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  • Are any of these quad-tree libraries any good?

    - by Noctis Skytower
    It appears that a certain project of mine will require the use of quad-trees, something that I have never worked with before. From what I have read they should allow substantial performance enhancements than a brute-force attempt at the problem would yield. Are any of these python modules any good? Quadtree 0.1.2 <= No: unable to execute in Python 3.1 QuadTree <= Yes: simple while working with rectangles quadtree.py <= No: no support for needed operations EDIT: Does anyone know of a better implementation that the one presented on the pygame wiki article?

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  • Google Web Optimizer -- How long until winning combination?

    - by Django Reinhardt
    I've had an A/B Test running in Google Web Optimizer for six weeks now, and there's still no end in sight. Google is still saying: "We have not gathered enough data yet to show any significant results. When we collect more data we should be able to show you a winning combination." Is there any way of telling how close Google is to making up its mind? (Does anyone know what algorithm does it use to decide if there's been any "high confidence winners"?) According to the Google help documentation: Sometimes we simply need more data to be able to reach a level of high confidence. A tested combination typically needs around 200 conversions for us to judge its performance with certainty. But all of our conversions have over 200 conversations at the moment: 230 / 4061 (Original) 223 / 3937 (Variation 1) 205 / 3984 (Variation 2) 205 / 4007 (Variation 3) How much longer is it going to have to run?? Thanks for any help.

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  • Site images don't refresh after setting expired headers on .htaccess

    - by Miguel Hernandez
    I have a site that uses a CSS sprite for all the images. I set the .htaccess file to set the expired headers to a future time as they recommend to improve site performance. However, when I updated the sprite image none of my browsers on two different computers seem to fetch the new image. I deleted the .htaccess serveral times but no luck. I am sure this must be easy as pie to fix but right now I am out of options. Here is the code inside my .htaccess file: # CONFIGURE media caching # Header unset ETag FileETag None <FilesMatch "(?i)^.*\.(ico|flv|jpg|jpeg|png|gif|js|css)$"> Header unset Last-Modified Header set Expires "Fri, 21 Dec 2012 00:00:00 GMT" Header set Cache-Control "public, no-transform" </FilesMatch> <IfModule mod_deflate.c> <FilesMatch "\.(js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> Thanks!

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • Trying to reduce the speed overhead of an almost-but-not-quite-int number class

    - by Fumiyo Eda
    I have implemented a C++ class which behaves very similarly to the standard int type. The difference is that it has an additional concept of "epsilon" which represents some tiny value that is much less than 1, but greater than 0. One way to think of it is as a very wide fixed point number with 32 MSBs (the integer parts), 32 LSBs (the epsilon parts) and a huge sea of zeros in between. The following class works, but introduces a ~2x speed penalty in the overall program. (The program includes code that has nothing to do with this class, so the actual speed penalty of this class is probably much greater than 2x.) I can't paste the code that is using this class, but I can say the following: +, -, +=, <, > and >= are the only heavily used operators. Use of setEpsilon() and getInt() is extremely rare. * is also rare, and does not even need to consider the epsilon values at all. Here is the class: #include <limits> struct int32Uepsilon { typedef int32Uepsilon Self; int32Uepsilon () { _value = 0; _eps = 0; } int32Uepsilon (const int &i) { _value = i; _eps = 0; } void setEpsilon() { _eps = 1; } Self operator+(const Self &rhs) const { Self result = *this; result._value += rhs._value; result._eps += rhs._eps; return result; } Self operator-(const Self &rhs) const { Self result = *this; result._value -= rhs._value; result._eps -= rhs._eps; return result; } Self operator-( ) const { Self result = *this; result._value = -result._value; result._eps = -result._eps; return result; } Self operator*(const Self &rhs) const { return this->getInt() * rhs.getInt(); } // XXX: discards epsilon bool operator<(const Self &rhs) const { return (_value < rhs._value) || (_value == rhs._value && _eps < rhs._eps); } bool operator>(const Self &rhs) const { return (_value > rhs._value) || (_value == rhs._value && _eps > rhs._eps); } bool operator>=(const Self &rhs) const { return (_value >= rhs._value) || (_value == rhs._value && _eps >= rhs._eps); } Self &operator+=(const Self &rhs) { this->_value += rhs._value; this->_eps += rhs._eps; return *this; } Self &operator-=(const Self &rhs) { this->_value -= rhs._value; this->_eps -= rhs._eps; return *this; } int getInt() const { return(_value); } private: int _value; int _eps; }; namespace std { template<> struct numeric_limits<int32Uepsilon> { static const bool is_signed = true; static int max() { return 2147483647; } } }; The code above works, but it is quite slow. Does anyone have any ideas on how to improve performance? There are a few hints/details I can give that might be helpful: 32 bits are definitely insufficient to hold both _value and _eps. In practice, up to 24 ~ 28 bits of _value are used and up to 20 bits of _eps are used. I could not measure a significant performance difference between using int32_t and int64_t, so memory overhead itself is probably not the problem here. Saturating addition/subtraction on _eps would be cool, but isn't really necessary. Note that the signs of _value and _eps are not necessarily the same! This broke my first attempt at speeding this class up. Inline assembly is no problem, so long as it works with GCC on a Core i7 system running Linux!

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  • Javscript filter vs map problem

    - by graham.reeds
    As a continuation of my min/max across an array of objects I was wondering about the performance comparisons of filter vs map. So I put together a test on the values in my code as was going to look at the results in FireBug. This is the code: var _vec = this.vec; min_x = Math.min.apply(Math, _vec.filter(function(el){ return el["x"]; })); min_y = Math.min.apply(Math, _vec.map(function(el){ return el["x"]; })); The mapped version returns the correct result. However the filtered version returns NaN. Breaking it out, stepping through and finally inspecting the results, it would appear that the inner function returns the x property of _vec but the actual array returned from filter is the unfiltered _vec. I believe my usage of filter is correct - can anyone else see my problem?

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  • Database: relational/not relational/object oriented... What to choose?

    - by Damian
    I'm porting a website that I made for app engine to run on a dedicated server. It is coded in java and I'm looking for a database to replace google datastore. My first thougt was MySql because everybody uses it, but i dont like SQL and I think I would feel more comfortable using OODB or anything else. With google datastore I could modify my models and don't worry about the database definition at all. I know using MySql that isn't possible. And I don't want to miss that. And if I use a OODB, which should I use? What about performance compared to MySql? Well, any idea or tip will really help me since I know nothing about databases.

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  • What goes between SQL Server and Client?

    - by worlds-apart89
    This question is an updated version of a previous question I have asked on here. I am new to client-server model with SQL Server as the relational database. I have read that public access to SQL Server is not secure. If direct access to the database is not a good practice, then what kind of layer should be placed between the server and the client? Note that I have a desktop application that will serve as the client and a remote SQL Server database that will provide data to the client. The client will input their username and password in order to see their data. I have heard of terms like VPN, ISA, TMG, Terminal Services, proxy server, and so on. I need a fast and secure n-tier architecture. P.S. I have heard of web services in front of the database. Can I use WCF to retrieve, update, insert data? Would it be a good approach in terms of security and performance?

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  • AES acceleration for Java

    - by chris_l
    I want to encrypt/decrypt lots of small (2-10kB) pieces of data. The performance is ok for now: On a Core2Duo, I get about 90 MBytes/s AES256 (when using 2 threads). But I may need to improve that in the future - or at least reduce the impact on the CPU. Is it possible to use dedicated AES encryption hardware with Java (using JCE, or maybe a different API)? Would Java take advantage of special CPU features (SSE5?!), if I get a better CPU? Or are there faster JCE providers? (I tried SunJCE and BouncyCastle - no big difference.) Other possiblilities?

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  • Caching for a Custom Repositiory Adapter for WebSphere Portal Virtual Member Manager

    - by Spike Williams
    I'm looking at writing a custom repository adapter to interact with Virtual Member Manager on WebSphere Portal 6.1. Basically, its a layer that takes a request in the form of a commonj.sco.DataObject and passes that on to an external web service, to get various information on our logged in users that is not otherwise available in LDAP. I'm concerned about the performance hit of going to a service every time we want to pull some permission from the back end. My question is, can the Virtual Member Manager handle caching of data going in and out of the custom repository adapters, or is that something I'm going to have to build into the adapter myself?

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  • Flex 4.5 - to long build process

    - by Idob
    We are developing an app using flex 4.5. The app runs just fine (no performance issues at all) but it takes us forever to compile and build it. A minor change, like just add a comment or press enter in an mxml file and rebuild takes about 3 minutes. You just cant work that way. It is a large project with about 1300 files. We also use Parsley as IOC container and a beat of cairngorm navigation. We also use Maven (Flex mojos) but I am talking about a normal eclipse build (Ctrl + B). We separated some of the code to a different SWC and all of our graphics are stored in a different resource SWF. Please, Do you have any suggestions? Regards, Ido

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  • Interpreters: How much simplification?

    - by Ray
    In my interpreter, code like the following x=(y+4)*z echo x parses and "optimizes" down to four single operations performed by the interpreter, pretty much assembly-like: add 4 to y multiply <last operation result> with z set x to <last operation result> echo x In modern interpreters (for example: CPython, Ruby, PHP), how simplified are the "opcodes" for which are in end-effect run by the interpreter? Could I achieve better performance when trying to keep the structures and commands for the interpreter more complex and high-level? That would be surely a lot harder, or?

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  • Java NullPointerException when traversing a non-null recordset

    - by Tim
    Hello again - I am running a query on Sybase ASE that produces a ResultSet that I then traverse and write the contents out to a file. Sometimes, this will throw a NullPointerException, stating that the ResultSet is null. However, it will do this after printing out one or two records. Other times, with the same exact input, I will receive no errors. I have been unable to consistently produce this error. The error message is pointing to a line: output.print(rs.getString(1)); It appears to happen when the query takes a little longer to run, for some reason. The recordset returns thus far have been very small (4 to 7 records). Sometimes I'll have to run the app 3 or 4 times, then the errors will just stop, as though the query was getting "warmed up". I've run the query manually and there doesn't appear to be any performance problems. Thanks again!

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  • How to organise a php based website

    - by bsandrabr
    I am putting my php /mysql website up and this is my scenario The users are grouped into sites each site with their own unique database. There will be about 40 users per site. the two options I'm trying to decide between are have a central website running the php and directing the users off to their own database using sub domains for each user each with their own php in htdocs I dont even know if 2 is possible/stupid but if it was, would it make any difference to performance as they're all being run by the same server. Any other ideas/ advice much appreciated as I want to organise it the best way from the start

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  • Attributed strings in UITableViewCells without WebView?

    - by arnekolja
    Hello, does anyone know if there's a way in with 3.0+ to display attributed strings within a UITableViewCell without using a UIWebView for that? I need to display a string with linked, tappable substrings as the typical detailTextLabel. I wouldn't mind exchanging this UILabel against another type of view, but I think a UIWebView could be just too slow when rendering a table with hundrets of cells. Or does someone have opposite experiences here? So my question is: what's the best way to achieve mixed strings in a very large table without a great performance hit? I searched for this almost a whole day now, but I can only find old posts mentioning that there's no attributed string on the iPhone (outdated, as this was pre-3.0) and/or saying that they use a UIWebView for that. But really, I don't think this would perform very well on large tables, would it? Many, many thanks in advance Arne

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  • EJB3.1 Remote invocation - is it distributed automatically? is it expensive?

    - by Hank
    I'm building a JEE6 application with performance and scalability in the forefront of my mind. Business logic and JPA2-facade is held in stateless session beans (EJB3.1). As of right now, the SLSBs implement only @Remote-interfaces. When a bean needs to access another bean, it does so via RMI. My reasoning behind this is the assumption that, once the application runs on a bunch of clustered application servers, the RMI-part allows the execution to be distributed across the whole cluster automagically. Is that a correct assumption? I'm fine with dealing with the downsides of that (objects lose entityManager session, pass-by-value), at least I think so. But I am wondering if constant remote invocation isn't adding more load then necessary.

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  • Why does Java not have any destructor like C++?

    - by Abhishek Jain
    Java has its own garbage collection implementation so it does not require any destructor like C++ . This makes Java developer lazy in implementing memory management. And Garbage Collection is very expensive. Still we can have destructor along with garbage collector where developer can free resources and which can save garbage collector's work. This might improves the performance of application. Why does Java not provide any destructor kind of mechanism? Developer does not have control over GC but he/she can control or create object. Then why not give them ability to destruct the objects?

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  • Lock HTML select element, allow value to be sent on submit

    - by ILMV
    I have a select box (for a customer field) on a complex order form, when the user starts to add lines to the order they should not be allowed to change the customer select box (unless all lines are deleted). My immediate thought was that I could use the disabled attribute, but when the box is disabled the selected value is no longer passed to the target. When the problem arose a while ago one of the other developers worked around this by looping through all the options and disabling all but the selected option, and sure enough the value was passed to the target and we've been using since. But now I'm looking for a proper solution, I don't want to loop through all the options because are data is expanding and it's starting to introduce performance issues. I'd prefer not to enable this / all the elements when the submit button is hit. How can I lock the input, whilst maintaining the selected option and passing that value to the target script? I would prefer a non-JavaScript solution if possible, but if needed we are running jQuery 1.4.2 so that could be used.

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  • How to scale an image (in data URI format) in JavaScript (real scaling, not using styling)

    - by 103067513055141045393
    We are capturing a visible tab in a Chrome browser (by using the extensions API chrome.tabs.captureVisibleTab) and receiving a snapshot in the data URI scheme (Base64 encoded string). Is there a JavaScript library that can be used to scale down an image to a certain size? Currently we are styling it via CSS, but have to pay performance penalties as pictures are mostly 100 times bigger than required. Additional concern is also the load on the localStorage we use to save our snapshots. Does anyone know of a way to process this data URI scheme formatted pictures and reduce their size by scaling them down? References: Data URI scheme on http://en.wikipedia.org/wiki/Data_URI_scheme Chrome Extensions API onhttp://code.google.com/chrome/extensions/tabs.html The "Recently Closed Tabs" Chrome Extension onhttp://code.google.com/p/recently-closed-tabs

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  • Speed up the loop operation in R

    - by Kay
    Hi, i have a big performance problem in R. I wrote a function that iterates over an data.frame object. It simply adds a new col to a data.frame and accumulate sth. (simple operation). The data.frame has round about 850.000 rows. My PC is still working about 10h now and i have no idea about the runtime. dayloop2 <- function(temp){ for (i in 1:nrow(temp)){ temp[i,10] <- i if (i > 1) { if ((temp[i,6] == temp[i-1,6]) & (temp[i,3] == temp[i-1,3])) { temp[i,10] <- temp[i,9] + temp[i-1,10] } else { temp[i,10] <- temp[i,9] } } else { temp[i,10] <- temp[i,9] } } names(temp)[names(temp) == "V10"] <- "Kumm." return(temp) } Any ideas how to speed up this operation ?

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  • Is loading a video in a browser multithreaded?

    - by mwilcox
    It's hard to know what is multithreaded in a browser and what isn't. It seems while a video streams or progressively downloads, it does not affect page performance, so my guess it is. Note I'm using Flash video, but it's really about video in general. Any other tips on what else is multithreaded (image loads?) is also helpful. I know JavaScript is not, and I thought Flash wasn't but I heard somewhere that it may be (or it could be done), but I think they were not well informed.

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  • Data access strategy for a site like SO - sorted SQL queries and simultaneous updates that affect th

    - by Kaleb Brasee
    I'm working on a Grails web app that would be similar in access patterns to StackOverflow or MyLifeIsAverage - users can vote on entries, and their votes are used to sort a list of entries based on the number of votes. Votes can be placed while the sorted select queries are being performed. Since the selects would lock a large portion of the table, it seems that normal transaction locking would cause updates to take forever (given enough traffic). Has anyone worked on an app with a data access pattern such as this, and if so, did you find a way to allow these updates and selects to happen more or less concurrently? Does anyone know how sites like SO approach this? My thought was to make the sorted selects dirty reads, since it is acceptable if they're not completely up to date all of the time. This is my only idea for possibly improving performance of these selects and updates, but I thought someone might know a better way.

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  • How do I use compiler intrinsic __fmul_?

    - by Eric Thoma
    I am writing a massively parallel GPU application. I have been optimizing it by hand. I received a 20% performance increase with _fdividef(x, y), and according to The Cuda C Programming Guide (section C.2.1), using similar functions for multiplication and adding is also beneficial. The function is stated as this: "_fmulrn,rz,ru,rd". __fdividef(x,y) was not stated with the arguments in brackets. I was wondering, what are those brackets? If I run the simple code: int t = __fmul_(5,4); I a compiler error about how _fmul is undefined. I have the CUDA runtime included, so I don't think it is a setup thing; rather it is something to do with those square brackets. How do I correctly use this function? Thank you.

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  • Android: How to invalidate multiple parts of screen

    - by user342731
    I need to be able to selectively invalidate multiple (about 20) rectangles on the screen for performance reasons, so tried the following: Vector<Rect> myRects = new Vector<Rect>(); // ... add some Rects to myRects for (Rect r : myRects) { invalidate(r); } However this seems to invalidates a union of all the Rect's, forming one large rectangle which covers all of small ones I'm trying to invalidate. How can one invalidate multiple areas on the screen, and only those areas?

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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