Search Results

Search found 28439 results on 1138 pages for '10 10'.

Page 423/1138 | < Previous Page | 419 420 421 422 423 424 425 426 427 428 429 430  | Next Page >

  • Flatten XML using XSLT but based on nesting level

    - by user2532750
    I'm new to XSLT and I'm trying to write some XSLT that will flatten any given XML such that a new line occurs whenever the nesting level changes. My input can be any XML document, with any number of nested levels so the structure isn't known to the XSLT. Due to the tools available to me, my solution has to use XSLT version 1.0. For example. <?xml version="1.0"?> <ROWSET> <ROW> <CUSTOMER_ID>0</CUSTOMER_ID> <NAME>Default Company</NAME> <BONUSES> <BONUSES_ROW> <BONUS_ID>21</BONUS_ID> <DESCRIPTION>Performance Bonus</DESCRIPTION> </BONUSES_ROW> <BONUSES_ROW> <BONUS_ID>26</BONUS_ID> <DESCRIPTION>Special Bonus</DESCRIPTION> </BONUSES_ROW> </BONUSES> </ROW> <ROW> <CUSTOMER_ID>1</CUSTOMER_ID> <NAME>Dealer 1</NAME> <BONUSES> <BONUSES_ROW> <BONUS_ID>27</BONUS_ID> <DESCRIPTION>June Bonus</DESCRIPTION> <BONUS_VALUES> <BONUS_VALUES_ROW> <VALUE>10</VALUE> <PERCENT>N</PERCENT> </BONUS_VALUES_ROW> <BONUS_VALUES_ROW> <VALUE>11</VALUE> <PERCENT>Y</PERCENT> </BONUS_VALUES_ROW> </BONUS_VALUES> </BONUSES_ROW> </BONUSES> </ROW> <ROWSET> needs to becomes.... 0, Default Company 21, Performance Bonus 26, Special Bonus 1, Dealer 1 27, June Bonus 10, N 11, Y The XSLT I've written so far is... <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="text" encoding="iso-8859-1"/> <xsl:strip-space elements="*" /> <xsl:template match="/*/child::*"> <xsl:apply-templates select="*"/> </xsl:template> <xsl:template match="*"> <xsl:value-of select="text()" /> <xsl:if test="position()!= last()"><xsl:text>,</xsl:text></xsl:if> <xsl:if test="position()= last()"><xsl:text>&#xD;</xsl:text></xsl:if> <xsl:apply-templates select="./child::*"/> </xsl:template> </xsl:stylesheet> but my output just isn't correct, with gaps and unnecessary data. 0,Default Company, ,21,Performance Bonus 26,Special Bonus 1,Dealer 1, 27,June Bonus, ,10,N 11,Y It seems there needs to be a check as whether or not a node can contain text, but I'm stuck and could do with an XSLT expert's help.

    Read the article

  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

    Read the article

  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

    Read the article

  • Help with Silverlight Sockets and Message delivery

    - by pixel3cs
    There are 4 months since I stopped developing my Silverlight Multiplayer Chess game. The problem was a bug wich I couldn't reproduce. Sice I got some free time this week I managed to discover the problem and I am now able to reproduce the bug. It seems that if I send 10 messages from client, one after another, with no delay between them, just like in the below example // when I press Enter, the client will 10 messages with no delay between them private void textBox_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter && textBox.Text.Length > 0) { for (int i = 0; i < 10; i++) { MessageBuilder mb = new MessageBuilder(); mb.Writer.Write((byte)GameCommands.NewChatMessageInTable); mb.Writer.Write(string.Format("{0}{2}: {1}", ClientVars.PlayerNickname, textBox.Text, i)); SendChatMessageEvent(mb.GetMessage()); //System.Threading.Thread.Sleep(100); } textBox.Text = string.Empty; } } // the method used by client to send a message to server public void SendData(Message message) { if (socket.Connected) { SocketAsyncEventArgs myMsg = new SocketAsyncEventArgs(); myMsg.RemoteEndPoint = socket.RemoteEndPoint; byte[] buffer = message.Buffer; myMsg.SetBuffer(buffer, 0, buffer.Length); socket.SendAsync(myMsg); } else { string err = "Server does not respond. You are disconnected."; socket.Close(); uiContext.Post(this.uiClient.ProcessOnErrorData, err); } } // the method used by server to receive data from client private void OnDataReceived(IAsyncResult async) { ClientSocketPacket client = async.AsyncState as ClientSocketPacket; int count = 0; try { if (client.Socket.Connected) count = client.Socket.EndReceive(async); // THE PROBLEM IS HERE // IF SERVER WAS RECEIVE ALL MESSAGES SEPARATELY, ONE BY ONE, THE COUNT // WAS ALWAYS 15, BUT BECAUSE THE SERVER RECEIVE 3 MESSAGES IN 1, THE COUNT // IS SOMETIME 45 } catch { HandleException(client); } client.MessageStream.Write(client.Buffer, 0, count); Message message; while (client.MessageStream.Read(out message)) { message.Tag = client; ThreadPool.QueueUserWorkItem(new WaitCallback(this.processingThreadEvent.ServerGotData), message); totalReceivedBytes += message.Buffer.Length; } try { if (client.Socket.Connected) client.Socket.BeginReceive(client.Buffer, 0, client.Buffer.Length, 0, new AsyncCallback(OnDataReceived), client); } catch { HandleException(client); } } there are sent only 3 big messages, and every big message contain 3 or 4 small messages. This is not the behavior I want. If I put a 100 milliseconds delay between message delivery, everything is work fine, but in a real world scenario users can send messages to server even at 1 millisecond between them. Are there any settings to be done in order to make the client send only one message at a time, or Even if I receive 3 messages in 1, are they full messages all the time (I dont't want to receive 2.5 messages in one big message) ? because if they are, I can read them and treat this new situation

    Read the article

  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

    Read the article

  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

    Read the article

  • Delphi7 - How can i copy a file that is being written to

    - by Simon
    I have an application that logs information to a daily text file every second on a master PC. A Slave PC on the network using the same application would like to copy this text file to its local drive. I can see there is going to be file access issues. These files should be no larger than 30-40MB each. the network will be 100MB ethernet. I can see there is potential for the copying process to take longer than 1 second meaning the logging PC will need to open the file for writing while it is being read. What is the best method for the file writing(logging) and file copying procedures? I know there is the standard Windows CopyFile() procedure, however this has given me file access problems. There is also TFileStream using the fmShareDenyNone flag, but this also very occasionally gives me an access problem too (like 1 per week). What is this the best way of accomplishing this task? My current File Logging: procedure FSWriteline(Filename,Header,s : String); var LogFile : TFileStream; line : String; begin if not FileExists(filename) then begin LogFile := TFileStream.Create(FileName, fmCreate or fmShareDenyNone); try LogFile.Seek(0,soFromEnd); line := Header + #13#10; LogFile.Write(line[1],Length(line)); line := s + #13#10; LogFile.Write(line[1],Length(line)); finally logfile.Free; end; end else begin line := s + #13#10; Logfile:=tfilestream.Create(Filename,fmOpenWrite or fmShareDenyNone); try logfile.Seek(0,soFromEnd); Logfile.Write(line[1], length(line)); finally Logfile.free; end; end; end; My file copy procedure: procedure DoCopy(infile, Outfile : String); begin ForceDirectories(ExtractFilePath(outfile)); //ensure folder exists if FileAge(inFile) = FileAge(OutFile) then Exit; //they are the same modified time try { Open existing destination } fo := TFileStream.Create(Outfile, fmOpenReadWrite or fmShareDenyNone); fo.Position := 0; except { otherwise Create destination } fo := TFileStream.Create(OutFile, fmCreate or fmShareDenyNone); end; try { open source } fi := TFileStream.Create(InFile, fmOpenRead or fmShareDenyNone); try cnt:= 0; fi.Position := cnt; max := fi.Size; {start copying } Repeat dod := BLOCKSIZE; // Block size if cnt+dod>max then dod := max-cnt; if dod>0 then did := fo.CopyFrom(fi, dod); cnt:=cnt+did; Percent := Round(Cnt/Max*100); until (dod=0) finally fi.free; end; finally fo.free; end; end;

    Read the article

  • How to use jQuery to assign a class to only one radio button in a group when user clicks on it?

    - by xraminx
    I have the following markup. I would like to add class_A to <p class="subitem-text"> (that holds the radio button and the label) when user clicks on the <input> or <label>. If user clicks some other radio-button/label in the same group, I would like to add class_A to this radio-button's parent paragraph and remove class_A from any other paragraph that hold radio-buttons/labels in that group. Effectively, in each <li>, only one <p class="subitem-text"> should have class_A added to it. Is there a jQuery plug-in that does this? Or is there a simple trick that can do this? <ul> <li> <div class="myitem-wrapper" id="10"> <div class="myitem clearfix"> <span class="number">1</span> <div class="item-text">Some text here </div> </div> <p class="subitem-text"> <input type="radio" name="10" value="15" id="99"> <label for="99">First subitem </label> </p> <p class="subitem-text"> <input type="radio" name="10" value="77" id="21"> <label for="21">Second subitem</label> </p> </div> </li> <li> <div class="myitem-wrapper" id="11"> <div class="myitem clearfix"> <span class="number">2</span> <div class="item-text">Some other text here ... </div> </div> <p class="subitem-text"> <input type="radio" name="11" value="32" id="201"> <label for="201">First subitem ... </label> </p> <p class="subitem-text"> <input type="radio" name="11" value="68" id="205"> <label for="205">Second subitem ...</label> </p> <p class="subitem-text"> <input type="radio" name="11" value="160" id="206"> <label for="206">Third subitem ...</label> </p> </div> </li>

    Read the article

  • Live wallpaper settings not applying

    - by Steve
    I have added settings to my live wallpaper but they are not being applied when changed. I would greatly appreciate it if someone could tell me why my settings are not being applied when changed. Here is my code: settings.xml <PreferenceCategory android:title="@string/more"> <PreferenceScreen android:title="@string/more"> <intent android:action="android.intent.action.VIEW" android:data="market://search?q=pub:PSP Demo Center" /> </PreferenceScreen> <ListPreference android:persistent="true" android:enabled="true" android:entries="@array/settings_light_number_options" android:title="@string/settings_light_number" android:key="light_power" android:summary="@string/settings_light_number_summary" android:defaultValue="3" android:entryValues="@array/settings_light_number_optionvalues" /> <ListPreference android:persistent="true" android:enabled="false" android:entries="@array/settings_speed_number_options" android:title="@string/settings_speed_number" android:key="speed" android:summary="@string/settings_speed_number_summary" android:defaultValue="10" android:entryValues="@array/settings_speed_number_optionvalues" /> <ListPreference android:persistent="true" android:enabled="false" android:entries="@array/settings_rotate_number_options" android:title="@string/settings_rotate_number" android:key="rotate" android:summary="@string/settings_rotate_number_summary" android:defaultValue="8000" android:entryValues="@array/settings_rotate_number_optionvalues" /> </PreferenceCategory> </PreferenceScreen> Settings.java public class GraffitiLWPSettings extends PreferenceActivity implements SharedPreferences .OnSharedPreferenceChangeListener { public static final String SHARED_PREFS_NAME = "wallpaper_settings"; protected void onCreate(Bundle icicle) { super.onCreate(icicle); getPreferenceManager(). setSharedPreferencesName(GraffitiLWP.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences(). registerOnSharedPreferenceChangeListener(this); } protected void onResume() { super.onResume(); } protected void onDestroy() { getPreferenceManager().getSharedPreferences() .unregisterOnSharedPreferenceChangeListener(this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } wallpaper.java public class GraffitiLWP extends Wallpaper { private GraffitiLWPRenderer mRenderer; public static final String SHARED_PREFS_NAME = "wallpaper_settings"; public Engine onCreateEngine() { mRenderer = new GraffitiLWPRenderer(this); return new WallpaperEngine( this.getSharedPreferences(SHARED_PREFS_NAME, Context.MODE_PRIVATE), getBaseContext(), mRenderer); } } renderer.java public class GraffitiLWPRenderer extends RajawaliRenderer { private Animation3D mAnim; private BaseObject3D mCan; private SettingsUpdater settingsUpdater; //private SharedPreferences preferences; public GraffitiLWPRenderer(Context context) { super(context); setFrameRate(20); } public class SettingsUpdater implements SharedPreferences .OnSharedPreferenceChangeListener { private GraffitiLWPRenderer renderer; public SettingsUpdater(GraffitiLWPRenderer renderer) { this.renderer = renderer; } public void onSharedPreferenceChanged( SharedPreferences sharedPreferences, String key) { preferences.getInt("wallpaper_settings", 0); renderer.setSharedPreferences(preferences); } } public void initScene() { System.gc(); ALight light = new DirectionalLight(); light.setPower(this.preferences.getLong("light_power", 3)); light.setPosition(0, 0, -10); mCamera.setPosition(0, -1, -7); mCamera.setLookAt(0, 2, 0); mCamera.setFarPlane(1000); ObjParser parser = new ObjParser(mContext .getResources(), mTextureManager, R.raw.spraycan_obj); parser.parse(); mCan = parser.getParsedObject(); mCan.addLight(light); mCan.setScale(1.2f); addChild(mCan); Number3D axis = new Number3D(0, this.preferences.getLong("speed", 10), 0); axis.normalize(); mAnim = new RotateAnimation3D(axis, 360); mAnim.setDuration(this.preferences.getLong("rotate", 8000)); mAnim.setRepeatCount(Animation3D.INFINITE); mAnim.setInterpolator(new AccelerateDecelerateInterpolator()); mAnim.setTransformable3D(mCan); setSkybox(R.drawable.posz, R.drawable.posx, R.drawable.negz, R.drawable.negx, R.drawable.posy, R.drawable.negy); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { settingsUpdater = new SettingsUpdater(this); this.preferences.registerOnSharedPreferenceChangeListener( settingsUpdater); settingsUpdater.onSharedPreferenceChanged(preferences, null); super.onSurfaceCreated(gl, config); mAnim.start(); } public void onDrawFrame(GL10 glUnused) { super.onDrawFrame(glUnused); mSkybox.setRotY(mSkybox.getRotY() + .5f); } } I know the code is long but I would greatly appreciate any help that someone could give me. Thank you.

    Read the article

  • form submitting with mechanize and Python

    - by MATELIN Alexis
    I'm trying to scrap a website that requires to submit two forms : a first one to loggin and a second one to specify my research. I'm using Python and the mechanize package. No problem with the first one, but i just can't figure out how to pass through the second one. Here is the part of my code related to the firm above-mentionned agemin=18 agemax=25 by='region' country='France' region=2 newcustomers=1 browser.select_form(nr=0) browser['age[min]']=agemin browser['age[max]']=agemax browser['country']=country browser['region']=region browser['by']=by browser['new-customers']=newcustomers response=browser.submit() content=response.read() but when I submit the variable 'age[min]' by example, I get the following error message : TypeError: object of type 'int' has no len() to give you some more informations, here is what I get with 'print br.form' <POST http://www.adopteunmec.com/qsearch/ajax_quick application/x-www-form-urlencoded <SelectControl(age[min]=[, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, *30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99])> <SelectControl(age[max]=[, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, *45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99])> <SelectControl(by=[*region, distance])> <SelectControl(country=[*fr, be, ch, ca])> <SelectControl(region=[*1, 2, 3, 4, 5, 6, 7, 8, 22, 23, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 11])> <SelectControl(distance[min]=[*, 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000])> <SelectControl(distance[max]=[, 0, 10, 20, 30, 40, 50, 60, 70, *80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000])> <CheckboxControl(new=[*1])>> My guess is that the form needs an object (like a list) containing all the variables to accept it ; that's why it refuses the variables submited one by one. Thank you in advance for any help ! Alexis

    Read the article

  • OpenXML sdk Modify a sheet in my Excel document

    - by user465202
    hi! I create an empty template in excel. I would like to open the template and edit the document but I do not know how to change the existing sheet. That's the code: using (SpreadsheetDocument xl = SpreadsheetDocument.Open(filename, true)) { WorkbookPart wbp = xl.WorkbookPart; WorkbookPart workbook = xl.WorkbookPart; // Get the worksheet with the required name. // To be used to match the ID for the required sheet data // because the Sheet class and the SheetData class aren't // linked to each other directly. Sheet s = null; if (wbp.Workbook.Sheets.Elements().Count(nm = nm.Name == sheetName) == 0) { // no such sheet with that name xl.Close(); return; } else { s = (Sheet)wbp.Workbook.Sheets.Elements().Where(nm = nm.Name == sheetName).First(); } WorksheetPart wsp = (WorksheetPart)xl.WorkbookPart.GetPartById(s.Id.Value); Worksheet worksheet = new Worksheet(); SheetData sd = new SheetData(); //SheetData sd = (SheetData)wsp.Worksheet.GetFirstChild(); Stylesheet styleSheet = workbook.WorkbookStylesPart.Stylesheet; //SheetData sheetData = new SheetData(); //build the formatted header style UInt32Value headerFontIndex = util.CreateFont( styleSheet, "Arial", 10, true, System.Drawing.Color.Red); //build the formatted date style UInt32Value dateFontIndex = util.CreateFont( styleSheet, "Arial", 8, true, System.Drawing.Color.Black); //set the background color style UInt32Value headerFillIndex = util.CreateFill( styleSheet, System.Drawing.Color.Black); //create the cell style by combining font/background UInt32Value headerStyleIndex = util.CreateCellFormat( styleSheet, headerFontIndex, headerFillIndex, null); /* * Create a set of basic cell styles for specific formats... * If you are controlling your table then you can simply create the styles you need, * this set of code is still intended to be generic. */ _numberStyleId = util.CreateCellFormat(styleSheet, null, null, UInt32Value.FromUInt32(3)); _doubleStyleId = util.CreateCellFormat(styleSheet, null, null, UInt32Value.FromUInt32(4)); _dateStyleId = util.CreateCellFormat(styleSheet, null, null, UInt32Value.FromUInt32(14)); _textStyleId = util.CreateCellFormat(styleSheet, headerFontIndex, headerFillIndex, null); _percentageStyleId = util.CreateCellFormat(styleSheet, null, null, UInt32Value.FromUInt32(9)); util.AddNumber(xl, sheetName, (UInt32)3, "E", "27", _numberStyleId); util.AddNumber(xl, sheetName, (UInt32)3, "F", "3.6", _doubleStyleId); util.AddNumber(xl, sheetName, (UInt32)5, "L", "5", _percentageStyleId); util.AddText(xl, sheetName, (UInt32)5, "M", "Dario", _textStyleId); util.AddDate(xl, sheetName, (UInt32)3, "J", DateTime.Now, _dateStyleId); util.AddImage(xl, sheetName, imagePath, "Smile", "Smile", 30, 30); util.MergeCells(xl, sheetName, "D12", "F12"); //util.DeleteValueCell(spreadsheet, sheetName, "F", (UInt32)8); txtCellText.Text = util.GetCellValue(xl, sheetName, (UInt32)5, "M"); double number = util.GetCellDoubleValue(xl, sheetName, (UInt32)3, "E"); double numberD = util.GetCellDoubleValue(xl, sheetName, (UInt32)3, "F"); DateTime datee = util.GetCellDateTimeValue(xl, sheetName, (UInt32)3, "J"); //txtDoubleCell.Text = util.GetCellValue(spreadsheet, sheetName, (UInt32)3, "P"); txtPercentualeCell.Text = util.GetCellValue(xl, sheetName, (UInt32)5, "L"); string date = util.GetCellValue(xl, sheetName, (UInt32)3, "J"); double dateD = Convert.ToDouble(date); DateTime dateTime = DateTime.FromOADate(dateD); txtDateCell.Text = dateTime.ToShortDateString(); //worksheet.Append(sd); /* Columns columns = new Columns(); columns.Append(util.CreateColumnData(10, 10, 40)); worksheet.Append(columns); */ SheetProtection sheetProtection1 = new SheetProtection() { Sheet = true, Objects = true, Scenarios = true, SelectLockedCells = true, SelectUnlockedCells = true }; worksheet.Append(sheetProtection1); wsp.Worksheet = worksheet; wsp.Worksheet.Save(); xl.WorkbookPart.Workbook.Save(); xl.Close(); thanks!

    Read the article

  • set different images to uitableview cell

    - by Sudha
    I am making an app in which one of the view has a tableview. Tableview cell has two conditions. There are two images which are going to be set on uitableview cell according to the condition i.e. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSString *que =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"question"]; NSString *ans =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"answer"]; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.imageView.image=nil; if ((que.length!=0)&&(ans.length!=0)) { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 75)]; imag.image = [UIImage imageNamed:@"ques.png"]; [cell.contentView addSubview:imag]; questext = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; questext.backgroundColor = [UIColor clearColor]; questext.delegate = self; questext.tag = 101; questext.textAlignment = UITextAlignmentLeft; questext.editable = NO; questext.scrollEnabled = YES; [cell addSubview:questext]; anstext = [[UITextView alloc]initWithFrame:CGRectMake(10, 37, 300, 35)]; anstext.backgroundColor = [UIColor clearColor]; anstext.delegate = self; anstext.tag = 102; anstext.scrollEnabled = YES; anstext.textAlignment = UITextAlignmentLeft; anstext.editable = NO; [cell addSubview:anstext]; } else { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 40)]; imag.image = [UIImage imageNamed:@"answ.png"]; [cell.contentView addSubview:imag]; onlyques = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; onlyques.backgroundColor= [UIColor clearColor]; [onlyques setScrollEnabled:YES]; onlyques.delegate = self; onlyques.tag = 103; onlyques.textAlignment = UITextAlignmentLeft; onlyques.editable = NO; onlyques.scrollEnabled = YES; [cell addSubview:onlyques]; } } questext = (UITextView*)[cell viewWithTag:101]; questext.text = que; anstext = (UITextView*)[cell viewWithTag:102]; anstext.text = ans; onlyques = (UITextView*)[cell viewWithTag:103]; onlyques.text = que; return cell; } But image is not appearing properly. As I scroll up and down the table view ,images get changes automatically. Please look upon my code and help me in finding the error. second image is when I scroll up and down the table view and first image is in the starting. please help me. if any one knows how to load different images to uitableview cell. thanks in advance.

    Read the article

  • Array filteration PHP

    - by Muhammad Sajid
    I have an array with values like: Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Birthday [childId] => 2 ) [1] => Array ( [parent] => Basic [parentId] => 1 [child] => Gender [childId] => 3 ) [2] => Array ( [parent] => Geo [parentId] => 10 [child] => Current City [childId] => 11 ) [3] => Array ( [parent] => Known me [parentId] => 5 [child] => My personality [childId] => 7 ) [4] => Array ( [parent] => Known me [parentId] => 5 [child] => Best life moment [childId] => 8 ) ) And I want to filter this array such that their filtration based on parent index, and the final result would be like: Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Array ( [0] => Birthday [1] => Gender ) ) [1] => Array ( [parent] => Geo [parentId] => 10 [child] => Array ( [0] => Current City ) ) [2] => Array ( [parent] => Known me [parentId] => 5 [child] => Array ( [0] => My personality [1] => Best life moment ) ) ) For that I coded : $filter = array(); $f = 0; for ($i=0; $i<count($menuArray); $i++) { $c = 0; for( $b = 0; $b < count($filter); $b++ ){ if( $filter[$b]['parent'] == $menuArray[$i]['parent'] ){ $c++; } } if ($c == 0) { $filter[$f]['parent'] = $menuArray[$i]['parent']; $filter[$f]['parentId'] = $menuArray[$i]['parentId']; $filter[$f]['child'][] = $menuArray[$i]['child']; $f++; } } But it results : Array ( [0] => Array ( [parent] => Basic [parentId] => 1 [child] => Array ( [0] => Birthday ) ) [1] => Array ( [parent] => Geo [parentId] => 10 [child] => Array ( [0] => Current City ) ) [2] => Array ( [parent] => Known me [parentId] => 5 [child] => Array ( [0] => My personality ) ) ) Could anyone point out my missing LOC?

    Read the article

  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

    Read the article

  • Doing a roll-in/roll-out slideshow in jQuery

    - by erizias
    I am trying to create a roll-in / roll-out slideshow in jQuery/JavaScript. My problem is, that it needs to be repeated. And right now when it's starting over, the pictures doesnt come from the right side anymore :( The reason for which I have created the slideLeft function, is that afterwards I need to create 2 functions, where the user can interrupt the slideshow manually pressing a left or right button. This is what I've got: <script class="jsbin" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <div style='background: #c4c4c4; border: 1px solid #7b7b7b; height: 220px; overflow: hidden; padding: 5px; position: absolute; width: 590px;'> <div id='slider-image-1' style='left: 5px; background: red; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-2' style='left: 600px; background: yellow; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-3' style='left: 600px; background: green; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-4' style='left: 600px; background: blue; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> </div> <script type='text/javascript'> $(document).ready(function() { var amount = 0; var nextamount = 1; setInterval(function() { amount++; nextamount++; if (nextamount === 5) nextamount = 1; if (amount === 5) amount = 1; slideLeft(amount, nextamount); }, 2000); }); function slideLeft(i, j) { var $theItem = $('#slider-image-' + i); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? -$theItem.outerWidth() : 5 }, 500); var $theItem = $('#slider-image-' + j); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? $theItem.outerWidth() + 10 : 5 }, 500); }; </script>

    Read the article

  • Right-aligning button in a grid with possibly no content - stretch grid to always fill the page

    - by Peter Perhác
    Hello people, I am losing my patience with this. I am working on a Windows Phone 7 application and I can't figure out what layout manager to use to achieve the following: Basically, when I use a Grid as the layout root, I can't make the grid to stretch to the size of the phone application page. When the main content area is full, all is well and the button sits where I want it to sit. However, in case the page content is very short, the grid is only as wide as to accommodate its content and then the button (which I am desperate to keep near the right edge of the screen) moves away from the right edge. If I replace the grid and use a vertically oriented stack panel for the layout root, the button sits where I want it but then the content area is capable of growing beyond the bottom edge. So, when I place a listbox full of items into the main content area, it doesn't adjust its height to be completely in view, but the majority of items in that listbox are just rendered below the bottom edge of the display area. I have tried using a third-party DockPanel layout manager and then docked the button in it's top section and set the button's HorizontalAlignment="Right" but the result was the same as with the grid, it also shrinks in size when there isn't enough content in the content area (or when title is short). How do I do this then? ==EDIT== I tried WPCoder's XAML, only I replaced the dummy text box with what I would have in a real page (stackpanel) and placed a listbox into the ContentPanel grid. I noticed that what I had before and what WPCoder is suggesting is very similar. Here's my current XAML and the page still doesn't grow to fit the width of the page and I get identical results to what I had before: <phone:PhoneApplicationPage x:Name="categoriesPage" x:Class="CatalogueBrowser.CategoriesPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="PortraitOrLandscape" Orientation="Portrait" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" xmlns:ctrls="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" VerticalAlignment="Center" > <TextBlock Text="Browsing:" Margin="10,10" Style="{StaticResource PhoneTextTitle3Style}" /> <TextBlock x:Name="ListTitle" Text="{Binding DisplayName}" Margin="0,10" Style="{StaticResource PhoneTextTitle3Style}" /> </StackPanel> <Button Grid.Column="1" x:Name="btnRefineSearch" Content="Refine Search" Style="{StaticResource buttonBarStyle}" FontSize="14" /> </Grid> <Grid x:Name="ContentPanel" Grid.Row="1"> <ListBox x:Name="CategoryList" ItemsSource="{Binding Categories}" Style="{StaticResource CatalogueList}" SelectionChanged="CategoryList_SelectionChanged"/> </Grid> </Grid> </phone:PhoneApplicationPage> This is what the page with the above XAML markup looks like in the emulator:

    Read the article

  • My Jtable is blank

    - by mazin
    Hello my q is about a jtable that i have ,i fill it with components from a .txt ,I have a main (menu ) JFrame and by pressing a jbutton i want the jtable to pop out ! My problem is that my jtable is blank and it supposed to show some date !I would appreciated any help , Thanks. this is my ''reading'' class` public static void main(String[] args) { company Company=new company(); payFrame jframe=new payFrame(Company); jframe.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE); jframe.setSize(600,300); jframe.setVisible(true); readClass(); } //diavasma public static void readClass(){ ArrayList<Employee> emp =new ArrayList<Employee>() ; //Employee[] emp=new Employee[7]; //read from file try { int i=0; // int rowCounter; // int payments=0; String inputDocument = ("src/Employees.txt"); FileInputStream is = new FileInputStream(inputDocument); Reader iD = new InputStreamReader(is); BufferedReader buf = new BufferedReader(iD); String inputLine; while ((inputLine = buf.readLine()) != null) { String[] lineParts = inputLine.split(","); String email = (lineParts[7]); int EmpNo = Integer.parseInt(lineParts[0]); String type = lineParts[10]; int PostalCode = Integer.parseInt(lineParts[5]); int phone = Integer.parseInt(lineParts[6]); int DeptNo = (short) Integer.parseInt(lineParts[8]); double Salary; int card = (short) Integer.parseInt(lineParts[10]); int emptype = 0; int hours=Integer.parseInt(lineParts[11]); if (type.equals("FULL TIME")) { emptype = 1; } else if (type.equals("SELLER")) { emptype = 2; } else { emptype = 3; } /** * Creates employee instances depending on their type of employment * (fulltime=1, salesman=2, parttime=3) */ switch (emptype) { case 1: Salary = Double.parseDouble(lineParts[10]); emp.add(new FullTime(lineParts[1], lineParts[2], EmpNo, lineParts[3], lineParts[4], PostalCode, phone, email, DeptNo, card, Salary,hours, type)); i++; break; and this is my class where i make my Jtable and fill him public class company extends JFrame { private ArrayList<Employee> emp = new ArrayList<Employee>(); public void addEmployee(Employee emplo) { emp.add(emplo); } public ArrayList<Employee> getArray() { return emp; } public void getOption1() { ArrayList<Employee> employee = getArray(); JTable table = new JTable(); DefaultTableModel model = new DefaultTableModel(); table.setModel(model); model.setColumnIdentifiers(new String[]{"Code", "First Name", "Last Name", "Address", "City", "Postal Code", "Phone", "Email", "Dept Code", "Salary", "Time Card", "Hours"}); for (Employee current : employee) { model.addRow(new Object[]{current.getempCode(), current.getfirst(), current.getlast(), current.getaddress(), current.getcity(), current.getpostalCode(), current.gettelephone(), current.getemail(), current.getdep(), current.getsalary(), current.getcardcode(), current.getHours() }); } table.setPreferredScrollableViewportSize(new Dimension(500, 50)); table.setFillsViewportHeight(true); JScrollPane scrollPane = new JScrollPane(table); add(scrollPane); setVisible(true); table.revalidate();

    Read the article

  • Do you know of a C macro to compute Unix time and date?

    - by Alexis Wilke
    I'm wondering if someone knows/has a C macro to compute a static Unix time from a hard coded date and time as in: time_t t = UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13); I'm looking into that because I want to have a numeric static timestamp. This will be done hundred of times throughout the software, each time with a different date, and I want to make sure it is fast because it will run hundreds of times every second. Converting dates that many times would definitively slow down things (i.e. calling mktime() is slower than having a static number compiled in place, right?) [made an update to try to render this paragraph clearer, Nov 23, 2012] Update I want to clarify the question with more information about the process being used. As my server receives requests, for each request, it starts a new process. That process is constantly updated with new plugins and quite often such updates require a database update. Those must be run only once. To know whether an update is necessary, I want to use a Unix date (which is better than using a counter because a counter is much more likely to break once in a while.) The plugins will thus receive an update signal and have their on_update() function called. There I want to do something like this: void some_plugin::on_update(time_t last_update) { if(last_update < UNIX_TIMESTAMP(2010, 3, 22, 20, 9, 26)) { ...run update... } if(last_update < UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13)) { ...run update... } // as many test as required... } As you can see, if I have to compute the unix timestamp each time, this could represent thousands of calls per process and if you receive 100 hits a second x 1000 calls, you wasted 100,000 calls when you could have had the compiler compute those numbers once at compile time. Putting the value in a static variable is of no interest because this code will run once per process run. Note that the last_update variable changes depending on the website being hit (it comes from the database.) Code Okay, I got the code now: // helper (Days in February) #define _SNAP_UNIX_TIMESTAMP_FDAY(year) \ (((year) % 400) == 0 ? 29LL : \ (((year) % 100) == 0 ? 28LL : \ (((year) % 4) == 0 ? 29LL : \ 28LL))) // helper (Days in the year) #define _SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) \ ( \ /* January */ static_cast<qint64>(day) \ /* February */ + ((month) >= 2 ? 31LL : 0LL) \ /* March */ + ((month) >= 3 ? _SNAP_UNIX_TIMESTAMP_FDAY(year) : 0LL) \ /* April */ + ((month) >= 4 ? 31LL : 0LL) \ /* May */ + ((month) >= 5 ? 30LL : 0LL) \ /* June */ + ((month) >= 6 ? 31LL : 0LL) \ /* July */ + ((month) >= 7 ? 30LL : 0LL) \ /* August */ + ((month) >= 8 ? 31LL : 0LL) \ /* September */+ ((month) >= 9 ? 31LL : 0LL) \ /* October */ + ((month) >= 10 ? 30LL : 0LL) \ /* November */ + ((month) >= 11 ? 31LL : 0LL) \ /* December */ + ((month) >= 12 ? 30LL : 0LL) \ ) #define SNAP_UNIX_TIMESTAMP(year, month, day, hour, minute, second) \ ( /* time */ static_cast<qint64>(second) \ + static_cast<qint64>(minute) * 60LL \ + static_cast<qint64>(hour) * 3600LL \ + /* year day (month + day) */ (_SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) - 1) * 86400LL \ + /* year */ (static_cast<qint64>(year) - 1970LL) * 31536000LL \ + ((static_cast<qint64>(year) - 1969LL) / 4LL) * 86400LL \ - ((static_cast<qint64>(year) - 1901LL) / 100LL) * 86400LL \ + ((static_cast<qint64>(year) - 1601LL) / 400LL) * 86400LL ) WARNING: Do not use these macros to dynamically compute a date. It is SLOWER than mktime(). This being said, if you have a hard coded date, then the compiler will compute the time_t value at compile time. Slower to compile, but faster to execute over and over again.

    Read the article

  • Sorting an XML file through XSL

    - by jbugeja
    I have an XML file that I want to sort by an attribute. The file is structured as shown below: <wb xmlns:cf="http://www.macromedia.com/2004/cfform"> <a:form name="chart"> <a:input FIELDNUMBER="09" INDEX="2" LEFT="200" /> <a:input FIELDNUMBER="08" INDEX="3" LEFT="200" /> <a:fieldset FIELD="a" FIELDNAME="FieldSet1"> <a:input FIELDNUMBER="02" INDEX="4" LEFT="200" /> <a:select1 FIELDNUMBER="01" /> </a:fieldset> <a:fieldset FIELD="b" FIELDNAME="FieldSet1"> <a:input FIELDNUMBER="04" INDEX="7" LEFT="200" /> <a:select1 FIELDNUMBER="03" /> <a:fieldset FIELD="c" FIELDNAME="FieldSet1"> <a:input FIELDNUMBER="06" INDEX="8" LEFT="200" /> <a:input FIELDNUMBER="05" INDEX="6" LEFT="200" /> </a:fieldset> </a:fieldset> </a:form> </wb> I would like to sort the above XML all throughout by @fieldnumber, but at the same I want to keep the same structure of the XML. I have managed to sort other XML file but they did not have such nesting levels. Is this possible with XSL alone and if so how can this be done? The output should be as follows: <wb xmlns:cf="http://www.macromedia.com/2004/cfform"> <a:form name="chart"> <a:input FIELDNUMBER="08" INDEX="3" LEFT="200" /> <a:input FIELDNUMBER="09" INDEX="2" LEFT="200" /> <a:fieldset FIELD="a" FIELDNAME="FieldSet1"> <a:select1 FIELDNUMBER="01" /> <a:input FIELDNUMBER="02" INDEX="4" LEFT="200" /> </a:fieldset> <a:fieldset FIELD="b" FIELDNAME="FieldSet1"> <a:select1 FIELDNUMBER="03" /> <a:input FIELDNUMBER="04" INDEX="7" LEFT="200" /> <a:fieldset FIELD="c" FIELDNAME="FieldSet1"> <a:input FIELDNUMBER="05" INDEX="6" LEFT="200" /> <a:input FIELDNUMBER="06" INDEX="8" LEFT="200" /> </a:fieldset> </a:fieldset> </a:form> </wb> As another example, should the FIELDNUMBER 04 be changed to a value greater than 7 such as 10 (let's assume 10 in this example) then the output of the fieldset with FIELD value b becomes: <a:fieldset FIELD="b" FIELDNAME="FieldSet1"> <a:select1 FIELDNUMBER="03" /> <a:fieldset FIELD="c" FIELDNAME="FieldSet1"> <a:input FIELDNUMBER="05" INDEX="6" LEFT="200" /> <a:input FIELDNUMBER="06" INDEX="8" LEFT="200" /> </a:fieldset> <a:input FIELDNUMBER="10" INDEX="7" LEFT="200" /> </a:fieldset>

    Read the article

  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

    Read the article

  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

    Read the article

  • Dynamic obfuscation by self-modifying code

    - by Fallout2
    Hi all, Here what's i am trying to do: assume you have two fonction void f1(int *v) { *v = 55; } void f2(int *v) { *v = 44; } char *template; template = allocExecutablePages(...); char *allocExecutablePages (int pages) { template = (char *) valloc (getpagesize () * pages); if (mprotect (template, getpagesize (), PROT_READ|PROT_EXEC|PROT_WRITE) == -1) { perror (“mprotect”); } } I would like to do a comparison between f1 and f2 (so tell what is identical and what is not) (so get the assembly lines of those function and make a line by line comparison) And then put those line in my template. Is there a way in C to do that? THanks Update Thank's for all you answers guys but maybe i haven't explained my need correctly. basically I'm trying to write a little obfuscation method. The idea consists in letting two or more functions share the same location in memory. A region of memory (which we will call a template) is set up containing some of the machine code bytes from the functions, more specifically, the ones they all have in common. Before a particular function is executed, an edit script is used to patch the template with the necessary machine code bytes to create a complete version of that function. When another function assigned to the same template is about to be executed, the process repeats, this time with a different edit script. To illustrate this, suppose you want to obfuscate a program that contains two functions f1 and f2. The first one (f1) has the following machine code bytes Address Machine code 0 10 1 5 2 6 3 20 and the second one (f2) has Address Machine code 0 10 1 9 2 3 3 20 At obfuscation time, one will replace f1 and f2 by the template Address Machine code 0 10 1 ? 2 ? 3 20 and by the two edit scripts e1 = {1 becomes 5, 2 becomes 6} and e2 = {1 becomes 9, 2 becomes 3}. #include <stdlib.h> #include <string.h> typedef unsigned int uint32; typedef char * addr_t; typedef struct { uint32 offset; char value; } EDIT; EDIT script1[200], script2[200]; char *template; int template_len, script_len = 0; typedef void(*FUN)(int *); int val, state = 0; void f1_stub () { if (state != 1) { patch (script1, script_len, template); state = 1; } ((FUN)template)(&val); } void f2_stub () { if (state != 2) { patch (script2, script_len, template); state = 2; } ((FUN)template)(&val); } int new_main (int argc, char **argv) { f1_stub (); f2_stub (); return 0; } void f1 (int *v) { *v = 99; } void f2 (int *v) { *v = 42; } int main (int argc, char **argv) { int f1SIZE, f2SIZE; /* makeCodeWritable (...); */ /* template = allocExecutablePages(...); */ /* Computed at obfuscation time */ diff ((addr_t)f1, f1SIZE, (addr_t)f2, f2SIZE, script1, script2, &script_len, template, &template_len); /* We hide the proper code */ memset (f1, 0, f1SIZE); memset (f2, 0, f2SIZE); return new_main (argc, argv); } So i need now to write the diff function. that will take the addresses of my two function and that will generate a template with the associated script. So that is why i would like to compare bytes by bytes my two function Sorry for my first post who was not very understandable! Thank you

    Read the article

  • Can anyone help me find why this C program work on VS2005 but not on DEV-C++

    - by user333771
    Hello to everybody..and greetings from Greece I have a C program for an exercise and it has a strange issue The program runs just fine on VS 2005 but it crashes on DEV-C++ and the problem that the problem is that the exercise is always evaluated against DEV-C++ The program is about inserting nodes to a BST and this is where the problem lies... Well i would really appreciate some help. enter code here #include <stdio.h> #include <stdlib.h> #include <malloc.h> typedef struct tree_node { int value; int weight; struct tree_node *left; struct tree_node *right; } TREE_NODE; /* The Following function creates a Binary Search Treed */ TREE_NODE *create_tree(int list[], int size); TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right); /* this is the problematic function */ void inorder(TREE_NODE *root); /* Inorder Traversing */ TREE_NODE *temp; int main() { TREE_NODE *root; /* Pointer to the root of the BST */ int values[] = {10, 5, 3, 4, 1, 9, 6, 7, 8, 2}; /* Values for BST */ int size = 10, tree_weight; root = create_tree(values, 10); printf("\n"); inorder(root); /* Inorder BST*/ system("PAUSE"); } TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right) { if(root !=NULL) { temp = root; if(value >root->value) { *left_or_right=1; *search_pos_to_insert(root->right, value, left_or_right); } else { *left_or_right=0; *search_pos_to_insert(root->left, value, left_or_right); } } else return temp;/* THIS IS THE PROBLEM (1) */ } TREE_NODE *create_tree(int list[], int size) { TREE_NODE *new_node_pntr, *insert_point, *root = NULL; int i, left_or_right; /* First Value of the Array is the root of the BST */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[0]; /* ¸íèåóå ôçí ðñþôç ôéìÞ ôïõ ðßíáêá. */ new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; root = new_node_pntr; /* Now the rest of the arrat. */ for (i = 1; i < size; i++) { insert_point = search_pos_to_insert(root, list[i], &left_or_right); /* THIS IS THE PROBLEM (2) */ /* insert_point just won't get the return from temp */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[i]; new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; if (left_or_right == 0) insert_point->left = new_node_pntr; else insert_point->right = new_node_pntr; } return(root); } void inorder(TREE_NODE *root) { if (root == NULL) return; inorder(root->left); printf("Value: %d, Weight: %d.\n", root->value, root->weight); inorder(root->right); }

    Read the article

  • Basic C question, concerning memory allocation and value assignment

    - by VHristov
    Hi there, I have recently started working on my master thesis in C that I haven't used in quite a long time. Being used to Java, I'm now facing all kinds of problems all the time. I hope someone can help me with the following one, since I've been struggling with it for the past two days. So I have a really basic model of a database: tables, tuples, attributes and I'm trying to load some data into this structure. Following are the definitions: typedef struct attribute { int type; char * name; void * value; } attribute; typedef struct tuple { int tuple_id; int attribute_count; attribute * attributes; } tuple; typedef struct table { char * name; int row_count; tuple * tuples; } table; Data is coming from a file with inserts (generated for the Wisconsin benchmark), which I'm parsing. I have only integer or string values. A sample row would look like: insert into table values (9205, 541, 1, 1, 5, 5, 5, 5, 0, 1, 9205, 10, 11, 'HHHHHHH', 'HHHHHHH', 'HHHHHHH'); I've "managed" to load and parse the data and also to assign it. However, the assignment bit is buggy, since all values point to the same memory location, i.e. all rows look identical after I've loaded the data. Here is what I do: char value[10]; // assuming no value is longer than 10 chars int i, j, k; table * data = (table*) malloc(sizeof(data)); data->name = "table"; data->row_count = number_of_lines; data->tuples = (tuple*) malloc(number_of_lines*sizeof(tuple)); tuple* current_tuple; for(i=0; i<number_of_lines; i++) { current_tuple = &data->tuples[i]; current_tuple->tuple_id = i; current_tuple->attribute_count = 16; // static in our system current_tuple->attributes = (attribute*) malloc(16*sizeof(attribute)); for(k = 0; k < 16; k++) { current_tuple->attributes[k].name = attribute_names[k]; // for int values: current_tuple->attributes[k].type = DB_ATT_TYPE_INT; // write data into value-field int v = atoi(value); current_tuple->attributes[k].value = &v; // for string values: current_tuple->attributes[k].type = DB_ATT_TYPE_STRING; current_tuple->attributes[k].value = value; } // ... } While I am perfectly aware, why this is not working, I can't figure out how to get it working. I've tried following things, none of which worked: memcpy(current_tuple->attributes[k].value, &v, sizeof(int)); This results in a bad access error. Same for the following code (since I'm not quite sure which one would be the correct usage): memcpy(current_tuple->attributes[k].value, &v, 1); Not even sure if memcpy is what I need here... Also I've tried allocating memory, by doing something like: current_tuple->attributes[k].value = (int *) malloc(sizeof(int)); only to get "malloc: * error for object 0x100108e98: incorrect checksum for freed object - object was probably modified after being freed." As far as I understand this error, memory has already been allocated for this object, but I don't see where this happened. Doesn't the malloc(sizeof(attribute)) only allocate the memory needed to store an integer and two pointers (i.e. not the memory those pointers point to)? Any help would be greatly appreciated! Regards, Vassil

    Read the article

  • InputVerifier don't display each component icon(lable)

    - by Sajjad
    I have a form that set a input verifier to it. I want when a user type a correct value for a text field and want to go to other text field, a check icon should be display besides of text field. But now in my code, when user type a correct value on first text field an go to other, Two icons displayed together! public class UserDialog extends JDialog { JButton cancelBtn, okBtn; JTextField fNameTf, lNameTf; JRadioButton maleRb, femaleRb; ButtonGroup group; JLabel fNameLbl, fNamePicLbl, lNameLbl, lNamePicLbl, genderLbl, tempBtn, temp3; public UserDialog() { add(createForm(), BorderLayout.CENTER); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setLocation(400, 100); pack(); setVisible(true); } public JPanel createForm() { JPanel panel = new JPanel(); ImageIcon image = new ImageIcon("Check.png"); okBtn = new JButton("Ok"); cancelBtn = new JButton("Cancel"); tempBtn = new JLabel(); fNameLbl = new JLabel("First Name"); fNamePicLbl = new JLabel(image); fNamePicLbl.setVisible(false); lNameLbl = new JLabel("Last Name"); lNamePicLbl = new JLabel(image); lNamePicLbl.setVisible(false); genderLbl = new JLabel("Gender"); maleRb = new JRadioButton("Male"); femaleRb = new JRadioButton("Female"); temp3 = new JLabel(); group = new ButtonGroup(); group.add(maleRb); group.add(femaleRb); fNameTf = new JTextField(10); fNameTf.setName("FnTF"); fNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); lNameTf = new JTextField(10); lNameTf.setName("LnTF"); lNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); panel.add(fNameLbl); panel.add(fNameTf); panel.add(fNamePicLbl); panel.add(lNameLbl); panel.add(lNameTf); panel.add(lNamePicLbl); panel.add(genderLbl); JPanel radioPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); radioPanel.add(maleRb); radioPanel.add(femaleRb); panel.add(radioPanel); panel.add(temp3); panel.add(okBtn); panel.add(cancelBtn); panel.add(tempBtn); panel.setLayout(new SpringLayout()); SpringUtilities.makeCompactGrid(panel, 4, 3, 50, 10, 80, 60); return panel; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new UserDialog(); } }); } public class MyVerifier extends InputVerifier { private JComponent[] component; public MyVerifier(JComponent[] components) { component = components; } @Override public boolean verify(JComponent input) { String name = input.getName(); if (name.equals("FnTF")) { String text = ((JTextField) input).getText().trim(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } else if (name.equals("LnTF")) { String text = ((JTextField) input).getText(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } //enable dependent components for (JComponent r : component) { r.setEnabled(true); } fNamePicLbl.setVisible(true); lNamePicLbl.setVisible(true); return true; } } } }

    Read the article

< Previous Page | 419 420 421 422 423 424 425 426 427 428 429 430  | Next Page >