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  • addChild in the same layer

    - by CEAFDC
    I'm doing an application that puts tons of sprites on the screen in random position, like throwing cards on a table, but after a while it starts to drop the fps, because all the sprites still there. What I would like to do is adding the sprites but like an image, what's behind isn't stored. There are some way to do that? the code looks like this: var mySprite:MySprite = new MySprite(); mySprite.x = random; mySprite.y = random; mySprite.rotation = random; addChild(mySprite); Ps: I will not have to mess with them after they are on the screen.

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  • Selecting text and focusing on a textbox

    - by Malfist
    I'm trying to programmatically select the text in a textbox, and focus on it too, so that when the form is launch the user only has to start typing and it will replace what is already there. I've been using the code: stage.focus = _finalScoreTF; _finalScoreTF.setSelection(0, _finalScoreTF.text.length - 1); but it doesn't work...any ideas?

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  • SWF to FLV Quality

    - by Jay
    Hello, Any ideas on how to retain a good quality on converting SWF to FLV? I use the publish method in CS3, the quality of the movie goes terrible bad when converted to flv. Can anyone please suggest me some way out? Thank You

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  • Load all images from internal application

    - by Dom
    I am trying to load all the .png files from an internal application folder into a list control and I am stuck on exactly how to do it. I have tried httpservice to get the folder and count how many images there are so I can loop through them but I just cant figure that out. File structure -src -(default package) -my application files -icons -all my .png files httpService i tried: <s:HTTPService id="loadAllImages" destination="/icons" result="gotImages(event)" fault="loadAllImagesFault(event)"/> This always results in directory not found. Am I going about this completely wrong? Anyone have a suggestion?

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  • Sound Complete Not Firing (AS3)

    - by JasonMc92
    I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly. Here is the relevent code from my external class, Sonus. public var SFXPRChannel:SoundChannel = new SoundChannel; var SFXPRfishbeg:Sound = new sfxpr_fishbeg(); var SFXPRfishmid:Sound = new sfxpr_fishmid(); var SFXPRfishend3:Sound = new sfxpr_fishend3(); var SFXPRfishend4:Sound = new sfxpr_fishend4() public function PlayPrompt(promptname:String):void { var sound:String = "SFXPR" + promptname; SFXPRChannel = this[sound].play(); } This is called via an import in the document class "osr", thus I access it in my project via "osr.Sonus.---" In my project, I have the following line of code. osr.Sonus.SFXPRChannel.addEventListener(Event.SOUND_COMPLETE, promptIsFinished); function prompt():void { var level = osr.Gradua.Fetch("fish", "arr_con_level"); Wait(true); switch(level) { case 1: osr.Sonus.PlayPrompt("fishbeg"); break; case 2: osr.Sonus.PlayPrompt("fishmid"); break; case 3: osr.Sonus.PlayPrompt("fishend3"); break; case 4: osr.Sonus.PlayPrompt("fishend4"); break; } } function Wait(yesno):void { gui.Wait(yesno); } function promptIsFinished(evt:Event):void { Wait(false); } osr.Sonus.PlayPrompt(...) and gui.Wait(...) both work perfectly, as I use them in other contexts in this part of the project without error. Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus. Help?

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  • [as3] Movieclip.width returns higher value than Movieclip stage on Width.

    - by Sawrb
    I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height). Any pointers, to what could be the reasons for the discrepancy in .width values on stage and on run-time? Its breaking the scaling code that follows.

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  • buttons in a datagrid in flex

    - by markblue777
    Hi All, i am using a data grid in flex and i am generating data from a mysql server. However, my problem is with adding a button within the datagrid so each row has one. i have set the columns itemRenderer to mx.controls.Button although with the buttons shown in the grid there is no label on them (even though one has been set) and the assigned click event does not trigger when hitting the button. anyone have any ideas or guidance on what i am doing wrong. Thanks Mark

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  • AS3: How can I access a movieclip in a different scene?

    - by kentos
    I want to access a MovieClip in another scene than I'm currently in. More specific I want to set a TextField to a certain value from a "preloader"-scene. This is for handling totally dynamic language phrases. Maybe this is the wrong way. I'm loading a XML with language phrases that I want to replace the textfields with. We could do this by altering all MovieClips, but I think this could be a smart solution, if it's possible! :)

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  • AS3: Element stays on stage after manipulating the index(depth)

    - by o15a3d4l11s2
    Here is the problem I have: after I change the index of one movieclip using this code oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex); and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.

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  • Broken flash movie player! allowFullScreen does not work with anything other than a wmode value of "

    - by lhnz
    I have a flash player on a page which plays videos. I also have modal popups which need to be able to display over the top of the flash player when they are opened, etc... I can't change either of these requirements since they are part of the spec I have been given. Flash seems to ignore z-indexes I set on it with css, and the modal popups will therefore only appear above the video player if I set the video player's wmode to opaque or transparent. However, if I do this then the full screen functionality stops working correctly: when I un-fullscreen the video it stays zoomed in. In short If you open a popup on an item page or another page containing flash the popup should be displayed above this. Flash ignores z-index values. You can stop flash ignoring z-index values by setting wmode to opaque or transparent rather than the default: window. This stops full screen from working correctly. Has anybody else faced this issue before? What can I do to fix it? I was thinking of recreating the video player with wmode=opaque whenever I opened a modal popup and then switching it back to wmode=window when the modal popup is closed, since this would mean that the popup should display above it (as wmode=opaque) and the fullscreen should work correct (as wmode=window). However, this is not ideal at all: as well as being a hack it would also mean that the video would stop playing if somebody clicked a button which opened a popup. Cheers!

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • IE 10 Win UI Version Won&rsquo;t Support Flash*

    - by D'Arcy Lussier
    Rabid Gremlin has a blog post up entitled: Did Microsoft just kill Flash? IE 10 won’t run Flash unless your site is on a Microsoft whitelist! Apparently this is true…kind of. There are 2 versions of IE 10 that ship with WIndows 8. One is the Windows UI version (in this article, I’m going to reference this as IE10Metro) and one is the desktop version. These are entirely different apps, different codebases. IE10Metro will *not* serve up Flash content unless the website hosting the content has been whitelisted with Microsoft, as per this Microsoft document. IE10 for the desktop will serve Flash content without any issues. In a broader view, what this means is that web developers now need to consider another browser for testing their sites in – IE 10 Metro, in addition to IE 10 Desktop. D

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  • La Release Candidate de Flash 10.1 devrait annoncer l'arrivée imminente de la version définitive

    Mise à jour du 08/04/10 La RC de Flash 10.1 Annonce l'arrivée imminente de la version définitive Adobe vient de mettre en ligne la RC (Release Candidate) de Flash Player 10.1. Pour mémoire, la future version de Flash introduit l'accélération matériel (en d'autres termes l'utilisation de la carte graphique et non plus du CPU) dans la technologie. Autre nouveauté, le support du format viéo H.264, le seul qui pourra bénéficier de l'accélération matérielle. La liste des cartes supportées est disponibles ici (pdf). Autre b...

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  • Google intègrera Flash en natif à Chrome et travaille avec Mozilla sur "la prochaine génération d'AP

    Google intègre Flash en natif à Chrome Et travaille avec Mozilla sur "la prochaine génération d'APIs de développement de plug-ins" : quid du HTML5 ? Reprenons depuis le début. Chrome et Firefox, les navigateurs de Google et de la Fondation Mozilla, sont - de plus en plus - concurrents. Mozilla n'a pas caché son agacement face aux failles du plug-in Flash, la technologie d'Adobe. Flash qui est pratiquement à l'origine d'une

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  • How a Flash Developer Could Help Your Website

    If you're looking to make your website stand out but you reached your limits at HTML coding, then your best bet is to hire a talented flash developer. Flash is the platform of choice for multimedia online and it's rare to find a popular website that doesn't make some use of the software. It's behind almost every online video service, from YouTube to the BBC's iPlayer and it's what makes most of Facebook's fancier features possible. Even simple display advertisements make use of flash for their animated features.

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  • Adobe confirme l'abandon de Flash Player pour mobiles et le licenciement de 750 employés

    Adobe confirme l'abandon de Flash Player pour mobiles Et le licenciement de 750 employés Mise à jour du 10 novembre 2011 par Idelways Sur un billet de blog, Adobe vient d'officialiser l'abandon du plug-in Flash Player pour mobiles. Une nouvelle qui a fait hier l'objet de rumeurs dans la presse, en même temps que l'annonce de suppression de 750 emplois de l'entreprise. Danny Winokur, vice-président du développement interactif d'Adobe, atteste que son entreprise veut « centrer Flash sur la navigation sur ordinateurs et pour applications mobiles [NDR : avec la plateforme AIR] », confirmant la volonté d'Adobe à « c...

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  • Adobe contourne le bannissement du Flash par Apple en proposant aux annonceurs de convertir leurs co

    Mise à jour du 08/06/10 Adobe contourne le bannissement du Flash par Apple En proposant aux annonceurs de convertir leurs contenus en HTML 5 Adobe contourne le bannissement du Flash par Apple en signant un partenariat avec une société qui va lui permettre de convertir les contenus Flash des annonceurs publicitaire en HTML 5. Les technologies de Greystripe sont incluses dans une page web. Elles détectent quel type de plateforme demande à visionner les contenus. Dans le cas où il s'agit de Safari et de

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  • Flash Player 10.3 disponible en beta, confidentialité et statistiques sur les contenus à l'honneur

    Player 10.3 disponible en beta Confidentialité et statistiques sur les contenus à l'honneur Pour respecter son nouveau programme d'incubation pour Flash Player et Air axé sur un cycle de développement plus court et recentré sur l'ajout continue de nouvelles fonctionnalités, Adobe vient de mettre à la disposition des développeurs la beta de la version 10.3 de Flash Player. Adobe a ajouté à cette version une nouvelle fonctionnalité,baptisée « Media Measurement » qui offre la possibilité aux fournisseurs de contenus d'obtenir plus d'informations et de retours, comme les statistiques en temps réel sur les vidéos diffusées. Coté vie privée, Flash Player 10.3 intègre les ...

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  • Running Ubuntu Server from a USB key / thumb drive (being mindful of flash's write limitations)

    - by andybjackson
    Having become disillusioned with hacking Buffalo NAS devices, I've decided to roll my own home server. After some research, I have settled on an HP Proliant Microserver with Ubuntu Server and a ZFS RAID-Z array for data. I settled on this configuration after trying and regretfully rejecting FreeNAS because the Logitech Media Server (LMS) software isn't available on the AMD64 flavour of this platform and because I think Debian/Ubuntu server is a better future-proof platform. I considered Open Media Vault, but concluded that it isn't quite yet ready for my purposes. That said, FreeNAS does include the option to run itself off a 2GB+ flash device like USB key or thumb drive. Apparently FreeNAS is mindful of the write limitations of flash devices and so creates virtual disks for running the OS, writing only the required configuration information back to flash. This would give me an extra data drive slot. Q: Can Ubuntu Server be configured sensibly to run off a flash device such as a USB key/thumb drive? If so, how? The write limitations of flash should be accounted for.

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  • Sortie de Flash Player 11.4, parallélisation des tâches et accélération 3D au premier plan

    Sortie de Flash Player 11.4 Parallélisation des tâches et accélération 3D au premier plan Adobe vient d'annoncer la sortie de Flash Player 11.4. Diverses anomalies et failles ont été corrigés, dont le bogue rencontré par les utilisateurs de Firefox sous Windows 7, qui occasionnait la perte du focus sous certaines circonstances. Adobe a publié un bulletin de sécurité recensant 6 vulnérabilités critiques (corruption de mémoire, buffer overflow et fuite d'informations interdomaines). [IMG]http://flash.developpez.com/ressources/logo_accueil.gif[/IMG] Côté fonctionnalités, cette nouvelle mise à jour apporte les améliorations suivantes ...

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  • Android 2.2 supportera Flash annonce le responsable de l'OS chez Google, qui répond également aux pr

    Mise à jour du 28/04/10 Android 2.2 supportera Flash C'est ce qu'annonce le responsable de l'OS chez Google, qui répond également à Steve Jobs et à ses propos sur Android L'ingénieur en charge du projet Android chez Google, Andy Rubin, vient d'accorder une interview au New York Times dans laquelle il annonce que Froyo (pour « Frozen Yourt » - nom de code de la prochaine version de l'OS mobile) assurera le « support total » ("full support") de Flash. Reste à savoir ce que ce « full support » recouvre : support d'une version Flash entière (différente de la version Lite généralement présente dans l'univers du développemen...

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  • AdWords : Google ajoute une fonction pour convertir les annonces Flash en HTML5

    AdWords : Google ajoute une fonction pour convertir les annonces Flash en HTML5 Google a récemment intégré à AdWords, le système publicitaire de son moteur de recherche, une nouvelle fonctionnalité qui permet aux annonceurs de convertir les publicités Flash en HTML5. [IMG]http://ftp-developpez.com/gordon-fowler/Google%20Ad%20Words.png[/IMG] L'accès au Web se fait de nos jours à partir d'un nombre assez diversifié de dispositifs (PC, tablettes, smartphones, etc.). Cependant, les contenus publicitaires en Flash ne sont pas supportés par certains dispositifs, en particulier les tablettes, et le développement de nouvelles annonce...

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  • Flash 11 : Adobe lance un programme d'incubation pour les développeurs, la « vraie 3D » arrive dans Flash Player

    Flash 11 : Adobe lance un programme d'incubation Pour les développeurs, la « vraie 3D » arrive dans Flash Player La devise : « sortir tôt et sortir vite », si chère à Google, séduit de plus en plus. Après Mozilla, c'est au tour d'Adobe de s'essayer aux cycles de développement plus courts centrés sur les fonctionnalités, avec son nouveau programme d'incubation pour Flash Player et Air. Ce programme devrait permettre aux développeurs de tester et de donner leurs feed-backs sur les nouvelles fonctionnalités des technologies Adobe très tôt dans leurs cycles de développement (avant la bêta habituelle, donc). Première nouveauté annoncée de Flash 11 : Moleh...

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