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  • SignalR Book

    - by eddraper
    Originally posted on: http://geekswithblogs.net/eddraper/archive/2013/06/30/signalr-book.aspx  Just finished SignalR: Real-time Application Development from Packt Publishing.  It’s a really great read for those wanting a holistic view of SignalR as a true application building block.  In many respects I think that SignalR could end up being a game changer for entirely new classes of both apps and frameworks. I’d love to see the puppy plugged into a rich client side ORM…

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  • Does MVC apply only to web

    - by Deeptechtons
    It is almost and instantaneous whenever I talk to developers about Model View Controller (MVC) they say you make a request to a url the server builds a entity (MODEL) and provides you with visual representation of that model. So does this mean MVC is only for the web or have I been meeting people who are just developers who employ MVC for writing web applications? Are there usages for MVC on desktop style applications? I for one am new to paradigm and would like to know of any super-set to MVC

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  • Relationship DAO, Servlet, JSP and POJO [closed]

    - by John Hendrik
    Possible Duplicate: Relationship DAO, Servlet, JSP and POJO I want to implement a JSP, POJO, DAO and Servlet in my J2EE program. However, I don't fully understand how the relationship between these elements should be. Is the following (MVC) setup the right way to do it? Main class creates servlet(controller) Servlet has a DAO defined in its class DAO has a POJO defined in its class Servlet communicates with the view (JSP page) Please give your feedback.

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  • AMD FirePro V8800 2GB

    <b>Phoronix:</b> "The AMD FirePro V8800 features 2GB of GDDR5 video memory with 147.2 GB/s of bandwidth, 1600 Stream processors, four DisplayPort outputs, ATI Eyefinity support, DirectX 11.0 / OpenGL 4.0 support, OpenCL 1.0 capable, a full 30-bit display pipeline, Multi-View display support..."

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  • OK, I have my database ready, now what's missing?

    - by fatherjack
    During the life of any database there will be times when the development makes a change that breaks functionality of an object somewhere else in the database. SQL Server does a good job in some places of making this impossible, or at least really difficult, but in other places there isn't even a murmur as you execute a script that will bring your system processes out in a nasty plague of error messages. Where it works. If you try to create a view based on a table or column that doesn't...(read more)

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  • Weird appearance for a 3D XNA ground

    - by Belos
    I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: http://i.stack.imgur.com/pdpxB.png EDIT: Sorry, I forgot to post the code: public class ImportModel { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } Model Model; Matrix[] modeltransforms; GraphicsDevice GraphicDevice; ContentManager Content; BoundingSphere sphere; bool boundingimplemented = false; public ImportModel(string model, GraphicsDevice gd, ContentManager cm, Vector3 position, Vector3 rot, Vector3 sca) { GraphicDevice = gd; Content = cm; Position = position; Rotation = rot; Scale = sca; Model = Content.Load<Model>(model); modeltransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modeltransforms); } public void Draw(Camera camera) { Matrix baseworld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach (ModelMesh mesh in Model.Meshes) { Matrix localworld = modeltransforms[mesh.ParentBone.Index] * baseworld; foreach (ModelMeshPart meshpart in mesh.MeshParts) { BasicEffect effect = (BasicEffect)meshpart.Effect; effect.World = localworld; effect.View = camera.View; effect.Projection = camera.Projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public BoundingSphere BoundingSphere { get { if (!boundingimplemented) { foreach (ModelMesh mesh in Model.Meshes) { BoundingSphere transformed = mesh.BoundingSphere.Transform( modeltransforms[mesh.ParentBone.Index]); sphere = BoundingSphere.CreateMerged(sphere, transformed); } Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transforme = sphere; transforme = transforme.Transform(worldTransform); return transforme; } else { Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transformed = sphere; transformed = transformed.Transform(worldTransform); return transformed; } } } } Then I call the class from the Game1 class: ImportModel ground = new ImportModel("ground", GraphicsDevice, Content, Vector3.Zero, Vector3.Zero, new Vector3(20f)); EDIT2:This is how the scene looks from top: i.stack.imgur.com/Hs983.jpg

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • How to Disable Compatibility Mode in Internet Explorer

    - by Taylor Gibb
    Compatibility mode in IE is a feature that helps you view webpages that were designed for previous versions of the browser, however having it enabled can break newer sites that were designed for modern browsers. Here’s how to disable it and make sure it only runs for older sites. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • How do I remove the unity 2D option in lightdm (login sceen) in ubuntu 12.04?

    - by user113460
    Because I wish to view my full username at login, I want to remove the "Unity 2D" option at the login screen. Currently the last part of the username (after the 20th digit) is hidden behind the Ubuntu-icon which enables switching to Unity 2D. Another option would be to decrease the font-size of the username, is any of this possible? Btw this is not an issue in Ubuntu 12.10, where the username font-size is smaller, and Unity 2D unsupported!

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  • 30x Redirects and google page ranking

    - by Mechaflash
    I'm building a Drupal site where much of the content is going to be in static on specific pages. In Drupal, each piece of content (whether you like it or not) gets created its own page (node). To ensure that users do not view these nodes, I'm thinking about setting up a 30x redirect or a flat out 30x not found. Will this method effect me negatively for google? Is there a different method that you could propose that may be better?

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  • Why are the stats for HTML Improvements in Google Webmaster Tools not decreasing?

    - by Kookoriko
    I have read that resolving HTML Improvements in Google Webmaster Tools can take as long as 6 weeks to show up, but those numbers seem to increase without decreasing even though I've been fixing almost everything that Google points out. I have checked some sites with the View as Google tool and the bugs are resolved (let's say "short meta descriptions" for example). Any idea why is this happening?

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  • The Safest Work Area Ever! [Humorous Image]

    - by Asian Angel
    No worries about being strangled by cords, being smacked in the head by a stray hanging hard-drive, or having stuff fall from the ceiling and hitting you, right? View the Full-Size Version for a Good Close-Up Ran out of cable ties. [via Reddit - Tech Support Gore] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Yet Another SQL Strategy for Versioned Data

    There is a popular design for a database that requires a built-in audit-trail of amendments and additions, where data is never deleted, but merely superseded by a later version. Whilst this is conceptually simple, it has always made for complicated SQL for reporting the latest version of data. Alex joins the debate on the best way of doing this with an example using an indexed view and the filtered index.

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  • An Introduction to ASP.NET MVC Extensibility

    Because ASP.NET MVC has been designed with extensibility as its design principle; almost every logical step of the processing pipeline can be replaced with your own implementation. In fact, the best way to develop applications with ASP.NET MVC is to extend the system, Simone starts a series that explains how to implement extensions to ASP.NET MVC, starting with the ones at the beginning of the pipeline (routing extensions) and finishing with the view extensions points.

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  • Windows 7 Task Manager Tips for Performance

    In Part 1 of this tutorial we looked at how the Task Manager in Windows 7 could be used to view the processes running on your computer and the memory usage associated with each. Let s continue by discussing some more tips on using the Task Manager to help identify any issues and improve your PC s performance.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango

    Google officialise sa tablette 7 pouces à destination des développeurs, dans le cadre du Projet Tango Hier, Google a lancé sa Project Tango Tablet Development Kit, sa tablette spécialisée dans la capture d'images en 3D. Pour 1 024 dollars, les développeurs peuvent déjà passer une précommande de l'appareil développé en collaboration avec NVIDIA. Mountain View précise que le nombre est limité, probablement à 4 000 unités comme le suggérait tantôt le Wall Street Journal.La tablette de 7 pouces...

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  • Telstra's Linux-based T-Box to launch mid-June

    <b>Delimiter:</b> "Telstra today revealed it would launch its Linux-based T-Box integrated media centre set-top box from mid-June at a stand-alone price point of $299, with a sledload of free and pay-per-view content available and an associated revamp of its broadband plans in the works."

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  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

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  • Get Session ID

    - by Derek Dieter
    To get the session ID, simply use the intrinsic variable @@SPID:SELECT @@SPIDThe acronym for SPID means Server Process ID. It is synonymous with session. Related Posts:»SQL Server Kill»Using sp_who2»Blocking Processes (lead blocker)»A Better sp_who2 using DMVs (sp_who3)»Troubleshooting SQL Server Slowness»SQL Server 2008 Minimally Logged Inserts»Insert Results of Stored Procedure Into Table»SQL Server Slow Performance»View Active [...]

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • Are UML class diagrams adequate to design javascript systems?

    - by Vandell
    Given that UML is oriented towards a more classic approach to object orientation, is it still usable in a reliable way to design javascript systems? One specific problem that I can see is that class diagrams are, in fact, a structural view of the system, and javascript is more behaviour driven, how can you deal with it? Please, keep in mind that I'm not talking abot the real world domain here, It's a model for the solution that I'm trying to achieve.

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  • TPC-H Benchmarks on SQL Server 2014 with Columnstore

    - by jchang
    Three TPC-H benchmark results were published in April of this year at SQL Server 2014 launch, where the new updateable columnstore feature was used. SQL Server 2012 had non-updateable columnstore that required the base table to exist in rowstore form. This was not used in the one published TPC-H benchmark result on SQL Server 2012, which includes two refresh stored procedures, one inserting rows, the second deleting rows. It is possible that the TPC-H rules do not allow a view to union two tables?...(read more)

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  • Isometric tile selection

    - by Dylan Lundy
    I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X & Y axes going diagonal, my game is currently set up like this, and I would like to keep it so. Is there an algorithm so that if the mouse was at the red dot, it would return the coordinates of the tile that it is sitting on? (6,2)

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