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  • How do I print filenames residing on the server? [on hold]

    - by Suhail Gupta
    How do I list files on a server after I make a HTTP connection via telnet with that server ? I tried establishing connection like : As I push enter, I enter the following screen : but as I type ls (which is not visible when I write) and press enter, I see this screen : I want to establish connection with the server and try to print the file names residing on the server directory. Note : The server OS is Windows Server 2003 and web-server is Microsoft-IIS/6.0

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  • IE 8 issue where window.close() is not occuring after winword.exe is fired to print a document

    - by Dave
    In my web application, a popup page is called using window.open javascript. There is a Print button on the page that has an onclick event that calls a printchecks() function. The code in the printchecks() function is function printchecks(){ window.print(); window.close(); } Issue is that the window.print brings up the printer dialog fine and then you select a printer. The page is actually then printed and is a reference to an rtf document that opens in winword.exe behind the scenes. For some reason in IE 8, the window.close() does not occur. This worked in IE 7. In both cases, WINWORD.EXE process appears to run in the background after the page is printed but in the case of IE 8, control is not give back to that popup page until the WINWORD.EXE process dies which takes a minute or so. I am thinking that becasue control is not being sent back to the page in IE 8, the page is not closed automatically. You can close the page after control is given back after the minute or so. This does happen in IE on both Windows XP and Windows 7. Any ideas if there is a setting in IE 8 or some other reason this may be occuring?

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  • Elegant ways to print out a bunch of instance attributes in python 2.6?

    - by wds
    First some background. I'm parsing a simple file format, and wish to re-use the results in python code later, so I made a very simple class hierarchy and wrote the parser to construct objects from the original records in the text files I'm working from. At the same time I'd like to load the data into a legacy database, the loader files for which take a simple tab-separated format. The most straightforward way would be to just do something like: print "%s\t%s\t....".format(record.id, record.attr1, len(record.attr1), ...) Because there are so many columns to print out though, I thought I'd use the Template class to make it a bit easier to see what's what, i.e.: templ = Template("$id\t$attr1\t$attr1_len\t...") And I figured I could just use the record in place of the map used by a substitute call, with some additional keywords for derived values: print templ.substitute(record, attr1_len=len(record.attr1), ...) Unfortunately this fails, complaining that the record instance does not have an attribute __getitem__. So my question is twofold: do I need to implement __getitem__ and if so how? is there a more elegant way for something like this where you just need to output a bunch of attributes you already know the name for?

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • Has there ever been a great print version of Why’s Poignant Guide to Ruby?

    - by Paul D. Waite
    Although it’s probably meant to be experienced on the web, I’d love to read a great print version of Why’s Poignant Guide to Ruby. It’s liberally licensed, so I can run off a copy for myself. But I think a work like that deserves more. Full colour illustrations. Main text on the left-hand page, sidebars on the right. (Stick in a few cartoons, or a slice of onion, when there aren’t any sidebars.) A built-in MP3 player and headphones for the soundtrack, but made completely out of telephone wires. Whilst that might be wishing for too much, have you (ever) seen any decent print versions of the book available?

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  • Python - pyparsing unicode characters

    - by mgj
    Hi..:) I tried using w = Word(printables), but it isn't working. How should I give the spec for this. 'w' is meant to process Hindi characters (UTF-8) The code specifies the grammar and parses accordingly. 671.assess :: ????? ::2 x=number + "." + src + "::" + w + "::" + number + "." + number If there is only english characters it is working so the code is correct for the ascii format but the code is not working for the unicode format. I mean that the code works when we have something of the form 671.assess :: ahsaas ::2 i.e. it parses words in the english format, but I am not sure how to parse and then print characters in the unicode format. I need this for English Hindi word alignment for purpose. The python code looks like this: # -*- coding: utf-8 -*- from pyparsing import Literal, Word, Optional, nums, alphas, ZeroOrMore, printables , Group , alphas8bit , # grammar src = Word(printables) trans = Word(printables) number = Word(nums) x=number + "." + src + "::" + trans + "::" + number + "." + number #parsing for eng-dict efiledata = open('b1aop_or_not_word.txt').read() eresults = x.parseString(efiledata) edict1 = {} edict2 = {} counter=0 xx=list() for result in eresults: trans=""#translation string ew=""#english word xx=result[0] ew=xx[2] trans=xx[4] edict1 = { ew:trans } edict2.update(edict1) print len(edict2) #no of entries in the english dictionary print "edict2 has been created" print "english dictionary" , edict2 #parsing for hin-dict hfiledata = open('b1aop_or_not_word.txt').read() hresults = x.scanString(hfiledata) hdict1 = {} hdict2 = {} counter=0 for result in hresults: trans=""#translation string hw=""#hin word xx=result[0] hw=xx[2] trans=xx[4] #print trans hdict1 = { trans:hw } hdict2.update(hdict1) print len(hdict2) #no of entries in the hindi dictionary print"hdict2 has been created" print "hindi dictionary" , hdict2 ''' ####################################################################################################################### def translate(d, ow, hinlist): if ow in d.keys():#ow=old word d=dict print ow , "exists in the dictionary keys" transes = d[ow] transes = transes.split() print "possible transes for" , ow , " = ", transes for word in transes: if word in hinlist: print "trans for" , ow , " = ", word return word return None else: print ow , "absent" return None f = open('bidir','w') #lines = ["'\ #5# 10 # and better performance in business in turn benefits consumers . # 0 0 0 0 0 0 0 0 0 0 \ #5# 11 # vHyaapaar mEmn bEhtr kaam upbhOkHtaaomn kE lIe laabhpHrdd hOtaa hAI . # 0 0 0 0 0 0 0 0 0 0 0 \ #'"] data=open('bi_full_2','rb').read() lines = data.split('!@#$%') loc=0 for line in lines: eng, hin = [subline.split(' # ') for subline in line.strip('\n').split('\n')] for transdict, source, dest in [(edict2, eng, hin), (hdict2, hin, eng)]: sourcethings = source[2].split() for word in source[1].split(): tl = dest[1].split() otherword = translate(transdict, word, tl) loc = source[1].split().index(word) if otherword is not None: otherword = otherword.strip() print word, ' <-> ', otherword, 'meaning=good' if otherword in dest[1].split(): print word, ' <-> ', otherword, 'trans=good' sourcethings[loc] = str( dest[1].split().index(otherword) + 1) source[2] = ' '.join(sourcethings) eng = ' # '.join(eng) hin = ' # '.join(hin) f.write(eng+'\n'+hin+'\n\n\n') f.close() ''' if an example input sentence for the source file is: 1# 5 # modern markets : confident consumers # 0 0 0 0 0 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 0 0 0 0 0 0 !@#$% the ouptut would look like this :- 1# 5 # modern markets : confident consumers # 1 2 3 4 5 1# 6 # AddhUnIk baajaar : AshHvsHt upbhOkHtaa . # 1 2 3 4 5 0 !@#$% Output Explanation:- This achieves bidirectional alignment. It means the first word of english 'modern' maps to the first word of hindi 'AddhUnIk' and vice versa. Here even characters are take as words as they also are an integral part of bidirectional mapping. Thus if you observe the hindi WORD '.' has a null alignment and it maps to nothing with respect to the English sentence as it doesn't have a full stop. The 3rd line int the output basically represents a delimiter when we are working for a number of sentences for which your trying to achieve bidirectional mapping. What modification should i make for it to work if the I have the hindi sentences in Unicode(UTF-8) format.

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  • Python: Inheritance of a class attribute (list)

    - by Sano98
    Hi everyone, inheriting a class attribute from a super class and later changing the value for the subclass works fine: class Unit(object): value = 10 class Archer(Unit): pass print Unit.value print Archer.value Archer.value = 5 print Unit.value print Archer.value leads to the output: 10 10 10 5 which is just fine: Archer inherits the value from Unit, but when I change Archer's value, Unit's value remains untouched. Now, if the inherited value is a list, the shallow copy effect strikes and the value of the superclass is also affected: class Unit(object): listvalue = [10] class Archer(Unit): pass print Unit.listvalue print Archer.listvalue Archer.listvalue[0] = 5 print Unit.listvalue print Archer.listvalue Output: 10 10 5 5 Is there a way to "deep copy" a list when inheriting it from the super class? Many thanks Sano

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • C#: How to print a unicode string to console?

    - by Lopper
    How do I print out the value of a unicode String in C# to the console? byte[] unicodeBytes = new byte[] {0x61, 0x70, 0x70, 0x6C, 0x69, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x2F, 0x70, 0x63, 0x61, 0x70}; string unicodeString = Encoding.Unicode.GetString(unicodeBytes); Console.WriteLine(unicodeString); What I get for the above is "?????????" However, I see the following in the autos and local window when in debug mode for the value of unicodeString which is what I wanted to display. "??????????" How do I print out the correct result to the console as what the autos and local window for debugging demonstrated?

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  • how to move and print squares visited by a knight in following order?

    - by josh kant
    Lets say you have a 5/5 board and you place and the knight started moving form the middle square. Every time knight moves it has to follow the following pattern. its easy if you draw what i mean. I am trying to code for the possible moves and print out the no. of moves in the nXn (in this case 5X5) board. The print out should be the no. of order in which the knight moved. { //move 1 //2 squares up and 1 to the left //move 2 //2 squares up and 1 to the right //move 3 //1 square up and 2 to the right //move 4 //1 square down and 2 to the right //move 5 //2 squares down and 1 to the right //move 6 //2 squares down and 1 to the left //move 7 //1 square down and 2 to the left //move 8 //one square up and 2 to the left } Any help would be appreciated. Thank you in advance..

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  • useing my own db info to replace parts of a url and open in a iframe

    - by Morpheus Lucid
    print ("http://maps.google.com/maps/api/staticmap?center=");echo $City;print (",");echo $City;print (","); echo $State;print ("&zoom=14&size=500x500&maptype=roadmap&markers=color:blue|label:S|"); echo $Latitude;print (",");echo $Longitude;print ("&sensor=false")"); when page is loaded it prints right but would like to take the results from this and put into a iframe so when page loads it shows the map of the entry

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  • Print the jena result set in html(servlet/jsp).

    - by Udayanga
    hi, I'm using servlet for manipulating ontology.I got the result of my SPARQL query and I want to display(print) that result in JSP(Servlet). Following code segment can be used to print the result in console. . . . com.hp.hpl.jena.query.Query query = QueryFactory.create(queryStr); QueryExecution qe = QueryExecutionFactory.create(query,model); com.hp.hpl.jena.query.ResultSet rs = qe.execSelect(); ResultSetFormatter.out(System.out, rs); any idea..? Thank in advance!

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  • How to get Word 2003 to make my print layout go from left to right?

    - by Shaul
    My copy of MS Word 2003 was installed on my computer with the locale set to Israel, so among other things my Normal.dot template was set up for right-to-left. I managed to fix most of the Hebrew support things so that I am working in English by default now. The only thing I haven't found a cure for is how to make the "print layout" view also go from left to right; as things are, the page flow always appears from right to left, even in English documents - IOW, page 1 appears on the right of page 2, as shown below. I can't see any obvious option to change this. How do I do it?

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  • How to use jasper reports to print something only on the first page ?

    - by Harsha
    How to use jasper reports to print something only on the first page. I am using jasper reports for printing invoices and only on the 1st page I need to print the Remit Payment To section with the address following it. Customer address is also present there. The way it is currently designed is that this goes into pageFooter section and we use printWhenExpression(PAGE_NUMBER = 1) so that this only gets printed on the 1st page of the invoice. But the downside of this approach is that the jasper engine reserves the size equivalent of the page footer on all the other pages (1..n) of the invoice. So we are able to use only about 2/3 rd of all pages. Remaining 1/3rd page which is for page footer is blank for all pages except the 1st page. This increases the number of pages. Any ideas for fixing this issue?

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  • Using sed, how to print all lines that match a certain date?

    - by Steve
    Using sed, how to print all lines where the birthdays are in November or December? Assuming input file name "datebook" as follows: Steve Blenheim:238-923-7366:95 Latham Lane, Easton, PA 83755:11/12/56:20300 Betty Boop:245-836-8357:635 Cutesy Lane, Hollywood, CA 91464:6/23/23:14500 Igor Chevsky:385-375-8395:3567 Populus Place, Caldwell, NJ 23875:6/18/68:23400 Karen Evich:284-758-2857:23 Edgecliff Place, Lincoln, NB 92743:7/25/53:85100 Fred Fardbarkle:674-843-1385:20 Parak Lane, Duluth, MN 23850:4/12/23:780900 Lori Gortz:327-832-5728:3465 Mirlo Street, Peabody, MA 34756:10/2/65:35200 Paco Gutierrez:835-365-1284:454 Easy Street, Decatur, IL 75732:2/28/53:123500 Ephram Hardy:293-259-5395:235 CarltonLane, Joliet, IL 73858:8/12/20:56700 ABE LINCOLN:813-555-0123:1549 Cabin Drive, Springfield, IL 61801:2/12/09:79000 James Ikeda:834-938-8376:23445 Aster Ave., Allentown, NJ 83745:12/1/38:45000

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Should one use PHP to print all of a page's HTML?

    - by Mala
    Hi So I've always developed PHP pages like this: <?php goes at the top, ?> goes at the bottom, and all the HTML gets either print()ed or echo()ed out. Is that slower than having non-dynamic html outputted outside of <?php ?> tags? I can't seem to find any info about this. Thanks! --Mala UPDATE: the consesus seems to be on doing it my old way being hard to read. This is not the case if you break your strings up line by line as in: print("\n". "first line goes here\n". "second line goes here\n". "third line"); etc. It actually makes it a lot easier to read than having html outside of php structures, as this way everything is properly indented. That being said, it involves a lot of string concatenation.

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  • globals and locals in python exec()

    - by hawkettc
    Hi, I'm trying to run a piece of python code using exec. my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(object): a_ref = A """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env which results in the following output locals: {'A': <class 'A'>} A: <class 'A'> Traceback (most recent call last): File "python_test.py", line 16, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 8, in <module> File "My Code", line 9, in B NameError: name 'A' is not defined However, if I change the code to this - my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(A): pass """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env then it works fine - giving the following output - locals: {'A': <class 'A'>} A: <class 'A'> {'A': <class 'A'>, 'B': <class 'B'>} Clearly A is present and accessible - what's going wrong in the first piece of code? I'm using 2.6.5, cheers, Colin * UPDATE 1 * If I check the locals() inside the class - my_code = """ class A(object): pass print 'locals: %s' % locals() print 'A: %s' % A class B(object): print locals() a_ref = A """ global_env = {} local_env = {} my_code_AST = compile(my_code, "My Code", "exec") exec(my_code_AST, global_env, local_env) print local_env Then it becomes clear that locals() is not the same in both places - locals: {'A': <class 'A'>} A: <class 'A'> {'__module__': '__builtin__'} Traceback (most recent call last): File "python_test.py", line 16, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 8, in <module> File "My Code", line 10, in B NameError: name 'A' is not defined However, if I do this, there is no problem - def f(): class A(object): pass class B(object): a_ref = A f() print 'Finished OK' * UPDATE 2 * ok, so the docs here - http://docs.python.org/reference/executionmodel.html 'A class definition is an executable statement that may use and define names. These references follow the normal rules for name resolution. The namespace of the class definition becomes the attribute dictionary of the class. Names defined at the class scope are not visible in methods.' It seems to me that 'A' should be made available as a free variable within the executable statement that is the definition of B, and this happens when we call f(), but not when we use exec(). This can be more easily shown with the following - my_code = """ class A(object): pass print 'locals in body: %s' % locals() print 'A: %s' % A def f(): print 'A in f: %s' % A f() class B(object): a_ref = A """ which outputs locals in body: {'A': <class 'A'>} A: <class 'A'> Traceback (most recent call last): File "python_test.py", line 20, in <module> exec(my_code_AST, global_env, local_env) File "My Code", line 11, in <module> File "My Code", line 9, in f NameError: global name 'A' is not defined So I guess the new question is - why aren't those locals being exposed as free variables in functions and class definitions - it seems like a pretty standard closure scenario.

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  • Why does my Perl CGI script cause a 500 internal server error?

    - by Nitish
    I get a 500 internal server error when I try to run the code below in a web server which supports perl: #! /usr/bin/perl use LWP; my $ua = LWP::UserAgent->new; $ua->agent("TestApp/0.1 "); $ua->env_proxy(); my $req = HTTP::Request->new(POST => 'http://www.google.com/loc/json'); $req->content_type('application/jsonrequest'); $req->content('{ "cell_towers": [{"location_area_code": "55000", "mobile_network_code": "95", "cell_id": "20491", "mobile_country_code": "404"}], "version": "1.1.0", "request_address": "true"}'); my $res = $ua->request($req); if ($res->is_success) { print $res->content,"\n"; } else { print $res->status_line, "\n"; return undef; } But there is no error when I run the code below: #! /usr/bin/perl use CGI::Carp qw(fatalsToBrowser); print "Content-type: text/html\n\n"; print "<HTML>\n"; print "<HEAD><TITLE>Hello World!</TITLE></HEAD>\n"; print "<BODY>\n"; print "<H2>Hello World!</H2> <br /> \n"; foreach $key (sort keys(%ENV)) { print "$key = $ENV{$key}<p>" ; } print "</BODY>\n"; print "</HTML>\n"; So I think there is some problem with my code. When I run the first perl script in my local machine with the -wc command, it says that the syntax is OK. Help me please.

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