Hey guys,
I have couple of interviews coming up for internships at google,ms, and etc.
So I am wondering what are some good sites to use to prepare and brush up on my knowledge.
Thanks
I was looking at Ch from SofIntegration and it looks pretty interesting as a possible teaching tool. It would allow the you to let someone learning to program "play" while preparing them to write full fledged C programs. I was wondering if anybody had "good" experiences using a C interpreter or weather it would be a better to go with a language that is typically interpreter to start with?
I always considered database as a storage .
but never thought it can be used for querying across tables etc.
Which is a good book for sql for a developer. not just the syntax.
How to write a query in different ways
How internally queries are executed.etc
especially related to microsoft sql server
hi, simple question :
I need to write cross platform application (basically CRUD).
Is usage of Java Swing good idea? Or is it out-dated and you know better solution?
I dont want to use like 5 languages for various stuff, one or two should be enough.
Thanx!
At my job I have to work with three different databases. One is a SQL Server 2008, for which I use SQL Server Management Studio, and another is MySQL, for which I use the MySQL tools. The third however is a Cache database that I can only access through a ODBC connection. Currently I use the SLIK software ODBC View tool to access it, but it is severely lacking when compared with the other two tools. Can anyone recommend a good tool for this type of work?
hi i was going to start leaning php and i cant setup a server is there a good emulator that will show me what im writing without having to run or be part of a server
Do you know of any good doc on Excel PivotTables object model ?
I have read "Excel 2007 Programmers reference", googled a bit, and found small bits here and there, but nothing global, coherent and complete.
Preferably for version < 2007, so I keep upwards compatibility when developing.
Thanks !
I have looked at a couple of books and all I have looked at were just discussing the technicalities of OOP. By technicalities I mean, here's a concept, here's some code, now get working. I have yet to see a book that discusses the architectural process, what are the ways of doing this, why doing this is bad, how to actually incorporate design patterns in a real-world project, etc.
Can you recommend a good resource or book? I am mainly programming with PHP but a language-agnostic book/resource would do :)
I'd like to find a good object oriented C++ (as opposed to C) wrapper for sqlite. What do people recommend? If you have several suggestions please put them in separate replies for voting purposes. Also, please indicate whether you have any experience of the wrapper you are suggesting and how you found it to use.
I came upon a comment on another forum today and one user responding to another suggested that a CS degree is really only good for one through two years at the most, and after that its as if you never had it. Is this really true? is this what employers think?
When I did CS I never learned anything new, we learned fundamentals like data structures, algorithms, time complexity, OS fundamentals, language characteristics. Most of this stuff has been around for the past 20 years or so.
So I would like to know some things I should avoid doing in javascript for good SEO rankings. In my next site I will use jquery and javascript extensively but do not want to sacrifice SEO. So what do you think I should avoid doing?
I have always liked the documentation on Java APIs, generally speaking, but I know some people consider them lacking. So I'm wondering, what do you consider a good example of API documentation?
Please, include a link or an actual example in any answer. I want to have references that I (and others, of course) can use to improve our own documents.
I am planning to make a railway reservation project...
I am maintaining following tables:
trainTable
(trainId,trainName,trainFrom,trainTo,trainDate,trainNoOfBoogies)...PK(trainId)
Boogie
(trainId,boogieId,boogieName,boogieNoOfseats)...CompositeKey(trainId,boogieId)...
Seats
(trainId,boogieId,seatId,seatStatus,seatType)...CompositeKey(trainId,boogieId,seatId)...
user
(userId,name...personal details)
userBooking
(userId,trainId,boogieId,seatId)...
Is this good design?
Can somebody suggest a good book on ASP.NET projects?
It should give an idea of practical problems (I mean professional life) and how to deal with them, things like database handling, caching, n-tier architecture, etc.
I am looking for a good Tree data structure class. I have come across this package, but since I am relatively new to Python (not programming), I dont know if there are any better ones out there.
I'd like to hear from the Pythonistas on here - do you have a favorite tree script that you regularly use and would recommend?
Hello
Can anybody suggest some good resource/book on Database high availability techniques?
Moreover, High-availability of system software like Intrusion Prevention system or Web servers.
I am considering high-availability is global term which covers clustring, cloud computing, replication, replica management, distributed synchronization for cluster.
Thanks in advance!
I am looking for a good obfuscater that has visual studio integration, can be commercial or free, and has to work with vs 2010 and .net v4.
Something that is as hassle free as possible, and can obfuscate my release builds.
Thanks in advance
My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for either alignment. So bad guys should not be able to hit/damage other bad guys and good guys should not be able to hit/damage other good guys.
The way I'm thinking of solving this is by making it so that the Unit instance (this is javascript, btw), has an alignment property that can be either good or bad. And I'll only let collision happen if the
class Attack
boolean didAttackCollideWithTarget(target)
return attack.source.alignment != target.alignment and collisionDetected(attack.source, target)
This is pseudo-code, of course.
But I'm asking this question because I get the sense that there might be a much more elegant way to design this besides adding yet another property to my Unit class.
I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX.
This is the question: "Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?"
I'm using XNA 4.0 and Game Maker 8.1 Pro.
Background
I'm slowly moving from Game Maker to... Something else.
I've learned some good C++ but DirectX is hardcore and OpenGL needs some pretty good understanding of the language to be able to use it correctly.
XNA and C# together seemed like a good middle but the documentation is hard to understand for a newb like me.
In the end, I chose to focus on XNA.
Like most people, I think of myself as being a bit above average in my field. I get paid well, I've gotten promotions, and I've never had a real problem getting good references or getting a job.
But I've been around enough to notice that many of the worst programmers I've worked with thought they were some of the best. Bad programmers who are surrounded by other bad programmers seem to be the most self-deluded.
I'm certainly not perfect. I do make mistakes. I do miss deadlines. But I think I make about the same number of bonehead moves that "other good programmers" do. The problem is that I define "other good programmers" to mean "people who are like me."
So, I wonder, is there any way a programmer can make some sort of reasonable self-evaluation? How do we know whether we are good or bad at our jobs?
Or, if terms like good and bad are too ill-defined, how can programmers honestly identify their own strengths and weaknesses, so that they can take advantage of the former and work to improve the latter?