How do I make good guy attacks only hit bad guys and vice versa?
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tieTYT
on Game Development
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Published on 2013-06-20T22:35:21Z
Indexed on
2013/06/26
10:29 UTC
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Hit count: 676
My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for either alignment. So bad guys should not be able to hit/damage other bad guys and good guys should not be able to hit/damage other good guys.
The way I'm thinking of solving this is by making it so that the Unit
instance (this is javascript, btw), has an alignment
property that can be either good
or bad
. And I'll only let collision happen if the
class Attack
boolean didAttackCollideWithTarget(target)
return attack.source.alignment != target.alignment and collisionDetected(attack.source, target)
This is pseudo-code, of course.
But I'm asking this question because I get the sense that there might be a much more elegant way to design this besides adding yet another property to my Unit
class.
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