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  • WCF Caching Solution - Need Advice

    - by Brandon
    The company I work for is looking to implement a caching solution. We have several WCF Web Services hosted and we need to cache certain values that can be persisted and fetched regardless of a client's session to a service. I am looking at the following technologies: Caching Application Block 4.1 WCF TCP Service using HttpRuntime Caching Memcached Win32 and Client Microsoft AppFabric Caching Beta 2 Our test server is a Windows Server 2003 with IIS6, but our production server is Windows Server 2008, so any of the above options would work (except for AppFabric Caching on our test server). Does anyone have any experience with any of these? This caching solution will not be used to store a lot of data, but it will need to be fetched from frequently and fast. Thanks in advance.

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  • visual studio 2002: c# threading question

    - by dotnet-practitioner
    Hi, I have a piece of code where I send a file content over tcp/ip channel. There are times when this connection hangs causing entire application to freeze. Is there a way for my main thread to spawn a worker thread and monitor that worker thread. If worker thread succeeds, well and good. If it hangs , the main thread could log error message and continue. How can I simulate in my test code that a worker thread is hanging. please let me know what could the code look like. I am using C# Visual studio 2002.

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  • TcpListener Socket still active after program exits.

    - by lnical
    I'm trying to stop a TCP Listener as my program is exiting. I do not care about any data that is currently active on the socket or any of the active client sockets. The socket clean up code is essentially: try { myServer.Server.Shutdown(SocketShutdown.Both) } catch (Exception ex) { LogException(ex) } myServer.Server.Close(0) myServer.Stop() myServer is a TCPListener On some occasions, Shutdown will thrown an exception System.Net.Sockets.SocketException: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied at System.Net.Sockets.Socket.Shutdown(SocketShutdown how) When this happens, the socket is never released. Even after the application exits netstat shows the socket is still in the listening state. I have not been able to create definitive reproduction scenerio, it happens at seemingly random times. Client Sockets are cleaned up independently. Do you have any suggestions to help me make this socket die?

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  • How to preserve data integrity while minimizing the transmission size

    - by user1500578
    we have sensors in the wild that send their data to a server every day via TCP/IP, either through 3G or through satellite for the physical layer. The sensors can automatically switch from one to the other depending on their location and the quality of the signal with the local 3G operator. Given that the 3G and satellite communications are very expensive, we want to minimize the amount of data to send. But also, we want to protect ourselves from lost data. What would be the best strategy to ensure with reasonable certainty that the integrity of our data is preserved, while minimizing the amount of redundancy, i.e the amount of data transmitted ? I've read about the zfec codec, but I'm not sure if we need to transmit all the chunks, or if we need to send a hash code along each chunk.

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  • trouble accessing localhost from ie7 running on parallels (win xp) on mac os x

    - by Karl R
    I'm running the app engine devserver on localhost:8080, and want to access it from ie7 running on parallels. I've tried all of the tips here: http://stackoverflow.com/questions/61449/how-do-i-access-the-host-from-vmware-fusion And they seem like they should work, particularly accessing via the gateway ip address. I've also sudo ipfw add allow tcp from 8080 to 8089 for good measure. Still no dice. I can access the external internet from ie7. The connection settings on parallels are set to 'Shared networking'. I'm out of ideas.

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  • Alternatives to connect to ORACLE database server without install the Oracle client.

    - by Salvador
    i am looking for an Delphi component to connect to an ORACLE database server in an direct way without install the oracle client. i knew the Oracle Data Access (ODAC) from DevArt. there are any other component with this capability? ODAC offers two connection modes to the Oracle server: connection through the Oracle Call Interface in Client mode and direct connection over TCP/IP in Direct mode. ODAC-based database applications are easy to deploy, do not require installation of other data provider layers. Thanks in advance.

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  • C++ Windows IOCP - HTTP POST data missing

    - by Mike Trader
    I have written a very simple IOCP HTTP server that works for the GET verb, but not POST. I create a socket and a listen thread in which accept() is waiting for a connection. When a client connects I call ioctlsocket() to unblock the socket then I associate the socket with IOCP and finally call WSARecv() to read the data. Some data is indeed read and when that has happened, IOCP wakes up a worker thread via GetQueuedCompletionStatus() and I recover the request data. I only ever get the request header when I POST from any browser. Any suggestions as to why? I am assuming the IOCP completes when ALL the data has arrived from TCP?

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  • How does Linux blocking I/O actually work?

    - by tgguy
    In Linux, when you make a blocking i/o call like read or accept, what actually happens? My thoughts: the process get taken out of the run queue, put into a waiting or blocking state on some wait queue. Then when a tcp connection is made (for accept) or the hard drive is ready or something for a file read, a hardware interrupt is raised which lets those processes waiting to wake up and run (in the case of a file read, how does linux know what processes to awaken, as there could be lots of processes waiting on different files?). Or perhaps instead of hardware interrupts, the individual process itself polls to check availability. Not sure, help?

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  • c windows connect() fails. error 10049

    - by Joshua Moore
    The following two pieces of code compile, but I get a connect() failed error on the client side. (compiled with MinGW). Client Code: // thanks to cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoClientWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define RCVBUFSIZE 32 // size of receive buffer void DieWithError(char *errorMessage); int main(int argc, char* argv[]) { int sock; struct sockaddr_in echoServAddr; unsigned short echoServPort; char *servIP; char *echoString; char echoBuffer[RCVBUFSIZE]; int echoStringLen; int bytesRcvd, totalBytesRcvd; WSAData wsaData; if((argc < 3) || (argc > 4)){ fprintf(stderr, "Usage: %s <Sever IP> <Echo Word> [<Echo Port>]\n", argv[0]); exit(1); } if (argc==4) echoServPort = atoi(argv[3]); // use given port if any else echoServPort = 7; // echo is well-known port for echo service if(WSAStartup(MAKEWORD(2, 0), &wsaData) != 0){ // load winsock 2.0 dll fprintf(stderr, "WSAStartup() failed"); exit(1); } // create reliable, stream socket using tcp if((sock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); // construct the server address structure memset(&echoServAddr, 0, sizeof(echoServAddr)); echoServAddr.sin_family = AF_INET; echoServAddr.sin_addr.s_addr = inet_addr(servIP); // server IP address echoServAddr.sin_port = htons(echoServPort); // establish connection to the echo server if(connect(sock, (struct sockaddr*)&echoServAddr, sizeof(echoServAddr)) < 0) DieWithError("connect() failed"); echoStringLen = strlen(echoString); // determine input length // send the string, includeing the null terminator to the server if(send(sock, echoString, echoStringLen, 0)!= echoStringLen) DieWithError("send() sent a different number of bytes than expected"); totalBytesRcvd = 0; printf("Received: "); // setup to print the echoed string while(totalBytesRcvd < echoStringLen){ // receive up to the buffer size (minus 1 to leave space for a null terminator) bytes from the sender if(bytesRcvd = recv(sock, echoBuffer, RCVBUFSIZE-1, 0) <= 0) DieWithError("recv() failed or connection closed prematurely"); totalBytesRcvd += bytesRcvd; // keep tally of total bytes echoBuffer[bytesRcvd] = '\0'; printf("%s", echoBuffer); // print the echo buffer } printf("\n"); closesocket(sock); WSACleanup(); exit(0); } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } Server Code: // thanks cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoServerWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define MAXPENDING 5 // maximum outstanding connection requests #define RCVBUFSIZE 1000 void DieWithError(char *errorMessage); void HandleTCPClient(int clntSocket); // tcp client handling function int main(int argc, char **argv) { int serverSock; int clientSock; struct sockaddr_in echoServerAddr; struct sockaddr_in echoClientAddr; unsigned short echoServerPort; int clientLen; // length of client address data structure WSAData wsaData; if (argc!=2){ fprintf(stderr, "Usage: %s <Server Port>\n", argv[0]); exit(1); } echoServerPort = atoi(argv[1]); if(WSAStartup(MAKEWORD(2, 0), &wsaData)!=0){ fprintf(stderr, "WSAStartup() failed"); exit(1); } // create socket for incoming connections if((serverSock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP))<0) DieWithError("socket() failed"); // construct local address structure memset(&echoServerAddr, 0, sizeof(echoServerAddr)); echoServerAddr.sin_family = AF_INET; echoServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); // any incoming interface echoServerAddr.sin_port = htons(echoServerPort); // local port // bind to the local address if(bind(serverSock, (struct sockaddr*)&echoServerAddr, sizeof(echoServerAddr) )<0) DieWithError("bind() failed"); // mark the socket so it will listen for incoming connections if(listen(serverSock, MAXPENDING)<0) DieWithError("listen() failed"); for (;;){ // run forever // set the size of the in-out parameter clientLen = sizeof(echoClientAddr); // wait for a client to connect if((clientSock = accept(serverSock, (struct sockaddr*)&echoClientAddr, &clientLen)) < 0) DieWithError("accept() failed"); // clientSock is connected to a client printf("Handling client %s\n", inet_ntoa(echoClientAddr.sin_addr)); HandleTCPClient(clientSock); } // NOT REACHED } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } void HandleTCPClient(int clientSocket) { char echoBuffer[RCVBUFSIZE]; // buffer for echostring int recvMsgSize; // size of received message // receive message from client if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0) <0)) DieWithError("recv() failed"); // send received string and receive again until end of transmission while(recvMsgSize > 0){ // echo message back to client if(send(clientSocket, echoBuffer, recvMsgSize, 0)!=recvMsgSize) DieWithError("send() failed"); // see if there's more data to receive if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0)) <0) DieWithError("recv() failed"); } closesocket(clientSocket); // close client socket } How can I fix this?

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  • What port is my SQL2008 instance running on?

    - by George
    Check out this pic of my SQL 2008 Management Configuration screen for TCP: I need to know what port I am running on. Base on this previous post, I don't believe that it is 1433, which I guess is the default. When I check my port number in SQL Config Mgr., it is blank. Does this suggest a default port? Note that I have multiple SQL Server instance on the db server. 1 2000 instance and two 2008 instances. I want to know the port of the 2008b instance. Can you help?

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  • Socket programming question

    - by dfddf
    I am given the following declaration: char inbuff[500], *ptr; int n, bufferlen; Write a program segement to receive a message having 500 bits from the TCP socket sock and store this message in inbuff. My answer is: n = recv( sock, inbuff, strlen( inbuff ), 0 ); However, I am not sure why *ptr is given in the declaration. So, I would like ask, what is the purpose of the pointer in this question?? Or my program segement is wrong? Thank you for all of yours help first!

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  • java jdbc connection to mysql problem

    - by fatnjazzy
    Hi, I am trying to connect to mysql from java web application in eclipse. Connection con = null; try { //DriverManager.registerDriver(new com.mysql.jdbc.Driver()); Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection("jdbc:mysql://localhost/db_name","root" ,""); if(!con.isClosed()) System.out.println("Successfully connected to " + "MySQL server using TCP/IP..."); } catch(Exception e) { System.err.println("Exception: " + e.getMessage()); } finally { try { if(con != null) con.close(); } catch(SQLException e) { System.out.println(e.toString()); } } I am always getting the Exception: com.mysql.jdbc.Driver I have downloaded this jar http://forums.mysql.com/read.php?39,218287,220327 import it to the "java build path/lib" the mysql version is 5.1.3 under. running: mysql 5.1.3 (db is up and running queries form PHP) windows XP java jee Thanks

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  • Java Non-Blocking HTTP Server

    - by Marcus
    I have written an application using embedded Jetty that makes network calls to other services. I presume that the serving threads are idle whilst waiting for the network calls to complete. Is there any way to have a worker thread that switches between requests to perform work that can be done at the current time and then when the network calls return also handle that? A request would be returned when all work has been completed for it. I know this is a common paradigm, and I have used it for non-blocking TCP networking, but I'm unsure as to how to achieve this on a Java HTTP server whilst also waiting on external results. Any links or explanations are appreciated. Thanks

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  • How to "serialize" and "deserialize" command line arguments to string in bash?

    - by Vi
    I call my script: $ ./script 'a!#*`*& ^$' "sdf sdf\"qw sdsdf" 1 -- 2 3 It gets arguments: 1: a!#*`*& ^$ 2: sdf sdf"qw sdsdf 3: 1 4: -- 5: 2 6: 3 If I need to call something with the same arguments locally, I do this: someprogram "$@" But how can I put all that array to a string (to store in file or in environment variable or pass over TCP eaisly) and then turn it back to command line arguments somewhere? I want it to be simple, short and secure. export CMDLINE="$@" # What is in CMDLINE now? Escaped or not? sh -c "someprogram $CMDLINE" # Will it do what I mean? Ideally I want two bash subroutines: the first turns turns any Bash array into a [a-zA-Z0-9_]* string, the other turns it back to Bash array I can use.

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  • Which Happens First? Anyone Know Exactly How The Apache Server Will Handle This Request?

    - by user310594
    Hello, To keep things simple, please allow the "assumption" that some code requires the use of a full URL, even though the domain is on the same server, i.e. a simple file path cannot be used. TCP/IP?? Question: If a form action target = "http://this-full-URL.com/postdata" (for example) and that URL is also on the same server, then which happens first? A) Data is sent "out onto the web", and then returns to the same server, or B) Before sending any (possibly sensitive) data, the server (Linux, Apache, PHP), first "discovers" the target address is local, so (clearly) no data is sent over the net? Thank you.

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  • Trace Routing for a Certain port

    - by Mubashar Ahmad
    Dear Network Gurus Before saying anything let me tell you that i am not well educated int networks related subjects. I am a software developer and I have written and exposed a Service on HTTPS at port 8000. Now i want to know that if there is any kind of software that can help me to trace if there is any kind of port blocking from one site to my service location with information of blocker host. I have tried couple of Tracerout software like wintrace but all these uses ICMP protocols and there is no option to provide port number in them. And moreover i like to ad an exception in Firewall for incoming ICMP protocal in windows server 2003 windows firewall but i can't see anyoption to ad protocol in exception instead there are only options to ad a program or ad a port of udp or tcp. Please help Regards

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  • Ruby TCPSocket doesn't notice it when server is killed

    - by user303308
    I've this ruby code that connects to a TCP server (namely, netcat). It loops 20 times, and sends "ABCD ". If I kill netcat, it takes TWO iterations of the loop for an exception to be triggered. On the first loop after netcat is killed, no exception is triggered, and "send" reports that 5 bytes have been correctly written... Which in the end is not true, since of course the server never received them. Is there a way to work around this issue ? Right now I'm losing data : since I think it's been correctly transfered, I'm not replaying it. #!/usr/bin/env ruby require 'rubygems' require 'socket' sock = TCPSocket.new('192.168.0.10', 5443) sock.sync = true 20.times do sleep 2 begin count = sock.write("ABCD ") puts "Wrote #{count} bytes" rescue Exception => myException puts "Exception rescued : #{myException}" end end

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  • PHP can't connect to localhost XMPP server on port 5222

    - by Ben Werdmuller
    I've set up an ejabberd install locally on my Windows box, where I also have Apache, PHP and MySQL. I've also confirmed that it works great using Digsby, and have kicked the tires a bit by creating some users, sending some messages, etc. All good. However, PHP can't open a stream using stream_socket_client to port 5222. Even at its simplest level: stream_socket_client("tcp://localhost:5222", $errno, $errstr, 30, STREAM_CLIENT_CONNECT); Returns a timeout error. However, again, connecting with an IM client to localhost on port 5222 works fine. Any ideas? I'm stuck!

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  • IO redirect engine with metadata

    - by hawk.hsieh
    Is there any C library or tool to redirect IO and be able to configured by a metadata. And provide a dynamic link library to perform custom process for feeding data into next IO. For example, network video recorder: record video: socket do_something() file preview video: socket do_something() PCI device http service: download file: socket do_something(http) file socket post file: socket do_something(http) file serial control: monitor device: uart do_something(custom protocol) popen("zip") socket I know the unix-like OS has IO redirect feature and integrate all application you want. Even socket IO you can use /dev/tcp or implement a process to redirect to stdout. But this is process based , the process's foot print is big , IPC is heavy. Therefore, I am looking for something to redirect IO in a process and the data redirect between IO is configurable with a metadata (XML,jason or others).

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  • Connection Timeout Extension/Detection

    - by ircmaxell
    Well, let me start off by explaining what I'm trying to do. I have an application that stalls a HTTP connection until new data is available (sometimes a few seconds, sometimes 30 minutes or so). Right now, the system works fine if the data is sent within a few minutes. The problem I'm facing, is that it doesn't seem that XHR recognizes a dropped connection... So instead of killing the current connection and reconnecting when it detects a dropped connection, it just sits there. I'd really not like to have it force-reconnect every minute or two (That's one reason this app was written, to stop the need for polling). So, my questions are as follows: Is there a way to detect a dropped (not closed) TCP connection with XHR? Is there a way that I can tell XHR not to timeout (I saw IE8 has the .timeout property) Would it be better to send a header (or some other content) every now and then (say once per minute) down the pipe to keep the connection open? Thanks.

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  • Host...not allowed error in ODBC connection, while connecting to an online MySQL database

    - by sqlchild
    I have downloaded MySQL ODBC Connector 5.1. Now am trying to setup the DSN. But am getting the error: Connection Failed : [HY000] [MySQL] [ODBC 5.1 Driver]Host '117.x.x.x' is not allowed to connect to this MySQL server My server url is server.myweb.com - this name am entering in the TCP/IP Server and Port =3306. I have also entered the userid and password , which is the one which i enter when i open www.myweb.com/cpanel Is this a version problem? Should the version of MySQL on my server also be 5.1, i.e. the one of the ODBC? Please help.

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  • J2ME's extra annoying HTTP permission prompt

    - by Hans Malherbe
    Some phones only prompt the user for permission the first time a connection is made. Others pop up the permission prompt whenever the MIDlet attempts to make a HTTP connection! What are the options if we want to suppress the prompt? Can we sign the JAR using only one CA (Certificate Authority) and have it work on all devices? Do we have to pay for a signature on every release? Is it an option to create our own CA certificate and tell our customers to install it on there device? Alternatively, it seems that plain socket connections do not suffer so. Is there a free implementation of HTTP on top of TCP for J2ME?

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  • Unix Sockets in Go

    - by marketer
    I'm trying to make a simple echo client and server that uses Unix sockets. In this example, the server can receive data from the client, but it can't send the data back. If I use tcp connections instead, it works great: Server package main import "net" import "fmt" func echoServer(c net.Conn) { for { buf := make([]byte, 512) nr, err := c.Read(buf) if err != nil { return } data := buf[0:nr] fmt.Printf("Received: %v", string(data)) _, err = c.Write(data) if err != nil { panic("Write: " + err.String()) } } } func main() { l, err := net.Listen("unix", "/tmp/echo.sock") if err != nil { println("listen error", err.String()) return } for { fd, err := l.Accept() if err != nil { println("accept error", err.String()) return } go echoServer(fd) } } Client package main import "net" import "time" func main() { c,err := net.Dial("unix","", "/tmp/echo.sock") if err != nil { panic(err.String()) } for { _,err := c.Write([]byte("hi\n")) if err != nil { println(err.String()) } time.Sleep(1e9) } }

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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