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  • AVCHD MTS h264 1080p file with choppy playback in Linux

    - by marc
    When I'm trying play video files from my camera: Seems stream 0 codec frame rate differs from container frame rate: 50.00 (50/1) -> 50.00 (50/1) Input #0, mpegts, from '00027.MTS': Duration: 00:00:38.88, start: 2.884289, bitrate: 16945 kb/s Program 1 Stream #0.0[0x1011]: Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 50 fps, 50 tbr, 90k tbn, 50 tbc Stream #0.1[0x1100]: Audio: ac3, 48000 Hz, stereo, s16, 256 kb/s … on my Linux computer (Ubuntu 12.04), I get choppy playback. It's completly unusable... I tried: Totem VLC mplayer The result is always same issue. I sent the same video file to a friend who has ubuntu 10.04 to test, and he also has the same issue. He has Windows 7, and confirms that on Windows, the video work well. I have an Intel® Core™2 CPU 6300 @ 1.86GHz × 2 with GF 9600 GT, with closed NVIDIA drivers. This is not any kind of issue with big files playing slow from an HDD issue. I have an SSD drive! I spent the last days and nights, trying hundreds of commands for ffmpeg, handbrake, mencoder... Any of them won't let me create a file with enough quality. I downloaded few movies from YouTube in 1080p, and playback worked well without any big pixels and choppiness. I would like have highest possible quality, I will put following files onto a Blu-ray disk so I don't need to compress them to get a smaller size. I just want smoth playback on my Linux box. On Windows, the same file is working well.

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  • Troubleshooting wireless client-bridged networks between two DD-WRT routers?

    - by KronoS
    I recently purchased a Buffalo N600 wireless router which came with DD-WRT pre-installed. I want to take my old wireless router a Linksys WRT54GL, also with DD-WRT pre-installed, and use it as a wireless bridge for my HTPC and Blu-Ray Player in the other room. I other words, I'm trying to connect to WIRED networks via the wireless on the routers. I followed eactly the instruction from DD-WRT's manual for 'Client Bridged' however I'm still not able to connect to two routers correctly, when the encryption is enabled (WPA2-Personal Mixed) however I am able to connect the two routers when there is NO encryption. I've checked, double checked, and triple checked that EVERYTHING is the same on BOTH routers: Routers 1 & 2 Encryption: WPA2-Personal Mixed Wireless Mode: G-Only Wireless Channel: 6 Subnet Mask: 255.255.255.0 Subnet: 192.168.1.0/254 SSID: Krono$ Primary Router #1 (Buffalo N600) IP Address: 192.168.1.1 Firewall: Enables w/ defaults DCHP: Enabled as DHCP Server Secondary Router #2 (Linksys WRT54GL) IP Address: 192.168.1.2 Firewall: Disabled as per DD-WRT instructions I'm looking for any configurations that I may have missed, or settings that may need to happen in order for this work.

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  • Why do manufacturers not show all hardware power usage?

    - by Drew
    I find it slightly more difficult to build a computer when I do not know how much power is needed for a component. When selecting a power supply for a computer, it is difficult to know how large of one to get. You don't want to go too large for cost reasons and circuit reasons, but you don't want to go too low and not be able to properly use every component. For instance, a graphics card might say "Minimum of a 500 Watt power supply. (Minimum recommended power supply with +12 Volt current rating of 30 Amps.)" But it really needs 360W (12V * 30A). So why don't they just say "Uses 360W max and xxxW peak"? Processors, I have noticed are good at reporting their power usage, but aside from processors and sometimes graphics cards, power usage is easily found. What is the power consumed by the Blu-ray / DVD drives? By the HDDs/SSDs? By the Mobo? etc. Why are these questions not easily answered when building a machine?

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  • Important hardware components to avoid bottlenecks/improve speed on a laptop?

    - by joelhaus
    Looking for a powerful general use (including web development) laptop running Windows. Price points seem to be all over the place. Many less powerful machines are priced much higher than machines with better specs. How does one navigate this market? Are there any unpublished/under-publicized specs/bottlenecks you look for? Understanding that hardware improves over time, is there an efficient ratio that can be used (or something similar, like Windows Experience Index?) which will indicate how powerful a system is? Thanks in advance! P.S. Here is an example from a laptop released on September 17, 2010. Can anyone pick apart these specs? Is there missing information you would be looking for? OS: Win 7 Display: 16.4" LED backlit Processor: Intel Core i7-740QM, 6MB L3 Cache RAM: 6GB DDR3 1333MHz (8GB max.) Graphics: NVIDIA GeForce GT 425M (1 GB of dedicated DDR3) HDD: 500GB 7200RPM SATA Hard Drive Removable Disc: Blue-ray with DVD±R/RW Misc: webcam/mic/speakers/bluetooth (via Sony Vaio VPC-F137FX/B)

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  • Denying access to website via htaccess based on http header

    - by neekster
    I've been trying for ages to get this to work and I can't put my finger on it. What I'm trying to do is block access to a site from a number of countries, based on the CF-IPCountry header added by CloudFlare. I figured htaccess was a suitable way to do this. We are running LiteSpeed 4.2.4 on top of DirectAdmin for a control panel. The problem we having is the htaccess rule doesn't seem to do anything. Here's the rule we tried: SetEnvIf CF-IPCountry AU UnwantedCountry=1 Order allow,deny Deny from env=UnwantedCountry Allow from all That makes no difference at all, connections are still accepted. Just to check that the rule was at least being processed, I changed Allow from all to Deny from all, and connections were refused. So it appears to be a problem wit the variable. Here's the relevant headers that come in with the request. Connection: Keep-Alive Accept-Encoding: gzip CF-Connecting-IP: xx.xx.xx.xx CF-IPCountry: AU X-Forwarded-For: xx.xx.xx.xx.xx CF-RAY: c9062956e2d04b6 X-Forwarded-Proto: http CF-Visitor: {"scheme":"http"} Zone-Name: xx.com.au Hopefully someone can help me out, this has been driving me nuts for too long. Thanks

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  • Extending a home wireless network using two routers running tomato

    - by jalperin
    I have two Asus RT-N16 routers each flashed with Tomato (actually Tomato USB). UPSTAIRS: Router 'A' (located upstairs) is connected to the internet via the WAN port and connected via a LAN port to a 10/100/1000 switch (Switch A). Several desktops are also attached to Switch A. Router A uses IP 192.168.1.1. DOWNSTAIRS: I've just acquired Router 'B' and set it to IP 192.168.1.2. I have a cable running from Switch A downstairs to another switch (Switch B). Tivo, a blu-ray player and a Mac are connected to Switch B. My plan was to connect Router B to Switch B so that I have improved wireless access downstairs. (The wireless signal from Router A gets weak downstairs in a number of locations.) How should I configure Router B so that all devices in the house can see and talk to one another? I know that I need to change DHCP on Router B so that it doesn't cover the same range as DHCP on Router A. Should I be using WDS on the two routers, or is that unnecessary since I already have a wired connection between the two routers? Any other thoughts or suggestions? Thanks! --Jeff

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  • File corruption (bad checksums) in large files copied to VMware guest

    - by AllanA
    In setting up a development lab, I've got a desktop system running ESXi 4.1.0 (free license) on SATA RAID 0 (already purchased and configured when I started this job; I'm open to hardware input as it pertains to my problem.) Its guests so far include two Win2008 Server R2 64-bit VMs and on Ubuntu 10.04 64-bit VM. I'm installing onto the Windows servers. We've been copying off some fairly large files (over a gigabyte) for an installation, hoping to install more quickly from a (virtual) hard drive than from the network for from BD-ROM. The problem is that they keep coming up with different checksums from the originals. The file sizes are the same, but md5sum reports different numbers (and so does the installer, as it refuses to continue when the checksums don't match.) I've tried copying directly from the BD-ROM (attaching the OS drive to the host system's physical drive). I've tried copying the large files onto a co-worker's Windows machine from his Blu-Ray drive; when I do that, the checksums match. But when I copy from his machine to the VM guest over a network share, the checksums no longer match. Thinking this meant a corrupt destination drive, I deleted it in vSphere and added another freshly created drive. The problem persists. I'm not sure what to try next.

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  • Computer makes odd noise. Replace almost every component. Computer still makes odd noise.

    - by ShimmerGeek
    My PC was getting pretty old, 5 years or so, and over the course of it's life I replaced the graphics card, HDD and a couple of sticks of RAM; but the PSU, processor, motherboard, fans etc. were all original. A few weeks ago, I started hearing an odd noise. I struggle to describe it, it sounded sortof like the 'click of death' you hear when a HDD may fail, but not quite... (And it was far less irregular) Also, I was sure I heard it once or twice a minute or two after I shut down the PC. This was going on very irregularly for a couple weeks. Some days I would hear no noise at all, others I would hear it often, maybe once every 30 seconds or so. I could find no common denominator - i.e. it did not happen more during gaming or any other intensive use. Anyway, I need my PC to sit some classes over the summer, so I put it in for them to run a HDD stress test and to replace a bunch of the components. I ended up replacing almost everything - the only elements I still have are my blu-ray drive and graphics card. They said when they started to run the HDD stress test it failed instantly (They started the test and it immediately said 'Test Complete' so they assumed it was at fault, and put a new HDD in since I was still under warranty with them.) I took it home a few hours ago, and I am still hearing the noise!!! Do you guys have any theories? I'm getting a little worried, I can't afford for my PC to suddenly fail during the next month - I have a lot of coursework to do. Any thoughts? Is it possible it could be the fan on the graphics card? I'm confused because it's so irregular. Any help would be much appreciated.

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • what to do with a flawed C++ skills test

    - by Mike Landis
    In the following gcc.gnu.org post, Nathan Myers says that a C++ skills test at SANS Consulting Services contained three errors in nine questions: Looking around, one of fthe first on-line C++ skills tests I ran across was: http://www.geekinterview.com/question_details/13090 I looked at question 1... find(int x,int y) { return ((x<y)?0:(x-y)):} call find(a,find(a,b)) use to find (a) maximum of a,b (b) minimum of a,b (c) positive difference of a,b (d) sum of a,b ... immediately wondering why would anyone write anything so obtuse. Getting past the absurdity, I didn't really like any of the answers, immediately eliminating (a) and (b) because you can get back zero (which is neither a nor b) in a variety of circumstances. Sum or difference seemed more likely, except that you could also get zero regardless of the magnitudes of a and b. So... I put Matlab to work (code below) and found: when either a or b is negative you get zero; when b a you get a; otherwise you get b, so the answer is (b) min(a,b), if a and b are positive, though strictly speaking the answer should be none of the above because there are no range restrictions on either variable. That forces test takers into a dilemma - choose the best available answer and be wrong in 3 of 4 quadrants, or don't answer, leaving the door open to the conclusion that the grader thinks you couldn't figure it out. The solution for test givers is to fix the test, but in the interim, what's the right course of action for test takers? Complain about the questions? function z = findfunc(x,y) for i=1:length(x) if x(i) < y(i) z(i) = 0; else z(i) = x(i) - y(i); end end end function [b,d1,z] = plotstuff() k = 50; a = [-k:1:k]; b = (2*k+1) * rand(length(a),1) - k; d1 = findfunc(a,b); z = findfunc(a,d1); plot( a, b, 'r.', a, d1, 'g-', a, z, 'b-'); end

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  • XNA Notes 010

    - by George Clingerman
    With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work to be hanging on whether your entry actually went through in that last day. Plan on submitting a few days if not a week before. I’m serious, you’ll thank yourself later! Now on to what’s happening in the XNA community! Time Critical XNA News: PAX East Meet Up (really wish I was going!) http://forums.create.msdn.com/forums/p/71921/439262.aspx Want to stay panicked about the countdown to Dream Build Play? Mike McLaughlin shares his DBP countdown clock http://twitter.com/#!/mikebmcl/status/44454458960252928 XNA Team: Nick Gravelyn Only needs less than 600 new users in his unique marketing plan for Pixel Man 2 http://nickgravelyn.com/pixelman2/ And hares his ad revenue numbers with his XNA WP7 games http://theoneswiththelight.com/2011/my-results-with-ad-revenue-for-wp7-games/ XNA MVPs: Andy “The ZMan” Dunn posts his 15,000th App Hub forum post and shares a few thoughts on the MVP summit http://forums.create.msdn.com/forums/t/77625.aspx Chris Williams shares his thoughts on the MVP summit http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx XNA Developers: Nathan Fouts of Mommy’s Best games Wraps up GDC http://mommysbest.blogspot.com/2011/03/gdc-2011-wrapped.html And shares the wonderful screenshots from Serious Sam. (I’m so jealous people at PAX East willl be playing a demo of this game!) http://mommysbest.blogspot.com/2011/03/serious-sam-double-d.html James Silva of Ska Studios announces http://www.ska-studios.com/2011/03/09/vampire-smile-at-hotel-sierra/ http://www.ska-studios.com/2011/03/08/vengeance-begins-april-6th/ http://www.ska-studios.com/2011/03/04/good-morning-gato-52/ Michael McLaughlin writes an extremely useful set of tips for XNA WP7 developers http://geekswithblogs.net/mikebmcl/archive/2011/03/10/tips-for-xna-wp7-developers.aspx Robert Boyd “the one man XBLIG improving machine” posts his 9 tips for marketing an Xbox LIVE Indie Gam http://www.gamasutra.com/blogs/RobertBoyd/20110309/7183/9_Tips_for_XBLIG_Marketing.php http://forums.create.msdn.com/forums/p/77534/470586.aspx#470586 And shares his day by day experience at GDC this year http://www.gamasutra.com/blogs/RobertBoyd/20110301/7118/GDC_Saves_the_World__Impressions_Day_1.php http://www.gamasutra.com/blogs/RobertBoyd/20110301/7123/GDC_Saves_the_World__Impressions_Day_2.php http://www.gamasutra.com/blogs/RobertBoyd/20110303/7129/GDC_Saves_the_World__Impressions_Day_3.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7133/GDC_Saves_the_World__Impressions_Day_4.php http://www.gamasutra.com/blogs/RobertBoyd/20110307/7160/GDC_Saves_the_World__Impressions_Day_5.php Phillipe Da Silva releases new IGF Pong Sample preview http://www.vimeo.com/20904070 Xbox LIVE Indie Games (XBLIG): Gamergeddon posts XBox Indie Game Roundup for March 6th http://www.gamergeddon.com/2011/03/06/xbox-indie-game-round-up-march-6th/ Dealspwn interviews FortressCraft developer Projector Games http://www.dealspwn.com/fortresscraft-developer-interview-minecraft-clones-venting-haters-part-1/ http://www.dealspwn.com/fortresscraft-developer-interview-part-2-trials-tribulations-indie-development/ Writings of Mass Destruction continues the Xbox LIVE Indie Game a day campaign, here’s his take on FishCraft (be sure to check out his other posts!) http://writingsofmassdeduction.com/2011/03/05/day-116-fishcraft/ Tom Ogburn shares his GDC notes on the XBLIG panel jotted quickly while attending the panel http://twitter.com/#!/TOgburn/status/44454191028125696 http://www.starlitskygames.com/blogs/site_news/archive/2011/03/06/802.aspx Dave Voyles of Armless Octopus has crazy good coverage on XNA and Xbox LIVE Indie Game developers at GDC 2011. Interviews and articles all extremely well done! http://www.armlessoctopus.com/2011/03/06/gdc-2011-successful-indie-developers-share-insight-on-microsofts-self-publishing-service/ There’s honestly so many posts and interviews you should just hit his front page and scroll down through all of the latest ones. http://www.armlessoctopus.com/ GameMarx Episode 12 http://www.gamemarx.com/video/the-show/27/ep-12-march-4-2011.aspx B.U.T.T.O.N now on Steam! http://www.gamesetwatch.com/2011/03/button_party_game_now_on_steam.php German Xbox Dashboard gets review program from GamePro http://www.armlessoctopus.com/2011/03/07/gamepo-indie-review-show-debuts-on-german-xbox-dashboard/ XboxIndies.com (one of the best XNA sites out there at this point!) continues to add review sites to it’s main review feed. (And don’t forget to play with that awesome XBLIG pivot control!) http://xboxindies.com/ Kris Steele of FunInfused Games shares early footage of his game World of Chalk http://twitter.com/#!/kriswd40/status/45007114371989504 Raymond Matthews of Darkstarmatryx reviews FunInfused Games Abduction Action http://www.darkstarmatryx.com/?p=264 TheVideoGamerRob reviews Zombie Football Carnage http://videogamerrob.wordpress.com/2011/03/08/xblig-review-zombie-football-carnage/ XBLIG Square Off Making the Jump to WP7 http://www.wp7connect.com/2011/03/08/xblig-square-off-will-make-the-jump-to-windows-phone/ Mommy’s Best Games making the news round with their Serious Sam announcement http://www.joystiq.com/2011/03/09/serious-sam-gets-serious-indie-cred-with-new-indie-series/ Most quoted and linked XBLIG article of the week with the least amount of actual facts and reporting. Shared only because it makes me sad that this is the best coverage we get. (Hey reporters, there’s LOT and LOTS of XBLIG and XNA experts you can contact if you need to check up on facts or wonder why on questions like, Why can’t XBLIGs have Nazis? There’s actually a real answer for that..) http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/ XNA Development: Mort8088 has been in an XNA tutorial writing frenzy releasing 4 XNA 4.0 entry level tutorials this week! http://mort8088.com/2011/03/06/xna-4-0-tutorial-0-intro/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-1-fonts/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-2-sprites/ http://mort8088.com/2011/03/06/xna-4-0-tutorial-3-input-from-keyboard/ Interesting discussion on what it means to be a community (you do have to sign up to be a member of the XNA UK forums to read it...) http://twitter.com/#!/XNAUK/status/44705269254594560 Slyprid continues his incredible pace on Transmute and shares screens of his new Animation Builder http://twitter.com/#!/slyprid/status/45169271847911424 http://forgottenstarstudios.com/blog/ Philippe Da Silva wants to know who is using IGF for their games. If it’s you, drop him a note letting him know! http://twitter.com/#!/philippedasilva/status/44325893719588864 New Sunburn Video Tutorials released http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/03/07/new-documentation-video-tutorials.aspx Loading and rendering animated collada models using XNA 4.0 http://bunkernetz.wordpress.com/2011/03/09/loading-and-rendering-animated-collada-models-using-xna-4-0/ XNA for Silverlight Developers Part 6 Accelerometer Input http://buzzgamesnews.blogspot.com/2011/03/xna-for-silverlight-developers-part-6.html

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  • Columnstore Case Study #2: Columnstore faster than SSAS Cube at DevCon Security

    - by aspiringgeek
    Preamble This is the second in a series of posts documenting big wins encountered using columnstore indexes in SQL Server 2012 & 2014.  Many of these can be found in my big deck along with details such as internals, best practices, caveats, etc.  The purpose of sharing the case studies in this context is to provide an easy-to-consume quick-reference alternative. See also Columnstore Case Study #1: MSIT SONAR Aggregations Why Columnstore? As stated previously, If we’re looking for a subset of columns from one or a few rows, given the right indexes, SQL Server can do a superlative job of providing an answer. If we’re asking a question which by design needs to hit lots of rows—DW, reporting, aggregations, grouping, scans, etc., SQL Server has never had a good mechanism—until columnstore. Columnstore indexes were introduced in SQL Server 2012. However, they're still largely unknown. Some adoption blockers existed; yet columnstore was nonetheless a game changer for many apps.  In SQL Server 2014, potential blockers have been largely removed & they're going to profoundly change the way we interact with our data.  The purpose of this series is to share the performance benefits of columnstore & documenting columnstore is a compelling reason to upgrade to SQL Server 2014. The Customer DevCon Security provides home & business security services & has been in business for 135 years. I met DevCon personnel while speaking to the Utah County SQL User Group on 20 February 2012. (Thanks to TJ Belt (b|@tjaybelt) & Ben Miller (b|@DBADuck) for the invitation which serendipitously coincided with the height of ski season.) The App: DevCon Security Reporting: Optimized & Ad Hoc Queries DevCon users interrogate a SQL Server 2012 Analysis Services cube via SSRS. In addition, the SQL Server 2012 relational back end is the target of ad hoc queries; this DW back end is refreshed nightly during a brief maintenance window via conventional table partition switching. SSRS, SSAS, & MDX Conventional relational structures were unable to provide adequate performance for user interaction for the SSRS reports. An SSAS solution was implemented requiring personnel to ramp up technically, including learning enough MDX to satisfy requirements. Ad Hoc Queries Even though the fact table is relatively small—only 22 million rows & 33GB—the table was a typical DW table in terms of its width: 137 columns, any of which could be the target of ad hoc interrogation. As is common in DW reporting scenarios such as this, it is often nearly to optimize for such queries using conventional indexing. DevCon DBAs & developers attended PASS 2012 & were introduced to the marvels of columnstore in a session presented by Klaus Aschenbrenner (b|@Aschenbrenner) The Details Classic vs. columnstore before-&-after metrics are impressive. Scenario   Conventional Structures   Columnstore   Δ SSRS via SSAS 10 - 12 seconds 1 second >10x Ad Hoc 5-7 minutes (300 - 420 seconds) 1 - 2 seconds >100x Here are two charts characterizing this data graphically.  The first is a linear representation of Report Duration (in seconds) for Conventional Structures vs. Columnstore Indexes.  As is so often the case when we chart such significant deltas, the linear scale doesn’t expose some the dramatically improved values corresponding to the columnstore metrics.  Just to make it fair here’s the same data represented logarithmically; yet even here the values corresponding to 1 –2 seconds aren’t visible.  The Wins Performance: Even prior to columnstore implementation, at 10 - 12 seconds canned report performance against the SSAS cube was tolerable. Yet the 1 second performance afterward is clearly better. As significant as that is, imagine the user experience re: ad hoc interrogation. The difference between several minutes vs. one or two seconds is a game changer, literally changing the way users interact with their data—no mental context switching, no wondering when the results will appear, no preoccupation with the spinning mind-numbing hurry-up-&-wait indicators.  As we’ve commonly found elsewhere, columnstore indexes here provided performance improvements of one, two, or more orders of magnitude. Simplified Infrastructure: Because in this case a nonclustered columnstore index on a conventional DW table was faster than an Analysis Services cube, the entire SSAS infrastructure was rendered superfluous & was retired. PASS Rocks: Once again, the value of attending PASS is proven out. The trip to Charlotte combined with eager & enquiring minds let directly to this success story. Find out more about the next PASS Summit here, hosted this year in Seattle on November 4 - 7, 2014. DevCon BI Team Lead Nathan Allan provided this unsolicited feedback: “What we found was pretty awesome. It has been a game changer for us in terms of the flexibility we can offer people that would like to get to the data in different ways.” Summary For DW, reports, & other BI workloads, columnstore often provides significant performance enhancements relative to conventional indexing.  I have documented here, the second in a series of reports on columnstore implementations, results from DevCon Security, a live customer production app for which performance increased by factors of from 10x to 100x for all report queries, including canned queries as well as reducing time for results for ad hoc queries from 5 - 7 minutes to 1 - 2 seconds. As a result of columnstore performance, the customer retired their SSAS infrastructure. I invite you to consider leveraging columnstore in your own environment. Let me know if you have any questions.

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  • GWT Best Practices - MVP

    - by GWTNewbie
    A question for all the GWT gurus out there. I'm a newbie in GWT and am trying to understand the best practices of coding a GWT application. I have gone through "Large scale application development and MVP" based on Ray Ryan's talk at Google I/O 2009 and it has given me a good starting point. I downloaded the sample source code as well for the Contacts application based on the best practices listed. The application I'm trying to develop using GWT is a bit bigger (in terms of the modules involved) when compared to the sample "Contacts" application & so I want to split it up into multiple functions. I have been reading that having a single Entry point in a GWT application is a good idea, and I don't want to dump all the code in one single AppController class & one single RpcService, what would be the best approach in this situation? How would I go about dispatching the control to multiple controllers? Is there a way to achieve this using some classes in the GWT framework?

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  • solve a classic map-reduce problem with opencl?

    - by liuliu
    I am trying to parallel a classic map-reduce problem (which can parallel well with MPI) with OpenCL, namely, the AMD implementation. But the result bothers me. Let me brief about the problem first. There are two type of data that flow into the system: the feature set (30 parameters for each) and the sample set (9000+ dimensions for each). It is a classic map-reduce problem in the sense that I need to calculate the score of every feature on every sample (Map). And then, sum up the overall score for every feature (Reduce). There are around 10k features and 30k samples. I tried different ways to solve the problem. First, I tried to decompose the problem by features. The problem is that the score calculation consists of random memory access (pick some of the 9000+ dimensions and do plus/subtraction calculations). Since I cannot coalesce memory access, it costs. Then, I tried to decompose the problem by samples. The problem is that to sum up overall score, all threads are competing for few score variables. It keeps overwriting the score which turns out to be incorrect. (I cannot carry out individual score first and sum up later because it requires 10k * 30k * 4 bytes). The first method I tried gives me the same performance on i7 860 CPU with 8 threads. However, I don't think the problem is unsolvable: it is remarkably similar to ray tracing problem (for which you carry out calculation that millions of rays against millions of triangles). Any ideas?

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  • Google Contacts API - No Redirection

    - by mecablaze
    Hello there, I am currently working on Contact Importer web app (in PHP) so I will be able to grab email address from a user's account on Gmail, Yahoo, etc and use them for my own evil purposes. Just kidding, my web app is very friendly. I thought I would start with Google. I found they have a fantastic little API called Google Contacts API which lets a programmer, like myself, to access a user's contacts. After a couple of hours of struggling and throwing shitty code together, I ran into a few road-blocks. My main question is this: Is there any way that I can have a user provide their username and password for Gmail on my website and have my code retrieve the contacts without that nasty redirection to a Google login page? It's kind of ruins the whole flow of my web app. I've looked into AuthSub, and gotten that to work, but of course the catch is that you have to redirect the user to obtain the access token. It looks like OAuth will have this same catch. The one ray of hope I have is the ClientLogin method of authentication. Again, there is a catch, sometimes Google throws you a CAPTCHA instead of the auth token. Again, the user flow is ruined. I've noticed that our good ol' friends over at Twitter have it working just fine. Does anyone know how they do it? Thanks!

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  • Multiple model forms with some pre-populated fields

    - by jimbocooper
    Hi! Hope somebody can help me, since I've been stuck for a while with this... I switched to another task, but now back to the fight I still can't figure out how to come out from the black hole xD The thing is as follows: Let's say I've got a product model, and then a set of Clients which have rights to submit data for the products they've been subscribed (Many to Many from Client to Product). Whenever my client is going to submit data, I need to create as many forms as products he's subscribed, and pre-populate each one of them with the "product" field as long as perform a quite simple validation (some optional fields have to be completed if it's client's first submission). I would like one form "step" for each product submission, so I've tried formWizards... but the problem is you can't pre-assign values to the forms... this can be solved afterwards when submitting, though... but not the problem that it doesn't allow validation either, so at the end of each step I can check some data before rendering next step. Then I've tried model formsets, but then there's no way to pre-populate the needed fields. I came across some django plugins, but I'm not confident yet if any of them will make it.... Did anybody has a similar problem so he can give me a ray of light? Thanks a lot in advance!! :) edit: The code I used in the formsets way is as follows: prods = Products.objects.filter(Q(start_date__lte=today) & Q(end_date__gte=today), requester=client) num = len(prods) PriceSubmissionFormSet = modelformset_factory(PriceSubmission, extra=num) formset = PriceSubmissionFormSet(queryset=PriceSubmission.objects.none())

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  • Raycasting with tags problems in unity3d

    - by user1855858
    i need some help here. i have a part of code to search unblocked neighbour with raycast. i need to get raycast that just collide with "WP" tag. both of the iteration shown a right results, so do the dump and the raycast, the raycast does success to collide something, but when i check what the raycast collided with, there is no result shown.... anyone knows whats wrong with this code..?? int flag = 0, flahNeigh = 0; for(flag = 0; flag< wayPoints.WPList.Length; flag++) // iteration to seek neighbour nodes { for (flagNeigh = 0; flagNeigh < wayPoints.WPList.Length; flagNeigh++) { if (wayPoints.WPList[flag].loc != wayPoints.WPList[flagNeigh].loc) // dump its own node location { if (Physics.Raycast(wayPoints.WPList[flag].loc.position, wayPoints.WPList[flagNeigh].loc.position, out hitted)) // raycasting to each node else its self { if (hitted.collider.gameObject.CompareTag("WP")) // check if the ray only collide the node { print(flag + " : " + flagNeigh + " : " + wayPoints.WPList[flagNeigh].loc.position); // debugging to see whether the code works or not (the error comes) } } } } } thanks for the appreciation and answers... sorry if i have a bad english...^^

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  • use startActivityForResult from non-activity

    - by rayman
    Hi, I have MainActivity which is an Activity and other class(which is a simple java class), we`ll call it "SimpleClass". now i want to run from that class the command startActivityForResult. now i though that i could pass that class(SimpleClass), only MainActivity's context, problem is that, u cant run context.startActivityForResult(...); so the only way making SimpleClass to use 'startActivityForResult; is to pass the reference of MainActivity as an Activity variable to the SimpleClass something like that: inside the MainActivity class i create the instance of SimpleClass this way: SimpleClass simpleClass=new SimpleClass(MainActivity.this); now this is how SimpleClass looks like: public Class SimpleClass { Activity myMainActivity; public SimpleClass(Activity mainActivity) { super(); this.myMainActivity=mainActivity; } .... } public void someMethod(...) { myMainActivity.startActivityForResult(...); } now its working, but isnt a proper way of doing this? I`am afraid i could have some memory leaks in the future. thanks. ray.

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  • Manage multiple UDP calls

    - by rayman
    Hi all, I would like to have an advice for this issue: I am using Jbos 5.1.0, EJB3.0 I have system, which sending requests via UDP'S to remote modems, and suppose to wait for an answer from the target modem. the remote modems support only UDP calls, therefor I o design asynchronous mechanism. (also coz I want to request X modems parallel) this is what I try to do: all calls are retrieved from Data Base, then each call will be added as a message to JMS QUE. let's say i will set X MDB'S on that que, so I can work asynchronous. now each MDB will send UDP request to the IP-address(remote modem) which will be parsed from the que message. so basicly each MDB, which takes a message is sending a udp request to the remote modem and [b]waiting [/b]for an answer from that modem. [u]now here is the BUG:[/u] could happen a scenario where MDB will get an answer, but not from the right modem( which it requested in first place). that bad scenario cause two wrong things: a. the sender which sent the message will wait forever since the message never returned to him(it got accepted by another MDB). b. the MDB which received the message is not the right one, and probablly if it was on a "listener" mode, then it supposed to wait for an answer from diffrent sender.(else it wouldnt get any messages) so ofcourse I can handle everything with a RETRY mechanisem. so both mdb's(the one who got message from the wrong sender, and the one who never got the answer) will try again, to do thire operation with a hope that next time it will success. This is the mechanism, mybe you could tell me if there is any design pattren, or any other effective solution for this problem? Thanks, ray.

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  • Why do my raytraced spheres have dark lines when lit with multiple light sources?

    - by Curyous
    I have a simple raytracer that only works back up to the first intersection. The scene looks OK with two different light sources, but when both lights are in the scene, there are dark shadows where the lit area from one ends, even if in the middle of a lit area from the other light source (particularly noticeable on the green ball). The transition from the 'area lit by both light sources' to the 'area lit by just one light source' seems to be slightly darker than the 'area lit by just one light source'. The code where I'm adding the lighting effects is: // trace lights for ( int l=0; l<primitives.count; l++) { Primitive* p = [primitives objectAtIndex:l]; if (p.light) { Sphere * lightSource = (Sphere *)p; // calculate diffuse shading Vector3 *light = [[Vector3 alloc] init]; light.x = lightSource.centre.x - intersectionPoint.x; light.y = lightSource.centre.y - intersectionPoint.y; light.z = lightSource.centre.z - intersectionPoint.z; [light normalize]; Vector3 * normal = [[primitiveThatWasHit getNormalAt:intersectionPoint] retain]; if (primitiveThatWasHit.material.diffuse > 0) { float illumination = DOT(normal, light); if (illumination > 0) { float diff = illumination * primitiveThatWasHit.material.diffuse; // add diffuse component to ray color colour.red += diff * primitiveThatWasHit.material.colour.red * lightSource.material.colour.red; colour.blue += diff * primitiveThatWasHit.material.colour.blue * lightSource.material.colour.blue; colour.green += diff * primitiveThatWasHit.material.colour.green * lightSource.material.colour.green; } } [normal release]; [light release]; } } How can I make it look right?

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  • The fastest way to iterate through a collection of objects

    - by Trev
    Hello all, First to give you some background: I have some research code which performs a Monte Carlo simulation, essential what happens is I iterate through a collection of objects, compute a number of vectors from their surface then for each vector I iterate through the collection of objects again to see if the vector hits another object (similar to ray tracing). The pseudo code would look something like this for each object { for a number of vectors { do some computations for each object { check if vector intersects } } } As the number of objects can be quite large and the amount of rays is even larger I thought it would be wise to optimise how I iterate through the collection of objects. I created some test code which tests arrays, lists and vectors and for my first test cases found that vectors iterators were around twice as fast as arrays however when I implemented a vector in my code in was somewhat slower than the array I was using before. So I went back to the test code and increased the complexity of the object function each loop was calling (a dummy function equivalent to 'check if vector intersects') and I found that when the complexity of the function increases the execution time gap between arrays and vectors reduces until eventually the array was quicker. Does anyone know why this occurs? It seems strange that execution time inside the loop should effect the outer loop run time.

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  • Why would ASP.NET MVC use session state?

    - by ray247
    Recommended by the ASP.NET team to use cache instead of session, we stopped using session from working with the WebForm model the last few years. So we normally have the session turned off in the web.config <sessionState mode="Off" /> But, now when I'm testing out a ASP.NET MVC application with this setting it throw an error in class SessionStateTempDataProvider inside the mvc framework, it asked me to turn on session state, I did and it worked. Looking at the source it uses session Dictionary<string, object> tempDataDictionary = httpContext.Session[TempDataSessionStateKey] as Dictionary<string, object>; // line 20 in SessionStateTempDataProvider.cs So, why would they use session here? What am I missing? Thanks, Ray. ======================================================== Edit Sorry didn't mean for this post to debate on session vs. cache, but rather in the context of the ASP.NET MVC, I was just wondering why session is used here. In this Scott Watermasysk blog post he mentioned on turning off session too as a good practice, so I'm just wondering do I have to turn it on to use MVC from here on?

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  • Return value from Object match

    - by Hito_kun
    I'm, by no means, JS fluent, so forgive me if im asking for some really basic stuff, but I've not being able to find a proper answer to my question. Im writting my first Node.js (plus Extra Framework and Socket.io) app and Im having some fun setting up the server side of a FB-like messenger (surprise!!!). So, let's say I have this data structure to store online users(This is a JSON Array, but I'm not sure it is the best way to do it or should I go with Javascript Objects): [ { "site": 45, "users": [ { "idUser": 5, "idSocket": "qwe87r7w8qwe", "name": "Carlos Ray Norris" }, { "idUser": 6, "idSocket": "v8d9d0fgfs7d", "name": "John Connor" } ] }, { "site": 48, "users": [ { "idUser": 22, "idSocket": "qwe87r7w8qwe", "name": "David Bowie" }, { "idUser": 23, "idSocket": "v8d9d0fgfs7d", "name": "Barack H. Obama" } ] } ] What I want to do is to search in the array for x value given y. In this case, retrieving the idSocket knowing the idUser WITHOUT having to run through the array values. So I have basically 2 questions: first, what would be the proper way to store users online? and secondly, how to find values matching with the values I already know (find the idSocket that has a given idUser). I would like a pure JS approach(or using some of the tools given by Node, Socket.io or Express), but if that's not possible then I can look for some JQuery.

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  • delete multi-line block of text with internal flag in povray file

    - by Sibo Lin
    I have a pov-ray file, which defines a lot of cylinders and spheres. Sometimes these shapes are defined to have "color@", which makes the povray unrenderable. One solution I've found is to delete the offending cylinders and spheres. So a file that contains this text cylinder { < -0.17623, 0.24511, -0.27947>, < -0.15220, 0.22658, -0.26472>, 0.00716 texture { colorO } } sphere { < -0.00950, 0.00357, 0.00227>, 0.00716 texture { color@ } } cylinder { < -0.00950, 0.00357, 0.00227>, < 0.00327, 0.00169, 0.00108>, 0.00716 texture { color@ } } sphere { < 0.15373, 0.00601, 0.18223>, 0.00716 texture { colorO } } would turn into this text cylinder { < -0.17623, 0.24511, -0.27947>, < -0.15220, 0.22658, -0.26472>, 0.00716 texture { colorO } } sphere { < 0.15373, 0.00601, 0.18223>, 0.00716 texture { colorO } } Is there some way to do this replacement with a shell script? Preferably in tcsh. Thanks!

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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