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  • Are UML class diagrams adequate to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • To identify the classes for uml diagrams?

    - by user106535
    I want to implement a software engineering project based on "crime management system". The main modules are: visitors, users, administrator. The main events that are taking place are: registration, report complaint, report crime, report most wanted, view status of reported crime. So could you please help me to identify the classes that are to be used in this project and help me to draw the class diagram?

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • How to Disable Compatibility Mode in Internet Explorer

    - by Taylor Gibb
    Compatibility mode in IE is a feature that helps you view webpages that were designed for previous versions of the browser, however having it enabled can break newer sites that were designed for modern browsers. Here’s how to disable it and make sure it only runs for older sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • How do I remove the unity 2D option in lightdm (login sceen) in ubuntu 12.04?

    - by user113460
    Because I wish to view my full username at login, I want to remove the "Unity 2D" option at the login screen. Currently the last part of the username (after the 20th digit) is hidden behind the Ubuntu-icon which enables switching to Unity 2D. Another option would be to decrease the font-size of the username, is any of this possible? Btw this is not an issue in Ubuntu 12.10, where the username font-size is smaller, and Unity 2D unsupported!

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  • Data Source Use of Oracle Edition Based Redefinition (EBR)

    - by Steve Felts
    Edition-based redefinition is a new feature in the 11gR2 release of the Oracle database. It enables you to upgrade the database component of an application while it is in use, thereby minimizing or eliminating down time. It works by allowing for a pre-upgrade and post-upgrade view of the data to exist at the same time, providing a hot upgrade capability. You can then specify which view you want for a particular session.  See the Oracle Database Advanced Application Developer's Guide for further information. There is also a good white paper at Edition Based Definition. Using this feature of the Oracle database does not require any new WebLogic Server functionality. It is set for each connection in the pool automatically by simply specifying SQL ALTER SESSION SET EDITION = edition_name in the Init SQL parameter in the data source configuration. This can be configured either via the console or via WLST (setInitSQL on the JDBCConnectionPoolParams). This SQL statement is executed for each newly created physical database connection.Note that we are assuming that a data source references only one edition of the database. To make use of this feature, you would have an earlier version of the application with a data source that references the earlier EDITION and a later version of the application with a data source that references the later EDITION.   Once you start talking about multiple versions of a WLS application, you should be using the WLS "side-by-side" or "versioned" deployment feature.  See Developing Applications for Production Redeployment for more information.  By combining Oracle database EBR and WLS versioned deployment, the application can be failed over with no downtime, making the combination of features more powerful than either independently. There is a catch - you need to be running with a versioned database and a versioned application initially so then you can switch versions.  The recommended way to version a WLS application is to simply add the "Weblogic-Application-Version" property in the MANIFEST.MF file(you can also specify it at deployment time). The recommended way to configure the data source is to use a packaged data source descriptor that's stored in the ear or war so that everything is self-contained.  There are some restrictions.  You can't use a packaged data source with Logging Last Resource (LLR) - you need to use a system resource.  You can't use an application-scoped packaged data source with EmulateTwoPhaseCommit for the global-transactions-protocol with a versioned application - use a global scope.  See Configuring JDBC Application Modules for Deployment for more details. There's one known problem - it doesn't work correctly with an XA data source (patch available with bug 14075837).

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  • Yet Another SQL Strategy for Versioned Data

    There is a popular design for a database that requires a built-in audit-trail of amendments and additions, where data is never deleted, but merely superseded by a later version. Whilst this is conceptually simple, it has always made for complicated SQL for reporting the latest version of data. Alex joins the debate on the best way of doing this with an example using an indexed view and the filtered index.

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  • An Introduction to ASP.NET MVC Extensibility

    Because ASP.NET MVC has been designed with extensibility as its design principle; almost every logical step of the processing pipeline can be replaced with your own implementation. In fact, the best way to develop applications with ASP.NET MVC is to extend the system, Simone starts a series that explains how to implement extensions to ASP.NET MVC, starting with the ones at the beginning of the pipeline (routing extensions) and finishing with the view extensions points.

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  • How To Use Hover Ads

    A hover ad is a type of DHTML popup. It is a popup that will show a specific offer, or it will ask you to sign up for something via email. It will usually appear as a form which slides down from the top of the page to the center. It will usually have a delay of a view seconds, and this is done intentionally so you will be able to read it.

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  • Why are the stats for HTML Improvements in Google Webmaster Tools not decreasing?

    - by Kookoriko
    I have read that resolving HTML Improvements in Google Webmaster Tools can take as long as 6 weeks to show up, but those numbers seem to increase without decreasing even though I've been fixing almost everything that Google points out. I have checked some sites with the View as Google tool and the bugs are resolved (let's say "short meta descriptions" for example). Any idea why is this happening?

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  • Isometric tile selection

    - by Dylan Lundy
    I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X & Y axes going diagonal, my game is currently set up like this, and I would like to keep it so. Is there an algorithm so that if the mouse was at the red dot, it would return the coordinates of the tile that it is sitting on? (6,2)

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Google Storage for Developers, bientôt un nouveau service de stockage pour développeurs : Google veu

    Google va lancer Google Storage for Developers Un service de stockage en ligne dédié aux développeurs pour concurrencer Amazon L'annonce est pour l'instant officieuse mais elle devrait être officialisée lors des interventions du jour à la conférence Google I/O. Non content de proposer des solutions de stockage comme Google Code et Google Docs, Moutain View s'apprête à lancer une nouvelle offre baptisée Google Storage for Developers. Il s'agira d'un service très fortement inspiré d'Amazon S3 (Simple Storage Service), et visiblement destiné à le concurrencer frontalement. Pour mémoire, Amazon S3 est un espace de stockage payant en fonction de la quantit...

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  • The changing shape of the Business Intelligence marketplace: Applications vs. Platforms

    - by GavinPayneUK
    I recently read the latest Gartner Magic Quadrant for Business Intelligence ( link ) which put Microsoft as a leader.  However, what was more interesting for me than Microsoft’s success was how as an industry we see BI as a single marketplace, business requirement and vision, despite in my view it now being two separate areas: BI applications and BI platforms . As this article will discuss in more depth we now have two communities with differing requirements, our IT departments and our business...(read more)

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  • Weird appearance for a 3D XNA ground

    - by Belos
    I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: http://i.stack.imgur.com/pdpxB.png EDIT: Sorry, I forgot to post the code: public class ImportModel { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } Model Model; Matrix[] modeltransforms; GraphicsDevice GraphicDevice; ContentManager Content; BoundingSphere sphere; bool boundingimplemented = false; public ImportModel(string model, GraphicsDevice gd, ContentManager cm, Vector3 position, Vector3 rot, Vector3 sca) { GraphicDevice = gd; Content = cm; Position = position; Rotation = rot; Scale = sca; Model = Content.Load<Model>(model); modeltransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modeltransforms); } public void Draw(Camera camera) { Matrix baseworld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach (ModelMesh mesh in Model.Meshes) { Matrix localworld = modeltransforms[mesh.ParentBone.Index] * baseworld; foreach (ModelMeshPart meshpart in mesh.MeshParts) { BasicEffect effect = (BasicEffect)meshpart.Effect; effect.World = localworld; effect.View = camera.View; effect.Projection = camera.Projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public BoundingSphere BoundingSphere { get { if (!boundingimplemented) { foreach (ModelMesh mesh in Model.Meshes) { BoundingSphere transformed = mesh.BoundingSphere.Transform( modeltransforms[mesh.ParentBone.Index]); sphere = BoundingSphere.CreateMerged(sphere, transformed); } Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transforme = sphere; transforme = transforme.Transform(worldTransform); return transforme; } else { Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transformed = sphere; transformed = transformed.Transform(worldTransform); return transformed; } } } } Then I call the class from the Game1 class: ImportModel ground = new ImportModel("ground", GraphicsDevice, Content, Vector3.Zero, Vector3.Zero, new Vector3(20f)); EDIT2:This is how the scene looks from top: i.stack.imgur.com/Hs983.jpg

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  • Continuous Deployment to Azure powered by Git

    Today Scott Guthrie announced several updated capabilities for Azure Web Sites. Announcing: Great Improvements to Windows Azure Web Sites I recommend you checkout the full post there are some really cool improvements. My favorite is the ability to enable Continuous Deployment from your CodePlex project into Azure. David Ebbo has a great video walk-through: (Please visit the site to view this video)

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  • SignalR Book

    - by eddraper
    Originally posted on: http://geekswithblogs.net/eddraper/archive/2013/06/30/signalr-book.aspx  Just finished SignalR: Real-time Application Development from Packt Publishing.  It’s a really great read for those wanting a holistic view of SignalR as a true application building block.  In many respects I think that SignalR could end up being a game changer for entirely new classes of both apps and frameworks. I’d love to see the puppy plugged into a rich client side ORM…

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  • What's new in EJB 3.2 ? - Java EE 7 chugging along!

    - by arungupta
    EJB 3.1 added a whole ton of features for simplicity and ease-of-use such as @Singleton, @Asynchronous, @Schedule, Portable JNDI name, EJBContainer.createEJBContainer, EJB 3.1 Lite, and many others. As part of Java EE 7, EJB 3.2 (JSR 345) is making progress and this blog will provide highlights from the work done so far. This release has been particularly kept small but include several minor improvements and tweaks for usability. More features in EJB.Lite Asynchronous session bean Non-persistent EJB Timer service This also means these features can be used in embeddable EJB container and there by improving testability of your application. Pruning - The following features were made Proposed Optional in Java EE 6 and are now made optional. EJB 2.1 and earlier Entity Bean Component Contract for CMP and BMP Client View of an EJB 2.1 and earlier Entity Bean EJB QL: Query Language for CMP Query Methods JAX-RPC-based Web Service Endpoints and Client View The optional features are moved to a separate document and as a result EJB specification is now split into Core and Optional documents. This allows the specification to be more readable and better organized. Updates and Improvements Transactional lifecycle callbacks in Stateful Session Beans, only for CMT. In EJB 3.1, the transaction context for lifecyle callback methods (@PostConstruct, @PreDestroy, @PostActivate, @PrePassivate) are defined as shown. @PostConstruct @PreDestroy @PrePassivate @PostActivate Stateless Unspecified Unspecified N/A N/A Stateful Unspecified Unspecified Unspecified Unspecified Singleton Bean's transaction management type Bean's transaction management type N/A N/A In EJB 3.2, stateful session bean lifecycle callback methods can opt-in to be transactional. These methods are then executed in a transaction context as shown. @PostConstruct @PreDestroy @PrePassivate @PostActivate Stateless Unspecified Unspecified N/A N/A Stateful Bean's transaction management type Bean's transaction management type Bean's transaction management type Bean's transaction management type Singleton Bean's transaction management type Bean's transaction management type N/A N/A For example, the following stateful session bean require a new transaction to be started for @PostConstruct and @PreDestroy lifecycle callback methods. @Statefulpublic class HelloBean {   @PersistenceContext(type=PersistenceContextType.EXTENDED)   private EntityManager em;    @TransactionAttribute(TransactionAttributeType.REQUIRES_NEW)   @PostConstruct   public void init() {        myEntity = em.find(...);   }   @TransactionAttribute(TransactionAttributeType.REQUIRES_NEW)    @PostConstruct    public void destroy() {        em.flush();    }} Notice, by default the lifecycle callback methods are not transactional for backwards compatibility. They need to be explicitly opt-in to be made transactional. Opt-out of passivation for stateful session bean - If your stateful session bean needs to stick around or it has non-serializable field then the bean can be opt-out of passivation as shown. @Stateful(passivationCapable=false)public class HelloBean {    private NonSerializableType ref = ... . . .} Simplified the rules to define all local/remote views of the bean. For example, if the bean is defined as: @Statelesspublic class Bean implements Foo, Bar {    . . .} where Foo and Bar have no annotations of their own, then Foo and Bar are exposed as local views of the bean. The bean may be explicitly marked @Local as @Local@Statelesspublic class Bean implements Foo, Bar {    . . .} then this is the same behavior as explained above, i.e. Foo and Bar are local views. If the bean is marked @Remote as: @Remote@Statelesspublic class Bean implements Foo, Bar {    . . .} then Foo and Bar are remote views. If an interface is marked @Local or @Remote then each interface need to be explicitly marked explicitly to be exposed as a view. For example: @Remotepublic interface Foo { . . . }@Statelesspublic class Bean implements Foo, Bar {    . . .} only exposes one remote interface Foo. Section 4.9.7 from the specification provide more details about this feature. TimerService.getAllTimers is a newly added convenience API that returns all timers in the same bean. This is only for displaying the list of timers as the timer can only be canceled by its owner. Removed restriction to obtain the current class loader, and allow to use java.io package. This is handy if you want to do file access within your beans. JMS 2.0 alignment - A standard list of activation-config properties is now defined destinationLookup connectionFactoryLookup clientId subscriptionName shareSubscriptions Tons of other clarifications through out the spec. Appendix A provide a comprehensive list of changes since EJB 3.1. ThreadContext in Singleton is guaranteed to be thread-safe. Embeddable container implement Autocloseable. A complete replay of Enterprise JavaBeans Today and Tomorrow from JavaOne 2012 can be seen here (click on CON4654_mp4_4654_001 in Media). The specification is still evolving so the actual property or method names or their actual behavior may be different from the currently proposed ones. Are there any improvements that you'd like to see in EJB 3.2 ? The EJB 3.2 Expert Group would love to hear your feedback. An Early Draft of the specification is available. The latest version of the specification can always be downloaded from here. Java EE 7 Specification Status EJB Specification Project JIRA of EJB Specification JSR Expert Group Discussion Archive These features will start showing up in GlassFish 4 Promoted Builds soon.

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  • Talk About OEM Vender Crapware Overkill! [Humorous Image]

    - by Asian Angel
    It is natural to expect some company-branded crapware on OEM computers, but this is just a bit much! View the Full-Size Version of the Image Getting a new laptop ready for a customer…my god Toshiba, WTF? [via Reddit - Tech Support Gore] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Website Registration Date

    - by Matt Walker
    I recently registered a website : cinematrailers.net. I was aware that this domain was expired ( registered in 2007 until 2011) My question is when I go to view the registration date on this domain, it says 2012 instead of 2007. Why is that when it was clearly registered in 2007? And will this affect seo? I was under the assumption that the domains age would be great for seo, but now I'm not sure.

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  • Maps We Like, and Why We Like Them

    Maps We Like, and Why We Like Them Live from Sydney (now in HD!) Paul and Chris talk about their favorite maps, why we like them, and how we find cool maps. 1:40 Showcase | 5:45 Geo Developer Blog | 8:25 GTA4 Street View map | 11:00 Internet Map | 14:40 How we find cool maps | 20:30 Map of the Dead | 24:50 Old Maps Online | 27:10 Wind Map From: GoogleDevelopers Views: 3 0 ratings Time: 29:18 More in Science & Technology

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  • Website Performance Evaluation

    A website performance evaluation begins with a review of key indicators. The key indicators offer a snapshot of the websites overall performance and a high-level view of areas that need improvement.

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