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  • Store scores for players and produce a high score list

    - by zrvan
    This question is derived from an interview question that I got for a job I was declined. I have asked for code review for my solution at the dedicated Stack Exchange site. But I hope this question is sufficiently rephrased and asked with a different motivation not to be a duplicate of the other question. Consider the following scenario: You should store player scores in the server back end of a game. The server is written in Java. Every score should be registered, that is, one player may have any number of scores for any number of levels. A high score list should be produced with the fifteen top scores for a given level, but only one score per user (to the effect that even if player X has the two highest scores for level Y, only the first position is counted and player Z has the second place). No information should be persisted and only Java 1.7+ standard libraries should be used. No third party libraries or frameworks are acceptable. With the number of players as the primary factor, what would be the best data structure in terms of scalability and concurrency? How would you access the structure to register a single score given a level and a player id? How would you access the structure to compile the high score list?

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  • Sequential searching with sorted linked lists

    - by John Graveston
    struct Record_node* Sequential_search(struct Record_node *List, int target) { struct Record_node *cur; cur = List->head ; if(cur == NULL || cur->key >= target) { return NULL; } while(cur->next != NULL) { if(cur->next->key >= target) { return cur; } cur = cur->next; } return cur; } I cannot interpret this pseudocode. Can anybody explain to me how this program works and flows? Given this pseudocode that searches for a value in a linked list and a list that is in an ascending order, what would this program return? a. The largest value in the list that is smaller than target b. The largest value in the list that is smaller than or same as target c. The smallest value in the list that is larger than or same as target d. Target e. The smallest value in the list that is larger than target And say that List is [1, 2, 4, 5, 9, 20, 20, 24, 44, 69, 70, 71, 74, 77, 92] and target 15, how many comparisons are occurred? (here, comparison means comparing the value of target)

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  • Pressing tab to indent a list moves to the next table cell

    - by Ryan Ternier
    I have a list (e.g., a bulleted list) in Microsoft Word. This list is inside a table cell. When I press Tab to increase the indent, rather than increasing the indent, it moves the cursor to the next cell. When I try Ctrl+Tab, it just inserts a tab character without changing the indentation of the bullet (paragraph). How can I turn this off, so it does not go to the next cell but rather just indents the list?

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  • How to refresh tag list in org-mode without closing and reopening emacs

    - by Pete
    In my emacs org-mode org file I have a tag list #+TAGS: OFFICE(o) COMPUTER(c) HOME(h) PROJECT READING(r) PHOTOGRAPHY(p) At some point, I wish to add a new tag to the list, and apply it to an item (using C-c C-c). But the new tag does not show up in the list of selectable tags. In order to fix this, I close and reopen emacs. But I'm sure that isn't necessary, How do I refresh this list without restarting emacs?

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  • What Qt container class to use for a sorted list?

    - by Dave
    Part of my application involves rendering audio waveforms. The user will be able to zoom in/out of the waveform. Starting at fully zoomed-out, I only want to sample the audio at the necessary internals to draw the waveform at the given resolution. Then, when they zoom in, asynchronously resample the "missing points" and provide a clearer waveform. (Think Google Maps.) I'm not sure the best data structure to use in Qt world. Ideally, I would like to store data samples sorted by time, but with the ability to fill-in points as needed. So, for example, the data points might initially look like: data[0 ms] = 10 data[10 ms] = 32 data[20 ms] = 21 ... But when they zoom in, I would get more points as necessary, perhaps: data[0 ms] = 10 data[2 ms] = 11 data[4 ms] = 18 data[6 ms] = 30 data[10 ms] = 32 data[20 ms] = 21 ... Note that the values in brackets are lookup values (milliseconds), not array indices. In .Net I might have used a SortedList<int, int>. What would be the best class to use in Qt? Or should I use a STL container?

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  • Confused over behavior of List.mapi in F#

    - by James Black
    I am building some equations in F#, and when working on my polynomial class I found some odd behavior using List.mapi Basically, each polynomial has an array, so 3*x^2 + 5*x + 6 would be [|6, 5, 3|] in the array, so, when adding polynomials, if one array is longer than the other, then I just need to append the extra elements to the result, and that is where I ran into a problem. Later I want to generalize it to not always use a float, but that will be after I get more working. So, the problem is that I expected List.mapi to return a List not individual elements, but, in order to put the lists together I had to put [] around my use of mapi, and I am curious why that is the case. This is more complicated than I expected, I thought I should be able to just tell it to make a new List starting at a certain index, but I can't find any function for that. type Polynomial() = let mutable coefficients:float [] = Array.empty member self.Coefficients with get() = coefficients static member (+) (v1:Polynomial, v2:Polynomial) = let ret = List.map2(fun c p -> c + p) (List.ofArray v1.Coefficients) (List.ofArray v2.Coefficients) let a = List.mapi(fun i x -> x) match v1.Coefficients.Length - v2.Coefficients.Length with | x when x < 0 -> ret :: [((List.ofArray v1.Coefficients) |> a)] | x when x > 0 -> ret :: [((List.ofArray v2.Coefficients) |> a)] | _ -> [ret]

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  • Dynamic type for List<T>?

    - by Brett
    Hi All, I've got a method that returns a List for a DataSet table public static List<string> GetListFromDataTable(DataSet dataSet, string tableName, string rowName) { int count = dataSet.Tables[tableName].Rows.Count; List<string> values = new List<string>(); // Loop through the table and row and add them into the array for (int i = 0; i < count; i++) { values.Add(dataSet.Tables[tableName].Rows[i][rowName].ToString()); } return values; } Is there a way I can dynamically set the datatype for the list and have this one method cater for all datatypes so I can specify upon calling this method that it should be a List<int or List<string> or List<AnythingILike>? Also, what would the return type be when declaring the method? Thanks in advance, Brett

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  • Android: Registering ContextMenu for a Custom ListAdapter

    - by primal
    Hi, I made a custom list adapter extending the Base adapter. Each item in the list has an imagebutton, 2 textviews and a button. I tried to add the context menu to the list so as to display some options for an item in the list. registerForContextMenu(getListView()); I used a MenuInflater object to inflate the context menu xml file. But on clicking the items in the list nothing shows up or the usual highlighting of the item of list on click isn't shown. Is it that the context menu doesn't work for custom list views? Any help would be much appreciated. Regards, Primal

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  • Cloned Cached item has memory issues

    - by ioWint
    Hi there, we are having values stored in Cache-Enterprise library Caching Block. The accessors of the cached item, which is a List, modify the values. We didnt want the Cached Items to get affected. Hence first we returned a new List(IEnumerator of the CachedItem) This made sure accessors adding and removing items had little effect on the original Cached item. But we found, all the instances of the List we returned to accessors were ALIVE! Object relational Graph showed a relationship between this list and the EnterpriseLibrary.CacheItem. So we changed the return to be a newly cloned List. For this we used a LINQ say (from item in Data select new DataClass(item) ).ToList() even when you do as above, the ORG shows there is a relationship between this list and the CacheItem. Cant we do anything to create a CLONE of the List item which is present in the Enterprise library cache, which DOESNT have ANY relationship with CACHE?!

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  • Convert list to sequence of variables

    - by wtzolt
    I was wondering if this was possible... I have a sequence of variables that have to be assigned to a do.something (a, b) a and b variables accordingly. Something like this: # # Have a list of sequenced variables. list = 2:90 , 1:140 , 3:-40 , 4:60 # # "Template" on where to assign the variables from the list. do.something (a,b) # # Assign the variables from the list in a sequence with possibility of "in between" functions like print and time.sleep() added. do.something (2,90) time.sleep(1) print "Did something (%d,%d)" % (# # vars from list?) do.something (1,140) time.sleep(1) print "Did something (%d,%d)" % (# # vars from list?) do.something (3,-40) time.sleep(1) print "Did something (%d,%d)" % (# # vars from list?) do.something (4,60) time.sleep(1) print "Did something (%d,%d)" % (# # vars from list?) Any ideas?

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  • Excel::Shape object getting released automatically after the count reaches 18 in List<T>

    - by A9S6
    I have a Excel addin written in C# 2.0 in which I am experiencing a strange behavior.Please note that this behavior is only seen in Excel 2003 and NOT in Excel 2007 or 2010. Issue: When the user clicks an import command button, a file is read and a number of Shapes are created/added to the worksheet using Worksheet::Shapes::AddPicture() method. A reference to these Shape objects are kept in a generic list: List<Excel.Shape> list = new List<Excel.Shape>(); Everything works fine till the list has less than 18 references. When the count reaches 18, and a new Shape reference is added, the first one i.e. @ index [0] is released. I am unable to call any method or property on that reference and calling a method/property throws a COMException (0x800A1A8) i.e. Object Required. If I add one more, then the reference @ [1] is not accessible and so on. Strange enough... this happens with Shape object only i.e. If I add one Shape and then 17 nulls to the list then this wont happen until 17 more Shape objects are added. Does anyone has an idea why it happens after the count reaches 18? I thought it might be something with the List's default capacity. Something like relocating the references during which they get released so I initialized it with a capacity of 1000 but still no luck. List<Excel.Shape> list = new List<Excel.Shape>(1000); Any Idea??

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  • F# List SelectMany

    - by Tuomas Hietanen
    This is quite simple question but I didn't find an answer: Is there any Seq/List operation in F# to match the LINQ SelectMany? I know I can use System.Linq in F# if I want to. I know I can make a recursive method and use F# Computation Expressions (and make even more powerful things). But if I try to prove that F# List operations are more powerful than LINQ... .Where = List.filter .Select = List.map .Aggregate = List.fold ... In C# SelectMany usage syntax is pretty simple: var flattenedList = from i in items1 from j in items2 select ... Is there any easy direct match, List.flatten, List.bind or something like that? SelectMany has a couple of signatures, but the most complex one seems to be: IEnumerable<TResult> SelectMany<TSource, TCollection, TResult>( this IEnumerable<TSource> source, Func<TSource, IEnumerable<TCollection>> collectionSelector, Func<TSource, TCollection, TResult> resultSelector ); In F# terms this would be: ('a -> 'b list) -> ('a -> 'b -> 'c) -> 'a list -> 'c list

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  • Python 2D list has weird behavor when trying to modify a single value...

    - by Brian
    Hi guys, So I am relatively new to Python and I am having trouble working with 2D Lists. Here's my code: data = [[None]*5]*5 data[0][0] = 'Cell A1' print data and here is the output (formatted for readability): [['Cell A1', None, None, None, None], ['Cell A1', None, None, None, None], ['Cell A1', None, None, None, None], ['Cell A1', None, None, None, None], ['Cell A1', None, None, None, None]] Why does every row get assigned the value?

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  • How to convert an Object List into JSON in ASP.NET

    - by Sayem Ahmed
    I have a list of person objects which I want to send in response to a jquery' ajax request. I want to send the list into JSON format. The list is as follows - List<Person> PersonList = new List<Person>(); Person Atiq = new Person("Atiq Hasan Mollah", 23, "Whassap Homie"); Person Sajib = new Person("Sajib Mamud", 24, "Chol kheye ashi"); How can I convert the "PersonList" list into JSON ?

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  • How do I improve my performance with this singly linked list struct within my program?

    - by Jesus
    Hey guys, I have a program that does operations of sets of strings. We have to implement functions such as addition and subtraction of two sets of strings. We are suppose to get it down to the point where performance if of O(N+M), where N,M are sets of strings. Right now, I believe my performance is at O(N*M), since I for each element of N, I go through every element of M. I'm particularly focused on getting the subtraction to the proper performance, as if I can get that down to proper performance, I believe I can carry that knowledge over to the rest of things I have to implement. The '-' operator is suppose to work like this, for example. Declare set1 to be an empty set. Declare set2 to be a set with { a b c } elements Declare set3 to be a set with ( b c d } elements set1 = set2 - set3 And now set1 is suppose to equal { a }. So basically, just remove any element from set3, that is also in set2. For the addition implementation (overloaded '+' operator), I also do the sorting of the strings (since we have to). All the functions work right now btw. So I was wondering if anyone could a) Confirm that currently I'm doing O(N*M) performance b) Give me some ideas/implementations on how to improve the performance to O(N+M) Note: I cannot add any member variables or functions to the class strSet or to the node structure. The implementation of the main program isn't very important, but I will post the code for my class definition and the implementation of the member functions: strSet2.h (Implementation of my class and struct) // Class to implement sets of strings // Implements operators for union, intersection, subtraction, // etc. for sets of strings // V1.1 15 Feb 2011 Added guard (#ifndef), deleted using namespace RCH #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> // Deleted: using namespace std; 15 Feb 2011 RCH struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor ~strSet (); // Destructor int SIZE() const; bool isMember (std::string s) const; strSet operator + (const strSet& rtSide); // Union strSet operator - (const strSet& rtSide); // Set subtraction strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ strSet2.cpp (implementation of member functions) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { if(copy.first == NULL) { first = NULL; } else { node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } strSet::~strSet() { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } } int strSet::SIZE() const { int size = 0; node *temp = first; while(temp!=NULL) { size++; temp=temp->next; } return size; } bool strSet::isMember(string s) const { node *temp = first; while(temp != NULL) { if(temp->s1 == s) { return true; } temp = temp->next; } return false; } strSet strSet::operator + (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string newEle = temp->s1; if(!isMember(newEle)) { if(newSet.first==NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first = newNode; } else if(newSet.SIZE() == 1) { if(newEle < newSet.first->s1) { node *tempNext = newSet.first; node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = tempNext; newSet.first = newNode; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first->next = newNode; } } else { node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if(newEle < curr->s1) { if(prev == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; newSet.first = newNode; break; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; prev->next = newNode; break; } } if(curr->next == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; curr->next = newNode; break; } prev = curr; curr = curr->next; } } } temp = temp->next; } return newSet; } strSet strSet::operator - (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string element = temp->s1; node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if( element < curr->s1 ) break; if( curr->s1 == element ) { if( prev == NULL) { node *duplicate = curr; newSet.first = newSet.first->next; delete duplicate; break; } else { node *duplicate = curr; prev->next = curr->next; delete duplicate; break; } } prev = curr; curr = curr->next; } temp = temp->next; } return newSet; } strSet& strSet::operator = (const strSet& rtSide) { if(this != &rtSide) { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } if(rtSide.first == NULL) { first = NULL; } else { node *n = rtSide.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } return *this; }

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  • Abstract Data Type: Any1 can help me this? thanks..

    - by Aga Hibaya
    Objectives: Implement the Abstract Data Type (ADT) List using dynamically allocated arrays and structures. Description A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30 Remarks

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  • noindex, follow on list views?

    - by Fabrizio
    On one of our client's website we have lot's of list views with links to detail views. (Image a blog with the posts overview and the single pages). The detail views don't change, but the list views will change when new items come up. The pages displaying the list view don't contain any other valuable content. So my question is: Does it make sense to define meta "noindex, follow" on the list view pages (and of course "index, follow" on the detail views) to prevent search engines to point to the list views when the keyword is found in the title or teaser of the list view. By the time the visitor clicks on the list view search result it might have changed and the content is not visible anymore, whereas if he goes directly to the single view he will definitly find what he was searching for? Related question: The startpage also contains mainly a list view. Is it a bad idea to have the start page not indexed? Any SEO gurus here? :) Thanks, Fabrizio.

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  • Control for ASP.NET that allows Global Address List (GAL) integration.

    - by jamone
    I know I can use System.DirectoryServices to roll my own GAL Name/email selector control and I've seen plenty of people explaining the basics of how to do that, but surly someone knows of one that I can download from somewhere. It just seems like a waste to have to remake it when so many people need it. Something remotely similar to Outlooks GAL Select Names dialog. It could be simpler.

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  • How to sort list items for Date field value (Apex, Salesforce)

    - by Channa
    With Salesforce's Apex, is there any way to sort list items, for Date field value. Please refer the TODO section of the following code, thanks. /** * Select list of jobOccurrences belongs to particular list of jobs */ private List<Job_Occurrence__c> getJobsByJobCode(List<Job__c> jobList) { // Select relevant Job Occurrence objects List<Job_Occurrence__c> jobOccuList = new List<Job_Occurrence__c>(); for (Job__c job : jobList) { Job_Occurrence__c jobOccurrence = [SELECT Id, Job__c, Schedule_Start_Date__c FROM Job_Occurrence__c WHERE Job__c =: job.Id]; if((jobOccurrence != null) && (jobOccurrence.Id != null)) { jobOccuList.add(jobOccurrence); } } if((jobOccuList != null) && (jobOccuList.size() > 0)) { // TODO // How I sort the 'jobOccuList' with Date field 'Schedule_Start_Date__c', // for select the items according to sequence of latest jobOccurrence return jobOccuList; } else { throw new RecordNotFoundException ('Could not found any jobOccurrence for given list of jobs'); } }

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  • Implementing Skip List in C++

    - by trikker
    [SOLVED] So I decided to try and create a sorted doubly linked skip list... I'm pretty sure I have a good grasp of how it works. When you insert x the program searches the base list for the appropriate place to put x (since it is sorted), (conceptually) flips a coin, and if the "coin" lands on a then that element is added to the list above it(or a new list is created with element in it), linked to the element below it, and the coin is flipped again, etc. If the "coin" lands on b at anytime then the insertion is over. You must also have a -infinite stored in every list as the starting point so that it isn't possible to insert a value that is less than the starting point (meaning that it could never be found.) To search for x, you start at the "top-left" (highest list lowest value) and "move right" to the next element. If the value is less than x than you continue to the next element, etc. until you have "gone too far" and the value is greater than x. In this case you go back to the last element and move down a level, continuing this chain until you either find x or x is never found. To delete x you simply search x and delete it every time it comes up in the lists. For now, I'm simply going to make a skip list that stores numbers. I don't think there is anything in the STL that can assist me, so I will need to create a class List that holds an integer value and has member functions, search, delete, and insert. The problem I'm having is dealing with links. I'm pretty sure I could create a class to handle the "horizontal" links with a pointer to the previous element and the element in front, but I'm not sure how to deal with the "vertical" links (point to corresponding element in other list?) If any of my logic is flawed please tell me, but my main questions are: How to deal with vertical links and whether my link idea is correct Now that I read my class List idea I'm thinking that a List should hold a vector of integers rather than a single integer. In fact I'm pretty positive, but would just like some validation. I'm assuming the coin flip would simply call int function where rand()%2 returns a value of 0 or 1 and if it's 0 then a the value "levels up" and if it's 0 then the insert is over. Is this incorrect? How to store a value similar to -infinite? Edit: I've started writing some code and am considering how to handle the List constructor....I'm guessing that on its construction, the "-infinite" value should be stored in the vectorname[0] element and I can just call insert on it after its creation to put the x in the appropriate place.

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  • Fetch elements from List in scheme

    - by fireball003
    Hi, How to go through a list or fetch element from a list in scheme? How can I name each element (like we do for variables in java) in a list? Thanks in advance. I want to compare every point in a list to another point. So, as we do in java or python- for(int i;i<list.size();i++){ if (list[i]> k){ //do something } } How can I do similar thing in scheme?

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  • how to return a list using SwingWorker

    - by Ender
    I have an assignment where i have to create an Image Gallery which uses a SwingWorker to load the images froma a file, once the image is load you can flip threw the image and have a slideshow play. I am having trouble getting the list of loaded images using SwingWorker. This is what happens in the background it just publishes the results to a TextArea // In a thread @Override public List<Image> doInBackground() { List<Image> images = new ArrayList<Image>(); for (File filename : filenames) { try { //File file = new File(filename); System.out.println("Attempting to add: " + filename.getAbsolutePath()); images.add(ImageIO.read(filename)); publish("Loaded " + filename); System.out.println("Added file" + filename.getAbsolutePath()); } catch (IOException ioe) { publish("Error loading " + filename); } } return images; } } when it is done I just insert the images in a List<Image> and that is all it does. // In the EDT @Override protected void done() { try { for (Image image : get()) { list.add(image); } } catch (Exception e) { } } Also I created an method that returns the list called getImages() what I need to get is the list from getImages() but doesn't seam to work when I call execute() for example MySwingWorkerClass swingworker = new MySwingWorkerClass(log,list,filenames); swingworker.execute(); imageList = swingworker.getImage() Once it reaches the imageList it doesn't return anything the only way I was able to get the list was when i used the run() instead of the execute() is there another way to get the list or is the run() method the only way?. or perhaps i am not understanding the Swing Worker Class.

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  • Append to list of lists

    - by Joel
    Hello, I am trying to build a list of lists using the following code: list=3*[[]] Now I am trying to append a string to the list in position 0: list[0].append("hello") However, instead of receiving the list [ ["hello"] , [], [] ] I am receiving the list: [ ["hello"] ,["hello"] , ["hello"] ] Am I missing something? Thanks, Joel

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  • Applying a function with multiple inputs using Map? (Haskell)

    - by Schroedinger
    G'day guys, Trying currently to finish up a bit of homework I'm working on, and having an issue where I'm trying to apply map across a function that accepts multiple inputs. so in the case I'm using processList f (x:xs) = map accelerateList f xs x xs processList is given a floating value (f) and a List that it sorts into another List Accelerate List takes a floating value (f) a List and a List Object through which it returns another List Object I know my Accelerate List code is correct, but I cannot for the life of me get the syntax for this code working: processList :: Float -> [Object] -> [Object] accelerate f [] = [] accelerate f [x] = [(accelerateForce f x x)] accelerate f (x:xs) = map accelerateList f xs x xs Any ideas? I've been scratching my head for about 3 hours now. I know it's something really simple.

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