Search Results

Search found 12031 results on 482 pages for 'email threading'.

Page 427/482 | < Previous Page | 423 424 425 426 427 428 429 430 431 432 433 434  | Next Page >

  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

    Read the article

  • WCF REST Question, Binding, Configuration

    - by Ethan McGee
    I am working on a WCF rest interface using json. I have wrapped the service in a windows service to host the service but I am now having trouble getting the service to be callable. I am not sure exactly what is wrong. The basic idea is that I want to host the service on a remote server so I want the service mapped to port localhost:7600 so that it can be invoked by posting data to [server_ip]:7600. The problem is most likely in the configuration file, since I am new to WCF and Rest I wasn't really sure what to type for the configuration so sorry if it's a total mess. I removed several chunks of code and comments to make it a little easier to read. These functions should have no bearing on the service since they call only C# functions. WCF Service Code using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; using System.Text; namespace PCMiler_Connect { public class ZIP_List_Container { public string[] ZIP_List { get; set; } public string Optimized { get; set; } public string Calc_Type { get; set; } public string Cross_International_Borders { get; set; } public string Use_Kilometers { get; set; } public string Hazard_Level { get; set; } public string OK_To_Change_Destination { get; set; } } [ServiceContract] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] public class PCMiler_Webservice { [WebInvoke(Method = "POST", UriTemplate = "", ResponseFormat = WebMessageFormat.Json, RequestFormat = WebMessageFormat.Json), OperationContract] public List<string> Calculate_Distance(ZIP_List_Container container) { return new List<string>(){ distance.ToString(), time.ToString() }; } } } XML Config File <?xml version="1.0" encoding="utf-8"?> <configuration> <system.serviceModel> <services> <service name="PCMiler_Connect.PCMiler_Webservice"> <endpoint address="" behaviorConfiguration="jsonBehavior" binding="webHttpBinding" bindingConfiguration="" contract="PCMiler_Connect.PCMiler_Webservice" /> <host> <baseAddresses> <add baseAddress="http://localhost:7600/" /> </baseAddresses> </host> </service> </services> <behaviors> <endpointBehaviors> <behavior name="jsonBehavior"> <enableWebScript/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> </configuration> Service Wrapper using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.ServiceModel; using System.Text; using System.Threading; namespace PCMiler_WIN_Service { public partial class Service1 : ServiceBase { ServiceHost host; public Service1() { InitializeComponent(); } protected override void OnStart(string[] args) { host = new ServiceHost(typeof(PCMiler_Connect.PCMiler_Webservice)); Thread thread = new Thread(new ThreadStart(host.Open)); } protected override void OnStop() { if (host != null) { host.Close(); host = null; } } } }

    Read the article

  • Why is my code returning a Null Object Refrence error when using WatIn?

    - by Fuzz Evans
    I keep getting a Null Object Refrence Error, but can't tell why. I have a CSV file that contains 100 urls. The file is read into an array called "lines". public partial class Form1 : System.Windows.Forms.Form { string[] lines; public Form1() ... private void ReadLinksIntoMemory() { //this reads the chosen csv file into our "lines" array //and splits on comma's and new lines to create new objects within the array using (StreamReader sr = new StreamReader(@"C:\temp.csv")) { //reads everything in our csv into 1 long line string fileContents = sr.ReadToEnd(); //splits the 1 long line read in into multiple objects of the lines array lines = fileContents.Split(new string[] { ",", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); sr.Dispose(); } } The next part is where I get the null object error. When I try to use WatIn to go to the first item in the lines array it says I'm referencing a null object. private void GoToEditLinks() { for (int i = 0; i < lines.Length; i++) { //go to each link sequentially myIE.GoTo(lines[i].ToString()); //sleep so we can make sure the page loads System.Threading.Thread.Sleep(5000); } } When I debug the code it says that the GoTo request calls lines which is null. It seems like I need to declare the array, but don't I need to tell it an exact size to do that? Example: lines = new string[10] I thought I could use the lines.Length to tell it how big to make the array but that didn't work. What is weird to me is I can use the following code without problem: //returns the accurate number of urls that were in the CSV we read in earlier txtbx1.text = lines.Length; //or //this returns the last entry in the csv, as well as the last entry in the array TextBox2.Text = lines[lines.Length - 1]; I am confused why the array clearly has items in it, they can be called to fill a text box, but when I try to call them in my for loop it says its a null reference? UPDATE: By placing my cursor on both calls to lines and pressing f12 I find they both go to the same instance. The thought next is that I am not calling ReadLinksIntoMemory in time, below is my code: private void button1_Click(object sender, EventArgs e) { button1.Enabled = false; ReadLinksIntoMemory(); GoToEditLinks(); button1.Enabled = true; } Unless I'm mistaken the code says that the ReadLinksIntoMemory method must complete before GoToEditLinks can be called? If ReadLinksIntoMemory didn't finish in time I shouldn't be able to fill my text boxes with the lines array length and/or last entry. UPDATE: Stepping into the method GoToEditLinks() I see that lines is null before it calls: myIE.GoTo(lines[i]); but when it hits the goto command the value changes from null to the url it is suppose to go to, but at that same time it gives me the null object error? UPDATE: I added a IsNullOrEmpty check method and lines array passes it without any issue. I'm beginning to think it is an issue with WatIn and the myIE.GoTo command. I think this is the stack trace/call stack? Program.exe!Program.Form1.GoToEditLinks() Line 284 C# Program.exe!Program.Form1.button1_Click(object sender, System.EventArgs e) Line 191 + 0x8 bytes C# [External Code] Program.exe!Program.Program.Main() Line 18 + 0x1d bytes C# [External Code]

    Read the article

  • CodePlex Daily Summary for Tuesday, December 28, 2010

    CodePlex Daily Summary for Tuesday, December 28, 2010Popular ReleasesMonitorWang: MonitorWang v1.0.5 (Growler): What's new?Added Growl Notification Finalisers - these are interceptor components that work exclusively with the Growl Publisher. These allow you to modify the Growl Notification just prior to it being sent by the publisher. You can inject custom logic to precisely control how the Growl Notification will appear; this includes changing the Growl Priority level and message text. I've created to two Growl Notification Finalisers - one allows you to change the Growl Notification Priorty based on ...Catel - WPF and Silverlight MVVM library: 1.0.0: And there it is, the final release of Catel, and it is no longer a beta version!Multicore Task Framework: MTF 1.0.2: Release 1.0.2 of Multicore Task Framework.EnhSim: EnhSim 2.2.7 ALPHA: 2.2.7 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Mongoose has bee...LINQ to Twitter: LINQ to Twitter Beta v2.0.19: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.Hammock for REST: Hammock v1.1.4: v1.1.4 ChangesOAuth fixes for post content handling, encoding, and url parameter doubling v1.1.3 ChangesAdded an event handler for use with retries Made improvements to OAuth for performance, plus additional fixes Added OAuth token refresh support Fixed memory leak in content streaming, and regression issue with async GET call response handling v1.1.2 ChangesAdded OAuth Echo native support and static helper methods on OAuthCredentials Fixes for multi-part stream writing and recovery...Rocket Framework (.Net 4.0): Rocket Framework for Windows V 1.0.0: Architecture is reviewed and adjusted in a way so that I can introduce the Web version and WPF version of this framework next. - Rocket.Core is introduced - Controller button functions revisited and updated - DB is renewed to suite the implemented features - Create New button functionality is changed - Add Question Handling featuresFxCop Integrator for Visual Studio 2010: FxCop Integrtor 1.1.0: New FeatureSearch violation information FxCop Integrator provides the violation search feature. You can find out specific violation information by simple search expression.Analyze with FxCop project file FxCop Integrator supports code analysis with FxCop project file. You can customize code analysis behavior (e.g. analyze specifid types only, use specific rules only, and so on). ImprovementImproved the code analysis result list to show more information (added Proejct and File column). Change...NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????MiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedWindows Media Player GNTP Plugin: WMP-GNTP v1.0.5: This is the installer for WMP-GNTP. Install it to get the plugin on your system.Google Geo Kit: Static Google Map WinForm Control Nightly Build: 12/22/2010 MD5sum - b8118c9970d6dc9480fe7c41f042537f add event OnGMapNotDefined. When anything went wrong in StaticGmap internally and return null stream, this event will be firedSilverlight Sockets Sample: No binaries: Whole source code in a ZIP. Shame 'Source Code' tab isn't working, so I'll just upload a ZIP.New ProjectsAsfMojo: AsfMojo is an open source .NET ASF parsing library, providing support for parsing WMA audio and WMV video files. It offers classes to create streams from packet data within a media file, gather file statistics and extract audio segments or frame accurate still frames.asp.net ajax file manager: Features : Full Ajax Support security View Image Create folder Delete file & folder Copy file & folder Move file & folder multiple selection ( Ctrl + Select ) Easy installation and configuration Open source. compatible IE7,IE8,FF,Safari,Chrome http://www.filemanager.3ntar.netBoxNet: BoxNet is a opensource library which will provide possibility for Windows Phone 7 developers to integrate with DropBox.C# Sqlite For WP7: C# Sqlite Port for Windows phone 7 and possibly Silverlight 3, 4. The core engine was slightly modified to be used with IsolatedStorage and SqliteClient were ported by using missing codes from Mono project in order to maximize usability and portability from desktop.Comparison of Managed Compression Algorithms: Visual Studio 2010 Console Test Harness with samples of MiniLZO, QuickLz, SharpZipLib, iRolz and other managed compression classes. Tests compression of a 2MB Word file and shows timings. Useful in deciding what type of compression to use. Developers can easily add their own.Cypher Bot 2011: Cypher Bot 2011 Brings the word cipher to a whole new level. You can now easily open, save, print, and send ciphers. Make a short message or completly encrypt a document. The cipher is impossible to figure out unless you have the keyword and algorithm to solve it! Try it out!Directed Graph for .NET: This project presents a simple directed graph implementation for the .NET framework using C# language.DynamicAccess: DynamicAccess is a library to aid connecting DLR languages such as ironpython and ironruby to non-dynamic languages like managed C++. It also fills in some gaps in the current C# support of dynamic objects, such as member access by string and deletion of members or indexes.Euro for Windows XP: A simple tool and sample to change Estonian currency from Estonian Krone (kr) to Euro (€). Applies to all versions of Windows and from .NET 2.0 which is default build. The sample creates a custom locale and updates existing users through Registry.Excel PowerShell Console: An Excel AddIn to enable using PowerShell for Excel automation.fantastic: fantasticGomarket Toolbar: GoMarket FireFox toolbarjs: jsLiving Agile's Common Framework: This project is a collection of commonly used routines here at Living Agile. There are a lot of helpful extension methods, logging, configuration and threading utilities. All other Living Agile projects have a dependency on this project.MapWindow 4: MapWindow4 is a free windows GIS application and uses an ActiveX control at it's core that can be embedded into many applications that don't support .Net such as excel, access, visual basic 6, or other pre-.Net languages.Mdelete API: Delete all files and directores in windows shell. Support long path (less then 32000 chars) and network path (eg. \\server\share or \\127.0.0.1\share)OP-Code SyntaxEditor: OP-Code SyntaxEditor is a Windows Forms Control, similar to a multi-line TextBox, which syntax highlights text and provides some features for code editing.passion: passionSharpHighlighter: SharpHighlighter is an extension for Visual Studio; a fairly simple code highlighter for C# I made it for anyone who wants to download and learn how to create is own parser or Syntax Highlighter. This sample will highlight only C# classes and structs but it's quite extensible.Test Center Locator: Test center locator makes it easier to find closest toefl or Ielts test center

    Read the article

  • Feedback on iterating over type-safe enums

    - by Sumant
    In response to the earlier SO question "Enumerate over an enum in C++", I came up with the following reusable solution that uses type-safe enum idiom. I'm just curious to see the community feedback on my solution. This solution makes use of a static array, which is populated using type-safe enum objects before first use. Iteration over enums is then simply reduced to iteration over the array. I'm aware of the fact that this solution won't work if the enumerators are not strictly increasing. template<typename def, typename inner = typename def::type> class safe_enum : public def { typedef typename def::type type; inner val; static safe_enum array[def::end - def::begin]; static bool init; static void initialize() { if(!init) // use double checked locking in case of multi-threading. { unsigned int size = def::end - def::begin; for(unsigned int i = 0, j = def::begin; i < size; ++i, ++j) array[i] = static_cast<typename def::type>(j); init = true; } } public: safe_enum(type v = def::begin) : val(v) {} inner underlying() const { return val; } static safe_enum * begin() { initialize(); return array; } static safe_enum * end() { initialize(); return array + (def::end - def::begin); } bool operator == (const safe_enum & s) const { return this->val == s.val; } bool operator != (const safe_enum & s) const { return this->val != s.val; } bool operator < (const safe_enum & s) const { return this->val < s.val; } bool operator <= (const safe_enum & s) const { return this->val <= s.val; } bool operator > (const safe_enum & s) const { return this->val > s.val; } bool operator >= (const safe_enum & s) const { return this->val >= s.val; } }; template <typename def, typename inner> safe_enum<def, inner> safe_enum<def, inner>::array[def::end - def::begin]; template <typename def, typename inner> bool safe_enum<def, inner>::init = false; struct color_def { enum type { begin, red = begin, green, blue, end }; }; typedef safe_enum<color_def> color; template <class Enum> void f(Enum e) { std::cout << static_cast<unsigned>(e.underlying()) << std::endl; } int main() { std::for_each(color::begin(), color::end(), &f<color>); color c = color::red; }

    Read the article

  • Architecture for Qt SIGNAL with subclass-specific, templated argument type

    - by Barry Wark
    I am developing a scientific data acquisition application using Qt. Since I'm not a deep expert in Qt, I'd like some architecture advise from the community on the following problem: The application supports several hardware acquisition interfaces but I would like to provide an common API on top of those interfaces. Each interface has a sample data type and a units for its data. So I'm representing a vector of samples from each device as a std::vector of Boost.Units quantities (i.e. std::vector<boost::units::quantity<unit,sample_type> >). I'd like to use a multi-cast style architecture, where each data source broadcasts newly received data to 1 or more interested parties. Qt's Signal/Slot mechanism is an obvious fit for this style. So, I'd like each data source to emit a signal like typedef std::vector<boost::units::quantity<unit,sample_type> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); for the unit and sample_type appropriate for that device. Since tempalted QObject subclasses aren't supported by the meta-object compiler, there doesn't seem to be a way to have a (tempalted) base class for all data sources which defines the samplesAcquired Signal. In other words, the following won't work: template<T,U> //sample type and units class DataSource : public QObject { Q_OBJECT ... public: typedef std::vector<boost::units::quantity<U,T> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); }; The best option I've been able to come up with is a two-layered approach: template<T,U> //sample type and units class IAcquiredSamples { public: typedef std::vector<boost::units::quantity<U,T> > SampleVector virtual shared_ptr<SampleVector> acquiredData(TimeStamp ts, unsigned long nsamples); }; class DataSource : public QObject { ... signals: void samplesAcquired(TimeStamp ts, unsigned long nsamples); }; The samplesAcquired signal now gives a timestamp and number of samples for the acquisition and clients must use the IAcquiredSamples API to retrieve those samples. Obviously data sources must subclass both DataSource and IAcquiredSamples. The disadvantage of this approach appears to be a loss of simplicity in the API... it would be much nicer if clients could get the acquired samples in the Slot connected. Being able to use Qt's queued connections would also make threading issues easier instead of having to manage them in the acquiredData method within each subclass. One other possibility, is to use a QVariant argument. This necessarily puts the onus on subclass to register their particular sample vector type with Q_REGISTER_METATYPE/qRegisterMetaType. Not really a big deal. Clients of the base class however, will have no way of knowing what type the QVariant value type is, unless a tag struct is also passed with the signal. I consider this solution at least as convoluted as the one above, as it forces clients of the abstract base class API to deal with some of the gnarlier aspects of type system. So, is there a way to achieve the templated signal parameter? Is there a better architecture than the one I've proposed?

    Read the article

  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

    Read the article

  • Testing a Non-blocking Queue

    - by jsw
    I've ported the non-blocking queue psuedocode here to C#. The code below is meant as a near verbatim copy of the paper. What approach would you take to test the implementation? Note: I'm running in VS2010 so I don't have CHESS support yet. using System.Threading; #pragma warning disable 0420 namespace ConcurrentCollections { class QueueNodePointer<T> { internal QueueNode<T> ptr; internal QueueNodePointer() : this(null) { } internal QueueNodePointer(QueueNode<T> ptr) { this.ptr = ptr; } } class QueueNode<T> { internal T value; internal QueueNodePointer<T> next; internal QueueNode() : this(default(T)) { } internal QueueNode(T value) { this.value = value; this.next = new QueueNodePointer<T>(); } } public class ConcurrentQueue<T> { private volatile int count = 0; private QueueNodePointer<T> qhead = new QueueNodePointer<T>(); private QueueNodePointer<T> qtail = new QueueNodePointer<T>(); public ConcurrentQueue() { var node = new QueueNode<T>(); node.next.ptr = null; this.qhead.ptr = this.qtail.ptr = node; } public int Count { get { return this.count; } } public void Enqueue(T value) { var node = new QueueNode<T>(value); node.next.ptr = null; QueueNodePointer<T> tail; QueueNodePointer<T> next; while (true) { tail = this.qtail; next = tail.ptr.next; if (tail == this.qtail) { if (next.ptr == null) { var newtail = new QueueNodePointer<T>(node); if (Interlocked.CompareExchange(ref tail.ptr.next, newtail, next) == next) { Interlocked.Increment(ref this.count); break; } else { Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(next.ptr), tail); } } } } Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(node), tail); } public T Dequeue() { T value; while (true) { var head = this.qhead; var tail = this.qtail; var next = head.ptr.next; if (head == this.qhead) { if (head.ptr == tail.ptr) { if (next.ptr == null) { return default(T); } Interlocked.CompareExchange(ref this.qtail, new QueueNodePointer<T>(next.ptr), tail); } else { value = next.ptr.value; var newhead = new QueueNodePointer<T>(next.ptr); if (Interlocked.CompareExchange(ref this.qhead, newhead, head) == head) { Interlocked.Decrement(ref this.count); break; } } } } return value; } } } #pragma warning restore 0420

    Read the article

  • Variable mysteriously changing value

    - by Eitan
    I am making a simple tcp/ip chat program for practicing threads and tcp/ip. I was using asynchronous methods but had a problem with concurrency so I went to threads and blocking methods (not asynchronous). I have two private variables defined in the class, not static: string amessage = string.Empty; int MessageLength; and a Thread private Thread BeginRead; Ok so I call a function called Listen ONCE when the client starts: public virtual void Listen(int byteLength) { var state = new StateObject {Buffer = new byte[byteLength]}; BeginRead = new Thread(ReadThread); BeginRead.Start(state); } and finally the function to receive commands and process them, I'm going to shorten it because it is really long: private void ReadThread(object objectState) { var state = (StateObject)objectState; int byteLength = state.Buffer.Length; while (true) { var buffer = new byte[byteLength]; int len = MySocket.Receive(buffer); if (len <= 0) return; string content = Encoding.ASCII.GetString(buffer, 0, len); amessage += cleanMessage.Substring(0, MessageLength); if (OnRead != null) { var e = new CommandEventArgs(amessage); OnRead(this, e); } } } Now, as I understand it only one thread at a time will enter BeginRead, I call Receive, it blocks until I get data, and then I process it. The problem: the variable amessage will change it's value between statements that do not touch or alter the variable at all, for example at the bottom of the function at: if (OnRead != null) "amessage" will be equal to 'asdf' and at if (OnRead != null) "amessage" will be equal to qwert. As I understand it this is indicative of another thread changing the value/running asynchronously. I only spawn one thread to do the receiving and the Receive function is blocking, how could there be two threads in this function and if there is only one thread how does amessage's value change between statements that don't affect it's value. As a side note sorry for spamming the site with these questions but I'm just getting a hang of this threading story and it's making me want to sip cyanide. Thanks in advance. EDIT: Here is my code that calls the Listen Method in the client: public void ConnectClient(string ip,int port) { client.Connect(ip,port); client.Listen(5); } and in the server: private void Accept(IAsyncResult result) { var client = new AbstractClient(MySocket.EndAccept(result)); var e = new CommandEventArgs(client, null); Clients.Add(client); client.Listen(5); if (OnClientAdded != null) { var target = (Control) OnClientAdded.Target; if (target != null && target.InvokeRequired) target.Invoke(OnClientAdded, this, e); else OnClientAdded(this, e); } client.OnRead += OnRead; MySocket.BeginAccept(new AsyncCallback(Accept), null); } All this code is in a class called AbstractClient. The client inherits the Abstract client and when the server accepts a socket it create's it's own local AbstractClient, in this case both modules access the functions above however they are different instances and I couldn't imagine threads from different instances combining especially as no variable is static.

    Read the article

  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

    Read the article

  • .NET Programmatically invoke screenclick doesn't work?

    - by ropstah
    I'm trying to programmatically invoke an onclick event however the click is not received/handled. Am I missing something, or is security preventing the click to be executed? I have a forms application which is invisible. Basically I would like to say: DoDoubleClick(wait, x, y) This should raise two click (mousedown+mouseup) events on screen with the specified wait interval. However the click isn't received in a Flash application in Firefox (which is running at that moment). Here's my code: Form: Public Class Form1 Private WithEvents gmh As GlobalMouseHook Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load gmh = New GlobalMouseHook() Me.Visible = false gmh.DoDoubleClick(50, 800, 600) End Sub Private Sub Form1_FormClosed(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles MyBase.FormClosed gmh.Dispose() End Sub Private Sub gmh_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseDown End Sub Private Sub gmh_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseMove End Sub Private Sub gmh_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseUp End Sub End Class GlobalMouseHook class: Friend Class GlobalMouseHook Implements IDisposable Private hhk As IntPtr = IntPtr.Zero Private disposedValue As Boolean = False Public Event MouseDown As MouseEventHandler Public Event MouseUp As MouseEventHandler Public Event MouseMove As MouseEventHandler Public Sub New() Hook() End Sub Private Sub Hook() Dim hInstance As IntPtr = LoadLibrary("User32") hhk = SetWindowsHookEx(WH_MOUSE_LL, AddressOf Me.HookProc, hInstance, 0) End Sub Private Sub Unhook() UnhookWindowsHookEx(hhk) End Sub Public Sub DoDoubleClick(ByVal wait As Integer, ByVal x As Integer, ByVal y As Integer) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) System.Threading.Thread.Sleep(wait) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) End Sub Private Function HookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer If nCode >= 0 Then Select Case wParam Case WM_LBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_RBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Right, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_MBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Middle, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_LBUTTONUP, WM_RBUTTONUP, WM_MBUTTONUP RaiseEvent MouseUp(Nothing, Nothing) Case WM_MOUSEMOVE RaiseEvent MouseMove(Nothing, Nothing) Case WM_MOUSEWHEEL, WM_MOUSEHWHEEL Case Else Console.WriteLine(wParam) End Select End If Return CallNextHookEx(hhk, nCode, wParam, lParam) End Function Private Structure API_POINT Public x As Integer Public y As Integer End Structure Private Structure MSLLHOOKSTRUCT Public pt As API_POINT Public mouseData As UInteger Public flags As UInteger Public time As UInteger Public dwExtraInfo As IntPtr End Structure Private Const WM_MOUSEWHEEL As UInteger = &H20A Private Const WM_MOUSEHWHEEL As UInteger = &H20E Private Const WM_MOUSEMOVE As UInteger = &H200 Private Const WM_LBUTTONDOWN As UInteger = &H201 Private Const WM_LBUTTONUP As UInteger = &H202 Private Const WM_MBUTTONDOWN As UInteger = &H207 Private Const WM_MBUTTONUP As UInteger = &H208 Private Const WM_RBUTTONDOWN As UInteger = &H204 Private Const WM_RBUTTONUP As UInteger = &H205 Private Const WH_MOUSE_LL As Integer = 14 Private Delegate Function LowLevelMouseHookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Auto Function LoadLibrary Lib "kernel32" (ByVal lpFileName As String) As IntPtr Private Declare Auto Function SetWindowsHookEx Lib "user32.dll" (ByVal idHook As Integer, ByVal lpfn As LowLevelMouseHookProc, ByVal hInstance As IntPtr, ByVal dwThreadId As UInteger) As IntPtr Private Declare Function CallNextHookEx Lib "user32" (ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Function UnhookWindowsHookEx Lib "user32" (ByVal hhk As IntPtr) As Boolean ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If Unhook() End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposablepattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByValdisposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

    Read the article

  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

    Read the article

  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

    Read the article

  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

    Read the article

  • what's wrong with my producer-consumer queue design?

    - by toasteroven
    I'm starting with the C# code example here. I'm trying to adapt it for a couple reasons: 1) in my scenario, all tasks will be put in the queue up-front before consumers will start, and 2) I wanted to abstract the worker into a separate class instead of having raw Thread members within the WorkerQueue class. My queue doesn't seem to dispose of itself though, it just hangs, and when I break in Visual Studio it's stuck on the _th.Join() line for WorkerThread #1. Also, is there a better way to organize this? Something about exposing the WaitOne() and Join() methods seems wrong, but I couldn't think of an appropriate way to let the WorkerThread interact with the queue. Also, an aside - if I call q.Start(#) at the top of the using block, only some of the threads every kick in (e.g. threads 1, 2, and 8 process every task). Why is this? Is it a race condition of some sort, or am I doing something wrong? using System; using System.Collections.Generic; using System.Text; using System.Messaging; using System.Threading; using System.Linq; namespace QueueTest { class Program { static void Main(string[] args) { using (WorkQueue q = new WorkQueue()) { q.Finished += new Action(delegate { Console.WriteLine("All jobs finished"); }); Random r = new Random(); foreach (int i in Enumerable.Range(1, 10)) q.Enqueue(r.Next(100, 500)); Console.WriteLine("All jobs queued"); q.Start(8); } } } class WorkQueue : IDisposable { private Queue _jobs = new Queue(); private int _job_count; private EventWaitHandle _wh = new AutoResetEvent(false); private object _lock = new object(); private List _th; public event Action Finished; public WorkQueue() { } public void Start(int num_threads) { _job_count = _jobs.Count; _th = new List(num_threads); foreach (int i in Enumerable.Range(1, num_threads)) { _th.Add(new WorkerThread(i, this)); _th[_th.Count - 1].JobFinished += new Action(WorkQueue_JobFinished); } } void WorkQueue_JobFinished(int obj) { lock (_lock) { _job_count--; if (_job_count == 0 && Finished != null) Finished(); } } public void Enqueue(int job) { lock (_lock) _jobs.Enqueue(job); _wh.Set(); } public void Dispose() { Enqueue(Int32.MinValue); _th.ForEach(th = th.Join()); _wh.Close(); } public int GetNextJob() { lock (_lock) { if (_jobs.Count 0) return _jobs.Dequeue(); else return Int32.MinValue; } } public void WaitOne() { _wh.WaitOne(); } } class WorkerThread { private Thread _th; private WorkQueue _q; private int _i; public event Action JobFinished; public WorkerThread(int i, WorkQueue q) { _i = i; _q = q; _th = new Thread(DoWork); _th.Start(); } public void Join() { _th.Join(); } private void DoWork() { while (true) { int job = _q.GetNextJob(); if (job != Int32.MinValue) { Console.WriteLine("Thread {0} Got job {1}", _i, job); Thread.Sleep(job * 10); // in reality would to actual work here if (JobFinished != null) JobFinished(job); } else { Console.WriteLine("Thread {0} no job available", _i); _q.WaitOne(); } } } } }

    Read the article

  • HttpClient multithread performance

    - by pepper
    I have an application which downloads more than 4500 html pages from 62 target hosts using HttpClient (4.1.3 or 4.2-beta). It runs on Windows 7 64-bit. Processor - Core i7 2600K. Network bandwidth - 54 Mb/s. At this moment it uses such parameters: DefaultHttpClient and PoolingClientConnectionManager; Also it hasIdleConnectionMonitorThread from http://hc.apache.org/httpcomponents-client-ga/tutorial/html/connmgmt.html; Maximum total connections = 80; Default maximum connections per route = 5; For thread management it uses ForkJoinPool with the parallelism level = 5 (Do I understand correctly that it is a number of working threads?) In this case my network usage (in Windows task manager) does not rise above 2.5%. To download 4500 pages it takes 70 minutes. And in HttpClient logs I have such things: DEBUG ForkJoinPool-2-worker-1 [org.apache.http.impl.conn.PoolingClientConnectionManager]: Connection released: [id: 209][route: {}-http://stackoverflow.com][total kept alive: 6; route allocated: 1 of 5; total allocated: 10 of 80] Total allocated connections do not raise above 10-12, in spite of that I've set it up to 80 connections. If I'll try to rise parallelism level to 20 or 80, network usage remains the same but a lot connection time-outs will be generated. I've read tutorials on hc.apache.org (HttpClient Performance Optimization Guide and HttpClient Threading Guide) but they does not help. Task's code looks like this: public class ContentDownloader extends RecursiveAction { private final HttpClient httpClient; private final HttpContext context; private List<Entry> entries; public ContentDownloader(HttpClient httpClient, List<Entry> entries){ this.httpClient = httpClient; context = new BasicHttpContext(); this.entries = entries; } private void computeDirectly(Entry entry){ final HttpGet get = new HttpGet(entry.getLink()); try { HttpResponse response = httpClient.execute(get, context); int statusCode = response.getStatusLine().getStatusCode(); if ( (statusCode >= 400) && (statusCode <= 600) ) { logger.error("Couldn't get content from " + get.getURI().toString() + "\n" + response.toString()); } else { HttpEntity entity = response.getEntity(); if (entity != null) { String htmlContent = EntityUtils.toString(entity).trim(); entry.setHtml(htmlContent); EntityUtils.consumeQuietly(entity); } } } catch (Exception e) { } finally { get.releaseConnection(); } } @Override protected void compute() { if (entries.size() <= 1){ computeDirectly(entries.get(0)); return; } int split = entries.size() / 2; invokeAll(new ContentDownloader(httpClient, entries.subList(0, split)), new ContentDownloader(httpClient, entries.subList(split, entries.size()))); } } And the question is - what is the best practice to use multi threaded HttpClient, may be there is a some rules for setting up ConnectionManager and HttpClient? How can I use all of 80 connections and raise network usage? If necessary, I will provide more code.

    Read the article

  • Help with Silverlight Sockets and Message delivery

    - by pixel3cs
    There are 4 months since I stopped developing my Silverlight Multiplayer Chess game. The problem was a bug wich I couldn't reproduce. Sice I got some free time this week I managed to discover the problem and I am now able to reproduce the bug. It seems that if I send 10 messages from client, one after another, with no delay between them, just like in the below example // when I press Enter, the client will 10 messages with no delay between them private void textBox_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter && textBox.Text.Length > 0) { for (int i = 0; i < 10; i++) { MessageBuilder mb = new MessageBuilder(); mb.Writer.Write((byte)GameCommands.NewChatMessageInTable); mb.Writer.Write(string.Format("{0}{2}: {1}", ClientVars.PlayerNickname, textBox.Text, i)); SendChatMessageEvent(mb.GetMessage()); //System.Threading.Thread.Sleep(100); } textBox.Text = string.Empty; } } // the method used by client to send a message to server public void SendData(Message message) { if (socket.Connected) { SocketAsyncEventArgs myMsg = new SocketAsyncEventArgs(); myMsg.RemoteEndPoint = socket.RemoteEndPoint; byte[] buffer = message.Buffer; myMsg.SetBuffer(buffer, 0, buffer.Length); socket.SendAsync(myMsg); } else { string err = "Server does not respond. You are disconnected."; socket.Close(); uiContext.Post(this.uiClient.ProcessOnErrorData, err); } } // the method used by server to receive data from client private void OnDataReceived(IAsyncResult async) { ClientSocketPacket client = async.AsyncState as ClientSocketPacket; int count = 0; try { if (client.Socket.Connected) count = client.Socket.EndReceive(async); // THE PROBLEM IS HERE // IF SERVER WAS RECEIVE ALL MESSAGES SEPARATELY, ONE BY ONE, THE COUNT // WAS ALWAYS 15, BUT BECAUSE THE SERVER RECEIVE 3 MESSAGES IN 1, THE COUNT // IS SOMETIME 45 } catch { HandleException(client); } client.MessageStream.Write(client.Buffer, 0, count); Message message; while (client.MessageStream.Read(out message)) { message.Tag = client; ThreadPool.QueueUserWorkItem(new WaitCallback(this.processingThreadEvent.ServerGotData), message); totalReceivedBytes += message.Buffer.Length; } try { if (client.Socket.Connected) client.Socket.BeginReceive(client.Buffer, 0, client.Buffer.Length, 0, new AsyncCallback(OnDataReceived), client); } catch { HandleException(client); } } there are sent only 3 big messages, and every big message contain 3 or 4 small messages. This is not the behavior I want. If I put a 100 milliseconds delay between message delivery, everything is work fine, but in a real world scenario users can send messages to server even at 1 millisecond between them. Are there any settings to be done in order to make the client send only one message at a time, or Even if I receive 3 messages in 1, are they full messages all the time (I dont't want to receive 2.5 messages in one big message) ? because if they are, I can read them and treat this new situation

    Read the article

  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

    Read the article

  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

    Read the article

  • jQuery pop up problems

    - by user327137
    Hi all, I am creating a site from a template i purchased from TM for a beauty salon! I want to create an online booking form with the validations of name number service type but i'm having trouble getting a link to open that will pop up also using jquery NOT html how do i fix this... what is the code i have to insert so that when you click "BOOK NOW" a jquery pop up appears in the centre of the page and it has a booking form on it.... i have googled and googled but it is all new to me as in a NOOB at jquery.... here is a live demo of the template (template link for demo http://osc4.template-help.com/wt_31562/index.html#) and here is the code for where i am trying to place a pop up jquery <dt class="dt3"><a href="#"></a><img src="images/shadow.png" alt="" class="shadow"></dt> <dd id="page3"> <div class="inner"> <div class="content"> <section class="col-1"> <h2>our services</h2> <p>Vintage Beauty</p> <p class="dark">We offer Free Consultation for Botox, Fillers, Medical Skin Peels, Cosmetic Surgery <br> & also specialise n body and skin care. </p> <img src="images/page2-img1.png" alt="" class="p2"> <a href="#" class="more">view more</a> </section> <section class="col-2"> <h2>services</h2> <ul class="list p2"> <li><a href="#">Fish Pedicures</a></li> <li><a href="#">Manicures</a></li> <li><a href="#">Pedicures</a></li> <li><a href="#">Waxing</a></li> <li><a href="#">Threading</a></li> <li><a href="#">Tanning</a></li> <li><a href="#">Body Massage</a></li> <li><a href="#">Nail/Eye Extensions</a></li> <li><a href="#">Eye Lash/Brow Tinting</a></li> <li><a href="#">Twinkle Toes</a></li> <li><a href="#">Teeth Whitening Kits</a></li> <li><a href="#">Hot Wax Specialists</a></li> </ul> **<a href="#" class="more">BOOK ONLINE NOW</a> </section>** </div> </div> </dd>

    Read the article

  • CodePlex Daily Summary for Thursday, May 29, 2014

    CodePlex Daily Summary for Thursday, May 29, 2014Popular ReleasesQuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDSPART (SharePoint Admin & Reporting Tool): Installation Kit V1.1: Installation Kit SPART V1.1 This release covers, • Site Size • Count - Sites, Site Collection, Document • Site collection quota information • Site/Web apps / Site collection permission which seeks URL as input/ • Last content change for sites which displays the time stampPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Dynamics CRM Rich UX: RichUX Managed Solution File v0.4: Added format type attribute so icons, CSS and colors may be defined by the retrieved entity record. Also added samples in documentation on setting up FetchXML and tabs. Only for demo / experimenting. Do not use in production without extensive testing. Please help make this package better by reporting all issues.Fluentx: Fluentx v1.4.0: Added object to object mapper, added new NotIn extention method, and added documentation to library with fluentx.xmlVK.NET - Vkontakte API for .NET: VkNet 1.0.5: ?????????? ????? ??????.Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"SEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...Extended WPF Toolkit™ Community Edition: Extended WPF Toolkit - 2.2.0: What's new in v2.2.0 Community Edition? Improvements and bug fixes Two new free controls: TimeSpanUpDown and RangeSlider 15 bug fixes and improvements (See the complete list of improvements in v2.2.0). Updated Live Explorer app available online as a Click Once app. Try it now! Want an easier way to install the Extended WPF Toolkit? The Extended WPF Toolkit is available on Nuget. .NET Framework notes:Requires .NET Framework 4.0 or 4.5. A build for .NET 3.5 is available but also requires ...New Projects2112110026: OOP- Lê Th? Xuân HuongASP.Net Controls Extended: ASP controls' look modified and behavior extended.Audio Tools: The project is intended to capture common knowledge about popular audio file formats and related stuff.Dnn Bootstrap Helpers: Dnn Bootstrap helpers ( Tabs, Accordion & Carousel )itouch - JS touch library for browser: this project hosts a JavaScript library which enables you to handle user's touch gestures like swiping, pinching, clicking on your web app cross platform/deviceMySQL Powershell Library: This PowerShell Module attempt to provide a convenient methods for working with MySQL. It make use of the Oracle MySQL .Net connector version 6.8.3Performance Analyzer for Microsoft Dynamics: Performance Analyzer for Microsoft Dynamics is a toolset developed by Premier Field Engineering at Microsoft for resolving performance issues with Dynamics PRISA NEW: LIBRERIA PRISAQFix Rx: This project aims at enabling Rx based programming for Quick FIX / n API by pushing events to Quick FIX / n API and subscribing to to event feeds from the API.Riccsson.System a C# .NET library for C++: Riccsson.System is a C#-like library for C++ with support of Events, Delegates, Properties, Threading, Locking, and more. For easier to port C# libraries to C++SusicoTrader: A F# / C# based trading API with connections to IB and QuickFix/n API. TestCodePlex: testTP2Academia.net: .net projectoTypeScriptTD: TypeScriptTD is a tower defense game written in TypeScript with help of the Phaser game engine. It is a port of ScriptTD http://scripttd.codeplex.com/Universal Autosave: Universal Autosave (UA) is extension for DNN Platform. It allows easy and fast to configure autosave functionality for any form/control without any coding.WeatherView: A universal Windows app written in C# demonstrating geolocation and webservices.

    Read the article

  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

    Read the article

  • My application had a WindowsIdentity crisis

    - by Brian Donahue
    The project I have been working on this week to test computer environments needs to do various actions as a user other than the one running the application. For instance, it looks up an installed Windows Service, finds out who the startup user is, and tries to connect to a database as that Windows user. Later on, it will need to access a file in the context of the currently logged-in user. With ASP .NET, this is super-easy: just go into Web.Config and set up the "identity impersonate" node, which can either impersonate a named user or the one who had logged into the website if authentication was enabled. With Windows applications, this is not so straightforward. There may be something I am overlooking, but the limitation seems to be that you can only change the security context on the current thread: any threads spawned by the impersonated thread also inherit the impersonated credentials. Impersonation is easy enough to do, once you figure out how. Here is my code for impersonating a user on the current thread:         using System;         using System.ComponentModel;         using System.Runtime.InteropServices;         using System.Security.Principal;         public class ImpersonateUser         {                 IntPtr userHandle;   [DllImport("advapi32.dll", SetLastError = true)]                 static extern bool LogonUser(                         string lpszUsername,                         string lpszDomain,                         string lpszPassword,                         LogonType dwLogonType,                         LogonProvider dwLogonProvider,                         out IntPtr phToken                         );                     [DllImport("kernel32.dll", SetLastError = true)]                 static extern bool CloseHandle(IntPtr hHandle);                     enum LogonType : int                 {                         Interactive = 2,                         Network = 3,                         Batch = 4,                         Service = 5,                         NetworkCleartext = 8,                         NewCredentials = 9,                 }                     enum LogonProvider : int                 {                         Default = 0,                 }                 public static WindowsImpersonationContext Impersonate(string user, string domain, string password)                 {   IntPtr userHandle = IntPtr.Zero;                         bool loggedOn = LogonUser(                                 user,                                 domain,                                 password,                                 LogonType.Interactive,                                 LogonProvider.Default,                                 out userHandle);                               if (!loggedOn)                         throw new Win32Exception(Marshal.GetLastWin32Error());                           WindowsIdentity identity = new WindowsIdentity(userHandle);                         WindowsPrincipal principal = new WindowsPrincipal(identity);                         System.Threading.Thread.CurrentPrincipal = principal;                         return identity.Impersonate();   }         }   /* Call impersonation */ ImpersonateUser.Impersonate("UserName","DomainName","Password"); /* When you want to go back to the original user */ WindowsIdentity.Impersonate(IntPtr.Zero); When you want to stop impersonating, you can call Impersonate() again with a null pointer. This will allow you to simulate a variety of different Windows users from the same applicaiton.

    Read the article

  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

    Read the article

  • Windows App. Thread Aborting Issue

    - by Patrick
    I'm working on an application that has to make specific decisions based on files that are placed into a folder being watched by a file watcher. Part of this decision making process involves renaming files before moving them off to another folder to be processed. Since I'm working with files of all different sizes I created an object that checks the file in a seperate thread to verify that it is "available" and when it is it fires an event. When I run the rename code from inside this available event it works. public void RenameFile_Test() { string psFilePath = @"C:\File1.xlsx"; tgt_File target = new FileObject(psFilePath); target.FileAvailable += new FileEventHandler(OnFileAvailable); target.FileUnAvailable += new FileEventHandler(OnFileUnavailable); } private void OnFileAvailable(object source, FileEventArgs e) { ((FileObject)source).RenameFile(@"C:\File2.xlsx"); } The problem I'm running into is that when the extensions are different from the source file and the rename to file I am making a call to a conversion factory that returns a factory object based on the type of conversion and then converts the file accordingly before doing the rename. When I run that particular piece of code in unit test it works, the factory object is returned, and the conversion happens correctly. But when I run it within the process I get up to the... moExcelApp = new Application(); part of converting an .xls or .xlsx to a .csv and i get a "Thread was being Aborted" error. Any thoughts? Update: There is a bit more information and a bit of map of how the application works currently. Client Application running FSW On File Created event Creates a FileObject passing in the path of the file. On construction the file is validated: if file exists is true then, Thread toAvailableCheck = new Thread(new ThreadStart(AvailableCheck)); toAvailableCheck.Start(); The AvailableCheck Method repeatedly tries to open a streamreader to the file until the reader is either created or the number of attempts times out. If the reader is opened, it fires the FileAvailable event, if not it fires the FileUnAvailable event, passing back itself in the event. The client application is wired to catch those events from inside the Oncreated event of the FSW. the OnFileAvailable method then calls the rename functionality which contains the excel interop call. If the file is being renamed (not converted, extensions stay the same) it does a move to change the name from the old file name to the new, and if its a conversion it runs a conversion factory object which returns the correct type of conversion based on the extensions of the source file and the destination file name. If it is a simple rename it works w/o a problem. If its a conversion (which is the XLS to CSV object that is returned as a part of the factory) the very first thing it does is create a new application object. That is where the application bombs. When i test the factory and conversion/rename process outside of the thread and in its own unit test the process works w/o a problem. Update: I tested the Excel Interop inside a thread by doing this: [TestMethod()] public void ExcelInteropTest() { Thread toExcelInteropThreadTest = new Thread(new ThreadStart(Instantiate_App)); toExcelInteropThreadTest.Start(); } private void Instantiate_App() { Application moExcelApp = new Application(); moExcelApp.Quit(); } And on the line where the application is instatntiated I got the 'A first chance exception of type 'System.Threading.ThreadAbortException' error. So I added; toExcelInteropThreadTest.SetApartmentState(ApartmentState.MTA); after the thread instantiation and before the thread start call and still got the same error. I'm getting the notion that I'm going to have to reconsider the design.

    Read the article

< Previous Page | 423 424 425 426 427 428 429 430 431 432 433 434  | Next Page >