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  • Understanding the concept of Inodes

    - by darkie15
    Hi All, I am referring to the link: http://www.tux4u.nl/freedocs/unix/draw/inode.pdf I am confused on parts: 1 12 direct block pointers 2 1 single indirect block pointer 3 1 double indirect block pointer 4 1 triple indirect block pointer Now the diagram says that each pointer is 32/64 bits. [Query]: Why and how are these values inferred? I mean why specifically have only 32 or 64 bit pointers? The diagram says, One data block{8 KB} for each pointer {4 bytes/8 bytes} [Query]: How does this actually work out? i.e. 8*1024 bytes / 8 bytes = 1024 bytes? What is the logic behind having a 8 bytes pointer for 8KB block? Regards, darkie.

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  • How do I get a UIView which displays text to behave like a UILabel when bounds change?

    - by Hilton Campbell
    I have a UIView in which I need to draw text in drawRect: - (void)drawRect:(CGRect)rect { ... [@"some text" drawAtPoint:somePoint withFont:someFont]; ... } Because the text requires special formatting, I cannot just use a UILabel. It looks fine until I rotate the device. Then the size of my custom UIView changes (in the parent view's layoutSubviews method), and the text becomes stretched in one direction and squished in the other. When I replace my view with a UILabel, the text always looks great, even when the bounds of the view changes. How can I get my view to exhibit the same behavior as UILabel? Some things I have looked into, but have yet to have success with: Set the view's layer's needsDisplayOnBoundsChange to YES. Set the view's contentStretch to CGRectZero. Call setNeedsDisplay in my view's layoutSubviews. Maybe I'm not doing one of these things right. Has anyone else run into this?

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  • matlab: how to transform screen pixels into specific coordinates

    - by user3137385
    I have to draw a curve captured on a image using screen pixels (mouse clicks) into a coordinate system. E.g.: Pixels on the screen, from left to right (130 px to 970 px) correspond to the x-axis of my coordinate system (1000 to 6000). Pixels from bottom to top (670 to 99) correspond to the y-axis of coordinate system (0 to 1.2). How can this be done? Maybe there's a function in matlab doing something like that? Some more explanation: I have a jpg image of a curve on a coordinate system. I've got pixel positions (x,y) of several points on that curve. Now I want to plot same curve into a matlab figure with same x and y axis as on the jpg image.

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  • OpenGL index buffer object with additional data

    - by muksie
    I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...); This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value. What I like to have is something like a buffer object with the following structure: i1, j1, r1, i2, j2, r2, i3, j3, r3, ... where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line. So my question is, what is the best way to achieve this?

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  • open source flash or ajax sketchpad?

    - by Fh
    For a non-profit (charity) site I need a simple sketchpad (drawing) component. It should be able to: Let the user draw a simple black on white sketch. Save to server the full drawing steps. Save to server the final image. Re-play the drawing steps to future users. http://www.sketchswap.com/ has a similar component. Do you know where I could find an open source component to use in this project? Thanks,

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  • Python OpenGL Can't Redraw Scene

    - by RobbR
    I'm getting started with OpenGL and shaders using GLUT and PyOpenGL. I can draw a basic scene but for some reason I can't get it to update. E.g. any changes I make during idle(), display(), or reshape() are not reflected. Here are the methods: def display(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glUseProgram(self.shader_program) self.m_vbo.bind() glEnableClientState( GL_VERTEX_ARRAY ) glVertexPointerf(self.m_vbo) glDrawArrays(GL_TRIANGLES, 0, len(self.m_vbo)) glutSwapBuffers() glutReportErrors() def idle(self): test_change += .1 self.m_vbo = vbo.VBO( array([ [ test_change, 1, 0 ], # triangle [ -1,-1, 0 ], [ 1,-1, 0 ], [ 2,-1, 0 ], # square [ 4,-1, 0 ], [ 4, 1, 0 ], [ 2,-1, 0 ], [ 4, 1, 0 ], [ 2, 1, 0 ], ],'f') ) glutPostRedisplay() def begin(self): glutInit() glutInitWindowSize(400, 400) glutCreateWindow("Simple OpenGL") glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutDisplayFunc(self.display) glutReshapeFunc(self.reshape) glutMouseFunc(self.mouse) glutMotionFunc(self.motion) glutIdleFunc(self.idle) self.define_shaders() glutMainLoop() I'd like to implement a time step in idle() but even basic changes to the vertices or tranlastions and rotations on the MODELVIEW matrix don't display. It just puts up the initial state and does not update. Am I missing something?

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  • How does R treat positional arguments

    - by inspectorG4dget
    I'm a python guy and very new to R (so far, all I've done is copy-paste code and screen-shot the resulting, graph). I would now like to actually learn the language so that I can draw useful plots (right now, I am trying to plot this). In attempting my first plot, I came across this function call: sets_options("universe", seq(from = 0, to = 25, by = 0.1)) Now, I would like to know if I can achieve the same result by calling sets_options("universe", seq(0, 25, 0.1)) The help page for seq doesn't speak to this specifically (or I'm not reading it correctly), so I was hoping someone could shed some light on how R handles positional arguments I tried calling the function that way in R and it worked (no syntax errors, etc), but I don't know how to test the output of that function, so I'm forced to ask here

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  • Realy urgent and big help in a little MATLAB game... Please help me!

    - by Sanyi
    Hi! I have to make the game „Planarity” in Matlab, for school project. (If you Google it, you can see and play the game in flash). The computer have to randomly put 5 circles in the coordinate system in different positions. After that it must draw lines between them. When the circles are randomly put in the coordinate system the coordinates must be whole numbers. Good example for number one circle: (3,4) ; bad example for number one circle (2.5 ,6.7). Please if Matlab is a childs game to you help me by sending me the source code for this. I really really need help... Please help me, this can be one hour to you, but a life saving thing to me...

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  • LINQ, creating unique collection of a collection

    - by Wish
    I have class Vertex and a class Edge (Edge holds 2 properties - Vertex Source and Vertex Target); Edges and Vertexes are collected into lists Some example: A-->B // edge from vertex A to B B-->C // edge from vertex B to C C-->A // edge from vertex C to A A-->C // edge from vertex A to C -- this is two way edge So I would like to make IDictionary<Edge, bool> which would hold edges (A--B and B--A would be like 1), and bool - if it is two way or no. I need it because when I draw them now, it draws 2 arrows under one another. I would better make 1 arrow. So I'm pretty stuck right here... May anybody help me a bit ?

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  • where should this check logic go?

    - by Benny
    I have a function that draw a string on graphics: private void DrawSmallImage(Graphics g) { if (this.SmallImage == null) return; var smallPicHeight = this.Height / 5; var x = this.ClientSize.Width - smallPicHeight; var y = this.ClientSize.Height - smallPicHeight; g.DrawImage(this.SmallImage, x, y, smallPicHeight, smallPicHeight); } the check if (this.SmallImage == null) return; should be in the function DrawSmallImage or should be in the caller? which is better?

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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • how do i design a high pass filters in matlab without using the builtin function?

    - by noura
    hello everyone, i'm just not sure how to draw the frequency response (H) of the high pass filter? after drawing the frequency response i can get the b coefficient by taking the ifft of (H). so yeah, for a low pass filter, with a cutoff frequency of say pi/2 : the frequency response code will be H = exp(-1*j*w*4).*(((0 <= w) & (w<= pi/2)) | ((2*pi - pi/2 <= w) & (w<=2*pi)); sincr the response is "1" between 0 and pi/2 and between (2*pi - pi/2) and 2*pi. can you help me write H for a high pass filter? thanx in advance.

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  • GLUT multiple Windows and OpenGL context

    - by user3511595
    I would like to use GLUT 3.7 Window Toolkit in a program written in php because i saw that there was a binding in php. I am interesting in having multiple windows ! In order to have a clean code, i was wondering to separate on the one hand the window toolkit and on the other hand the OpenGL implementation. I hope that i can program event with the glut callbacks in php then the application get the events and can interacts ! But i don't know how to draw in each window from php with opengl ? They say in the man page that each glut window has an opengl context. How to get each context ? Can i render offscreen with each context ?

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  • Wrong route generation using namespace

    - by Plume
    Hi people! I am building an administration space in my web application. To do this, I am using namespaces but even if the rake generated routes are ok, when i follow the root of my admin space I get an error: Routing Error No route matches "/guru" My routes.rb : Baies::Application.routes.draw do |map| resources :fights resources :actions resources :users namespace :guru do root :to => "guru#index" resources :users end root :to => "public#index" end My arbo: . `-- app `-- controllers |-- actions_controller.rb |-- application_controller.rb |-- fights_controller.rb |-- guru | |-- guru_controller.rb | `-- users_controller.rb |-- public_controller.rb `-- users_controller.rb For information, the routes /guru/users works :) Thanks for help! @tchaOo°

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  • Using DynamicVertexBuffer in XNA 4.0

    - by Bevin
    I read about DynamicVertexBuffer, and how it's supposed to be better for data that changes often. I have a world built up by cubes, and I need to store the cubes' vertices in this buffer to draw them to the screen. However, not all cubes have vertices (some are air, which is transparent) and not all faces of the cubes need to be drawn either (they are facing each other), so how do I keep track of what vertices are stored where in the buffer? Also, certain faces need to be drawn last, namely the ones with transparency in them (like glass or leaves), and these faces also need to be drawn in a back-to-front order to not mess up the alpha blending. If all of these vertices are stored arbitrarily in this buffer, how do I know what vertices are where? Also, the number of vertices can change, but the DynamicVertexBuffer doesn't seem very dynamic to me, since I can't change it's size at all. Do I have to recreate the buffer every time I need to add or remove faces?

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • Find most right and left point of a horizontal circle in 3d Vector environment

    - by Olivier de Jonge
    I'm drawing a 3D pie chart that is rendered with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer? public class Vector3d { public var x:Number; public var y:Number; public var z:Number; //the angle that the 3D is viewed in tele or wide angle. public static var viewDist:Number = 700; function Vector3d(x:Number, y:Number, z:Number){ this.x = x; this.y = y; this.z = z; } public function project2DNew():Vector { var p:Number = getPerspective(); return new Vector(p * x, p * y); } public function getPerspective():Number{ return viewDist / (this.z + viewDist); } }

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  • C# asp.net MVC: When to update LastActivityDate?

    - by Oskar Kjellin
    I'm using asp.net mvc and creating a public website. I need to keep track of users that are online. I see that the standard way in asp.net of doing this is to keep track of LastActivityDate. My question is when should I update this? If I update it every time the users clicks somewhere, I will feel a performance draw back. However if I do not do that, people that only surf arround will be listed as offline. What is the best way to do this in asp.net MVC?

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  • Javascript Library - Family Tree Flowchart

    - by MrMime
    Im looking for a simple Javascript Library (svg?) that allow me to draw a family tree relationships. I have searched a lot on google found a lot of interesting libraries like Raphaël and its extention Dracula. Google has its own library to make flowcharts too. Unfortunally, every library make a relation between nodes with a sigle line. If A and B has a relation to C, I will obtain 2 line: one from A to C and one from B to C. What I need is a line from A to B (we call it AB) and a line from AB to C to represent the Marriage of A and B. example-image Thanks.

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  • Adding behaviour to a set of classes

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 Right now I will only have SportEvents but I don't know if in the future I'll want some other kind of events that doesn't even have anything to do with Sports. Later, I will want to draw some graphics with info taken from Events, and the drawing logic can be a bit complex. But, for the moment, I think I shouldn't think of how the drawing will be done and I believe that maybe it'd be better if that drawing part was not put as an integral part of the Event/SportEventX class chain. I am looking for solutions for this problem. I know I could just make Event have an instance variable(attribute, for the java crowds) pointing to something as an IDrawInterface, but that would make the Event class "assume" it will be later used for drawing. I would like to make the Event class oblivious to this if possible. Thanks!

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  • misleading plot issue in mathematica

    - by Qiang Li
    I want to study some "strange" functions by plotting them out in mathematica. One example is the following: mod2[x_] := Which[Mod[x, 2] >= 1, -2 + Mod[x, 2], True, Mod[x, 2]]; f[x_] := Which[-1 <= x <= 1, Abs[x], True, Abs[mod2[x]]]; fn[x_, n_] := Sum[(3/4)^i*f[4^n*x], {i, 0, n}] Plot[{fn[x, 0], fn[x, 1], fn[x, 2], fn[x, 5]}, {x, -2, 2}] However, the plot I got from mma is misleading, in the sense that the maxima and minima of fn[x, 5] should be on the same two levels. But due to high oscillation of the function, and the fact that clearly mma only takes limited number of points to draw the function, you see the plot exhibit strange behavior. Is there any option in plot to remedy for this? Many thanks.

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  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • PrivateFontCollection fails on appharbor

    - by grennis
    I am trying to load a custom font (ttf file) and draw into an image with the Graphics object. This code runs fine locally: PrivateFontCollection fonts = new PrivateFontCollection(); string path = context.Server.MapPath("~/App_Data/Futura LT Bold.ttf"); if (!System.IO.File.Exists(path)) { throw new InvalidOperationException("Font file is not deployed: " + path); } fonts.AddFontFile(path); However when run on appharbor, the call to AddFontFile fails with the exception: System.ArgumentException: Font 'Futura LT Book' does not support style 'Regular'. at System.Drawing.Font.CreateNativeFont() at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font..ctor(FontFamily family, Single emSize) at LumenboxWeb.Controllers.GalleryController.FontTest() in d:\temp\h5oqslma.udd\input\src\LumenboxWeb\Controllers\GalleryController.cs:line 59 at lambda_method(Closure , ControllerBase , Object[] ) at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters) at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) I have tried different fonts, and they all work locally, but none work on appharbor. Is it possible to load fonts dynamically on appharbor?

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  • Controling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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