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  • Transforming your Business with Oracle Consulting

    Stephan Scholl Senior Vice President, North America Consulting talks about the role that the 11,000+ professionals in Oracle Consulting play in helping customers transform their businesses and reap the benefits of the latest releases on their Oracle solutions.

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  • Switching rows and columns in SQL

    When they use SQL Server, one the commoner questions that Ms Access programmers ask is 'Where's the TRANSFORM/PIVOT command? So how do you swap colums and rows in an aggregate table? Do you really need to use a CLR routine for this?

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  • 2d array permutation proof [migrated]

    - by FGM
    I want to know if it's possible to get any possible combination of a 4x4 integer array given three rules: you may shift any column up or down you may shift any row left or right you may shift the entire array left, right, up, or down That is, you can transform: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] into any possible combination of a 4x4 array of the same 16 values, given those three rules. Basically, I just want to know if there are impossible combinations.

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  • Developing a Custom SSIS Source Component

    SSIS was designed to be extensible. Although you can create tasks that will take data from a wide variety of sources, transform the data is a number of ways and write the results a wide choice of destinations, using the components provided, there will always be occasions when you need to customise your own SSIS component. Yes, it is time to hone up your C# skills and cut some code, as Saurabh explains.

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  • Error during installation of an SQL server Failover Cluster Instance

    A common issue I've run into while helping with SQL Server Failover Cluster (FCI) installations is the failure of the Network Name. In the following post I'll discuss a bit of background, the common root cause, and how to resolve it. Countless happy developers. One award-winning bundle.The SQL Developer Bundle can transform the way you and your team work, aiding collaboration, efficiency, and consistency. Download your free trial now.

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  • How can i turn a virtualbox disk partion to be my main boot system? (read description)

    - by user75975
    I recently had windows xp installed on my pc and chose to try ubuntu but i did a full install with ubuntu. I luckily chose to create a backup windows iso before the install and now want to reinstall windows but i couldnt find a sufficient program to mount the iso to my cd disk. My question is how can i burn the disk using VirtualBox or even how can i transform a virtual box partion to my main OS system?? thx in advance

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  • Android application displays black screen after running

    - by frgnvola
    When I click "Run as an Android Application" on Eclipse, the following is displayed in the console [2014-06-05 20:07:18 - StudentConnect] Android Launch! [2014-06-05 20:07:18 - StudentConnect] adb is running normally. [2014-06-05 20:07:18 - StudentConnect] Performing sandhu.student.connect.SplashActivity activity launch [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Refreshing resource folders. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Starting incremental Pre Compiler: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Nothing to pre compile! [2014-06-05 20:07:18 - StudentConnect] Starting incremental Package build: Checking resource changes. [2014-06-05 20:07:18 - StudentConnect] Using default Build Tools revision 19.0.0 [2014-06-05 20:07:18 - StudentConnect] Skipping over Post Compiler. [2014-06-05 20:07:20 - StudentConnect] Application already deployed. No need to reinstall. [2014-06-05 20:07:20 - StudentConnect] Starting activity sandhu.student.connect.SplashActivity on device 0f0898b2 [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=sandhu.student.connect/.SplashActivity } [2014-06-05 20:07:21 - StudentConnect] ActivityManager: Warning: Activity not started, its current task has been brought to the front After deployed to my phone, it only displays a black screen. I recently implemented a splash screen, but it was working fine before; however I think it might have something to do with the problem. Here are my java and xml files: MainActivity.java package sandhu.student.connect; import android.app.Activity; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; public class MainActivity extends Activity { public WebView student_zangle; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); WebView student_zangle = (WebView) findViewById(R.id.student_zangle); student_zangle.loadUrl("https://zangleweb01.clovisusd.k12.ca.us/studentconnect/"); student_zangle.setWebViewClient(new WebViewClient()); student_zangle.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); WebSettings settings = student_zangle.getSettings(); settings.setJavaScriptEnabled(true); settings.setBuiltInZoomControls(true); settings.setLoadWithOverviewMode(true); settings.setUseWideViewPort(true); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { WebView student_zangle = (WebView) findViewById(R.id.student_zangle); if ((keyCode == KeyEvent.KEYCODE_BACK) && student_zangle.canGoBack()) { student_zangle.goBack(); return true; } else { finish(); } return super.onKeyDown(keyCode, event); } } activity_main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" tools:context=".MainActivity" > <WebView android:id="@+id/student_zangle" android:layout_width="match_parent" android:layout_height="match_parent" /> </RelativeLayout> SplashActivity.java package sandhu.student.connect; import android.os.Bundle; import android.preference.PreferenceActivity; public class SplashActivity extends PreferenceActivity { @SuppressWarnings("deprecation") @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.prefs); } } splash_activity.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/blue" android:orientation="vertical" > <ImageView android:id="@+id/imageView1" android:layout_width="250dp" android:layout_height="100dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="145dp" android:contentDescription="@string/zangle_logo" android:src="@drawable/logo" /> </RelativeLayout> Also, here is a full copy of the logcat error output: 06-05 20:19:46.698: E/Watchdog(817): !@Sync 1952 06-05 20:20:09.971: E/memtrack(16438): Couldn't load memtrack module (No such file or directory) 06-05 20:20:09.971: E/android.os.Debug(16438): failed to load memtrack module: -2 06-05 20:20:11.012: E/memtrack(16451): Couldn't load memtrack module (No such file or directory) 06-05 20:20:11.012: E/android.os.Debug(16451): failed to load memtrack module: -2 06-05 20:20:11.202: E/EnterpriseContainerManager(817): ContainerPolicy Service is not yet ready!!! Please help me figure out what is wrong, or at least point me in the right direction. Thanks in advance.

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  • Row Count Plus Transformation

    As the name suggests we have taken the current Row Count Transform that is provided by Microsoft in the Integration Services toolbox and we have recreated the functionality and extended upon it. There are two things about the current version that we thought could do with cleaning up Lack of a custom UI You have to type the variable name yourself In the Row Count Plus Transformation we solve these issues for you.

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Problems with ipsec betwen Cisco ASA 5505 and Juniper ssg5

    - by Oskar Kjellin
    I am trying to set up an ipsec tunnel between our ASA 5505 and a Juniper ssg5. The tunnel is up and running, but I cannot get any data through it. The local network I am on is 172.16.1.0 and the remote is 192.168.70.0. But I cannot ping anything on their netowork. I receive a "Phase 2 OK" when I set up the ipsec. I think this is the part of the config that is applicable. It seems like the data is not routed through the tunnel, but I am not sure... object network our-network subnet 172.16.1.0 255.255.255.0 object network their-network subnet 192.168.70.0 255.255.255.0 access-list outside_cryptomap extended permit ip object our-network object their-network crypto ipsec ikev1 transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto map outside_map 1 match address outside_cryptomap crypto map outside_map 1 set pfs crypto map outside_map 1 set peer THEIR_IP crypto map outside_map 1 set ikev1 phase1-mode aggressive crypto map outside_map 1 set ikev1 transform-set ESP-3DES-MD5 crypto map outside_map 1 set ikev2 pre-shared-key ***** crypto map outside_map 1 set reverse-route crypto map outside_map interface outside webvpn group-policy GroupPolicy_THEIR_IP internal group-policy GroupPolicy_THEIR_IP attributes vpn-filter value outside_cryptomap ipv6-vpn-filter none vpn-tunnel-protocol ikev1 tunnel-group THEIR_IP type ipsec-l2l tunnel-group THEIR_IP general-attributes default-group-policy GroupPolicy_THEIR_IP tunnel-group THEIR_IP ipsec-attributes ikev1 pre-shared-key ***** ikev2 remote-authentication pre-shared-key ***** ikev2 local-authentication pre-shared-key *****

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  • Running the LibreOffice MSI installer in English

    - by Scott Severance
    I'm trying to install LibreOffice on a machine running a Korean version of Windows XP. I don't know Korean. I haven't used Windows with any frequency in many years, so I'm pretty lost. When I run the installer, it shows up in Korean. But, I want to customize the installation, so I need the installer to be in English. Googling took me to this page, where I found an example command to run the installer in Gaelic, which I modified for my system as follows: msiexec /i LibO_3.6.1_Win_x86_install_multi.msi TRANSFORMS=:1084 This works, except that I know less about Gaelic than I do about Korean. The help page provided a link to a page where I could look up the ID codes. From that page, I determined that the correct code was 1033 for US English and 2057 for UK English. When I substituted the code, I got an error message. Here's the messages as translated by Google, followed by the original: Transform can not be applied.Verify that the specified transform paths are valid. ?? ??? ??? ? ????. ??? ?? ??? ???? ?????. I can't very well search on a machine translation, so I don't know where to go from here.What is the problem? How can I make the installer operate in English? Alternatively, how can I change XP to display its interface in English, while keeping full functionality for typing in Korean?

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  • Cisco ASA Site-to-Site VPN Dropping

    - by ScottAdair
    I have three sites, Toronto (1.1.1.1), Mississauga (2.2.2.2) and San Francisco (3.3.3.3). All three sites have ASA 5520. All the sites are connected together with two site-to-site VPN links between each other location. My issue is that the tunnel between Toronto and San Francisco is very unstable, dropping every 40 min to 60 mins. The tunnel between Toronto and Mississauga (which is configured in the same manner) is fine with no drops. I also noticed that my pings with drop but the ASA thinks that the tunnel is still up and running. Here is the configuration of the tunnel. Toronto (1.1.1.1) crypto map Outside_map 1 match address Outside_cryptomap crypto map Outside_map 1 set peer 3.3.3.3 crypto map Outside_map 1 set ikev1 transform-set ESP-AES-256-MD5 ESP-AES-256-SHA crypto map Outside_map 1 set ikev2 ipsec-proposal AES256 group-policy GroupPolicy_3.3.3.3 internal group-policy GroupPolicy_3.3.3.3 attributes vpn-idle-timeout none vpn-tunnel-protocol ikev1 ikev2 tunnel-group 3.3.3.3 type ipsec-l2l tunnel-group 3.3.3.3 general-attributes default-group-policy GroupPolicy_3.3.3.3 tunnel-group 3.3.3.3 ipsec-attributes ikev1 pre-shared-key ***** isakmp keepalive disable ikev2 remote-authentication pre-shared-key ***** ikev2 local-authentication pre-shared-key ***** San Francisco (3.3.3.3) crypto map Outside_map0 2 match address Outside_cryptomap_1 crypto map Outside_map0 2 set peer 1.1.1.1 crypto map Outside_map0 2 set ikev1 transform-set ESP-AES-256-MD5 ESP-AES-256-SHA crypto map Outside_map0 2 set ikev2 ipsec-proposal AES256 group-policy GroupPolicy_1.1.1.1 internal group-policy GroupPolicy_1.1.1.1 attributes vpn-idle-timeout none vpn-tunnel-protocol ikev1 ikev2 tunnel-group 1.1.1.1 type ipsec-l2l tunnel-group 1.1.1.1 general-attributes default-group-policy GroupPolicy_1.1.1.1 tunnel-group 1.1.1.1 ipsec-attributes ikev1 pre-shared-key ***** isakmp keepalive disable ikev2 remote-authentication pre-shared-key ***** ikev2 local-authentication pre-shared-key ***** I'm at a loss. Any ideas?

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  • jQuery 1.4 Opacity and IE Filters

    - by Rick Strahl
    Ran into a small problem today with my client side jQuery library after switching to jQuery 1.4. I ran into a problem with a shadow plugin that I use to provide drop shadows for absolute elements – for Mozilla WebKit browsers the –moz-box-shadow and –webkit-box-shadow CSS attributes are used but for IE a manual element is created to provide the shadow that underlays the original element along with a blur filter to provide the fuzziness in the shadow. Some of the key pieces are: var vis = el.is(":visible"); if (!vis) el.show(); // must be visible to get .position var pos = el.position(); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); This has always worked in previous versions of jQuery, but with 1.4 the original filter no longer works. It appears that applying the opacity after the original filter wipes out the original filter. IOW, the opacity filter is not applied incrementally, but absolutely which is a real bummer. Luckily the workaround is relatively easy by just switching the order in which the opacity and filter are applied. If I apply the blur after the opacity I get my correct behavior back with both opacity: sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); While this works this still causes problems in other areas where opacity is implicitly set in code such as for fade operations or in the case of my shadow component the style/property watcher that keeps the shadow and main object linked. Both of these may set the opacity explicitly and that is still broken as it will effectively kill the blur filter. This seems like a really strange design decision by the jQuery team, since clearly the jquery css function does the right thing for setting filters. Internally however, the opacity setting doesn’t use .css instead hardcoding the filter which given jQuery’s usual flexibility and smart code seems really inappropriate. The following is from jQuery.js 1.4: var style = elem.style || elem, set = value !== undefined; // IE uses filters for opacity if ( !jQuery.support.opacity && name === "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level style.zoom = 1; // Set the alpha filter to set the opacity var opacity = parseInt( value, 10 ) + "" === "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"; var filter = style.filter || jQuery.curCSS( elem, "filter" ) || ""; style.filter = ralpha.test(filter) ? filter.replace(ralpha, opacity) : opacity; } return style.filter && style.filter.indexOf("opacity=") >= 0 ? (parseFloat( ropacity.exec(style.filter)[1] ) / 100) + "": ""; } You can see here that the style is explicitly set in code rather than relying on $.css() to assign the value resulting in the old filter getting wiped out. jQuery 1.32 looks a little different: // IE uses filters for opacity if ( !jQuery.support.opacity && name == "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level elem.zoom = 1; // Set the alpha filter to set the opacity elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) + (parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"); } return elem.filter && elem.filter.indexOf("opacity=") >= 0 ? (parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '': ""; } Offhand I’m not sure why the latter works better since it too is assigning the filter. However, when checking with the IE script debugger I can see that there are actually a couple of filter tags assigned when using jQuery 1.32 but only one when I use jQuery 1.4. Note also that the jQuery 1.3 compatibility plugin for jQUery 1.4 doesn’t address this issue either. Resources ww.jquery.js (shadow plug-in $.fn.shadow) © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Google libère le système de build utilisé pour Chrome, « Ninja » serait dix fois plus rapide que GNU Make

    Google libère le système de build utilisé pour Chrome « Ninja » serait dix fois plus rapide que GNU Make Evan Martin, l'un des développeurs de Google Chrome, vient de passer sous licence open-source son système de Build baptisé « Ninja », actuellement utilisé pour porter le navigateur de Google sur plusieurs plateformes. Ninja serait considérablement plus rapide que les autres moteurs de production existants, d'où son nom. Martin affirme sur son site personnel que Ninja finit le Build de Chrome (environ 30 000 fichiers source, Webkit compris) en seulement une seconde après la modification d'un seul fichier (contre 10 pour GNU Make et 40 secondes préalables mêmes au ...

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  • Autostart app with proper icon in unity launcher

    - by kyleN
    One can autostart an application such that it launches on session start with an xdg desktop file in ~/.config/autostart (or /etc/xdg/autostart). But my application (a python/gtk/webkit/html5 app) when autostarted has a unity (and a unity-2d) launcher icon that is a gray question mark, even though: when I find it in dash, the dash shows the icon I specify in my main desktop file (in /usr/share/applications) when I launch it from dash, the launcher shows the icon I specify in my main desktop file when I add it as a favorite, the launcher shows the proper icon There are two cases where I get the gray question mark icon: autostart launch from terminal (this use case is not essential though and doesn't involve the desktop file anyway: but should/does ubuntu have an xdg desktop file interpreter à la #!/usr/bin/desktop or something) So: what is needed such unity (3d/2d) launcher panel shows the icon specified in an autostart desktop file?

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  • RIM présente BlackBerry 6.0, le futur OS de ses téléphones

    Mise à jour du 28.04.2010 par Katleen RIM présente BlackBerry 6.0, le futur OS de ses téléphones BlackBerry. Les téléphones des professionnels par excellence. Une recette qui marche, et qui n'avait pas changé depuis un moment. Hier cependant, son fabriquant RIM a présenté la future version du système d'exploitation de ces mobiles. L'interface du BlackBerry OS 6.0 est efficace, même si elle emprunte beaucoup à d'autres produits, comme l'iPhone ou le Zune. Elle est très fonctionnelle et cohérente. Au niveau technique, le navigateur qui recevait des retours mitigés des utilisateurs, sera équipé d'une version récente du moteur de rendu HTML Webkit et affichera donc le...

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  • Thoughts on iPhone, Flash, IE

    Its interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What would be the best way to get Apple to donate their JVM-work to OpenJDK?

    - by Thorbjørn Ravn Andersen
    It has been announced that Apple deprecates their JVM. It is a really nice piece of work giving an excellent user experience for Swing application on OS X, and it would be a pity if it just went away. As I see it the only realistic long term alternative to Apples own JVM is the OpenJDK unless Oracle chooses to take over the Apple JVM which I doubt as OS X is not a core platform for Oracle. But for this to work Apple needs to donate their enhancements to OpenJDK, and it needs to be under the GPL. They did so already with WebKit so there is precedent. What would be the best way to make them do so? Make a stackexchange poll? Get James Gosling and other high profile Java persons to say so? Email Steve Jobs? Suggestions? EDIT: Well, Apple has now promised to do so :) Shows that asking on StackExchange really MAKES A DIFFERENCE! Great!

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  • Why do some opensouce libraries lack comments?

    - by entropy
    I don't know if this happens to most Opensource libraries, but many of I know and use (for example OpenSSL, Webkit, ...) they all lack comments, or contain very few comments. Not to mention their very few documents, it is hard to read their source code. We can hardly understand what a member variable means, or what this function does. This seems to be against coding standard practice Why is that? How can people collaborate to these opensource with very few comments?

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  • Coding a web browser on Windows using a layout engine?

    - by samual johnson
    I've never attempted anything like this before but what I want to do is code a browser for Windows. I know that I can use the web-browser control that Microsoft has released, but I'm interested in seeing how the problem is solved from a lower level. So I want to know what layout engine I should be looking at? Or is a layout engine the best way to go? I've been looking at WebKit, but it seems rather Mac-centric, so I'm wondering if there are any more practical one's for windows? Has Microsoft released the source code for their webbrowser winforms control in the .Net framework? That would be dependent on the CLR anyway, I suppose? Any suggestions?

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  • Optimizing data downloaded via 'link' media queries and asynchronous loading

    - by adam-asdf
    I have a website that tries to make sensible use of media queries and avoid 'expensive' CSS for users of mobile devices. My eventual goal is to make it 'mobile-first' but for now, since it is based on Twitter Bootstrap it isn't. I included some background images (Base64 encoded) and styles that would only apply to "full-size" browsers in a separate stylesheet loaded asynchronously via modernizr.load. In Firefox (but not webkit browsers) it makes it so that if you navigate away from the homepage and then return, the content (specifically, all those extras) 'blinks' when it finishes loading...or maybe I should say reloading. If, instead of using modernizr.load, I include that stylesheet via a link... in the head with a media query attribute will it prevent the data from being downloaded by non-matching browsers (mobile, based on screensize) that it is inapplicable to?

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  • Samsung bada dev day 3 June, Amsterdam

    Next Thursday there’s a bada developer day in Amsterdam, co-sponsored by Vodafone, at which I’ll speak. Entrance is free, although registration is required so that the organisers know how many people will be coming.I’m intererested in bada on general principles; it’s going to be a major new smartphone platform, and I’d like to know what it can and cannot do. Besides I’m curious about the Samsung WebKit that runs on it. I briefly guerilla-tested it in Barcelona, but would like to have a more formal...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • WebFX: Running JavaFX as web page

    - by Bruno.Borges
    This weekend I wanted to learn JavaFX, so I decided to code an idea I had a few years ago when I first saw JavaFX Script. So I started coding a web browser that runs HTML with the awesome, HTML5 supported WebView. But this browser also offers one extra feature: it loads FXML files as if they were HTML. So instead of defining your web page with HTML and running with WebKit, you can define a web page with FXML+CSS+JS and run as a JavaFX application. The project is called WebFX and already has a prototype on GitHub. I also uploaded a video on YouTube demonstrating the idea. What do you think about using JavaFX in the future for web pages, instead of HTML?

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  • IPTV World Forum : vingt décodeurs TV fondés sur Qt illustrent les différentes facettes du framework (déclaratif, Web, widgets)

    Aujourd'hui se tient l'un des plus grands événements sur la télévision, l'IPTV World Forum, où un total de vingt sociétés exposent leurs décodeurs basés sur Qt (STB, pour Set-Top Box). Qt y est mis à l'oeuvre à toutes les sauces : de plus en plus de fabricants prévoient d'utiliser Qt Quick pour préparer des interfaces innovantes ; d'un autre côté, les télécoms et opérateurs de télévision numériques préfèrent les interfaces HTML5 avec Qt WebKit (cela sans compter ceux qui utilisent les interfaces plus classiques en C++). Trois ans auparavant, les sociétés utilisant Qt étaient rares à ce forum ; aujourd'hui, il est dur d'en trouver ne l'utilisant pas. On va passer en revue quelques utilisateurs de Qt. htt...

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