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  • WCF Security in a Windows Service

    - by Alphonso
    I have a WCF service which can run as Console App and a Windows Service. I have recently copied the console app up to a W2K3 server with the following security settings: <wsHttpBinding> <binding name="ServiceBinding_Security" transactionFlow="true" > <security mode="TransportWithMessageCredential" > <message clientCredentialType="UserName" /> </security> </binding> </wsHttpBinding> <serviceCredentials> <userNameAuthentication userNamePasswordValidationMode="Custom" customUserNamePasswordValidatorType="Common.CustomUserNameValidator, Common" /> </serviceCredentials> Security works fine with no problems. I have exactly the same code, but running in a windows service and I get the following error when I try to call any of the methods from a client: System.ServiceModel.Security.MessageSecurityException was unhandled Message="An unsecured or incorrectly secured fault was received from the other party. See the inner FaultException for the fault code and detail." Source="mscorlib" StackTrace: Server stack trace: at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.ProcessReply(Message reply, SecurityProtocolCorrelationState correlationState, TimeSpan timeout) ...... (lots of stacktrace info - not very useful) InnerException: System.ServiceModel.FaultException Message="An error occurred when verifying security for the message." The exception tells me nothing. I'm assuming that it has something to do with acces to system resources from the Windows Service. I've tried running it under the same account as the console app, but no luck. Does anyone have any ideas?

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  • cakephp, i18n .po files, How to use them correctly

    - by ion
    I have finally managed to set up a multilingual cakephp site. Although not finished it is the first time where I can change the DEFAULT_LANGUAGE in the bootstrap and I can see the language to change. My problem right now is that I cannot understand very well how to use the po files correctly. According to the tutorials I've used I need to create a folder /app/locale and inside that folder create a folder for each language in the following format: /locale/eng/LC_MESSAGES. I have done that and I have also managed to extract a default.pot file using cake i18n extract. And it appears that all occurrences of the __() function have been found succesfully. In my application I'm using 2 languages: eng and gre. I can see why you would need a seperate folder for each language. However in my case nothing happens when I edit the po files inside each folder....well almost nothing. If I edit the /app/locale/gre/LC_MESSAGES/default.po I have no language changes. If I edit the /app/locale/eng/LC_MESSAGES/default.po then the language changes to the new value (on the translation field) and it does not switch to the other language. What am I doing wrong. I hope I made myself as clear as possible.

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • What does stdole.dll do?

    - by rc1
    We have a large C# (.net 2.0) app which uses our own C++ COM component and a 3rd party fingerprint scanner library also accessed via COM. We ran into an issue where in production some events from the fingerprint library do not get fired into the C# app, although events from our own C++ COM component fired and were received just fine. Using MSINFO32 to compare the loaded modules on a working system to those on a failing system we determined that this was caused by STDOLE.DLL not being in the GAC and hence not loaded into the faulty process. Dragging this file into the GAC caused events to come back fine from the fingerprint COM library. So what does stdole.dll do? It's 16k in size so it can't be much... is it some sort of link to another library like STDOLE32? How come its absence causes such odd behavior? How do we distribute stdole.dll? This is an XCOPY deploy app and we don't use the GAC. Should we package it as a resource and use the System.EnterpriseServices.Internal.Publish.GacInstall to ensure it's in the GAC?

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  • iPhone OpenGL Splash Screen? How?

    - by Kyle
    My app is based pretty much on the EAGLView in the SDK. It doesn't incorporate a ViewController. Rather it simply inits GL and starts painting immediately.. Currently, my app will load a very small PNG and displays it as quickly as possible. On a 3GS this is rather instant, but on a 3G it can take about 2 seconds. In the latter case of the 3G, the user is looking at a black screen for that time. Is this behavior allowed by Apple? Is there any way to alter this SDK example so that it makes use of 'default.png'? It doesn't seem so straight forward to me. I want my user to see an image as quickly as possible, and I also don't want to be rejected for such a little quirk like this as well. In the guidelines, they encourage you to use default.png for standard applications to show a sort of mockup of the interface while it actually loads. I want to initialize OpenGL, and ALSO display this. This default.png is loaded before the app screen launches. This is EXACLTY what I want to make use of. Any help is appreciated. Thanks!

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  • Blackberry Permission Questions - "Prompt" acts differently on different devices

    - by AtariPete
    I have a few questions about permissions and prompts. Most importantly this has to do with making a data connection and using GPS QUESTIONS 1. Prompts & Allow - Remove Notice?: When installing my app (signed) on various devices, some devices prompt the user about making a data connection and some do not (the connection is just made). I check the permissions, and on both devices they are data connection is set to prompt. Why would one device just make a connection and the other requires a prompt? NOTE: both devices are on the same carrier (verision) and and are not restricted by BES. 2. Premission Dialog in Recent Build: In the recent build the user is promted about allowing a data request. In previous version builds this pompt never occured (even though both builds make a data connection that might require a prompt). For the life of me I can't tell what I might have changes that resulted in pompts now occuring. Is there anything I should check in the build/project/files so these prompts wont appear any longer? 3. Set Permissions On Install?: Is there any way to enforce permissions (say to allow) on install of the app? I know I can do invokePermissionsRequest but that will then occur during when running the app. Ideally I'd like to get permissions settled without user involvement or during install. Some facts to note: Developing for 4.2.1 and above Apps are signed Apps make use of data connection and GPS Thanks in advance!

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  • Any good tools or tips for fuzz testing Windows forms applications?

    - by Ogre Psalm33
    I'm maintaining a ~300K LOC C# legacy thick-client application with a Windows.Forms interface. The app is full of little bugs and quirks. For example, I recently discovered a bug where if a users edits and tabs (not clicks) through cells on a DataViewGrid, and leaves the a certain cell selected, the app gets an "Object reference not set to an instance of an object" exception. I discover (or get a bug report of) something new like this about every week or two. I've had enough, and was thinking of trying some sort of fuzz testing on the application to try to ferret out undiscovered issues. If I roll-my-own fuzz testing, I'd assume I at least need to be able to generate test harnesses that run pieces of my app (main window, FormX, FormY, FormZ, ...) independently and try to inject events into them. I was trying to look for tools suited for this, but so far have come up with nothing for Win Forms. (There seems to be no shortage of fuzz testing tools for web apps, however). Any helpful ideas?

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  • Problems running Ruby on Rails apps on shared hosted server

    - by Evgeny
    I have problems installing any Ruby On Rails app on my shared hosted server. Mongrel shows html as plain text for all pages. The problem occurs for any app, even if I create a test empty app and add a scaffolded view without changing anything. It appears that the Mongrel crashes when trying to put cookies to the response header. The HTTP header looks incomplete, the Content-type and other parameters are missing: curl 127.0.0.1:12002/users -I HTTP/1.1 200 OK Connection: close Date: Wed, 26 May 2010 09:46:50 GMT Content-Length: 0 Here is the output from mongrel.log Error calling Dispatcher.dispatch #<NoMethodError: You have a nil object when you didn't expect it! You might have expected an instance of ActiveRecord::Base. The error occurred while evaluating nil.[]> /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/bin/../lib/mongrel/cgi.rb:108:in `send_cookies' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/bin/../lib/mongrel/cgi.rb:136:in `out' /usr/lib/ruby/gems/1.8/gems/mongrel-1.1.5/bin/../lib/mongrel/http_response.rb:65:in `start' ruby 1.8.7 rails 2.3.8 mongrel 1.1.5 Here is the link to the test page. Has anyone seen anything like this?

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  • ScriptingBridge causes iTunes to relaunch after quit

    - by Justin Voss
    I'm working on a Cocoa app that monitors what you're listening to in iTunes, and since I'm targeting Mac OS 10.5 and higher, I've decided to use Scripting Bridge. If I try to close iTunes too close to the time that my app polls it for the current track, iTunes will immediately relaunch! The only way to reliably prevent this behavior is to quit my app first, then quit iTunes. Switching to EyeTunes solves the problem, but it's a fairly old codebase and I was hoping that I could accomplish this without an external library. Surely I'm doing something wrong that's causing the relaunch? Here's some sample code; this snippet is run every few seconds, triggered by an NSTimer. #import "iTunesBridge.h" // auto-generated according to Apple's docs -(void)updateTrackInfo { iTunesApplication *iTunes = [[SBApplication alloc] initWithBundleIdentifier:@"com.apple.iTunes"]; iTunesTrack *currentTrack = [iTunes currentTrack]; // inspect currentTrack to determine what's being played... [iTunes release]; } Is this a known issue with Scripting Bridge, or am I using it incorrectly?

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  • Serialization Performance and Google Android

    - by Jomanscool2
    I'm looking for advice to speed up serialization performance, specifically when using the Google Android. For a project I am working on, I am trying to relay a couple hundred objects from a server to the Android app, and am going through various stages to get the performance I need. First I tried a terrible XML parser that I hacked together using Scanner specifically for this project, and that caused unbelievably slow performance when loading the objects (~5 minutes for a 300KB file). I then moved away from that and made my classes implement Serializable and wrote the ArrayList of objects I had to a file. Reading that file into the objects the Android, with the file already downloaded mind you, was taking ~15-30 seconds for the ~100KB serialized file. I still find this completely unacceptable for an Android app, as my app requires loading the data when starting the application. I have read briefly about Externalizable and how it can increase performance, but I am not sure as to how one implements it with nested classes. Right now, I am trying to store an ArrayList of the following class, with the nested classes below it. public class MealMenu implements Serializable{ private String commonsName; private long startMillis, endMillis, modMillis; private ArrayList<Venue> venues; private String mealName; } And the Venue class: public class Venue implements Serializable{ private String name; private ArrayList<FoodItem> foodItems; } And the FoodItem class: public class FoodItem implements Serializable{ private String name; private boolean vegan; private boolean vegetarian; } IF Externalizable is the way to go to increase performance, is there any information as to how java calls the methods in the objects when you try to write it out? I am not sure if I need to implement it in the parent class, nor how I would go about serializing the nested objects within each object.

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  • Android, FragmentActivity and prevent Swipe

    - by FIG-GHD742
    I use android.support.v4.app.FragmentActivity for create a app with multi fragment/panels that can be access by drag/swipe between different part of the app. In one of my fragment I has a zoomable view and my problem is in case I is on the zoomable view I will prevent the use for drag/swipe to a other fragment. I has try to hack into android.support.v4.view.ViewPager for get the action from on Touch event but not work. I has try all of this case but not work: (All code is a a part of subclass to android.support.v4.view.ViewPager) Case 1: // Not working @Override protected void onPageScrolled(int position, float offset, int offsetPixels) { if (isPreventDrag()) { super.onPageScrolled(position, 1, 0); } else { super.onPageScrolled(position, offset, offsetPixels); } } Case 2: // Work but stop all event include the event to the target image view. @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: lastX = ev.getX(); // float lockScroll = false; return super.onInterceptTouchEvent(ev); case MotionEvent.ACTION_MOVE: this.lockScroll = this.isPreventDrag(); break; } if (lockScroll) { ev.setLocation(lastX, ev.getY()); return super.onInterceptTouchEvent(ev); } else { return super.onInterceptTouchEvent(ev); } } Case 3: // Work good, but by some unknown error I can drag the screen // some pixels before this stop the event. @Override public boolean onTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return true; } else { return super.onTouchEvent(ev); } } I want a easy way to deactivate stop or deactivate if the use is allow to switch to a other Fragment. Here is a working code for me, I don't know what error I do before. // This work for me, @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return false; } else { return super.onInterceptTouchEvent(ev); } }

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  • HttpModule to Write Out JavaScript Script References to the Response

    - by Chris
    On my page in the Page_Load event I add a collection of strings to the Context object. I have an HttpModule that will fire EndRequest and retrieve the collection of strings. What I then do is write out a script reference tag (based on the collection of strings) to the response. The problem is that the page reads the script reference but doesn't retrieve the contents of the file (I imagine because this is occurring in the EndRequest event). I can't fire the BeginRequest event because I won't have access to the Context Items collection. I tried to also registering an HttpHandler which Processes the request of the script reference but I can't access the collection of strings in the Context.Items from there. Any suggestions? Page_Load: protected void Page_Load(object sender, EventArgs e) { Context.Items.Add("ScriptFile", "/UserControls.js"); } HttpModule: public void OnEndRequest(Object s, EventArgs e) { HttpApplication app = s as HttpApplication; object script = app.Context.Items["ScriptFile"]; app.Response.Write("<script type='text/javascript' src='" + script + "'></script>"); }

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  • Are there size limitations to the .NET Assembly format?

    - by McKAMEY
    We ran into an interesting issue that I've not experienced before. We have a large scale production ASP.NET 3.5 SP1 Web App Project in Visual Studio 2008 SP1 which gets compiled and deployed using a Website Deployment Project. Everything has worked fine for the last year, until after a check-in yesterday the app started critically failing with BadImageFormatException. The check-in in question doesn't change anything particularly special and the errors are coming from areas of the app not even changed. Using Reflector we inspected the offending methods to find that there were garbage strings in the code (which .NET Reflector humorously interpreted as Chinese characters). We have consistently reproduced this on several machines so it does not appear to be hardware related. Further inspection showed that those garbage strings did not exist in the Assemblies used as inputs to aspnet_merge.exe during deployment. aspnet_merge.exe / Web Deployment Project Output Assemblies Properties: Merge all outputs to a single assembly Merge each individual folder output to its own assembly Merge all pages and control outputs to a single assembly Create a separate assembly for each page and control output In the web deployment project properties if we set the merge options to the first option ("Merge all outputs to a single assembly") we experience the issue, yet all of the other options work perfectly! My question: does anyone know why this is happening? Is there a size-limit to aspnet_merge.exe's capabilities (the resulting merged DLL is around 19.3 MB)? Are there any other known issues with merging the output of WAPs? I would love it if any Assembly format / aspnet_merge.exe gurus know about any such limitations like this. Seems to me like a 25MB Assembly, while big, isn't outrageous.

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  • Problem inserting android.text.format.Time.toMillis value into SQLite DB on droid

    - by schusselig
    I'm writing an app for Android OS, and I need to store some time values in the SQLite DB. I have been using android.text.format.Time to store the time values in the app, and then inserting the values as millis into the DB as REAL values. On the SDK emulator, everything works perfectly. On the sole phone I've had the opportunity to test my app (so far), my duration code doesn't work as expected. Some relevant code: private static final String DATABASE_CREATE = "create table " + DATABASE_TABLE + " (" + KEY_ROWID + " integer primary key autoincrement, " + KEY_START + " REAL, " + KEY_STOP + " REAL, " + KEY_DUR + " REAL );"; ... private SQLiteDatabase mDb; ContentValues timerValues = new ContentValues(); ... timerValues.put(KEY_START, stime.toMillis(false)); timerValues.put(KEY_STOP, etime.toMillis(false)); timerValues.put(KEY_DURATION, stime.toMillis(false)-etime.toMillis(false)); int result = mDb.insert(DATABASE_TABLE, null, timerValues); I pull this data from two separate functions with slightly different bits of code, both using Time.set(long millis), both giving incorrect results: The start and stop values come back correct, but the duration comes out 17 hours too large. Am I missing something about calculating durations or does this just seem like there's something "special" about this particular droid? I'll have another droid to test on Monday, but any ideas are appreciated.

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  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

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  • Android - Clicking on notification in status bar binds the intent with the target activity

    - by araja
    I have created an activity which sends a number of notifications to status bar. Each notification contains an intent with a bundle. Here is the code: String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, "Test Notification", when); Context context = getApplicationContext(); Bundle bundle = new Bundle(); bundle.putString("action", "view"); Intent notificationIntent = new Intent(this, MainActivity.class); notificationIntent.putExtras(bundle); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, Intent.FLAG_ACTIVITY_NEW_TASK); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(1, notification); When user clicks this notifications, I read the bundle string "action" and performs that action. Here is the code: Bundle bundle = this.getIntent().getExtras(); if(bundle != null) { String action = bundle.getString("action"); performAction(action) } Everything works as expected. But, when I minimize the app using "arrow" button on device and then press and hold home button and clicks on my app icon the application starts and performs the same last action which have been performed by clicking the last notification. I figured out that when we click the app icon the application starts with last intent triggered by the notification. Can anyone help in this?

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  • Does DefaultAppPool run with special elevated privilegs on IIS?

    - by Leeks and Leaks
    I'm running a piece of code within a web page that queries the IIS metabase using ADSI. The code is as simple as this: DirectoryEntry iisNode = new DirectoryEntry("/LM/W3SVC/1/ROOT/MyAspWebsite-1-128886021498831845"); foreach (DirectoryEntry de in iisNode.Parent.Children) { System.Console.WriteLine(de.Name); } This works fine when I run the page/site under the DefaultAppPool on IIS7/W2K8. However when I create my own app pool and leave the properties the same as the default app pool, this code fails with the following error: Caught: System.Runtime.InteropServices.COMException Failed to parse virtual directory: /LM/W3SVC/1/ROOT/MyAspWebsite-1-128889542757187500 System.Runtime.InteropServices.COMException (0x80070005): Access is denied. What special privileges does the DefaultAppPool have? I don't see any documented. I need this to work in non default app pools, but without giving the entire worker process elevated privileges. I've also tried using the username and password parameters of the DirectoryEntry constructor, by using the Admin on the machine that IIS7 is running on, but that didn't change anything. I'll also note that this works fine on IIS6 and W2K3. Any help is appreciated.

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  • WPF not applying default styles defined in MergedDictionaries?

    - by Burgberger
    In a WPF application I defined default control styles in separate resource dictionaries (e.g. "ButtonStyle.xaml"), and added them as merged dictionaries to a resource dictionary named "ResDictionary.xaml". If I refer this "ResDictionary.xaml" as merged dictionary in my App.xaml, the default styles are not applied. However, if I refer the "ButtonStyle.xaml", it works correctly. If I recompile the same code in .NET 3.5 or 3.0, it recognizes and applies the default styles referred in "App.xaml" through "ResDictionary.xaml", but not in .NET 4.0. At runtime if I check the Application.Current.Resources dictionary, the default styles are there, but they are not applied, only if I specify the Style property explicitly in the Button control. Are there any solutions to refer a resource dictionary (containig default styles) this way in .NET 4.0? App.xaml: <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Styles/ResDictionary.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> ResDictionary.xaml: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Default/ButtonStyle.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> ButtonStyle.xaml: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Style TargetType="Button"> <Setter Property="Background" Value="Yellow"/> </Style> </ResourceDictionary>

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  • Circular Dependency of Navigation Control in iPhone

    - by Taimur Hamza
    Hi everyone , In my view this is one of the strangest problem i have ever come across in iPhone app development. Let me explain the scenario , i have main screen 'A' on which i have a Button that directs me to another Screen say 'B'. Now on Screen 'B' i have a feature in which user can send a mail to his friend for promotion purpose e.g a user wishes to tell a frnd about this app so i used MFMailComposeViewController and a view is generated where the user types the address and click send ( subject and body of mail is automatically generated ). After sending the mail a new view opens say screen 'C' and here i want to give the user the options . 1. Go to Screen 'A' ( which is main screen of the app ) 2. Go back to Screen 'B' ( from where the user requested to send a mail to his frnd ). Now the strange part i cannot declare the variables ( Screen 'A' and 'B' ) of both these files here at in header file of screen 'C' . Even when i declare the header file at the top it generates an error. The variables can be easily be declared and used for other screens but not for these 2 screens. Can anybody please explain wats the problem.? this the text of the error "/Users/admin/Documents/AppName/Classes/A.h:42: error: expected specifier-qualifier-list before 'B'" Thanks Guys ! Taimur

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  • Terminal / Panel PC - Single Server Solution: Client/Server or RDP?

    - by StillLearning
    Hi, Our current setup involves a touch screen panel pc with embedded windows, that is connected via network to a server / dedicated pc, within the same physical location. Each of our 'units' has this hardware setup. For a quick resolution we deploy our application to the dedicated pc, and have the panel pc remote desktop to an account which then activates the application. This works but seems a little clunky / rough approach. We did this because the panel pc is rather limited. Now that we have more time, I was wondering if I should separate the application into a gui / application. Deploy the gui logic on the panel pc, and the business/database logic on the dedicated pc. The app is in Java so I was wondering what technology would be best? I was thinking of using RMI, but its not really a client/server app, as there is only one client. Should I stick with RMI, or use Sockets or something else? It will be easy to implement as the application is old, and manually wraps and unwraps data which passes through one class / method call to remote services. All I would have to do is 'RMI' this one method call, and the app will do its own stuff. Cheers.

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  • WPF compile error "IDictionary must have a Key attribute"

    - by the empirical programmer
    I've created control styles I want to use among multiple xaml pages in my WPF app. To do this I created a Resources.xaml and added the styles there. Then in my pages I add this code <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://application:,,,/SampleEventTask;component/Resources.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> On two pages this works fine, but on the 3rd page I get a compile error that says: All objects added to an IDictionary must have a Key attribute or some other type of key associated with them. If I add a key to this, as such ResourceDictionary x:Key="x", then the compile error goes but on running the app it errors finding the style. I can make the compile error go away and have the app run by just moving original (no key specified) "ResourceDictionary" xaml from the top level Grid into a contained Grid on that page. But I don't understand what is going on here. Any suggestions as to what the problem is, I'm just missing something or doing something incorrectly. Is there a better way to share styles? thanks

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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  • iPhone: understanding field crash reports: unrecognized selector?

    - by quixoto
    Hi all, A user of my app out in the field seems to having bad crash-at-app-start issues. I got him to send me the .crash files from his PC. After "symbolicating" them according to this article, I get what looks from the stack like a unrecognized selector fail. But the top line of code corresponding to my process is an unambiguous message send that gets executed hundreds of times without issue in my app normally. Needless to say, I never repro this issue myself. Can the crash report lie? Could this stack indicate anything besides unrecognized selector? Thanks for any insight. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00094174 -[NSObject doesNotRecognizeSelector:] + 108 11 CoreFoundation 0x00093afa ___forwarding___ + 482 12 CoreFoundation 0x000306c8 _CF_forwarding_prep_0 + 40 13 MyAppProcess 0x000147c6 -[ImageLoader imageSmallForColor:style:] (ImageLoader.m:180) .... /* many more frames... */

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  • Using MinHash to find similiarities between 2 images

    - by Sung Meister
    I am using MinHash algorithm to find similar images between images. I have run across this post, How can I recognize slightly modified images? which pointed me to MinHash algorithm. Being a bit mathematically challenged, I was using a C# implementation from this blog post, Set Similarity and Min Hash. But while trying to use the implementation, I have run into 2 problems. What value should I set universe value to? When passing image byte array to HashSet, it only contains distinct byte values; thus comparing values from 1 ~ 256. What is this universe in MinHash? And what can I do to improve the C# MinHash implementation? Since HashSet<byte> contains values upto 256, similarity value always come out to 1. Here is the source that uses the C# MinHash implementation from Set Similarity and Min Hash: class Program { static void Main(string[] args) { var imageSet1 = GetImageByte(@".\Images\01.JPG"); var imageSet2 = GetImageByte(@".\Images\02.TIF"); //var app = new MinHash(256); var app = new MinHash(Math.Min(imageSet1.Count, imageSet2.Count)); double imageSimilarity = app.Similarity(imageSet1, imageSet2); Console.WriteLine("similarity = {0}", imageSimilarity); } private static HashSet<byte> GetImageByte(string imagePath) { using (var fs = new FileStream(imagePath, FileMode.Open, FileAccess.Read)) using (var br = new BinaryReader(fs)) { //List<int> bytes = br.ReadBytes((int)fs.Length).Cast<int>().ToList(); var bytes = new List<byte>(br.ReadBytes((int) fs.Length).ToArray()); return new HashSet<byte>(bytes); } } }

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  • running scala apps with java -jar

    - by paintcan
    Yo dawgs, I got some problems with the java. Check it out. sebastian@sebastian-desktop:~/scaaaaaaaaala$ java -cp /home/sebastian/.m2/repository/org/scala-lang/scala-library/2.8.0.RC3/scala-library-2.8.0.RC3.jar:target/scaaaaaaaaala-1.0.jar scaaalaaa.App Hello World! That's cool, right, but how bout this: sebastian@sebastian-desktop:~/scaaaaaaaaala$ java -cp /home/sebastian/.m2/repository/org/scala-lang/scala-library/2.8.0.RC3/scala-library-2.8.0.RC3.jar -jar target/scaaaaaaaaala-1.0.jar Exception in thread "main" java.lang.NoClassDefFoundError: scala/Application at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632) at java.lang.ClassLoader.defineClass(ClassLoader.java:616) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at scaaalaaa.App.main(App.scala) Caused by: java.lang.ClassNotFoundException: scala.Application at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 13 more Wat the heck? Any idea why the first works and not the 2nd? How do I -jar my scala?? Thanks in advance bro.

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