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  • Can I void all JavaScript calls to $

    - by alex
    I need some scripts inside an existing site's scripts.js. This site has been online for ages, and I can not touch the scripts file. I am including it standardly in another page. There are numerous jQuery calls in the scripts file. The place I include it does not have jQuery. I want to void all $() type things. I tried this... $ = function() { }; before I included scripts.js and it didn't seem to work. I am still getting errors like $(document) is undefined Is there a way to void all these jQuery calls? Thanks

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  • Web Application Translation, methods and tools

    - by CiscoIPPhone
    I've developed a web application. It needs to be translated to languages other than English in the future, and ideally the translators shouldn't need to know HTML/JS/C++ to provide the translation. The server side of the web application is written in C++ and the majority of the localised text is in the HTML files. My question is: What approaches are there to translating web applications? - Are there any existing tools that would enable a translator who doesn't understand HTML to translate a site? Should I write an application that extracts the localised text from a html file and can re-substitute translated text? Do you just provide the html file to your translators to be localised? I'm aware the question isn't strictly programming related but the solution may involve programming and it may require some software engineering.

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  • ObjectDataSource Insert and Update methods error

    - by Jack
    I m developing asp.net 3.5 project. When I want to Insert with DetailsView this error occured: Error : ObjectDataSource 'ObjectDataSource2' could not find a non-generic method 'AddCity' that has parameters: CITY_NAME. <asp:ObjectDataSource ID="ObjectDataSource2" runat="server" SelectMethod="GetCityByID" UpdateMethod="UpdateCity" InsertMethod="AddCity" TypeName="NOP_CRM.Lib.nop_cities" OldValuesParameterFormatString="original_{0}"> <SelectParameters> <asp:ControlParameter ControlID="GridView1" Name="cityid" PropertyName="SelectedValue" Type="Int32" DefaultValue="1" /> </SelectParameters> <UpdateParameters> <asp:Parameter Name="CITY_NAME" Type="String" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="CITY_NAME" Type="String" /> </InsertParameters> </asp:ObjectDataSource> ... public int AddCity(string cityname) { CITY_NAME = cityname; Insert(); return _CITY_ID; }

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  • Understanding Ruby class vs instance methods

    - by randombits
    I have the following code: #!/usr/bin/ruby class Person def self.speak p = self.new puts "Hello" p.chatter end private def chatter puts "Chattering" end end p = Person.new Person.speak I'd like to make chatter private, accessible only within p.. but I want p to be able to access it within the class method. Is there a better way to design this so chatter isn't available to the public, but a "factory" method like self.speak can call chatter?

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  • Comprehending the Semantic web and it's methods, syntax, vocabularies and languages

    - by DreamCodeR
    Hi. I have just been introduced to the semantic web and it's family of functions but I have a hard time understanding some of it, which I was hoping someone could explain to me. As far as I've understood, RDF can be written in several syntaxes. RDF/XML, Turtle, etc. Now, I understand XML. How it is presented and how it can be parsed. However, some people write in the turtle syntax, but how do they parse that information? I can't seem to find a single library for any language to "extract" the information written in a turtle syntax into another form. The same goes for N3. How can it be used? Executed or else? I seem to be able to understand RDFa. That it is a way to implement RDF into XHTML. For me that is a way to implement RDF into "something". But how can I compare that to turtle, N3, or the like? Thanks in advance.

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  • Effective methods for reading and writing large files in C

    - by Bertholt Stutley Johnson
    I'm writing an application that deals with very large user-generated input files. The program will copy about 95 percent of the file, effectively duplicating it and switching a few words and values in the copy, and then appending the copy (in chunks) to the original file, such that each block (consisting of between 10 and 50 lines) in the original is followed by the copied and modified block, and then the next original block, and so on. The user-generated input conforms to a certain format, and it is highly unlikely that any line in the original file is longer than 100 characters long. Which would be the better approach? a) To use one file pointer and use variables that hold the current position of how much has been read and where to write to, seeking the file pointer back and forth to read and write; or b) To use multiple file pointers, one for reading and one for writing. I am mostly concerned with the efficiency of the program, as the input files will reach up to 25,000 lines, each about 50 characters long. Thanks!

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  • Executing certain code for every method call in C++

    - by Luís Guilherme
    I have a C++ class I want to inspect. So, I would like to all methods print their parameters and the return, just before getting out. The latter looks somewhat easy. If I do return() for everything, a macro #define return(a) cout << (a) << endl; return (a) would do it (might be wrong) if I padronize all returns to parenthesized (or whatever this may be called). If I want to take this out, just comment out the define. However, printing inputs seems more difficult. Is there a way I can do it, using C++ structures or with a workaroud hack?

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  • Is there a way to disable all other Java Scripts other than my own with Grease Monkey

    - by DKinzer
    I need help getting a Grease Monkey with JQuery Script to run on a broken site. I'm trying to get the following GM script to run, but the page I want it to work on has a JS error and my JS does not get executed. // ==UserScript== // @name BILL INFO PAGE ALTER // @namespace http://jenkinslaw.org // @description Alter the web page in order to pretty print // @include http://www.legis.state.pa.us/cfdocs/billinfo/bill_history.cfm?* // @require http://code.jquery.com/jquery-1.4.2.min.js // ==/UserScript== */ (function() { //Make a copy of the bill table var bill_table = $('.main_table').clone(); //empty the whole lot $(body).empty(); //append the bill back to the dom. $(body).append(bill_table); }()); Thanks! D

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  • .Net Reflection - Calling unexisting methods

    - by Joaozinho das Couves
    Lets say i call method M1 on class A using reflection. The method does not exist. Is there any way to put a handler on class A that says, "someone is trying to execute method M1"? Or Is it possible to add a method dinamically to a class? I want to add a method M1...Mn that always does MyStaticClass.DoAction("M1...Mn"); Something like: string methodName = "M1". A.AddMethod(methodname,x = MyStaticClass.DoAction(x)); Thanks

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  • iPhone OS: Get a list of methods and variables from anonymous object

    - by ChrisOPeterson
    I am building my first iPhone/Obj-c app and I have a large amount of data-holding subclasses that I am passing into a cite function. To the cite function these objects are anonymous and I need to find a way to access all the variables of each passed object. I have been using a pre-built NSArray and Selectors to do this but with more than 30 entries (and growing) it is kind of silly to do manually. There has to be a way to dynamically look up all the variables of an anonymous object. The obj-c runtime run-time docs mention this problem but from what I can tell this is not available in iPhone OS. If it is then I don't understand the implementation and need some guidance. A similar question was asked before but again I think they were talking about OSX and not iPhone. Any thoughts? -(NSString*)cite:(id)source { NSString *sourceClass = NSStringFromClass([source class]); // Runs through all the variables in the manually built methodList for(id method in methodList) { SEL x = NSSelectorFromString(method); // further implementation // Should be something like NSArray *methodList = [[NSArray alloc] initWithObjects:[source getVariableList]] for(id method in methodList) { SEL x = NSSelectorFromString(method); // Further implementation }

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  • AS3: Adding get/set methods to a class via prototype

    - by LiraNuna
    I'm looking for a way to extend a class via prototype by adding a get and set functions. The following code will add a function to the class' prototype: MyClass.prototype.newMethod = function(... args) { }; However I want to add both a get and set functions. I tried: MyClass.prototype.fakeProperty = get function(... args) { }; MyClass.prototype.fakeProperty = set function(... args) { }; But that seem to throw compile errors. Is this even possible? Is there some 'internal' naming convention for get/set functions? I am not looking for answers such as 'create a new class and new get/set functions there'.

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  • Queuing methods to be run on an object by different threads in Python

    - by Ben
    Let's say I have an object who's class definition looks like: class Command: foo = 5 def run(self, bar): time.sleep(1) self.foo = bar return self.foo If this class is instantiated once, but different threads are hitting its run method (via an HTTP request, handled separately) passing in different args, what is the best method to queue them? Can this be done in the class definition itself?

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  • Inereritance of clousure objects and overriding of methods

    - by bobikk
    I need to extend a class, which is encapsulated in a closure. This base class is following: var PageController = (function(){ // private static variable var _current_view; return function(request, new_view) { ... // priveleged public function, which has access to the _current_view this.execute = function() { alert("PageController::execute"); } } })();` Inheritance is realised using the following function: function extend(subClass, superClass){ var F = function(){ }; F.prototype = superClass.prototype; subClass.prototype = new F(); subClass.prototype.constructor = subClass; subClass.superclass = superClass.prototype; StartController.cache = ''; if (superClass.prototype.constructor == Object.prototype.constructor) { superClass.prototype.constructor = superClass; } } I subclass the PageController: var StartController = function(request){ // calling the constructor of the super class StartController.superclass.constructor.call(this, request, 'start-view'); } // extending the objects extend(StartController, PageController); // overriding the PageController::execute StartController.prototype.execute = function() { alert('StartController::execute'); } Inheritance is working. I can call every PageController's method from StartController's instance. However, method overriding doesn't work: var startCont = new StartController(); startCont.execute(); alerts "PageController::execute". How should I override this method?

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  • Question about [Pure] methods

    - by devoured elysium
    Is the following method Pure? I'd say so, as it doesn't change in anyway the current class, thus, everything we can now currenly "see" in the class, before running this method will still be exactly the same after. Am I correct? class Set { ... public ISet<T> UnionWith(ISet<T> set) { ISet<T> unionSet = ... foreach (Element element in this) { unionSet.Add(element); } foreach (Element element in set) { unionSet.Add(element); } return unionSet; } }

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  • Programming methods design phase assignment

    - by Shakir
    Hey, i have an assignment (NCC) which deals with the design phase. The Scenario is that you have four soccer divisions (divisions 1,2,3 and 4) which consist of 22 teams each and hence each team plays 42 games (home and away). The concept is similar to the barclays premier league whereby ranking is based on points or else goal difference or else goals scored by team. The difference is that the top 2 teams are promoted and the bottom 2 are relegated and this includes Div 1 and Div 4 as the top 2 of Div1 are promoted to the national league which is above division 1 regional league and bottom 2 of Div4 are relegated to the local league below Division 4 regional league. Hence there are 3 total leagues and 4 divisions in the regional league (which has 22 teams each). Now the referee has to add the result of the match and thus automatic tables have to be generated now, There are two reports League Tables for 4 divisions List of all results for any chosen team during the season by date it was played on There are a couple of things to be done... i know its gonna be terrible to make everything but atleast explain to me how i should go about drawing these and what things i should include (generally) Logical Data Structure Diagram (DSD) for each report Preliminary Program Structure (PSD) for each report Detailed Program Specification for each report Flowchart for each report There are other things but i think our teacher will give us clear "clues" for it Thanks a lot Update - Project so far: Data Structure Diagram Preliminary Program Structure

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  • WPF Binding to code behind methods

    - by Matt B
    Hi all, This is annoying - I know how I'd do it in web... I have a wpf image and I want to bind it's source property to a method, and pass in a property from it's bound item. IE. <image source="GetMySource({binding name})" /> Where GetMySource is protected string GetMySource(string name) { return "images/"+name+".png"; }

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  • Calling methods within same JavaScript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • method __getattr__ is not inherited from parent class

    - by ??????
    Trying to subclass mechanize.Browser class: from mechanize import Browser class LLManager(Browser, object): IS_AUTHORIZED = False def __init__(self, login = "", passw = "", *args, **kwargs): super(LLManager, self).__init__(*args, **kwargs) self.set_handle_robots(False) But when I make something like this: lm["Widget[LinksList]_link_1_title"] = anc then I get an error: Traceback (most recent call last): File "<pyshell#8>", line 1, in <module> lm["Widget[LinksList]_link_1_title"] = anc TypeError: 'LLManager' object does not support item assignment Browser class have overridden method __getattr__ as shown: def __getattr__(self, name): # pass through _form.HTMLForm methods and attributes form = self.__dict__.get("form") if form is None: raise AttributeError( "%s instance has no attribute %s (perhaps you forgot to " ".select_form()?)" % (self.__class__, name)) return getattr(form, name) Why my class or instance don't get this method as in parent class?

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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  • WCF service hosted in IIS 5.0 - http get methods not invoked through the browser

    - by Dmitry
    I have service hosted in IIS5.0 and configured such way : ** <behaviors> <endpointBehaviors> <behavior name="GalleriesBehavior"> <webHttp/> </behavior> ** When I make request to http://localhost/sandboxWidget/Galleries.svc?Test ,the message I get is : "Metadata publishing for this service is currently disabled." and instructions how to expose meta data exchange...Tried this but doesn't help.. I can write any function name ,even not existing (http://localhost/sandboxWidget/Galleries.svc?blabla) ,but the message is same .... I'm new to Wcf ,but what looks me strange is that ,the same application was working in my job environment ,but not on my home PC .... I have same VS2008,NET3.5 with service pack 1

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  • C# delegate or Func for 'all methods'?

    - by Michel
    Hi, i've read something about Func's and delegates and that they can help you to pass a method as a parameter. Now i have a cachingservice, and it has this declaration: public static void AddToCache<T>(T model, double millisecs, string cacheId) where T : class public static T GetFromCache<T>(string cacheId) where T : class So in a place where i want to cache some data, i check if it exists in the cache (with GetFromCache) and if not, get the data from somewhere, and the add it to the cache (with AddToCache) Now i want to extend the AddToCache method with a parameter, which is the class+method to call to get the data Then the declaration would be like this public static void AddToCache<T>(T model, double millisecs, string cacheId, Func/Delegate methode) where T : class Then this method could check wether the cache has data or not, and if not, get the data itself via the method it got provided. Then in the calling code i could say: AddToCache<Person>(p, 10000, "Person", new PersonService().GetPersonById(1)); AddToCache<Advert>(a, 100000, "Advert", new AdvertService().GetAdverts(3)); What i want to achieve is that the 'if cache is empty get data and add to cache' logic is placed on only one place. I hope this makes sense :) Oh, by the way, the question is: is this possible?

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