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  • With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

    - by user36845
    We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be seen in the 5th and 6th Picture. The objects seen on the left are in layer 1 and the ones on the right are in layer 2. We then wrote a script that switches the culling masks of the cameras between the two layers at the push of buttons 1 and 2 respectively, and accomplishes object-selective antialiasing as seen in the first the three pictures. (The way two cameras separately switch culling masks between layers is illustrated in pictures 7,8 & 9.) HOWEVER, after making the environment 3D (see pictures 1-4), by parenting the 2 cameras under First-Person Controller, we started moving around in the environment and stumbled upon a big issue: When we look at the objects from such an angle as in the 4th Picture and we want to apply antialiasing to the first object (object on the left) which stands closer to our cameras now, the culling mask of 1st camera which is at depth 0, has to be switched to that object’s layer while the second object has to be in the culling mask of the 2nd camera at depth 1. And since the two image outputs of two superposed cameras are laid on top of one another; we obtain the erroneous/unrealistic result of the object farther in the back appearing closer to the camera than the front object (see 4th Picture). We already tried switching depths of cameras so that the 1st camera –with AA- now has depth 1 and the second has depth 0; BUT the camera with the AA effect Works in such a way that it applies the AA effect to its full view. So; the camera with the AA effect always has to remain at the lowest depth and the layer of the object to be antialiased has to be then assigned to the culling mask of the AA camera; otherwise all objects in the AA camera’s view (the two cubes in our case) become antialised, which we don’t want. So; how can we resolve this? The pictures are below and in the comments since each post can have 2 pics: Pic 1. No button is pushed: Both objects seem aliased. Pic 2. Button 1 is pushed: Left (1st) object is antialiased. 2nd object remains aliased. Pic 3. Button 2 is pushed: Right (2nd) object is antialiased. 1st object remains aliased. Pic 4. The problematic result in 3D, when using two superposed cameras with different depths Pic 5. Camera 1’s properties can be seen: using AA post-processing and its depth is 0 Pic 6. Camera 2’s properties can be seen: NOT using AA post-processing and its depth is 1 Pic 7. When no button is pushed, both objects are in the culling mask of Camera 2 and are aliased Pic 8. When pushed 1, camera 1 (bottom) shows the 1st object and camera 2 (top) shows the 2nd Pic 9. When pushed 2, camera 1 (bottom) shows the 2nd object and camera 2 (top) shows the 1st

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  • Can't I just use all static methods?

    - by Reddy S R
    What's the difference between the two UpdateSubject methods below? I felt using static methods is better if you just want to operate on the entities. In which situations should I go with non-static methods? public class Subject { public int Id {get; set;} public string Name { get; set; } public static bool UpdateSubject(Subject subject) { //Do something and return result return true; } public bool UpdateSubject() { //Do something on 'this' and return result return true; } } I know I will be getting many kicks from the community for this really annoying question but I could not stop myself asking it. Does this become impractical when dealing with inheritance?

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  • Fundamental programming book [closed]

    - by Luke Annison
    I'm a fairly new programmer and currently learning ruby on rails with the intention of developing a web application. I am currently going reading Agile Web Development with Rails 4th Edition and its working well for me, however I'm wondering if somebody can recommend a more general, almost classic book to read casually alongside to help cement the fundamentals in place. As I said, I'm for the most part a beginner and the only education I've had is this and briefly one other technical book, so I'm sure there must be some "must reads" out there that give me a more substantial context for the basics of either Ruby on Rails, Ruby, objective oriented programming, or programming in general. What books helped you grasp a deeper and more rounded understanding of your skills as a programmer? All suggestions are welcome and appreciated.

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  • OO Design, how to model Tonal Harmony?

    - by David
    I have started to write a program in C++ 11 that would analyse chords, scales, and harmony. The biggest problem I am having in my design phase, is that the note 'C' is a note, a type of chord (Cmaj, Cmin, C7, etc), and a type of key (the key of Cmajor, Cminor). The same issue arises with intervals (minor 3rd, major 3rd). I am using a base class, Token, that is the base class for all 'symbols' in the program. so for example: class Token { public: typedef shared_ptr<Token> pointer_type; Token() {} virtual ~Token() {} }; class Command : public Token { public: Command() {} pointer_type execute(); } class Note : public Token; class Triad : public Token; class MajorTriad : public Triad; // CMajorTriad, etc class Key : public Token; class MinorKey : public Key; // Natural Minor, Harmonic minor,etc class Scale : public Token; As you can see, to create all the derived classes (CMajorTriad, C, CMajorScale, CMajorKey, etc) would quickly become ridiculously complex including all the other notes, as well as enharmonics. multiple inheritance would not work, ie: class C : public Note, Triad, Key, Scale class C, cannot be all of these things at the same time. It is contextual, also polymorphing with this will not work (how to determine which super methods to perform? calling every super class constructors should not happen here) Are there any design ideas or suggestions that people have to offer? I have not been able to find anything on google in regards to modelling tonal harmony from an OO perspective. There are just far too many relationships between all the concepts here.

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  • Which open source PHP project has the 'perfect' OOP design I can learn from?

    - by aditya menon
    I am a newbie to OOP, and I learn best by example. You could say this question is similar to Which Scala open source projects should I study to learn best coding practices - but in PHP. I have heard-tell that Symfony has the best 'architecture' (I will not pretend I know what that exactly means), as well as Doctrine ORM. Is it worth it to spend many months reading the source code of these projects, trying to deduce the patterns used and learning new tricks? I have seen equal number of web pages dissing and liking Zend's codebase (will provide links if deemed necessary). Do you know of any other project that would make any veteran OOP developer shed tears of joy? Please let me add that practicality and scope of use is not a concern at all here - I just want to do: Pick a project that has a codebase deemed awesome by devs way better and greater than me. Write code that achieves what the project does. Compare results and try to learn what I don't know. Basically, an academic interest codebase. Any recommendations please?

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  • how do you read from system.out in Java [closed]

    - by Dan
    I'm trying to create a word scramble game and so far I have taken a vector of randomly assorted strings that contains both words and hints and split them into two vectors. I have randomly scrambled the word and set this all up in text boxes. Right now I'm stuck because I have a text box that takes input but I'm not sure how to read that in? I want the user to type the unscrambled word into the text box and have it calculate as correct and move on to the next word immediately. I also don't know how to get the keys working. I want the "?" character to be the hint button that shows the hint. At the moment the hint box works if I type the question mark in using the System.in but it doesn't work if I type it directly in to the text box. The characters are showing up in the text box but nothing is working after that.

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  • Design patterns and multiple programming languages

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First, how I see it, there are a few peculiarities to design pattern and knowing multiple languages, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and all the entries were empty, I guess because it might be a daunting task to do that adaptation. If there is someone who is using design patterns and is programming multiple languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns. An approach that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need just some of them which might be crucial and if yes which one, are there alternatives to GOF for specific languages, and should a programmer or a team make their own design patterns set?

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  • Looking for some OO design advice

    - by Andrew Stephens
    I'm developing an app that will be used to open and close valves in an industrial environment, and was thinking of something simple like this:- public static void ValveController { public static void OpenValve(string valveName) { // Implementation to open the valve } public static void CloseValve(string valveName) { // Implementation to close the valve } } (The implementation would write a few bytes of data to the serial port to control the valve - an "address" derived from the valve name, and either a "1" or "0" to open or close the valve). Another dev asked whether we should instead create a separate class for each physical valve, of which there are dozens. I agree it would be nicer to write code like PlasmaValve.Open() rather than ValveController.OpenValve("plasma"), but is this overkill? Also, I was wondering how best to tackle the design with a couple of hypothetical future requirements in mind:- We are asked to support a new type of valve requiring different values to open and close it (not 0 and 1). We are asked to support a valve that can be set to any position from 0-100, rather than simply "open" or "closed". Normally I would use inheritance for this kind of thing, but I've recently started to get my head around "composition over inheritance" and wonder if there is a slicker solution to be had using composition?

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  • Dependency injection in constructor, method or just use a static class instead?

    - by gaetanm
    What is the best between: $dispatcher = new Dispatcher($request); $dispatcher->dispatch(); and $dispatcher = new Dispatcher(); $dispatcher->dispatch($request); or even Dispatcher::dispatch($request); Knowing that only one method of this class uses the $request instance. I naturally tend to the last solution because the class have no other states, but by I feel that it may not be the best OOP solution.

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  • LSP vs OCP / Liskov Substitution VS Open Close

    - by Kolyunya
    I am trying to understand the SOLID principles of OOP and I've come to the conclusion that LSP and OCP have some similarities (if not to say more). the open/closed principle states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification". LSP in simple words states that any instance of Foo can be replaced with any instance of Bar which is derived from Foo and the program will work the same very way. I'm not a pro OOP programmer, but it seems to me that LSP is only possible if Bar, derived from Foo does not change anything in it but only extends it. That means that in particular program LSP is true only when OCP is true and OCP is true only if LSP is true. That means that they are equal. Correct me if I'm wrong. I really want to understand these ideas. Great thanks for an answer.

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  • Which topics should be covered in a basic undergraduate C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to teach the undergraduate C++ course in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

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  • Question about SDLC. How to answer this?

    - by pirzada
    I have seen this asked many times in job interviews but I am still not sure how to answer this. I am a web developer for quite some time but I still have problem with explaining OOP and SDLC (Familiar with system development life cycle) . How to prepare for above 2 topics for an interview point of view. Still I use both all the time during development. I am not clear on OOP SDLC Is there any simplest answer to both of these? Thanks

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • Is there any reason to use "container" classes?

    - by Michael
    I realize the term "container" is misleading in this context - if anyone can think of a better term please edit it in. In legacy code I occasionally see classes that are nothing but wrappers for data. something like: class Bottle { int height; int diameter; Cap capType; getters/setters, maybe a constructor } My understanding of OO is that classes are structures for data and the methods of operating on that data. This seems to preclude objects of this type. To me they are nothing more than structs and kind of defeat the purpose of OO. I don't think it's necessarily evil, though it may be a code smell. Is there a case where such objects would be necessary? If this is used often, does it make the design suspect?

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  • Describe business logic with diagrams

    - by Nikos M.
    I am currently developing a web application for my thesis.I was asked by my professor to make diagrams to describe the business logic. Since I don't have a prior experience, I am pretty confused with all the terminology. I managed to clarify,I think, what business rules and business logic are, but I can't find out how you describe the business logic. Is it something particular or is it something more general? Do I need to learn UML? Does the fact that I use MVC affects the way I'll describe it?

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  • How much is modern programming still tied to underyling digital logic?

    - by New Talk
    First of all: I've got no academic background. I'm working primarily with Java and Spring and I'm also fond of web programming and relational databases. I hope I'm using the right terms and I hope that this vague question makes some sense. Today the following question came to my mind: How much is modern programming still tied to the underlying digital logic? With modern programming I mean concepts like OOP, AOP, Java 7, AJAX, … I hope you get the idea. Do they no longer need the digital logic with which computers are working internally? Or is binary logic still ubiquitous when programming this way? If I'd change the inner workings of a computer overnight, would it matter, because my programming techniques are already that abstract? P. S.: With digital logic I mean the physical representation of everything "inside" the computer as zeroes and ones. Changed "binary" to "digital".

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  • Identity Map Pattern and the Entity Framework

    - by nikolaosk
    This is going to be the seventh post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here and the third one here , the fourth one here , the fifth one here and the sixth one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . In...(read more)

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  • Good Software Architecture book or material?

    - by Inder Kumar Rathore
    I am a programmer and there is always a word going around about the architecture of the application/software. I want to gain some knowledge about how to develop good architecture. I know it is something that comes with the experience but I need some start so that I can practice it and get some good experience. So Please refer a good book for architecture. I know "Head first design patterns" is there, should I go for it or is there some good books also. Thanks

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  • Is it better to load up a class with methods or extend member functionality in a local subclass?

    - by Calvin Fisher
    Which is better? Class #1: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in m_Results where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } Or class #2: public class SearchClass { public SearchClass (string ProgramName) { /* Searches LocalFile objects, handles exceptions, and puts results into m_Results. */ } DateTime TimeExecuted; bool OperationSuccessful; protected List<LocalFile> m_Results; public ReadOnlyCollection<LocalFile> Results { get { return new ReadOnlyCollection<LocalFile>(m_Results); } } public class SearchResults : ReadOnlyCollection<LocalFile> { public SearchResults(IList<LocalFile> iList) : base(iList) { } #region Results Filters public DateTime OldestFileModified { get { /* Does what it says. */ } } public ReadOnlyCollection<LocalFile> ResultsWithoutProcessFiles() { return new ReadOnlyCollection<LocalFile> ((from x in this where x.FileTypeID != FileTypeIDs.ProcessFile select x).ToList()); } #endregion } } ...with the implication that OperationSuccessful is accompanied by a number of more interesting properties on how the operation went, and OldestFileModified and ResultsWithoutProcessFiles() also have several more siblings in the Results Filters section.

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  • Something similar to Objective-C categories in other languages?

    - by adig
    I understand Objective-C categories and how they become useful, but I always have a hard time explaining the concept to other programmers that are not familiar with Objective C. Maybe I'm just bad at explaining things, but I was thinking at another way to explain it by comparing to similar features offered by other (more popular) languages. (ex : I can explain the similarities between Objective C protocols and Java Interfaces) Any examples similar to Categories ?

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  • Any language where every class instance is a class too?

    - by Dokkat
    Taking inspiration from Javascript prototypes, I had the idea of a language where every instance can be used as a class. Before I potentially reinvent the wheel, I would like to ask if there is a language already using this concept: //To declare a Class, extend the base class (in this case, Type) Type(Weapon,{price:0}); //Same syntax to inherit; simply extend the parent: Weapon(Sword,{price:3}); Weapon(Axe,{price:4}); Sword(Katana,{price:7}); Sword(Dagger,{price:3}); //And the same to create an instance: Katana(myKatana,{nickname:"Leon"}); myKatana.price; // 7 myKatana.nickname; // Leon // An operator to return children of a class; Sword_; // [Katana, Dagger] // An operator to return array of descendants; Sword__; // [Katana, Dagger, myKatana] // An operator to return array of parents; Sword^; // Weapon // Arrays can be used as elements Sword__.price += 1; //increases price of Sword's descendants by 1 mySword.price; //8 // And to access specific element (using its name instead of index) var name = "mySword" Katana_[name]; // [mySword] Katana_[name].nickname; // Leon Has this kind of approach been already studied/implemented?

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  • Understanding Visitor Pattern

    - by Nezreli
    I have a hierarchy of classes that represents GUI controls. Something like this: Control-ContainerControl-Form I have to implement a series of algoritms that work with objects doing various stuff and I'm thinking that Visitor pattern would be the cleanest solution. Let take for example an algorithm which creates a Xml representaion of a hierarchy of objects. Using 'classic' approach I would do this: public abstract class Control { public virtual XmlElement ToXML(XmlDocument document) { XmlElement xml = document.CreateElement(this.GetType().Name); // Create element, fill it with attributes declared with control return xml; } } public abstract class ContainerControl : Control { public override XmlElement ToXML(XmlDocument document) { XmlElement xml = base.ToXML(document); // Use forech to fill XmlElement with child XmlElements return xml; } } public class Form : ContainerControl { public override XmlElement ToXML(XmlDocument document) { XmlElement xml = base.ToXML(document); // Fill remaining elements declared in Form class return xml; } } But I'm not sure how to do this with visitor pattern. This is the basic implementation: public class ToXmlVisitor : IVisitor { public void Visit(Form form) { } } Since even the abstract classes help with implementation I'm not sure how to do that properly in ToXmlVisitor. Perhaps there is a better solution to this problem. The reason that I'm considering Visitor pattern is that some algorithms will need references not available in project where the classes are implemented and there is a number of different algorithms so I'm avoiding large classes. Any thoughts are welcome.

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  • what is message passing in OO?

    - by Tom
    I've been studying OO programming, primarily in C++, C# and Java. I thought I had a good grasp on it with my understanding of encapsulation, inheritance and polymorphism (as well as reading a lot of questions on this site). One thing that seems to popup up here and there is the concept of "message passing". Apparently, this is something that is not used whilst OO programming in today's mainstream languages, but is supported by Smalltalk. My questions are: What is message passing? (Can someone give a practical example?) Is there any support for this "message passing" in C++, C# or Java?

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  • Make my website dynamically loaded data available to Facebook Open Graph Object Scrapper

    - by fvaliquette
    Here is the design of my web site: The user enter myWebsite.com/a/1 .htaccess rules redirect to myWebsite.com/b Now the JavaScript ExtJS library is loading. Extracting the value from the URL (in this case it is “1”) Loading ./xml/1.xml From 1.xml setting the Open Graph data (Title, type, image, etc) Loading data that will be shown to the user from 1.xml into the website. My question is: How can I make the Open Graph data available to Facebook? Facebook do not to load my ExtJS JavaScript Library before extracting the Open Graph Object values from the HTML. Is there an easy solution to this problem? The only solutions I found is to make statics web pages or dynamically pages rendered on the server side but I would like to avoid these since my web page implementation is already finished and I would like to avoid re working on it.

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  • Determine percentage of screen covered by an object without using frustum culling

    - by Meltac
    On the CPU-side of an 3D first-person / ego perspective game I need to check whether what the players currently sees on screen is the inside of a box object defined by world space coordinates (the player might be outside of that box but on screen sees only/mostly the inside of the box, or vice-versa, looks from within the box to the outside). The "casual" way of performing such a check would incorporate frustum culling but such an approach would be hard to achieve with my given set of engine parameters which I'd like to avoid if there is a simpler way. What I actually have at the point where I would like to do the check (high-level script on CPU, not GPU side): Camera world position Camera direction Camera FOV Two Box corner world coordinates (left-bottom-front, right-top-back) What I do not have right away: View frustrum definition (near/far plane or say 6 planes defining frustum) Any specific pixel information (uv, view space position, depth or the like) What I would like to calculate: Percentage of screen "covered" by box. Any hints on how to perform such calculation?

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