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  • Mouse permanently stuck on left side of screen

    - by Alex
    One of my two monitors is died, so while my computer was turned off I unplugged the dead monitor then turned my computer back on. When I got to the log in page I typed my password and got to the desktop my mouse was stuck to the left edge of the screen. I can move it up and down, and left and right click, but it won't come off the edge. I tried switching the monitor cable to the other slot to see if that would make a difference but nothing changed. If it makes a difference, I'm using Kubuntu.

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  • Getting Started on Isometric Board Game port

    - by Jehosephat
    I have developed a (off-line) board game that I would like to translate to an online/social game in an isometric grid perspective. My background is in .NET web development, so I'm very comfortable with C#, HTML, jQuery/javascript. Still getting my feet wet with HTML5. I have familiarity with Flash, but I haven't worked with it in years. I'm also interested in working with Azure for hosting the back-end. Ultimately I'd like this game to have persistent leaderboard/achievements and therefore be able to log in through FB and Kong and the like. Obviously, I'm not looking for 'here's exactly how to do all of this'. But I would love some opinions on where to start, particularly given my background and goals. Would be happy to share more details if it makes answering easier! Thanks!

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  • The provider did not return a ProviderManifestToken string Entity Framework

    - by PearlFactory
    Moved from Home to work and went to fire up my project and after long pause "The provider did not return a ProviderManifestToken string" or even More Abscure ProviderIncompatable Exception Now after 20 mins of chasing my tail re different ver of EntityFramework 4.1 vs 4.2...blahblahblah Look inside at the inner exception A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible DOH!!!! Or a clean translation is that it cant find SQL or is offline or not running. SO check the power is on/Service running or as in my case Edit web.config & change back to Work SQL box   Hope you dont have this pain as the default errors @ the moment suck balls in the EntityFramework 4.XX releases   Cheers

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  • Code review versus pair programming

    - by mericano1
    I was wondering what is the general idea about code review and pair programming. I do have my own opinion but I'd like to hear from somebody else as well. Here are a few questions, please give me your opinion even on some of the point First of all are you aware of way to measure the effectiveness of this practices? Do you think that if you pair program, code reviews are not necessary or it's still good to have them both? Do you think anybody can do code review or maybe is better done by seniors only? In terms of productivity do you think it suffers from pairing all the times or you will eventually get in back in the long run?

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  • Quality Backlinks - A Key to Search Engine Optimization

    Backlinks are the links which are going to your blogs, sites or articles. Backlinks are the most important and single very significant factors to give the page rank to your site or blogs.They are great technique and way to find a proper and a decent place in the goggle or any of the major search engines. There are many other aspects of SEO but quality back links are the most appropriate way to find a great way in terms of search engine optimization. Now it is the time to take a look at the components which are very important about backlinks.

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  • Which tips helped you learn touch-typing? [closed]

    - by julien
    I've been learning touch-typing for about two weeks now, and I'm really commited to mastering this skill. Eventhough I'm doing ok with prose already, I'm struggling with programming syntax and even more with keybindings. Those stray you away from the home row more than regular words, and aren't as easy to practice. So I often hunt and peck in order to just get it out, but when reverting to old habits like this, I find it hard to get back into the touch-typing mindframe quickly. One little trick that has helped me so far when getting lost is to reposition every finger on its home row key, and mentally visualize the layout bias of the keyboard, ie the backslash kind of alignment of key columns. It's hard to describe though and probably a bit weird... Hope you guys have better tips !

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  • Keep search engine from indexing specific content on your site

    - by Jimmy Chopps
    I've got a pretty weird scenario that I was wondering someone could help me out with. I recently created a blog site and noticed that search engines have been including the content of my footer in with the description. This presents a problem because my footer is basic a brief legal statement saying that the views are my own and don't represent the company I work for (and yada yada yada). So, basically, I need a way to prevent search engines from indexint that content in my footer or even my footer altogether. I've been looking back through some of my SEO books and searching through forums but this doesn't seem possible. Is it possible to keep search engines from indexing only certain content on a page? If it isn't possible, what alternatives are there to ensure this legal mumbo jumbo doesn't show up in the results?

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  • How to Take Control and Customize Google Calendar Reminders

    - by Justin Garrison
    Google calendar has great flexibility with reminders, but the defaults are often useless without tweaking the settings. Here are some common notification settings you may want to change to suit your needs better Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • How can I easily create cloud texture maps?

    - by EdwardTeach
    I am making 3d planets in my game; these will be viewed as "globes". Some of them will need cloud layers. I looked at various Blender tutorials for creating "earth", and for their cloud layers they use earth cloud maps from NASA. However I will be creating a fictional universe with many procedurally-generated planets. So I would like to use many variations. I'm hoping there's a way to procedurally generate cloud maps such as the NASA link. I will also need to create gas giants, so I will also need other kinds of cloud texture maps. If that is too difficult, I could fall back to creating several variations of cloud maps. For example, 3 for earth-like, 3 for gas giants, etc. So how do I statically create or programmatically generate such cloud maps?

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  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

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  • Game Institute Math Courses

    - by W3Geek
    I'm 21 years old and I suck at math, I mean really bad. I don't have the necessary logic to apply it towards programming. I would like to learn the math and logic of applying it. I found Game Institute (http://www.gameinstitute.com) awhile back and heard a lot of praise about them. Are there Math courses any good? Thank you. Edit: My high school was terrible and did not prepare me for any math. I am fairly decent at programming, I just don't have the logic to apply any mathematics to programming, as an example I don't understand the algorithm of finding the size of a user's screen. Yes I have heard of KhanAcademy (http://www.khanacademy.org/) and I have completed a lot of maths on his website but I still don't have the logic to apply any of it to programming.

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  • locale: Reset lost settings

    - by Adam Matan
    Due to some strange reason, I've lost some of my locale settings. I've managed to restore most of them using sudo dpkg-reconfigure locales: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_US.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory So I'm stuck with one missing value: $ locale locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory LANG=en_US.UTF-8 LC_CTYPE="en_US.UTF-8" LC_NUMERIC="en_US.UTF-8" LC_TIME="en_US.UTF-8" LC_COLLATE="en_US.UTF-8" LC_MONETARY="en_US.UTF-8" LC_MESSAGES="en_US.UTF-8" LC_PAPER="en_US.UTF-8" LC_NAME="en_US.UTF-8" LC_ADDRESS="en_US.UTF-8" LC_TELEPHONE="en_US.UTF-8" LC_MEASUREMENT="en_US.UTF-8" LC_IDENTIFICATION="en_US.UTF-8" LC_ALL= Any idea how to restore them all? Thanks, Adam

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Computer logout after closing the lid

    - by ejp1087
    I would like my computer to logout every time I close the lid. And by that I mean log out completely. Basically I want the startup applications to run every time I open the lid to my computer. Right now, it just locks the screen and comes right back when I type in my password. It would be really great if I can have it such that the startup applications run every time I open the lid. However, would logging out lose any unsaved files? Alternatively, do you know if there is a way to run a command every time I open the lid? Thanks!

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  • Virtual Newsstand Displays Comic Books by Date

    - by Jason Fitzpatrick
    If you’re a comic book aficionado (or just want to take a stroll down memory lane), this virtual newsstand shows you all the comics published for any month and year going all the way back to the 1930s. Courtesy of Mike’s Amazing World of Comics, the virtual newsstand lets you dial in a month, year, sorting style, and shows all publishers or select publishers. The covers are displayed in a grid where you can click through to see a larger version of the cover and read additional information about the comic. It’s a really neat way to check out trends in comic design and artwork over the years. Hit up the link below to take it for the spin. Have a cool comic book resource to share? Sound off in the comments. The Newsstand [via Boing Boing] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • Configuration server problem after changing /tmp mountpoint: how to solve?

    - by Aron Rotteveel
    I created a new partition on my hard drive because my /tmp partition was too small. I changed the mountpoint in /etc/fstab and rebooted. Every time I reboot, I get the following error message at the login screen: There is a problem with the configuration server. (/usr/lib/libgconf2-4/gconf-sanity-check-2 exited with status 256) When I log in, /tmp is mounted correctly and everything seems to work fine. When I reboot, the error shows again. When I change the /tmp mountpoint back to the old partition, the error message disappears. What could be causing this and how can I solve this issue?

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  • Humble Bundle Gives You DRM-Free Games at Pay-What-You-Want Prices

    - by Jason Fitzpatrick
    The Humble Bundle is back–score cross-platform games at a pay-what-you-want price and even send the proceeds to charity in the process. Between now and April 2nd, score great independent games like Zen Bound 2 and Avadaon: The Black Fortress with a name-your-price deal courtesy of The Humble Bundle. You pay what you want and specify how you want the money divided among the developers and the Electronic Frontier Foundation/Child’s Play charities. Check out the video above to see the games included in the bundle. All games are cross-platform, available for Windows, Mac, Linux, and Android, and DRM-Free. The Humble Bundle The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • USB Audio Device Loopback Through Speakers

    - by matto1990
    I have a USB turntable which when plugged in to my ubuntu 10.10 machine appears in the audio settings as an input device (USB PnP Audio Device Analog Stereo) like a microphone. What I'd like to be able to do it to have the sound for that audio device played back through the audio output (speaker or whatever). I'm not too worried if there's a slight delay between the audio coming in and it being played out through the speakers. As far as I'm aware this is refereed to as software loopback. I can achieve exactly what I want if I open Audacity, enable software loopback and press record. Obvious this isn't ideal as I don't really want it recording what I'm playing all the time. I know this is possible because of the Audacity example however I'd like to know if there's a way to do it without it recording. I've search around for a while for a piece of software that does this, however I couldn't get anything even close. Any help would be greatly appreciated.

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  • 5 Things SQL Server should get rid of

    - by Jonathan Kehayias
    Paul Randal ( blog | twitter ) started a new meme last night with his blog post " What 5 things should SQL Server get rid of? " A few bloggers have posted their top 5 lists, so here is mine. Creating Foreign Keys without mentioning Indexes This is probably a performance tuning consultants favorite.  I know that Greg Low has blogged about this in the past (see Indexing Foreign Keys - should SQL Server do that automatically? ) and back then, and now I still do think this should be an...(read more)

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  • Happy Birthday Java EE 6+GlassFish 3!

    - by reza_rahman
    It has been almost exactly three years since Java EE 6 and GlassFish 3 were announced. It's worth pausing a moment to take stock of what has happened since. Both Java EE 6 and GlassFish 3 have been game changers. EE 6 has brought Java EE back in the limelight. To see evidence of that look at presentations like these from independents like Bert Ertman and Paul Bakker: JavaOne 2011: Migrating Spring Applications to Java EE 6 from ertmanb Likewise, the GlassFish community has proven to be a powerful disruptive force in the Java application server landscape. It's impact is evident from this percent growth rate chart from indeed.com of major Java application servers: Please join us in wishing both GlassFish and Java EE a very happy birthday and many more to come with Java EE 7, GlassFish 4 and Oracle's capabale stewardship...

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  • deactivate dynamic contrast on dell xps

    - by Rock
    I am experiencing annoying automatic backlight brightness changes under ubuntu 12.04 LTS on my Dell XPS ultrabook. It seems to be connected to the amount of white pixels on the screen (switching back an forth between dark/light application windows makes the effect noticable, but also just scrolling through a website.) So I think it is the dynamic contrast feature of the notebook screen. How do I turn this off in Ubuntu? Windows offers specific Intel driver options for this, but I can't find any for Ubuntu. EDIT: Model: Dell XPS 14 Ultrabook and currently running Unity

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  • Unity 3D coding language, C# or JavaScript [on hold]

    - by hemantchhabra
    Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people are doing coding and I can suggest them the right route also, but to an extent I can't code. I am beginning to learn coding for Unity 3D. Which one do you suggest is more versatile and easier to work on for future, because I am a game designer not a coder, I would do coding until I don't have anyone else to code for me. It should be easy and fast to learn, functional and universal to apply, and innovative at the same time. C# or JavaScript ? Thank you for your time Ps- if you could suggest me steps to learn and tutorials to look for, that would be just awesome.

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  • how to change gtk3 color scheme on ubuntu 13.04

    - by Michael87
    I am making the transition from windows 7 to ubuntu 13.04. I have ran ubuntu twice on my laptop and switched back to windows 7 namely becuase the orange and gray colors of ubuntu is just ugly. I know how to change ambiance to radiance but the gtk colors themselves SHOULD be customizable. I managed to do it once with 12.04 using kde's color manager but the thing wigged out on me. So please. is there a way to change 13.04's color scheme without downloading some theme that may or may not work? thank you.

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  • Reason why a Brand new website is ranking for a top keyword? [on hold]

    - by Prasad EBK
    Its been noticed, one of our (new)competitor website is ranking 5 for a top keyword with high competition. The website is barely 2 months old. When I checked not much SEO is done on the website other than basic title/desc tags. No backlinks. The website pushed down our website and took its place for the keyword. The only reason that came to my mind is the latest penguin update. Or is the ranking just temporary???, will it eventually be pushed back?? its been holding on for atleast one month and its irritating. Thanks in advance.

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  • Why is there a delay for logging in (wubi)?

    - by Xianlin Xiong
    I use wubi to install Ubuntu under win7 in partition F which is fat32. When I choose Ubuntu at boot time, it jumps into a window. It shows two choices: ubuntu ubuntu recovery After choosing Ubuntu, it shows: error: file not found error: you need to load kernel first press any key to continue. It goes back to the choice window after I press a key. Again I choose Ubuntu, and it goes black and then it comes to the login window. After I log in it works. My question is: Is what happens before the login window normal or not (when using wubi)?

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