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  • VS2010 Project and Solution Structure

    - by sooprise
    I'm about to create a do-everything dashboard for my team and am still having second thoughts about my project/solution structure. Since this could be a long ongoing project, I want to get the structure right from the beginning. This is what I had in mind: Create a solution named "doEverythingDashboard" Delete the project named "doEverythingDashboard" under the solution "doEverythingDashboard" Create winform project named "interface" Create console applications projects for each functionality of "doEverythingDashboard" Reference each console application in "interface" Does this make any sense? Would it make more sense to just have one project and create a class per functionality instead of an entire project?

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  • Runescape - Ubuntu 12.04 - Jaggex cache folder

    - by user214179
    does anyone here know how to hide the jaggexcache folder, jagexappletviewer file and jagex_cl_runescape_LIVE file from the home folder? The problem is this, everytime you play runescape (in both windows or linux), it creates those files and folders. The problem is that on windows, you can hide them and everything is fine. On linux, if you add ( /.) to the folder or file to hide it, when you play runescape, those files and folders are again created, because they cannot be found. As far as I know, the game is Java based (needs java iced tea plug in and java 7), so is there any way of changing the directory where the game puts all those files? like home/documents instead of just /home thanks!

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  • Instantiating Interfaces in C#?

    - by RealityDysfunction
    I am reading/learning about interfaces in C# at the moment, and thus far I managed to understand how it differs from an abstract class. In the book I am reading the author explains that interfaces are the ultimate abstract class and that it simply sets the standard of certain methods the inheriting class will have, but then provides the following example... static void Main(string[] args) { ... Circle c = new Circle("Lisa"); IPointy itPt = null; try { itPt = (IPointy)c; Console.WriteLine.(itPt.Points); } catch (InvalidCastException e) { Console.WriteLine(e.Message); } ... } The line that absolutely throws me off is the "IPointy itfPt=null;" did he just declare an interface??? I thought interfaces are abstract and can only be inherited? What kind of sorcery is going on here? Thanks for any help, I

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  • Unneeded RAID recovery

    - by Shinhan
    I have two software RAID 5s. Today when I turned on my server (after it was off for two weeks when I was on vacation), I got the message that the software RAID is degraded and was offered RAID recovery console or boot degraded. No idea what to do in that recovery console btw, so I just exited it. After the boot finished normally I took a peak at /proc/mdstat but there is nothing amiss there. So I took a look at mdadm --detail /dev/md0 (and md1) and again everything looks fine with Failed Devices being 0 both times. Next I took a look at smartctl --alll /dev/sdX for all of the drives and Reallocated_Sector_Ct is 0. (Lots of other zeros, all numbers look to me fine) Anybody have any ideas why I'm getting the RAID recovery message on boot when nothing seems bad?

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  • How to elegantly work with a lot of print functions?

    - by user1824372
    I'm working on a Python project that is executed on a terminal (or console) for which I am planning to implement a GUI. I did not major in CS so I really have no idea how to effectively design a terminal GUI such that: the user interface looks good in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using the print function to provide essential information on STDOUT during execution, so a lot of print calls are distributed here and there in the code. I'm thinking of using macro-like variables such as 'FILE_NOT_EXISTS_MESSAGE' for printing, and all of them and their values would be defined in one file. Is that a standard way to do this? Should I introduce a logging system? In summary, I'm looking for a pattern for handling console output that is effective and adaptable.

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  • Generate GUID from any string using C#

    - by Haitham Khedre
    Some times you need to generate GUID from a string which is not valid for GUID constructor . so what we will do is to get a valid input from string that the GUID constructor will accept it. It is recommended to be sure that the string that you will generate a GUID from it some how unique. The Idea is simple is to convert the string to 16 byte Array which the GUID constructor will accept it. The code will talk : using System; using System.Text; namespace StringToGUID { class Program { static void Main(string[] args) { int tokenLength = 32; int guidByteSize = 16; string token = "BSNAItOawkSl07t77RKnMjYwYyG4bCt0g8DVDBv5m0"; byte[] b = new UTF8Encoding().GetBytes(token.Substring(token.Length - tokenLength, tokenLength).ToCharArray(), 0, guidByteSize); Guid g = new Guid(b); Console.WriteLine(g.ToString()); token = "BSNePf57YwhzeE9QfOyepPfIPao4UD5UohG_fI-#eda7d"; b = new UTF8Encoding().GetBytes(token.Substring(token.Length - tokenLength, tokenLength).ToCharArray(), 0, guidByteSize); g = new Guid(b); Console.WriteLine(g.ToString()); Console.Read(); } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   And The output: 37306c53-3774-5237-4b6e-4d6a59775979 66513945-794f-7065-5066-4950616f3455

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  • System.Device.Location.GeoLocation

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/06/26/system.device.location.geolocation.aspxA co-worker (Scott) sent out this email and it was so good I asked him if I could share it with all of you. I changed the latitude and longitude to random locations to protect the innocent. “Stumbled across this method this morning while coding all the math out by hand to calculate distances. This one is definitely worth filing away for future reference, saved me a ton of work. This was added in v4 of the framework, and is in the core framework install, so should work in services as well as client applications. var location1 = new GeoCoordinate(40.102, -94.788171); var location2 = new GeoCoordinate(50.0011, -96.699148); // distance shown is straight line meters. Console.WriteLine(location1.GetDistanceTo(location2)); Console.ReadKey();   http://msdn.microsoft.com/en-us/library/system.device.location.geocoordinate.getdistanceto(v=vs.100).aspx http://en.wikipedia.org/wiki/Haversine_formula”

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  • Defcon totally screwed up my system!

    - by Draeton
    I'm using Ubuntu 12.04. Downloaded and ran a game called Defcon, by Introversion Software, and then my display problems began! At first, my smallest monitor stopped receiving input. Then, when I exit the game, still no input & I look at the 'Display' System Settings menu and it is off. I try switching it back on, and my system totally crashes. I restart my system, and try two more times at switching it back on, before I go back to basics and switch mirroring on before switching that monitor on. Now I've switched mirroring off, but if I set the resolution for my largest monitor above that of my other monitor, my system crashes! What the heck! Does anyone have a solution to my problems?

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  • Software purchases & accounts issue

    - by user1735003
    I have installed 13.10 on a new computer and want to tranfer my purchase (Braid) there. I have read this page about how to do this. However, when I log in to https://software-center.ubuntu.com/subscriptions, nothing appears. My guess is that when I purchased this game, I used an older email address than the one I am currently using. Ideally I would like to be able to transfer this purchase to my current ubuntu one account. Or, if this is not possible, at least to have a chance to know with which account this purchase has been done so I can have a try to reinstall it somewhere else. NB: In the Ubuntu Software Center on my older computer the game is still there and marked as "already purchased". EDIT: This is not an upgrade issue, as my old computer has not been upgraded to 13.10, and my newer computer is, well, new, 13.10 being its first OS. Note that I don't see my purchases on the software center web site on my old as well as my new computer, which makes sense.

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  • touchend event doesn't work on Android

    - by Protos
    Hi, I've just started looking at doing some basic mobile web development on the android and an writing a test script to investigate the touch events. I've run the following code in the android emulator, and the touchend event never gets fired. Can anyone tell me why ? I've tried in three versions of the emulator (1.6, 2.1 and 2.2) and all three behave in the same way. Thanks in advance for any help you can give me. Cheers, Colm EDIT - I've also tried this using the XUI framework and have the same problem so I'm guessing I have a fundamental misunderstanding of how this stuff works ...... Map Test <meta name="description" content="" /> <meta name="keywords" content="" /> <meta name="language" content="english" /> <meta name="viewport" content="minimum-scale=1.0, width=device-width, height=device-height, user-scalable=no"> <script type="text/javascript"> window.onload = function(){ document.body.appendChild( document.createTextNode("w: " + screen.width + " x " + "h : " +screen.height) ); attachTouchEvents(); } function attachTouchEvents() { console = document.getElementById("console"); var map = document.getElementById("map"); map.addEventListener ('touchstart', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "S : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Start"; }, false); map.addEventListener ('touchmove', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "M : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Move"; }, false); map.addEventListener ('touchend', function (event) { var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "E : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch End"; event.preventDefault(); }, false); console.innerHTML = "event attached"; } </script> <style type="text/css"> html, body { height:100%; width:100%; margin: 0; background-color:red; } #map { height: 300px; width: 300px; background-color:yellow; } </style> </head> <body> <div id="map"></div> <div id="touchCoord">Touch Coords</div> <div id="touchEvent">Touch Evnt</div> <div id="console">Console</div> </body>

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  • How can I read the verbose output from a Cmdlet in C# using Exchange Powershell

    - by mrkeith
    Environment: Exchange 2007 sp3 (2003 sp2 mixed mode) Visual Studio 2008, .Net 3.5 Hello, I'm working with an Exchange powershell move-mailbox cmdlet and have noted when I do so from the Exchange Management shell (using the Verbose switch) there is a ton of real-time information provided. To provide a little context, I'm attempting to create a UI application that moves mailboxes similarly to the Exchange Management Console but desire to support an input file and specific server/database destinations for each entry (and threading). Here's roughly what I have at present but I'm not sure if there is an event I need to register for or what... And to be clear, I desire to get this information in real-time so I may update my UI to reflect what's occurring in the move sequence for the appropriate user (pretty much like the native functionality offered in the Management Console). And in case you are wondering, the reason why I'm not content with the Management Console functionality is, I have an algorithm which I'm using to balance users depending on storage limit, Blackberry use, journaling, exception mailbox size etc which demands user be mapped to specific locations... and I do not desire to create many/several move groups for each common destination or to hunt for lists of users individually through the management console UI. I can not seem to find any good documentation or examples of how to tie into reading the verbose messages that are provided within the console using C# (I see value in being able to read this kind of information in many different scenarios). I've explored the Invoke and InvokeAsync methods and the StateChanged & DataReady events but none of these seem to provide the information (verbose comments) that I'm after. Any direction or examples that can be provided will be very appreciated! A code sample which is little more than how I would ordinarily call any other powershell command follows: // config to use ExMgmt shell, create runspace and open it RunspaceConfiguration rsConfig = RunspaceConfiguration.Create(); PSSnapInException snapInException = null; PSSnapInInfo info = rsConfig.AddPSSnapIn("Microsoft.Exchange.Management.PowerShell.Admin", out snapInException); if (snapInException != null) throw snapInException; Runspace runspace = RunspaceFactory.CreateRunspace(rsConfig); try { runspace.Open(); // create a pipeline and feed script text Pipeline pipeline = runspace.CreatePipeline(); string targetDatabase = @"myServer\myStorageGroup\myDB"; string mbxOwner = "[email protected]"; Command myMoveMailbox = new Command("Move-Mailbox", false, false); myMoveMailbox.Parameters.Add("Identity", mbxOwner); myMoveMailbox.Parameters.Add("TargetDatabase", targetDatabase); myMoveMailbox.Parameters.Add("Verbose"); myMoveMailbox.Parameters.Add("ValidateOnly"); myMoveMailbox.Parameters.Add("Confirm", false); pipeline.Commands.Add(myMoveMailbox); System.Collections.ObjectModel.Collection output = null; // these next few lines that are commented out are where I've tried // registering for events and calling asynchronously but this doesn't // seem to get me anywhere closer // //pipeline.StateChanged += new EventHandler(pipeline_StateChanged); //pipeline.Output.DataReady += new EventHandler(Output_DataReady); //pipeline.InvokeAsync(); //pipeline.Input.Close(); //return; tried these variations that are commented out but none seem to be useful output = pipeline.Invoke(); // Check for errors in the pipeline and throw an exception if necessary if (pipeline.Error != null && pipeline.Error.Count 0) { StringBuilder pipelineError = new StringBuilder(); pipelineError.AppendFormat("Error calling Test() Cmdlet. "); foreach (object item in pipeline.Error.ReadToEnd()) pipelineError.AppendFormat("{0}\n", item.ToString()); throw new Exception(pipelineError.ToString()); } foreach (PSObject psObject in output) { // blah, blah, blah // this is normally where I would read details about a particular PS command // but really pertains to a command once it finishes and has nothing to do with // the verbose messages that I'm after... since this part of the methods pertains // to the after-effects of a command having run, I'm suspecting I need to look to // the asynch invoke method but am not certain or knowing how. } } finally { runspace.Close(); } Thanks! Keith

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  • HttpParsing for hypertext

    - by Nani
    I am in process of getting all hierarchical links from a given link and validating them; This is the code I wrote. But I am not feeling it as efficient. Reasons are: 1.For the non unique links which open same page, code is getting sub-links again and again 2.Is the code getting all links? 3.Is it making valid URLs from the sub-links it derived? 4.May be some other reasons about which I have no idea. Please suggest me how to make this piece of code efficient . Thank you. class Program { public static ArrayList sublink = new ArrayList(); public static ArrayList subtitle = new ArrayList(); public static int ini = 0, len_o, len_n, counter = 0; static void Main(string[] args) { // Address of URL string URL = "http://www.techonthenet.com/"; sublink.Add(URL); l: len_o = sublink.Count; len_o); Console.WriteLine("-------------Level:" + counter++); for (int i = ini; i < len_o; i++) test(sublink[i].ToString()); len_n = sublink.Count; if (len_o < len_n) { ini = len_o; goto l; } Console.ReadKey(); } //method to get the sub-links public static void test(string URL) { try { // Get HTML data WebClient client = new WebClient(); Stream data = client.OpenRead(URL); StreamReader reader = new StreamReader(data); string str = "", htmldata = "", temp; int n1, n2; str = reader.ReadLine(); while (str != null) { htmldata += str; str = reader.ReadLine(); } data.Close(); for (int i = 0; i < htmldata.Length - 5; i++) { if (htmldata.Substring(i, 5) == "href=") { n1 = htmldata.Substring(i + 6, htmldata.Length - (i + 6)).IndexOf("\""); temp = htmldata.Substring(i + 6, n1); if (temp.Length > 4 && temp.Substring(0, 4) != "http") { if(temp.Substring(0,1)!="/") temp=URL.Substring(0,URL.IndexOf(".com/")+5)+temp; else temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp.Remove(0,1); } if (temp.Length < 4) temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp; sublink.Add(temp); n2 = htmldata.Substring(i + n1 + 1, htmldata.Length - (i + n1 + 1)).IndexOf("<"); subtitle.Add(htmldata.Substring(i + 6 + n1 + 2, n2 - 7)); i += temp.Length + htmldata.Substring(i + 6 + n1 + 2, n2 - 7).Length; } } for (int i = len_n; i < sublink.Count; i++) Console.WriteLine(i + "--> " + sublink[i]); } catch (WebException exp) { Console.WriteLine("URL Could not be Resolved" + URL); Console.WriteLine(exp.Message, "Exception"); } } }

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  • Checkboxes will not check in IE7 using Javascript, and yet no errors

    - by leeand00
    Okay I'm totally confused on this one. I have a script that receives a bunch of values from a JSON object and creates a bunch of checkboxes and either checks or unchecks a these checkboxes based on their values. This script treats me like a woman treats me... "If you don't know what's wrong, then I'm not going to tell you..." The script works correctly in IE8, Firefox3, etc... etc... However... In IE7 the script fails to check off the checkboxes. It displays no errors and from what I can tell, the script runs just fine. I just doesn't check any of the checkboxes, and I don't know why... shoppingCart['Update_Stock_Item_0_NRD%5FHAT2'] = { 'propeller': { 'label' : 'propeller', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'sunLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'MSLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } } }; function stockInit() { alert("BEGIN: stockInit()"); // TODO: You will recieve an "on" and an "off" option, // One will have a "selected" attribute of "selected", // and the other will have a "selected" attribute of "" // // The option that has the "selected" attribute of "" // will generate a checkbox that is not checked. // // The option that has the "selected attribute of "selected" // will generate a checkbox that is checked. // // Why? You ask...because that's just the way the thing is // setup. for(var item in shoppingCart) { // // console.log("processing item: " + item); var optionContainer = document.getElementById(item + "_optionContainer"); for(var option in shoppingCart[item]) { if(option != "blank") { // // console.log("option: " + option); var currentOption = shoppingCart[item][option]['optionValues']; // // console.log("currentOption['on']['selected']: " + currentOption['on']['selected']); // // console.log("currentOption['off']['selected']: " + currentOption['off']['selected']); // Really you only have to check the one, but just to be through-o var selected = (currentOption['on']['selected'] == 'selected') ? true : false; selected = (currentOption['off']['selected'] == 'selected') ? false : true; var label = document.createElement("LABEL"); var labelText = document.createTextNode(shoppingCart[item][option]['label']); var optionInput = document.createElement("INPUT"); var hiddenInput = document.createElement("INPUT"); optionInput.setAttribute("type", "checkbox"); optionInput.checked = selected; optionInput.setAttribute("id", option); alert(optionInput.id); alert(optionInput.checked); hiddenInput.setAttribute("type", "hidden"); hiddenInput.setAttribute("name", option); hiddenInput.setAttribute("id", option + "_hiddenValue"); hiddenInput.setAttribute("value", (optionInput.checked) ? "on" : "off"); label.appendChild(optionInput); label.appendChild(labelText); label.appendChild(hiddenInput); (function(id) { optionInput.onclick = function() { var hiddenInput = document.getElementById(id + "_hiddenValue"); hiddenInput.setAttribute("value", (this.checked == true) ? "on" : "off"); alert("this.id: " + this.id); alert("this.checked: " + this.checked); } })(optionInput.id); optionContainer.appendChild(label); } } // // console.log("processing item of " + item + " complete"); } alert("END: stockInit()"); } And please don't ask why I'm doing things this way...all I can really tell you is that I don't have access to the backend code...so I get what I get...

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  • Problems manipulating strings through a stdcall to a dll

    - by ibiza
    I need to create a C++ dll that will be called from another program through stdcall. What is needed : the caller program will pass an array of string to the dll and the dll should change the string values in the array. The caller program will then continue to work with these string values that came from the dll. I made a simple test project and I am obviously missing something... Here is my test C++ dll : #ifndef _DLL_H_ #define _DLL_H_ #include <string> #include <iostream> struct strStruct { int len; char* string; }; __declspec (dllexport) int __stdcall TestFunction(strStruct* s) { std::cout << "Just got in dll" << std::endl; std::cout << s[0].string << std::endl; //////std::cout << s[1].string << std::endl; /* char str1[] = "foo"; strcpy(s[0].string, str1); s[0].len = 3; char str2[] = "foobar"; strcpy(s[1].string, str2); s[1].len = 6; */ //std::cout << s[0].string << std::endl; //std::cout << s[1].string << std::endl; std::cout << "Getting out of dll" << std::endl; return 1; } #endif and here is a simple C# program that I am using to test my test dll : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace TestStr { class Program { [DllImport("TestStrLib.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)] public static extern int TestFunction(string[] s); static void Main(string[] args) { string[] test = new string[2] { "a1a1a1a1a1", "b2b2b2b2b2" }; Console.WriteLine(test[0]); Console.WriteLine(test[1]); TestFunction(test); Console.WriteLine(test[0]); Console.WriteLine(test[1]); Console.ReadLine(); } } } And here is the output produced : a1a1a1a1a1 b2b2b2b2b2 Just got in dll b2b2b2b2b2 Getting out of dll a1a1a1a1a1 b2b2b2b2b2 I have some questions : 1) Why is it outputting the element in the second position of the array rather than in the first position?? 2) If I uncomment the line commented with ////// in the dll file, the program crashes. Why? 3) Obviously I wanted to do more things in the dll (the parts in /* */) than what it does right now, but I am blocked by the first 2 questions... Thanks for all your help

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  • window.requestFileSystem fails/events firing multiple times in PhoneGap Cordova 3

    - by ezycheez
    cordova 3.1.0-0.2.0 Droid Razr M Android 4.1.2 Windows 7 New to PhoneGap/Cordova. Running one of the filesystem demos from http://docs.phonegap.com/en/3.1.0/cordova_file_file.md.html#File. Using "cordova run android" to compile the code and run it on the phone attached via USB. Problem #1: When the app first starts I get alert("1") twice and then nothing else. Problem #2: When I kick of the code via the button onclick I get the following alert pattern: 1, 2, 2, 3, 3, 4, 6, 5, 7, 4, 6, 5, 7. Some of that makes sense based on the code flow but most of them are firing twice. I'm suspecting problem #2 is being caused by some asynchronous calls hanging out from the first attempt but no matter how long I wait those events don't fire until I kick of the code via the button. So why is the requestFileSystem call failing even though it is waiting for deviceready and why is the other code getting intermingled? Any thoughts are appreciated. <!DOCTYPE html> <html> <head> <title>FileReader Example</title> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // document.addEventListener("deviceready", onDeviceReady, false); // device APIs are available // function onDeviceReady() { alert("1"); window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail); } function gotFS(fileSystem) { alert("2"); fileSystem.root.getFile("readme.txt", null, gotFileEntry, fail); } function gotFileEntry(fileEntry) { alert("3"); fileEntry.file(gotFile, fail); } function gotFile(file) { alert("4"); readDataUrl(file); alert("5"); readAsText(file); } function readDataUrl(file) { alert("6"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as data URL"); console.log(evt.target.result); }; reader.readAsDataURL(file); } function readAsText(file) { alert("7"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as text"); console.log(evt.target.result); }; reader.readAsText(file); } function fail(error) { alert("8"); console.log(error.code); } </script> </head> <body> <h1>Example</h1> <p>Read File</p> <button onclick="onDeviceReady();">Read File</button> </body> </html>

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  • Why is CDATA needed and not working everywhere the same way?

    - by baptx
    In Firefox's and Chrome's consoles, this works (alerts script content): var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); Using this code as a Greasemonkey script for Firefox works too. Now, if want to add a "private method" do() to test() It is not working anymore, in neither Firefox/Chrome console nor in a Greasemonkey script: var script = document.createElement("script"); script.textContent = ( function test() { var a = 1; var do = function () { var b = 2; }; } ); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); To make this work in a Greasemonkey script, I have to put all the code in a CDATA tag block: var script = document.createElement("script"); script.textContent = (<![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This is only works in a Greasemonkey script; it throws an error from the Firefox/Chrome console. I don't understand why I should use a CDATA tag, I have no XML rules to respect here because I'm not using XHTML. To make it work in Firefox console (or Firebug), I need to do put CDATA into tags like <> and </>: var script = document.createElement("script"); script.textContent = (<><![CDATA[ function test() { var a = 1; var do = function() { var b = 2; }; } ]]></>); document.getElementsByTagName("head")[0].appendChild(script); alert(document.getElementsByTagName("head")[0].lastChild.textContent); This doesn't working from the Chrome console. I've tried adding .toString() at the end like many people are doing (]]></>).toString();), but it's useless. I tried to replace <> and </> with a tag name <foo> </foo> but that didn't work either. Why doesn't my first code snippet work if I define var do = function(){} inside another function? Why should I use CDATA as a workaround even if I'm not using XHTML? And why should I add <> </> for Firefox console if it's working without in a Greasemonkey script? Finally, what is the solution for Chrome and other browsers? EDIT: My bad, I've never used do-while in JS and I've created this example in a simple text editor, so I didn't see "do" was a reserved keyword :p But problem is still here, I've not initialized the Javascript class in my examples. With this new example, CDATA is needed for Greasemonkey, Firefox need CDATA between E4X <> </> and Chrome fails: var script = document.createElement("script"); script.textContent = ( <><![CDATA[var aClass = new aClass(); function aClass() { var a = 1; var aPrivateMethod = function() { var b = 2; alert(b); }; this.aPublicMethod = function() { var c = 3; alert(c); }; } aClass.aPublicMethod();]]></> ); document.getElementsByTagName("head")[0].appendChild(script); Question: why?

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  • Why does Mass Effect 1 run so slow on my machine if I have an XFX NVidia 9400GT video card? [closed]

    - by Papuccino1
    I so sick and tired of having my components pass the minimum requirements of a game and then I get 15 FPS on the game on everything low. Should't PC developers say 'use at least this video card for a smooth 30 FPS'? Here are my specs: Windows 7 2GB DDR2 RAM XFX Nvidia 9400gt Intel Pentium D Dual Core 2.8ghz I should be at LEAST getting 30 FPS on everything low right? Please tell me what I can do to make games run as they should, or is my video card not good for these games? Here are the recommended requirements from the official site: Recommended System Requirements for Mass Effect on the PC Operating System: Windows XP or Vista Processor: 2.6+GHZ Intel or 2.4+GHZ AMD Memory: 2 Gigabyte Ram Video Card: NVIDIA GeForce 7900 GTX or higher. ATI X1800 XL series or higher Hard Drive Space: 12 Gigabytes Sound Card: DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended My videocard is 9400GT, how is that worse than a 7900GTX? :S Edit 2: I should note, that I get poor frames when running the game in absolute BOTTOM specs. lowest resolution, no particles, etc. etc. Absolute ZERO and getting poor framerates.

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  • Time drift in Cloud Server - need to mainpulate GRUB config

    - by Aditya Advani
    We are hosting a VPS on a popular host and are experiencing a regular time drift of several minutes a day forward (approx 7). Linux Kernel: 2.6.18-164.11.1.el5 GNU/Linux Distro: CentOS release 5.4 (Final) We reached out to our hosting provider and their support advised us " This is a known issue with Cloud Servers. To fix this you will need to add one line to your grub config located at: /boot/grub/menu.lst The line you need to add is: noapic nolapic divider=10 nolapic_timer This should correct this issue. You will need to restart after this is added in. " Because I am wary of manipulating grub, mostly I'm terrified that our server may fail to restart - I ask you guys, the pro *nix admins - where exactly in this file does the recommended insertion below: # line from 1&1 for time syncing issue (Case 5163) noapic nolapic divider=10 nolapic_timer go? Please specify where exactly, and whether the order of commands is or is not important. Why is the block below "title CentOS ..." indented? If someone could give me an overview of how this works or point me to a resource that's easy to follow, that's what I'm looking for immediately, a light overview or basic understanding of what I;m doing. If GRUB and bootloaders are a deep dark treasure trove of kernel hacking or something, that's great well-recommended in-depth resources are also very welcome. This is my current /boot/grub/menu.lst # grub.conf generated by anaconda # # Note that you do not have to rerun grub after making changes to this file #boot=/dev/sda # serial --unit=0 --speed=57600 terminal --timeout=5 serial console timeout=5 title CentOS (2.6.18-164.11.1.el5) root (hd0,0) kernel /boot/vmlinuz-2.6.18-164.11.1.el5 ro root=/dev/hda1 console=tty0 console=tty initrd /boot/initrd-2.6.18-164.11.1.el5.img MOST IMPORTANT: I need to know where in the file above it is appropriate to paste the suggested line so I can confidently restart my VPS after manipulating GRUB config

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  • Internal but no external Citrix Access?

    - by leeand00
    We recently had to reload our configuration of Citrix on our server Server1, and since we have, we can access Citrix internally, but not externally. Normally we access Citrix from http://remote.xyz.org/Citrix/XenApp but since the configuration was reloaded we are met with a Service Unavailable message. Internally accessing the Citrix web application from http://localhost/Citrix/XenApp/ on Server1 we are able to access the web application. And also from machines on our local network using http://Server1/Citrix/XenApp/. I have gone into the Citrix Access Management Console and from the tree pane on the left clicked on Citrix Access Management Console->Citrix Resources->Configuration Tools->Web Interface->http://remote.xyz.org/Citrix/PNAgent Citrix Access Management Console->Citrix Resources->Configuration Tools->Web Interface->http://remote.xyz.org/Citrix/XenApp, which in both cases displays a screen that reads Secure client access. Here it offers me several options: Direct, Alternate, Translated, Gateway Direct, Gateway Alternate, Gateway Translated. I know that I can change the method of use by clicking Manage secure client access->Edit secure client access settings which opens a window that reads "Specify Access Methods", and below that reads "Specify details of the DMZ settings, including IP address, mask, and associated access method", I don't know what the original settings were, and I also don't know how our DMZ is configured so that I can specify the correct settings, to give access to our external users on the http://remote.xyz.org/Citrix/XenApp site. We have a vendor who setup our DMZ and does not allow us access to the gateway to see these settings. What sorts of questions should I ask them to restore remote access?

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  • Throttle CPU Usage consumed by Process

    - by Brett Powell
    We run a game-server company where we basically have large amounts of customers sharing a single machine, and are just on their own instance of a Java Process (Minecraft) managed by our Web Control Panels. In the last few game updates released, we have noticed that many of the third-party plugins our customer's use have become poorly written and we are frequently seeing huge CPU increases from certain servers until we manually kill the process. Our Game Panel automatically restarts processes, so killing them is not really an issue. Our problem is that once once of these servers starts consuming 50%+ CPU Usage, it takes atleast 5 minutes to RDP into the machine, locate who it belongs to, shut it down and notify them. Are there any current solutions for Server 2008 which allow for the throttling of CPU usage or worst case, just auto kill a process stuck using that much? As Minecraft is essentially a single-threaded application, we have investigated using Affinity, although with the variations in our Packages and fluctuations in usage, this doesn't work well for us. Some option to throttle the maximum usage a process can use would be perfect, or at least the option to kill a process using that much. Thanks!

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  • PHP scripts randomly becoming really slow to respond - Database lockup?

    - by webnoob
    Hi All, I wasn't sure whether to post this here or on stackoverflow, so apologies if its in the wrong place. I have about 7 php scripts running on a centOS VPS. Each of these scripts contacts a game server and processes the logs, with the logs it either does some database queries or sends info back to the game server. I am having an issue where some of the scripts will randomly become REALLY slow to respond and I don't know where to start with my debugging. Each script connects to its own database schema but on the same MySQL server. Each script will do about 4 inserts per second and twice as many select statements on their respective databases. I thought a database lockup may cause the issue but some console messages that are read from the database are sent to the game servers console without issue every 30 seconds, even when the script is slow to responding to other commands. Non of the scripts are using a lot of memory or CPU power. About 0.1% each. I know this information is really vague but I don't know linux very well at all (in fact, top is about my limit) and I really don't know where to start debugging this. Thanks.

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  • Can't do more than one activity at a time after switching modems

    - by vallorn
    I had to replace the Motorola 2210 DSL modem that I got when I signed up for AT&T DSL Direct a few years ago. The modem kept randomly restarting and it eventually gave out on me. I am assuming overheating was the cause here because it was almost too hot to touch. In any case, I replaced it with a Netgear DM111PSP. It works fine but I can't do more than one activity at a time with it. If my wife is watching Netflix, there is a noticeable delay/latency when trying to view web sites. It's even worse if I try to play an on-line game while she's streaming; the game is basically unplayable. The odd thing is, the only other activity I can do while she's streaming is stream another Netflix show myself. There is no delay when doing that, no buffering either. I'm not a networking guy so maybe there is an explanation for it but I find that kind of odd. I've tried using QoS through my Buffalo N600 wireless router and it doesn't seem to help. With the old Motorola modem, she could be watching Netflix while I play a game and everything worked just fine. Is there anything I can check or reconfigure possibly on the modem that would account for this? Should I just ditch the Netgear and get another modem instead? I have the Netgear modem connected to the Buffalo router in a bridged mode. Its the same exact setup as I had with the Motorola and as far as I can tell, it's not the router that is the cause.

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  • What do you upgrade to make games load faster? [on hold]

    - by Superbest
    Let's say you have a relatively modern game like Shogun 2. The loading screens take several minutes. This bothers you and you'd like to improve it. What is actually going on when loading screens are up? I'm guessing assets are being loaded into memory from disk, and possibly being decompressed first. However, what is actually causing the slow down? The memory? Mainboard? CPU? HDD? If you had $100 to spend on upgrades and your only goal is to speed up loading screens without reducing other performance, what component of the computer does it make sense to upgrade for maximum benefit? If your answer is "it depends on the existing setup", what sort of benchmarks would you run to determine what is causing the bottleneck? What if you had $500 instead? I give the two budgets for context. I am not asking for actual recommendations about which component to buy (nor are the numbers supposed to be rigid limits), but what features are important when shopping for components with small and large budgets (a large budget could allow buying multiple components which are not so good on their own, but work particularly well together). I mention Shogun 2 as an example, but I'm asking about reducing overall loading times, across all games, not just one game. Therefore, "put it on a solid state disk" probably won't be good solution, because putting every game on your SDD will quickly fill it up.

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  • AMD switchable graphics are not working OR I don't know how to make them work

    - by Deus Deceit
    I don't know if this is the right place for this question, but I'll give it a shot. I have a Dell Inspiron 17R 5721. It's supposed to be using switchable graphics. It has an Intel HD 4000 and a Radeon HD 8730M and I'm using windows 8. My problem is this, I Installed the drivers that dell gives me but I don't see the AMD graphics card ANYWHERE ( I do see it in device manager but not anywhere else to select and play a game using AMD). I installed the latest drivers from AMD and same thing, I can't run a game with AMD graphics card. I change the applications preferences in the Catalyst control center but even after that, games don't give me the option to select the AMD card, they list only the Intel HD 4000. Can someone tell me what I have to do to make this work? ------------------- After looking around and messing with stuff. I think.... I THINK that you don't really get the option to select a graphics card. Switchable graphics is all about switching automatically depending on application's needs. Cause when I uninstalled AMD's drivers or actually (screwed up lol) games were playing much worse. When I re-installed them, games went back to being good looking. So even if a game sees only the Intel HD 4000 graphics card windows or AMD's drivers will switch to the AMD Readeon graphics card automatically. I hope someone can verify this. Cause seriously I don't think you get to play scyrim with High graphics settings or even ultra with the Intel HD Graphics card. -------------------

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