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  • Are there any PHP DocBlock parser tools available?

    - by Beau Simensen
    I would like to build some smaller scale but hightly customized documentation sites for a few projects. PhpDocumentor is pretty great but it is very heavy. I thought about trying to tweak the templates for that but after spending only a couple of minutes looking into it I decided that it would be too much work. Ideally I'd like to see something to which I could pass a bunch of files and have it return all of the files, classes and properties and methods, along with their meta data, so that I could build out some simple templates based on the data. Are there any DocBlock parser-only projects that will help me in this task, or am I stuck reinventing that wheel?

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  • How do I fix the python installer's 'missing dependencies' error?

    - by Trevor Boyd Smith
    Background: running ubuntu So I downloaded the python "install from source" tarball. I ran make and got this error message: Python build finished, but the necessary bits to build these modules were not found: _aaa _bbb _ccc ... _jjj _kkk I google'd and found one solution is to: MANUALLY map all the string names from the error message to something in the apt-get repo MANUALLY call "sudo apt-get AAA BBB ... JJJ KKK" to get all the libraries I can easily do all of that. But I have no way of knowing what is the right version libraries I need to get! How in the world am I supposed to fix the missing dependencies if I don't know what the exact missing dependency is?

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  • ISO C90 forbids mixed declarations and code Warning [Kernel Module Makefile]

    - by djTeller
    Hi, I'm trying to compile a linux kernel module using a Makefile which looks like so: obj-m += main.o all: make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules clean: make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean and i'm getting the following warning: main.c:54: warning: ISO C90 forbids mixed declarations and code I need to switch to C99. After reading i noticed i need to add a flag -std=c99, not sure where it suppose to be added. How do I change the Makefile so it will compile through C99 ? Thanks!

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Android.mk - How to assemble and link ARM assembler files

    - by Kim
    Hi, I have some *.cpp source files and some *.s ARM assembler files I want to assemble and link in my Android.mk file (by running ndk-build script). My Android.mk file looks like this: LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_ARM_MODE := arm LOCAL_MODULE := libTestJNI LOCAL_SRC_FILES := Test.cpp TestAS_gas4.s LOCAL_CFLAGS := -DHAVE_CONFIG_H -DFPM_ARM -ffast-math -O3 -DOPT_ARM LOCAL_LDLIBS += -llog include $(BUILD_SHARED_LIBRARY) Unfortunately the .s file is not recognized. ndk-build says: Gdbserver : [arm-linux-androideabi-4.4.3] libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup make: ** No rule to make target /cygdrive/c/projects/TestAS_gas4.s', needed by/cygdrive/c/projects/obj/local/armeabi/objs-debug/libTestJNI/TestAS_gas4.o'. Stop. In a "normal" makefile I would have to assemble by using "as" in a rule. How is it done in the Android.mk files? /Kim

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  • Implement Camera on Android Emulator | Need some knowledge

    - by Thisara
    I'm interested in doing some enhancements to android emulator (implement webcam on emulator). Therefore I'm following the android source and emulators source to get basic understanding & the connection between modules. But its really hard to understand it for someone who is new to android. Therefore can anyone please direct me to some resource to understand this. May be some proper documentation, tutorials or anything that i can understand this. And since i'm interested in emulator if i change the code of emulator with in "external\qemu" , then build it using "m emulator" and run using "emulator" , will those changes effect or apply onto the started emulator. And if anyone know please let me know that, what is the sdk it uses when it run as "emulator" from the build android source code. Cos if i want to install some application to that emulator how can i do that? Please help if anyone know...

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  • Watin from TeamCity not running as a Windows Service

    - by peter.swallow
    I'm trying to run Watin from within a TeamCity build, using nUnit. All tests run fine locally. I know you cannot run the full Watin tests (i.e. POST) from TeamCity if it is running as a Windows Service. You must start the build agent from a .bat file. But, I don't want to have to login to the server for it to start. I've tried getting a Scheduled Task (in Windows Server 2008) to fire the agent.bat file on StartUp (not Login), but with no luck. Has anyone else got Watin/TeamCity running from a Scheduled Task? Thanks, Pete

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  • Can jobs limit future career paths?

    - by Kenneth
    I'm at the beginning of my career and I'm currently looking for jobs. I'm wondering to what extent choosing a particular job would limit future job options. I know that the farther you get away from college graduation the more employers look at your experience vs your actual degree. So I'm wondering with the ultimate goal of being in software engineering/computer science would taking a job in the IT realm limit my options of getting into software engineering? Likewise would taking a job in software quality assurance limit me from pursuing more of a main developer position later even though both are in software engineering?

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  • Join the Dark Side of Visual Studio 2010

    - by InfinitiesLoop
    Hard to believe it’s been so long, but it was almost 4 years ago when I published Join the Dark Side of Visual Studio . That was when a lot of people were still using VS2003, and importing and exporting environment settings required a custom add-in, VSStyler, which has since fallen off the planet and is hard to find (link, anyone? Let me know). Three versions of VS later, and I’m still using and loving the dark side. Pleased, I am (haha). In fact, that article for one reason or another is still one...(read more)

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  • unable to cuda code

    - by cuda-dev
    I'm getting an error when i try to compile and build cuda code Error 1 error C2065: 'threadIdx' : undeclared identifier Error 2 error C2228: left of '.x' must have class/struct/union

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  • Compile rt73 driver (serialmonkey) on Ubuntu

    - by Curro
    Hello. I'm trying to compile some WiFi drivers I downloaded from SerialMonkey: http://rt2x00.serialmonkey.com/wiki/index.php/Downloads It's about a driver for a Ralink rt73 chipset. I already got the build-essentials and the kernel-headers on my computer. When I try to compile the driver using the "make" command I get this error: root@curro-ubuntu:/usr/src/rt73-cvs-2009041204/Module# sudo make make[1]: Entering directory `/usr/src/linux-headers-2.6.31-20-generic' Building modules, stage 2. MODPOST 0 modules make[1]: Leaving directory `/usr/src/linux-headers-2.6.31-20-generic' rt73.ko failed to build! make: *** [module] Error 1 I've looked over the Internet and haven't found anything yet, I don't know why am I getting this error. I have Ubuntu 9.10 installed on this computer. I've seen some other persons having the same issue Any help would be greatly appreciated. Thanks in advance

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  • Create javadoc with multiple src dirs

    - by Ed Marty
    I have a Util package with source files in three seperate directories, defined like so: src/com/domain/util src/Standard/com/domain/util src/Extended/com/domain/util The package is built with the first set of files and either one of the second or third set, to create a total of two different implementations of the same interface. Now, I want to generate javadoc based on those files. How can I specify that? What I really want to do is javadoc com.domain.util -sourcepath ./src;./src/Standard to build the javadoc for the standard util package, and javadoc com.domain.util -sourcepath ./src;./src/Extended to build the javadoc for the extended util package. This doesn't work. The only way I've found so far to actually make it work is to merge the directory structure of the common classes and the Standard classes into another location and run with that for the standard javadoc, then do the same for the Extended package. Is there another way?

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  • Updated iphone application not live yet

    - by Vishal Mali
    Hi All, 3 weeks back we uploaded an application on the iTunes(V1.0). On Thursday we updated that application with new build (V1.2). I clicked the "Update" button on itunesconnect.apple.com and followed uploaded the new binary and new contents. On the next day the Description and price tag are updated successfully, but the build version number and screens shots are still from the previous version. And the amazing thing we noticed is that application status is "Waiting for Review" from last 2 days... :( I tried to play with release date, but still application status is "Waiting for Review". Its been 2 days that there is no activity happening from apple... :( Please help me in this scenario..... Thanks in advance. Regards, Vishal.

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  • Shared Data Source name error underscore characters added

    - by mick
    The name of our shared data source in RS (report server) is "AF1 Live Database" (no underscore characters - just spaces between words) and is the same in report builder in VS. However, the following error pops up when the RDL of this report is uploaded onto our company site and run. (error we are receiving...) The report server cannot process the report or shared dataset. The shared data source 'AF1_Live_Database' for the report server or SharePoint site is not valid. Browse to the server or site and select a shared data source. (rsInvalidDataSourceReference) We have no idea why the error reports the shared data source as 'AF1_Live_Database' with underscore characters? As this appears to be the problem that keeps the report from running we are seeking your help, thanks.

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  • Serializing classes in C#. nested XML

    - by Jebli
    Hi All, I have to generate XML in the below format <objects> <items> <item ="delete"> <searchfields> <searchfield name="itemname" value="itemValue" /> </searchfields> </item> </items> </objects> So I have generated the CS file using xsd.exe by converting the above XML to XSD. xsd.exe -c -l:c# -n:XmlSerializationDeleteObject DeleteObject.xsd The CS file that is generated contains 4 classes. My question is i have to build the XML in the above mentioned format using the class that is generated. I am able to serialize the class files one by one which retirns one tag at a time, but i am unable to build it in the way that i mentioned above. Please help Regardas, jebli

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  • Environment variables get lost between MSBuild projects

    - by DotNetter
    Hi, I have a .NET solution containing following projects: web application (WAP) web deployment (WDP, .wdproj) wix setup (WIX, .wixproj) In the WDP I've used a custom MSBuild task (SetEnvVar) to set some env. variables for further use in the build process. After setting them I can use them without prob. in the WDP but in the WIX they are empty/undefined. The strange thing is that when I reference those env. vars in the WIX files (by using properties in .wxs or preproc vars in .wxi) I get the values as expected. Do you have any idea why the env. vars get lost/are undefined in .wixproj? By the way the (solution) build process is triggered from inside VS 2010.

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  • How to packing Resources in Maven Project?

    - by Rehman
    I am looking for suggestion in putting image file maven web project. One of classes under src/main/java need to use an image file. My problem is, if i put image file under src/main/webapp/images then application server cannot find that path on runtime(where myeclipse can ) because war archive do not have specified path "src/main/webapp/images". My question is where should i put the image file that my project can find it without prompting any error or exception. I am using Java Web Application with Mavenized falvour MyEclipse 10 Application Server: JBoss 6 Currently i do have following dir structure Project Directory Structure -src/main/java -- classes -src/main/resources -- applicationContext.xml -src/test/java -- test classes -src/test/resources (nothing) -src -- main --- webapp --WEB-INF --Images --Css --Meta-INF -target -pom.xml And pom.xml's build snippet is as follows <build> <sourceDirectory>${basedir}/src/main/java</sourceDirectory> <outputDirectory>${basedir}/target/${project.artifactId}/classes</outputDirectory> <resources> <resource> <directory>${basedir}/src/main/resources</directory> <excludes> <exclude>**/*.java</exclude> </excludes> </resource> </resources> <testResources> <testResource> <directory>${basedir}/src/test/resources</directory> </testResource> </testResources> <finalName>${project.artifactId}</finalName> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>${jdk.version}</source> <target>${jdk.version}</target> <optimize>true</optimize> <useProjectReferences>true</useProjectReferences> </configuration> </plugin> <plugin> <artifactId>maven-war-plugin</artifactId> <version>2.1.1</version> <configuration> <warSourceDirectory>${basedir}/src/main/webapp</warSourceDirectory> <webResources> <resource> <directory>${basedir}/src/main/resources</directory> </resource> </webResources> </configuration> </plugin> </plugins> </build> Thanks in advance

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  • Separate shaders from HTML file in WebGL

    - by Chris Smith
    I'm ramping up on WebGL and was wondering what is the best way to specify my vertex and fragment shaders. Looking at some tutorials, the shaders are embedded directly in the HTML. (And referenced via an ID.) For example: <script id="shader_1-fs" type="x-shader/x-fragment"> precision highp float; void main(void) { // ... } </script> <script id="shader_1-vs" type="x-shader/x-vertex"> attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; // ... My question is, is it possible to have my shaders referenced in a separate file? (Ideally as plain text.) I presume this is straight forward in JavaScript. Is there essentially a way to do this: var shaderText = LoadRemoteFileOnSever('/shaders/shader_1.txt');

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  • Large Scale VHDL modularization techniques

    - by oxinabox.ucc.asn.au
    I'm thinking about implimenting a 16 bit CPU in VHDL. A simplish CPU. ADD, MULS, NEG, BitShift, JUMP, Relitive Jump, BREQ, Relitive BREQ, i don't know somethign along these lines Probably all only working with 16bit operands. I might even cut it down and use only a single operand and a accumulator. With Some status regitsters, Carry, Zero, Neg (unless i use a Accumlator), I know how to design all the parts from logic gates, and plan to build them up from first priciples, So for my ALU I'll need to 'build' a ADDer, proably a Carry Look ahead, group adder, this adder it self is make up oa a couple of parts, wich are themselves made up of a couple of parts. Anyway, my problem is not the CPU design, or the VHDL (i know the language, more or less). It's how i should keep things organised. How should I use packages, How should I name my processes and port maps? (i've never seen the benifit of naming the port maps, or processes)

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  • What does <project> is obsolete mean?

    - by dangerisgo
    My batch build has a project, lets call it 'My.Project'. That project got up-reved to .NET 3.5 (from .NET 1.1) in its own standalone project (meaning its not part of this batch build). Most of it is the same, there are calls that were upgraded, features added/removed. I go to start replacing all calls that all the other projects use to that, now old, project with new calls. I first remove the old reference and then add the new one. One of my projects only has one call. When I go to make the changes, one namespace in the new project throws a 'My.Project.Namespace1 is obsolete' while another call to that project throws nothing. Is there something I should be looking for? What would be causing this?

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  • Where is the Bonjour COM library?

    - by Twelve47
    I've downloaded and installed the Bonjour SDK for Windows on my Win7 64bit machine. I've tried to build both of the the projects in C:\Program Files\Bonjour SDK\Samples\CS. However they both reference Bonjour, causing me to get the following build error 'Cannot load type library for reference "Bonjour". Library not registered.' Bonjour appears to be installed properly as I can run the Bonjour Printer Wizard and it appears to work properly. Any idea why Visual Studio can't find the Library? I'm using Visual Studio 2008 by the way.

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • SQL SERVER – Free Online Training on .net and SQL

    - by pinaldave
    I around 10 Free Online Training Codes available of .NET and SQL Training from Pluralsight. I am willing to give it to someone who wants learn technology this weekend. You just have to go to my Facebook page and leave a comment explaining in one line – what course will you learn during weekend. I will send all this codes to 10 winners whom I will randomly select using Facebook. Meanwhile do you know how can you generate Zero without using any numbers in T-SQL. My friend Madhivanan has done that and I find it very interesting.Run following T-SQL code – ‘SELECT $’. He has written many other tricks how to generate zero also on his blog. On another note – I have published my answer for question about SELECT * vs SELECT COUNT(*) here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Java program strange behavior, how to fix it ?

    - by Frank
    My notebook has Intel CPU, running Windows Vista. My program looks like this : public class Tool_Lib_Simple { public static void main(String[] args) { System.out.println("123"); } } When I run it, I expect to see : "123", but the output was : "Hi NM : How are you NM ?" which was the old output from two days ago before I changed my program. If I copy this program into another project in Netbean 6.7, it will run correctly and output "123", and if I change the program name from "Tool_Lib_Simple" to something else, it will also output "123", but just not under the name of "Tool_Lib_Simple" in the current project's src directory, I've deleted the "build" directory and did re-compile, re-build, it still gives me "Hi NM : How are you NM ?" as a result, seems to me the old version of my program is saved in the hard drive or ram and got stuck there, I've programmed many years, hardly ever encounter this kind of problem, how to fix this ? Frank

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  • CruiseControl Console error message when parsing XML

    - by jarad
    I have CruiseControl(1.5) running in Win2k8R2 and svn(1.6.9) The error happens on a successful build after nant(0.86) Timeout(600 seconds). When I check the build dir everything is built correctly but CruiseControl Dashboard report Exception Here is the error shown in console: [:DEBUG] Exception: System.Xml.XmlException: The ',' character, hexadecimal value 0x2C, cannot be included in a name. Line 5544, position 274. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseElement() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlWriter.WriteNode(XmlReader reader, Boolean defattr) at ThoughtWorks.CruiseControl.Core.Util.XmlFragmentWriter.WriteNode(XmlReader reader, Boolean defattr) at ThoughtWorks.CruiseControl.Core.Util.XmlFragmentWriter.WriteNode(String xml)

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