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  • What are examples of games with "minimalist" models/art assets

    - by Ken
    When teaching game development, my student's obsess about building realistic or complex art/models/animation. And spending wayyy to much time trying to get accurate collision detection between two 3D models [despite my best efforts] However I would like them to spend more time thinking about developing the game mechanics, interaction and game play. I'm looking for some games where the visuals are simple but have good game play. Things I am thinking about are Cubes' vs Spheres or Impossible Game. What are more examples of visually simple (preferably 3D) games to help inspire my students?

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  • .htaccess language redirects with seo-friendly urls

    - by jlmmns
    How do I setup my .htaccess file to detect several languages, and redirect them to specific seo-friendly urls? Basically every url needs to go to index.php?lang=(...) So, for English language detection http://mysite.com has to go to http://mysite.com/en/ (index.php?lang=en) my .htaccess as of now (not working): RewriteEngine On RewriteCond %{HTTP:HOST} http://mysite.com/ RewriteCond %{HTTP:Accept-Language} ^en [NC] RewriteRule ^$ http://mysite.com/en/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^de [NC] RewriteRule ^$ http://mysite.com/de/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^nl [NC] RewriteRule ^$ http://mysite.com/nl/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^fr [NC] RewriteRule ^$ http://mysite.com/fr/ [L,R=301] RewriteCond %{HTTP:Accept-Language} ^es [NC] RewriteRule ^$ http://mysite.com/es/ [L,R=301] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(en|de|nl|fr|es)$ index.php?lang=$1 [L,QSA]

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Google propose un scanner open-source pour aider les développeurs webs à lutter contre les attaques

    Sécurité : Google propose un scanner open-source Pour aider les développeurs webs à lutter contre les attaques XSS et les injections de code Google vient de mettre à la disposition des développeurs webs un scanner open-source qui permet de tester les applications dès les premières étapes de leurs conceptions pour détecter d'éventuelles failles de sécurité. Baptisé Skipfish, l'outil offrirait, d'après les dires de son auteur, des fonctionnalités similaires à celles de Nmap ou Nessus. Il utilise la détection dite heuristique et permet de mettre à jour les vulnérabilités aux attaques de types cross-scritping (XSS) et aux injections SDQ et XML, entre autres failles.

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  • System unable to boot in normal mode..! need to select recovery mode and than Generic Mode to boot.?

    - by Haresh Veera
    I am using Ubuntu Server 12.04 LTS KDE Mode. Couple of Days back I updated the system using Muon Package manager. After Updating, now when ever I boot the system, It get stuck at starting bluetooth Daemon Ok / Stopping Bluetooth Daemon Fail.and after long wait its get start to GUI Mode, but with no mouse detection. So need to reboot by pressing CTL+ALT+DEL and when I select recovery mode - Boot in Generic -- It boot perfectly. How can I set the same as default, and remove the error boot loader script. I am no expert to linux or Kernel.

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  • Kinect hacked for augmented reality

    - by Kit Ong
    It seems Kinect has more potential than any other consoles based motion detection device given the number of hacks that are out there in the wild. http://uk.videogames.games.yahoo.com/blog/article/19744/kinect-as-youve-never-seen-it-before.html Direct links to youtube videos of Kinect hacks: http://www.youtube.com/watch?v=M-wLOfjVfVc?fs=1&hl=en_GB http://www.youtube.com/watch?v=eWmVrfjDCyw?fs=1&hl=en_GB http://www.youtube.com/watch?v=P3gfMXwQOGI?fs=1&hl=en_GB http://www.youtube.com/watch?v=4qhXQ_1CQjg?fs=1&hl=en_GB http://www.youtube.com/watch?v=VgLp-KyK5g8?fs=1&hl=en_GB http://www.youtube.com/watch?v=CeQwhujiWVk?fs=1&hl=en_GB

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  • Is the carriage-return char considered obsolete

    - by Evan Plaice
    I wrote an open source library that parses structured data but intentionally left out carriage-return detection because I don't see the point. It adds additional complexity and overhead for little/no benefit. To my surprise, a user submitted a bug where the parser wasn't working and I discovered the cause of the issue was that the data used CR line endings as opposed to LF or CRLF. Hasn't OSX been using LF style line-endings since switching over to a unix-based platform? I know there are applications like Notepad++ where line endings can be changed to use CR explicitly but I don't see why anybody would want to. Is it safe to exclude support for the statistically insignificant percentage of users who decide (for whatever reason) to the old Mac OS style line-endings?

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  • Multithreading for a mixed-genre game in Python?

    - by arrogantc
    So here's the situation. I'm making a game that mixes two genres; arcade shooter and puzzler. They don't intertwine TOO much; all the interaction that really goes on is that every time an enemy is destroyed, a block is created. The blocks aren't even a part of the main collision detection system; they have their own more suited to their needs. What I want to ask is this; might it be a good idea to have the arcade shooter portion run on one thread, and the puzzle game portion run on another?

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  • Rendering problems with Java LWJGL

    - by pangaea
    I'm new to rendering and so I don't know if I can speed up the code or that what I'm doing is bad. This is what it looks like But, if I have say 100-200 triangles everything is fine. Yet, when I get to 400 triangles it becomes very laggy. At 1,000 triangles it becomes 5fps at max. Also, when I try to close it everything becomes extremely laggy and the game breaks my computer. Is this normal? The code is here http://pastebin.com/9N6qdEbd game http://pastebin.com/fdkSrPGT mobs I haven't even adding collision detection.

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  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

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  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

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  • WinTV-HVR-1900 no picture in VLC

    - by nLinked
    I've connected a Hauppauge WinTV-HVR-1900 to my Ubuntu 10.10 PC and used the instructions here to install the firmware and test that it is detected using dmesg. Detection is successful. The WinTV is connected to my TV using component connections. I run this command to enable the component interface: v4l2-ctl -i 1. Then I use cat /dev/video0 test.mpg, and that file is created and plays perfectly with video and sound. However, when I try to play /dev/video0 in VLC Player (and other players), I just get a black screen. I also try the v4l2-ctl -i 1 command before I try it in VLC, but I still get a black screen, and when I use v4l2-ctl -I, it shows it has connection 0 again (Television), so it reverts back to connection 0 instead of connection 1 (component). So I'm a little stuck with getting VLC to get a picture, even though the CAT command works fine. Anything I can try?

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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  • QuadTree: store only points, or regions?

    - by alekop
    I am developing a quadtree to keep track of moving objects for collision detection. Each object has a bounding shape, let's say they are all circles. (It's a 2D top-down game) I am unsure whether to store only the position of each object, or the whole bounding shape. If working with points, insertion and subdivision is easy, because objects will never span multiple nodes. On the other hand, a proximity query for an object may miss collisions, because it won't take the objects' dimensions into account. How to calculate the query region when you only have points? If working with regions, how to handle an object that spans multiple nodes? Should it be inserted in the nearest parent node that completely contains it, even if this exceeds the node's capacity? Thanks.

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  • Sega lance des jeux vidéos dirigés par les jets d'urine, dont les consoles sont installées dans les urinoirs

    Sega lance des jeux vidéos dirigés par des jets d'urine, dont les consoles sont installées dans les urinoirs Ras-le-bol des jeux vidéos conventionnels ? Pas tenté par les nouvelles consoles à détection de mouvements comme le Kinect ? Sega a pensé à vous. La firme vient en effet de lancer un nouveau concept qui est actuellement testé à Tokio, dans quatre stations de métro. Cette nouvelle console de jeux s'appelle Toylets et, comme son nom l'indique, elle s'utilise dans les urinoirs. Pas de manettes, mais des capteurs de pression mesurant l'intensité du jet de votre urine. Pour diriger votre personnage, modifiez la direction de votre émission de liquide, comme dans le "Vent du Nord&qu...

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  • My wireless/WiFi connection does not work. What can I do?

    - by Wild Man
    Your situation You have successfully installed Ubuntu. You have just downloaded and booted Ubuntu live media. The latest LTS (see also HWE) or latest non-LTS release are preferred. See the list of Ubuntu releases that are currently supported.) You upgraded your Ubuntu installation to the latest release that the software updater offered you. WiFi worked before, but not now on the new release. You migrated your existing Ubuntu installation to new hardware. Your problem The wireless of your laptop or dekstop is not working. You tried switching the wireless switch off and on and you tried rebooting several times, but you don't see any WiFi access points. You can see your wireless access point, but you cannot establish a connection. You want to analyze the problem, but you don't know where to start or what information you can provide. Related questions I have a hardware detection problem, what logs do I need to look into?

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  • How to add a printer in gnome-shell

    - by artfulrobot
    I'm using Gnome Shell (although I'm not sure whether the "Printers" app is part of that or just part of Gnome). I go to "Printers" from the overview, click the + button on the bottom left, choose network and then see a message "FirewallD is not running. Network printer detection needs services mdns, ipp, ipp-client and samba-client enabled on firewall.". It's not auto detected anything. There's an Address box and a Search by Address tickbox, but neither seem to do anything. I'm frustrated because I know all the details of the printer, but have nowhere to put them in. Automation is supposed to make things easier, no? For example I know the printer is at lpd://10.67.5.3/lp1 but I can't put this in anywhere. Is there a GUI that works, or have I misunderstood how to use it?

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  • How do you go about checking your open source libraries for keystroke loggers?

    - by asd
    A random person on the internet told me that a technology was secure(1), safe to use and didn't contain keyloggers because it is open source. While I can trivially detect the key stroke logger in this open source application, what can developers(2) do to protect themselves against rouge committers to open source projects? Doing a back of the envelope threat analysis, if I were a rogue developer, I'd fork a branch on git and promote it's download since it would have twitter support (and a secret key stroke logger). If it was an SVN repo, I'd create just create a new project. Even better would be to put the malicious code in the automatic update routines. (1) I won't mention which because I can only deal with one kind of zealot at a time. (2) Ordinary users are at the mercy of their virus and malware detection software-- it's absurd to expect grandma to read the source of code of their open source word processor's source code to find the keystroke logger.

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • Code snippets in interview

    - by Maddy
    Hi All, Recently I went to an interview for a C development position. Instead of asking me questions, they just gave me 20 code snippets to find out two logical errors on each one. I just couldn't complete all of the 20 since it took me time to go through each of these code snippets. My question is: Is this the right way to judge a candidate? If yes, how can I improve over my error detection skills so that I don't need to waste a lot of time in the next interview? If possible, please, suggest me some links where I could find lots of samples of such questions (mainly in C). Thanks and regards, Maddy

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  • No idea of how to simulate car crashes

    - by user2332868
    I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I want the possibility so that cars can get damaged and so that the model can change. For example the car looked like it was new and after a crash it looks like a wreck. Please help me by pointing to some resources or by telling me approximate ways of implementing this new feature. Thanks!

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  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

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  • Mozilla rend son outil de vérification des plug-ins compatible avec les autres navigateurs, pour plu

    Mise à jour du 24.03.2010 par Katleen Mozilla rend son outil de vérification des plug-ins compatible avec les autres navigateurs Après s'être occupé de patcher en urgence son navigateur Firefox suite à la détection d'une faille de sécurité critique, Mozilla travaille sur un outil permettant de sécuriser les navigateurs concurrents. La fondation devrait en effet ce jour rendre disponible une version cross-browser de cette fonctionnalité (qui est embarquée par défaut dans Firefox 3.6), compatible avec Internet Explorer 7 et 8, Chrome 4, Safari 4 et Opera 10.5. Son utilité ? Vérifier si les add-ons importants sont à jour. les hackers profitent souvent de plug-ins périmés pour s'int...

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  • Ubuntu Server Installer does not detect usb device

    - by Peter
    For some time now I am struggling with the 12.04 Ubuntu Server installer. I am trying to execute a clean, CD based install with the mentioned version onto an SD card. For the sake of the simplicity I have taken out the HDD. However, I had to recognise that the "disk detection" phase simply can not find the SDCARD. It says "No disk drive was detected. If you know the name of the driver needed by your disk drive, you can select from the list." What is really strange that I have tried the older Ubuntu Server installer (11.04) and this is simply recognising the sdcard... Does anyone have any idea? Many thanks, Peter

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