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  • How events are assigned in .NET

    - by Matt
    I just realized I didn't fully understand why in .NET you assign events using a += symbol. I figured this out yesterday when I needed to remove an event and without thinking I was doing someobject.onsomeevent += null thinking that would just remove the event I had previously assigned. After some investigation, I figured out I had to someobject.onsomeevent -= someeventmethod; After figuring this out, I realized I don't understand how event methods are assigned in .NET. So I have a few questions: First, does it mean that I can do someobject.onsomeevent += someeventmethod; someobject.onsomeevent += someeventothermethod; If so, when onsomeevent occurs will they both get hit, and in the order specified or simultaneously? Furthermore, how can I determine what event methods are already assigned to someobject.onsomeevent? Second, is there a way to save the events methods in some class, remove them from someobject.onsomeevent and re-assign them after some other procedures that would normally trigger the event are complete?

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  • How to get date format in result set?

    - by Prasanna
    I have a sql to get data form mysql their I used dateformat to convert date required format Here is the sql SELECT m.id, m.subject, m.body, m.read, m.hide, m.thread_id, DATE_FORMAT(m.sent_date, '%d-%b-%Y') sent_date, u.username to_name FROM messages m, users u WHERE u.school_id = m.school_id AND u.id = m.to_user_id AND m.school_id = 18 AND m.user_id = 53 AND m.status = 'sent' ORDER BY m.sent_date DESC When I run this sql directly in mysql it works fine, sent_date comes as (19-Apr-2010). When I excute this in ruby, in result set the sent_date is stores as (Tue Apr 20 00:00:00 UTC 2010) messages = Message.find_by_sql(sql) puts messages[0]['sent_date'] puts statement prints "Tue Apr 20 00:00:00 UTC 2010" how to get same date format in mysql result and ruby result set. Thanks

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  • How to debug CSS/Javascript hover issues

    - by Jason Creighton
    I often find myself wanting to debug CSS layout issues that involve DOM changes caused by Javascript in reaction to a hover event or different CSS rules applying due to the :hover selector. Normally, I'd use Firebug to inspect the element that's giving me trouble and see what its CSS properties were, and where those properties come from. However, when hovering is involved, it becomes impossible, because as soon as you move your mouse down to the Firebug panel, the elements you're interested in are no longer hovered, the CSS rules that apply are different, and (in the case of JS hovers) the DOM is changed. Is there any way I can "freeze" the state of the DOM and application of :hover in order to inspect the DOM as it was during a hover event? Any other ideas on how to debug this sort of issue are welcome, of course.

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  • Signal amplitude against time in Java

    - by wsr74ws84
    I'm racking my brain in order to solve a knotty problem (at least for me). While playing an audio file (using Java) I want the signal amplitude to be displayed against time. I mean I'd like to implement a small panel showing a sort of oscilloscope (spectrum analyzer). The audio signal should be viewed in the time domain (vertical axis is amplitude and the horizontal axis is time). Does anyone know how to do it? Is there a good tutorial I can rely on? Since I know very little about Java, I hope someone can help me.

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  • please help me in this query

    - by testkhan
    I have three tables (user, friends, posts) and two users (user1 and user2). When user1 adds user2 as friend then user1 can see the posts of user2 just like on Facebook. But only the posts after the date when user1 added user2 as friend. My query is like this: $sql = mysql_query("SELECT * FROM posts p JOIN friends f ON p.currentuserid = f.friendid AND p.time >= f.friend_since OR p.currentuserid='user1id' WHERE f.myid='user1id' ORDER BY p.postid DESC LIMIT 20"); it is working all the way fine but with a little problem.....!! it displays user2, user3 (all the users as friends of user1) posts for single time but shows user1 posts multiple.......i.e user2. hi user1. userssfsfsfsfsdf user1. userssfsfsfsfsdf user3. dddddddd user1. sdfsdsdfsdsfsf user1. sdfsdsdfsdsfsf but i in database it is single entry/post why it is happening........!! How can I fix it?

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  • How do I filter one of the columns in a SQL Server SQL Query

    - by Kent S. Clarkson
    I have a table (that relates to a number of other tables) where I would like to filter ONE of the columns (RequesterID) - that column will be a combobox where only people that are not sales people should be selectable. Here is the "unfiltered" query, lets call it QUERY 1: SELECT RequestsID, RequesterID, ProductsID FROM dbo.Requests If using a separate query, lets call it QUERY 2, to filter RequesterID (which is a People related column, connected to People.PeopleID), it would look like this: SELECT People.PeopleID FROM People INNER JOIN Roles ON People.RolesID = Roles.RolesID INNER JOIN Requests ON People.PeopleID = Requests.RequesterID WHERE (Roles.Role <> N'SalesGuy') ORDER BY Requests.RequestsID Now, is there a way of "merging" the QUERY 2 into QUERY 1? (dbo.Requests in QUERY 1 has RequesterID populated as a Foreign Key from dbo.People, so no problem there... The connections are all right, just not know how to write the SQL query!)

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  • SQL Where clause in ORACLE

    - by ArneRie
    Hi, does someone has an idea, how to get END_DATE / START_DATE where TO_DATE('06/1/2010','MM/DD/YYYY') ? SELECT "PROJECT"."ID", "PROJECT"."CLIENT", "PROJECT"."NAME", "PROJECT"."STATE", "PROJECT"."EARLIEST_START", "PROJECT"."LATEST_END", "PROJECT"."EFFORT", "PROJECT"."LINK", "PROJECT"."STATUS", "PROJECT"."DESCRIPTION", (SELECT SUM((END_DATE - START_DATE + 1) * (WORKLOAD / 100)) FROM WORKITEM WHERE PROJECT = PROJECT.ID ) AS "P_A", (SELECT COUNT(*) FROM PUBLIC_HOLIDAY WHERE HOLIDAY_DATE BETWEEN TO_DATE('06/1/2010','MM/DD/YYYY') AND TO_DATE('06/2/2010','MM/DD/YYYY')) AS P_B, "PROJECT_STATE"."STATE", "PERSON"."DISPLAY_NAME" AS "RESPONSIBLE" FROM "PROJECT" INNER JOIN "PROJECT_STATE" ON PROJECT.STATE = PROJECT_STATE.ID INNER JOIN "PERSON" ON RESPONSIBLE = PERSON.ID WHERE (PROJECT.CLIENT = '1') AND (PROJECT.STATE = 1) ORDER BY "PROJECT"."NAME" ASC

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  • jsTree: Prevent before and after TYPE, only use inside

    - by Nic Hubbard
    I am using jsTree which is very nice. When dragging and dropping, I don't really care for the before and after types, I only want to use inside. Meaning, I am only concerned about that parent that a child is dropped into, rather than where the order is with other elements INSIDE the parent. So, I wanted to build my callback, so it always refers to the parent node that it is inside. But, it is not fool proof, yet. onmove : function (NODE,REF_NODE,TYPE,TREE_OBJ,RB) { if (TYPE == 'inside') { alert('Item to move:'+$(NODE).attr('rel')+' to '+$(REF_NODE).attr('rel')+' '+TYPE); } else if (TYPE == 'after') { alert('Item to move:'+$(NODE).attr('rel')+' to '+$(REF_NODE).parent().parent('li').attr('rel')+' '+TYPE); } }, Does anyone have suggestions, how I can change my callback, so that the REF_NODE is always the parent that the NODE is moved into? Rather than a sibling of, which is a child of the parent?

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  • Problem with lazy loading implementation

    - by Mehran
    Hi, I have implemented lazy loading in my program. it's done through a proxy class like: class Order { public virtual IList<Item> Items {get; set;} } class OrderProxy { public override IList<Item> Items { get { if (base.Items == null) Items = GetItems(base.OrderID); return base.Items; } set { base.Items = value; } } } the problem is that whenever i instantiate proxy class,without even touching the Items property, it tries to load Items! as you may know,i want to instantiate proxy class and return the instance to BLL instead of domain object itself. what's the problem? Does .NET CLR access(read) properties in a class, when it's instatiating the class? any other methods? Thanks

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  • How active record is automatically setting up the autoincremental value of ID?

    - by piemesons
    Here this is what we are doing:-- an_order = Order.new an_order.name = "Dave Thomas" an_order.email = "[email protected]" an_order.address = "123 Main St" an_order.pay_type = "check" an_order.save Now it will insert a new row in orders table right. I m having a ID column in that table. Now suppose after inserting this record the value of the ID corresponding to this record is 100. Now how this 100 value came to know? Does the previous value of ID ie 99 (Suppose) is stored somewhere in some variable/file in the ORM layer or before inserting this value a query was fired to know about the last inserted value or database is itself doing that or anything else???

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  • How to get the running of time of my program with gettimeofday()

    - by Mechko
    So I get the time at the beginning of the code, run it, and then get the time. struct timeval begin, end; gettimeofday(&begin, NULL); //code to time gettimeofday(&end, NULL); //get the total number of ms that the code took: unsigned int t = end.tv_usec - begin.tv_usec; Now I want to print it out in the form "**code took 0.007 seconds to run" or something similar. So two problems: 1) t seems to contain a value of the order 6000, and I KNOW the code didn't take 6 seconds to run. 2) How can I convert t to a double, given that it's an unsigned int? Or is there an easier way to print the output the way I wanted to?

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  • DesignMode with Controls

    - by John Dyer
    Has anyone found a useful solution to the DesignMode problem when developing controls? The issue is that if you nest controls then DesignMode only works for the first level. The second and lower levels DesignMode will always return FALSE. The standard hack has been to look at the name of the process that is running and if it is "DevEnv.EXE" then it must be studio thus DesignMode is really TRUE. The problem with that is looking for the ProcessName works its way around through the registry and other strange parts with the end result that the user might not have the required rights to see the process name. In addition this strange route is very slow. So we have had to pile additional hacks to use a singleton and if an error is thrown when asking for the process name then assume that DesignMode is FALSE. A nice clean way to determine DesignMode is in order. Acually getting Microsoft to fix it internally to the framework would be even better!

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  • Good portfolio projects

    - by David
    Hi, I am a recent graduate and am looking to start a career in web development. Its kind of a catch 22 at the moment as I have a fair bit of programming experience from university but not really in web development and to get a job in web development a portfolio is typically required. So, I am looking to start a building a few application in order to have something to show potential employers. Im more into the backend stuff although am just as comfortable with front end development. Does anyone have any thoughts on some potential projects that would be both relatively quick (as i need to get a job soon!) to build but show off enough programming knowlege / skills to be impressive to employers. At the moment i am also learning to use the zend framework and I would hope to find work using such a framework (mvc). My initial thoughts would be things like a webmail app or maybe a custom CMS. Any ideas would be greatley appreciated.

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  • StackExchange API key

    - by user21289
    I am working on a project with the StackExchange API, the problem is at a moment I have this Exception on eclipse console: java.io.IOException: Server returned HTTP response code: 400 for URL: https://api.stackexchange.com/2.1/questions?order=desc&sort=votes&tagged=OSM&site=stackoverflow at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) atbr.inf.pucrio.sog.StackOverflowAcessor.getQuestionsIds(StackOverflowAcessor.java:41) After verifying on the browser with the same link, I have this error message: {"error_id":502,"error_name":"throttle_violation","error_message":"too many requests from this IP, more requests available in 74089 seconds"} I am wondering if this is dur to the limited numbers of the queries per day, if it is the case, how can I do to have the key? if it is not, how can I do to resolve the problem?

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  • How to allow users to select their own grouping for a .NET TreeView control

    - by Chapso
    I am using a treeview to display projects, tasks, time entries, and the people who are working on a project. I would like to allow the user to define a custom grouping (ie. Project->Task->Time Entries or Project->Date (of time entry)->Task->TimeEntry). The relevant groups would be Project, Task, Time Entry, and Person, with some metadata from them. I want to have some modular way to allow a user to specify how they would like to display the information. Does anyone know of a good method by which this can be done? I currently have hard-coded a display which looks like this: Project Task Time Entry Next Project ... My thought is to do something like write methods to display each type and somehow let a user select what order the display would group. Please let me know if I am not being clear enough.

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  • Free (as in beer) Reverse Image Search API/Library/Service

    - by Bauer
    TinEye provides a great way to "reverse" search by image (i.e. upload/transload an image and have multiple possible sources of that image returned as results.) Since screen-scraping is messy and unreliable, I'm looking for a free API/library/web-service that could offer the same (or similar) reverse-image search function. At present, TinEye offers a commercial API, but since I'll only be using the service for small personal projects, it's hard to justify the cost of the service (the lowest being 1,000 searches for $70 USD). Is anyone aware of such a free service? Or is there a simpler way to approach this (programmatic solution; any language)? I understand that this is a tall order, and submitting the question is really only a last resort in the hope that there is some solution. Example image search is 99designs' StackOverflow logo competition entry by wolv

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  • What CPAN module can summarize arbitrary error logs?

    - by mithaldu
    I'm maintaining some website code that will soon dump all its errors and warnings into a log file. In order to make this a bit more pro-active I plan to parse this log file daily, summarize the warnings and errors (i.e. count the occurrence of each specific one and group by either warning/error) and then email this to the devs on the project. This would likely admittedly be rather trivial with a hash and some further fiddling, I wondered if there is a suitable module on CPAN that I could use to do this task. It would either be one that summarizes specifically Perl error/warnings logs or one that summarizes arbitrary text files. Any suggestions?

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  • What is the most EVIL code you have ever seen in a production enterprise environment?

    - by Registered User
    What is the most evil or dangerous code fragment you have ever seen in a production environment at a company? I've never encountered production code that I would consider to be deliberately malicious and evil, so I'm quite curious to see what others have found. The most dangerous code I have ever seen was a stored procedure two linked-servers away from our core production database server. The stored procedure accepted any NVARCHAR(8000) parameter and executed the parameter on the target production server via an double-jump sp_executeSQL command. That is to say, the sp_executeSQL command executed another sp_executeSQL command in order to jump two linked servers. Oh, and the linked server account had sysadmin rights on the target production server.

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  • How sophisticated should be DAL?

    - by Andrew Florko
    Basically, DAL (Data Access Layer) should provide simple CRUD (Create/Read/Update/Delete) methods but I always have a temptation to create more sophisticated methods in order to minimize database access roundtrips from Business Logic Layer. What do you think about following extensions to CRUD (most of them are OK I suppose): Read: GetById, GetByName, GetPaged, GetByFilter... e.t.c. methods Create: GetOrCreate methods (model entity is returned from DB or created if not found and returned), Create(lots-of-relations) instead of Create and multiple AssignTo methods calls Update: Merge methods (entities list are updated, created and deleted in one call) Delete: Delete(bool children) - optional children delete, Cleanup methods Where do you usually implement Entity Cache capabilities? DAL or BLL? (My choice is BLL, but I have seen DAL implementations also) Where is the boundary when you decide: this operation is too specific so I should implement it in Business Logic Layer as DAL multiple calls? I often found insufficient BLL operations that were implemented in dozen database roundtrips because developer was afraid to create a bit more sophisticated DAL. Thank you in advance!

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  • Kill a Perl system call after a timeout

    - by Fergal
    I've got a Perl script I'm using for running a file processing tool which is started using backticks. The problem is that occasionally the tool hangs and It needs to be killed in order for the rest of the files to be processed. Whats the best way best way to apply a timeout after which the parent script will kill the hung process? At the moment I'm using: foreach $file (@FILES) { $runResult = `mytool $file >> $file.log`; } But when mytool hangs after n seconds I'd like to be able to kill it and continue to the next file.

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  • Customer session is different in different parts of a Magento website

    - by Josh Pennington
    I have a function inside of a Helper in Magento that returns whether or not a customer attribute equals one. Here is my Helper class class Nie_Nie_Helper_Data extends Mage_Core_Helper_Abstract { public function isNieAdmin() { if(Mage::getSingleton('customer/session')->getCustomer()->getNieAdmin() == 1) { return true; } else { return false; } } } Now when I call this function from a class that extends Mage_Core_Block_Template, everything seems to work fine. However when I try to use this inside one of my controllers, it does not work. In fact when I do Mage::getSingleton('customer/session')-getCustomer()-debug() the only variable that is returned is the website_id. Does anyone know what I have to do in order to get this to work? Thanks Josh Pennington

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  • Counting problem: possible sudoko tables?

    - by Sorush Rabiee
    Hi, I'm working on a sudoko solver. my method is using a game tree and explore possible permutations for each set of digits by DFS Algorithm. in order to analyzing problem, i want to know what is the count of possible valid and invalid sudoko tables? - a 9*9 table that have 9 one, 9 two, ... , 9 nine. (this isn't exact duplicate by this question) my solution is: 1- First select 9 cells for 1s: (*) 2- and like (1) for other digits (each time, 9 cells will be deleted from remaining available cells): C(81-9,9) , C(81-9*2,9) .... = 3- finally multiply the result by 9! (permutation of 123456789 in (*)) this is not equal to accepted answer of this question but problems are equivalent. what did i do wrong?

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  • MVVM - several workspaces in a workspace seems not to make sense...

    - by msfanboy
    So how do you display complex aggregated ViewModels whose Models have relations to each other? NO wpf disciple ever spoke about that, guess why its not possible... Do you think thats true? Don`t understand me? Look: A CustomerViewModel has many OrderViewModel and those many ProductViewModel. You have 3 Workspaces to enter the new data for all 3 ViewModels AND you have 3 listboxes/combobo/datagrid to multiselect Collections of type = customerVMs, orderVMs and productVM`s. That the UI makes sense to the user he should not need to turn off/on the workspace every new customer/order/product is added what is a bad user experience, how do you do this typical LOB application requirement?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Implement INotifyPropertyChanged

    - by yossharel
    Hi all, I want to have Dictionary that would be 'Observable' in order to throw events when its item changing.(Remove or Add). In other class I created such dictionary and set Binding to ListBox.ItemsSourseProperty. The Binding work well. I can see the items. But something wrong. the event 'PropertyChanged' always null. Can anyone help? Thanks in advance! class ObservableDictionary<TKey, TValue>:Dictionary<TKey, TValue>, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public new void Remove(TKey obj) { base.Remove(obj); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Remove")); } } }

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