePoint Architecture, then it will help you to understand TFS 2010 Architecture easily. Connect to TFS dialog box in TFS 2010: In above dialog box as you can see there are two Team Project Collections, each team project can contain any number of team projects as you can see on right side it shows the two Team Projects in Team Project Collection (Default Collection) which I have chosen. Note: You can connect to only one Team project Collection at a time using an instance of  TFS Team Explorer. How does it work? To introduce Team Project Collections, changes have been done in reorganization of TFS databases. TFS 2008 was composed of 5-7 databases partitioned by subsystem (each for Version Control, Work Item Tracking, Build, Integration, Project Management...) New TFS 2010 database architecture: TFS_Config: It’s the root database and it contains centralized TFS configuration data, including the list of all team projects exist in TFS server. TFS_Warehouse: The data warehouse contains all the reporting data of served by this server (farm). TFS_* : This contains individual team project collection data. This database contains all the operational data of team project collection regardless of subsystem.In additional to this, you will have databases for SharePoint and Report Server. 3) TFS Farms:  As TFS 2010 is more flexible to configure as multiple Application tiers and multiple Database tiers, so it will be more appropriate to call as TFS Farm if you going for multi server installation of TFS. NLB support for TFS application tiers – With TFS 2010: you can configure multiple TFS application tier machines to serve the same set of Team Project Collections. The primary purpose of NLB support is to enable a cleaner and more complete high availability than in TFS 2008. Even if any application tier in the farm fails then farm will automatically continue to work with hardly any indication to end users of a problem. SQL data tiers: With 2010 you can configure many SQL Servers. Each Database can be configured to be on any SQL Server because each Team Project Collection is an independent database. This feature can also be used to load balance databases across SQL Servers.These new capabilities will significantly change the way enterprises manage their TFS installations in the future. With Team Project Collections and TFS farms, you can create a single, arbitrarily large TFS installation. You can grow it incrementally by adding ATs and SQL Servers as needed.

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  • How to optimize paging for large in memory database

    - by snakefoot
    I have an application where the entire database is implemented in memory using a stl-map for each table in the database. Each item in the stl-map is a complex object with references to other items in the other stl-maps. The application works with a large amount of data, so it uses more than 500 MByte RAM. Clients are able to contact the application and get a filtered version of the entire database. This is done by running through the entire database, and finding items relevant for the client. When the application have been running for an hour or so, then Windows 2003 SP2 starts to page out parts of the RAM for the application (Eventhough there is 16 GByte RAM on the machine). After the application have been partly paged out then a client logon takes a long time (10 mins) because it now generates a page fault for each pointer lookup in the stl-map. I can see it is possible to tell Windows to lock memory in RAM, but this is generally only recommended for device drivers, and only for "small" amounts of memory. I guess a poor mans solution could be to loop through the entire memory database, and thus tell Windows we are still interested in keeping the datamodel in RAM. I guess another poor mans solution could be to disable the pagefile completely on Windows. I guess the expensive solution would be a SQL database, and then rewrite the entire application to use a database layer. Then hopefully the database system will have implemented means to for fast access. Are there other more elegant solutions ?

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

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  • IEnumerable<CustomType> in PowerShell

    - by svick
    I'm trying to use Enumerable.ToList() in PowerShell. Apparently, to do that, I have to explicitly convert the object to IEnumerable<CustomType>, but I am unable to do that. It seems I can't correctly write IEnumerable<CustomType> in PowerShell. Both IEnumerable<string> and CustomType itself work correctly (the custom type I'm trying to use is called WpApiLib.Page), so I don't know what can I be doing wrong. PS C:\Users\Svick> [Collections.Generic.IEnumerable``1[System.String]] IsPublic IsSerial Name BaseType -------- -------- ---- -------- True False IEnumerable`1 PS C:\Users\Svick> [WpApiLib.Page] IsPublic IsSerial Name BaseType -------- -------- ---- -------- True True Page System.Object PS C:\Users\Svick> [Collections.Generic.IEnumerable``1[WpApiLib.Page]] Unable to find type [Collections.Generic.IEnumerable`1[WpApiLib.Page]]: make su re that the assembly containing this type is loaded. At line:1 char:51 + [Collections.Generic.IEnumerable``1[WpApiLib.Page]] <<<<

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