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  • Refactoring and assessment

    - by neitony
    I'm using javascript to toggle the display state of some objects based on the time of day. A sample of the code is given below. I was wondering if anyone could give a suggestion as to how I can refactor this code while at the same time improving the logic. switch(tcode) { case 'eur' : eur.setAttribute('style', 'display:block; opacity:0.5'); us.style.display = 'none'; asia.style.display = 'none'; us_inactive.style.display = 'block'; asia_inactive.style.display = 'block'; break; case 'us' : us.style.display = 'block'; eur.style.display = 'none'; asia.style.display = 'none'; eur_inactive.style.display = 'block'; asia_inactive.style.display = 'block'; break; case 'asia' : asia.setAttribute('style', 'display:block; opacity:0.5'); us.style.display = 'none'; eur.style.display = 'none'; eur_inactive.style.display = 'block'; us_inactive.style.display = 'block';

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  • OSX: Programmatically added subviews not responding to mouse down events

    - by BigCola
    I have 3 subclasses: a Block class, a Row class and a Table class. All are subclasses of NSView. I have a Table added with IB which programmatically displays 8 rows, each of which displays 8 blocks. I overrode the mouseDown: method in Block to change the background color to red, but it doesn't work. Still if I add a block directly on top of the Table with IB it does work so I can't understand why it won't work in the first case. Here's the implementation code for Block and Row (Table's implementation works the same way as Row's): //block.m - (void)drawRect:(NSRect)dirtyRect { [color set]; [NSBezierPath fillRect:dirtyRect]; } -(void)mouseDown:(NSEvent *)theEvent { color = [NSColor redColor]; checked = YES; [self setNeedsDisplay:YES]; } //row.m - (void)drawRect:(NSRect)dirtyRect { [[NSColor blueColor] set]; [NSBezierPath fillRect:dirtyRect]; int x; for(x=0; x<8; x++){ int margin = x*2; NSRect rect = NSMakeRect(0, 50*x+margin, 50, 50); Block *block = [[Block alloc] initWithFrame:rect]; [self addSubview:block]; } }

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • Is there a way to ‘join’ (block) in POSIX threads, without exiting the joinee?

    - by elliottcable
    I’m buried in multithreading / parallelism documents, trying to figure out how to implement a threading implementation in a programming language I’ve been designing. I’m trying to map a mental model to the pthreads.h library, but I’m having trouble with one thing: I need my interpreter instances to continue to exist after they complete interpretation of a routine (the language’s closure/function data type), because I want to later assign other routines to them for interpretation, thus saving me the thread and interpreter setup/teardown time. This would be fine, except that pthread_join(3) requires that I call pthread_exit(3) to ‘unblock’ the original thread. How can I block the original thread (when it needs the result of executing the routine), and then unblock it when interpretation of the child routine is complete?

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  • In vim is there a way to delete without putting text in the register?

    - by Edward Tanguay
    Using vim I often want to replace a block of code with a block that I just yanked. But when I delete the block of code that is to be replaced, that block itself goes into the register which erases the block I just yanked. So I've got in the habit of yanking, then inserting, then deleting what I didn't want, but with large blocks of code this gets messy trying to keep the inserted block and the block to delete separate. So what is the slickest and quickest way to replace text in vim? is there a way to delete text without putting it into the register? is there a way to say e.g. "replace next word" or "replace up to next paragraph" or is the best way to somehow use the multi-register feature?

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  • How do you assign a variable with the result of a if..else block?

    - by Pierre Olivier Martel
    I had an argument with a colleague about the best way to assign a variable in an if..else block. His orignal code was : @products = if params[:category] Category.find(params[:category]).products else Product.all end I rewrote it this way : if params[:category] @products = Category.find(params[:category]).products else @products = Product.all end This could also be rewritten with a one-liner using a ternery operator (? :) but let's pretend that product assignment was longer than a 100 character and couldn't fit in one line. Which of the two is clearer to you? The first solution takes a little less space but I thought that declaring a variable and assigning it three lines after can be more error prone. I also like to see my if and else aligned, makes it easier for my brain to parse it!

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  • How to subString a block of user generated HTML while preserving formatting?

    - by Chad
    I'd like to create the typical preview paragraph with a [read more] link. Problem is, the content that I'd like to SubString() contains text and html, written by a user with a WYSIWYG editor. Of course, I check to make sure the string is not null or empty, then SubString() it, problem is that I could end up breaking the html tags, throwing off the rendering of the entire site. The WYSIWYG editor doesn't seem to create perfectly formatted HTML, and many times seems to use <br /> tags instead of <p></p>, etc... basically, I can't rely on well-formed tags, etc. My workaround was to just strip out all HTML and substring the leftover text. This works, but loses any of the formatting that was in the HTML. What's the best method of SubString()'ing a block of non-well-formed HTML while maintaining HTML that won't break the rendering of the site?

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  • Disabling javascript in specific block/div (containing suspect HTML) ?

    - by T4NK3R
    Is it, in any way, possible to disable the browsers execution of script inside a block/section/element ? My scenario is, that I'm letting my (future) users create "rich content" (using CK-editor). Content that wil later be shown to other users - with all the dangers that imply: xss, redirection, identity theft, spam and what not... I've, more or less, given up on trying to "sanitize" the incomming XHTML, after seeing how many known "vectors of attack" there are: http://ha.ckers.org/xss.html What I'm really looking for is something like: < div id="userContent"< scriptOFF suspect HTML < /scriptOFF< /div

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  • How to block non-browser clients from submitting a request?

    - by Thomas Kohl
    I want to block non-browser clients from accessing certain pages / successfully making a request. The website content is served to authenticated users. What happens is that our user gives his credentials to our website to 3rd party - it can be another website or a mobile application - that performs requests on his behalf. Say there is a form that the user fills out and sends a message. Can I protect this form so that the server processing the submission can tell whether the user has submitted it directly from the browser or not? I don't want to use CAPTCHA for usability reasons. Can I do it with some javascript?

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  • Having issues when trying to insert an ajax response which is an html block into an element on IE 8

    - by user340812
    Hello Everyone just like my title states, I am having issues with IE8 and innerHTML. For whatever reason, when I make an ajax call which returns an html block and try to insert it into an element using innerHTML, the browser gives me an error "Unknown Error Code: 0". The interesting part of this is that, if the message response does not have html element, innerHTML works. My code is like so: setTimeout(function() { element.innerHTML = context.response.message; }, 1000).bind(context) WORKS: context.response.message = 'String'; Does not WORK: context.response.message = '<p>String</p>';

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  • How can I also add class to the last list for the second list block in IE?

    - by user244394
    Hi All I have 2 list and i want to add a class ="last" to the list item 5 for both. they seem to work fine on firefox. it add green to both list item 5. But in IE7 it adds only the first list item 5, not the second How can I also add class last it to the second list block as well for IE? .last{background-color: green} jQuery( document ).ready( function () { // Add first and last menu item classes $('ul.menu li:first-child').addClass( 'first_item' ); $('#menu li:last-child').addClass( 'last' ); }); list item 1 list item 2 list item 3 list item 4 list item 5 list item 1 list item 2 list item 3 list item 4 list item 5

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  • Oracle Forms 6i master-detail question from a painfully new newbie

    - by Murasaki
    Hello, I have a form that contains 3 blocks (block a, b, c). There is a master-detail relationship between b (detail) and c (master). Data-flow: you enter an ID in block a, which in turn populates block c and corresponding details in block b. Control goes immediately to block c. Objective: I need to be able to update details of block b. Issue: I cannot navigate to block b. Keep in Mind: --In the Property Palette Keyboard Navigable is set to "Yes" --Insert Allowed and Update Allowed are set to "Yes." If someone could respond ASAP I would really appreciate it. Thank you.

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  • How do I comment out a block in XML?

    - by Jonas
    How do I comment out a block of tags in XML? I.e. How can I comment out <staticText> and everything inside it, in the code below? <detail> <band height="20"> <staticText> <reportElement x="180" y="0" width="200" height="20"/> <text><![CDATA[Hello World!]]></text> </staticText> </band> </detail> I could use <!-- staticText--> but that's just for single tags (as what I know), like // in Java and C. I would like something more like how /** comment **/ can be used in Java and C, so I can comment out longer blocks of XML code.

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  • How to block the possibility to add the same record to a SPList?

    - by truthseeker
    Hi, Is there a possibility to block chance to add the same data to SPList? I know that two records always are different regarding the ID field. I would like to validate other custom fields added previously by me, and don't allow of adding same field's value. Can anybody tell me how to implement this? I can guess that event receivers could be the answer but I couldn't find how to add a receiver to SPList. Can anybody tel me If I'm right and what is step by step procedure to add such event receiver? I would like to know how to build it and install it using Feature file. Best Regards T.S.

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  • Any way to surround code block with Curly Braces {} in VS2008?

    - by Jim McKeeth
    I always find myself needing to enclose a block of code in curly braces { }, but unfortunately that isn't included in the C# surround code snippets, which seems to be an oversight. I couldn't find anything on building your own surround snippets either (just other kinds of snippets). I am actually running Resharper too, but it doesn't seem to have this functionality either (or I haven't figured how to activate it). We have a coding standard of including even a single line of code after an if or else in curly braces, so if I could just make Resharper do that refactor automatically that would be even better!

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  • Is it a good idea to define a variable in a local block for a case of a switch statement?

    - by Paperflyer
    I have a rather long switch-case statement. Some of the cases are really short and trivial. A few are longer and need some variables that are never used anywhere else, like this: switch (action) { case kSimpleAction: // Do something simple break; case kComplexAction: { int specialVariable = 5; // Do something complex with specialVariable } break; } The alternative would be to declare that variable before going into the switch like this: int specialVariable = 5; switch (action) { case kSimpleAction: // Do something simple break; case kComplexAction: // Do something complex with specialVariable break; } This can get rather confusing since it is not clear to which case the variable belongs and it uses some unnecessary memory. However, I have never seen this usage anywhere else. Do you think it is a good idea to declare variables locally in a block for a single case?

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  • Where can I find an array of the unassigned Unicode code points for a particular block?

    - by gitparade
    At the moment, I'm writing these arrays by hand. For example, the Miscellaneous Mathematical Symbols-A block has an entry in hash like this: my %symbols = ( ... miscellaneous_mathematical_symbols_a => [(0x27C0..0x27CA), 0x27CC, (0x27D0..0x27EF)], ... ) The simpler, 'continuous' array miscellaneous_mathematical_symbols_a => [0x27C0..0x27EF] doesn't work because Unicode blocks have holes in them. For example, there's nothing at 0x27CB. Take a look at the code chart [PDF]. Writing these arrays by hand is tedious, error-prone and a bit fun. And I get the feeling that someone has already tackled this in Perl!

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  • How can I reference only a portion of a TextArea's htmlText block?

    - by Charles Shoults
    I have a number of very poor-quality pdf documents that look like 80's photocopies, which I'm rebuilding in Flash (Flex Builder 3 MXML application), representing paragraphs of text in TextAreas so that selected portions can be bold or italic, or whatever I need. I need a way to apply toolTips or event listeners to individual words within the block of text to link those words to a glossary. I'm perfectly happy to create a definition panel that is populated and made visible with a mouseOver, but don't know how to do it to just a portion of the text. Is there a good / clean / easy way to do this?

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  • Where can I find an array of the (un)assigned Unicode code points for a particular block?

    - by gitparade
    At the moment, I'm writing these arrays by hand. For example, the Miscellaneous Mathematical Symbols-A block has an entry in hash like this: my %symbols = ( ... miscellaneous_mathematical_symbols_a => [(0x27C0..0x27CA), 0x27CC, (0x27D0..0x27EF)], ... ) The simpler, 'continuous' array miscellaneous_mathematical_symbols_a => [0x27C0..0x27EF] doesn't work because Unicode blocks have holes in them. For example, there's nothing at 0x27CB. Take a look at the code chart [PDF]. Writing these arrays by hand is tedious, error-prone and a bit fun. And I get the feeling that someone has already tackled this in Perl!

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  • Efficiency: what block size of kernel-mode memory allocations?

    - by Robert
    I need a big, driver-internal memory buffer with several tens of megabytes (non-paged, since accessed at dispatcher level). Since I think that allocating chunks of non-continuous memory will more likely succeed than allocating one single continuous memory block (especially when memory becomes fragmented) I want to implement that memory buffer as a linked list of memory blocks. What size should the blocks have to efficiently load the memory pages? (read: not to waste any page space) A multiple of 4096? (equally to the page size of the OS) A multiple of 4000? (not to waste another page for OS-internal memory allocation information) Another size? Target platform is Windows NT = 5.1 (XP and above) Target architectures are x86 and amd64 (not Itanium)

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  • Unhandled exception, even after adding try-catch block ? C++

    - by user2525503
    try { bool numericname=false; std::cout <<"\n\nEnter the Name of Customer: "; std::getline(cin,Name); std::cout<<"\nEnter the Number of Customer: "; std::cin>>Number; std::string::iterator i=Name.begin(); while(i!=Name.end()) { if(isdigit(*i)) { numericname=true; } i++; } if(numericname) { throw "Name cannot be numeric."; } } catch(string message) { cout<<"\nError Found: "<< message <<"\n\n"; } Why am I getting unhandled exception error ? Even after I have added the catch block to catch thrown string messages?

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  • How to implement message passing in GNUradio?

    - by xuandl
    I need to implement message passing, my idea is to make some sort of message source (I inherit from public gr_sync_block) that works as a controller for another block (it has to send a message each 6 minutes). I read that is necessary to inherit from gnuradio::block -and by the way, installing grextras is mandatory-. In the .h file I added the #include and inherited from block"class JDFM_API jdfm_control : public gr_sync_block, public gnuradio::block". I know that I have redefine some things like the gnuradio::block constructor but I dont know what msg_signature is, I also don't get the relation between block's parameters and work parameter, the last thing that I am not sure is if I still can use gnuradio-companion if I create a block like this. I haven't been able to find a simple example of messages implementation. If anyone can guide me or show me an example, it would be awesome. Thanks in advance.

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  • Which to use - "operator new" or "operator new[]" - to allocate a block of raw memory in C++?

    - by sharptooth
    My C++ program needs a block of uninitialized memory. In C I would use malloc() and later free(). In C++ I can either call ::operator new or ::operator new[] and ::operator delete or operator delete[] respectively later. Looks like both ::operator new and ::operator new[] have exactly the same signature and exactly the same behavior. The same for ::operator delete and ::operator delete[]. The only thing I shouldn't do is pairing operator new with operator delete[] and vice versa - undefined behavior. Other than that which pair do I choose and why?

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  • How i can block calling onCreate while rotating device when My AsyncTask start?

    - by Labeeb P
    Hi, Me testing in Samsung Galaxy tab. In that i have made two layout folder for both ORIENTATION_LANDSCAPE and ORIENTATION_PORTRAIT with specific layout xml in it. In that layout i have a button and on clicking it start a progress dialog (doing some stuff using AsyncTask, after that going to new intent) But when the device is rotated when the progress dialog is working, that dialog and AsyncTask stop and new layout is loaded. If i understood correctly, I think the onCreate is called when device is rotated How i can block calling onCreate while rotating device when My AsyncTask start? Thank you

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