Search Results

Search found 17809 results on 713 pages for 'iphone newbie'.

Page 43/713 | < Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >

  • MonoTouch & C# VS Objective C for iphone app

    - by Eyla
    Greeting, I'm a C# programmer guy. I'm planning to start developing app for iphone but I'm not sure if I should use C# under MonoTouch or just use the native language for iphone OS Objective C. Is there a different to program for iphone app using C# or Objective C? Is there limitation using C# to program app for iphone or it can do as much as Objective C can do to develop iphone app?

    Read the article

  • Universal iPad App rejected because of launch crash that I can't reproduce

    - by Enrique R.
    Hello everyone, I'm very frustrated with this problem. After one week of waiting my universal iPad app has been rejected because "is crashing on launch on iPad running iPhone OS 3.2 and iPhone 3GS running iPhone OS 3.1.3 and Mac OS X 10.6.2." Unfortunately I can't replicate the problem, I've tested in debug and release modes and the app works just fine. I even created an ad-hoc configuration and test it in other devices and everything works fine. I should clarify that this is an update to a current iPhone application and I'm using the same distribution profile as the original iPhone app. Also, I checked everything before building the universal app following this entry: http://iphonedevelopment.blogspot.com/2010/04/converting-iphone-apps-to-universal.html Here are the crash logs that Apple sent me: Incident Identifier: 3E0D4A3B-2896-444D-BCBE-6C0CA1A66A90 CrashReporter Key: 18b5124ea5f657227c5f202a27ed707379b3e2e7 Process: Transfer [982] Path: /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:35:57.399 -0700 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x00000001, 0x3eaa2188 Highlighted Thread: 0 Backtrace not available Unknown thread crashed with ARM Thread State: r0: 0x00002f90 r1: 0x00000000 r2: 0x385242d8 r3: 0x0000010d r4: 0x00000000 r5: 0x00000000 r6: 0x00000000 r7: 0x00000000 r8: 0x2ffffba0 r9: 0x2fffef90 r10: 0x00000000 r11: 0x00000000 ip: 0x0000000c sp: 0x2ffffba4 lr: 0x2fe08727 pc: 0x00002f94 cpsr: 0x40000010 Binary Images: 0x1000 - 0x25fff +Transfer armv7 /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer 0x2fe00000 - 0x2fe24fff dyld armv7 /usr/lib/dyld .... And the one for the iPad: Incident Identifier: 3B170A28-C8E2-4018-8166-E69432A65070 CrashReporter Key: 4a0194e3f60559127faef2b014df605e4c47b981 Hardware Model: iPad1,1 Process: Transfer [533] Path: /var/mobile/Applications/400EE394-7BEE-45CA-942D-DBDC106360FF/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:37:17.505 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: 00000020 Exception Codes: 0x8badf00d Highlighted Thread: 0 Application Specific Information: com.erclab.iphone.photodownload failed to launch in time elapsed total CPU time (seconds): 1.150 (user 0.560, system 0.590), 6% CPU elapsed application CPU time (seconds): 0.150, 1% CPU Thread 0: 0 libobjc.A.dylib 0x33561996 0x33560000 + 6550 1 libobjc.A.dylib 0x33564986 0x33560000 + 18822 2 libobjc.A.dylib 0x33564cb2 0x33560000 + 19634 ... The app does not do anything other than loading a local HTML into a web view after the app it's launched so I don't understand why it says "failed to launch in time" Any help will be very much appreciated.

    Read the article

  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

    Read the article

  • Is it possible to use xib file in cocos2d

    - by iPhone Fun
    Hi all, I am creating application in cocos2d, but one thing I would like to know is it possible to use xib file in cocs2d as we are using in simple iPhone application creation? If yes then how to make call to such xib files, can any one tell me the answer, is is possible or not? Thanks in advance.

    Read the article

  • How to set NSZombieEnabled for debugging EXC_BAD_ACCESS on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases...

    Read the article

  • How does the iPhone know which OpenGL ES context to use between 1.1 and 2.0?

    - by Moshe
    I've been digging around the net recently and noticed some video tutorials show an older template (pre SDK 3.2) with one OpenGL ES context. Now there are two of them, which, I've gleaned are the two versions of OpenGL ES available on the newer iMobile devices. Can I just use the older one or do I need to do everything twice? How do I tell the iPhone to use the older context, or will it do so automatically?

    Read the article

  • Why does by iPhone App cannot load NSURL when linked against iPhone OS SDK 4.0 and run on iPhone OS

    - by Tichel
    I have an iPhone App linked against iPhone SDK 4.0 but as deployment target I selected OS 3.1. When I start the application on my iPod touch running 3.1.3 I get an error that the class NSURL cannot be found: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Expected in: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. When I declare CoreFoundation as weak framework then I am able to start the App. But the class NSURL itself does not work. Any idea? Thanks, Dirk

    Read the article

  • How do I create in Xcode an iPhone project specifying at project creation time the SDK version I wan

    - by unforgiven
    With the latest Xcode and SDK 3.0 beta when you create a new iPhone project, Xcode creates an SDK 3.0 project. If I want to revert to SDK 2.2.1 after the project has been created, I need to change something in the generated source code files since some of the APIs have changed. Is there a simple way to specify at project creation time the SDK I want to use explicitly? Thank you in advance

    Read the article

  • How to get call notification using mobile substrate on iphone?

    - by prathumca
    Hi all, I want to use mobile substrate to "hook" some code into IPhone's "MobileCal" app so that the injected code will send a notification to my app MobileCal gets a call notification. But I'm out of luck and no clue which method need to be replaced by my "hooking" method in the "MobileCal" app. For example, the "MobileLog" and "iRealSMS" has the same functionality and they used mobile substrate to hook their code into "MobileCal" app. If any one has any clue, I would definitely appreciate them.

    Read the article

  • How can I detect if an iPhone OS device has a proximity sensor?

    - by Batgar
    The docs related to proximity sensing state that if the proximity sensing APIs are used on a device without a proximity sensor (i.e. iPod touch, iPad) they will just return as if the proximity sensor has fired. Aside from checking the [[UIDevice currentDevice].model] string and parsing for "iPhone", "iPod touch", or "iPad" is there a slicker way to determine if a proximity sensor is on a given device?

    Read the article

  • How to NSZombieEnabled for debugging EXC_BAD_ACCESS on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases...

    Read the article

< Previous Page | 39 40 41 42 43 44 45 46 47 48 49 50  | Next Page >