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  • Weird result with apache vs lighttpd in reverse proxy.

    - by northox
    I have an Apache server running in reverse proxy mode in front of a Tomcat java server. It handle HTTP and HTTPS and send those request back and forth to the Tomcat server on an internal HTTP port. I'm trying to replace the reverse proxy with Lighttpd. Here's the problem: while asking for the same HTTPS url, while using Apache as the reverse proxy, the Tomcat server redirect (302) to an HTTPS page but with Lighttpd it redirect to the same page in HTTP (not HTTPS). What does Lighttpd could do different in order to have a different result from the backend server? In theory, using Apache or Lighttpd server as a reverse proxy should not change anything... but it does. Any idea? I'll try to find something by sniffing the traffic on the backend tomcat server.

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  • Cloning a private Github repo

    - by Solomon
    Hi, I have a private repository on Github for a project I'm working on. Until now I had only worked on my home desktop, but I just bought a laptop, and am trying to set it up so that I can work on the project from either computer, and push / pull changes. I added a new SSH key to my Github account for the laptop, and was successful in cloning and making changes to a public test repo that I set up. However, I couldn't clone the private repo. Is there anything special I need to do in the command line in order to clone a private repo? Do I need to set up a new GitHub account for my laptop and set myself up as a collaborator? Thanks for the help!

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  • nested repeaters - how to sort

    - by Cristian Boariu
    Hi guys, I have a table: Category with some sort of categories category1 category2 category3 I have another table Subcategory which has a fk to Category. So, each category1 can have subcategoryB, subcategoryA, subcategoryZ. Well... i've made two repeaters. The first one is binded to a linq data source which takes the categories from the parent table. The children repeater is binded to that foreign key like: DataSource='<%# Eval("Subcategories_1s") %' So the result is: category1 subcategoryB subcategoryA subcategoryZ category2 etc. Well, the strange question is: how can i order the subcategories alphabetically? If i'd have binded the children repeater to a linq it would be easy. But in this case...?

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  • Equivalence Classes

    - by orcik
    I need to write a program for equivalence classes and get this outputs... (equiv '((a b) (a c) (d e) (e f) (c g) (g h))) => ((a b c g h) (d e f)) (equiv '((a b) (c d) (e f) (f g) (a e))) => ((a b e f g) (c d)) Basically, A set is a list in which the order doesn't matter, but elements don't appear more than once. The function should accept a list of pairs (elements which are related according to some equivalence relation), and return a set of equivalence classes without using iteration or assignment statements (e.g. do, set!, etc.). However, set utilities such as set-intersection, set-union and a function which eliminates duplicates in a list and built-in functions union, intersection, and remove-duplicates are allowed. Thanks a lot! By the way, It's not a homework question. A friend of mine need this piece of code to solve smilar questions.

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  • Filter zipcodes by proximity in Django with the Spherical Law of Cosines

    - by spiffytech
    I'm trying to handle proximity search for a basic store locater in Django. Rather than haul PostGIS around with my app just so I can use GeoDjango's distance filter, I'd like to use the Spherical Law of Cosines distance formula in a model query. I'd like all of the calculations to be done in the database in one query, for efficiency. An example MySQL query from The Internet implementing the Spherical Law of Cosines like this: SELECT id, ( 3959 * acos( cos( radians(37) ) * cos( radians( lat ) ) * cos( radians( lng ) - radians(-122) ) + sin( radians(37) ) * sin( radians( lat ) ) ) ) AS distance FROM stores HAVING distance < 25 ORDER BY distance LIMIT 0 , 20; The query needs to reference the Zipcode ForeignKey for each store's lat/lng values. How can I make all of this work in a Django model query?

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  • calculate intersection between two segments in a symmetric way

    - by Elazar Leibovich
    When using the usual formulas to calculate intersection between two 2D segments, ie here, if you round the result to an integer, you get non-symmetric results. That is, sometimes, due to rounding errors, I get that intersection(A,B)!=intersection(B,A). The best solution is to keep working with floats, and compare the results up to a certain precision. However, I must round the results to integers after calculating the intersection, I cannot keep working with floats. My best solution so far was to use some full order on the segments in the plane, and have intersection to always compare the smaller segment to the larger segment. Is there a better method? Am I missing something?

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  • Advice on e-commerce logging strategy

    - by yalestar
    I recently inherited an e-commerce app (Java/Struts) that I'm porting to Rails. The thing is, we frequently have to do forensics on orders by poring through the log files, and with the old app's logs (log4j wall of text) it's pretty hard to make sense of the individual orders when several people are placing orders simultaneously. So I'm soliciting advice on a good strategy for logging of these orders, like maybe logging each individual order to its own MongoDB collection based on unique cart ID? Or maybe group them by IP address? Something different entirely? Essentially, what is the best approach for logging of an online store so that it's easy to backtrace each user's interaction with the site?

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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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  • How to retrieve value from etc/sysconfig in Python

    - by stanleyxu2005
    Hi All, I have a config file FOO in /etc/sysconfig/. This Linux file is very similar to INI-File, but without a section declaration. In order to retrieve a value from this file, I used to write a shell script like: source /etc/sysconfig/FOO echo $MY_VALUE Now I want to do the same thing in python. I tried to use ConfigParser, but ConfigParser does not accept such an INI-File similar format, unless it has a section declaration. Is there any way to retrieve value from such a file?

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  • Where is the default language data stored in OS 10.6

    - by George Baugh
    From a shell in 10.4 or 10.5, I was able to do this: /usr/bin/defaults read NSGlobalDomain AppleLanguages To get the list of the language preference for that particular machine. This was done so that I could restore it back to that list after changing it with the 'defaults write' command to something else (in order to help automate l10n testing). Now, along comes OS 10.6, and AppleLanguages is nowhere in any of our defaults domains. I know that I can alter it for each running application by altering their specific property lists...but at the cost of more complexity. Also, some of the apps I have under test here are installer packages...and It's a real pain to change stuff (like the .plist I'd have to change here) in those without being somewhat destructive; that's why I chose to do it globally in the first place. Anyways, it'd be great if I could find where they stashed it now...or if they deprecated it (like a zillion other things in OS 10.6) completely.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to efficiently manage files on a filesystem in Java?

    - by Tuukka Mustonen
    I am creating a few JAX-WS endpoints, for which I want to save the received and sent messages for later inspection. To do this, I am planning to save the messages (XML files) into filesystem, in some sensible hierarchy. There will be hundreds, even thousands of files per day. I also need to store metadata for each file. I am considering to put the metadata (just a couple of fields) into database table, but the XML file content itself into files in a filesystem in order not to bloat the database with content data (that is seldomly read). Is there some simple library that helps me in saving, loading, deleting etc. the files? It's not that tricky to implement it myself, but I wonder if there are existing solutions? Just a simple library that already provides easy access to filesystem (preferrably over different operating systems). Or do I even need that, should I just go with raw/custom Java?

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  • Numbering Regex Submatches

    - by gentlylisped
    Is there a canonical ordering of submatch expressions in a regular expression? For example: What is the order of the submatches in "(([0-9]{3}).([0-9]{3}).([0-9]{3}).([0-9]{3}))\s+([A-Z]+)" ? a. (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3}))\s+([A-Z]+) (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3})) ([A-Z]+) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) b. (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3}))\s+([A-Z]+) (([0-9]{3})\.([0-9]{3})\.([0-9]{3})\.([0-9]{3})) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([0-9]{3}) ([A-Z]+) or c. somthin' else.

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  • jquery tabIndex fix

    - by Victor
    On my pages(ASP.NET 3.5) where all input controls have tab order set whenever next input control is not enabled or hidden it goes to the address bar and then to next available control. To fix this behavior, i.e. make it land to the next available control w/o going to address bar I am trying to use jQuery: $(':text,textarea,select').blur(function() { $(this).next(':text, textarea, select').filter(':enabled:visible').focus(); }); But it still goes to the adress bar in some cases. What do I need to correct here?

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  • Core dump utility for .NET

    - by Dave
    In my past life as a COBOL mainframe developer I made extensive use of a tool called Abendaid which, in the event of an exception, would give me a complete memory dump including a formatted list of every variable in memory as well as a complete stack trace of the program with the offending statement highlighted. This made pinpointing the cause of an error much simpler and saved a lot of step-through debugging and/or trace statements. Now I've made the transition to C# and .NET web development I find that the information provided by ASP.NET only tells half the story, giving me a stack trace, but not any of the variable or class information. This makes debugging more difficult as you then have to run the process again with the debugger to try and reproduce the error, not easy with intermittent errors or with assemblies that run under the likes of SQL Server or CRM. I've looked around quite a lot for something that does this but I can't find anything obvious. Does anyone have any idea if there is one, or if not, what I'd need to start with in order to write one?

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  • Find user defined functions and their usage in a massive code base

    - by Frenck
    Hi, I'm currently working with an massive PHP codebase, witch is completely undocumented. Here's the deal. All of the PHP code is included every page call. They build a simple include all kinda function that scan's the directory and includes all PHP files it can find. It works recursively for all the subfolders. I would like to know what functions are used in what files and from which files those functions came. I need to know this in order to switch to normale includes. Also it gives me more information about not used functions and files (since it a really old and big codebase, there is a lot of legacy in it). It there a tool or something for PHP that can check this kind of stuff in a codebase?

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  • MSCT Certification, Exam 70-536, your advices?

    - by Philippe
    At the beginning of the year, I was proposed by my company to take some MS certification exams. Since then, they generously paid for the Self-Paced Training Kit book. I was promised to have some time to study, but the project is running late (a habit around here). Let's face it, I'll have to study on my own time to get this certification. Anyway, my question is simple: what advices do you have in order to study effectively? I'm halfway trough the book, and I feel like I don't remember anything. Especially when the questions are so precise on classes name and parameters...

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  • Redirect www.example.com/apple to food.example.com/fruits/apple

    - by Senthil
    I want to redirect users from www.example.com/apple to http://food.example.com/fruits/apple Note: This is a hardcoded redirection. Even a mapping if you will. "apple" will not be substituted with anything else. Nothing in the two URLs will change except for the domain of course. So there is no need for a regular expression to match the "apple" or anything else. There is already dozens of RewriteCond and RewriteRule things in the .htaccess file. I do not want them to be affected. This redirection is independent of those. I have access to the .htaccess file at the root of www.example.com and the httpd.conf What code should I put in .htaccess in order to achieve this? Or should I change the httpd.conf?

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  • Customer session is different in different parts of a Magento website

    - by Josh Pennington
    I have a function inside of a Helper in Magento that returns whether or not a customer attribute equals one. Here is my Helper class class Nie_Nie_Helper_Data extends Mage_Core_Helper_Abstract { public function isNieAdmin() { if(Mage::getSingleton('customer/session')->getCustomer()->getNieAdmin() == 1) { return true; } else { return false; } } } Now when I call this function from a class that extends Mage_Core_Block_Template, everything seems to work fine. However when I try to use this inside one of my controllers, it does not work. In fact when I do Mage::getSingleton('customer/session')-getCustomer()-debug() the only variable that is returned is the website_id. Does anyone know what I have to do in order to get this to work? Thanks Josh Pennington

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  • How to limit the wordpress tagcloud by date?

    - by Nordin
    Hello, I've been searching for quite a while now to find a way to limit wordpress tags by date and order them by the amount of times they appeared in the selected timeframe. But I've been rather unsuccesful. What I'm trying to achieve is something like the trending topics on Twitter. But in this case, 'trending tags'. By default the wordpress tagcloud displays the most popular tags of all time. Which makes no sense in my case, since I want to track current trends. Ideally it would be something like: Most popular tags of today Obama (18 mentions) New York (15 mentions) Iron Man (11 mentions) Robin Hood (7 mentions) And then multiplied for 'most popular this week' and 'most popular this month'. Does anyone know of a way to achieve this?

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  • Is there a way to disable all other Java Scripts other than my own with Grease Monkey

    - by DKinzer
    I need help getting a Grease Monkey with JQuery Script to run on a broken site. I'm trying to get the following GM script to run, but the page I want it to work on has a JS error and my JS does not get executed. // ==UserScript== // @name BILL INFO PAGE ALTER // @namespace http://jenkinslaw.org // @description Alter the web page in order to pretty print // @include http://www.legis.state.pa.us/cfdocs/billinfo/bill_history.cfm?* // @require http://code.jquery.com/jquery-1.4.2.min.js // ==/UserScript== */ (function() { //Make a copy of the bill table var bill_table = $('.main_table').clone(); //empty the whole lot $(body).empty(); //append the bill back to the dom. $(body).append(bill_table); }()); Thanks! D

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  • Will the URL /nosuchpage get routed via my ASP.NET MVC application?

    - by Gary McGill
    [I'm trying to figure out the reason why I'm having another problem, and this question is part of the puzzle.] I have an MVC 2 website that has routing set up so that URLs such as /Customer/23/Order/47 get handled by various controllers. I do not have a rule that would match, for example, /nosuchpage and in my Cassini environment a request for that URL will trigger my Application_Error code, which lets me log the error and show a friendly response. However, when I deployed this website on IIS7 using integrated mode, my Application_Error is not triggered, and IIS shows its own 404 message. No matter what I've tried, I can't get Application_Error to fire. Now I'm thinking: is the reason it doesn't fire because the request is not getting routed via my application? Either because I didn't explicitly set up a catch-all route, or because the file-extension fools it into thinking it should use the "static file handler" (whatever that is)? Should I expect my Application_Error to be invoked?

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  • How to create stackoverflow's post voting like ajax function?

    - by Daoming Yang
    Can I use Ajax or Jquery to call a action and change the image, just like stackoverflow's post voting function? In my view, I'm using the following code, but I don't want to refresh the browser. Can anyone provide some code about this? <%if (!item.IsPrinted) { %> <%=Html.ImageLink("~/Content/images/web/delete.png", "printed", "MarkAsPrinted", "Order", item.TaskID, null, null)%> <%} else {%> <img src="~/Content/images/web/star.png" alt="printed" /> <% } %>

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  • How do I launch a subprocess in C# with an argv? (Or convert agrv to a legal arg string)

    - by lucas
    I have a C# command-line application that I need to run in windows and under mono in unix. At some point I want to launch a subprocess given a set of arbitrary paramaters passed in via the command line. For instance: Usage: mycommandline [-args] -- [arbitrary program] Unfortunately, System.Diagnostics.ProcessStartInfo only takes a string for args. This is a problem for commands such as: ./my_commandline myarg1 myarg2 -- grep "a b c" foo.txt In this case argv looks like : argv = {"my_commandline", "myarg1", "myarg2", "--", "grep", "a b c", "foo.txt"} Note that the quotes around "a b c" are stripped by the shell so if I simply concatenate the arguments in order to create the arg string for ProcessStartInfo I get: args = "my_commandline myarg1 myarg2 -- grep a b c foo.txt" Which is not what I want. Is there a simple way to either pass an argv to subprocess launch under C# OR to convert an arbitrary argv into a string which is legal for windows and linux shell? Any help would be greatly appreciated.

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  • What is more interesting or powerful: Curry/Mercury/Lambda-Prolog/your suggestion.

    - by Bubba88
    Hi! I would like to ask you about what formal system could be more interesting to implement from scratch/reverse engineer. I've looked through some existing and rather open (open in the sense of free/open-source) projects of logical/declarative programming systems. I've decided to make up something similar in my free time, or at least to catch the general idea of implementation. It would be great if some of these systems would provide most of the expressive power and conciseness of modern academic investigations in logic and it's relation with computational models. What would you recommend to study at least at the conceptual level? For example, Lambda-Prolog is interesting particularly because it allows for higher order relations, but AFAIK (I might really be mistaken :)) is based on intuitionist logic and therefore lack the excluded-middle principle; that's generally a disatvantage for me.. I would also welcome any suggestions about modern logical programming systems which are less popular but more expressive/powerful. I guess, this question will need refactoring, but thank you in advance! :)

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