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  • USB device is recognized but has no address

    - by SeanMG
    Good day folks, I'm trying to use a USRP1 with GNURadio if anyone knows what any of that is. I am running Ubuntu on a Windows 7 machine via VMware player. When I connect this USRP1 via USB 2.0 drive to Windows 7 it is recognized as Ettus Research LLC USRP1... When I connect the device to Ubuntu through VMware, it shows: usb device fffe:0002 on my removable devices. When I run lsusb I receive the following: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 0e0f:0003 VMware, Inc. Virtual Mouse Bus 002 Device 003: ID 0e0f:0002 VMware, Inc. Virtual USB Hub Bus 001 Device 004: ID fffe:0002 When I run this program that comes with the USRP driver... uhd_find_devices I receive: -------------------------------------------------- -- UHD Device 0 -------------------------------------------------- Device Address: type: usrp1 name: serial: 00000000 So when I run this program, it does recognize the fact that this device is connected. However, the device has no address, no name, and has a null serial. I need to know the device address so I can run more programs in GNURadio. Does anyone know what the problem is here? Thanks!

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  • Where is my VMware-ws FreeNAS CIFS(ZFS) bottle-neck?

    - by maka
    Background: I'm building a quiet HTPC + NAS that is also supposed to be used for general computer usage. I'm so far generally happy with things, it was just that I was expecting a little better IO performance. I have no clue if my expectations are unreal. The NAS is there as a general purpose file storage and as a media server for XBMC and other devices. ZFS is a requirement. Question: Where is my bottle-neck, and is there anything I can do config wise, to improve my performance? I'm thinking VM-disk settings could be something but I really have no idea where to go since I'm neither experienced with FreeNAS nor VMware-WS. Tests: When I'm on the host OS and copy files (from the SSD) to the CIFS share, I get around 30 Mbytes/sec read and write. When I'm on my laptop laptop, wired to the network, I get about the same specs. The test I've done are with a 16 GB ISO, and with about 200 MB of RARs and I've tried avoiding the RAM-cache by reading different files than the ones I'm writing ( 10 GB). It feels like having less CPU cores is a lot more efficient, since the resource manager in Windows reports less CPU-usage. With 4 cores in VMware, CPU usage was 50-80%, with 1 core it was 25-60%. EDIT: HD ActiveTime was quite high on SSD so I moved the page file, disabled hibernate and enabled Win DiskCache both on SSD and RAID. This resulted in no real performance difference for one file, but if i transferred 2 files the total speed went up to 50 Mbytes/s vs ~40. The ActiveTime avg also went down a lot (to ~20%) but has now higher bursts. DiskIO is on ~ 30-35 Mbytes/s avgs, with ~100Mb bursts. Network is on 200-250Mbits/s with ~45 active TCP connections. Hardware Asus F2A85-M Pro A10-5700 16GB DDR3 1600 OCZ Vertex 2 128GB SSD 2x Generic 1tb 7200 RPM drives as RAID0 (in win7) Intel Gigabit Desktop CT Software Host OS: Win7 (SSD) VMware Worksation 9 (SSD) FreeNAS 8.3 VM (20GB VDisk on SSD) CPU: I've tried 1, 2 and 4 cores. Virtualisation engine, Preferred mode: Automatic 10,24Gb ram 50Gb SCSI VDisk on the RAID0, VDisk is formatted as ZFS and exposed through CIFS through FreeNAS. NIC Bridge, Replicate physical network state Below are two typical process print-outs while I'm transfering one file to the CIFS share. last pid: 2707; load averages: 0.60, 0.43, 0.24 up 0+00:07:05 00:34:26 32 processes: 2 running, 30 sleeping Mem: 101M Active, 53M Inact, 1620M Wired, 2188K Cache, 149M Buf, 8117M Free Swap: 4096M Total, 4096M Free PID USERNAME THR PRI NICE SIZE RES STATE TIME WCPU COMMAND 2640 root 1 102 0 50164K 10364K RUN 0:25 25.98% smbd 1897 root 6 44 0 168M 74808K uwait 0:02 0.00% python last pid: 2746; load averages: 0.93, 0.60, 0.33 up 0+00:08:53 00:36:14 33 processes: 2 running, 31 sleeping Mem: 101M Active, 53M Inact, 4722M Wired, 2188K Cache, 152M Buf, 5015M Free Swap: 4096M Total, 4096M Free PID USERNAME THR PRI NICE SIZE RES STATE TIME WCPU COMMAND 2640 root 1 76 0 50164K 10364K RUN 0:52 16.99% smbd 1897 root 6 44 0 168M 74816K uwait 0:02 0.00% python I'm sorry if my question isn't phrased right, I'm really bad at these kind of things, and it is the first time I post here at SU. I also appreciate any other suggestions to something, I could have missed.

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • Trying to install flash player on ubuntu 12.04

    - by Eric
    I am having trouble installing this program. I do not know how to locate the browser plugins directory, or change the directory in the terminal. Installation instructions Installing using the plugin tar.gz: Unpack the plugin tar.gz and copy the files to the appropriate location. Save the plugin tar.gz locally and note the location the file was saved to. Launch terminal and change directories to the location the file was saved to. Unpack the tar.gz file. Once unpacked you will see the following: + libflashplayer.so + /usr Identify the location of the browser plugins directory, based on your Linux distribution and Firefox version Copy libflashplayer.so to the appropriate browser plugins directory. At the prompt type: cp libflashlayer.so <BrowserPluginsLocation> Copy the Flash Player Local Settings configurations files to the /usr directory. At the prompt type: sudo cp -r usr/* /usr Installing the plugin using RPM: - As root, enter in terminal: rpm -Uvh <rpm_package_file> - Click Enter key and follow prompts Installing the standalone player Unpack the tar.gz file To execute the standalone player Double-click, or enter in terminal: ./flashplayer

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

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  • How do I add a VMware ESXi Host to Microsoft Virtual Machine Manager?

    - by user63250
    I am trying to manage virtual machines running on a VMware ESXi host using Microsoft System Center Virtual Machine Manager. I was able to add the ESXi machine using the "Add VMware VirtualCenter server" option, but can't access any of the VMs on the datastore associated with this ESXi server. The datastore of the ESXi box is showing up with the correct name, but it won't let me see any of the VMs that have already been created; I get "There are no virtual machines on this host." Because I couldn't get any of the existing virtual machines to show up, I tried creating some new ones. When using VMM to connect to ESXi and create new VMs, I get the following error messages in the "rating explanation" section: The virtualization software on the selected host does not support virtual hard disks on an IDE bus. and The virtualization software on the host XXXXXX does not support the creation of dynamic virtual hard disk. Any ideas on why I can't manage existing machines and why I can't create new ones? The existing machines were created in vSphere. I should note that the ESXi server and the server running SCVMM are both on the same domain. I should also note that although the ESXi box has been added as a VirtualCetner server, when I try to add it through the "Add Host" option, I get an error message saying "Virtual Machine Manager cannot complete the VirtualCenter action on server EXSi because of the following error: The operation is not supported on the object."

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  • VMware vSphere Hypervisor 5 with Intel SPL 5000 in Raid 0 no boot from DVD?

    - by Richard
    I hope this is the correct StackExchange, since I am only using StackOverflow for Web development, but need some help with my server configuration. I would like to install VMware vSphere Hypervisor 5 on my server here at home and run a view machines on it such as Windows Server 2008 and Red Hat. I used to have either OpenSuse or Windows Server 2008 installed but I would like to get into VMWare Hypervisor. My hardware configuration: - Intel S5000PSL with bios version S5000.86B.10.60.0091 build date 10/09/2008 as of read out of bios - E5420 @ 2.5GHz Intel Xeon CPU The Intel Virtualization Technology is enabled in the BIOS - DVD DH20A4P DVD Writer - 8GB ECC Ram I have configured a RAID 0 on my 2 WD 2TB SATA drives I have burned the Hypervisor 5 on an empty DVD and it is bootable, I tested it on my client PC. The main problem here is basically, that I cannot boot the DVD on my server. I have set the Boot Option to the DVD drive. I have booted from the BIOS straight in the DVD drive and it does not work. I do not see any error messages. The only thing I see are the PXE error messages when it tries booting from the network and other devices, obviously without any result. Does anybody know why I cannot boot the DVD? What could cause the problem? I have sucessfully installed Windows Server 2008 via original DVD about 1 year ago, so the DVD drive can read and does work. The DVD drive is available in the BIOS and I have checked all cables and none of them is loose in any way. I even see the light flashing but it does not want to boot from the DVD. I am looking forward to suggestions and things that I should check. Thank you very much

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  • Can a folder on a NAS be made available as a physical drive in VMWare?

    - by asbjornu
    We are currently in the process of moving from a single web server to two load balanced web servers and are facing some challenges we don't quite know how to fix. One of these is that the current single server hosts applications that write stuff to disk. The applications running on the server expects that when something is written to disk it later will in fact exist, so it's important that this premise is fulfilled with the dual server architecture as well. The dual server setup is a couple of VMWare instances with Windows Server 2008 R2 as the guest operating system. Out of the box, these instances does not share any kind of file system, so just moving the applications over would make them break since one instance would write something to the file system that doesn't exist on the other. Thus we need to share a file system between the two virtual servers. Our host has proposed to create a network share on a SAN and map this share individually on each virtual machine. This doesn't work too well due to NTFS permissions, etc., because the share needs to be accessed by several independent web applications that won't even be in the same application pool. The only solution that kind of works is to hard code an "identity" for each web application into its web.config file, but this means password in clear text which doesn't sit well with me. Since the servers are virtual, I'm thinknig: Wouldn't it be possible to make a NAS area available as a physical disk in the gues operating system somehow? Since VMWare has full control of the virtual hardware, you'd think it would be able to "fake" a local hard drive in the virtual machine that in reality is a folder on a NAS, but so far I haven't found anything that states how and if this is possible. So I have to ask the wonderful Server Fault community: Can a folder on a NAS be made available as a physical drive (typical D:) in both of the virtual machines?

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  • How to share media stored in an attached drive using Windows Media Player?

    - by David
    We've got a Windows 7 PC with a Windows Media Player music library that includes both files on the internal hard drive and files on a USB-attached hard drive. When we browse this library from another Windows Media Player (on another Windows 7 machine) we see only the files residing on the library host's internal drive. The files residing on the attached drive don't show up at all, yet on the host they appear undistinguished within the library. Is there a configuration change we can make to cause the attached files to be shared properly? We've turned on read-sharing for "Everyone" on the USB drive, but that hasn't helped. Also it might be worth noting that this issue behaves the same way for us if the client machine is a Playstation 3.

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  • Performance of ClearCase servers on VMs?

    - by Garen
    Where I work, we are in need of upgrading our ClearCase servers and it's been proposed that we move them into a new (yet-to-be-deployed) VMmare system. In the past I've not noticed a significant problem with performance with most applications when running in VMs, but given that ClearCase "speed" (i.e. dynamic-view response times) is so latency sensitive I am concerned that this will not be a good idea. VMWare has numerous white-papers detailing performance related issues based on network traffic patterns that re-inforces my hypothesis, but nothing particularly concrete for this particular use case that I can see. What I can find are various forum posts online, but which are somewhat dated, e.g.: ClearCase clients are supported on VMWare, but not for performance issues. I would never put a production server on VM. It will work but will be slower. The more complex the slower it gets. accessing or building from a local snapshot view will be the fastest, building in a remote VM stored dynamic view using clearmake will be painful..... VMWare is best used for test environments (via http://www.cmcrossroads.com/forums?func=view&catid=31&id=44094&limit=10&start=10) and: VMware + ClearCase = works but SLUGGISH!!!!!! (windows)(not for production environment) My company tried to mandate that all new apps or app upgrades needed to be on/moved VMware instances. The VMware instance could not handle the demands of ClearCase. (come to find out that I was sharing a box with a database server) Will you know what else would be on that box besides ClearCase? Karl (via http://www.cmcrossroads.com/forums?func=view&id=44094&catid=31) and: ... are still finding we can't get the performance using dynamic views to below 2.5 times that of a physical machine. Interestingly, speaking to a few people with much VMWare experience and indeed from running builds, we are finding that typically, VMWare doesn't take that much longer for most applications and about 10-20% longer has been quoted. (via http://www.cmcrossroads.com/forums?func=view&catid=31&id=44094&limit=10&start=10) Which brings me to the more direct question: Does anyone have any more recent experience with ClearCase servers on VMware (if not any specific, relevant performance advice)?

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  • Problems connecting Centos on VMware player to the network using bridged connection.

    - by Sakin
    Hi, I installed CentOs on VMware Player 3.0.1 running on windows XP. When trying to configure it to connect to the internet in a bridged configuration, I get an error message when trying to bring up the network interface: [root@VMLinux ~]# /et/init.d/network start Bringing up loopback interface: [ OK ] Bringing up interface eth0: Determining IP information for eth0... failed [FAILED] VM is running on a machine that has access to the network, I tried it on two different networks that have DHCP enabled. Everything works fine when using a NAT connection through my host. How can I make the bridge work for me? Thanks.

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  • Virtualising Windows 8 on OS X with VMware Fusion above the 8GB limit

    - by mbrit
    tl;dr - don't.VMware Fusion has an 8GB limit, so on my 16GB MacBook Pro (which is an old one with a 16GB memory upgrade), I wanted to use more than 8GB. You can fudge it my editing the .vmx file and changing the memsize value to whatever you want.However it turns out that if you do this the performance on the whole machine turns into a big. It beachballs all over the place, both in VMware and without. Constant hanging of VMware, fan running hot the whole time, etc.This is just an apocryphal view, but having spent a week and a half with it unusable and me thinking I was going to have to go back to Win7, turn it down back to using 8GB exactly seems to be working much more stably.

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Cannot see shared folder in /mnt/hgfs

    - by blasto
    I am trying to share a folder between Lubuntu 13.04 (in VMware player) and Windows 7 64 bit. I followed a tutorial till step 16. I typed a command and saw nothing. I also went into the /mnt/hgfs folder and saw nothing there. How do I fix this ? http://theholmesoffice.com/how-to-share-folders-between-windows-and-ubuntu-using-vmware-player/ Command - dir /mnt/hgfs EXTRAS - By the way, this is how I actually reached step 16. Step 12 - sudo apt-get install hgfsclient Step 14 - If it does not work, then follow this tutorial - http://www.liberiangeek.net/2013/03/how-to-quickly-install-vmware-tools-in-ubuntu-13-04-raring-ringtail/ Step 16 - STUCK !!!

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  • Is Windows Media Player able to play DTS audio?

    - by rolgae
    I'm trying to play DTS audio with Windows Media Player 12 on Windows 7. For a MPEG-TS file with video and DTS audio, only video is played. A file containing only a DTS audio stream is rejected. But: WMP is able to play the DTS audio stream of a DVD. So, Is Windows Media Player able to play DTS audio, or not? And if: How do I make him play my DTS files? I did not find any good resources of the supported codecs. Just things like "WMP can play .mpg files, ..." VLC is able to play all of the above files. I do not want to install third party codec packs, thats not the question!

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  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

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  • Procedual level generation for a platformer game (tilebased) using player physics

    - by Notbad
    I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and they will have a high probability of being just made of horizontal rooms but sometimes they can have exits to a top/down room. Here is an example of what I would like to achieve. I'm refering only to the caves part. I know level design won't be that great when generated but I think it is possible to have something good enough for people to enjoy the procedural maps (Note: Supermetrod Spoiler!): http://www.snesmaps.com/maps/SuperMetroid/SuperMetroidMapNorfair.html Well, after spending some time thinking about this I have some ideas to create the maps that I would like to share with you: 1) I have read about celular automatas and I would like to use them to carve the rooms but instead of carving just a tile at once I would like to carve full columns of tiles. Of course this carving system will have some restrictions like how many tiles must be left for the roof and the ceiling, etc... This way I could get much cleaner rooms than using the ussual automata. 2) I want some branching into the rooms. It will have little probability to happen but I definitely want it. Thinking about carving I came to the conclusion that I could be using some sort of path creation algorithm that the carving system would follow to create a path in the rooms. This could be more noticiable if we make the carving system to carve columns with the height of a corridor or with the height of a wide room (this will be added to the system as a param). This way at some point I could spawn a new automa beside the main one to create braches. This new automata should play side by side with the first one to create dead ends, islands (both paths created by the automatas meet at some point or lead to the same room. It would be too long to explain here all the tests I have done, etc... just will try to summarize the problems to see if anyone could bring some light to solve them (I don't mind sharing my successes but I think they aren't too relevant): 1) Zone reachability: How can I make sure that the player will be able to reach all zones I created (mainly when branches happen or vertical rooms are created). When branches are created I have to make sure that there will be a way to get onto the new created branch. I mean a bifurcation that the player could follow. Player will follow the main path or jump to a platform to get onto the other way). On the other hand if an island is created by the meeting of both branches I need to make sure the player will be able to get onto the island too. 2) When a branch is created and corridors are generated for each branch how can I make then both merge or repel to create an island or just make them separated corridors. 3) When I create a branch and an island is created becasue both corridors merge at somepoint or they lead to the same room, is there any way to detect this and randomize where to create the needed platforms to get onto the created isle? This platforms could be created at the start of the island or at the end. I guess part of the problem could be solved using some sort of graph following the created paths but I'm a bit lost in this sea of precedural content creation :). On the other hand I don't expect a solution to the problem but some information to get me moving forward again. Thanks in advance.

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  • Stop Windows Media Player from connecting to Internet/MS using hosts file or alternate method?

    - by Joe
    Is there a way to prevent Windows Media Player from connecting to the internet and MS using the hosts file or other methods? Edit: (Nov 20 2009 at 19:16) I have both VLC and MPC and I do use them. However I am currently using WMP to organize all my music and I hate that WMP is always making outgoing connections. I just tried TCPView and can't believe how many connections WMP makes when you first launch it. I have even disabled everything in its options that relates to connecting to internet. Could any of you recommend a good media player thats also good for organizing your music library like WMP, and doesnt connect to the internet? Preferably one that a WMP user would actually like as much as WMP. The reason I use WMP is because I like its interface, the way its setup and how it looks.

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  • While in CMD shell, copying files from host OS to guest VM locks files (VMware Player/Workstation)

    - by Malcolm
    We're running the latest versions of VMWare Player and Workstation for Windows. The following behavior is identical across both products. Problem: We open a CMD prompt in our guest OS (XP, Vista, Windows 7) and copy files from our host OS using the standard CMD shell copy command: copy z:\C$\testfiles The copy completes successfully, but from that point forward, all the files that were copied to our guest OS are now LOCKED on our host OS. This does not happen if we use Windows Explorer to copy files - it only happens when files are copied via the CMD shell. As mentioned at the start of this question, this behavior is reproducible in both VMWare Player and VMWare Workstation across multiple machines and multiple guest OS's. I've googled for a workaround, but without success. Any ideas appreciated. Malcolm

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  • Resize Flash player problem on Internet Explorer

    - by raskolnikov
    When i want to make my flasplayer( flowplayer ) resize to bigger or smaller with jquery , it does not work properly on internet explorer when i make it smaller i use this function ////Make player smaller function createSmallPlayer() { flowplayer("player").hide().pause(); // get handle to the embed element $("#player").css({ // size width:160*1.4, height:90*1.4, top :350, left : 0 }) var embed = $("#player :first"); embed.css({ // size width:160*1.4 , height:90*1.4, top :350, left : 4 }); flowplayer("player").resume(); } and it works well on the internet explorer but when i want to make its size previous style i use //Make player bigger function createBigPlayer() { flowplayer("player").hide().pause(); $("#player").css({ // size width :screen_width , height:screen_height, top :35, left : 0 }); // get handle to the embed element var embed = $("#player :first"); embed.attr("width","100%") ; embed.attr("height","100%") ; embed.removeAttr("style") ; flowplayer("player").resume(); } this function does'nt work on IE properly , it can't be resize, how ever after run this function when i click or resize IE window it works properly . I don't understand the problem .Sorry about my English :)

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  • How do I fix VMware “Unidentified Networks” in Windows 7 Professional 64-bit SP1?

    - by Francis
    I have recently installed VMware Workstation 7 onto Windows 7 Professional 64-bit SP1 and both VMnet1 and VMnet8 appeared as "Unidentified Networks". I have tried editing HKLM\SYSTEM\CurrentControlSet\Control\Class{4D36E972-E325-11CE-BFC1-08002BE10318}, a tip provided by Mathews (Jul 23, 2009) but both virtual NICs still appeared as "Unidentified Networks". I will need both NICs to be listed as "Work" or "Private" and with Internet Access. What other solutions/workarounds? Thanks!

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