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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Preserve "long" spaces in PDFBox text extraction

    - by Thilo
    I am using PDFBox to extract text from PDF. The PDF has a tabular structure, which is quite simple and columns are also very widely spaced from each-other This works really well, except that all kinds of horizontal space gets converted into a single space character, so that I cannot tell columns apart anymore (space within words in a column looks just like space between columns). I appreciate that a general solution is very hard, but in this case the columns are really far apart so that having a simple differentiation between "long spaces" and "space between words" would be enough. Is there a way to tell PDFBox to turn horizontal whitespace of more then x inches into something other than a single space? A proportional approach (x inch become y spaces) would also work.

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  • Declaring pointers; asterisk on the left or right of the space between the type and name?

    - by GenTiradentes
    I've seen mixed versions of this in a lot of code. (This applies to C and C++, by the way.) People seem to declare pointers in one of two ways, and I have no idea which one is correct, of if it even matters. The first way it to put the asterisk adjacent the type name, like so: someType* somePtr; The second way is to put the asterisk adjacent the name of the variable, like so: someType *somePtr; This has been driving me nuts for some time now. Is there any standard way of declaring pointers? Does it even matter how pointers are declared? I've used both declarations before, and I know that the compiler doesn't care which way it is. However, the fact that I've seen pointers declared in two different ways leads me to believe that there's a reason behind it. I'm curious if either method is more readable or logical in some way that I'm missing.

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  • Does the compiler provides extra stack space for byte-spilling?

    - by xuwicha
    From the sample code below which I got here, I don't understand why the value of registers are move to specific part in stack when byte-spilling is performed. pushq %rbp movq %rsp, %rbp subq $96, %rsp leaq L__unnamed_cfstring_23(%rip), %rax leaq L__unnamed_cfstring_26(%rip), %rcx movl $42, %edx leaq l_objc_msgSend_fixup_alloc(%rip), %r8 movl $0, -4(%rbp) movl %edi, -8(%rbp) movq %rsi, -16(%rbp) movq %rax, -48(%rbp) ## 8-byte Spill movq %rcx, -56(%rbp) ## 8-byte Spill movq %r8, -64(%rbp) ## 8-byte Spill movl %edx, -68(%rbp) ## 4-byte Spill callq _objc_autoreleasePoolPush movq L_OBJC_CLASSLIST_REFERENCES_$_(%rip), %rcx movq %rcx, %rdi movq -64(%rbp), %rsi ## 8-byte Reload movq %rax, -80(%rbp) ## 8-byte Spill callq *l_objc_msgSend_fixup_alloc(%rip) movq L_OBJC_SELECTOR_REFERENCES_27(%rip), %rsi movq %rax, %rdi movq -56(%rbp), %rdx ## 8-byte Reload movl -68(%rbp), %ecx ## 4-byte Reload And also, I don't know what is the purpose of byte-spilling since the program logic can still be achieved if the function is the one saving the value of the registers it will be used inside it. I really have no idea why is this happening. Please help me understand this.

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  • How to get rid of white space between css horizontal list items?

    - by Curyous
    I've got the following test page and css. When displayed, there is a 4px gap between each list item. How do I get the items to be next to each other? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd"> <html> <head> <link type="text/css" rel="stylesheet" href="/stylesheets/test.css" /> </head> <body> <div> <ul class="nav"> <li class="nav"><a class="nav" href="#">One1</a></li> <li class="nav"><a class="nav" href="#">Two</a></li> <li class="nav"><a class="nav" href="#">Three</a></li> <li class="nav"><a class="nav" href="#">Four</a></li> </ul> </div> </body> </html> The css: ul.nav, ul li.nav { display: inline; margin: 0px; padding: 0px; } ul.nav { list-style-type: none; } li.nav { background-color: red; } a.nav { background-color: green; padding: 10px; margin: 0px; } a:hover.nav { background-color: gray; }

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  • Is it easier to write filesystem drivers in userspace than in kernel space?

    - by Jack
    I will use the Linux NTFS driver as an example. The Linux kernel NTFS driver only has very limited write support in the kernel, and after 5 years it is still considered experimental. The same development team creates the ntfsmount userspace driver, which has almost perfect write support. Likewise, the NTFS-3G project which is written by a different team also has almost perfect write support. Why has the kernel drive taken so much longer? Is it much harder to develop for? Saying that there already exists a decent userspace application is not a reason why the kernel driver is not compelte. NOTE: Do not migrate this to superuser.com. I want a programing heavy answer, from a programming perspective, not a practical use answer. If the question is not appropriate for SO, please advise me as to why so I can edit it so it is.

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  • How do I get rid of the space between <img> elements in a row in a html page?

    - by Aperture
    I'm displaying 3 <img> in a row like this: <div style="width: 950px"> <img src='/UploadedImages/86.jpg' alt='' style="width: 300px; margin: 0px; padding: 0px; border: 1px solid Black" /> <img src='/UploadedImages/85.jpg' alt='' style="width: 300px; margin: 0px; padding: 0px; border: 1px solid Black" /> <img src='/UploadedImages/84.gif' alt='' style="width: 300px; margin: 0px; padding: 0px; border: 1px solid Black" /> </div> As you can see I have thin black borders around the images. My problem is that there are white spaces about 5px wide between the borders of neighbouring images and I have set the margin to be 0px but it does not work. So what is happening here?

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • HTML: When i hide a textbox in a Table, is it expected that the table reformats the space?

    - by Michel
    Hi, i have a input type=text in a table (in a TD actually) When a user clicks a checkbox, the input is hidden with Jquery (via the hide method) This makes the style of the input to "display:none;" So far so good. Now, when that has happened, the row where the cell is in is shrunk (the height is lowered) because the only thing left in the row is a <span>, which height is lower than the input height. The net result of this is that the row gets smaller, and when you click the checkbox again the input re-appers and the row gets larger. That doesn't look so nice, so i wondered if there was a way to prevent this? And second: is this the way it should work (the table resizing)?

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  • Why is this c++ string concatenation missing a space?

    - by danutenshu
    I am working with c++ strings, and am a beginner at programming. I am expecting: 99 Red Balloons But I am receiving: 99 RedBalloons Why is that? #include <string> #include <iostream> using namespace std; int main() { string text = "9"; string term( "9 "); string info = "Toys"; string color; char hue[4] = {'R','e','d','\0'}; color = hue; info = "Balloons"; text += (term + color + info); cout << endl << text << endl; return 0; }

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  • In a Linux user space process what is the address of the vsyscall page?

    - by TomMD
    I would like to acquire the address of the vsyscall page for my own uses. I only have two ideas here: alter the compiler to store this information in some known location after it is given to __start, or read /proc/[pid]/maps. I really don't want to read /proc/ as that is slow and shouldn't be necessary. I also don't want to make compiler modifications. Does anyone have an alternative? Is there a symbol I should know about? Its at the point I'm tempted to stuff this functionality into an ioctl call in a module I've developed as part of this work!

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  • Faster way to compare two sets of points in N-dimensional space?

    - by Amit
    List1 contains a high number (~7^10) of N-dimensional points (N <=10), List2 contains the same or fewer number of N-dimensional points (N <=10). My task is this: I want to check which point in List2 is closest (euclidean distance) to a point in List1 for every point in List1 and subsequently perform some operation on it. I have been doing it the simple- the nested loop way when I didn't have more than 50 points in List1, but with 7^10 points, this obviously takes up a lot of time. What is the fastest way to do this? Any concepts from Computational Geometry might help?

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  • Command to surround a character with spaces in vim

    - by William Becker
    I am trying to use vim properly - to aid me I've mapped my arrow keys to "" so that I am forced to use {hjlk} to move around. This is causing me a problem when I want to just surround a character with spaces, eg: "2+3" is better formatted "2 + 3" Previously I would have put my cursor over the + and typed: i[space][arrow-right][space][Esc] That's 5 presses. To do this without the arrow I seem to need to put the cursor over the + and go: i[space][Esc]lli[space][Esc] That's 8 presses. I can convert the "li" into an "a" which reduces it to 7 presses: i[space][Esc]la[space][Esc] Short of writing this into a macro is there a better way of doing it? Is there some magic vim command which will allow me to do it in less than even 5 presses - and some way to generalise it so that I can do it to entire words or symbols, eg if I want to convert 3==4 to 3 == 4?

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  • Lucene.Net - How to treat a space-seperated phrase as a single token?

    - by Gareth D
    I've implemented a search facility using Lucene.Net. The index includes UK academic qualifications, including "A Level". I'd like the users to be able to search using the phrase "A Level", but using the Standrad Analyser the "A" is stripped out as a stop-word and therefore only "Level" is indexed/searched. What's my best option to work around this? I'm guessing I need to somehow tokenise "A Level" to "A-Level" or similar by creating a custom analyser. Is this the best approach? Note that I want don't want the whole search to be a phrase query. i.e. in my search box I want the user to be able to enter <"A Level" AND English Maths Physics and this would return any with "A Level" and either of English MAths or Physics. Question updated to reflect this.

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • Under Windows CE, how can I check which RAM based DLLs are loaded in virtual memory space?

    - by Michal Drozdowicz
    I have a problem with loading a DLL under Windows Mobile 5.0. I'm pretty confident that this is caused by running out of the application virtual memory (the 32 MB slot of the process, as explained in Windows CE .NET Advanced Memory Management). I'm looking for a way to actually make sure that this is the issue and investigate whether my efforts bring expected results. Do you know of a way to check the contents of the virtual memory application slot? Any applications that can help me with this task?

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