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  • Organising UI code in .NET forms

    - by sb3700
    Hi I'm someone who has taught myself programming, and haven't had any formal training in .NET programming. A while back, I started C# in order to develop a GUI program to control sensors, and the project has blossomed. I was just wondering how best to organise the code, particularly UI code, in my forms. My forms currently are a mess, or at least seem a mess to me. I have a constructor which initialises all the parameters and creates events. I have a giant State property, which updates the Enabled state of all my form control as users progress through the application (ie: disconnected, connected, setup, scanning) controlled by a States enum. I have 3-10 private variables accessed through properties, some of which have side-effects in changing the values of form elements. I have a lot of "UpdateXXX" functions to handle UI elements that depend on other UI elements - ie: if a sensor is changed, then change the baud rate drop down list. They are separated into regions I have a lot of events calling these Update functions I have a background worker which does all the scanning and analysis. My problem is this seems like a mess, particularly the State property, and is getting unmaintainable. Also, my application logic code and UI code are in the same file and to some degree, intermingled which seems wrong and means I need to do a lot of scrolling to find what I need. How do you structure your .net forms? Thanks

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  • Sql Server 2005 multiple insert with c#

    - by bottlenecked
    Hello. I have a class named Entry declared like this: class Entry{ string Id {get;set;} string Name {get;set;} } and then a method that will accept multiple such Entry objects for insertion into the database using ADO.NET: static void InsertEntries(IEnumerable<Entry> entries){ //build a SqlCommand object using(SqlCommand cmd = new SqlCommand()){ ... const string refcmdText = "INSERT INTO Entries (id, name) VALUES (@id{0},@name{0});"; int count = 0; string query = string.Empty; //build a large query foreach(var entry in entries){ query += string.Format(refcmdText, count); cmd.Parameters.AddWithValue(string.Format("@id{0}",count), entry.Id); cmd.Parameters.AddWithValue(string.Format("@name{0}",count), entry.Name); count++; } cmd.CommandText=query; //and then execute the command ... } } And my question is this: should I keep using the above way of sending multiple insert statements (build a giant string of insert statements and their parameters and send it over the network), or should I keep an open connection and send a single insert statement for each Entry like this: using(SqlCommand cmd = new SqlCommand(){ using(SqlConnection conn = new SqlConnection(){ //assign connection string and open connection ... cmd.Connection = conn; foreach(var entry in entries){ cmd.CommandText= "INSERT INTO Entries (id, name) VALUES (@id,@name);"; cmd.Parameters.AddWithValue("@id", entry.Id); cmd.Parameters.AddWithValue("@name", entry.Name); cmd.ExecuteNonQuery(); } } } What do you think? Will there be a performance difference in the Sql Server between the two? Are there any other consequences I should be aware of? Thank you for your time!

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • How can I make "month" columns in Sql?

    - by Beska
    I've got a set of data that looks something like this (VERY simplified): productId Qty dateOrdered --------- --- ----------- 1 2 10/10/2008 1 1 11/10/2008 1 2 10/10/2009 2 3 10/12/2009 1 1 10/15/2009 2 2 11/15/2009 Out of this, we're trying to create a query to get something like: productId Year Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec --------- ---- --- --- --- --- --- --- --- --- --- --- --- --- 1 2008 0 0 0 0 0 0 0 0 0 2 1 0 1 2009 0 0 0 0 0 0 0 0 0 3 0 0 2 2009 0 0 0 0 0 0 0 0 0 3 2 0 The way I'm doing this now, I'm doing 12 selects, one for each month, and putting those in temp tables. I then do a giant join. Everything works, but this guy is dog slow. I know this isn't much to go on, but knowing that I barely qualify as a tyro in the db world, I'm wondering if there is a better high level approach to this that I might try. (I'm guessing there is.) (I'm using MS Sql Server, so answers that are specific to that DB are fine.) (I'm just starting to look at "PIVOT" as a possible help, but I don't know anything about it yet, so if someone wants to comment about that, that might be helpful as well.)

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  • Handling large datasets with PHP/Drupal

    - by jo
    Hi all, I have a report page that deals with ~700k records from a database table. I can display this on a webpage using paging to break up the results. However, my export to PDF/CSV functions rely on processing the entire data set at once and I'm hitting my 256MB memory limit at around 250k rows. I don't feel comfortable increasing the memory limit and I haven't got the ability to use MySQL's save into outfile to just serve a pre-generated CSV. However, I can't really see a way of serving up large data sets with Drupal using something like: $form = array(); $table_headers = array(); $table_rows = array(); $data = db_query("a query to get the whole dataset"); while ($row = db_fetch_object($data)) { $table_rows[] = $row->some attribute; } $form['report'] = array('#value' => theme('table', $table_headers, $table_rows); return $form; Is there a way of getting around what is essentially appending to a giant array of arrays? At the moment I don't see how I can offer any meaningful report pages with Drupal due to this. Thanks

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  • jQuery & IE crashing on $('#someDiv').hide();

    - by Jimmy
    Well after a while of scratching my head and going "huh?" trying to figure out why IE would straight up crash when loading one of my pages loaded with jQuery goodness, I narrowed down the culprit to this line $('div#questions').hide(); And when I say IE crashes, I mean it fully crashes, attempting to do its webpage recovery nonsense that fails. I am running jQuery 1.4.2 and using IE 8 (haven't tested with any other versions) my current workaround is this: if ($.browser.msie) { window.location = "http://www.mozilla.com/en-US/products/download.html"; } For some reason I feel my IE users won't be very pleased with this solution though. The div in question has a lot of content in it and other divs that get hidden and displayed again, and all of that works just fine and dandy, it is only when the giant parent div is hidden that IE flips out and stabs itself. Has anyone encountered this or have any possible ideas of what is going wrong? EDIT: Everything is wrapped up in the $(document).ready(function() { }); And my code is all internal so I can't link it unfortunately.

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  • Git + SoA, one repo or many?

    - by parsenome
    Normally, when I start up a new application, I'd create a new git repository for it. That's well accepted and plays nice with Github when I want to share my code. At work, I'm working in a service oriented architecture. One very common pattern is to add some code to two different applications at the same time - perhaps adding a model with a RESTful interface to one and a web frontend for managing it on another. Using separate git repositories has some warts in this case. Here are what I see as the downsides of doing separate repositories: I have to commit twice I can't correllate related commits very well No single place to go back and trace history - I'd love to be able to bring up all my commits for the day in a single place Forgetting to pull one repo or another is a gotcha On the other hand, I've used perforce a lot and its one giant repository model has lots of warts too. Perforce has features designed to let help you with those, git doesn't. Has anyone else run into this situation? How did you handle it? What worked well, and what didn't?

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  • What is good about php/what is php good for?

    - by Roman A. Taycher
    I have often seen php bashed around the webs as a loosely typed(loose typing as in a lot of type coercion and/or easy(and perhaps common) to cast object all over not dynamic typing) language without a great compiler/interpreter/vm, with even the standard library using a number of different naming conventions. A lot of people complain about perl but many (including a lot of the complainers) also give it a lot of credit for its regexes and general flexibility and power. Other then legacy code , giant web frameworks that can do tons(drupal,ect.), and easy cheap hosting what is good about php (,also what criticism are unfair, and how is the language evolving to overcome its problems). Why would i want to learn it? why would I want to do an independent project in it? The main thing I have heard is that its php codes simplicity is sometimes easier then the over-engineered complexity you find in certain Java frameworks and applications. I'm not just trolling, i'm genuinly curious what makes php programmers use it. try to convince me to put it on my languages to dabble in and languages to learn more in depth lists.

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  • Update MySQl table onDrop?

    - by dougvt
    Hi all. I am writing a PHP/MySQL application (using CodeIgniter) that uses some jQuery functionality for dragging table rows. I have a table in which the user can drag rows to the desired order (kind of a queue for which I need to preserve the rank of each row). I've been trying to figure out how to (and whether I should) update the database each time the user drops a row, in order to simplify the UI and avoid a "Save" button. I have the jQuery working and can send a serialized list back to the server onDrop, but is it good design practice to run an update query this often? The table will usually have 30-40 rows max, but if the user drags row 1 far down the list, then potentially all the rows would need to be updated to update the rank field. I've been wondering whether to send a giant query to the server, to loop through the rows in PHP and update each row with its own Update query, to send a small serialized list to a stored procedure to let the server do all the work, or perhaps a better method I haven't considered. I've read that stored procedures in MySQL are not very efficient and use a separate process for each call. Any advice as to the right solution here? Thanks very much for your help!

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • The Year 2010, The Year of Change

    As I look back on the year of 2010, I could have never predicted the wonderful changes that have occurred for my wife and me. The beginning of this year started out as the 9th year that we lived in South Florida, and my fourth year working for DentalPlans.com as a software engineer/network admin. About 3 months in to the year I was given an excellent opportunity to work for MovieTickets.com in the software engineering department. This opportunity allowed me to gain experience with jQuery due to one of my projects was to reengineering MovieTickets.com existing Marketing Panel System. About 3 months after working at MovieTickets.com, my wife and I were offered an opportunity of a life time. I was offered a Job in a large background\information security company located in Nashville, TN as software engineer II.  I must note that after living in South Florida for 9 years, my wife and I really had a strong distaste for the South Florida life style and the general attitude/culture of the area. Even though we shared a strong dislike for the area in which we lived I must admit that it was a tough decision to leave MovieTickets.com because I was really doing well and I made some great new friends like Chris Catto, and Tyson Nero.  In fact, they introduced me to Local Microsoft User Groups, and software development podcast like DotNetRocks.com and Hanselminutes.com.  In addition, we also went to my first Microsoft launch down in Miami for Visual Studios 2010. I must admit it was a cool experience.  I truly hope to keep in touch with them to see how their careers grow, and I know they will. I must admit I was nervous and excited to start the next chapter in our live as I started up the 26 foot U-Haul truck and got on the road for Nashville from Boca Raton. I knew that the change was going to lead to new adventures and new opportunities that I could never imagine.  As we pulled in to the long driveway of our rental house, we knew that this was the right place for my wife and I. Natalie, my wife had actually come up to Nashville and within one week of my job offer had set up a nice rental home for us to restart our lives in TN.  I must admit that the wonderful southern hospitality took a bit to get use to due to the type of people we were used to dealing with on a regular basis. Our first 2 months seemed like we were living a dream because of our new area and the wonderful people we live around. So far my new job is going really well and I really like the people on my team and department. In fact after 6 months I am now in charge of all application builds for our new deployment process. I am also leading up a push for setting up of continuous integration within our new build process.  In addition to starting my new job, I was also offered a position as an adjust instructor at ITT Tech teaching course like VB.net, Java Script, Ajax, and database development. So far I have really like teaching at the college level.  Information technology has really been great for my life so I am really glad to be able to give back. That is actually why I started DotNetBlocks. This site allows me to document things I have learned as I work with technology, and allows others to borrow from my experiences.  I hope that this site can help others as others have helped me get where I am. Finally, I am glade to report that I only have 4 classes left for my master’s degree at Capella University. I am proud to announce that I am still on track to graduate with 3.91 GPA.  This last class was really a test because I had a crazy idea that I could work full time as a software engineer, teach two college courses as a first time teacher and also take an advanced masters class in application architecture. I have no idea how I actually survived, but I am really surprised how well I actually did. I was invited back to reach again at ITT Tech, and I passed my masters class with an “A”.  I have decided to take this next term off from my master’s program so that I do not get burned out.  Also, so that my new current employer will pay for more of my education, tuition reimbursement is an awesome benefit. This was my year 2010, how was yours?

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  • Oracle Applications Day 2012. Experience the Global Innovation of Management Applications

    - by antonella.buonagurio
    1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} 1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} 10 ottobre 2012 – Milano, East End Studios | 17 ottobre 2012 - Roma, Officine Farneto Partecipa all’appuntamento dedicato alla comunità di Clienti e Partner per fare networking e condividere le esperienze sulle soluzioni più innovative per affrontare le sfide attuali e future. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} A Milano (10/10/2012) interverranno, tra gli altri:  Enrico Ancona, Amministratore Delegato - Imperia & Monferrina e Business Reply  Massimiliano Gerli, CIO - Amplifon e Michele Paolin, Senior Manager - Deloitte eXtended Business Services A Roma (17/10/2012) interverranno, tra gli altri: Giulio Carone, CFO - Enel Green Power e Claudio Arcudi, Senior Executive - Accenture Gianluca D’Aniello, CIO - Sky e Giorgio Pitruzzello, Manager - Deloitte Consulting Spartaco Parente, EPD Change & Label Control - Abbott e Business Reply Sono inoltre previsti i contributi delle aziende Abbott, Aeroporto di Napoli, Amplifon, Dema Aerospace, Enel Green Power, Fiera Milano, Imperia & Monferrina, La Rinascente, Safilo, Sky, Spal,Technogym, Tiscali e Tivù che parleranno di: Innovation for Human Resources Performance Management Excellence Empower Applications with Technology (Milano) Applications for Public Sector (Roma) Next Generation Global Operations Customer Experience Revolution Oltre dieci Instant Workshop ti permetteranno di conoscere e condividere l’esperienza dei Partner e delle aziende che utilizzano le soluzioni Oracle.In più, oltre dieci Instant Workshop per conoscere e condividere l’esperienza dei Partner e delle aziende che utilizzano con successo le soluzioni Oracle. Iscriviti sul sito Partecipa al concorso fotografico Oracle I.M.A.G.E. e vinci il tuo iPad! Scatta le immagini che per te descrivono i cinque concept dell’evento (Innovation, Management, Applications, Global, Experience) e inviale per e-mail. Per iscriverti al contest visita la pagina Concorso sul sito Non perdere l’evento più “social cool” dell’anno!

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  • The Joy Of Hex

    - by Jim Giercyk
    While working on a mainframe integration project, it occurred to me that some basic computer concepts are slipping into obscurity. For example, just about anyone can tell you that a 64-bit processor is faster than a 32-bit processer. A grade school child could tell you that a computer “speaks” in ‘1’s and ‘0’s. Some people can even tell you that there are 8 bits in a byte. However, I have found that even the most seasoned developers often can’t explain the theory behind those statements. That is not a knock on programmers; in the age of IntelliSense, what reason do we have to work with data at the bit level? Many computer theory classes treat bit-level programming as a thing of the past, no longer necessary now that storage space is plentiful. The trouble with that mindset is that the world is full of legacy systems that run programs written in the 1970’s.  Today our jobs require us to extract data from those systems, regardless of the format, and that often involves low-level programming. Because it seems knowledge of the low-level concepts is waning in recent times, I thought a review would be in order.       CHARACTER: See Spot Run HEX: 53 65 65 20 53 70 6F 74 20 52 75 6E DECIMAL: 83 101 101 32 83 112 111 116 32 82 117 110 BINARY: 01010011 01100101 01100101 00100000 01010011 01110000 01101111 01110100 00100000 01010010 01110101 01101110 In this example, I have broken down the words “See Spot Run” to a level computers can understand – machine language.     CHARACTER:  The character level is what is rendered by the computer.  A “Character Set” or “Code Page” contains 256 characters, both printable and unprintable.  Each character represents 1 BYTE of data.  For example, the character string “See Spot Run” is 12 Bytes long, exclusive of the quotation marks.  Remember, a SPACE is an unprintable character, but it still requires a byte.  In the example I have used the default Windows character set, ASCII, which you can see here:  http://www.asciitable.com/ HEX:  Hex is short for hexadecimal, or Base 16.  Humans are comfortable thinking in base ten, perhaps because they have 10 fingers and 10 toes; fingers and toes are called digits, so it’s not much of a stretch.  Computers think in Base 16, with numeric values ranging from zero to fifteen, or 0 – F.  Each decimal place has a possible 16 values as opposed to a possible 10 values in base 10.  Therefore, the number 10 in Hex is equal to the number 16 in Decimal.  DECIMAL:  The Decimal conversion is strictly for us humans to use for calculations and conversions.  It is much easier for us humans to calculate that [30 – 10 = 20] in decimal than it is for us to calculate [1E – A = 14] in Hex.  In the old days, an error in a program could be found by determining the displacement from the entry point of a module.  Since those values were dumped from the computers head, they were in hex. A programmer needed to convert them to decimal, do the equation and convert back to hex.  This gets into relative and absolute addressing, a topic for another day.  BINARY:  Binary, or machine code, is where any value can be expressed in 1s and 0s.  It is really Base 2, because each decimal place can have a possibility of only 2 characters, a 1 or a 0.  In Binary, the number 10 is equal to the number 2 in decimal. Why only 1s and 0s?  Very simply, computers are made up of lots and lots of transistors which at any given moment can be ON ( 1 ) or OFF ( 0 ).  Each transistor is a bit, and the order that the transistors fire (or not fire) is what distinguishes one value from  another in the computers head (or CPU).  Consider 32 bit vs 64 bit processing…..a 64 bit processor has the capability to read 64 transistors at a time.  A 32 bit processor can only read half as many at a time, so in theory the 64 bit processor should be much faster.  There are many more factors involved in CPU performance, but that is the fundamental difference.    DECIMAL HEX BINARY 0 0 0000 1 1 0001 2 2 0010 3 3 0011 4 4 0100 5 5 0101 6 6 0110 7 7 0111 8 8 1000 9 9 1001 10 A 1010 11 B 1011 12 C 1100 13 D 1101 14 E 1110 15 F 1111   Remember that each character is a BYTE, there are 2 HEX characters in a byte (called nibbles) and 8 BITS in a byte.  I hope you enjoyed reading about the theory of data processing.  This is just a high-level explanation, and there is much more to be learned.  It is safe to say that, no matter how advanced our programming languages and visual studios become, they are nothing more than a way to interpret bits and bytes.  There is nothing like the joy of hex to get the mind racing.

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  • Best available technology for layered disk cache in linux

    - by SpliFF
    I've just bought a 6-core Phenom with 16G of RAM. I use it primarily for compiling and video encoding (and occassional web/db). I'm finding all activities get disk-bound and I just can't keep all 6 cores fed. I'm buying an SSD raid to sit between the HDD and tmpfs. I want to setup a "layered" filesystem where reads are cached on tmpfs but writes safely go through to the SSD. I want files (or blocks) that haven't been read lately on the SSD to then be written back to a HDD using a compressed FS or block layer. So basically reads: - Check tmpfs - Check SSD - Check HD And writes: - Straight to SSD (for safety), then tmpfs (for speed) And periodically, or when space gets low: - Move least frequently accessed files down one layer. I've seen a few projects of interest. CacheFS, cachefsd, bcache seem pretty close but I'm having trouble determining which are practical. bcache seems a little risky (early adoption), cachefs seems tied to specific network filesystems. There are "union" projects unionfs and aufs that let you mount filesystems over each other (USB device over a DVD usually) but both are distributed as a patch and I get the impression this sort of "transparent" mounting was going to become a kernel feature rather than a FS. I know the kernel has a built-in disk cache but it doesn't seem to work well with compiling. I see a 20x speed improvement when I move my source files to tmpfs. I think it's because the standard buffers are dedicated to a specific process and compiling creates and destroys thousands of processes during a build (just guessing there). It looks like I really want those files precached. I've read tmpfs can use virtual memory. In that case is it practical to create a giant tmpfs with swap on the SSD? I don't need to boot off the resulting layered filesystem. I can load grub, kernel and initrd from elsewhere if needed. So that's the background. The question has several components I guess: Recommended FS and/or block layer for the SSD and compressed HDD. Recommended mkfs parameters (block size, options etc...) Recommended cache/mount technology to bind the layers transparently Required mount parameters Required kernel options / patches, etc..

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  • where on disk is space allocated for new files inside LVM lv with ext4 file system?

    - by Jost
    I run a multi-disk server with LVM2. Several large disks serve as LVM2 physical volumes for one volume group, containing one logical volume formatted with ext4. Nothing fancy, just your standard linear setup. Recently an additional, very small disk was added as physical volume to that volume group and I expanded both the logical volume, and the ext4 file system therein onto that disk. This lv is used to store incremental backups using rsync and is only about 30% full, there have rarely been any files deleted from it, only incremental writes. Now this new HDD I added to the pre-existing volume group has unexpectedly died on me, and the volume group won't come up because it is missing one physical volume. As fate will have it, this WAS the "in an event of catastrophic failure on the primary server"-backup, the event happened, the boss is not happy, so this kinda has to work... According to this (Part 3): http://www.novell.com/coolsolutions/appnote/19386.html it is possible to trick LVM into starting anyway by creating a new pv with identical metadata to the failed disk, which will make the volume accessible, but of course leave giant holes in the file system. I have'n tried it yet, because it involves repairing (writing to) the file system which eliminates the possibility of trying other things if it fails. Now my question is: How does this setup actually allocate disk space for new data? Is it allocated linearly from beginning to end of PVs, in the order they were added to the vg? Is it striped somehow in order to increase performance/balance load? since this defective disk was added only later to an existing lvm2 vg and lv, containing a half-empty ext4, what are the chances that there was never any data written to the defective disk? In other words: what are the chances of recovering all my data, even without the defective disk, by just starting the volume group as-is? Am I about to go spend $1500 on having 250GB of empty space recovered when I send the defective disk in for repair? Is there a way to check without mounting the file system and opening the files, hoping they contain something other than zeros? (comparing addresses of used data blocks inside ext4 to address ranges that were on the missing pv, something like that, preferably easy to automate) I know bitwise-copying the entire lv into an image file before trying to repair the ext4 would probably be a good idea, but since this lv is very large and I just suffered major file system failure on several systems it is probably a luxury I don't have... Any suggestions?

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  • Backing Up vs. Redundancy

    - by TK Kocheran
    I'm currently in stage 2 of 3 of building my home workstation. What this means is that my RAID-0 array of solid state disks will be backed up nightly to a RAID-5 or RAID-6 array of traditional spinning hard disks. However, it recently dawned on me that redundancy is not backup. The main reason for setting up a RAID array with redundancy was to protect myself in the event of a drive failure to serve as an effective backup solution. Wait. What if a bolt of lightning finds a way to travel into my house, through my surge-protector, into my power supply and physically destroys all of my hard disks and SSDs? Well, in that case, I guess I'd be fine because I generally keep most important files (music, pictures, videos) stored in multiple places like on my laptop, my wife's laptop, and an encrypted USB hard drive. Wait. What if a giant hedgehog meteor attacks my house from space traveling at mach 3 and all machines and hard disks are blown to smithereens. Well, I guess I could find a way to do ridiculously slow and cumbersome rsyncs or backups to Amazon's Glacier. Wait. What if there's a nuclear apocalypse... and at this point I start laughing hysterically. At what point does backing up become irrelevant? I completely understand situation one (mechanical drive failure), situation two (workstation compromised or destroyed somehow), possibly even situation three (all machines and disks destroyed), but situation four? There's no questioning the need for backups. None. However, there are three questions I'd really like addressed: To what level should one backup? I definitely understand the merits of physical disk redundancy. I also believe in keeping important files on multiple machines and thinning out the possibility of losing all of my files. Online backups make sense, but they beg the following question. What should I be backing up remotely and how often? It's no problem storage-wise to back up important files (music, pictures, videos) and even configuration and temporal data for all of the machines in my network (all Linux based)... albeit locally. Transferring to the cloud is another story. Worst-case scenario, if I lost all of my configuration for my individual computers, the reality is that I probably lost the machines too. The cloud is a long way away from here; I can run backups over CAT-6 here and see 100MB/s easily, but I'm afraid that I'm only going to see 2MB/s at best when transferring up to the cloud.

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  • Why did Intel drop the Itanium?

    - by Cole Johnson
    I was reading up on the history of the computer and I came along the IA-64 (Itanium) processors. They sounded really interesting and I was confused as to why Intel would decide to drop them. The ability to choose explicitly what 2 instructions you wanted to run in that cycle is a great idea, especially when writing your program in assembly, for example, a faster bootloader. The hundreds of registers should be convincing for any assembly programmer. You could essentially store all the functions variables in the registers if it doesn't call any other ones. The ability to do instructions like this: (qp) xor r1 = r2, r3 ; r1 = r2 XOR r3 (qp) xor r1 = (imm8), r3 ; r1 = (imm8) XOR r3 versus having to do: ; eax = r1 ; ebx = r2 ; ecx = r3 mov eax, ebx ; first put r2 into r1 xor eax, ecx ; then set r1 equivalent to r2 XOR r3 or ; SAME mov eax, (imm32) ; first put (imm32) into r1 xor eax, ecx ; then set r1 equivalent to (imm32) XOR r3 I heard it was because of no backwards x86 comparability, but couldn't thy be fixed by just adding the Pentium circuitry to it and just add a processor flag that would switch it to Itanium mode (like switching to Protected or Long mode) All the great things about it would have surly put them a giant leap ahead of AMD. Any ideas? Sadly this means you will need a very advanced compiler to do this. Or even one per specific model of the CPU. (E.g. a newer version of the Itanium with an extra feature would require different compiler). When I was working on a WinForms (target only had .NET 2.0) project in Visual Studio 2010, I had a compile target of IA-64. That means that there is a .NET runtime that was able to be compiled for IA-64 and a .NET runtime means Windows. Plus, Hamilton's answer mentions Windows NT. Having a full blown OS like Windows NT means that there is a compiler capable of generating IA-64 machine code.

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  • Computer randomly reboots during "intensive activity".

    - by Reznor
    My friend has been playing games on his new build for some time now. However, lately, his computer will randomly reboot out of nowhere, so far only happening in game, and presumably only to happen in game as it happens nowhere else. This can happen in game during play or even in the options. Note, it isn't a crash or blue screen. It's just a normal reboot. This started today, I believe, and has only occured in two games: Dead Space and Stalker: Shadow of Chernobyl. He has played a handful of games before these, for about a week or so, without this problem. We theorized on two possibilities: Maybe something is overheating? Maybe the power supply is inadequate? These two were quickly dismissed, as all his components were operating at normal temperatures when he got back to his desktop from the reboot, and we all know these parts don't exactly cool down quickly, especially if they get hot enough to trigger a reboot. Besides, I know at-least my motherboard reports processor overheating at start-up, and requests I press f1 to continue into boot. The PSU one was dismissed too. He has an 850w power supply on a rig that was estimated to take only 720 some watts, that's with some overcompensating to be safe. He opened up his case to make sure nothing was seated wrong or in the way. All was fine, but he did notice a sticker on his video card. It had a giant barcode on it and some numbers. Now, I'm used to seeing these stickers, they're the warranty stickers, right, and removal voids the warranty? Yeah, well, we find it odd because this sticker is slapped right over the circuits of the video card, not on a block or anything. Is this normal? Should he remove it? Right now, I am concerned with the memory. Could that be at fault? Here are his specs: Windows 7 Home Premium, 64-Bit Intel i7 950 EVGA GeForce 570 GTX 4 GB DDR3 PC10666 dual-channel Corsair RAM Corsair 850w PSU Gigabyte GA-X58A-UD3R Western Digital 1 TB WD1001FALS

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  • Detect blocked popup in Chrome

    - by Andrew
    I am aware of javascript techniques to detect whether a popup is blocked in other browsers (as described in the answer to this question). Here's the basic test: var newWin = window.open(url); if(!newWin || newWin.closed || typeof newWin.closed=='undefined') { //POPUP BLOCKED } But this does not work in Chrome. The "POPUP BLOCKED" section is never reached when the popup is blocked. Of course, the test is working to an extent since Chrome doesn't actually block the popup, but opens it in a tiny minimized window at the lower right corner which lists "blocked" popups. What I would like to do is be able to tell if the popup was blocked by Chrome's popup blocker. I try to avoid browser sniffing in favor of feature detection. Is there a way to do this without browser sniffing? Edit: I have now tried making use of newWin.outerHeight, newWin.left, and other similar properties to accomplish this. Google Chrome returns all position and height values as 0 when the popup is blocked. Unfortunately, it also returns the same values even if the popup is actually opened for an unknown amount of time. After some magical period (a couple of seconds in my testing), the location and size information is returned as the correct values. In other words, I'm still no closer to figuring this out. Any help would be appreciated.

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  • Using M2Crypto to save and load X509 certs in pem files

    - by Brock Pytlik
    I would expect that if I have a X509 cert as an object in memory, saved it as a pem file, then loaded it back in, I would end up with the same cert I started with. This seems not to be the case however. Let's call the original cert A, and the cert loaded from the pem file B. A.as_text() is identical to B.as_text(), but A.as_pem() differs from B.as_pem(). To say the least, I'm confused by this. As a side note, if A has been signed by another entity C, then A will verify against C's cert, but B will not. I've put together a tiny sample program to demonstrate what I'm seeing. When I run this, the second RuntimeError is raised. Thanks, Brock #!/usr/bin/python2.6 import M2Crypto as m2 import time cur_time = m2.ASN1.ASN1_UTCTIME() cur_time.set_time(int(time.time()) - 60*60*24) expire_time = m2.ASN1.ASN1_UTCTIME() # Expire certs in 1 hour. expire_time.set_time(int(time.time()) + 60 * 60 * 24) cs_rsa = m2.RSA.gen_key(1024, 65537, lambda: None) cs_pk = m2.EVP.PKey() cs_pk.assign_rsa(cs_rsa) cs_cert = m2.X509.X509() # These two seem the minimum necessary to make the as_text function call work # at all cs_cert.set_not_before(cur_time) cs_cert.set_not_after(expire_time) # This seems necessary to fill out the complete cert without errors. cs_cert.set_pubkey(cs_pk) # I've tried with the following set lines commented out and not commented. cs_name = m2.X509.X509_Name() cs_name.C = "US" cs_name.ST = "CA" cs_name.OU = "Fake Org CA 1" cs_name.CN = "www.fakeorg.dex" cs_name.Email = "[email protected]" cs_cert.set_subject(cs_name) cs_cert.set_issuer_name(cs_name) cs_cert.sign(cs_pk, md="sha256") orig_text = cs_cert.as_text() orig_pem = cs_cert.as_pem() print "orig_text:\n%s" % orig_text cs_cert.save_pem("/tmp/foo") tcs = m2.X509.load_cert("/tmp/foo") tcs_text = tcs.as_text() tcs_pem = tcs.as_pem() if orig_text != tcs_text: raise RuntimeError( "Texts were different.\nOrig:\n%s\nAfter load:\n%s" % (orig_text, tcs_text)) if orig_pem != tcs_pem: raise RuntimeError( "Pems were different.\nOrig:\n%s\nAfter load:\n%s" % (orig_pem, tcs_pem))

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  • ASP.Net FormsAuthentication Redirect Loses the cookie between Redirect and Application_AuthenticateR

    - by Joel Etherton
    I have a FormsAuthentication cookie that is persistent and works independently in a development, test, and production environment. I have a user that can authenticate, the user object is created, the authentication cookie is added to the response: 'Custom object to grab the TLD from the url authCookie.Domain = myTicketModule.GetTopLevelDomain(Request.ServerVariables("HTTP_HOST")) FormsAuthentication.SetAuthCookie(authTicket.Name, False) Response.SetCookie(authCookie) The user gets processed a little bit to check for a first time login, security questions, etc, and is then redirected with the following tidbit: Session.Add("ForceRedirect", "/FirstTimeLogin.aspx") Response.Redirect("~/FirstTimeLogin.aspx", True) With a debug break, I can verify that the cookie collection holds both a cookie not related to authentication that I set for a different purpose and the formsauthentication cookie. Then the next step in the process occurs at the ApplicationAuthenticateRequest in the global.asax: Sub Application_AuthenticateRequest(ByVal sender As Object, ByVal e As EventArgs) Dim formsCookieName As String = myConfigurationManager.AppSettings("FormsCookieName") Dim authCookie As HttpCookie = Request.Cookies(formsCookieName) At this point, for this ONE user authCookie is nothing. I have 15,000 other users who are not impacted in this manner. However, for one user the cookie just vanishes without a trace. I've seen this before with w3wp.exe exceptions, state server exceptions and other IIS process related exceptions, but I'm getting no exceptions in the event log. w3wp.exe is not crashing, the state server has some timeouts but they appear unrelated (as verified by timestamps) and it only happens to this one user on this one domain (this code is used across 2 different TLDs with approximately 10 other subdomains). One avenue I'm investigating is that the cookie might just be too large. I would think that there would be a check for the size of the cookie going into the response, and I wouldn't think it would impact it this way. Any ideas why the request might dumping the cookie? NOTE: The secondary cookie I mentioned that I set also gets dumped (and it's very tiny). EDIT-NOTE: The session token is NOT lost when this happens. However, since the authentication cookie is lost, it is ignored and replaced on a subsequent login.

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  • MP3 Decoding on Android

    - by Rob Szumlakowski
    Hi. We're implementing a program for Android phones that plays audio streamed from the internet. Here's approximately what we do: Download a custom encrypted format. Decrypt to get chunks of regular MP3 data. Decode MP3 data to raw PCM data in a memory buffer. Pipe the raw PCM data to an AudioTrack Our target devices so far are Droid and Nexus One. Everything works great on Nexus One, but the MP3 decode is too slow on Droid. The audio playback starts to skip if we put the Droid under load. We are not permitted to decode the MP3 data to SD card, but I know that's not our problem anyways. We didn't write our own MP3 decoder, but used MPADEC (http://sourceforge.net/projects/mpadec/). It's free and was easy to integrate with our program. We compile it with the NDK. After exhaustive analysis with various profiling tools, we're convinced that it's this decoder that is falling behind. Here's the options we're thinking about: Find another MP3 decoder that we can compile with the Android NDK. This MP3 decoder would have to be either optimized to run on mobile ARM devices or maybe use integer-only math or some other optimizations to increase performance. Since the built-in Android MediaPlayer service will take URLs, we might be able to implement a tiny HTTP server in our program and serve the MediaPlayer with the decrypted MP3s. That way we can take advantage of the built-in MP3 decoder. Get access to the built-in MP3 decoder through the NDK. I don't know if this is possible. Does anyone have any suggestions on what we can do to speed up our MP3 decoding? -- Rob Sz

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  • Dealing with "Coder's Block" (or blank form syndrome)

    - by robsoft
    I know this is the sort of somewhat open-ended question that we're discouraged from asking, but there are lots of open-ended questions around already, and this is something quite relevant to me right now. Do you ever get those times when you're about to start work on a new function/feature of an established system, and you get "coder's block"?. It's like a mental freeze at the sight of a large, completely unpopulated dialog, or an empty code file with just the stub reference headers etc. Do you ever have that 'ulp' moment that seems to sap all your momentum and leave you wide open to distractions (surfing the web for inspiration, checking out 'crackoverflow' etc)? Not that I'd wish it on anyone, but hopefully some of you do, and hopefully some of you can suggest tips or strategies for overcoming the situation, regaining your momentum and becoming productive again. I usually try to reduce what I'm about to do down to absurdly small steps, in the hope that as the job becomes just a series of 'doh' tasks, I'll kickstart myself into working through them. However sometimes, particularly when a deadline is looming, I'll get overwhelmed by this approach as I realise I probably don't have enough time to do all of those tiny steps properly. Those are the darkest moments, (often literally) just before dawn! This situation can be particularly crippling if you mostly work alone, too. Any thoughts or suggestions? Any methods that you found helpful yourself?

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    Hi there, I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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