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  • Safely remove window subclassing?

    - by Vegard Larsen
    I am trying to subclass the currently focused window on a Windows system using a global CBT hook. This is related to what happens in this question, but the bug is different. What happens when this subclassing is in effect, is that Opera's (version 10.50) main window is prevented from displaying. Opera has a "splash screen" where you are required to click "Start" for the main window to show that appears after Opera has not shut down properly. Whenever this window pops up, Opera's main window won't show. If Opera was shut down properly, and this splash screen does not show, the main window displays as it should. HHOOK hHook; HWND hWndSubclass = 0; void SubclassWindow(HWND hWnd) { Unsubclass(); FARPROC lpfnOldWndProc = (FARPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LPARAM)SubClassFunc); SetProp(hWnd, L"PROP_OLDWNDPROC", lpfnOldWndProc); hWndSubclass = hWnd; } void Unsubclass() { if (hWndSubclass != 0 && IsWindow(hWndSubclass)) { FARPROC lpfnOldWndProc = (FARPROC)GetProp(hWndSubclass, L"PROP_OLDWNDPROC"); RemoveProp(hWndSubclass, L"PROP_OLDWNDPROC"); SetWindowLongPtr(hWndSubclass, GWLP_WNDPROC, (LPARAM)lpfnOldWndProc); hWndSubclass = 0; } } static LRESULT CALLBACK SubClassFunc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { if (message == WM_MOVING) { // do something irrelevant } else if (message == WM_DESTROY) { Unsubclass(); } FARPROC lpfnOldWndProc = (FARPROC)GetProp(hWndSubclass, L"PROP_OLDWNDPROC"); return CallWindowProc((WNDPROC)lpfnOldWndProc, hWndSubclass, message, wParam, lParam); } static LRESULT CALLBACK CBTProc(int nCode, WPARAM wParam, LPARAM lParam) { if (nCode == HCBT_SETFOCUS && hWndServer != NULL) { SubclassWindow((HWND)wParam); } if (nCode < 0) { return CallNextHookEx(hHook, nCode, wParam, lParam); } return 0; } BOOL APIENTRY DllMain( HINSTANCE hInstance, DWORD Reason, LPVOID Reserved ) { switch(Reason) { case DLL_PROCESS_ATTACH: hInst = hInstance; return TRUE; case DLL_PROCESS_DETACH: Unsubclass(); return TRUE; } return TRUE; } My suspicion is that Opera's main window is somehow already subclassed. I imagine the following is happening: The window is created with it's own basic WndProc, and is given focus My application subclasses the window, storing the original WndProc Opera subclasses its own window When the window loses focus, I restore the original WndProc, thus ignoring the second WndProc Can this really be the case? Are there any other explanations?

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  • SilverLight 3 Beginner question: Scroll with mousewheel and zoom image with panning

    - by JP Hellemons
    Hello, I would like to make a small silverlight app which displays one fairly large image which can be zoomed in by scrolling the mouse and then panned with the mouse. it's similar to the function in google maps and i do not want to use deepzoom. here is what i have at the moment. please keep in mind that this is my first silverlight app: this app is just for me to see it's a good way to build in a website. so it's a demo app and therefor has bad variable names. the initial image is 1800px width. private void sc_MouseWheel(object sender, MouseWheelEventArgs e) { var st = (ScaleTransform)plaatje.RenderTransform; double zoom = e.Delta > 0 ? .1 : -.1; st.ScaleX += zoom; st.ScaleY += zoom; } this works, but could use some smoothing and it's positioned top left and not centered. the panning is like this: found it @ http://stackoverflow.com/questions/741956/wpf-pan-zoom-image and converted it to this below to work in silverlight Point start; Point origin; bool captured = false; private void plaatje_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { plaatje.CaptureMouse(); captured = true; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform) .Children.First(tr => tr is TranslateTransform); start = e.GetPosition(canvasje); origin = new Point(tt.X, tt.Y); } private void plaatje_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { plaatje.ReleaseMouseCapture(); captured = false; } private void plaatje_MouseMove(object sender, MouseEventArgs e) { if (!captured) return; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform).Children.First(tr => tr is TranslateTransform); double xVerschuiving = start.X - e.GetPosition(canvasje).X; double yVerschuiving = start.Y - e.GetPosition(canvasje).Y; tt.X = origin.X - xVerschuiving; tt.Y = origin.Y - yVerschuiving; } so the scaling isn't smooth and the panning isn't working, because when i click it, the image disappears. thanks in advanced!

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Complex error handling

    - by Caspin
    I've got a particularly ornery piece of network code. I'm using asio but that really doesn't matter for this question. I assume there is no way to unbind a socket other than closing it. The problem is that open(), bind(), and listen() can all throw a system_error. So I handled the code with a simple try/catch. The code as written in broken. using namespace boost::asio; class Thing { public: ip::tcp::endpoint m_address; ip::tcp::acceptor m_acceptor; /// connect should handle all of its exceptions internally. bool connect() { try { m_acceptor.open( m_address.protocol() ); m_acceptor.set_option( tcp::acceptor::reuse_address(true) ); m_acceptor.bind( m_address ); m_acceptor.listen(); m_acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); m_acceptor.close(); return false; } return true; } /// don't call disconnect unless connect previously succeeded. void disconnect() { // other stuff needed to disconnect is ommited m_acceptor.close(); } }; The error is if the socket fails to connect it will try to close it in the catch block and throw another system_error about closing an acceptor that has never been opened. One solution is to add an if( acceptor.is_open() ) in the catch block but that tastes wrong. Kinda like mixing C-style error checking with c++ exceptions. If I where to go that route, I may as well use the non-throwing version of open(). boost::system::error_code error; acceptor.open( address.protocol, error ); if( ! error ) { try { acceptor.set_option( tcp::acceptor::reuse_address(true) ); acceptor.bind( address ); acceptor.listen(); acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); acceptor.close(); return false; } } return !error; Is there an elegant way to handle these possible exceptions using RAII and try/catch blocks? Am I just wrong headed in trying to avoid if( error condition ) style error handling when using exceptions?

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  • Pattern Recognition for image comparision in .net

    - by vinod R
    hi Can anybody share code or algorithm(using pattern recognition) for image comparision in .net . I need to compare 2 images of different resolution and textures and the find the difference . Now i have code to find the difference between 2 images using C# // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.Transparent; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; //this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() BUT this compare if the 2 images are of same resolution and size.if some shadow is there on one image(but the 2 images are same) it shows the difference between the image..so i am trying to compare using pattern recognition. Thanks in advance

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  • Synchronized IEnumerator<T>

    - by Dan Bryant
    I'm putting together a custom SynchronizedCollection<T> class so that I can have a synchronized Observable collection for my WPF application. The synchronization is provided via a ReaderWriterLockSlim, which, for the most part, has been easy to apply. The case I'm having trouble with is how to provide thread-safe enumeration of the collection. I've created a custom IEnumerator<T> nested class that looks like this: private class SynchronizedEnumerator : IEnumerator<T> { private SynchronizedCollection<T> _collection; private int _currentIndex; internal SynchronizedEnumerator(SynchronizedCollection<T> collection) { _collection = collection; _collection._lock.EnterReadLock(); _currentIndex = -1; } #region IEnumerator<T> Members public T Current { get; private set;} #endregion #region IDisposable Members public void Dispose() { var collection = _collection; if (collection != null) collection._lock.ExitReadLock(); _collection = null; } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { var collection = _collection; if (collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex++; if (_currentIndex >= collection.Count) { Current = default(T); return false; } Current = collection[_currentIndex]; return true; } public void Reset() { if (_collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex = -1; Current = default(T); } #endregion } My concern, however, is that if the Enumerator is not Disposed, the lock will never be released. In most use cases, this is not a problem, as foreach should properly call Dispose. It could be a problem, however, if a consumer retrieves an explicit Enumerator instance. Is my only option to document the class with a caveat implementer reminding the consumer to call Dispose if using the Enumerator explicitly or is there a way to safely release the lock during finalization? I'm thinking not, since the finalizer doesn't even run on the same thread, but I was curious if there other ways to improve this. EDIT After thinking about this a bit and reading the responses (particular thanks to Hans), I've decided this is definitely a bad idea. The biggest issue actually isn't forgetting to Dispose, but rather a leisurely consumer creating deadlock while enumerating. I now only read-lock long enough to get a copy and return the enumerator for the copy.

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  • Why does this thumbnail generation code throw OutOfMemoryException on large files?

    - by tsilb
    This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine. How can I improve this code to stop throwing on very large files? In this case I'm loading a 721MB TIF on a machine with 8GB RAM. The Task Manager shows 2GB used so something is preventing it from using all that memory. Specifically it throws when I load the Image to calculate the size of the original. What gives? /// <summary>Creates a thumbnail of a given image.</summary> /// <param name="inFile">Fully qualified path to file to create a thumbnail of</param> /// <param name="outFile">Fully qualified path to created thumbnail</param> /// <param name="x">Width of thumbnail</param> /// <returns>flag; result = is success</returns> public static bool CreateThumbnail(string inFile, string outFile, int x) { // Validation - assume 16x16 icon is smallest useful size. Smaller than that is just not going to do us any good anyway. I consider that an "Exceptional" case. if (string.IsNullOrEmpty(inFile)) throw new ArgumentNullException("inFile"); if (string.IsNullOrEmpty(outFile)) throw new ArgumentNullException("outFile"); if (x < 16) throw new ArgumentOutOfRangeException("x"); if (!File.Exists(inFile)) throw new ArgumentOutOfRangeException("inFile", "File does not exist: " + inFile); // Mathematically determine Y dimension int y; using (Image img = Image.FromFile(inFile)) { // OutOfMemoryException double xyRatio = (double)x / (double)img.Width; y = (int)((double)img.Height * xyRatio); } // All this crap could have easily been Image.Save(filename, x, y)... but nooooo.... using (Bitmap bmp = new Bitmap(inFile)) using (Bitmap thumb = new Bitmap((Image)bmp, new Size(x, y))) using (Graphics g = Graphics.FromImage(thumb)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; System.Drawing.Imaging.ImageCodecInfo codec = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1]; System.Drawing.Imaging.EncoderParameters ep2 = new System.Drawing.Imaging.EncoderParameters(1); ep2.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L); g.DrawImage(bmp, new Rectangle(0,0,thumb.Width, thumb.Height)); try { thumb.Save(outFile, codec, ep2); return true; } catch { return false; } } }

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • File upload progress

    - by Cornelius
    I've been trying to track the progress of a file upload but keep on ending up at dead ends (uploading from a C# application not a webpage). I tried using the WebClient as such: class Program { static volatile bool busy = true; static void Main(string[] args) { WebClient client = new WebClient(); // Add some custom header information client.Credentials = new NetworkCredential("username", "password"); client.UploadProgressChanged += client_UploadProgressChanged; client.UploadFileCompleted += client_UploadFileCompleted; client.UploadFileAsync(new Uri("http://uploaduri/"), "filename"); while (busy) { Thread.Sleep(100); } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } static void client_UploadFileCompleted(object sender, UploadFileCompletedEventArgs e) { busy = false; } static void client_UploadProgressChanged(object sender, UploadProgressChangedEventArgs e) { Console.WriteLine("Completed {0} of {1} bytes", e.BytesSent, e.TotalBytesToSend); } } The file does upload and progress is printed out but the progress is much faster than the actual upload and when uploading a large file the progress will reach the maximum within a few seconds but the actual upload takes a few minutes (it is not just waiting on a response, all the data have not yet arrived at the server). So I tried using HttpWebRequest to stream the data instead (I know this is not the exact equivalent of a file upload as it does not produce multipart/form-data content but it does serve to illustrate my problem). I set AllowWriteStreamBuffering to false and set the ContentLength as suggested by this question/answer: class Program { static void Main(string[] args) { FileInfo fileInfo = new FileInfo(args[0]); HttpWebRequest client = (HttpWebRequest)WebRequest.Create(new Uri("http://uploadUri/")); // Add some custom header info client.Credentials = new NetworkCredential("username", "password"); client.AllowWriteStreamBuffering = false; client.ContentLength = fileInfo.Length; client.Method = "POST"; long fileSize = fileInfo.Length; using (FileStream stream = fileInfo.OpenRead()) { using (Stream uploadStream = client.GetRequestStream()) { long totalWritten = 0; byte[] buffer = new byte[3000]; int bytesRead = 0; while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0) { uploadStream.Write(buffer, 0, bytesRead); uploadStream.Flush(); Console.WriteLine("{0} of {1} written", totalWritten += bytesRead, fileSize); } } } Console.WriteLine("Done: press enter to exit"); Console.ReadLine(); } } The request does not start until the entire file have been written to the stream and already shows full progress at the time it starts (I'm using fiddler to verify this). I also tried setting SendChunked to true (with and without setting the ContentLength as well). It seems like the data still gets cached before being sent over the network. Is there something wrong with one of these approaches or is there perhaps another way I can track the progress of file uploads from a windows application?

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • Monotouch - ICSharpCode.SharpZipLib giving an error

    - by Claudio
    Hy guys, I'm trying to generate a Zip File with ICSharpCode.SharpZipLib library but it's throwing a really weird error. Code: public static void ZipFiles(string inputFolderPath, string outputPathAndFile, string password) { ArrayList ar = GenerateFileList(inputFolderPath); // generate file list int TrimLength = (Directory.GetParent(inputFolderPath)).ToString().Length; TrimLength += 1; //remove '\' FileStream ostream; byte[] obuffer; ZipOutputStream oZipStream = new ZipOutputStream(File.Create(outputPathAndFile)); // create zip stream if (password != null && password != String.Empty) oZipStream.Password = password; oZipStream.SetLevel(9); // maximum compression ZipEntry oZipEntry; foreach (string Fil in ar) // for each file, generate a zipentry { oZipEntry = new ZipEntry(Fil.Remove(0, TrimLength)); oZipStream.PutNextEntry(oZipEntry); if (!Fil.EndsWith(@"/")) // if a file ends with '/' its a directory { ostream = File.OpenRead(Fil); obuffer = new byte[ostream.Length]; ostream.Read(obuffer, 0, obuffer.Length); oZipStream.Write(obuffer, 0, obuffer.Length); } } oZipStream.Finish(); oZipStream.Close(); } private static ArrayList GenerateFileList(string Dir) { ArrayList fils = new ArrayList(); bool Empty = true; foreach (string file in Directory.GetFiles(Dir,"*.xml")) // add each file in directory { fils.Add(file); Empty = false; } if (Empty) { if (Directory.GetDirectories(Dir).Length == 0) // if directory is completely empty, add it { fils.Add(Dir + @"/"); } } foreach (string dirs in Directory.GetDirectories(Dir)) // recursive { foreach (object obj in GenerateFileList(dirs)) { fils.Add(obj); } } return fils; // return file list } Error: Unhandled Exception: System.NotSupportedException: CodePage 437 not supported at System.Text.Encoding.GetEncoding (Int32 codepage) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray (System.String str) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray (Int32 flags, System.String str) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipOutputStream.PutNextEntry (ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0 at WpfPrototype1.MainInvoicesView.ZipFiles (System.String inputFolderPath, System.String outputPathAndFile, System.String password) [0x00000] in <filename unknown>:0 at WpfPrototype1.MainInvoicesView.<ViewDidLoad>m__6 (System.Object , System.EventArgs ) [0x00000] in <filename unknown>:0 at MonoTouch.UIKit.UIControlEventProxy.Activated () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00000] in <filename unknown>:0 at MonoTouch.UIKit.UIApplication.Main (System.String[] args) [0x00000] in <filename unknown>:0 at WpfPrototype1.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0 How can I make this code support CodePage 437? Regards, Claudio

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • Django : presenting a form very different from the model and with multiple field values in a Django-

    - by sebpiq
    Hi ! I'm currently doing a firewall management application for Django, here's the (simplified) model : class Port(models.Model): number = models.PositiveIntegerField(primary_key=True) application = models.CharField(max_length=16, blank=True) class Rule(models.Model): port = models.ForeignKey(Port) ip_source = models.IPAddressField() ip_mask = models.IntegerField(validators=[MaxValueValidator(32)]) machine = models.ForeignKey("vmm.machine") What I would like to do, however, is to display to the user a form for entering rules, but with a very different organization than the model : Port 80 O Not open O Everywhere O Specific addresses : --------- delete field --------- delete field + add address field Port 443 ... etc Where Not open means that there is no rule for the given port, Everywhere means that there is only ONE rule (0.0.0.0/0) for the given port, and with specific addresses, you can add as many addresses as you want (I did this with JQuery), which will make as many rules. Now I did a version completely "handmade", meaning that I create the forms entirely in my templates, set input names with a prefix, and parse all the POSTed stuff in my view (which is quite painful, and means that there's no point in using a web framework). I also have a class which aggregates the rules together to easily pre-fill the forms with the informations "not open, everywhere, ...". I'm passing a list of those to the template, therefore it acts as an interface between my model and my "handmade" form : class MachinePort(object): def __init__(self, machine, port): self.machine = machine self.port = port @property def fully_open(self): for rule in self.port.rule_set.filter(machine=self.machine): if ipaddr.IPv4Network("%s/%s" % (rule.ip_source, rule.ip_mask)) == ipaddr.IPv4Network("0.0.0.0/0"): return True else : return False @property def partly_open(self): return bool(self.port.rule_set.filter(machine=self.machine)) and not self.fully_open @property def not_open(self): return not self.partly_open and not self.fully_open But all this is rather ugly ! Do anyone of you know if there is a classy way to do this ? In particular with the form... I don't know how to have a form that can have an undefined number of fields, neither how to transform these fields into Rule objects (because all the rule fields would have to be gathered from the form), neither how to save multiple objects... Well I could try to hack into the Form class, but seems like too much work for such a special case. Is there any nice feature I'm missing ?

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  • Common DataAnnotations in ASP.Net MVC2

    - by Scott Mayfield
    Howdy, I have what should be a simple question. I have a set of validations that use System.CompontentModel.DataAnnotations . I have some validations that are specific to certain view models, so I'm comfortable with having the validation code in the same file as my models (as in the default AccountModels.cs file that ships with MVC2). But I have some common validations that apply to several models as well (valid email address format for example). When I cut/paste that validation to the second model that needs it, of course I get a duplicate definition error because they're in the same namespace (projectName.Models). So I thought of removing the common validations to a separate class within the namespace, expecting that all of my view models would be able to access the validations from there. Unexpectedly, the validations are no longer accessible. I've verified that they are still in the same namespace, and they are all public. I wouldn't expect that I would have to have any specific reference to them (tried adding using statement for the same namespace, but that didn't resolve it, and via the add references dialog, a project can't reference itself (makes sense). So any idea why public validations that have simply been moved to another file in the same namespace aren't visible to my models? CommonValidations.cs using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; namespace ProjectName.Models { public class CommonValidations { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public sealed class EmailFormatValidAttribute : ValidationAttribute { public override bool IsValid(object value) { if (value != null) { var expression = @"^[a-zA-Z][\w\.-]*[a-zA-Z0-9]@[a-zA-Z0-9][\w\.-]*[a-zA-Z0-9]\.[a-zA-Z][a-zA-Z\.]*[a-zA-Z]$"; return Regex.IsMatch(value.ToString(), expression); } else { return false; } } } } } And here's the code that I want to use the validation from: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Growums.Models; namespace ProjectName.Models { public class PrivacyModel { [Required(ErrorMessage="Required")] [EmailFormatValid(ErrorMessage="Invalid Email")] public string Email { get; set; } } }

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  • How to use objetcs as modules/functors in Scala?

    - by Jeff
    Hi. I want to use object instances as modules/functors, more or less as shown below: abstract class Lattice[E] extends Set[E] { val minimum: E val maximum: E def meet(x: E, y: E): E def join(x: E, y: E): E def neg(x: E): E } class Calculus[E](val lat: Lattice[E]) { abstract class Expr case class Var(name: String) extends Expr {...} case class Val(value: E) extends Expr {...} case class Neg(e1: Expr) extends Expr {...} case class Cnj(e1: Expr, e2: Expr) extends Expr {...} case class Dsj(e1: Expr, e2: Expr) extends Expr {...} } So that I can create a different calculus instance for each lattice (the operations I will perform need the information of which are the maximum and minimum values of the lattice). I want to be able to mix expressions of the same calculus but not be allowed to mix expressions of different ones. So far, so good. I can create my calculus instances, but problem is that I can not write functions in other classes that manipulate them. For example, I am trying to create a parser to read expressions from a file and return them; I also was trying to write an random expression generator to use in my tests with ScalaCheck. Turns out that every time a function generates an Expr object I can't use it outside the function. Even if I create the Calculus instance and pass it as an argument to the function that will in turn generate the Expr objects, the return of the function is not recognized as being of the same type of the objects created outside the function. Maybe my english is not clear enough, let me try a toy example of what I would like to do (not the real ScalaCheck generator, but close enough). def genRndExpr[E](c: Calculus[E], level: Int): Calculus[E]#Expr = { if (level > MAX_LEVEL) { val select = util.Random.nextInt(2) select match { case 0 => genRndVar(c) case 1 => genRndVal(c) } } else { val select = util.Random.nextInt(3) select match { case 0 => new c.Neg(genRndExpr(c, level+1)) case 1 => new c.Dsj(genRndExpr(c, level+1), genRndExpr(c, level+1)) case 2 => new c.Cnj(genRndExpr(c, level+1), genRndExpr(c, level+1)) } } } Now, if I try to compile the above code I get lots of error: type mismatch; found : plg.mvfml.Calculus[E]#Expr required: c.Expr case 0 = new c.Neg(genRndExpr(c, level+1)) And the same happens if I try to do something like: val boolCalc = new Calculus(Bool) val e1: boolCalc.Expr = genRndExpr(boolCalc) Please note that the generator itself is not of concern, but I will need to do similar things (i.e. create and manipulate calculus instance expressions) a lot on the rest of the system. Am I doing something wrong? Is it possible to do what I want to do? Help on this matter is highly needed and appreciated. Thanks a lot in advance.

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  • XQuery method question, trying to sum values read from xml

    - by Buck
    I'm pretty new to XQuery and I'm trying to write an example function that I can't get to work. I want to read an xml file, parse out the "time" values, sum them as they're read and return the sum. This is trivial and I'm looking to build more functionality into it but I'd like to get this working first. Also, I know there's a "sum" directive in XQuery that would do just this but I want to add more to it so the built-in sum is insufficient for my needs. Here's my funtion: bool example(Zorba* aZorba) { XQuery_t lQuery = aZorba-compileQuery( "for $i in fn:doc('/tmp/products.xml')//time" "let $sum := xs:integer($i)" " return $sum" ); DynamicContext* lCtx = lQuery-getDynamicContext(); lCtx-setContextItemAsDocument("temp_measurements.xml", lDocStream); try { std::cout << lQuery << std::endl; } catch (DynamicException& e) { std::cerr << e.getDescription() << std::endl; return false; } catch (StaticException& f){ std::cerr << f.getDescription() << f.getErrorCodeAsString(f.getErrorCode()) << std::endl; return false; } } It's called with an appropriate main(). If I comment out the line that starts "let $sum..." then this works in that it returns the time values as a series of integers like this: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3.... Input file looks like this: <?xml version="1.0" encoding="UTF-8"? <temps <temp <time0</time <lat0</lat <long0</long <value0</value </temp <temp <time1</time <lat0</lat <long1</long <value0</value </temp ...

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  • BDD for C# NUnit

    - by mjezzi
    I've been using a home brewed BDD Spec extension for writing BDD style tests in NUnit, and I wanted to see what everyone thought. Does it add value? Does is suck? If so why? Is there something better out there? Here's the source: https://github.com/mjezzi/NSpec There are two reasons I created this To make my tests easy to read. To produce a plain english output to review specs. Here's an example of how a test will look: -since zombies seem to be popular these days.. Given a Zombie, Peson, and IWeapon: namespace Project.Tests.PersonVsZombie { public class Zombie { } public interface IWeapon { void UseAgainst( Zombie zombie ); } public class Person { private IWeapon _weapon; public bool IsStillAlive { get; set; } public Person( IWeapon weapon ) { IsStillAlive = true; _weapon = weapon; } public void Attack( Zombie zombie ) { if( _weapon != null ) _weapon.UseAgainst( zombie ); else IsStillAlive = false; } } } And the NSpec styled tests: public class PersonAttacksZombieTests { [Test] public void When_a_person_with_a_weapon_attacks_a_zombie() { var zombie = new Zombie(); var weaponMock = new Mock<IWeapon>(); var person = new Person( weaponMock.Object ); person.Attack( zombie ); "It should use the weapon against the zombie".ProveBy( spec => weaponMock.Verify( x => x.UseAgainst( zombie ), spec ) ); "It should keep the person alive".ProveBy( spec => Assert.That( person.IsStillAlive, Is.True, spec ) ); } [Test] public void When_a_person_without_a_weapon_attacks_a_zombie() { var zombie = new Zombie(); var person = new Person( null ); person.Attack( zombie ); "It should cause the person to die".ProveBy( spec => Assert.That( person.IsStillAlive, Is.False, spec ) ); } } You'll get the Spec output in the output window: [PersonVsZombie] - PersonAttacksZombieTests When a person with a weapon attacks a zombie It should use the weapon against the zombie It should keep the person alive When a person without a weapon attacks a zombie It should cause the person to die 2 passed, 0 failed, 0 skipped, took 0.39 seconds (NUnit 2.5.5).

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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • Swiping Images with Page Control in Iphone

    - by lakesh
    I am trying to make practice app where i can scroll images with page control. I am able to scroll images and able to include the page control. But the problem i face is i am not able to interlink the two. Meaning to say when I scroll the images, the page control is not affected and when i change the page control, the scrolling of the images is unaffected. I have referred to this: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ for the scrolling with page control. Viewcontroller.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UIScrollViewDelegate>{ UIScrollView *scrollView; UIPageControl *pageControl; BOOL pageControlBeingUsed; } @property (nonatomic, retain) IBOutlet UIScrollView *scrollView; @property (nonatomic, retain) IBOutlet UIPageControl *pageControl; - (IBAction)changePage; @end Viewcontroller.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize scrollView,pageControl; - (void)viewDidLoad { [super viewDidLoad]; NSArray *images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"1.jpeg"],[UIImage imageNamed:@"2.jpeg"],[UIImage imageNamed:@"3.jpeg" ], nil]; self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * images.count, self.scrollView.frame.size.height); for (int i = 0; i < images.count; i++) { CGRect frame; frame.origin.x = self.scrollView.frame.size.width * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIImageView* imgView = [[UIImageView alloc] init]; imgView.image = [images objectAtIndex:i]; imgView.frame = frame; [scrollView addSubview:imgView]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.scrollView = nil; } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Update the page when more than 50% of the previous/next page is visible CGFloat pageWidth = self.scrollView.frame.size.width; int page = floor((self.scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; self.pageControl.currentPage = page; } - (IBAction)changePage{ // update the scroll view to the appropriate page CGRect frame; frame.origin.x = self.scrollView.frame.size.width * self.pageControl.currentPage; frame.origin.y = 0; frame.size = self.scrollView.frame.size; [self.scrollView scrollRectToVisible:frame animated:YES]; pageControlBeingUsed = YES; } - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } @end Need some guidance on this... Thanks..

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  • Lucene: Wildcards are missing from index

    - by Eleasar
    Hi - i am building a search index that contains special names - containing ! and ? and & and + and ... I have to tread the following searches different: me & you me + you But whatever i do (did try with queryparser escaping before indexing, escaped it manually, tried different indexers...) - if i check the search index with Luke they do not show up (question marks and @-symbols and the like show up) The logic behind is that i am doing partial searches for a live suggestion (and the fields are not that large) so i split it up into "m" and "me" and "+" and "y" and "yo" and "you" and then index it (that way it is way faster than a wildcard query search (and the index size is not a big problem). So what i would need is to also have this special wildcard characters be inserted into the index. This is my code: using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Lucene.Net.Analysis; using Lucene.Net.Util; namespace AnalyzerSpike { public class CustomAnalyzer : Analyzer { public override TokenStream TokenStream(string fieldName, TextReader reader) { return new ASCIIFoldingFilter(new LowerCaseFilter(new CustomCharTokenizer(reader))); } } public class CustomCharTokenizer : CharTokenizer { public CustomCharTokenizer(TextReader input) : base(input) { } public CustomCharTokenizer(AttributeSource source, TextReader input) : base(source, input) { } public CustomCharTokenizer(AttributeFactory factory, TextReader input) : base(factory, input) { } protected override bool IsTokenChar(char c) { return c != ' '; } } } The code to create the index: private void InitIndex(string path, Analyzer analyzer) { var writer = new IndexWriter(path, analyzer, true); //some multiline textbox that contains one item per line: var all = new List<string>(txtAllAvailable.Text.Replace("\r","").Split('\n')); foreach (var item in all) { writer.AddDocument(GetDocument(item)); } writer.Optimize(); writer.Close(); } private static Document GetDocument(string name) { var doc = new Document(); doc.Add(new Field( "name", DeNormalizeName(name), Field.Store.YES, Field.Index.ANALYZED)); doc.Add(new Field( "raw_name", name, Field.Store.YES, Field.Index.NOT_ANALYZED)); return doc; } (Code is with Lucene.net in version 1.9.x (EDIT: sorry - was 2.9.x) but is compatible with Lucene from Java) Thx

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  • What is the best workaround for the WCF client `using` block issue?

    - by Eric King
    I like instantiating my WCF service clients within a using block as it's pretty much the standard way to use resources that implement IDisposable: using (var client = new SomeWCFServiceClient()) { //Do something with the client } But, as noted in this MSDN article, wrapping a WCF client in a using block could mask any errors that result in the client being left in a faulted state (like a timeout or communication problem). Long story short, when Dispose() is called, the client's Close() method fires, but throws and error because it's in a faulted state. The original exception is then masked by the second exception. Not good. The suggested workaround in the MSDN article is to completely avoid using a using block, and to instead instantiate your clients and use them something like this: try { ... client.Close(); } catch (CommunicationException e) { ... client.Abort(); } catch (TimeoutException e) { ... client.Abort(); } catch (Exception e) { ... client.Abort(); throw; } Compared to the using block, I think that's ugly. And a lot of code to write each time you need a client. Luckily, I found a few other workarounds, such as this one on IServiceOriented. You start with: public delegate void UseServiceDelegate<T>(T proxy); public static class Service<T> { public static ChannelFactory<T> _channelFactory = new ChannelFactory<T>(""); public static void Use(UseServiceDelegate<T> codeBlock) { IClientChannel proxy = (IClientChannel)_channelFactory.CreateChannel(); bool success = false; try { codeBlock((T)proxy); proxy.Close(); success = true; } finally { if (!success) { proxy.Abort(); } } } } Which then allows: Service<IOrderService>.Use(orderService => { orderService.PlaceOrder(request); } That's not bad, but I don't think it's as expressive and easily understandable as the using block. The workaround I'm currently trying to use I first read about on blog.davidbarret.net. Basically you override the client's Dispose() method wherever you use it. Something like: public partial class SomeWCFServiceClient : IDisposable { void IDisposable.Dispose() { if (this.State == CommunicationState.Faulted) { this.Abort(); } else { this.Close(); } } } This appears to be able to allow the using block again without the danger of masking a faulted state exception. So, are there any other gotchas I have to look out for using these workarounds? Has anybody come up with anything better?

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  • Defining where on the page the flowdocument I am printing will 'start' and 'end'

    - by Sagi1981
    Dear community. I am almost done with implementing a printing functionality, but I am having trouble getting the last hurdle done with. My problem is, that I am printing some reports, consisting of a header (with information about the person the report is about), a footer (with a page number) and the content in the middle, which is a FlowDocument. Since the flowdocuments can be fairly long, It is very possible that they will span multiple pages. My approach is to make a custom FlowDocumentPaginator which derives from DocumentPaginator. In there i define my header and my footer. However, when I print my page, the flowdocument and my header and footer are on top of eachother. So my question is plain and simple - how do I define from where and to where the flowdocument part on the pages will be placed? here is the code from my custommade Paginator: public class HeaderedFlowDocumentPaginator : DocumentPaginator { private DocumentPaginator flowDocumentpaginator; public HeaderedFlowDocumentPaginator(FlowDocument document) { flowDocumentpaginator = ((IDocumentPaginatorSource) document).DocumentPaginator; } public override bool IsPageCountValid { get { return flowDocumentpaginator.IsPageCountValid; } } public override int PageCount { get { return flowDocumentpaginator.PageCount; } } public override Size PageSize { get { return flowDocumentpaginator.PageSize; } set { flowDocumentpaginator.PageSize = value; } } public override IDocumentPaginatorSource Source { get { return flowDocumentpaginator.Source; } } public override DocumentPage GetPage(int pageNumber) { DocumentPage page = flowDocumentpaginator.GetPage(pageNumber); ContainerVisual newVisual = new ContainerVisual(); newVisual.Children.Add(page.Visual); DrawingVisual header = new DrawingVisual(); using (DrawingContext dc = header.RenderOpen()) { //Header data } newVisual.Children.Add(header); DrawingVisual footer = new DrawingVisual(); using (DrawingContext dc = footer.RenderOpen()) { Typeface typeface = new Typeface("Trebuchet MS"); FormattedText text = new FormattedText("Page " + (pageNumber + 1).ToString(), CultureInfo.CurrentCulture, FlowDirection.LeftToRight, typeface, 14, Brushes.Black); dc.DrawText(text, new Point(page.Size.Width - 100, page.Size.Height-30)); } newVisual.Children.Add(footer); DocumentPage newPage = new DocumentPage(newVisual); return newPage; } } And here is the printdialogue call: private void btnPrint_Click(object sender, RoutedEventArgs e) { try { PrintDialog printDialog = new PrintDialog(); if (printDialog.ShowDialog() == true) { FlowDocument fd = new FlowDocument(); MemoryStream stream = new MemoryStream(ASCIIEncoding.Default.GetBytes(<My string of text - RTF formatted>)); TextRange tr = new TextRange(fd.ContentStart, fd.ContentEnd); tr.Load(stream, DataFormats.Rtf); stream.Close(); fd.ColumnWidth = printDialog.PrintableAreaWidth; HeaderedFlowDocumentPaginator paginator = new HeaderedFlowDocumentPaginator(fd); printDialog.PrintDocument(paginator, "myReport"); } } catch (Exception ex) { //Handle } }

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