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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • Any chance to get Core Data using Tokyo Cabinet as the persistent store?

    - by dontWatchMyProfile
    I watched a free high quality video with Aaron Hillegass about Core Data vs Tokyo Cabinet. Besides that this guy is amazingly funny (really, if you want to laugh now, watch it!), he shows off Tokyo Cabinet beeing about 40x faster than Core Data. I wonder if it's worth thinking about how to attach this to Core Data? Does that make any sense? Maybe as a custom atomic store or something like this?

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • Memory problem with basic UITableView when scrolling

    - by Sheehan Alam
    I have a very simple UITableView that has 3 sections, and 3 rows per section. #pragma mark - #pragma mark UITableView delegate methods - (NSInteger)tableView:(UITableView *)tblView numberOfRowsInSection:(NSInteger)section { return 3; } - (UITableViewCell *)tableView:(UITableView *)tblView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tblView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tblView { if (tblView == self.tableView) { return 3; } else { return 1; } } Everything shows up fine, but as soon as I scroll my application crashes and my debugger tells me: * -[ProfileViewController tableView:cellForRowAtIndexPath:]: message sent to deallocated instance 0x5ae61b0 I'm not exactly sure what I am doing wrong.

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  • Preserving alpha issues with loaded UIImages - how to avoid discarding alpha values on import?

    - by Peter Hajas
    My application lets the user save/load images with alpha values to the camera roll on the device. I can see in the Photos application that these images are appropriately alpha'd, as alpha'd areas just appear black. However, when I load these images back into the application using the valueForKey:UIImagePickerControllerOriginalImage message to the info dictionary from (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info, the alpha values are turned to just white, making those sections opaque. Is there a way to preserve these alpha values?

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  • Items mixed up after scrolling in UITableView

    - by jean
    When I scroll in my UITableView, the cells become mixed up. What am I doing wrong? This is my method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } [cell insertSubview:[itemArray objectAtIndex:indexPath.row] atIndex:indexPath.row]; return cell; } Update It now works by using cell.contentView, but now when I select an item, the selected one is overlayed with the content of a different cell...

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  • Change a localized InfoPlist.strings using an Xcode target

    - by nevan
    Here's an obscure problem. I'm using an InfoPlist.strings to localize my app name. It's only got one value: CFBundleDisplayName = "Mon App". The strings file is localized (putting it in a directory for that localization). I've just made an extra target, where I change things like the non-localized app name (different Info.plists), and the icon. I'm also changing the Default.png using a run script build phase (copying different files depending on the app type I'm building). I've tried using the script to copy different versions of my InfoPlist.strings, but I couldn't make it work. Here's what I used: if($TARGET_NAME == "MonApp")then cp fr.lproj/MonApp_InfoPlist.strings fr.lproj/InfoPlist.strings endif I've seen a post suggesting wincent strings util for processing strings, but wanted to see if there's an easy way to do this. Any help greatly appreciated.

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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  • How to load different XIBs for different device orientations for same viewcontroller?

    - by Jaanus
    The documentation says that if I want to support both portrait and landscape, I basically have two ways of doing that: Set up the viewcontroller's view so that the subviews autoresize correctly and make smaller changes programmatically at runtime If the changes are more substantial, create an alternative landscape interface and push/pop the alternative modal viewcontroller at runtime I would like to present the info where the layout is substantially different, but logic is the same. Ideally, I would load another XIB for the same viewcontroller, but it does not seem to be an option. Sounds like #2 is what I need to do, but my problem with that is that it sounds like it would use the standard modalviewcontroller animations that are nothing like the device rotation animation. (Of course, being the lazywebber that I am, I did not test this hypothesis.) So, how do I load an alternative layout for landscape with the same viewcontroller but different XIB? Should I use the method #2 above and is the rotation animation natural? Or is there some other way?

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • Can't access annotation property of subclassed uibutton

    - by Tzur Gazit
    I have a mapView to which I add annotations. The pin's callout have a button (rightCalloutAccessoryView). In order to be able to display various information when the button is pushed, i've subclassed uibutton and added a class called "Annotation". @interface CustomButton : UIButton { NSIndexPath *indexPath; Annotation *mAnnotation; } @property (nonatomic, retain) NSIndexPath *indexPath; @property (nonatomic, copy) Annotation *mAnnotation; - (id) setAnnotation2:(Annotation *)annotation; @end Here is "Annotation": @interface Annotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *mPhotoID; NSString *mPhotoUrl; NSString *mPhotoName; NSString *mOwner; NSString *mAddress; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, copy) NSString *mPhotoID; @property (nonatomic, copy) NSString *mPhotoUrl; @property (nonatomic, copy) NSString *mPhotoName; @property (nonatomic, copy) NSString *mOwner; @property (nonatomic, copy) NSString *mAddress; - (id) initWithCoordinates:(CLLocationCoordinate2D)coordinate; - (id) setPhotoId:(NSString *)id url:(NSString *)url owner:(NSString *)owner address:(NSString *)address andName:(NSString *)name; @end I want to set the annotation property of the uibutton at - (MKAnnotationView *)mapView:(MKMapView *)pMapView viewForAnnotation:(id )annotation, in order to refer to it at the button push handler (-(IBAction) showDetails:(id)sender). The problem is that I can't set the annotation property of the button. I get the following message at run time: 2010-04-27 08:15:11.781 HotLocations[487:207] *** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400 2010-04-27 08:15:11.781 HotLocations[487:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400' 2010-04-27 08:15:11.781 HotLocations[487:207] Stack: ( 32080987, 2472563977, 32462907, 32032374, 31884994, 55885, 30695992, 30679095, 30662137, 30514190, 30553882, 30481385, 30479684, 30496027, 30588515, 63333386, 31865536, 31861832, 40171029, 40171226, 2846639 ) I appreciate the help. Tzur.

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  • CoreData : store images to DB or not?

    - by Meko
    Hi.I am making an app that it takes photos from web site for some Username and shows it on UITable with username then when clicking user name it shows photos for this user and then clicking to name of photo it shows full screen photo. My question is I am using NSData to get photos from internet.Am I have to save also those data to CoreDAta? I am using like when pressing name of user it again creates NSData and downloads photos from internet and shows them on UTable. And it takes time. What is good approach? and How can save this images to CoreDAta? I am using this method NSData *imageData=[flickr dataForPhotoID:firstPhoto.id fromFarm:firstPhoto.farm onServer:firstPhoto.server withSecret:firstPhoto.secret inFormat: FlickrFetcherPhotoFormatSquare]; and here definition of dataForPtohoID method - (NSData *)dataForPhotoID:(NSString *)photoID fromFarm:(NSString *)farm onServer:(NSString *)server withSecret:(NSString *)secret inFormat:(FlickrFetcherPhotoFormat)format { #if TEST_HIGH_NETWORK_LATENCY sleep(1); #endif NSString *formatString; switch (format) { case FlickrFetcherPhotoFormatSquare: formatString = @"s"; break; case FlickrFetcherPhotoFormatLarge: formatString = @"b"; break; } NSString *photoURLString = [NSString stringWithFormat:@"http://farm%@.static.flickr.com/%@/%@_%@_%@.jpg", farm, server, photoID, secret, formatString]; NSURL *url = [NSURL URLWithString:photoURLString]; return [NSData dataWithContentsOfURL:url]; }

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  • Problem with XML parser

    - by zp26
    Hi, I have a problem with parsing XML. I have created a program which write a file xml in the project directory. The file XML are correct. (i checked). When i try to read this XML the program crash and return 1 status. I have controlled my 2 path and they are equals. Can you help me please? Thanks so much. #import "PositionIdentifierViewController.h" #import "WriterXML.h" @implementation PositionIdentifierViewController - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { NSString *stringa = [NSString stringWithFormat:@"%@",string]; textArea.text = [textArea.text stringByAppendingString:@"\n"]; textArea.text = [textArea.text stringByAppendingString:stringa]; } -(IBAction)startParsing { NSURL *xmlURL = [NSURL fileURLWithPath:path]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [parser setDelegate:self]; BOOL success = [parser parse]; if(success == YES){ // } [parser release]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSArray *tempPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [tempPaths objectAtIndex:0]; path = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; WriterXML *newWriter; newWriter = [[WriterXML alloc]init]; [newWriter saveXML:(NSString*)@"ciao":(float)10:(float)40:(float)70]; [newWriter saveXML:(NSString*)@"pippo":(float)20:(float)50:(float)80]; [newWriter saveXML:(NSString*)@"pluto":(float)30:(float)60:(float)90]; NSLog(path); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end #import "WriterXML.h" @implementation WriterXML -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *titoloXML = [NSString stringWithFormat:@"<?xml version=1.0 encoding=UTF-8 ?>"]; NSString *inizioTag = [NSString stringWithFormat:@"\n\n\n<position>"]; NSString *tagName = [NSString stringWithFormat:@"\n <name>%@</name>", name]; NSString *tagX = [NSString stringWithFormat:@"\n <x>%f</x>", x]; NSString *tagY = [NSString stringWithFormat:@"\n <y>%f</y>", y]; NSString *tagZ = [NSString stringWithFormat:@"\n <z>%f</z>", z]; NSString *fineTag= [NSString stringWithFormat:@"\n</position>"]; NSData* dataTitoloXML = [titoloXML dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataInizioTag = [inizioTag dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataFineTag = [fineTag dataUsingEncoding: NSASCIIStringEncoding]; if(![fileManager fileExistsAtPath:filePath]) [fileManager createFileAtPath:filePath contents:dataTitoloXML attributes:nil]; myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; [myHandle writeData:dataInizioTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataFineTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); } @end

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  • Is there any reason why we don't use subclasses of UIImageView ?

    - by gotye
    Hey everyone, I am currently trying to create a subclass of UIImageView in order to make it download its image from server asynchronously ;) I tried to do it by myself but I haven't gone very far yet :D Anyway, I looked around here and found this : AsyncImageDownload I had a look at the code and the first which springs to mind is : why subclassing a UIView and not a UIImageView ?!? Any thoughts ? Cheers mates, Gotye.

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  • UITableView Section Headers Drawing Above Front Subview

    - by hadronzoo
    I have a UITableView whose data have sections. I display an overlay view on top of tableView that dims it when searching: - (UIView *)blackOverlay { if (!blackOverlay) { blackOverlay = [[UIView alloc] initWithFrame:[self overlayFrame]]; blackOverlay.alpha = 0.75; blackOverlay.backgroundColor = UIColor.blackColor; [tableView insertSubview:blackOverlay aboveSubview:self.parentViewController.view]; } return blackOverlay; } This works perfectly as long as tableView does not contain sections. When tableView does contain sections and the tableView updates (such as when the view reappears after popping a view off of the navigation controller stack), the section headers are rendered above blackOverlay. This leaves tableView dimmed except for the section headers. I've tried calling [tableView bringSubviewToFront:self.blackOverlay] from within viewWillAppear:, but I get the same behavior. My current work-around is returning nil for tableView section headers while the overlay is present, but this leaves whitespace gaps in the overlaid tableView where the section headers were previously. How can I insure that tableView section headers are never drawn above blackOverlay? Or, is it possible to create a view in front of tableView from within a UITableViewController subclass that is not a subview of tableView?

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  • iPad title bars. Navbars or toolbars?

    - by Squeegy
    I see a bunch of apps for iPad with really cool title bars. These seem to be a combination of a navigation bar and a toolbar. They usually have a back button and a title as well as men other buttons. And a navbar only supports a left item, a right item and and title view. And the toolbar does not really support back buttons or titles. So how do I implement these rich navbars with many buttons on my UINavigationController driven application?

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  • UITextFields firstResponder problem

    - by venkat
    hello all i am working with multiple uitextfields.i have a problem in cursor placing while changing firstResponder. i would like to do "Cursor placement in 2nd field once we entered the 3rd character in the 1st field." but the cursor stays in 3rd place.here i am restricting my first text field length to 3.

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  • set Image to Button

    - by Ivan
    Hello all, Could somebody help me a little bit with my issue below? When I call the myFunction, images which I want to set to buttons appear after 2 sec simultaneously, not one by one with delay of 0.5 sec. More info: generatedNumbers is array with four elements of NSNumber (4,1,3,2) buttons are set in UIView via IB and are tagged (1,2,3,4) -(IBAction) myFunction:(id) sender { int i, value; for (i = 0; i<[generatedNumbers count]; i++) { value = [[generatedNumbers objectAtIndex:i] intValue]; UIButton *button = (UIButton *)[self.view viewWithTag:i+1]; UIImage *img = [UIImage imageNamed:[NSString stringWithFormat:@"%d.png",value]]; [button setImage:img forState:UIControlStateNormal]; [img release]; usleep(500000); } }

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