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  • C++ code snippet for a new baby greeting card

    - by uvts_cvs
    A friend of mine sent me this code snippet to celebrate his new baby birth: void new_baby_name() { father_surname++; } The snippet is from his point of view, he is the father and the new baby get the surname from him. I answered with this: class father_name {}; class mother_name {}; class new_baby_name: public father_name, public mother_name {}; but I am not fully satisfied of my answer...

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • How to get Ponter/Reference semantics in Scala.

    - by Lukasz Lew
    In C++ I would just take a pointer (or reference) to arr[idx]. In Scala I find myself creating this class to emulate a pointer semantic. class SetTo (val arr : Array[Double], val idx : Int) { def apply (d : Double) { arr(idx) = d } } Isn't there a simpler way? Doesn't Array class have a method to return some kind of reference to a particular field?

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  • How to override jquery's show() and hide() functions

    - by Max Williams
    hi all Short version of question: see title Long version of question: I've used jquery's show() and hide() functions extensively in my code and just encountered a bit of a problem: they work by changing the display attribute of the element to 'block' or 'none' respectively, so that if you have somethin that has display: inline and then hide and show it, you've changed its display to block, which screws up the layout in a couple of cases. In my code, whenever i want something to be hidden initially i give it a class 'hidden'. This class is simply {display: none}. I'd like the change show and hide to remove or add this class, instead of directly changing the display attribute, so that if you add the hidden class and then remove it again (ie hide and show something) then it's back to exactly how it was to start off with (since adding a class overrides the attributes rather than directly changing them). Something like this (this is a little pseucodey as i don't know how to set the function up properly - let's assume that 'this' is the object that show/hide was called on) function show(){ this.removeClass("hidden"); } function hide(){ this.addClass("hidden"); } how and where would i go about overriding the jquery methods? (I'm not a javascript expert) thanks - max

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  • Java access the caller variable, is it possible? how?

    - by lacas
    i have a class main { Class1 class1=new Class1(); class1.function1(); } class Class1 { int abc=1; ArrayList<Class2> class2s=new ArrayList<Class2>(); int function1() { class2s.add(new Class2(asd)); abc=555; } } class Class2 { int functionx() { Log.e("abc?", ""+PARENT???.abc); } } How can I get the caller Class's variable, say abc?

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  • Need Help: adding MouseListeners to JComponents (Drawing a JComponent and then attaching a MouseListener)

    - by user1074574
    Drawing a JComponent and then attaching a MouseListener seems very simple to me, but not in this case: I'm having a problem with a MouseListener attached to a child JComponent; here's some brief code to help describe it: Note: The BGT class has implemented ActionListers/MouseListeners that do not have any code in them, and 'figures' is an array of SwingThings. public class GC extends BGT{ public GC(){ super(); buildJMenu(); drawPanel.addMouseListener(this); //drawPanel being the panel that draws the JComponents (it is a public variable in the BGT class) drawPanel.addMouseMotionListener(this); this.addMouseListener(this); } public static void main(String[] args){ GC a = new GC(); }... public void mouseClicked(MouseEvent e) { System.out.println(e.getSource()); //This only seems to print out the DrawPanel's information }... public void mouseReleased(MouseEvent e) { repaint(); ... tempMyJTextField = new MyJTextField(startX, startY, width, height); tempMyJTextField.addMouseListener(this); tempMyJTextField.addMouseMotionListener(this); figures.add(tempMyJTextField); for(int i = 0; i < figures.size(); i++) figures.get(i).addTo(drawPanel); } This is the addTo method in the MyJTextField class: public class MyJTextField extends JTextField implements SwingThing{ ... public void addTo(JPanel p) { p.add(myTextField); } ... } In the MouseClicked event it never registers that the JComponent was clicked. (The drawing/painting works fine) Thanks.

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  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

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  • CSS - Why am I not able to set height and width of <a href> elements?

    - by Kenny Bones
    Hi, I'm trying to create css buttons by using the following html markup: <a href="access.php" class="css_button_red">Forgot password</a> But it ends up being not bigger than the text in the middle. Even though I've set the class's height and width. You can preview the problem here btw, www.matkalenderen.no Notice the first button, that's a form button and it's using it's own class. At first I tried to use the same class on the css button as well and the same problem appeared, so I tried to separate them into their own classes. In case there was some kind of crash. But it didn't matter anyway. What am I missing here?

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  • How can I use the HTML5 <button> tag in Drupal 6

    - by Frankie Yale
    I have the following HTML which I'd like to use in my Drupal 6 theme. It needs to replace the search-box code. <fieldset class="search"> <input type="text" class="box font-myriad" /> <button class="btn" title="Submit Search">Search</button> </fieldset> I'm trying stuff like $vars['form']['button']['#attributes'] = array('class' => 'btn'); in template.php, but no luck so far. Couldn't find much help on drupal.org.

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  • C# XML Documentation Compiler Warning

    - by ImperialLion
    I am curious as to why I get a compiler warning in the following situation. /// <summary>This is class A /// </summary> public class A { /// <summary>This is the documentation for Method A /// </summary> public void MethodA() { //Do something } } /// <summary>This is class B /// </summary> public class B : A { /// <summary>This does something that I want to /// reference <see cref="MethodA"/> /// </summary> public void MethodB() { //Do something } } The warning states that "XML comment on 'B.MethodB()' has cref attribute 'MethodA' that could not be resolved." If B inherits from A shouldn't the compiler be able to see that method when generating the documentation without me specifying the parent class in the cref? If I change the cref to be cref="A.MethodA()" it works fine, but it seems like that's unnecessary and is a pain to do, especially if I have to go up more than one level. As a note to anyone testing this you have to be sure to "XML documentation file" checked in the Properties - Build in order to see the warning.

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  • connecting to multiple resources

    - by Dudu
    I would like to know if there is a way to connect to multiple resources: Specifically I have the following problem abstact class BaseClass { ObservableCollection<BaseClass>; } class GrandSonClass:BaseClass{} class SonClass:BaseClass{} class FatherClass:BaseClass { CollectionViewSource col = new CollectionViewSource ; col.Source = Items.SelectMany(p => p.Items); } FatherClass's Items are of ChildrenClass type, and ChildrenClass's Items are of GrandSonClass type; I want FatherClass to bind to all the GrandSonClass's items it possesses. The solution of using SelectMany is not good as I need this to be dynamically updated whenever FatherClass adds more Items and whenever its Items(SonClasses) add more Items. Now I could go on and write notifiaction events but I was wondering if there is a smarter way to do it -i.e. simply define the sources as the Items of each Item FatherClass posses

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  • catching erros and exiting

    - by apple pie
    In python, is there a way to exit a class after testing a condition, without exiting out of python? say i have the class class test(): def __init__(self): self.a = 2 def create_b(self): self.b = 3 def does_b_exist(self): if <self.b doesnt exist>: #terminate self.b += 1 try/except` doesnt work since the rest of the program doesnt terminate after failing. im basically trying to catch an error, and do what python does when it shows you errors, but i cant figure out how to do it

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  • Understanding c++ block of code

    - by kotoko
    I was given a c++ main and have to code it so it works. I am having some trouble understanding the code as I am a bit new to cpp. Here is the code int main(int argc, char *argv[]) { Class::setAtribute("string"); Class(Class::CONSTANT) << "starting up..."; } Some questions: How can the first line work with no variables? Is it static? The second line is really strange for me, what I can make out is a Constructor that takes in a class constante and then prints it out somehow? If someone could explain me this bit of code it would be great! Thanks in advance.

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  • How to save to two tables using one SQLAlchemy model

    - by Oatman
    I have an SQLAlchemy ORM class, linked to MySQL, which works great at saving the data I need down to the underlying table. However, I would like to also save the identical data to a second archive table. Here's some psudocode to try and explain what I mean my_data = Data() #An ORM Class my_data.name = "foo" #This saves just to the 'data' table session.add(my_data) #This will save it to the identical 'backup_data' table my_data_archive = my_data my_data_archive.__tablename__ = 'backup_data' session.add(my_data_archive) #And commits them both session.commit() Just a heads up, I am not interested in mapping a class to a JOIN, as in: http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables

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  • is it safe to refactor my django models?

    - by Johnd
    My model is similar to this. Is this ok or should I make the common base class abstract? What are the differcenes between this or makeing it abstract and not having an extra table? It seems odd that there is only one primary key now that I have factored stuff out. class Input(models.Model): details = models.CharField(max_length=1000) user = models.ForeignKey(User) pub_date = models.DateTimeField('date published') rating = models.IntegerField() def __unicode__(self): return self.details class Case(Input): title = models.CharField(max_length=200) views = models.IntegerField() class Argument(Input): case = models.ForeignKey(Case) side = models.BooleanField() is this ok to factor stuff out intpu Input? I noticed Cases and Arguments share a primary Key. like this: CREATE TABLE "cases_input" ( "id" integer NOT NULL PRIMARY KEY, "details" varchar(1000) NOT NULL, "user_id" integer NOT NULL REFERENCES "auth_user" ("id"), "pub_date" datetime NOT NULL, "rating" integer NOT NULL ) ; CREATE TABLE "cases_case" ( "input_ptr_id" integer NOT NULL PRIMARY KEY REFERENCES "cases_input" ("id"), "title" varchar(200) NOT NULL, "views" integer NOT NULL ) ; CREATE TABLE "cases_argument" ( "input_ptr_id" integer NOT NULL PRIMARY KEY REFERENCES "cases_input" ("id"), "case_id" integer NOT NULL REFERENCES "cases_case" ("input_ptr_id"), "side" bool NOT NULL )

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  • What is a truly empty std::vector in C++?

    - by RyanG
    I've got a two vectors in class A that contain other class objects B and C. I know exactly how many elements these vectors are supposed to hold at maximum. In the initializer list of class A's constructor, I initialize these vectors to their max sizes (constants). If I understand this correctly, I now have a vector of objects of class B that have been initialized using their default constructor. Right? When I wrote this code, I thought this was the only way to deal with things. However, I've since learned about std::vector.reserve() and I'd like to achieve something different. I'd like to allocate memory for these vectors to grow as large as possible because adding to them is controlled by user-input, so I don't want frequent resizings. However, I iterate through this vector many, many times per second and I only currently work on objects I've flagged as "active". To have to check a boolean member of class B/C on ever iteration is silly. I don't want these objects to even BE there for my iterators to see when I run through this list. Is reserving the max space ahead of time and using push_back to add a new object to the vector a solution to this?

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  • LINQ - joining multiple lists

    - by kristian
    I've looked at the 101 Linq Samples here but I can't see anything like this in that list. If I'm just not seeing a relevant example there, please link to it. If I have these 3 classes: class Student { int id; string name } class Course { int id, string name } class Enrolment { int studentId; int courseId; } How would I use LINQ to get a list of courses a student is enrolled on? (assume I have an IList of all three classes)

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  • I want to get the value of an id from a nested div - jquery

    - by Jean
    Hello I want to obtain the .text() of #inner2 <div class="outer" id="outer"> <div id="inner1" class="inner">test1</div> <div id="inner2" class="inner">test2</div> <div id="inner3" class="inner">test3</div> </div> This is the jquery function I am using $('.outer').bind('click',function() { var one = $('#inner'+x).attr('id'); alert(one); }); The problem is the first #id value is show in the alert. Thanks Jean

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  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

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  • Inferring type from method generics

    - by ng
    I am from a Java background and I am looking from the equivalent in c# for the following. public interface Reader { <T> T read(Class<? extends T> type); } Such that I can do the following, constraining the parameter and inferring the return type. Cat cat = reader.read(Cat.class); Dog dog = reader.read(Dog.class); I was hoping something like this would work in c# but I am not sure it will. public interface Reader { T Read<T>(); } And and do this. public class TypeReader : Reader { public T Read<T>() { Type type = T.GetType(); ... } } Is something like this even possible in c#?

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  • Trying to change img src if another element is visible with jQuery

    - by R.J.
    I have a div ("panel" class) on my page that toggles open/closed on the click of a paragraph element ("flip" class), which has an image inside of it. Here's the HTML: <div class="panel">Contact info</div> <p class="flip"><img src="images/contactExpand.png" />Expand</p> And the jQuery: $(".flip").click(function(){ $(".panel").slideToggle("slow"); }); Everything works fine so far, but I want the image src to change to "contactCollapse.png" when the panel div is visible. This doesn't seem to do anything (image just stays the same): if ($(".panel").is(":visible") == true) { $(".flip img").attr("src","../images/contactCollapse.png") } else { $(".flip img").attr("src","../images/contactExpand.png") } Am I missing something? Thanks for any help!

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  • conditionally enabling constructor

    - by MK
    Here is how I can conditionally enable a constructor of a class : struct Foo { template<class T> Foo( T* ptr, boost::enable_if<is_arithmetic<T> >::type* = NULL ) {} }; I would like to know why I need to do the enabling via a dummy parameter. Why can I not just write : struct Foo { template<class T> Foo( boost::enable_if<is_arithmetic<T>, T>::type* = NULL ) {} };

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  • Can't declare an abstract method private....

    - by Zombies
    I want to do this, yet I can't. Here is my scenario and rational. I have an abstract class for test cases that has an abstract method called test(). The test() method is to be defined by the subclass; it is to be implemented with logic for a certain application, such as CRMAppTestCase extends CompanyTestCase. I don't want the test() method to be invoked directly, I want the super class to call the test() method while the sub class can call a method which calls this (and does other work too, such as setting a current date-time right before the test is executed for example). Example code: public abstract class CompanyTestCase { //I wish this would compile, but it cannot be declared private private abstract void test(); public TestCaseResult performTest() { //do some work which must be done and should be invoked whenever //this method is called (it would be improper to expect the caller // to perform initialization) TestCaseResult result = new TestCaseResult(); result.setBeginTime(new Date()); long time = System.currentTimeMillis(); test(); //invoke test logic result.setDuration(System.currentTimeMillis() - time); return result; } } Then to extend this.... public class CRMAppTestCase extends CompanyTestCase { public void test() { //test logic here } } Then to call it.... TestCaseResult result = new CRMAppTestCase().performTest();

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  • Quick question regarding MVC framework for a java game

    - by Jason
    I have a question regarding the use of the MVC framework for a blackjack game im writing in java. As I understand, my model would be a class that stores the state of the game, and more specifically, each players hand. Within the model class, I would have an array of listeners, which would be notified each time the game state changes (ie a player has drawn a new card). These listeners would be my viewer, which is the class that handles the display of the game. This class would implement the ActionListener interface, and each time the model changes, it would call/"notify" my viewer's actionPerformed method. My question is as follows: I intend to have two JPanels, each devoted to displaying the respective player's hand. As a player draws a new card, a new ImageIcon would be added to the panel. My question is how would the viewer class know what card has been added to the player's hand? I suppose I could store the player's hand before a notify event, and then upon the notification event, compare the new state with the old, to find out what has changed. I'm a complete novice here, so I could be completely wrong, but it seems a bit tedious to do this. Is there a more efficient/common way of detecting what has changed in the model between the before and after state? Another solution would be to redraw the entire panel each time the notification occurs? Would this be a better idea?

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