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  • Browser connects to WCF service but not my WCF client. What can be the reason?

    - by Slauma
    On a production server (Windows Server 2003 SP2) I can connect to a remote WCF service with Internet Explorer 8: When I browse to the URL http://www.domain.com/Service.svc (where my service listens) I get the expected info page of the service displayed. Connection settings in Internet Explorer only specify "auto detect", proxy settings are disabled. If I start a console application (built with WCF in .NET 4.0) on the same server which also tries to connect to the same WCF service it fails telling me that no endpoint was available listening on http://www.domain.com/Service.svc. Configuration of the WCF client: <configuration> <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IMyService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="None"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true"/> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://www.domain.com/Service.scv" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IMyService" contract="Service.IMyService" name="WSHttpBinding_IMyService" /> </client> </system.serviceModel> <configuration> With these settings I can communicate successfully with the remote service from my development machine. Looking around for other options I found that I can specify to use the Internet Explorer proxy settings with: <system.net> <defaultProxy> <proxy usesystemdefault="true" /> </defaultProxy> </system.net> It didn't work and I am not sure if I understood this setting really correctly. (My hope was that the WCF client will adopt the "autodetect" setting of Internet Explorer and then connect the same way to the service like the installed IE.) I also had toggled the useDefaultWebProxy setting in the binding configuration between true and false with no success. Now I am asking for help what I can do? Which settings might be wrong or missing? What could I test and how can I get more detailed error messages to better identify the problem? Thank you in advance!

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  • Does each authenticated WCF client connection need a CAL?

    - by Sentax
    Just like the title says. Does each authenticated WCF client connection to a WCF server that you have developed need a windows CAL? http://www.microsoft.com/windowsserver2008/en/us/client-licensing.aspx Microsoft's licensing on that page sure makes it sound like it, but I can't find anything out there that confirms, or even denies this. Anyone know?

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  • Cloud computing over Client-server: differences, cons and pros ?

    - by Vimvq1987
    As far as I know, Cloud computing might be a evolution in software architect, and it will replace some current architectures, such as client-server. These two architecture seem to share similarities for me (I know very little about both), but I don't know the differences between them. What are the cons and pros of cloud computing over client-server architecture? Thank you so much.

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  • What's the best SOAP client library for Python, and where is the documentation for it?

    - by blackrobot
    I've never used SOAP before and I'm sort of new to Python. I'm doing this to get myself acquainted with both technologies. I've installed SOAPlib and I've tried to read their Client documentation, but I don't understand it too well. Is there anything else I can look into which is more suited for being a SOAP Client library for Python? Edit: Just in case it helps, I'm using Python 2.6.

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  • How to develop a client-server seat booking program via java socket programming ?

    - by Haxed
    I have a project to develop a client server application in java. This is to be done using socket programming. Our lecturer, used 2 files, the TCPClient.java and TCPServer.java, to make a connection and we typed "Hi" in the client and the server displayed that message. I need to develop a seat booking application. Any suggestions for tutorials or tips or a book perhaps would be nice. Many Thanks

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  • Win Server 2k and Win 7 client

    - by Ray Kruse
    I have a Win Server 2000 system with AD configured. The network consists of an OKI printer, a network server, a wifi router a Win 2k client and the server. I'm trying to connect a Win 7 client. The purpose of the network, besides sharing equipment is to move files from client to client and scatter backups over more than 1 machine. The Win 7 client is configured for DHCP and does in fact receive it's IP and DNS configuration from the server and it sees the printer, wifi router and network drive, but does not see the Win 2k client nor the Win 2k server. I have tried the LAN Management Authentication Level set to 'Send LM & NTLM responses' with the 128 bit encryption removed. I've also done the registry hack on the key 'LmCompatibilityLevel'. Neither of these have helped. I have two questions: Is there a fix or is Win 2k totally incompatible? Is the best (or quickest/cheapest) fix to upgrade the server to Win 2k3 and not worry about the Win 2k client? Thanks for any help. Ray Kruse Buffalo, KY

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  • use SVN @ client end and CM synergy @ server side

    - by Ravisha
    We are using CM synergy client as version control,but we find it very complicated.We are mostly biased with SVN client tool.Is there a way to configure svn at client end but maintain CM synergy @ server side.This would help us a lot ,bcos merging and conflict resolution is very simple in SVN.I do not know where to go about this solution,any initial help will be very helpful CM synergy www.windriver.com/cgi-bin/partnerships/directory/viewProd.cgi?id=1451 SVN tortoisesvn.tigris.org/

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  • Log website performance client side.

    - by NitroxDM
    I have a client that is have an issue (it's slow) with a website on one of my servers. The server is a windows 2003 box running WebSphere 6.1. I can't find anything in the logs that would indicates an issue. Is there some free software out there that can help me figure out why the site is slow on the client's end? The client has an IT department, but I need to be sure it's not my side of things.

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  • Force Juniper-network client to use split routing

    - by craibuc
    I'm using the Juniper client for OSX ('Network Connect') to access a client's VPN. It appears that the client is configured to not use split-routing. The client's VPN host is not willing to enable split-routing. Is there a way for me to over-ride this configuration or do sometime on my workstation to get the non-client network traffic to by-pass the VPN? This wouldn't be a big deal, but none of my streaming radio stations (e.g. XM) work will connected to their VPN. Apologies for any inaccuracies in the terminology. ** edit ** The Juniper client changes my system's resolve.conf file from: nameserver 192.168.0.1 to: search XXX.com [redacted] nameserver 10.30.16.140 nameserver 10.30.8.140 I've attempted to restore my preferred DNS entry to the file $ sudo echo "nameserver 192.168.0.1" >> /etc/resolv.conf but this results in the following error: -bash: /etc/resolv.conf: Permission denied How does the super-user account not have access to this file? Is there a way to prevent the Juniper client from making changes to this file?

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  • Server-side SSH jump hosts

    - by Dan Sosedoff
    Trying to figure out server side SSH jump hosts logic. Current network schema: [Client] <--> [Server A: hostname: a.com] <--> [Server B] [Client] <--> [Server A: hostname: b.com] <--> [Server C] Server A responds to both DNS records. Possible flow: Client opens a ssh connection with ssh [email protected]. Server A accepts it and should automatically jump user onto Server B with ssh user2@server_b.com. Client opens a ssh connection with ssh [email protected]. Server A accepts it and should automatically just user onto Server C with ssh user2@server_c.com. In other words, client should be able to connect to the target without performing any local configuration, assuming that we have a stock ssh config. The problem with ssh jumps is that user has to define hosts in local ~/.ssh/config file, which is not acceptable in my case. It needs to be a default sshd behavior. Im aware that you can define a custom command ~/.ssh/authorized_keys on server, but i dont think there is a way to properly detect source hostname where user tries to connect. It is possible at all ?

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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  • How can I write byte[] to socket outputstream and specify the end of file?

    - by Christopher Francisco
    I've googled 2 days straight and I can't find how to do this. I have an open stream between client and server, and client will send a JSON string (encrypted to bytes) to the server each 3 to 5 seconds. How can I write to the Socket OutputStream so that I can read each JSON string in the server. I'm guessing I need to specify some kind of end of file or something, but can't find any info on how to achieve this.

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Example WCF XML-RPC client C# code against custom XML-RPC server implementation?

    - by mr.b
    I have built my own little custom XML-RPC server, and since I'd like to keep things simple, on both server and client side (server side PHP runs, by the way), what I would like to accomplish is to create a simplest possible client in C# using WCF. Let's say that Contract for service exposed via XML-RPC is as follows. [ServiceContract] public interface IContract { [OperationContract(Action="Ping")] string Ping(); // server returns back string "Pong" [OperationContract(Action="Echo")] string Echo(string message); // server echoes back whatever message is } So, there are two example methods, one without any arguments, and another with simple string argument, both returning strings (just for sake of example). Service is exposed via http. What's next? Thanks for reading! P.S. I have done my homework of googling around for samples and similar, but all that I could come up with are some blog-related samples that use existing (and very big) classes, which implement correct IContract (or IBlogger) interfaces, so that most of what I am interested is hidden below several layers of abstraction...

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