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  • Downloading HTTP URLs asynchronously in C++

    - by Joey Adams
    What's a good way to download HTTP URLs (e.g. such as http://0.0.0.0/foo.htm ) in C++ on Linux ? I strongly prefer something asynchronous. My program will have an event loop that repeatedly initiates multiple (very small) downloads and acts on them when they finish (either by polling or being notified somehow). I would rather not have to spawn multiple threads/processes to accomplish this. That shouldn't be necessary. Should I look into libraries like libcurl? I suppose I could implement it manually with non-blocking TCP sockets and select() calls, but that would likely be less convenient.

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  • c++ builder TClientWinSocket simbol substitution

    - by Vlad
    I have the following problem. I have to send a text telegram over tcp/ip to a host device. Telegram should be terminated using 0x1A (CTRL-Z) character. But when I send it, host told me that there is a wrong symbol in the telegram. When I terminate a telegram with 32 (0x20) everything is ok. I look the transfered data using WireShark and I see that when I send 0x1A it is substituted with 0x16, when I send 32 (0x20) as a terminator it is somehow substituted with 0x1A. Can you explain it please. P.S. I am working on windows 7, using c++builder xe2. Thanks, Vladimir

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  • Deciphering Encoding: Packet Analyzation Tools

    - by Zombies
    I am looking for better tools than wireshark for this. The problem with wireshark is that it does not format the data layer (which is the only part I am looking at) cleanly for me to compare the different packets and attempt to understand the third party encoding (which is closed source). Specifically, what are some good tools for viewing data, and not tcp/udp header information? Particularly, a tool that formats the data for comparison. To be very specific: I would like a program that compares multiple (not just 2) files in hex.

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  • Available options for hosting FTP server in .NET application

    - by duane
    I need to implement an FTP service inside my .NET application (running as a Windows Service) and have not had much luck finding good/current source code or vendors. Ideally it needs to be able to respond to the basic FTP Protocol and accept the data stream from an upload via a stream, enabling me to process the data as it is being received (think on the fly hashing). I need to be able to integrate it into my service because it will stack on top of our current code base with an existing custom TCP/IP communication protocol. I don't want to write (and then spend time debugging and performance testing) my own protocol, or implementation. I have already found plenty of ftp client implementations, I just need an acceptable server solution.

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  • What Use are Threads Outside of Parallel Problems on MultiCore Systesm?

    - by Robert S. Barnes
    Threads make the design, implementation and debugging of a program significantly more difficult. Yet many people seem to think that every task in a program that can be threaded should be threaded, even on a single core system. I can understand threading something like an MPEG2 decoder that's going to run on a multicore cpu ( which I've done ), but what can justify the significant development costs threading entails when you're talking about a single core system or even a multicore system if your task doesn't gain significant performance from a parallel implementation? Or more succinctly, what kinds of non-performance related problems justify threading? Edit Well I just ran across one instance that's not CPU limited but threads make a big difference: TCP, HTTP and the Multi-Threading Sweet Spot Multiple threads are pretty useful when trying to max out your bandwidth to another peer over a high latency network connection. Non-blocking I/O would use significantly less local CPU resources, but would be much more difficult to design and implement.

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  • how to selfhost wcf without iis

    - by dotnetcoder
    Reading up on WCF we have self hosting option available , one limitation here is we have to manage the host process lifecycle ourselves. What I am exploring here is to run the service without IIS and do a self hosting. Few things come to mind - How will request management work here. In case of IIS it manages the request and give control to dotnet on a particular thread. In absence of IIS do we need to write code ourselves to manage incoming requests ( say on a tcp port ) or WCF provides some classes to manage request and spawn threads to process each thread. I am aware that in case of self hosting this needs to be a windows service. In case of self hosting how can me tap on the number of simultaneous requests on the sever , it can be managed by limiting the thread pool ? or we can configure this via wcf ? Thanks dc

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  • I have to make a simple app that connects devices in a network, but I have no idea of how to this

    - by Gabriel Casado
    I want to write an App for android that has only one ListView. The App will constantly search for anything (mobile devices, desktops, etc.) that is connected in the wifi network. The problem is, I have no idea how to do this. What do I need to study? I comprehend I'd need to use a Thread or a Runnable to constantly search for those devices. Also I know very little about TCP, UDP or any internet protocols. So, can someone give me a basis of what I need to learn to develop this App?

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  • Is it ok to Swallow SocketExceptions in some situations?

    - by NoPyGod
    Let's say I've programmed an application which connects to a server using the Socket Class (TCP). If I encounter a SocketException while reading or writing, then obviously I have to do go ahead and run a disconnection routine to change the application's state to Disconnected. But what if I've started to Disconnect, and while I'm cleaning up, a SocketException occurs? The SocketException doesn't really mean anything to me, as I was going to shutdown the socket myself anyway.. so is it ok to swallow it? I really want to know what the best practice for this situation is.

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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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  • C socket programming: recv / select not seeing sent messages

    - by Fantastic Fourier
    Hey guys, I had some questions, about socket programming for client-server using TCP/IP. I am using select() to recv(), which works fine when client send() messages to server, but not the other way around. The send() returns positive (and reasonable) numbers of bytes sent by server but I know that the nubmer of bytes "sent" really means "sent out of the socket", not "sent and was received by the client." The select() function seems to work fine. So given that, my guess is that it's the send() function that is giving me the problem. Probably the address of client in send() is not correct. But when I compared address.sin_addr.s_addrmember (it's an unsigned long int) of struct sockaddr_in from recv() and send() of server, they are identical. So I am kind of lost as to what could be wrong?

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  • Silverlight 4 Multithread

    - by DavyMac23
    I'm trying to update my Silverlight 4 UI approx every 1/2 second with new data. I've hooked into a WCF service using net.tcp binding and issuing callbacks from the server. To make sure I get the data from the service as quickly as possible I've started up my proxy on a backround worker inside of my Silverlight App. My question is, how do I get the results from the callback and update the ObservableCollection that is bound to a datagird? I've tried a number of different ways and keep getting the dreaded cross-thread error.

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  • Connect two daemons in python

    - by Simon
    What is the best way to connect two daemons in Python? I have daemon A and B. I'd like to receive data generated by B in A's module (maybe bidirectional). Both daemons support plugins, so I'd like to shut communication in plugins. What's the best and cross-platform way to do that? I know few mechanisms from low-level solutions - shared memory (C/C++), linux pipe, sockets (TCP/UDP), etc. and few high-level - queue (JMS, Rabbit), RPC. Both daemons should run on the same host, but obviously better approach is to abstract from connection type. What are typical solutions/libraries in python? I'm looking for an elegant and lightweight solution. I don't need external server, just two processes talking with each other. What should I use in python to do that?

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  • c# GUI changing a listbox from another class

    - by SlowForce
    I've written a multithreaded server that uses tcplistener and a client handler class that controls input and output. I also have a GUI chat client. The chat client works fine and the console version of the server also works well. I have a start() method in the partial(?) Form class, which I run from a new thread when I click a button, that starts the TCP Listener and loops through and accepts socket requests. For every request a new ClientHandler object is created and the socket is passed to this object before being used in a new handler thread. The ClientHandler is a different class to the form and I'm having real problems writing data to the Listbox in the Form class from within the ClientHandler class. I've tried a few different ways of doing this but none of them work as they involve creating a new form class within the ClientHandler. Any help or advice on what I should be reading to help me would be really appreciated.

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  • c++ networking issue- retrnsmittion without ccongestion

    - by gln
    I wrote an application in c++ which send data over tcp connection to several machines.as part of the protocol I use in my application, the other side sends hearbeat messages from time to time, then I know that the connection is still alive. now, I want this application to work on 100 machines or more at the same time. but, I see that sometimes I don't get these heartbeat messages although they sent: I see in wireshark that the packet arrived, then my OS doesn't ack on this message, so there are some retransmit without any ack from my OS. if I look in the window size property - I saw that there is no issue in this part. what can be the root cause for this behavior? it is something in my code that I should change? this is my select code: int res = select(fdCount, &readFds, NULL, NULL, NULL ); I'm using server 2008 r2. Please help me! thanks

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  • How to transfer large files from desktop to server ( .NET)

    - by rahulchandran
    I am writing a .NET 2.0 based desktop client that will send large files ( well largish under 2GB) to a server. Need to develop the server as well. Server can be on any technology It should be secure so an underlying SSL stream is needed What are my options. Any obvious caveats etc I should be aware of To my mind the simplest solution is to open a tcp\ip connection over SSL to the server and send n packets each of size M bytes and then have the server append the chunks to the file and finally send an EOF packet as well IS this horrible. Will the perf suck on the server with all these disk writes What are any other clever options. I am limited to .NET 2.0 on the client if I did move to a WCF client will it buy be something magical and cool for this scenario Thanks

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  • How to tell the parent that the thread is done in C++ using pthreads ?

    - by milleroff
    Hi. I have a TCP Server application that serves each client in a new thread using POSIX Threads and C++. The server calls "listen" on its socket and when a client connects, it makes a new object of class Client. The new object runs in its own thread and processes the client's requests. When a client disconnects, i want some way to tell my main() thread that this thread is done, and main() can delete this object and log something like "Client disconnected". My question is, how do i tell to the main thread, that a thread is done ?

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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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  • Cache an FTP connection via session variables for use via AJAX?

    - by Chad Johnson
    I'm working on a Ruby web Application that uses the Net::FTP library. One part of it allows users to interact with an FTP site via AJAX. When the user does something, and AJAX call is made, and then Ruby reconnects to the FTP server, performs an action, and outputs information. Every time the AJAX call is made, Ruby has to reconnect to the FTP server, and that's slow. Is there a way I could cache this FTP connection? I've tried caching in the session hash, but "We're sorry, but something went wrong" is displayed, and a TCP dump is outputted in my logs whenever I attempt to store it in the session hash. I haven't tried memcache yet. Any suggestions?

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  • write() in sys/uio.h returns -1

    - by fredrik
    I'm using Ubuntu Server 9.10 AMD Phenom 2 cpu g++ (Ubuntu 4.4.1-4ubuntu9) 4.4.1 trying to run the application pftp-shit v 1.11. The following code in tcp.cc is executed successfully: int outfile_fd = open(name, O_CREAT | O_TRUNC | O_RDWR | O_BINARY)) which returns a file descriptor int (in my case 6) - name is a char array containing a valid path to my file which successfully i created. and successfully running: fchmod(outfile_fd, S_IRUSR | S_IWUSR); and access(name, W_OK) The issue occurs during running the function (from sys/uio.h) write(outfile_fd, this-control_buffer, read_length) which returns -1. -1 is of returned if nothing was written and otherwise a non-negative integer is returned which is equal to the number of bytes written. Anyone having a clue how I can get the write function to work?

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  • How to communicate with Telecom infrastructure using .NET

    - by Raiford
    I am currently writing some pretty gnarly C#/C++/Cli code to interface with Telecommunication equipement and GSM Mobile Networks for a couple of the major telecom here and abroad. GSM networks primarily use SS7 Signaling using a protocol called TCAP to send messages back and forth to Signaling Points within the network. The laws of Tcp/ip do not apply here :) I am very interested in hearing from others in this space specifically individuals using the .NET framework most likely using C# / C++. I have not come across any .NET libraries or tools to assist in this sort of development. Most of the software in this industry is "C" / Java based, as a result I have written tons of infrastructure .NET code using C# where possible and C++ / CLI to interface with hardware. Is anyone aware of any .NET language tools for this niche industry?

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  • Writing a filter for incoming connections

    - by Kornel Kisielewicz
    I'm using C++/boost::asio under Win7. I'm trying to "sniff" trafic over a given TCP/IP port. Hence, I'd like to listen on that port, receive messages, analyze them, but also immidately allow them to flow further, as if I never intercepted them. I want them to sink into the program that normally listens and connects on that port. Imagine a transparent proxy, but not for HTTP. I'd rather find a code-based solution, but barring that, maybe you would suggest a tool?

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  • Linux script to kill process listening on a particular port

    - by Evgeny
    I have a process that listens on a TCP port (?0003). From time to time it crashes - badly. It stops working, but continues hogging the port for some time, so I can't even restart it. I'm looking to automate this. What I do right now is: netstat -ntlp |grep -P "\*\:\d0003" To see what the PID is and then: kill -9 <pid> Does anyone have a script (or EXE for that matter) that would link the two steps together, ie. parse the PID from the first command and pass it to the second?

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  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

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  • Is a Service Bus a good option to communicate with multiple external servers?

    - by PFreitas
    We are developing an application that communicates, via web services or TCP/IP sockets, with multiple servers (up to 50 different external companies). Basically, the exchanged messages are the same (XML), but depending on the inputs of our application we should call 1 or more external servers. The benefits we would expect of introducing a Service Bus in the architecture would be: 1- Remove the need to manage all point-to-point configurations (all the 50 endpoints); 2- Simplify the communication layer of our application by having only one server to talk to; Is a Service Bus a good architectural option for this scenario? What is the best (simplest) Service Bus for this kind of communication? I read a few MSDN articles on Azure Service Bus Relay, but it didn’t seem to fit our needs. Am I wrong? Thanks for your help.

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  • How to design a client server architect

    - by Saurabh01
    I like to know the server (TCP based) architecture to support large scale of clients(at least10K) to implement Fix server. My points are How we design it. How to listen on the open port? Use select or poll or any other function. How to process the response of the client? On large scale we cannot create the one thread for each client. Should the processing of response is in the different executable and share the request and response to the server executable through IPC. There is much more on it. I would appreciate if anyone explains it or provide any link. Thanks

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