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  • The fastest way to do a collection subtraction

    - by Tony
    I have two Sets. Set<B> b is the subset of Set<A> a. they're both very huge Sets. I want to subtract b from a , what's the best practice to do this common operation ? I've written to many codes like this , and I don't think it's efficient. what's your idea ? for(int i = 0 ; i < a.size(); i++) { for (int j=0 ; j < b.size() ;j++) { // do comparison , if found equals ,remove from a break; } } And I want to find an algorithm , not only applies to Sets, also works for Array.

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  • function parameter used to store value

    - by user248247
    Hi, I have to define an interface. The API in my homework is stated below: int generate_codes(char * ssn, char * student_id); int denotes 0 or 1 for pass or fail. studentid is an output param should return a 6 digit id. ssn is a 9 digit input param they school program will take ssn's and use my code to generate the student id. now from an API perspective should I not be using const char * for both parameters. should the studentid not be passed in by reference? rather than by pointer? can someone tell me how i can easily use the pointer in my test app which uses my api to get the pointer such that it prints a std::string from a char *? my app code looks something like const char * ssn = "987098765" const char * studnt_id = new char [7]; int value = -1; value = generate_codes(ssn,studnt_id); std::string test(studnt_id); std::cout<<"student id= "<<test<<" Pass/fail= "<<value<<std::endl; delete [] studnt_id; return 0; I basically got an error about << not being compatible with the right hand side of the operand. When i changed the code to std::cout<<"student id= "<<test.c_str()<<" Pass/fail= "<<value<<std::endl; then it worked but i get garbage for the value. not sure how to do get the value form the pointer. THe value inside the function prints just fine. but when i try to print it outside of the function it prints garbage. Inside the above function I do set the studndt_id like so std::string str_studnt_id = studnt_id; should that make the address of the str_studnt point to the address of studnt_id and thus any changes I make to the value that its pointing to it should reflect outside the function?

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  • const return value and template instantiation

    - by Rimo
    From Herb Sutter's GotW #6 Return-by-value should normally be const for non-builtin return types. .... Note: Lakos (pg. 618) argues against returning const value, and notes that it is redundant for builtins anyway (for example, returning "const int"), which he notes may interfere with template instantiation. .... While Sutter seems to disagree on whether to return a const value or non-const value when returning an object of a non-built type by value with Lakos, he generally agrees that returning a const value of a built-in type (e.g const int) is not a good idea. While I understand why that is useless because the return value cannot be modified as it is an rvalue, I cannot find an example of how that might interfere with template instantiation. Please give me an example of how having a const qualifier for a return type might interfere with template instantiation.

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  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

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  • Undefined Behavior and Sequence Points Reloaded

    - by Nawaz
    Consider this topic a sequel of the following topic: Previous Installment Undefined Behavior and Sequence Points Let's revisit this funny and convoluted expression (the italicized phrases are taken from the above topic *smile* ): i += ++i; We say this invokes undefined-behavior. I presume that when say this, we implicitly assume that type of i is one of built-in types. So my question is: what if the type of i is a user-defined type? Say it's type is Index which is defined later in this post (see below). Would it still invoke undefined-behavior? If yes, why? Is it not equivalent to writing i.operator+=(i.operator ++()); or even syntactically simpler i.add(i.inc());? Or, do they too invoke undefined-behavior? If no, why not? After all, the object i gets modified twice between consecutive sequence points. Please recall the rule of thumb : an expression can modify an object's value only once between consecutive "sequence points. And if i += ++i is an expression, then it must invoke undefined-behavior. If so, then it's equivalents i.operator+=(i.operator ++()); and i.add(i.inc()); must also invoke undefined-behavior which seems to be untrue! (as far as I understand) Or, i += ++i is not an expression to begin with? If so, then what is it and what is the definition of expression? If it's an expression, and at the same time, it's behavior is also well-defined, then it implies that number of sequence points associated with an expression somehow depends on the type of operands involved in the expression. Am I correct (even partly)? By the way, how about this expression? a[++i] = i; //taken from the previous topic. but here type of `i` is Index. class Index { int state; public: Index(int s) : state(s) {} Index& operator++() { state++; return *this; } Index& operator+=(const Index & index) { state+= index.state; return *this; } operator int() { return state; } Index & add(const Index & index) { state += index.state; return *this; } Index & inc() { state++; return *this; } };

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  • Accessing structure elements using pointers

    - by Arun Nadesh
    Hi Everybody, Greetings! I got surprised when the following program did not crash. typedef struct _x{ int a; char b; int c; }x; main() { x *ptr=0; char *d=&ptr->b; } As per my understanding the -> operator has higher precedence over & operator. So I expected the program to crash at the below statement when we try to dereference the NULL pointer tr. char *d=&ptr->b; But the statement &ptr->b evaluates to a valid address. Could somebody please explain where I'm wrong? Thanks & Regards, Arun

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  • Swing: Scroll to bottom of JScrollPane, conditional on current viewport location

    - by I82Much
    Hi all, I am attempting to mimic the functionality of Adium and most other chat clients I've seen, wherein the scrollbars advance to the bottom when new messages come in, but only if you're already there. In other words, if you've scrolled a few lines up and are reading, when a new message comes in it won't jump your position to the bottom of the screen; that would be annoying. But if you're scrolled to the bottom, the program rightly assumes that you want to see the most recent messages at all times, and so auto-scrolls accordingly. I have had a bear of a time trying to mimic this; the platform seems to fight this behavior at all costs. The best I can do is as follows: In constructor: JTextArea chatArea = new JTextArea(); JScrollPane chatAreaScrollPane = new JScrollPane(chatArea); // We will manually handle advancing chat window DefaultCaret caret = (DefaultCaret) chatArea.getCaret(); caret.setUpdatePolicy(DefaultCaret.NEVER_UPDATE); In method that handles new text coming in: boolean atBottom = isViewAtBottom(); // Append the text using styles etc to the chatArea if (atBottom) { scrollViewportToBottom(); } public boolean isAtBottom() { // Is the last line of text the last line of text visible? Adjustable sb = chatAreaScrollPane.getVerticalScrollBar(); int val = sb.getValue(); int lowest = val + sb.getVisibleAmount(); int maxVal = sb.getMaximum(); boolean atBottom = maxVal == lowest; return atBottom; } private void scrollToBottom() { chatArea.setCaretPosition(chatArea.getDocument().getLength()); } Now, this works, but it's janky and not ideal for two reasons. By setting the caret position, whatever selection the user may have in the chat area is erased. I can imagine this would be very irritating if he's attempting to copy/paste. Since the advancement of the scroll pane occurs after the text is inserted, there is a split second where the scrollbar is in the wrong position, and then it visually jumps towards the end. This is not ideal. Before you ask, yes I've read this blog post on Text Area Scrolling, but the default scroll to bottom behavior is not what I want. Other related (but to my mind, not completely helpful in this regard) questions: Setting scroll bar on a jscrollpane Making a JScrollPane automatically scroll all the way down. Any help in this regard would be very much appreciated.

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • How do I copy object in Qt?

    - by Martin
    I'm using Qt and have some real basic problems. I have created my own widget MyTest that have a variable obj. I need to set this variable obj from an object outside of the widget so that the variable is copied not just a pointer to another object. I get an error message and can't figure out how to do this basic stuff. This is the code I'm using: MyTest.h: class MyTest : public QWidget { Q_OBJECT public: void setObj(QObject &inobj); QObject obj; .... } MyTest.cpp: void MyTest::setObj(QObject &inobj) { obj = inobj; //HERE I get the error message: "illegal access from 'QObject' to protected/private member 'QObject::operator=(const QObject &)'" } main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); QObject *ob = new QObject(); MyTest w; w.setObj(*ob); } Thanks for your help!

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  • Good input validation loop using cin - C++

    - by Alex
    Hi there, I'm in my second OOP class, and my first class was taught in C#, so I'm new to C++ and currently I am practicing input validation using cin. So here's my question: Is this loop I constructed a pretty good way of validating input? Or is there a more common/accepted way of doing it? Thanks! Code: int taxableIncome; int error; // input validation loop do { error = 0; cout << "Please enter in your taxable income: "; cin >> taxableIncome; if (cin.fail()) { cout << "Please enter a valid integer" << endl; error = 1; cin.clear(); cin.ignore(80, '\n'); } }while(error == 1);

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • First ASM program

    - by Tal
    Hello, I'm trying to run my first ASM 8086 program on MASM on Windows Vista 64bit OS. I put this program on my MASM editor: .model small .stack .data message db "Hello world, I'm learning Assembly !!!", "$" .code main proc mov ax,seg message mov ds,ax mov ah,09 lea dx,message int 21h mov ax,4c00h int 21h main endp end main and the MASM editor gives me this output that I got no idea what's wrong with the program: Assembling: D:\masm32\First.asm D:\masm32\First.asm(9) : error A2004: symbol type conflict D:\masm32\First.asm(19) : warning A4023: with /coff switch, leading underscore required for start address : main _ Assembly Error Where is the problem with this code? This is my first ASM program please remember. Thank you :)

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  • compiler warning at C++ template base class

    - by eike
    I get a compiler warning, that I don't understand in that context, when I compile the "Child.cpp" from the following code. (Don't wonder: I stripped off my class declarations to the bare minuum, so the content will not make much sense, but you will see the problem quicker). I get the warning with VS2003 and VS2008 on the highest warning level. The code AbstractClass.h : #include <iostream> template<typename T> class AbstractClass { public: virtual void Cancel(); // { std::cout << "Abstract Cancel" << std::endl; }; virtual void Process() = 0; }; //outside definition. if I comment out this and take the inline //definition like above (currently commented out), I don't get //a compiler warning template<typename T> void AbstractClass<T>::Cancel() { std::cout << "Abstract Cancel" << std::endl; } Child.h : #include "AbstractClass.h" class Child : public AbstractClass<int> { public: virtual void Process(); }; Child.cpp : #include "Child.h" #include <iostream> void Child::Process() { std::cout << "Process" << std::endl; } The warning The class "Child" is derived from "AbstractClass". In "AbstractClass" there's the public method "AbstractClass::Cancel()". If I define the method outside of the class body (like in the code you see), I get the compiler warning... AbstractClass.h(7) : warning C4505: 'AbstractClass::Cancel' : unreferenced local function has been removed with [T=int] ...when I compile "Child.cpp". I do not understand this, because this is a public function and the compiler can't know if I later reference this method or not. And, in the end, I reference this method, because I call it in main.cpp and despite this compiler warning, this method works if I compile and link all files and execute the program: //main.cpp #include <iostream> #include "Child.h" int main() { Child child; child.Cancel(); //works, despite the warning } If I do define the Cancel() function as inline (you see it as out commented code in AbstractClass.h), then I don't get the compiler warning. Of course my program works, but I want to understand this warning or is this just a compiler mistake? Furthermore, if do not implement AbsctractClass as a template class (just for a test purpose in this case) I also don't get the compiler warning...?

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  • Create WPF TextBox that accepts only numbers

    - by Elad
    I would like to create a TextBox that only accepts numeric values, in a specific range. What is the best way to implement such TextBox? I thought about deriving TextBox and to override the validation and coercion of the TextProperty. However, I am not sure how to do this, and I understand that deriving WPF control is generally not recommended. Edit: What I needed was a very basic textbox that filters out all key presses which are not digits. The easiest way to achieve it is to handle the TextBox.PreviewTextInput event: private void textBox_PreviewTextInput(object sender, TextCompositionEventArgs e) { int result; if (!validateStringAsNumber(e.Text,out result,false)) { e.Handled = true; } } (validateStringAsNumber is my function that primarily use Int.TryParse) Some of the suggested solutions are probably better, but for the simple functionality I needed this solution is the easiest and quickest to implement while sufficient for my needs.

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  • Agilent E4426B signal generator locks up during multiple GPIB *SAV operations

    - by aspiehler
    I have a test fixture with an Agilent E4426B RF signal generator connected to a PC via a National Instrument Ethernet-to-GPIB bridge. My software is attempting to sanitize the instrument by presetting it and then saving the current state to all of the memory locations writable via the standard SCPI command "*SAV x,y". The loop works to a point, but eventually the instrument responds with an error and continuously displays the "L" icon on the front display and a "Remote preset" message at the bottom. At that point it won't respond to any more remote commands and I have to either cycle power or press LOCAL, then PRESET at which point it takes about 3 minutes to finish presetting. At that point the "L" icon is still present and and the next GPIB command sent to the instrument causes it to report a -113 error (undefined header) in the instrument error queue. I fired up NI spy to see what was happening, and found that the error was happening at the same point in the loop - "*SAV 6,2" in this case. From NI Spy: Send (0, 0x0017, "*SAV 6,2", 8 (0x8), NLend (0,0x01)) Process ID: 0x00000520 Thread ID: 0x00000518 ibsta:0xc168 iberr: 6 ibcntl: 2(0x2) And here's the code from the instrument driver: int CHP_E4426b::Erase() { if ((m_StatusCode = Initialize()) != GPIB_SUCCESS) // basically just sends "*RST" return m_StatusCode; m_SaveState = "*SAV %d, %d"; for (int i=0; i < 10; i++) for (int j=0; j < 100; j++) { sprintf(m_CmdString, m_SaveState, j, i); if ((m_StatusCode = Send(m_CmdString, strlen(m_CmdString))) != GPIB_SUCCESS) return m_StatusCode; } return GPIB_SUCCESS; } I tried putting a small Sleep() delay (10-20 ms) at the end of the inner loop, and to my surprise it caused the error to show up earlier rather than later. 10 ms caused the loop to error out at 44,1 and 20 ms was even sooner. I've already eliminated faulty cabling or the instrument as the culprit. This same type of sequence works without any error on a higher end signal generator, so I'm tempted to chalk this up to a bug in the instrument's firmware.

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  • How to pass the structure to a function in C++ defined in another class?

    - by Dany
    I have a class Con as this:- class Con { public: struct MachineList { BSTR AccountId; BSTR MachineId; BSTR Make; char* Make1; BSTR Model; char* Model1; BSTR SerialNumber; BSTR IpAddress; char* IpAddress1; BSTR Port; int Port1; BSTR LocationCode; } machinelist[100] ; int w; } ; i created an object of Con class as Con m_con; I have another class Test class Test { public: void fun();//i want to pass the object of the structure that i created in Con //what arguments should i pass in fun function? };

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  • C# -Interview Question Anonymous Type

    - by Amutha
    Recently i was asked to prove the power of C# 3.0 in a single line( might be tricky) i wrote new int[] { 1, 2, 3 }.Union(new int[]{10,23,45}). ToList().ForEach(x => Console.WriteLine(x)); and explained you can have (i) anonymous array (ii) extension method (iii)lambda and closure all in a single line.I got spot offer. But..... The interviewer asked me how will you convert an anonymous type into know type :( I am 100% sure ,we can not do that.The interviewer replied there is 200% chance to do that if you have a small work around.I was clueless. As usual,I am waiting for your valuable reply(Is it possible?).

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • How do languages handle side effects of compound operators?

    - by Kos
    Hello, Assume such situation: int a = (--t)*(t-2); int b = (t/=a)+t; In C and C++ this is undefined behaviour, as described here: Undefined Behavior and Sequence Points However, how does this situation look in: JavaScript, Java, PHP... C# well, any other language which has compound operators? I'm bugfixing a Javascript - C++ port right now in which this got unnoticed in many places. I'd like to know how other languages generally handle this... Leaving the order undefined is somehow specific to C and C++, isn't it?

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  • Detecting Infinite recursion in Python or dynamic languages

    - by drozzy
    Recently I tried compiling program something like this with GCC: int f(int i){ if(i<0){ return 0;} return f(i-1); and it ran just fine. When I inspected the stack frames the compiler optimized the program to use only one frame, by just jumping back to the beginning of the function and only replacing the arguments to f. And - the compiler wasn't even running in optimized mode. Now, when I try the same thing in Python - I hit maximum recursion wall (or stack overflow). Is there way that a dynamic language like python can take advantage of these nice optimizations? Maybe it's possible to use a compiler instead of an interpreter to make this work? Just curious!

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  • LINQ-to-SQL Query Timing Out

    - by kevinw
    I'm running this query in LINQ: var unalloc = db.slot_sp_getUnallocatedJobs("Repair", RadComboBox1.SelectedValue, 20); It runs when I first open the page, but when I go back to it and try to run the same query with a different value, "Con", being passed through, the linq to sql designer.cs tells me that I've got a timeout error. Any ideas? Edit: This is what's in the designer: [Function(Name="dbo.slot_sp_getUnallocatedJobs")] Public ISingleResult<slot_sp_getUnallocatedJobsResult> slot_sp_getUnallocatedJobs([Parameter(Name="JobType", DbType="VarChar(20)")] string jobType, [Parameter(Name="Contract", DbType="VarChar(10)")] string contract, [Parameter(Name="Num", DbType="Int")] System.Nullable<int> num) { IExecuteResult result = this.ExecuteMethodCall(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), jobType, contract, num); return ((ISingleResult<slot_sp_getUnallocatedJobsResult>)(result.ReturnValue)); } } This is the error: SQLException was unhandled by user code Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding.

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  • How to format a function pointer?

    - by Longpoke
    Is there any way to print a pointer to a function in ANSI C? Of course this means you have to cast the function pointer to void pointer, but it appears that's not possible?? #include <stdio.h> int main() { int (*funcptr)() = main; printf("%p\n", (void* )funcptr); printf("%p\n", (void* )main); return 0; } $ gcc -ansi -pedantic -Wall test.c -o test test.c: In function 'main': test.c:6: warning: ISO C forbids conversion of function pointer to object pointer type test.c:7: warning: ISO C forbids conversion of function pointer to object pointer type $ ./test 0x400518 0x400518 It's "working", but non-standard...

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  • Containers of reference_wrappers (comparison operators required?)

    - by kloffy
    If you use stl containers together with reference_wrappers of POD types, the following code works just fine: int i = 3; std::vector< boost::reference_wrapper<int> > is; is.push_back(boost::ref(i)); std::cout << (std::find(is.begin(),is.end(),i)!=is.end()) << std::endl; However, if you use non-POD types such as (contrived example): struct Integer { int value; bool operator==(const Integer& rhs) const { return value==rhs.value; } bool operator!=(const Integer& rhs) const { return !(*this == rhs); } }; It doesn't suffice to declare those comparison operators, instead you have to declare: bool operator==(const boost::reference_wrapper<Integer>& lhs, const Integer& rhs) { return boost::unwrap_ref(lhs)==rhs; } And possibly also: bool operator==(const Integer& lhs, const boost::reference_wrapper<Integer>& rhs) { return lhs==boost::unwrap_ref(rhs); } In order to get the equivalent code to work: Integer j = { 0 }; std::vector< boost::reference_wrapper<Integer> > js; js.push_back(boost::ref(j)); std::cout << (std::find(js.begin(),js.end(),j)!=js.end()) << std::endl; Now, I'm wondering if this is really the way it's meant to be done, since it seems impractical. It just seems there should be a simpler solution, e.g. templates: template<class T> bool operator==(const boost::reference_wrapper<T>& lhs, const T& rhs) { return boost::unwrap_ref(lhs)==rhs; } template<class T> bool operator==(const T& lhs, const boost::reference_wrapper<T>& rhs) { return lhs==boost::unwrap_ref(rhs); } There's probably a good reason why reference_wrapper behaves the way it does (possibly to accomodate non-POD types without comparison operators?). Maybe there already is an elegant solution and I just haven't found it.

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  • Why looping in Delphi faster than C#?

    - by isa
    Delphi: procedure TForm1.Button1Click(Sender: TObject); var I,Tick:Integer; begin Tick := GetTickCount(); for I := 0 to 1000000000 do begin end; Button1.Caption := IntToStr(GetTickCount()-Tick)+' ms'; end; C#: private void button1_Click(object sender, EventArgs e) { int tick = System.Environment.TickCount; for (int i = 0; i < 1000000000; ++i) { } tick = System.Environment.TickCount - tick; button1.Text = tick.ToString()+" ms"; } Delphi gives around 515 ms C# gives around 3775 ms

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  • Updating a TableView with a WebService and Saving to CoreData

    - by jcady
    I am working on a project where I have a table view that is currently updated via a web request that returns XML. I implemented -(int)numberOfRowsInTableView:(NSTableView*)tv and -(id)tableView:(NSTableView *)tv objectValueForTableColumn:(NSTableColumn*)tableColumn row:(int)row in my XML parsing class, and have the table updated with the data that is pulled down from the server. I want to save the data that is pulled down using Core Data, so that the table can be saved/loaded. Then later on application start when the web request is made, it will only add data that is not already present. (The XML is sorted by release date, so later I will check to see which release dates are not loaded up from the Core Data store, and only load newer entries.) How would I go about implementing this? I am a very new Cocoa developer, but have gone through the entire Hillegass book. Thanks so much.

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