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  • Maintaining integrity of Core Data Entities with many incoming one-to-many relationships

    - by Henry Cooke
    Hi all. I have a Core Data store which contains a number of MediaItem entities that describe, well, media items. I also have NewsItems, which have one-to-many relationships to a number of MediaItems. So far so good. However, I also have PlayerItems and GalleryItems which also have one-to-many relationships to MediaItems. So MediaItems are shared across entities. Given that many entities may have one-to-many relationships, how can I set up reciprocal relationships from a MediaItem to all (1 or more) of the entities which have relationships to it and, furthermore, how can I implement rules to delete MediaItems when the number of those reciprocal relationships drops to 0?

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  • Programmatically select a tabbaritem in "More"

    - by Amit Vaghela
    I am using UITabbarController with 8 to 9 items (these are UINavigation controllers) It is easy to select an item programmatically using tabbarcontroller.selectedIdex = x; if x value is between 0 to 4 then it's work as expected but if it's greater than 4 then it's select "More" as a view controller. How can we programmatically select an item under "More" list ? any help would be appreciated.. Thanks in advance

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  • UITableview has problem reloading

    - by seelani
    Hi guys, I've kinda finished my application for a school project but have run into a major "bug". It's a account management application. I'm unable to insert a picture here so here's a link: http://i232.photobucket.com/albums/ee112/seelani/Screenshot2010-12-22atPM075512.png Here's the problem when i click on the plus sign, i push a nav controller to load another view to handle the adding and deleting of categories. When i add and return back to the view above, it doesn't update. It only updates after i hit the button on the right which is another view used to change some settings, and return back to the page. I did some research on viewWillAppear and such but I'm still confused to why it doesn't work properly. This problem is also affecting my program when i delete a category, and return back to this view it crashes cos the view has not reloaded successfully. I will get this error when deleting and returning to the view. "* Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSMutableArray objectAtIndex:]: index 4 beyond bounds [0 .. 3]'". [EDIT] Table View Code: @class LoginViewController; @implementation CategoryTableViewController @synthesize categoryTableViewController; @synthesize categoryArray; @synthesize accountsTableViewController; @synthesize editAccountTable; @synthesize window; CategoryMgmtTableController *categoryMgmtTableController; ChangePasswordView *changePasswordView; - (void) save_Clicked:(id)sender { /* UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Category Management" message:@"Load category management table view" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; */ KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; } - (void) change_Clicked:(id)sender { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Change Password" message:@"Change password View" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; changePasswordView = [[ChangePasswordView alloc]initWithNibName:@"ChangePasswordView" bundle:nil]; [appDelegate.categoryNavController pushViewController:changePasswordView animated:YES]; /* KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; */ } #pragma mark - #pragma mark Initialization /* - (id)initWithStyle:(UITableViewStyle)style { // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. if ((self = [super initWithStyle:style])) { } return self; } */ -(void) initializeCategoryArray { sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:(@"Select Category from Categories;")]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) [categoryArray addObject:[NSString stringWithUTF8String:(char*) sqlite3_column_text(compiledStatement, 0)]]; } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { self.title = NSLocalizedString(@"Categories",@"Types of Categories"); categoryArray = [[NSMutableArray alloc]init]; [self initializeCategoryArray]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(save_Clicked:)] autorelease]; self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(change_Clicked:)] autorelease]; [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { NSLog (@"view did appear"); [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { NSLog (@"view will disappear"); [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [categoryTableView reloadData]; NSLog (@"view did disappear"); [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self.categoryArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSUInteger row = [indexPath row]; cell.text = [categoryArray objectAtIndex:row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCategory = [categoryArray objectAtIndex:[indexPath row]]; NSLog (@"AccountsTableView.xib is called."); if ([categoryArray containsObject: selectedCategory]) { if (self.accountsTableViewController == nil) { AccountsTableViewController *aAccountsView = [[AccountsTableViewController alloc]initWithNibName:@"AccountsTableView"bundle:nil]; self.accountsTableViewController =aAccountsView; [aAccountsView release]; } NSInteger row =[indexPath row]; accountsTableViewController.title = [NSString stringWithFormat:@"%@", [categoryArray objectAtIndex:row]]; // This portion pushes the categoryNavController. KeyCryptAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [self.accountsTableViewController initWithTextSelected:selectedCategory]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.pickedCategory = selectedCategory; [delegate.categoryNavController pushViewController:accountsTableViewController animated:YES]; } } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [accountsTableViewController release]; [super dealloc]; } @end And the code that i used to delete rows(this is in a totally different tableview): - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; [categoryArray removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; [deleteCategoryTable reloadData]; //NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:@"Delete from Categories where Category = '%@';", selectedCategory]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { sqlite3_exec(db,sql,NULL,NULL,NULL); } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } }

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  • something wrong in my program by using GData xmlsupport

    - by ben
    Ld build/Debug-iphonesimulator/newParser.app/newParser normal i386 cd /Users/apple/Desktop/newParser setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk -L/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -F/Users/apple/Desktop/newParser/build/Debug-iphonesimulator -filelist /Users/apple/Desktop/newParser/build/newParser.build/Debug-iphonesimulator/newParser.build/Objects-normal/i386/newParser.LinkFileList -mmacosx-version-min=10.5 -lxml2 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/apple/Desktop/newParser/build/Debug-iphonesimulator/newParser.app/newParser Undefined symbols: "_kGDataXMLXPathDefaultNamespacePrefix", referenced from: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr in GDataXMLNode.o (maybe you meant: _kGDataXMLXPathDefaultNamespacePrefix$non_lazy_ptr) ld: symbol(s) not found collect2: ld returned 1 exit status

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  • detail disclosure indicator on UIButton

    - by Ben Collins
    Is there a simple way to place a detail disclosure icon on a UIButton? I'm using a navigation controller and I want a button press to push a new view on the stack, so I thought a detail disclosure icon would be appropriate, but I haven't found a straightforward way to do that yet.

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • How to provide an own contentView for using -drawRect?

    - by mystify
    I want to use -drawRect: in an UITableViewCell subclass but it is covered by contentView. So the best option seems to be that I make a UIView subclass with my -drawRect: code and use that as contentView. But how could I feed my UITableViewCell subclass with that contentView? UITableViewCell creates that on its own when the contentView property is accessed. Would I simply override the getter method and then provide my own view there?

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  • NSString stringWithFormat

    - by Leo
    Hi Guys, I don't know what I am missing here. I am trying to concatenate strings using NSString stringWithFormat function. This is what I am doing. NSString *category = [row objectForKey:@"category"]; NSString *logonUser = [row objectForKey:@"username"]; user.text = [NSString stringWithFormat:@"In %@ by %@", category, logonUser]; The problem here is that it always print only one variable. Say if there is "Sports" in category and "Leo" in logonUser it will print "In Sports" and skip the remaining text. It should print "In Sports by Leo". Thanks

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  • Using Mapkit to create a local searchable Map

    - by Digital D
    Using MapKit as a base, I'm planning on adding a map to a project with 'local search' capabilities. I think 'local search' describes the feature I want to design into the map. Here is my vision. The map is displayed on the bottom half of a view. The user's current location is highlighted by default. When the user pushes the 'search' button annotation pins drop onto the map. The search is programmatically fixed to a certain item....for example supermarkets. So supermarkets in a 5 mile radius of the user's current location will populate the map. How would I add this local search feature to the already amazing MapKit? I've learned an incredible amount as a new developer in the last few months, and look forward to learning googles...correction googols more. Thanks in anticipation.

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  • Signal "0" error while scrolling a tableview with images

    - by Amitkumar
    Hi, I have a problem while scrolling images on tableview. I am getting a Signal "0" error. I think it is due to some memory issues but I am not able to find out the exact error. The code is as follows, - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [travelSummeryPhotosTable dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]autorelease]; } //Photo ImageView UIImageView *photoTag = [[UIImageView alloc] initWithFrame:CGRectMake(5.0, 5.0, 85.0, 85.0)]; NSString *rowPath =[[imagePathsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; photoTag.image = [UIImage imageWithContentsOfFile:rowPath]; [cell.contentView addSubview:photoTag]; [photoTag release]; // Image Caption UILabel *labelImageCaption = [[UILabel alloc] initWithFrame:CGRectMake(110.0, 15.0, 190.0, 50.0)]; labelImageCaption.textAlignment = UITextAlignmentLeft; NSString *imageCaptionText =[ [imageCaptionsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; labelImageCaption.text = imageCaptionText; [cell.contentView addSubview:labelImageCaption]; [labelImageCaption release]; return cell; } Thanks in advance.

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  • Static variable for communication among like-typed objects

    - by Dan Ray
    I have a method that asynchronously downloads images. If the images are related to an array of objects (a common use-case in the app I'm building), I want to cache them. The idea is, I pass in an index number (based on the indexPath.row of the table I'm making by way through), and I stash the image in a static NSMutableArray, keyed on the row of the table I'm dealing with. Thusly: @implementation ImageDownloader ... @synthesize cacheIndex; static NSMutableArray *imageCache; -(void)startDownloadWithImageView:(UIImageView *)imageView andImageURL:(NSURL *)url withCacheIndex:(NSInteger)index { self.theImageView = imageView; self.cacheIndex = index; NSLog(@"Called to download %@ for imageview %@", url, self.theImageView); if ([imageCache objectAtIndex:index]) { NSLog(@"We have this image cached--using that instead"); self.theImageView.image = [imageCache objectAtIndex:index]; return; } self.activeDownload = [NSMutableData data]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self]; self.imageConnection = conn; [conn release]; } //build up the incoming data in self.activeDownload with calls to didReceiveData... - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"Finished downloading."); UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.theImageView.image = image; NSLog(@"Caching %@ for %d", self.theImageView.image, self.cacheIndex); [imageCache insertObject:image atIndex:self.cacheIndex]; NSLog(@"Cache now has %d items", [imageCache count]); [image release]; } My index is getting through okay, I can see that by my NSLog output. But even after my insertObject: atIndex: call, [imageCache count] never leaves zero. This is my first foray into static variables, so I presume I'm doing something wrong. (The above code is heavily pruned to show only the main thing of what's going on, so bear that in mind as you look at it.)

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

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  • Weirdest occurence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

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  • does anyone find ipad simulator has bug in message forwarding?

    - by Tiger
    I have problem with button click. I put a button in a view which is put in a view controller in a navigation controller stack. it is a little complex. but the problem is weird. when I click the top of the button, the action of the button can be triggered. but when I click the bottom, the action is not called at all. does anyone have the same problem here? it looks like a bug of ipad simulator. my application is an ipad app and now no device to test it.

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • Obtaining touch location for a uiscrollview touch

    - by LOSnively
    I have a uiscrollview as an element of a uiscrollviewcontroller, along with other view objects. The image scrolls and zooms as expected, when the scrollView is the top subview. However, I also need to get the screen location of the touch, in particular when there is no scroll action. (I understand the location may change during a scroll, but that's not important.) I haven't found a way to do that. In the scrollviewcontroller implementation I have customized all of the standard methods that should do this: "touchesShouldBegin...", "touchesBegan:...", "touchesEnded:...", and so on. As far as I can tell, none of these are being called during a touch event when the scrollView is the top subview. I've tried setting the delayContentTouches property to both YES and NO, and that doesn't seem to make a difference. As an alternative, I've tried putting a UIView as the top subview and then tried passing the touches to the now underlying scrollView. In this configuration, the standard methods are called and I can get the touch location, but I haven't found a mechanism for the touches to be passed to the scrollView so scrolling occurs. Doing something like sending the touch messages to the specific scrollView, or to "super" or just sending them to nextResponder doesn't do it. It seems I can make the scroll work or find the location of the touch but not both, depending on what the "top" subview is. I suspect this is trivial, but after two weeks of struggling, it's time to eat my embarrassment for not being able to do this seemingly simplest of things. I've read all of the related questions here on stackoverflow, tried most if not all of the suggestions, and so far, nothing has worked. I've looked through the various links and references suggested by the answers, including Apple's documentation, but none have pointed out the gap in my understanding. Any ideas would be appreciated.

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  • Position a UIView at the middle of a UITableView with CGRectZero frame

    - by Thomas Joulin
    Hi, I have a UITableViewController view a UITableView that I alloc/init with a frame of CGRectZero : self.tableView = [[UITableView alloc] initWithFrame:CGRectZero style:UITableViewStyleGrouped]; I want to add a view at the middle of the tableView (a loading view with a UIActivityIndicatorView and a UILabel), but I don't know how to position it, since I don't know the tableView frame. x = (self.tableview.frame.size.width - loadingView.frame.size.width) / 2.0; y = (self.tableview.frame.size.height - loadingView.frame.size.height) / 2.0; [loadingView setCenter:CGPointMake(x, y)]; I did init my tableView with CGRectZero frame so it can take the whole place available on screen (which it did), but I thought its frame would update or something. Any ideas ? Thanks !

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  • View controllers inside tab bar controller not auto-rotating

    - by Padawan
    In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar rotates properly but the currently selected view controller (call it A) does not. If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly rotated. This happens with any of the five view controllers Why doesn't the currently selected view controller rotate and how do I fix it? Thanks.

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