Search Results

Search found 19130 results on 766 pages for 'tariq iphone programmer'.

Page 420/766 | < Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >

  • NSUserDefaults not saving properly

    - by BWC
    Hey Guys I'm having issues with NSUserDefaults and I don't quite understand what's going on My App has 5 levels and each level does the exact same thing with NSUserDefaults (Retrieves the levels defaults, changes the value as the user plays the level and then sets the defaults and syncronizes at the end of the level) the first 4 levels...work without a hitch but the last level doesn't save the values. The app doesn't crash and the last level isn't the very last thing that happens, And I even have the defaults synchronized when the application terminates. Is there a max size on the NSUserDefaults or is there anything anyone can think of that I haven't, I'll post the code below but like I said the first four levels work perfectly //header NSUserDefaults *userData; @property(nonatomic,retain) NSUserDefaults *userData; //class file //Sets the boolean variables for the class to use userData = [NSUserDefaults standardUserDefaults]; boolOne = [userData boolForKey:@"LevelFiveBoolOne"]; boolTwo = [userData boolForKey:@"LevelFiveBoolTwo"]; boolThree = [userData boolForKey:@"LevelFiveBoolThree"]; boolFour = [userData boolForKey:@"LevelFiveBoolFour"]; boolFive = [userData boolForKey:@"LevelFiveBoolFive"]; boolSix = [userData boolForKey:@"LevelFiveBoolSix"]; boolSeven = [userData boolForKey:@"LevelFiveBoolSeven"]; //End Of Level [userData setBool:boolOne forKey:@"LevelFiveBoolOne"]; [userData setBool:boolTwo forKey:@"LevelFiveBoolTwo"]; [userData setBool:boolThree forKey:@"LevelFiveBoolThree"]; [userData setBool:boolFour forKey:@"LevelFiveBoolFour"]; [userData setBool:boolFive forKey:@"LevelFiveBoolFive"]; [userData setBool:boolSix forKey:@"LevelFiveBoolSix"]; [userData setBool:boolSeven forKey:@"LevelFiveBoolSeven"]; [userData synchronize]; When when I switch to the view that uses these defaults they values are correct but when I terminate the application and restart it, these values aren't saved, every other level does the exact same process this is the only level that doesn't work. I've stared at this for quite awhile and I'm hoping someone out there has run into the same problem and can give me some insight on how they resolved it. Thank you in Advance BWC

    Read the article

  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

    Read the article

  • MKReverseGeocoder delegate location?

    - by fuzzygoat
    I have a quick question regarding memory management that I am not quite sure about. I currently have a locationManager delegate that calls locationManager:didUpdateToLocation:fromLocation when it resolves the device location. My question is I am looking at adding ReverseGeoCoding after I have obtained the [newLocation coordinate] but am unsure about doing the alloc here, as each time locationManager:didUpdateToLocation:fromLocation gets called I will be alloc-ing a new MKReverseGeoCoder? // LOCATION -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // GeoCoding: MKReverseGeocoder *geoCoder = [[MKReverseGeocoder alloc] initWithCoordinate:[newLocation coordinate]]; [geoCoder setDelegate:self]; [geoCoder start]; [self foundLocation]; } Can anyone point me in the right direction with regards to this? I did try doing the alloc in application:didFinishLaunchingWithOptions: but then realised I did not have access to [newLocation coordinate]. many thanks gary

    Read the article

  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

    Read the article

  • Get a tableview insertRowsAtIndexPaths to accept indexOfObject?

    - by Emil
    Hey. I have a code snippet that looks like this: [tableView beginUpdates]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft]; [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[array indexOfObject:[array objectAtIndex:indexPath.row]]] withRowAnimation:UITableViewRowAnimationLeft]; [tableView endUpdates]; [tableView reloadData]; It gets executed when a user clicks on an accessory. The first part is only there to provide a smooth animation, and does not really matter, as the tableView is reloaded milliseconds later, but as I said, it's there to provide an animation. It is supposed to move a selected object from its current indexPath to the value from an array at the same indexPath. Obviously, this code does not work, so I just want to know what can be done to fix it? PS: I get a warning when compiling, too. The usual "passing argument 1 of 'arrayWithObject:' makes pointer from integer without a cast..." (line 3)

    Read the article

  • Background image for list view still shows white behind text for cells.

    - by MonkeyTroy
    I wanted to put a background image partially visible behind a list view. I created a list view in my nib with an image view behind it and made the list view background 20% opacity. This allows the background image to show thru but my text in the cells show a white background behind and if I create the cells in cellForRowAtIndexPath the cells have a white background too. I am creating and setting the cell textLabel and the detailTextLabel in the cellForRowAtIndexPath event. Not sure how to get rid of that, or if there is a better way to do the background image.

    Read the article

  • disable Alert view button

    - by shishir.bobby
    HI all, i hv an alert view for twitter posting. Alert view has 2 button and a textfeild send and cancel i want to disable send button,until user fills the message box(i.e textfeild). like,empty field kind of validation. so,how can i disable send button?? regards shishir

    Read the article

  • UISearchbar clearButton forces the keyboard to appear

    - by DASKAjA
    I have a UISearchBar which acts as a live filter for a table view. When the keyboard is dismissed via endEditing:, the query text and the gray circular "clear" button remain. From here, if I tap the gray "clear" button the keyboard reappears as the text is cleared. How do I prevent this? If the keyboard is not currently open I want that button to clear the text without reopening the keyboard. There is a protocol method that gets called when I tap the clear button. But sending the UISearchBar a resignFirstResponder message doesn't have any effect on the keyboard.

    Read the article

  • How to use NSObject to URLs with three20 properly

    - by Frank
    Basically i map my controllers to accept the address class to be passed into the listingpage controller. Which is done here: [map from:@"tt://listingPage/(initWithResult:)" toViewController:[ListingPageController class]]; [map from:[Address class] name:@"result" toURL:@"tt://listingPage/(initWithResult:)"]; This url is being used in my table item which I am has been invoked here: for (Address *result in [(id<SearchResultsModel>)self.model results]) { NSString* url = [result URLValueWithName:@"result"]; TTTableImageItem* tii = [TTTableMessageItem itemWithTitle:[result addressText] caption:[result addressText] text:[result subText] imageURL:[result image] URL:url]; [self.items addObject:tii]; } My app crashes, I am not sure why, seems to be getting an invalidate view. any help would be much appreciated.

    Read the article

  • Quartz 2D: draw from a CGContext to another CGContext

    - by alexey
    I have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context). Right now I do that way: CGContextRef context = UIGraphicsGetCurrentContext(); CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext); CGContextClipToRect(context, rect); CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage); CGImageRelease(cgImage); Is it optimal? What is the best way to do it?

    Read the article

  • copy array from one class to another class array

    - by shishir.bobby
    hi all, i hv an array ("array A", which contains 3 objects, fox ex, to,from,message) in class "A". and in class "B",i m having another array ("array B"),which fills tableview,of class "B" only. i need to fill tableview,with the values of class A's array (i.e array A,with the object values, to,from,message). how can i do it?? how to copy array from another class ? i hope i m clear with my question regards shishir

    Read the article

  • CCSprite with actions crossing the screen boundaries (copy sprite problem)

    - by iostriz
    Let's say we have a CCSprite object that has an actions tied to it: -(void) moveJack { CCSpriteSheet *sheet = (CCSpriteSheet*)[self getChildByTag:kSheet]; CCSprite *jack = (CCSprite*)[sheet getChildByTag:kJack]; ... CCSequence *seq = [CCSequence actions: jump1, [jump1 reverse], jump2, nil]; [jack runAction:seq]; } If the sprite crosses over the screen boundary, I would like to display it at opposite side. So, original sprite is half displayed on the right side (for example), and half on the left side, because it has not fully crossed yet. Obviously (or is it), I need 2 sprites to achieve this. One on the right side (original), and one on the left side (a copy). The problem is - I don't know how to create exact copy of the original sprite, because tied actions have scaling and blending transformations (sprite is a bit distorted). I would like to have something like: CCSprite *copy = [[jack copy] autorelease]; so that I can add a copy to display it on the correct side (and kill it after transition is over). It should have all the actions tied to it... Any ideas?

    Read the article

  • XCode 3.2 does not mark unit test assert failures in the editor

    - by Cliff
    I've been off in Java land for about a month or so and now, upon returning to XCode I feel lost. I've upgraded 1st to 3.1.2 then recently to 3.2 and also got a new Mac with Snow Leopard so I'm not exactly sure when the problem surfaced. I just know that I used to get little red bubbles in my unit test next to the failing asserts and that no longer seems to happen. Is there a way to restore this? I've been trying to use Apple's own SenTesting framework instead of GoogleTools for mac like I used to. Should I revert to Google Tools? Does anyone have an answer?

    Read the article

  • Detecting taps on a UIWebView

    - by dubbeat
    Hi, I'm trying to find a way to detect a double tap on a UIWebview. I want to use this action to close it. I however can't find and methods in the documentation for UIWebview taps. Whats the best to add taps to a uiwebview? I tried a tutorial here http://mithin.in/2009/08/26/detecting-taps-and-events-on-uiwebview-the-right-way/ But I don't know how to change my UIWindow to a tap detecting window. Does the above link seem like the best approach or could you suggest another way to remove my WebView?

    Read the article

  • How do I set an array in one class with another array in another class

    - by Stef
    I've populated and array with data like this in one class... PowerClass.h NSMutableArray pickerArray; @property (nonatomic, retain) NSMutableArray pickerArray; - PowerClass.m @synthesize pickerArray; @implementation NSMutableArray *array = [[NSArray alloc] initWithObjects:@"stef", @"steve", @"baddamans", @"jonny", nil]; pickerArray = [NSMutableArray arrayWithArray:array]; And I'm trying to set the Array in another class WeekClass.h PowerClass *powerClass; NSMutableArray *pickerData; @property (nonatomic, retain) NSMutableArray pickerData; @property (nonatomic, retain) PowerClass *powerClass; WeekClass.m @implementation pickerData = [NSMutableArray arrayWithArray:powerClass.pickerArray]; I have no errors or warnings. It just crashes. The NSLog says that the powerClass.pickerArray is NULL. Please help point me in the right direction.

    Read the article

  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

    Read the article

  • AVAudioPlayer via Speakers

    - by Mark
    I got the following code: - (id)init { if (self = [super init]) { UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory); UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride); [[AVAudioSession sharedInstance] setDelegate:self]; [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil]; [[AVAudioSession sharedInstance] setActive:YES error:nil]; } return self; } But somehow the sound does not want to come out of the speakers, can someone see what I am doing wrong? The code I use for playing is: AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFilePathURL error:nil]; [player prepareToPlay]; [player setVolume:1.0]; [player play];

    Read the article

  • UISlider to control AVAudioPlayer

    - by David Pollak
    hi everyone, I'm trying to implement a little function in my app. I am currently playing sounds as AVAudioPlayers and that works fine. What I would like to add is to control the sound's position (currentTime) with an UISlider: is there a simple way to do it ? I looked at an Apple project but it was quite messy....have you got samples or suggestions ? Thanks to everyone in advance

    Read the article

  • Best way to change XIB files based on rotation?

    - by Graeme
    Hi, My app has so far just been a portrait-based application. However, I am adding landscape mode to a new version, but have found that my XIB files look shocking when rotated from portrait to landscape. Apparently I need to make a landscape version of each XIB and use some code to change with XIB launches based on what rotation occurs. Am I right? If so, where do I go from here? Are there any Apple sample apps utilising this code? FYI - My XIB files just have text in them. Thanks.

    Read the article

< Previous Page | 416 417 418 419 420 421 422 423 424 425 426 427  | Next Page >