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  • Node.js/ v8: How to make my own snapshot to accelerate startup

    - by Anand
    I have a node.js (v0.6.12) application that starts by evaluating a Javascript file, startup.js. It takes a long time to evaluate startup.js, and I'd like to 'bake it in' to a custom build of Node if possible. The v8 source directory distributed with Node, node/deps/v8/src, contains a SconScript that can almost be used to do this. On line 302, we have LIBRARY_FILES = ''' runtime.js v8natives.js array.js string.js uri.js math.js messages.js apinatives.js date.js regexp.js json.js liveedit-debugger.js mirror-debugger.js debug-debugger.js '''.split() Those javascript files are present in the same directory. Something in the build process apparently evaluates them, takes a snapshot of state, and saves it as a byte string in node/out/Release/obj/release/snapshot.cc (on Mac OS). Some customization of the startup snapshot is possible by altering the SconScript. For example, I can change the definition of the builtin Date.toString by altering date.js. I can even add new global variables by adding startup.js to the list of library files, with contents global.test = 1. However, I can't put just any javascript code in startup.js. If it contains Date.toString = 1;, an error results even though the code is valid at the node repl: Build failed: -> task failed (err #2): {task: libv8.a SConstruct -> libv8.a} make: *** [program] Error 1 And it obviously can't make use of code that depends on libraries Node adds to v8. global.underscore = require('underscore'); causes the same error. I'd ideally like a tool, customSnapshot, where customSnapshot startup.js evaluates startup.js with node and then dumps a snapshot to a file, snapshot.cc, which I can put into the node source directory. I can then build node and tell it not to rebuild the snapshot.

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  • Pushing to a UITable inside a UIView from a UITableview

    - by Michael Robinson
    I can firgure out how to push a UIView from a Tableview and have the "child" details appear. Here is the view I'm trying to load: Here is the code that checks for children and either pushes a itemDetail.xib or an additional UITable, I want to use the above .xib but load the correct contents "tableDataSource" into the UItable: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the dictionary of the selected data source. NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; if([Children count] == 0) { ItemDetailViewController *dvController = [[ItemDetailViewController alloc] initWithNibName:@"ItemDetailView" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; } else { //Prepare to tableview. FirstTab *rvController = [[FirstTab alloc] initWithNibName:@"FirstView" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.CurrentLevel += 1; //Set the title; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController release]; } } Thanks for the help. I see lots of stuff on this but can't find the correct push instructions.

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  • Xlib mouse events and ButtonPressMask

    - by Trilly Campanelino
    I have written a simple program which will report key press and release events for a particular window. In my case, it is mostly the terminal since I invoke the program from the terminal. I am able to get the key press and release events taking place in the terminal window (I have used XSelectInput() with KeyPressMask and KeyReleaseMask on the terminal) but the same is not working with ButtonPress and ButtonRelease. Not just these, but any events related to the mouse are not being reported. Any idea why this is happening? #include #include #include #include #include #include int main() { Display *display = XOpenDisplay(NULL); KeySym k; int revert_to; Window window; XEvent event; XGetInputFocus(display, &window, &revert_to); XSelectInput(display, window, KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask); while(1) { XNextEvent(display,&event); switch (event.type) { case KeyPress : printf("Key Pressed\n"); break; case KeyRelease : printf("Key Released\n"); break; case ButtonPress : printf("Button Pressed\n"); break; case ButtonRelease : printf("Button Released\n"); break; case EnterNotify : printf("Enter\n"); break; } } XCloseDisplay(display); return 0; }

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  • Objecive C Error, Message sent to deallocated object

    - by Dave C
    Hello, I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag(int value) is parsed into the controllers house ID. It works with one of the buttons... the first one created to be specific, but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code... I haven't set them to auto release or anything like that... just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++; Thank you for any assistance.

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  • Uploading UIImage to server using UIImageJPEGRepresentation

    - by Thomas Joos
    hi all, I'm writing an app which uploads a UIImage to my server. This works perfect, as I see the pictures being added. I use the UIImageJPEGRepresentation for the image data and configure an NSMutableRequest. ( setting url, http method, boundary, content types and parameters ) I want to display an UIAlertView when the file is being uploaded and I wrote this code: //now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(@"return info: %@", returnString); if (returnString == @"OK") { NSLog(@"you are snapped!"); // Show message image successfully saved UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"You are snapped!" message:@"BBC snapped your picture and will send it to your email adress!" delegate:self cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [alert show]; [alert release]; } [returnString release]; The returnString outputs: 2010-04-22 09:49:56.226 bbc_iwh_v1[558:207] return info: OK The problem is that my if statements does not say returnstring == @"OK" as I don't get the AlertView. How should I check this returnstring value?

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • Why doesn't the F# Set implement ISet<T>?

    - by Sean Devlin
    The .NET Framework is adding an ISet<T> interface with the 4.0 release. In the same release, F# is being added as a first-class language. F# provides an immutable Set<'T> class. It would seem logical to me that the immutable set provided would implement the ISet<T> interface, but it doesn't. Does anyone know why? My guess is that they didn't want to implement an interface intended to be mutable, but I don't think this explanation holds up. After all, their Map<'Key, 'Value> class implements IDictionary, which is mutable. And there are examples elsewhere in the framework of classes implementing interfaces that are only partially appropriate. My other thought is that ISet<T> is new, so maybe they didn't get around to it. But that seems kind of thin. Does the fact that ISet<T> is generic (v. IDictionary, which is not) have anything to do with it? Any thoughts on the matter would be appreciated.

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  • Can someone copyright an SQL query?

    - by Samutz
    I work for a school district. Every year we have to export a list of students from our student management system and send it to a company that handles our online exams. So to do this export, we had to hire someone who knew the inner workings of our student management system. He wrote an sql (Adaptive Sybase SQL Anywhere) query to export the students to a csv file like we needed. This was before I started working for the district, so for a while I assumed this was an actually application, until it came time for me to do the export myself. And every year he charges us $500 to update this query to export the students for the current year. So when I discovered it was only a query (.bat file and .sql file), my thought was "I can update this myself". All I have to do is change the years in the query (eg. 2009 to 2010). The query (.sql file) itself has this comment at the top: // This code was writtend by [the guy] // and is the property of [his company]...Copyright 2005,2006,2008,2009 // This code MAY NOT BE USED without the expressed written consent of // [his company]. (Yes, it really does says "writtend".) So now my boss is worried that we're violating the copyright. And that the guy is gonna find out that I updated the query myself because we haven't asked him to update it this year and take legal action. So back to the subject's question: Can he really copyright this query? And if so, is modifying it ourselves a copyright violation? In my mind, a single query isn't program code. It's more a command line command. But I don't know what it's considered legally.

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  • Signal "0" error while scrolling a tableview with images

    - by Amitkumar
    Hi, I have a problem while scrolling images on tableview. I am getting a Signal "0" error. I think it is due to some memory issues but I am not able to find out the exact error. The code is as follows, - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [travelSummeryPhotosTable dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]autorelease]; } //Photo ImageView UIImageView *photoTag = [[UIImageView alloc] initWithFrame:CGRectMake(5.0, 5.0, 85.0, 85.0)]; NSString *rowPath =[[imagePathsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; photoTag.image = [UIImage imageWithContentsOfFile:rowPath]; [cell.contentView addSubview:photoTag]; [photoTag release]; // Image Caption UILabel *labelImageCaption = [[UILabel alloc] initWithFrame:CGRectMake(110.0, 15.0, 190.0, 50.0)]; labelImageCaption.textAlignment = UITextAlignmentLeft; NSString *imageCaptionText =[ [imageCaptionsDictionary valueForKey:[summaryTableViewDataArray objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; labelImageCaption.text = imageCaptionText; [cell.contentView addSubview:labelImageCaption]; [labelImageCaption release]; return cell; } Thanks in advance.

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  • What does "cpuid level" means ? Asking just for curiosity

    - by ogzylz
    For example, I put just 2 core info of a 16 core machine. What does "cpuid level : 6" line means? If u can provide info about lines "bogomips : 5992.10" and "clflush size : 64" I will be appreciated processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 6 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 8 cpu MHz : 2992.689 cache size : 4096 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 fpu : yes fpu_exception : yes cpuid level : 6 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx cid cx16 xtpr lahf_lm bogomips : 5992.10 clflush size : 64 cache_alignment : 128 address sizes : 40 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 6 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 8 cpu MHz : 2992.689 cache size : 4096 KB physical id : 1 siblings : 4 core id : 0 cpu cores : 2 fpu : yes fpu_exception : yes cpuid level : 6 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx cid cx16 xtpr lahf_lm bogomips : 5985.23 clflush size : 64 cache_alignment : 128 address sizes : 40 bits physical, 48 bits virtual power management:

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  • Compiling and linking libcurl to create a stand alone dll

    - by Haraldo
    Hi, I've managed to compile a dll with the necessary linked libraries (*.lib) and with CURL_STATICLIB set in the preprocessor section among other settings. I'm using "libcurl-7.19.3-win32-ssl-msvc.zip" package and compiling with VS 2008 express. This has been the first version I managed to get compiled properly with no link issues etc. The problem I have now is that my dll needs libcurl.dll to function and this is not ok. My dll needs to be independent. I have no idea how to implement this. I've taken all day just to get what I've got compiled. I've got runtime library set to Multi threaded dll (debug/release) respectively under C/C++ - code generation. I've a number of preprocessor set - CURL_STATICLIB being one of them. Configuration Type is set to Dynamic Library Use of MFC is set to Use MFC in a static library Additional Library Directories is set to the lib folders (debug/release) respectively. I've noticed there is a curllib_static.lib file which I've tried instead of curllib.lib as an additional dependency but it only compiles with the later. This is driving me nuts! So I guess I need some guidance as to how to make my dll completely static so it doesn't have any dependencies. I notice my dll is currently dependent on: CURLLIB.DLL MSVCR90D.DLL As I'm pretty new to C++ it could be a setting I'm missing in VS 2008 but I'm not sure. One person said I should be using a static library with *.a files (libcurl.a) etc but when I do this I get link errors which I haven't been able to resolve. Any guidance here would be much appreciated.

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  • Static variable for communication among like-typed objects

    - by Dan Ray
    I have a method that asynchronously downloads images. If the images are related to an array of objects (a common use-case in the app I'm building), I want to cache them. The idea is, I pass in an index number (based on the indexPath.row of the table I'm making by way through), and I stash the image in a static NSMutableArray, keyed on the row of the table I'm dealing with. Thusly: @implementation ImageDownloader ... @synthesize cacheIndex; static NSMutableArray *imageCache; -(void)startDownloadWithImageView:(UIImageView *)imageView andImageURL:(NSURL *)url withCacheIndex:(NSInteger)index { self.theImageView = imageView; self.cacheIndex = index; NSLog(@"Called to download %@ for imageview %@", url, self.theImageView); if ([imageCache objectAtIndex:index]) { NSLog(@"We have this image cached--using that instead"); self.theImageView.image = [imageCache objectAtIndex:index]; return; } self.activeDownload = [NSMutableData data]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self]; self.imageConnection = conn; [conn release]; } //build up the incoming data in self.activeDownload with calls to didReceiveData... - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"Finished downloading."); UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.theImageView.image = image; NSLog(@"Caching %@ for %d", self.theImageView.image, self.cacheIndex); [imageCache insertObject:image atIndex:self.cacheIndex]; NSLog(@"Cache now has %d items", [imageCache count]); [image release]; } My index is getting through okay, I can see that by my NSLog output. But even after my insertObject: atIndex: call, [imageCache count] never leaves zero. This is my first foray into static variables, so I presume I'm doing something wrong. (The above code is heavily pruned to show only the main thing of what's going on, so bear that in mind as you look at it.)

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  • Syncing data between devel/live databases in Django

    - by T. Stone
    With Django's new multi-db functionality in the development version, I've been trying to work on creating a management command that let's me synchronize the data from the live site down to a developer machine for extended testing. (Having actual data, particularly user-entered data, allows me to test a broader range of inputs.) Right now I've got a "mostly" working command. It can sync "simple" model data but the problem I'm having is that it ignores ManyToMany fields which I don't see any reason for it do so. Anyone have any ideas of either how to fix that or a better want to handle this? Should I be exporting that first query to a fixture first and then re-importing it? from django.core.management.base import LabelCommand from django.db.utils import IntegrityError from django.db import models from django.conf import settings LIVE_DATABASE_KEY = 'live' class Command(LabelCommand): help = ("Synchronizes the data between the local machine and the live server") args = "APP_NAME" label = 'application name' requires_model_validation = False can_import_settings = True def handle_label(self, label, **options): # Make sure we're running the command on a developer machine and that we've got the right settings db_settings = getattr(settings, 'DATABASES', {}) if not LIVE_DATABASE_KEY in db_settings: print 'Could not find "%s" in database settings.' % LIVE_DATABASE_KEY return if db_settings.get('default') == db_settings.get(LIVE_DATABASE_KEY): print 'Data cannot synchronize with self. This command must be run on a non-production server.' return # Fetch all models for the given app try: app = models.get_app(label) app_models = models.get_models(app) except: print "The app '%s' could not be found or models could not be loaded for it." % label for model in app_models: print 'Syncing %s.%s ...' % (model._meta.app_label, model._meta.object_name) # Query each model from the live site qs = model.objects.all().using(LIVE_DATABASE_KEY) # ...and save it to the local database for record in qs: try: record.save(using='default') except IntegrityError: # Skip as the record probably already exists pass

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  • What is default javac source mode (assert as identifier compilation)?

    - by waste
    According to Orcale's Java7 assert guide: source mode 1.3 (default) — the compiler accepts programs that use assert as an identifier, but issues warnings. In this mode, programs are not permitted to use the assert statement. source mode 1.4 — the compiler generates an error message if the program uses assert as an identifier. In this mode, programs are permitted to use the assert statement. I wrote such class: package mm; public class ClassTest { public static void main(String[] arg) { int assert = 1; System.out.println(assert); } } It should compile fine if Oracle's info right (1.3 is default source mode). But I got errors like this: $ javac -version javac 1.7.0_04 $ javac -d bin src/mm/* src\mm\ClassTest.java:5: error: as of release 1.4, 'assert' is a keyword, and may not be used as an identifier int assert = 1; ^ (use -source 1.3 or lower to use 'assert' as an identifier) src\mm\ClassTest.java:6: error: as of release 1.4, 'assert' is a keyword, and may not be used as an identifier System.out.println(assert); ^ (use -source 1.3 or lower to use 'assert' as an identifier) 2 errors I added manually -source 1.3 and it issued warnings but compiled fine. It seems that Oracle's information is wrong and 1.3 is not default source mode. Which one is it then?

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  • New NSData with range of old NSData maintaining bytes.

    - by umop
    I have a fairly large NSData (or NSMutableData if necessary) object which I want to take a small chunk out of and leave the rest. Since I'm working with large amounts of NSData bytes, I don't want to make a big copy, but instead just truncate the existing bytes. Basically: NSData *source: < a few bytes I want to discard + < big chunk of bytes I want to keep NSData *destination: < big chunk of bytes I want to keep There are truncation methods in NSMutableData, but they only truncate the end of it, whereas I want to truncate the beginning. My thoughts are to do this with the methods: - getBytes:range: and - initWithBytesNoCopy:length:freeWhenDone: However, I'm trying to figure out how to manage memory with these. I'm guessing the process will be like this (I've placed ????s where I don't know what to do): void *buffer // Get range of bytes [source getBytes:buffer range:NSMakeRange(myStart, myLength)]; // Somehow (m)alloc the memory which will be freed up in the following step ????? // Release the source, now that I've allocated the bytes [source release]; // Create a new data, recycling the bytes so they don't have to be copied NSData destination = [[NSData alloc] initWithBytesNoCopy:buffer length:myLength freeWhenDone:YES]; Thanks for the help!

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  • Distributed Lock Service over MySql/GigaSpaces/Netapp

    - by ripper234
    Disclaimer: I already asked this question, but without the deployment requirement. I got an answer that got 3 upvotes, and when I edited the question to include the deployment requirement the answer then became irrelevant. The reason I'm resubmitting is because SO considers the original question 'answered', even though I got no meaningful upvoted answer. I opened a uservoice submission about this problem. The reason I reposted is so StackOverflow consider the original question answered, so it doesn't show up on the 'unanswered questions' tab. Which distributed lock service would you use? Requirements are: A mutual exclusion (lock) that can be seen from different processes/machines lock...release semantics Automatic lock release after a certain timeout - if lock holder dies, it will automatically be freed after X seconds Java implementation Easy deployment - must not require complicated deployment beyond either Netapp, MySql or GigaSpaces. Must play well with those products (especially GigaSpaces - this is why TerraCotta was ruled out). Nice to have: .Net implementation If it's free: Deadlock detection / mitigation I'm not interested in answers like "it can be done over a database", or "it can be done over JavaSpaces" - I know. Relevant answers should only contain a ready, out-of-the-box, proven implementation.

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • xcode may not respond to warning

    - by Frames84
    Hi all, Can't seem to get rid of a warning. The warning is: 'UIImage' may not respond to '-scaleToSize' above the @implmentation MyViewController I have this @implementation: @implementation UIImage (scale) -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } @end Then I have MyViewController implementation @implementation TodayNewsTableViewController @synthesize dataList; ...... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MainNewsCellIdentifier = @"MainNewsCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease]; } NSUInteger row = [indexPath row]; NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *title = [stream valueForKey:@"title"]; if( ! [title isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = title; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSString *i = [NSString stringWithFormat:@"http://www.mywebsite.co.uk/images/%@", [stream valueForKey:@"image"]]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL] ; UIImage *scaledImage = [newsImage scaleToSize:CGSizeMake(50.0f, 50.0f)]; // warning is appearing here. cell.imageView.image = scaledImage; [imageURL release]; [newsImage release]; return cell; } Thanks for your time in advance. Frames

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Objective-C autorelease pool not releasing object

    - by Chris
    Hi I am very new to Objective-C and was reading through memory management. I was trying to play around a bit with the NSAutoreleasePool but somehow it wont release my object. I have a class with a setter and getter which basically sets a NSString *name. After releasing the pool I tried to NSLog the object and it still works but I guess it should not? @interface TestClass : NSObject { NSString *name; } - (void) setName: (NSString *) string; - (NSString *) name; @end @implementation TestClass - (void) setName: (NSString *) string { name = string; } - (NSString *) name { return name; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; TestClass *var = [[TestClass alloc] init]; [var setName:@"Chris"]; [var autorelease]; [pool release]; // This should not be possible? NSLog(@"%@",[var name]); return 0; }

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  • how to retrive pK using spring security

    - by aditya
    i implement this method of the UserDetailService interface, public UserDetails loadUserByUsername(final String username) throws UsernameNotFoundException, DataAccessException { final EmailCredential userDetails = persistentEmailCredential .getUniqueEmailCredential(username); if (userDetails == null) { throw new UsernameNotFoundException(username + "is not registered"); } final HashSet<GrantedAuthority> authorities = new HashSet<GrantedAuthority>(); authorities.add(new GrantedAuthorityImpl("ROLE_USER")); for (UserRole role:userDetails.getAccount().getRoles()) { authorities.add(new GrantedAuthorityImpl(role.getRole())); } return new User(userDetails.getEmailAddress(), userDetails .getPassword(), true, true, true, true, authorities); } in the security context i do some thing like this <!-- Login Info --> <form-login default-target-url='/dashboard.htm' login-page="/login.htm" authentication-failure-url="/login.htm?authfailed=true" always-use-default-target='false' /> <logout logout-success-url="/login.htm" invalidate-session="true" /> <remember-me user-service-ref="emailAccountService" key="fuellingsport" /> <session-management> <concurrency-control max-sessions="1" /> </session-management> </http> now i want to pop out the Pk of the logged in user, how can i show it in my jsp pages, any idea thanks in advance

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  • To what degree should I use Marshal.ReleaseComObject with Excel Interop objects?

    - by DanM
    I've seen several examples where Marshal.ReleaseComObject() is used with Excel Interop objects (i.e., objects from namespace Microsoft.Office.Interop.Excel), but I've seen it used to various degrees. I'm wondering if I can get away with something like this: var application = new ApplicationClass(); try { // do work with application, workbooks, worksheets, cells, etc. } finally { Marashal.ReleaseComObject(application) } Or if I need to release every single object created, as in this method: public void CreateExcelWorkbookWithSingleSheet() { var application = new ApplicationClass(); var workbook = application.Workbooks.Add(_missing); var worksheets = workbook.Worksheets; for (var worksheetIndex = 1; worksheetIndex < worksheets.Count; worksheetIndex++) { var worksheet = (WorksheetClass)worksheets[worksheetIndex]; worksheet.Delete(); Marshal.ReleaseComObject(worksheet); } workbook.SaveAs( WorkbookPath, _missing, _missing, _missing, _missing, _missing, XlSaveAsAccessMode.xlExclusive, _missing, _missing, _missing, _missing, _missing); workbook.Close(true, _missing, _missing); application.Quit(); Marshal.ReleaseComObject(worksheets); Marshal.ReleaseComObject(workbook); Marshal.ReleaseComObject(application); } What prompted me to ask this question is that, being the LINQ devotee I am, I really want to do something like this: var worksheetNames = worksheets.Cast<Worksheet>().Select(ws => ws.Name); ...but I'm concerned I'll end up with memory leaks or ghost processes if I don't release each worksheet (ws) object. Any insight on this would be appreciated.

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  • Calling a method on an unitialized object (null pointer)

    - by Florin
    What is the normal behavior in Objective-C if you call a method on an object (pointer) that is nil (maybe because someone forgot to initialize it)? Shouldn't it generate some kind of an error (segmentation fault, null pointer exception...)? If this is normal behavior, is there a way of changing this behavior (by configuring the compiler) so that the program raises some kind of error / exception at runtime? To make it more clear what I am talking about, here's an example. Having this class: @interface Person : NSObject { NSString *name; } @property (nonatomic, retain) NSString *name; - (void)sayHi; @end with this implementation: @implementation Person @synthesize name; - (void)dealloc { [name release]; [super dealloc]; } - (void)sayHi { NSLog(@"Hello"); NSLog(@"My name is %@.", name); } @end Somewhere in the program I do this: Person *person = nil; //person = [[Person alloc] init]; // let's say I comment this line person.name = @"Mike"; // shouldn't I get an error here? [person sayHi]; // and here [person release]; // and here

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